JS-скрипт Кто сможет вырезать?

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16 Ноя 2020
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
кто может вырезать nade warning тк как я понял что он здесь фикшанный, сам пытался не получилось
JavaScript:
var screen_size = Global.GetScreenSize()
var isInverted;
var time, fillbar, shotsfired;
var drawLeft = 0; drawNotActive = 1;
var drawRight = 0
var leftWasPressed = false; var rightWasPressed = false;
var safePBackup = false
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
var pistol_cache = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage")
var fake_cache = UI.GetValue("Anti-Aim", "Fake-Lag", "Limit")
const lowdelta_modes = UI.AddMultiDropdown("Low delta modes", [ "Slow walk", "Low HP", "Standing" ])
var jump = false
var oldTick = 0
var lastPressed = 0
var isNotActive = false
var clock = 0
var tickcount = 0
var original_aa = true;
var flip = false

const global_choked_commands = Globals.ChokedCommands, global_realtime = Globals.Realtime, global_frametime = Globals.Frametime, global_curtime = Globals.Curtime, global_tick_interval = Globals.TickInterval, global_tickrate = Globals.Tickrate, global_tickcount = Globals.Tickcount, global_frame_stage = Globals.FrameStage, ui_get_menu_position = UI.GetMenuPosition, ui_update_list = UI.UpdateList, ui_remove_item = UI.RemoveItem, ui_get_hotkey = UI.GetHotkey, ui_set_hotkey_state = UI.SetHotkeyState, ui_get_hotkey_state = UI.GetHotkeyState, ui_toggle_hotkey = UI.ToggleHotkey, ui_set_color = UI.SetColor, ui_add_sub_tab = UI.AddSubTab, ui_add_textbox = UI.AddTextbox, ui_add_color_picker = UI.AddColorPicker, ui_add_multi_dropdown = UI.AddMultiDropdown, ui_add_dropdown = UI.AddDropdown, ui_add_hotkey = UI.AddHotkey, ui_add_slider_float = UI.AddSliderFloat, ui_add_slider_int = UI.AddSliderInt, ui_add_checkbox = UI.AddCheckbox, ui_set_value = UI.SetValue, ui_get_children = UI.GetChildren, ui_get_value = UI.GetValue, ui_get_string = UI.GetString, ui_get_color = UI.GetColor, ui_is_menu_open = UI.IsMenuOpen, ui_set_enabled = UI.SetEnabled, entity_draw_flag = Entity.DrawFlag, entity_get_ccs_weapon_info = Entity.GetCCSWeaponInfo, entity_get_render_box = Entity.GetRenderBox, entity_get_weapons = Entity.GetWeapons, entity_get_entities_by_class_id = Entity.GetEntitiesByClassID, entity_get_hitbox_position = Entity.GetHitboxPosition, entity_get_eye_position = Entity.GeteyePosition, entity_get_game_rules_proxy = Entity.GetGameRulesProxy, entity_is_bot = Entity.IsBot, entity_get_weapon = Entity.GetWeapon, entity_set_prop = Entity.SetProp, entity_get_prop = Entity.GetProp, entity_get_render_origin = Entity.GetRenderOrigin, entity_get_name = Entity.GetName, entity_get_class_name = Entity.GetClassName, entity_get_class_id = Entity.GetClassID, entity_is_dormant = Entity.IsDormant, entity_is_alive = Entity.IsAlive, entity_is_valid = Entity.IsValid, entity_is_local_player = Entity.IsLocalPlayer, entity_is_enemy = Entity.IsEnemy, entity_is_teammate = Entity.IsTeammate, entity_get_entity_from_user_id = Entity.GetEntityFromUserID, entity_get_local_player = Entity.GetLocalPlayer, entity_get_teammates = Entity.GetTeammates, entity_get_enemies = Entity.GetEnemies, entity_get_players = Entity.GetPlayers, entity_get_entities = Entity.GetEntities, render_text_size = Render.TextSize, render_string = Render.String, render_filled_circle = Render.FilledCircle, render_textured_rect = Render.TexturedRect, render_add_texture = Render.AddTexture, render_find_font = Render.FindFont, render_add_font = Render.AddFont, render_polygon = Render.Polygon, render_gradient_rect = Render.GradientRect, render_get_screen_size = Render.GetScreenSize, render_world_to_screen = Render.WorldToScreen, render_circle = Render.Circle, render_filled_rect = Render.FilledRect, render_rect = Render.Rect, render_line = Render.Line, convar_set_string = Convar.SetString, convar_get_string = Convar.GetString, convar_set_float = Convar.SetFloat, convar_get_float = Convar.GetFloat, convar_set_int = Convar.SetInt, convar_get_int = Convar.GetInt, event_get_string = Event.GetString, event_get_float = Event.GetFloat, event_get_int = Event.GetInt, trace_raw_line = Trace.RawLine, trace_smoke = Trace.Smoke, trace_bullet = Trace.Bullet, trace_line = Trace.Line, usercmd_get_movement = UserCMD.GetMovement, usercmd_set_view_angles = UserCMD.SetViewAngles, usercmd_send = UserCMD.Send, usercmd_choke = UserCMD.Choke, usercmd_set_buttons = UserCMD.SetButtons, usercmd_get_buttons = UserCMD.GetButtons, usercmd_set_movement = UserCMD.SetMovement, sound_stop_microphone = Sound.StopMicrophone, sound_play_microphone = Sound.PlayMicrophone, sound_play = Sound.Play, local_get_inaccuracy = Local.GetInaccuracy, local_get_spread = Local.GetSpread, local_get_fake_yaw = Local.GetFakeYaw, local_get_real_yaw = Local.GetRealYaw, local_set_clan_tag = Local.SetClanTag, local_set_view_angles = Local.SetViewAngles, local_get_view_angles = Local.GetViewAngles, local_latency = Local.Latency, cheat_is_legit_config_active = Cheat.IsLegitConfigActive, cheat_is_rage_config_active = Cheat.IsRageConfigActive, cheat_get_username = Cheat.GetUsername, cheat_print_chat = Cheat.PrintChat, cheat_register_callback = Cheat.RegisterCallback, cheat_execute_command = Cheat.ExecuteCommand, cheat_print_color = Cheat.PrintColor, cheat_print = Cheat.Print, input_force_cursor = Input.ForceCursor, input_get_cursor_position = Input.GetCursorPosition, input_is_key_pressed = Input.IsKeyPressed, world_get_server_string = World.GetServerString, world_get_map_name = World.GetMapName, antiaim_set_lby_offset = AntiAim.SetLBYOffset, antiaim_set_real_offset = AntiAim.SetRealOffset, antiaim_set_fake_offset = AntiAim.SetFakeOffset, antiaim_get_override = AntiAim.GetOverride, antiaim_set_override = AntiAim.SetOverride, exploit_override_tolerance = Exploit.OverrideTolerance, exploit_override_shift = Exploit.OverrideShift, exploit_enable_recharge = Exploit.EnableRecharge, exploit_disable_recharge = Exploit.DisableRecharge, exploit_recharge = Exploit.Recharge, exploit_get_charge = Exploit.GetCharge, ragebot_get_targets = Ragebot.GetTargets, ragebot_ignore_target = Ragebot.IgnoreTarget, ragebot_force_hitbox_safety = Ragebot.ForceHitboxSafety, ragebot_force_target_minimum_damage = Ragebot.ForceTargetMinimumDamage, ragebot_force_target_hitchance = Ragebot.ForceTargetHitchance, ragebot_force_target_safety = Ragebot.ForceTargetSafety, ragebot_force_target = Ragebot.ForceTarget, ragebot_get_target = Ragebot.GetTarget, material_refresh = Material.Refresh, material_set_key_value = Material.SetKeyValue, material_get = Material.Get, material_destroy = Material.Destroy, material_create = Material.Create;

