Vector3 dst = AngleToTarget(target, hitbox);
int EngineBase = mem.Read<int>(bEngine + Offsets.oClientState);
Vector3 CurrentViewAngles = mem.Read<Vector3>(EngineBase + Offsets.oViewAngles);
Vector3 Smooth = SmoothAngle(CurrentViewAngles, dst, 50f);
SetViewAngle(Smooth);