09-29-2022 Thu 18:48:59
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Автор темы
- #1
> initialization started
> scanning started
> SSystemGlobalEnvironment:
> address: 0000000141E50900
> IGame: 0000000000000040
> ISystem: 00000000000000E8
> IRenderer: 0000000000000048
> IPhysicalWorld: 0000000000000070
> I3DEngine: 00000000000000F8
> ITimer: 00000000000000B8
> IEntitySystem: 00000000000000D8
> IRenderer:
> address: 000000014211CE38
> ProjectToScreen: 0000000000000368
> ClientDevice: 000000000000A780
> CD3D9Renderer:
> address: 000000014215474C
> I3DEngine:
> SetPostEffectParam: 0000000000000470
> ITimer:
> address: 000000014211CE28
> GetFrameTime: 0000000000000038
> IPhysicalWorld:
> RayWorldIntersection: 0000000000000118
> IEntitySystem:
> GetEntity: 0000000000000058
> GetEntityIterator: 00000000000000A8
> IEntityIterator:
> Next: 0000000000000030
> IGame:
> address: 0000000142158BE0
> SCVars:
> address: 0000000142158BD8
> cl_fov: 0000000000000004
> i_soundeffects: 00000000000000E8
> g_enableIdleCheck: 000000000000016C
> i_pelletsDisp: 0000000000000130
> g_silencer_shoot_spotting: 0000000000000C44
> g_victoryCondition: 0000000000000608
> IGameFramework:
> address: 0000000142159878
> GetCurrentGameRules: 0000000000000448
> GetClientActor: 0000000000000470
> IGameRules:
> GetTeam: 0000000000000368
> SvRequestHit: 0000000000000000
> IActor:
> GetHealth: 00000000000000D8
> GetMaxHealth: 00000000000000F8
> SetHealth: 00000000000000E0
> GetArmor: 0000000000000100
> GetMaxArmor: 0000000000000108
> SetHealth: 00000000000000F0
> IsPlayer: 0000000000000230
> SvClimbMessage: 00000001414A78A0
> IItem:
> GetIWeapon: 0000000000000278
> IWeapon:
> StartFire: 0000000000000058
> StopFire: 0000000000000060
> IEntity:
> SetPos: 00000000000000A8
> SetAngles: 00000000000000E8
> SetScale: 00000000000000F8
> GetAngles: 00000000000000F0
> GetScale: 0000000000000100
> GetFlags: 0000000000000030
> GetWorldPos: 00000000000000B8
> GetWorldBBox: 00000000000000C8
> GetName: 0000000000000060
> GetEntityRenderProxy: 00000000000001D8
> GetEntityClass: 0000000000000018
> GetCharacter: 0000000000000290
> IEntityRenderProxy:
> SetHUDSilhouettesParams: 0000000000000160
> ICharacterInstance:
> GetISkeletonPose: 0000000000000028
> ISkeletonPose:
> GetAbsJointByID: 00000000000000A9
> CItemProxy:
> RequestReload: 0000000141353BF0
> RequestReloadUnber: 0000000141354D70
> RequestShoot: 0000000141297420
> RequestShootHit: 00000001412965B0
> HUDSilhouettes_type:
> HUDSilhouettes: 00000001414CC3E0
> WinAPI:
> j_malloc: 000000014178082A
> j_free: 0000000141780824
> j_memcpy: 00000001417806FE
> j_memset: 000000014178070A
> j_strcmp: 00000001417807CA
> j_strstr: 0000000000000000
> j_GetAsyncKeyState: 00000001400A2A20
> j_sqrt: 00000001419A096D
> j_sinf: 00000001417807B2
> j_cosf: 00000001417807AC
> j_atoi: 000000014178075E
> j_Sleep: 00000001400A2940
> scanning took 5.630711 seconds
> scanning started
> SSystemGlobalEnvironment:
> address: 0000000141E50900
> IGame: 0000000000000040
> ISystem: 00000000000000E8
> IRenderer: 0000000000000048
> IPhysicalWorld: 0000000000000070
> I3DEngine: 00000000000000F8
> ITimer: 00000000000000B8
> IEntitySystem: 00000000000000D8
> IRenderer:
> address: 000000014211CE38
> ProjectToScreen: 0000000000000368
> ClientDevice: 000000000000A780
> CD3D9Renderer:
> address: 000000014215474C
> I3DEngine:
> SetPostEffectParam: 0000000000000470
> ITimer:
> address: 000000014211CE28
> GetFrameTime: 0000000000000038
> IPhysicalWorld:
> RayWorldIntersection: 0000000000000118
> IEntitySystem:
> GetEntity: 0000000000000058
> GetEntityIterator: 00000000000000A8
> IEntityIterator:
> Next: 0000000000000030
> IGame:
> address: 0000000142158BE0
> SCVars:
> address: 0000000142158BD8
> cl_fov: 0000000000000004
> i_soundeffects: 00000000000000E8
> g_enableIdleCheck: 000000000000016C
> i_pelletsDisp: 0000000000000130
> g_silencer_shoot_spotting: 0000000000000C44
> g_victoryCondition: 0000000000000608
> IGameFramework:
> address: 0000000142159878
> GetCurrentGameRules: 0000000000000448
> GetClientActor: 0000000000000470
> IGameRules:
> GetTeam: 0000000000000368
> SvRequestHit: 0000000000000000
> IActor:
> GetHealth: 00000000000000D8
> GetMaxHealth: 00000000000000F8
> SetHealth: 00000000000000E0
> GetArmor: 0000000000000100
> GetMaxArmor: 0000000000000108
> SetHealth: 00000000000000F0
> IsPlayer: 0000000000000230
> SvClimbMessage: 00000001414A78A0
> IItem:
> GetIWeapon: 0000000000000278
> IWeapon:
> StartFire: 0000000000000058
> StopFire: 0000000000000060
> IEntity:
> SetPos: 00000000000000A8
> SetAngles: 00000000000000E8
> SetScale: 00000000000000F8
> GetAngles: 00000000000000F0
> GetScale: 0000000000000100
> GetFlags: 0000000000000030
> GetWorldPos: 00000000000000B8
> GetWorldBBox: 00000000000000C8
> GetName: 0000000000000060
> GetEntityRenderProxy: 00000000000001D8
> GetEntityClass: 0000000000000018
> GetCharacter: 0000000000000290
> IEntityRenderProxy:
> SetHUDSilhouettesParams: 0000000000000160
> ICharacterInstance:
> GetISkeletonPose: 0000000000000028
> ISkeletonPose:
> GetAbsJointByID: 00000000000000A9
> CItemProxy:
> RequestReload: 0000000141353BF0
> RequestReloadUnber: 0000000141354D70
> RequestShoot: 0000000141297420
> RequestShootHit: 00000001412965B0
> HUDSilhouettes_type:
> HUDSilhouettes: 00000001414CC3E0
> WinAPI:
> j_malloc: 000000014178082A
> j_free: 0000000141780824
> j_memcpy: 00000001417806FE
> j_memset: 000000014178070A
> j_strcmp: 00000001417807CA
> j_strstr: 0000000000000000
> j_GetAsyncKeyState: 00000001400A2A20
> j_sqrt: 00000001419A096D
> j_sinf: 00000001417807B2
> j_cosf: 00000001417807AC
> j_atoi: 000000014178075E
> j_Sleep: 00000001400A2940
> scanning took 5.630711 seconds