var screen_size = render_get_screen_size();

sv_cheats_cache = ui_get_value("Misc.", "GENERAL", "Miscellaneous", "Force sv_cheats");
removals_cache = ui_get_value("Visual", "WORLD", "Entities", "Removals");
function get_weapon(entity) {
    if (entity_get_name(entity_get_weapon(entity)) == 'g3sg1' || entity_get_name(entity_get_weapon(entity)) == 'scar 20') return 'auto';
    else if (entity_get_name(entity_get_weapon(entity)) == 'awp') return 'awp';
    else if (entity_get_name(entity_get_weapon(entity)) == 'desert eagle') return 'deagle';
    else if (entity_get_name(entity_get_weapon(entity)) == 'r8 revolver') return 'revolver';
    else if (entity_get_name(entity_get_weapon(entity)) == 'ssg 08') return 'scout';
    else return 'other';
}
should_draw = false
const reset = function(){
    should_draw = false;
    
}
const bomb_planted = function(){
    should_draw = true;
}
function set_dropdown_value(value, index, enable) /*credits to ed*/ {
    var mask = 1 << index;
    return enable ? (value | mask) : (value & ~mask);
}
clamp = function (val, min, max) {
    if (val > max)
       return max
    if (min > val)
       return min
    return val
 }
alpha_scope = 255

function drawscope() {
    
    var local_player = entity_get_local_player();
    fade_factor = ((1 / .15) * Globals.Frametime()) * 200
    if (entity_is_alive(local_player)) {
        if (ui_get_value("Misc", "JAVASCRIPT", "Script items", "Custom scope lines")) {
            scoped = entity_get_prop(local_player, "CCSPlayer", "m_bIsScoped");
            var offset = ui_get_value("Misc", "JAVASCRIPT", "Script items", "Scope lines offset");
            var height = ui_get_value("Misc", "JAVASCRIPT", "Script items", "Scope lines height");
            var color = ui_get_color("Misc", "JAVASCRIPT", "Script items", "Scope lines color 1");
            var color2 = ui_get_color("Misc", "JAVASCRIPT", "Script items", "Scope lines color 2");
                

            if (!scoped && alpha_scope != 0)
                alpha_scope = clamp(alpha_scope - fade_factor, 0, 255)
            if (scoped && alpha_scope != 255)
                alpha_scope = clamp(alpha_scope + fade_factor, 0, 255)
                
        
                
                if (alpha_scope != 0 ) {
                    ui_set_value("Misc.", "GENERAL", "Miscellaneous", "Force sv_cheats", 1);
                    convar_set_float("r_drawvgui",should_draw ? 1 : 0 );
                    ui_set_value("Visual", "WORLD", "Entities", "Removals",should_draw ? set_dropdown_value(removals_cache, 2, true) : set_dropdown_value(removals_cache, 2, false)  );
                    render_gradient_rect(screen_size[0] / 2 + offset, screen_size[1] / 2, height, 1, 1, [color[0], color[1], color[2], alpha_scope], [color2[0], color2[1], color2[2], 0]);
                    render_gradient_rect(screen_size[0] / 2 - height - offset, screen_size[1] / 2, height, 1, 1, [color2[0], color2[1], color2[2], 0], [color[0], color[1], color[2], alpha_scope]);
                    render_gradient_rect(screen_size[0] / 2, screen_size[1] / 2 + offset, 1, height, 0, [color[0], color[1], color[2], alpha_scope], [color2[0], color2[1], color2[2], 0]);
                    render_gradient_rect(screen_size[0] / 2, screen_size[1] / 2 - height - offset, 1, height, 0, [color2[0], color2[1], color2[2], 0], [color[0], color[1], color[2], alpha_scope]);
                }
             if (!scoped) {
                convar_set_float("r_drawvgui", 1);
                ui_set_value("Misc.", "GENERAL", "Miscellaneous", "Force sv_cheats", 1);
                ui_set_value("Visual", "WORLD", "Entities", "Removals", 255);
                
            }
        }
    } else {
        convar_set_float("r_drawvgui", 1);
    }
}
function menu_cb()
{
   enabled = UI.GetValue( "Scope crosshair");
   UI.SetEnabled( "Custom scope lines", enabled);
   UI.SetEnabled( "Scope lines color 1", enabled);
   UI.SetEnabled( "Scope lines color 2", enabled);
   UI.SetEnabled( "Scope lines height", enabled);
   UI.SetEnabled( "Scope lines offset", enabled);
}
function menu_check() {
    if (UI.IsMenuOpen()) {
        menu_cb();
    }

}

function unload() {
    convar_set_float("r_drawvgui", 1);
    ui_set_value("Visual", "WORLD", "Entities", "Removals", removals_cache);
    ui_set_value("Misc.", "GENERAL", "Miscellaneous", "Force sv_cheats", sv_cheats_cache);
}

Cheat.PrintColor([158,179,255,255],"██████╗░██╗░░░░░░█████╗░░█████╗░██████╗░████████╗███████╗░█████╗░██╗░░██╗" + '\n')
Cheat.PrintColor([158,179,255,255],"██╔══██╗██║░░░░░██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝██╔══██╗██║░░██║" + '\n')
Cheat.PrintColor([158,179,255,255],"██████╦╝██║░░░░░██║░░██║██║░░██║██║░░██║░░░██║░░░█████╗░░██║░░╚═╝███████║" + '\n')
Cheat.PrintColor([158,179,255,255],"██╔══██╗██║░░░░░██║░░██║██║░░██║██║░░██║░░░██║░░░██╔══╝░░██║░░██╗██╔══██║" + '\n')
Cheat.PrintColor([158,179,255,255],"██████╦╝███████╗╚█████╔╝╚█████╔╝██████╔╝░░░██║░░░███████╗╚█████╔╝██║░░██║" + '\n')
Cheat.PrintColor([158,179,255,255],"╚═════╝░╚══════╝░╚════╝░░╚════╝░╚═════╝░░░░╚═╝░░░╚══════╝░╚════╝░╚═╝░░╚═╝ v. 1.0.7" + '\n')
username = Cheat.GetUsername();
Cheat.PrintColor([145,197,56,255], "Welocome, " + username + "!" + '\n');
Cheat.Print('\n')
Cheat.PrintColor([145,197,56,255], "[UPDATE LOG V1.0.7]" + '\n')
Cheat.PrintColor([158,179,255,255], "- Add skeet scope with anim" +'\n')
Cheat.Print('\n')
Cheat.Print('\n')
Cheat.PrintColor([145,197,56,255], "[UPDATES V1.0.6]" + '\n')
Cheat.PrintColor([158,179,255,255], "- Add grenade warning" +'\n')
Cheat.PrintColor([158,179,255,255], "- Add skeet scope checkbox" +'\n')
Cheat.Print('\n')
Cheat.Print('\n')
Cheat.PrintColor([145,197,56,255], "[UPDATES V1.0.5]" + '\n')
Cheat.PrintColor([158,179,255,255], "- Add pingspike on key" +'\n')
Cheat.PrintColor([158,179,255,255], "- Release yougame page of script" +'\n')
Cheat.PrintColor([158,179,255,255], "- Add more acidtech-like indicators" +'\n')
Cheat.PrintColor([158,179,255,255], "- Change indicators color" +'\n')
Cheat.PrintColor([158,179,255,255], "- Minor checkboxes & other update" +'\n')
Cheat.PrintColor([158,179,255,255], "- Remove useless low delta drawstring" +'\n')
Cheat.PrintColor([158,179,255,255], "- Fix checkbox for arrows/indicators/desync line from not disabling" +'\n')
Cheat.PrintColor([158,179,255,255], "- Added jumpscout & jumpr8" +'\n')

