function FPSandLatency() {
/* Get screen size for positions */
var ScreenSize = Render.GetScreenSize();
/* Get custom fonts for the strings */
var font = Render.GetFont( "/resources/Montserrat-Regular.ttf", 12, false)
var font2 = Render.GetFont( "/resources/Montserrat-Light.ttf", 12, false)
var font3 = Render.GetFont( "/resources/Montserrat-Regular.ttf", 10, false)
var font4 = Render.GetFont( "/resources/Montserrat-Bold.ttf", 13, false)
/* FPS */
/* Render background for the FPS strings */
var rr1x = (ScreenSize[0] - (ScreenSize[0]/2)) - 89;
var rr1y = Math.ceil(ScreenSize[1] - 89);
var rc1x = (ScreenSize[0] - (ScreenSize[0]/2)) - 89;
var rc1y = Math.ceil(ScreenSize[1] - 75);
Render.FilledRect( rr1x, rr1y, 70, 29, [ 26, 26, 30, 255 ] );
Render.FilledCircle( rc1x, rc1y, 14, [ 26, 26, 30, 255 ] );
/* Get FPS and render strings */
var f1x = ScreenSize[0] - (ScreenSize[0]/2) - 59;
var f1y = Math.ceil(ScreenSize[1] - 82);
var f2x = (ScreenSize[0] - (ScreenSize[0]/2)) - 92;
var f2y = Math.ceil(ScreenSize[1] - 83);
Fps = Math.floor(1 / Global.Frametime());
Render.String(f1x,f1y,0, "" + Fps, [255, 255, 255, 255], font2)
Render.String(f2x,f2y,0, "FPS", [255, 255, 255, 255], font4)
/* Latency */
/* Render background for the latency strings */
var lr1x = (ScreenSize[0] - (ScreenSize[0]/2)) +16;
var lr1y = Math.ceil(ScreenSize[1] - 89);
var lc1x = (ScreenSize[0] - (ScreenSize[0]/2)) +89;
var lc1y = Math.ceil(ScreenSize[1] - 75);
Render.FilledRect( lr1x, lr1y, 75, 29, [ 26, 26, 30, 255 ] );
Render.FilledCircle( lc1x, lc1y, 14, [ 26, 26, 30, 255 ] );
/* Get ping and render strings */
var p1x = ScreenSize[0] - (ScreenSize[0]/2) + 49;
var p1y = Math.ceil(ScreenSize[1] - 82);
var p2x = (ScreenSize[0] - (ScreenSize[0]/2)) +72;
var p2y = Math.ceil(ScreenSize[1] - 83);
ping = "" + Math.round(Entity.GetProp(Entity.GetLocalPlayer(), 'CPlayerResource', 'm_iPing'))
if (ping == "NaN") {
ping = "0";
}
Render.String(p1x,p1y,0, ping, [255, 255, 255, 255], font2)
Render.String(p2x,p2y,0, "MS", [255, 255, 255, 255], font4)
/* Render center circle with logo */
var c1x = ScreenSize[0] - (ScreenSize[0]/2);
var c1y = Math.ceil(ScreenSize[1] - 75);
var c2x = ScreenSize[0] - (ScreenSize[0]/2);
var c2y = Math.ceil(ScreenSize[1] - 75);
var c3x = ScreenSize[0] - (ScreenSize[0]/2) - 13;
var c3y = Math.ceil(ScreenSize[1] - 93);
Render.FilledCircle( c2x, c2y, 32, [ 250, 166, 24, 255 ] );
Render.FilledCircle( c1x, c1y, 30, [ 26, 26, 30, 255 ] );
skull = Render.AddTexture("ot/scripts/resources/Skull.png");
Render.TexturedRect( c3x, c3y, 28, 34, skull );
}
Cheat.RegisterCallback("Draw", "FPSandLatency")