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Автор темы
- #1
The desync_side works for positive but not for the negative that's where i get the error
Код:
if (eye <positive || negative <= positive || (positive * 1000.0f))
{
if (eye> = negative && negative> positive &&! (negative * 1000.0f))
{
// if (freestand_side [player-> EntIndex ()] == 1)
// {
if (is_slow_walk (player))
{
if (desync_side == negative)
(move_distance <move_delta); // && fabs (delta_time! = player-> get_animation_state () -> get_body_yaw_modifier ());
}
//}
}
else
{
// if (freestand_side [player-> EntIndex ()] == -1)
// {
if (is_slow_walk (player))
{
if (desync_side == positive)
(move_delta> move_distance); // && fabs (delta_time! = player-> get_animation_state () -> get_body_yaw_modifier ());
} [/ CODE] [/ CODE]