UI.SetValue("Misc", "GENERAL", "Miscellaneous", "Hidden cvars", true)

function isDoubleTapActive()
{
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    
    return isCheckboxActive && isKeyActive;
}

function correctLBYMode()
{
    if (isDoubleTapActive() == 1)
    {
            //UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "0")
            UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 6);
    }
    else
    {
            //UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "1")
            UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 64);
    }
}

correctLBYMode();


LPx = [(screen_size[0] /2) - 30, (screen_size[1] /2) + 7];
LPy = [(screen_size[0] /2) - 30, (screen_size[1] /2) - 7];
LPz = [(screen_size[0] /2) - 43, (screen_size[1] /2)];
RPx = [(screen_size[0] /2) + 30, (screen_size[1] /2) + 7];
RPy = [(screen_size[0] /2) + 30, (screen_size[1] /2) - 7];
RPz = [(screen_size[0] /2) + 43, (screen_size[1] /2)];

function drawind()
{
    correctLBYMode();

    arrown = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Arrows color" );
    arrow = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Selected arrow color" );
                  color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color");
                  real_yaw = Local.GetRealYaw();
                  fake_yaw = Local.GetFakeYaw();
                  delta = Math.min(Math.abs(real_yaw - fake_yaw) / 2, 60).toFixed(0);
                      isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
                  isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
    
    
        if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display arrows'))
        {
                                    if (isDesyncMode == 0){

                                    if (isInverter == 1)
                                    {
                                    Render.FilledRect((screen_size[0] /2) - 29, (screen_size[1] /2) - 7, 2, 15, [color[0], color[1], color[2], 255]);     
                                    Render.FilledRect((screen_size[0] /2) + 27, (screen_size[1] /2) - 7, 2, 15, [arrown[0], arrown[1], arrown[2], arrown[3]]);     
                                    }
                                    else if(isInverter == 0)
                                    {
                                    Render.FilledRect((screen_size[0] /2) + 27, (screen_size[1] /2) - 7, 2, 15, [color[0], color[1], color[2], 255]);       
                                    Render.FilledRect((screen_size[0] /2) - 29, (screen_size[1] /2) - 7, 2, 15, [arrown[0], arrown[1], arrown[2], arrown[3]]);     
                                    }
                                }
                                    if (isDesyncMode == 1){

                                    if (isInverter == 1)
                                    {
                                    Render.FilledRect((screen_size[0] /2) + 41, (screen_size[1] /2) - 10, 2, 21, [color[0], color[1], color[2], 255]);
                                    }
                                    else if(isInverter == 0)
                                    {
                                    Render.FilledRect((screen_size[0] /2) - 43, (screen_size[1] /2) - 10, 2, 21, [color[0], color[1], color[2], 255]);
                                    }
                                }
                                    if(drawLeft)
                                    {
                                    Render.Polygon([RPy, RPz, RPx], [arrown[0], arrown[1], arrown[2], arrown[3]]);   
                                    Render.Polygon([LPx, LPz, LPy], [arrow[0], arrow[1], arrow[2], 255]);
                                    }
                                
                                    else if(drawRight)
                                    {
                                    Render.Polygon([RPy, RPz, RPx], [arrow[0], arrow[1], arrow[2], 255]);   
                                    Render.Polygon([LPx, LPz, LPy], [arrown[0], arrown[1], arrown[2], arrown[3]]);
                                    }

                                    else if(drawNotActive)
                                    {
                                    Render.Polygon([RPy, RPz, RPx], [arrown[0], arrown[1], arrown[2], arrown[3]]);   
                                    Render.Polygon([LPx, LPz, LPy], [arrown[0], arrown[1], arrown[2], arrown[3]]);
                                    }
                                       }
                                }


function ManualAA(){
    isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left" );
    isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right" );

    if(isLeftActive && leftWasPressed == false)
    {
        lastPressed = Global.Tickcount();
        isNotActive = false;
        leftWasPressed = true;
        rightWasPressed = false;
        drawLeft = 1;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
    } else if( isLeftActive && leftWasPressed == true && Global.Tickcount() > lastPressed + 16 ) {
        isNotActive = true;
        oldTick = Global.Tickcount();
    }

    if(isRightActive && rightWasPressed == false)
    {
        lastPressed = Global.Tickcount();
        isNotActive = false;
        leftWasPressed = false;
        rightWasPressed = true;
        drawLeft = 0;
        drawRight = 1;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
    
    } else if(isRightActive && rightWasPressed == true && Global.Tickcount() > lastPressed + 16){
        isNotActive = true;
        oldTick = Global.Tickcount();
    }

    if (isNotActive) {   
        if (Global.Tickcount() > oldTick + 16)  {
            rightWasPressed = false;
            leftWasPressed = false;
            oldTick = Global.Tickcount();
        }
    
        drawLeft = 0;
        drawRight = 0;
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -6 );
    }

}
function player_connect(){
    lastPressed = Global.Tickcount();
    oldTick = Global.Tickcount();

    time = Globals.Curtime();
}

function GetVelocity()
{
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

function isHActive() {
    var isCheckboxActive1 = UI.GetValue("Rage", "Exploits", "Hide shots");
    var isKeyActive1 = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");

    return isCheckboxActive1 && isKeyActive1;
}

function draw()
{
    var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
    var ping2 = Math.floor(Local.Latency()*1000/19.5);
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds()    ;
    var screen_size = Render.GetScreenSize()
    var font2 = Render.AddFont( "Small Fonts", 7, 0);
    var local = Entity.GetLocalPlayer();
    var text  = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate().toString() + "  time: " + hours + minutes + seconds ;
    var fps = Math.floor(1 / Global.Frametime());
    
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);

    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
    
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
    
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;           
    
    var y4 = screen_size[1] - 125;   
    var alpha_1 = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;       
    var alpha_2 = Math.sin(Globals.Curtime() * 2.5) * 55 + 200;   
    var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200;       
    
    if(!Entity.IsAlive(local))
        return;


var trWidth = 17;
var trHeight = 18;
var LX = screen_size[0] / 2 - trWidth / 1 + 7;
var RX = screen_size[0] / 2 + trWidth / 1 - 8;
var UY = screen_size[1] - 103 - trHeight ;
var DY = screen_size[1] - 103;
var fontSize = 10;
var font3 = Render.AddFont( "Verdana", fontSize, 0);
var font4 = Render.AddFont( "Verdana", 7, 0);

var signColor = [ 255, 207, 48, 255 ];
var shadowColor = [ 194, 159, 47, 255 ];
var green = [36, 240, 80,255];
var red = [250, 42, 42, 255];
var redsafe = [250, 42, 42, 255];


    if (ping > 69)
    
    
    {
    Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );               
    Render.StringCustom(screen_size[0] / 3 - -318, UY + 3, 0, "!", ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ], font3 );     
    }
    else
    {   
    Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );               
    Render.StringCustom(screen_size[0] / 3 - -318 * 1.0031, UY + 3, 0, "!", signColor, font3 );               
    }


    if (ping > 69)
    {
//низ
    Render.Line( LX, DY, RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ]);


