function acidtechlogs() {
attackerEntity = Entity.GetEntityFromUserID(Event.GetInt('attacker'));
localEntity = Entity.GetLocalPlayer();
if (attackerEntity == localEntity) {
victimName = Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt('userid')));
hitboxName = hitgroupToHitbox(Event.GetInt('hitgroup'));
damageDone = Event.GetInt('dmg_health');
healthRemaining = Event.GetInt('health');
hurtLogs.push([victimName, hitboxName, damageDone, healthRemaining, 0, 255, (Math.random() * (-1) * 1.2).toFixed(4), Globals.Curtime()])
}
}
hurtLogs = [];
typeSpeed = 0.05;
fadeOutSpeed = 8;
showDelayTime = typeSpeed + Globals.Curtime();
function acidtechlogs2() {
for (var _0x1873x4 = 0; _0x1873x4 < hurtLogs.length; _0x1873x4++) {
hurtLogs[_0x1873x4][4] ++;
toSay = victimName + ' ' + hitboxName + ' ' + damageDone + ' ' + '(' + healthRemaining + ')';
if (Globals.Curtime() - hurtLogs[_0x1873x4][7] < 2) {
continue
};
hurtLogs[_0x1873x4][5] -= Globals.Frametime() * 500;
if (hurtLogs[_0x1873x4][5] < 0) {
hurtLogs.shift(_0x1873x4, 1)
}
}
}
function acidtechlogs3() {
localplayer_index = Entity.GetLocalPlayer();
localplayer_alive = Entity.IsAlive(localplayer_index);
if (localplayer_alive == true) {
screen = Render.GetScreenSize();
textX = (screen[0] / 2);
textY = (screen[1] / 2) + 100;
textYIncrement = 12;
textCol = [255, 255, 255];
for (var _0x1873x4 = 0; _0x1873x4 < hurtLogs.length; _0x1873x4++) {
currentLog = hurtLogs[_0x1873x4];
victimName = currentLog[0];
hitboxName = currentLog[1];
damageDone = currentLog[2];
healthRemaining = currentLog[3];
currentTextPos = textY + (textYIncrement * _0x1873x4);
toSay = victimName + ' ' + hitboxName + ' ' + '-' + damageDone + ' ' + '(' + healthRemaining + ')';
textCol = [255, 255, 255];
textColdead = [200, 0, 0];
if (healthRemaining > 0) {
Render.String(textX + 1, currentTextPos + 1, 1, toSay, [0, 0, 0, hurtLogs[_0x1873x4][5]], 8);
Render.String(textX, currentTextPos, 1, toSay, [textCol[0], textCol[1], textCol[2], hurtLogs[_0x1873x4][5]], 8)
};
if (healthRemaining <= 0) {
Render.String(textX + 1, currentTextPos + 1, 1, toSay, [0, 0, 0, hurtLogs[_0x1873x4][5]], 8);
Render.String(textX, currentTextPos, 1, toSay, [textColdead[0], textColdead[1], textColdead[2], hurtLogs[_0x1873x4][5]], 8)
}
}
}
}
function hitgroupToHitbox(_0x1873x47) {
hitbox = 'generic';
switch (_0x1873x47) {
case 0:
hitbox = 'head';
break;
case 1:
hitbox = 'neck';
break;
case 2:
hitbox = 'pelvis';
break;
case 3:
hitbox = 'body';
break;
case 4:
hitbox = 'chest';
break;
case 5:
hitbox = 'chest';
break;
case 6:
hitbox = 'upper chest';
break;
case 7:
hitbox = 'left thigh';
break;
case 8:
hitbox = 'right thigh';
break;
case 9:
hitbox = 'left calf';
break;
case 10:
hitbox = 'right calf';
break;
case 11:
hitbox = 'left foot';
break;
case 12:
hitbox = 'right foot';
break;
case 13:
hitbox = 'left hand';
break;
case 14:
hitbox = 'right hand';
break;
case 15:
hitbox = 'left arm';
break;
case 16:
hitbox = 'left forearm';
break;
case 17:
hitbox = 'right arm';
break;
case 18:
hitbox = 'right forearm'
};
return hitbox
}
Cheat.RegisterCallback('Draw', 'acidtechlogs2');
Cheat.RegisterCallback('Draw', 'acidtechlogs3');
Cheat.RegisterCallback('player_hurt', 'acidtechlogs');