    
//бок левый
    Render.Line( screen_size[0] / 2, UY , LX , DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );

    
//бок правый
    Render.Line( screen_size[0] / 2, UY , RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );
    }
    else
    {
//низ
    Render.Line( LX, DY, RX, DY, signColor);
    
    
//бок левый
    Render.Line( screen_size[0] / 2, UY , LX , DY, signColor);



    Render.Line( screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor);


    
//бок правый
    Render.Line( screen_size[0] / 2, UY , RX, DY, signColor);



    Render.Line( screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor);


    }

//текст графа
var lp = Entity.GetLocalPlayer();
    var velocity = Math.round(GetVelocity(lp));   

    {
    if (ping < 69)
    {
    Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0,0,0,alpha_3], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255,255,255,alpha_3 ], font2 );
    Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1  +"."+ ping2 * 3/1+"ms", [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1  +"."+ ping2 * 3/1+"ms", [255,255,255,255 ], font2 );
    Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-"+ ping2 / 5+")  ", [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-"+ ping2 / 5+")  ", [255,255,255,255], font2);
    Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + "          fps:", [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + "          fps:", [255,255,255,255], font2);
    Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, "    " + fps, [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, "    " + fps, [255,255,255,255], font2);
    Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );
// fps < 60 ? [red[0],red[1],red[2],alpha_3 ] :     
    
    Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
    }
    else
    {   
    Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0,0,0,alpha_3], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255,255,255,alpha_3 ], font2 );
    Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1  +"."+ ping2 * 3/1+"ms", [0,0,0,alpha_3], font2 );   
    Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1  +"."+ ping2 * 3/1+"ms", [255,255,255,alpha_3 ], font2 );
    Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-"+ ping2 / 4+")  ", [0,0,0,255], font2 ); 
    Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255,255,255,255], font2);
    Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, "  (+-"+ ping2 / 4+")  ", [255, 82, 62, 255], font2);
    Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + "          fps:", [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + "          fps:", [255,255,255,255], font2);
    Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, "    " + fps, [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, "    " + fps,[255,255,255,255], font2);
    Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
    Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );
    }
}

    
    
    
    Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 31, 0, "        exploit: ", [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 32, 0, "        exploit: ", [255,255,255,255], font2 );
                  Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255,255,255,255], font2 );

    

    
    if (isHActive() == 1)
    {
    Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2 );
    }
    if (isHActive() == 0)
    {
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 21, 0, "unsafe", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2 );
    }
    if (isDoubleTapActive() == 1)
    {
    Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 31, 0, "shifting", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 32, 0, "shifting", green, font2 );
                  }
    if (isDoubleTapActive() == 0)
    {
    Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 31, 0, "disabled", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 32, 0, "disabled", red, font2 );
    }
}

function fsn( ) {
    ui_arat_val = UI.GetValue( "Aspect ratio" );

    switch ( Global.FrameStage( ) ) {
        case 5: {
            Global.ExecuteCommand( "r_aspectratio " + ui_arat_val.toString()/100 );

            break;
        }
        default: break;
    }
}

function autoscope()
{
    localplayer_index = Entity.GetLocalPlayer( )
    localplayer_weapon = Entity.GetWeapon(localplayer_index)
    weapon_name = Entity.GetName(localplayer_weapon)

    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Scope on scar")) {
    if (weapon_name == "scar 20" ||  weapon_name == "g3sg1")
        UI.SetValue( "Rage", "GENERAL", "General", "Auto scope", false )
    else
        UI.SetValue ("Rage", "GENERAL", "General", "Auto scope", true)
}
}


function safeAWP() {
    SlocalPlayer = Entity.GetLocalPlayer()
    SlocalPlayerWeapon = Entity.GetWeapon(SlocalPlayer)
    SlocalPlayerWeaponName = Entity.GetName(SlocalPlayerWeapon)

                  if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Safe AWP")) {
    if (SlocalPlayerWeaponName == 'awp' ) {
        forceSafePoint = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point')
        if (!forceSafePoint) {
            UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
            safePBackup = true
        }
    } else if (safePBackup) {
        UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
        safePBackup = false
    }
}
}

function freestanding()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Freestanding"))
    {
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Auto direction", true);
    }
    else
    {
        {
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Auto direction", false);
        }
    }
}


function pingspike()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "pingspike"))
    {
        UI.SetValue ("Misc", "GENERAL", "Miscellaneous", "Extended backtracking", true);
    }
    else
    {
        {
        UI.SetValue ("Misc", "GENERAL", "Miscellaneous", "Extended backtracking", false);
        }
    }
}

hitboxes = [
    'generic',
    'head',
    'chest',
    'stomach',
    'left arm',
    'right arm',
    'left leg',
    'right leg',
    '?'
];
var scriptitems = ("Misc", "JAVASCRIPT", "Script items");
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
function getHitboxName(index)
{
    switch (index)
    {
        case 0:
            hitboxName = "head";
            break;
        case 1:
            hitboxName = "head";
            break;
        case 2:
            hitboxName = "stomach";
            break;
        case 3:
            hitboxName = "stomach";
            break;
        case 4:
            hitboxName = "stomach";
            break;
        case 5:
            hitboxName = "chest";
            break;
        case 6:
            hitboxName = "chest";
            break;
        case 7:
            hitboxName = "left leg";
            break;
        case 8:
            hitboxName = "right leg";
            break;
        case 9:
            hitboxName = "left leg";
            break;
        case 10:
            hitboxName = "right leg";
            break;
        case 11:
            hitboxName = "left leg";
            break;
        case 12:
            hitboxName = "right leg";
            break;
        case 13:
            hitboxName = "left arm";
            break;
        case 14:
            hitboxName = "right arm";
            break;
        case 15:
            hitboxName = "left arm";
            break;
        case 16:
            hitboxName = "left arm";
            break;
        case 17:
            hitboxName = "right arm";
            break;
        case 18:
            hitboxName = "right arm";
            break;
        default:
            hitboxName = "body";
    }
    return hitboxName;
}
function HitgroupName(index) {
    return hitboxes[index] || 'body';
                             }

var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;

function ragebot_fire() {
    predicthc = Event.GetInt("hitchance");
    safety = Event.GetInt("safepoint");
    hitboxName = getHitboxName(Event.GetInt("hitbox"));
    exploit = (Event.GetInt("exploit")+1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}

function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hit ";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
      var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

      if (safety == 1) {
          safety = "true";
      }
      else {
          safety = "false";
      }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {
        Cheat.PrintColor([158, 179, 255, 255], "[bloodtech] ");
    if (hittype == "Hit ") {
        if (UI.GetValue("Script items", "Enable chat logging")) {
            Cheat.PrintChat(" \x08[\x0cbloodtech\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)\n");
        }
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")");
    }
    else {
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) \n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }

  if (shots == 99)
    shots = 0;
  else
    shots++;

}

function removelogs() {
    if (logs.length > 6) {
        logs.shift();
        logsct.shift();
        logsalpha.shift();
    }

    if (logsct[0] + 6.5 < Globals.Curtime()) {
        logsalpha[0] -= Globals.Frametime() * 600;
        if (logsalpha[0] < 0) {
            logs.shift();
            logsct.shift();
            logsalpha.shift();
        }
    }
}

function item_purchase() {
    Cheat.PrintColor([158, 179, 255, 255], "[bloodtech] ");
    Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"\n");
    logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"");
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
}

function onDraw() {
    if (!World.GetServerString()) return;
    var font = Render.AddFont("Lucida Console", 8, 0);


    for (i = 0; i < logs.length; i++) {
        Render.StringCustom(4, 4 + 13*i, 0, logs[i], [0, 0, 0, logsalpha[i]], font);
        Render.StringCustom(3, 3 + 13*i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
    }

    if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.33)) {
      if (Globals.Curtime() - lastUpdate > 1) {
        shots_fired = 0;
        hits = 0;
      }
      if (!logged) {
        var simtime = Globals.Tickcount() % 16;
        logged = true;
        var issafe = "true";
        var reason = "resolver";
        if (safety == 0) {
          issafe = "false";
        }

        if (Entity.IsAlive(target) == false)
            reason = "death";
        else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
            reason = "dead";
        else if (safety == true && predicthc < 76)
            reason = "spread";
        else if (safety == true && predicthc > 76)
            reason = "prediction error";

        var flags = "";

        if (exploit == 2)
          flags += "T";

          flags += "B";

        Cheat.PrintColor([158, 179, 255, 255], "[bloodtech] ");
        Cheat.Print("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+"("+predicthc.toString()+"%%) due to "+reason+", bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
            logs.push("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+"("+predicthc.toString()+"%%) due to "+reason+", bt=0 ("+flags+") ("+simtime+":"+exploit+")");

            if (UI.GetValue("Script items", "Enable chat logging")) {
                Cheat.PrintChat(" \x08[\x0cbloodtech\x08] [\x0c"+shots.toString()+"\x08] "+"\x08Missed "+Entity.GetName(target)+"'s \x10"+hitboxName+"\x08("+predicthc.toString()+"%%) due to \x07"+reason+"\x08, safety=\x03"+issafe+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)");
            }
        logsct.push(Globals.Curtime());
            logsalpha.push(255);
        if (shots == 99)
          shots = 0;
        else
          shots++;
      }
    }
}

function ragdollForce( )
{
    UI.SetValue("Misc", "GENERAL", "Miscellaneous", "Ragdoll Gravity", "1")

    framestage = Cheat.FrameStage();
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Ragdoll force"))
   {
    if (framestage == 3)
    {   
        entities = Entity.GetEntities();
        for (i = 0; i < entities.length; i++)
        {
            classID = Entity.GetClassID(entities[i]);
            if (classID == 42)
            {
                dir = Entity.GetProp(entities[i], "CCSRagdoll", "m_vecRagdollVelocity");
                dir[0] = 0
                dir[1] = 0
                dir[2] = 999999
                dir1 = Entity.GetProp(entities[i], "CBaseAnimating", "m_vecForce");
                dir1[0] = 0
                dir1[1] = 0
                dir1[2] = 999999
                Entity.SetProp(entities[i], "CCSRagdoll", "m_vecRagdollVelocity", dir);
                Entity.SetProp(entities[i], "CBaseAnimating", "m_vecForce", dir1);
            }
         }   
      }
   }
}

function SetEnabled()
{
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
    {
       UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta type", 1)
    }
    else
    {
       UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta type", 0)
    }

    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 0 && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
    {
       UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta modes", 1)
       UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta on key", 0)
    }
    else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 1 && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
    {
       UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta modes", 0)
       UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta on key", 1)
    }
    else
    {
       UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta modes", 0)
       UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta on key", 0)
    }
}

function get_velocity(index)
{
    var velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

function get_health(index)
{
    health_override = Entity.GetProp(index, "CBasePlayer", "m_iHealth");
    return health_override;
}

function Low_delta()
{
    localplayer_index = Entity.GetLocalPlayer( );
    const lowdelta_dropdown_value = UI.GetValue.apply(null, lowdelta_modes);

    var velocity = get_velocity(localplayer_index)
    var health = get_health(localplayer_index)
    var LowHP = false
    var SlowWalk = false
    var Standing = false
    var Onkey = false

    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 0)
    {
       if (lowdelta_dropdown_value & (1 << 0) && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk"))
       SlowWalk = true
       else
       SlowWalk = false

       if (lowdelta_dropdown_value & (1 << 1) && health < 50)
       LowHP = true
       else
       LowHP = false

       if (lowdelta_dropdown_value & (1 << 2) && velocity < 3)
       Standing = true
       else
       Standing = false
    }
    else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 1)
    {
       if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Low delta on key"))
       Onkey = true
       else
       Onkey = false
    }

        if (Standing == true || LowHP == true || SlowWalk == true || Onkey == true && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
        {
            AntiAim.SetOverride(1);
            AntiAim.SetFakeOffset(0);
        if(UI.IsHotkeyActive("Script items","Invertor Key"))
        {
                AntiAim.SetRealOffset(30);
        }
        else
        {
                AntiAim.SetRealOffset(-30);
        }
        }
        else
        {
            AntiAim.SetOverride(0);
        }
}

function isActive(a) {
        return UI.IsHotkeyActive("Script items", a)
}

function setValue(cat, value) {
        UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}

function isPistol(name) {
        if (name == "p2000" || weapon_name == "glock 18" || weapon_name == "dual berettas" || weapon_name == "usp s" || weapon_name == "five seven" || weapon_name == "p250" || weapon_name == "tec 9") {
                return true
        }
}

function isHeavyPistol(name) {
        if (name == "r8 revolver" || name == "desert eagle") {
                return true
        }
}

function isAutoSniper(name) {
        if (name == "scar 20" || weapon_name == "g3sg1") {
                return true
        }
}


function onCM() {
        weapon_value = UI.GetValue("Script items", "Weapon Mindmg")
        weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))

        if (isActive("Weapon Override") && isPistol(weapon_name)) {

                setValue("PISTOL", weapon_value)
        } else {
                setValue("PISTOL", pistol_cache)
        }

        if (isActive("Weapon Override") && isHeavyPistol(weapon_name)) {
                setValue("HEAVY PISTOL", weapon_value)
        } else {
                setValue("HEAVY PISTOL", heavy_cache)
        }

        if (isActive("Weapon Override") && weapon_name == "ssg 08") {
                setValue("SCOUT", weapon_value)
        } else {
                setValue("SCOUT", scout_cache)
        }

        if (isActive("Weapon Override") && weapon_name == "awp") {
                setValue("AWP", weapon_value)
        } else {
                setValue("AWP", awp_cache)
        }

        if (isActive("Weapon Override") && isAutoSniper(weapon_name)) {

                setValue("AUTOSNIPER", weapon_value)
        } else {
                setValue("AUTOSNIPER", auto_cache)
        }


}

function ChangeDist()
{
    Dist = UI.GetValue( "Misc", "JAVASCRIPT", "TP Dist");
    UI.SetValue( "Visuals", "WORLD", "View", "Thirdperson", Dist );
}

alpha_main = 0
alpha_anim = 0
add_anim   = 0

value_duck = 0
alpha_duck_anim = 0
alpha_duck = 0
add_duck   = 0

value_damage = 0
alpha_damage = 0
add_damage   = 0

value_FS = 0
alpha_FS = 0
add_FS   = 0

value_SP = 0
alpha_SP = 0
add_SP   = 0

value_BAIM = 0
alpha_BAIM = 0
add_BAIM   = 0

value_legit = 0
alpha_legit = 0
add_legit   = 0

value_onshot = 0
alpha_onshot = 0
add_onshot   = 0

value_autopeek = 0
alpha_autopeek = 0
add_autopeek   = 0

value_dt = 0
alpha_dt = 0
add_dt   = 0
red_dt   = 0
green_dt = 0

value_hs = 0
alpha_hs = 0
add_hs   = 0

value_ping = 0
alpha_ping = 0
add_ping   = 0

value_arc = 0
alpha_anim_state = false
alpha_duck_state = false

//animation function

clamp = function (val, min, max) {
   if (val > max)
      return max
   if (min > val)
      return min
   return val
}
function indication() {
   if (World.GetServerString() == "")
      return;

   player = Entity.GetLocalPlayer()
  
   isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
   IsSAFEP = UI.IsHotkeyActive("Rage", "General", "Force safe point")
   islowdelta = UI.IsHotkeyActive("Script items", "Low delta on key")
   isHideShot = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
   isDamageOverride = UI.IsHotkeyActive("Script items", "Weapon Override")
   isForceBody = UI.IsHotkeyActive("Rage", "General", "Force body aim")
   isFakeDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
   isAutoPick = UI.IsHotkeyActive("Misc", "GENERAL", "Movement","Auto peek")
   isPing = UI.IsHotkeyActive("Script items", "pingspike")
   isLegitAA = (UI.GetValue("Anti-aim", "Extra", "Pitch") == 0 ? true : false )
   isFS = UI.IsHotkeyActive("Script items", "Freestanding")
   //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
   add_y = 40
   //animation
   add_factor = 10
   fade_factor = ((1 / .15) * Globals.Frametime() * 200) / 200
  
  
   fade_factor_anim = ((1 / .9) * Globals.Frametime()) * 200
   fade_factor_duck = ((1 / .1) * Globals.Frametime()) * 200
  
   //main
   //Dead animation
   if ((!Entity.IsAlive(player) && alpha_main != 0 || Input.IsKeyPressed(0x09)) )
      alpha_main = clamp(alpha_main - fade_factor * 100, 0, 255)
   if (Entity.IsAlive(player) && alpha_main != 255 && !Input.IsKeyPressed(0x09) )
      alpha_main = clamp(alpha_main + fade_factor * 100, 0, 255)
   //buttons
       if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' ))
    {
   //Damage animation
    if (isDamageOverride && alpha_damage != 1 && alpha_main == 255){
       value_damage = clamp(value_damage + fade_factor, 0, 1.0)
       alpha_damage = clamp(alpha_damage + fade_factor * value_damage, 0, 1.0)
       add_damage   = clamp(add_damage + fade_factor * value_damage, 0, 1.0)
    }
    if (!isDamageOverride && alpha_damage != 0 || alpha_main != 255){
       value_damage = clamp(value_damage - fade_factor, 0, 1)
       alpha_damage = clamp(alpha_damage - fade_factor * alpha_damage, 0, 1)
       add_damage = clamp(add_damage - fade_factor * add_damage, 0, 1)
    }
    if(alpha_damage < 0.01) alpha_damage = 0
    if(add_damage < 0.01)   add_damage   = 0
   //Baim animation
    if (isForceBody && alpha_BAIM != 1 && alpha_main == 255){
       value_BAIM = clamp(value_BAIM + fade_factor, 0, 1.0)
       alpha_BAIM = clamp(alpha_BAIM + fade_factor * value_BAIM, 0, 1.0)
       add_BAIM   = clamp(add_BAIM + fade_factor * value_BAIM, 0, 1.0)
    }
    if (!isForceBody && alpha_BAIM != 0 || alpha_main != 255){
       value_BAIM = clamp(value_BAIM - fade_factor, 0, 1)
       alpha_BAIM = clamp(alpha_BAIM - fade_factor * alpha_BAIM, 0, 1)
       add_BAIM = clamp(add_BAIM - fade_factor * add_BAIM, 0, 1)
    }
    if(alpha_BAIM < 0.01) alpha_BAIM = 0
    if(add_BAIM < 0.01)   add_BAIM   = 0
   //Auto Peek animation
   if (isAutoPick && alpha_autopeek != 1 && alpha_main == 255){
      value_autopeek = clamp(value_autopeek + fade_factor, 0, 1)
      alpha_autopeek = clamp(alpha_autopeek + fade_factor * value_autopeek, 0, 1)
      add_autopeek   = clamp(add_autopeek   + fade_factor * value_autopeek, 0, 1)
   }
   if (!isAutoPick && alpha_autopeek != 0 || alpha_main != 255){
      value_autopeek = clamp(value_autopeek - fade_factor, 0, 1)
      alpha_autopeek = clamp(alpha_autopeek - fade_factor * alpha_autopeek, 0, 1)
      add_autopeek   = clamp(add_autopeek   - fade_factor * add_autopeek, 0, 1)
   }
      if(alpha_autopeek < 0.01) alpha_autopeek = 0
      if(add_autopeek < 0.01)   add_autopeek   = 0
   //FS animation
   if (isFS && alpha_FS != 1 && alpha_main == 255){
      value_FS = clamp(value_FS + fade_factor, 0, 1)
      alpha_FS = clamp(alpha_FS + fade_factor * value_FS, 0, 1)
      add_FS   = clamp(add_FS   + fade_factor * value_FS, 0, 1)
   }
   if (!isFS && alpha_FS != 0 || alpha_main != 255){
      value_FS = clamp(value_FS - fade_factor, 0, 1)
      alpha_FS = clamp(alpha_FS - fade_factor * alpha_FS, 0, 1)
      add_FS   = clamp(add_FS   - fade_factor * add_FS, 0, 1)
   }
      if(alpha_FS < 0.01) alpha_FS = 0
      if(add_FS < 0.01)   add_FS   = 0
   //SP animation
   if (IsSAFEP && alpha_SP != 1 && alpha_main == 255){
      value_SP = clamp(value_SP + fade_factor, 0, 1)
      alpha_SP = clamp(alpha_SP + fade_factor * value_SP, 0, 1)
      add_SP   = clamp(add_SP   + fade_factor * value_SP, 0, 1)
   }
   if (!IsSAFEP && alpha_SP != 0 || alpha_main != 255){
      value_SP = clamp(value_SP - fade_factor, 0, 1)
      alpha_SP = clamp(alpha_SP - fade_factor * alpha_SP, 0, 1)
      add_SP   = clamp(add_SP   - fade_factor * add_SP, 0, 1)
   }
      if(alpha_SP < 0.01) alpha_SP = 0
      if(add_SP < 0.01)   add_SP   = 0
   //Ping animation
   if (isPing && alpha_ping != 1 && alpha_main == 255){
      value_ping = clamp(value_ping + fade_factor, 0, 1)
      alpha_ping = clamp(alpha_ping + fade_factor * value_ping, 0, 1)
      add_ping   = clamp(add_ping   + fade_factor * value_ping, 0, 1)
   }
   if (!isPing && alpha_ping != 0 || alpha_main != 255){
      value_ping = clamp(value_ping - fade_factor, 0, 1)
      alpha_ping = clamp(alpha_ping - fade_factor * alpha_ping, 0, 1)
      add_ping   = clamp(add_ping   - fade_factor * add_ping, 0, 1)
   }
      if(alpha_ping < 0.01) alpha_ping = 0
      if(add_ping < 0.01)   add_ping   = 0
   //ANIM animation
    if (!isDoubletap && !isHideShot && alpha_main == 255) {
       add_anim = clamp(add_anim + fade_factor, 0, 1)
       if (alpha_anim_state == false) {
          alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255)
          if (alpha_anim == 255)
             alpha_anim_state = true
       } else {
          alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255)
         if (alpha_anim == 0)
             alpha_anim_state = false
      }
    } else {
      alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255)
      add_anim   = clamp(add_anim - fade_factor * add_anim, 0, 1)
    }

   //Fake Duck animation
   if (isFakeDuck) {
      if (alpha_duck_state == false) {
         alpha_duck_anim = clamp(alpha_duck_anim + fade_factor_duck, 0, 255)
         if (alpha_duck_anim == 255)
            alpha_duck_state = true
      } else {
         alpha_duck_anim = clamp(alpha_duck_anim - fade_factor_duck, 0, 255)
         if (alpha_duck_anim == 0)
            alpha_duck_state = false
      }
   }
   if(!isFakeDuck)
      alpha_duck_anim = alpha_duck * 255
  
   if (isFakeDuck && add_duck != 1 && alpha_main == 255){
      value_duck = clamp(value_duck + fade_factor, 0, 1)
      add_duck   = clamp(add_duck   + fade_factor * value_duck, 0, 1)
      alpha_duck = clamp(alpha_duck + fade_factor * value_duck, 0, 1)
   }
   if (!isFakeDuck && alpha_duck != 0  || alpha_main != 255){
      value_duck = clamp(value_duck - fade_factor, 0, 1)
      add_duck   = clamp(add_duck   - fade_factor * add_duck, 0, 1)
      alpha_duck = clamp(alpha_duck - fade_factor * alpha_duck, 0, 1)
   }
   if(alpha_duck < 0.01) alpha_duck = 0
   if(add_duck < 0.01) add_duck = 0

   //Double tap animation
if(!isFakeDuck && isDoubletap && green_dt != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
   value_dt = clamp(value_dt + fade_factor , 0, 1)
   alpha_dt = clamp(alpha_dt + fade_factor  * value_dt, 0, 1)
   green_dt = clamp(green_dt + fade_factor  * value_dt, 0, 1)
}

if(!isFakeDuck && isDoubletap) add_dt   = clamp(add_dt   + fade_factor  * value_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) alpha_dt = clamp(alpha_dt - fade_factor  * alpha_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) add_dt   = clamp(add_dt   - fade_factor  * add_dt, 0, 1)

if(!isDoubletap && alpha_dt != 0 || Exploit.GetCharge() <= 0.3  || alpha_main != 255){
   value_dt = clamp(value_dt - fade_factor , 0, 1)
   green_dt = clamp(green_dt - fade_factor * green_dt, 0, 1)
  
}
if(isDoubletap && red_dt != 150 && Exploit.GetCharge() >= 0.3 && alpha_main == 255)
red_dt = clamp(red_dt   - fade_factor * 75, 150, 255)

if(!isDoubletap && red_dt != 255 || Exploit.GetCharge() <= 0.3 || alpha_main != 255)
red_dt = clamp(red_dt   + fade_factor * 75 , 150, 255)
if(alpha_dt < 0.01) alpha_dt = 0
if(add_dt < 0.01) add_dt = 0
dt_color = [red_dt ,255 * green_dt,0,255 * alpha_dt]
   //Hide Shots Animation
   if(!isFakeDuck && isHideShot && !isDoubletap && alpha_hs != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
      value_hs = clamp(value_hs + fade_factor , 0, 1)
      alpha_hs = clamp(alpha_hs + fade_factor  * value_hs, 0, 1)
      add_hs = clamp(alpha_hs + fade_factor  * value_hs, 0, 1)
   }

   if(!isHideShot || isDoubletap && alpha_hs != 0 || alpha_main != 255 || isFakeDuck){
      value_hs = clamp(value_hs - fade_factor , 0, 1)
      alpha_hs = clamp(alpha_hs - fade_factor  * alpha_hs, 0, 1)
      add_hs = clamp(alpha_hs - fade_factor  * add_hs, 0, 1)
   }
  
   hs_color = [250,200,0,alpha_hs * 255]

   Render.String(screen_size[0] /2, screen_size[1] /2 + add_y + 1, 1, "BLOODTECH", [0, 0, 0, alpha_main],3);
   Render.String(screen_size[0] /2, screen_size[1] /2 + add_y, 1, "BLOODTECH", [158,179,255, alpha_main],3);

   if(alpha_dt != 0){
       add_y = add_y + add_dt * add_factor
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y + 1 , 1, "DT", [0, 0, 0, dt_color[3]], 3);
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y, 1, "DT", dt_color, 3);
   }

   if(alpha_hs != 0){
       add_y = add_y + add_hs * add_factor
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y + 1 , 1, "HIDE", [0, 0, 0, hs_color[3]], 3);
   Render.String(screen_size[0] /2, screen_size[1] / 2  + add_y, 1, "HIDE", hs_color, 3);
   }

    if (islowdelta) {
       add_y = add_y + add_factor
       Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1, 1, "IDEAL YAW", [0, 0, 0, alpha_main], 3);
       Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "IDEAL YAW", [158,179,255, alpha_main], 3);
    } else if (isLegitAA)  {
       add_y = add_y + add_factor
       Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1, 1, "LEGIT", [0, 0, 0, alpha_main], 3);
       Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "LEGIT", [158, 179,255, alpha_main], 3);
    } else {
       add_y = add_y + add_factor
       Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1, 1, "STATIC", [0, 0, 0, alpha_main], 3);
       Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "STATIC", [158,179,255, alpha_main], 3);
    }
  
   if (isFakeDuck || alpha_duck_anim > 0 && alpha_main > 50) {
      add_y = add_y + add_duck * add_factor;
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DUCK", [0, 0, 0, alpha_duck_anim], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DUCK", [158, 181, 113, alpha_duck_anim], 3);
   }

  if (alpha_autopeek > 0) {
      add_y = add_y + add_autopeek * add_factor ;
  
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "PEEK", [0, 0, 0, alpha_autopeek * 255], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "PEEK", [73, 71, 166, alpha_autopeek * 255], 3);
   }
   if (alpha_FS > 0) {
      add_y = add_y + add_FS * add_factor ;
  
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "FREE", [0, 0, 0, alpha_FS * 255], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "FREE", [197, 237, 121, alpha_FS * 255], 3);
   }
   if (alpha_SP > 0) {
      add_y = add_y + add_SP * add_factor ;
  
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "SAFE", [0, 0, 0, alpha_SP * 255], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "SAFE", [141, 140, 197, alpha_SP * 255], 3);
   }
   if (alpha_ping > 0) {
      add_y = add_y + add_ping * add_factor ;
  
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "PING", [0, 0, 0, alpha_ping * 255], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "PING", [141, 140, 197, alpha_ping * 255], 3);
   }
    if (alpha_damage > 0) {
       add_y = add_y + add_damage * add_factor;
  
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DMG", [0, 0, 0, alpha_damage * 255], 3);
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DMG", [158, 181, 113, alpha_damage * 255], 3);
    }
    if (alpha_BAIM > 0) {
       add_y = add_y + add_BAIM * add_factor;
  
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "BAIM", [0, 0, 0, alpha_BAIM * 255], 3);
       Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "BAIM", [141, 140, 197, alpha_BAIM * 255], 3);
    }

   if (alpha_legit > 0) {
      add_y = add_y + add_legit * add_factor;
  
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "LEGIT", [0, 0, 0, alpha_legit * 255], 3);
      Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "LEGIT", [20, 255, 0, alpha_legit* 255], 3);
   }
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  
   if(isDoubletap && Exploit.GetCharge() >= 0.5 ){
      value_arc = clamp(value_arc + fade_factor * 1.2 * value_dt, 0, 1)
     } else {
      value_arc = clamp(value_arc - fade_factor * 1.2 * value_arc, 0, 1)
     }
  
   //render arc
    if (alpha_main > 50 && Entity.IsAlive(player)) {
        
   //971
        x = (screen_size[0] / 2 + 8)
        y = (screen_size[1] / 2 + 14 + add_dt * add_factor)
        distance = 4.5
        inner_radius = 2.3
        segments = 30
        
        
      if(value_arc < 0.01) value_arc = 0
        max_angle = 360 * value_arc;
        

       render_arc(x + 6, y + 31, distance, inner_radius, -90, max_angle, segments, [0, 0, 0, 120 * alpha_dt]);
       render_arc(x + 5, y + 30, distance, inner_radius, -90, max_angle, segments, dt_color);



         function render_arc(x, y, radius, radius_inner, start_angle, end_angle, segments, dt_color) {
          while (360 % segments != 0) {
             segments++;
          }

          segments = 360 / segments;

          for (var i = start_angle; i < start_angle + end_angle; i = i + segments) {

             var rad = i * Math.PI / 180;
               var rad2 = (i + segments) * Math.PI / 180;

             var rad_cos = Math.cos(rad)
              var rad_sin = Math.sin(rad)

              var rad2_cos = Math.cos(rad2);
              var rad2_sin = Math.sin(rad2);

              var x1_outer = x + rad_cos * radius;
              var y1_outer = y + rad_sin * radius;

              var x2_outer = x + rad2_cos * radius;
             var y2_outer = y + rad2_sin * radius;

             var x1_inner = x + rad_cos * radius_inner;
             var y1_inner = y + rad_sin * radius_inner;

             var x2_inner = x + rad2_cos * radius_inner;
             var y2_inner = y + rad2_sin * radius_inner;

             Render.Polygon([
                [x1_outer, y1_outer],
                [x2_outer, y2_outer],
                [x1_inner, y1_inner]
             ],
                dt_color
             );

             Render.Polygon([
                  [x1_inner, y1_inner],
                  [x2_outer, y2_outer],
                 [x2_inner, y2_inner]
               ],
                  dt_color
             );
          }
         }
      }
   }
}

function delta() {
    local = Entity.GetLocalPlayer();
    if (!UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Desync line") || !Entity.IsValid(local) || !Entity.IsAlive(local)) return;
    font = Render.AddFont("Verdana", 8, 400);
    x = screen_size[0];
    y = screen_size[1];
    coldelt = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line color");
    real_yaw = Local.GetRealYaw();
    fake_yaw = Local.GetFakeYaw();
    delta = Math.min(Math.abs(real_yaw - fake_yaw) / 2, 60).toFixed(0);
    delta_size = Render.TextSizeCustom(delta, font);
    Render.StringCustom(x / 2, y / 2 + 10, 1, delta, [255, 255, 255, 255], font);
    Render.GradientRect(x / 2, y / 2 + 30, (45 / 60) * delta, 2, 1, coldelt, [0, 0, 0, 0]);
    Render.GradientRect(x / 2 - (45 / 60) * delta + 1, y / 2 + 30, (45 / 60) * delta, 2, 1, [0, 0, 0, 0], coldelt);
}

function anim()
{
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "legfucker"))
    {
        clock = clock + 0.5
        if (clock > 1)
        {
            if (UI.GetValue("Misc", "GENERAL", "Movement", "Slide walk") && UI.GetValue("Anti-Aim", "Extra", "Jitter move"))
            {
                UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0);
                UI.SetValue("Anti-Aim", "Extra", "Jitter move", 0);
                clock = 0
            }
            else
            {
                UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
                UI.SetValue("Anti-Aim", "Extra", "Jitter move", 1);
                clock = 0
            }
        }
    }
}

var delay = 3

function fakelags()
{
    var send = UI.GetValue("Script items", "Send Limit")
    var choke = UI.GetValue("Script items", "Choke Limit")
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "jitter fakelag"))
    {
    if(tickcount >= choke && !flip)
    {
        flip = true
        tickcount = 0
    }
    if(tickcount >= send && flip)
    {
        flip = false
        tickcount = 0
    }
    UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", !flip ? choke : 0)
    tickcount++
   }
}

function roundstart()
{
    tickcount = 0
}

function legit_aa()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key"))
    {
        if (original_aa)
        {
            restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
            hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle");
            yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
            jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
            pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch");
            original_aa = false;
        }
        UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
        UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0);
    }
    else
    {
        if (!original_aa)
        {
            UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache);
            UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache);
            UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache);
            original_aa = true;
        }
    }
}

var lasttime = 0;
function onRender( )
{
var tag = UI.GetValue("Clantag");
var speed = 4.5;
var time = parseInt((Globals.Curtime() * speed))
if (time != lasttime)
{
if (tag == 1) {
switch ((time) % 38) {

case 1: { Local.SetClanTag(""); break; }
case 2: { Local.SetClanTag("^"); break; }
case 3: { Local.SetClanTag("B"); break; }
case 4: { Local.SetClanTag("B$"); break; }
case 5: { Local.SetClanTag("Bl"); break; }
case 6: { Local.SetClanTag("Bl{}"); break; }
case 7: { Local.SetClanTag("Blo"); break; }
case 8: { Local.SetClanTag("Blo{}"); break; }
case 9: { Local.SetClanTag("Bloo"); break; }
case 10: { Local.SetClanTag("Bloo%"); break; }
case 11: { Local.SetClanTag("Blood"); break; }
case 12: { Local.SetClanTag("Blood_"); break; }
case 13: { Local.SetClanTag("BloodT"); break; }
case 14: { Local.SetClanTag("BloodT@"); break; }
case 15: { Local.SetClanTag("BloodTe"); break; }
case 16: { Local.SetClanTag("BloodTe("); break; }
case 17: { Local.SetClanTag("BloodTec"); break; }
case 18: { Local.SetClanTag("BloodTec|"); break; }
case 19: { Local.SetClanTag("BloodTech"); break; }
case 20: { Local.SetClanTag("BloodTech"); break; }
case 21: { Local.SetClanTag("^loodTech"); break; }
case 22: { Local.SetClanTag("loodTech"); break; }
case 23: { Local.SetClanTag("$oodTech"); break; }
case 24: { Local.SetClanTag("oodTech"); break; }
case 25: { Local.SetClanTag("{}odTech"); break; }
case 26: { Local.SetClanTag("odTech"); break; }
case 27: { Local.SetClanTag("{}dTech"); break; }
case 28: { Local.SetClanTag("dTech"); break; }
case 29: { Local.SetClanTag("%Tech"); break; }
case 30: { Local.SetClanTag("Tech"); break; }
case 31: { Local.SetClanTag("_ech"); break; }
case 32: { Local.SetClanTag("ech"); break; }
case 33: { Local.SetClanTag("@ch"); break; }
case 34: { Local.SetClanTag("ch"); break; }
case 35: { Local.SetClanTag("(h"); break; }
case 36: { Local.SetClanTag("h"); break; }
case 37: { Local.SetClanTag("|"); break; }
case 38: { Local.SetClanTag(""); break; }
}
}
}
lasttime = time;
}


var scoutCach = UI.GetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance')
var revolverCach = UI.GetValue('Rage', 'HEAVY PISTOl', 'Accuracy', 'Hitchance')
function airHC() {
    var scoutAir = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Jump scout hitchance')
    var revolverAir = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Jump revolver hitchance')
  
    var local = Entity.GetLocalPlayer()
    var localWeapon = Entity.GetWeapon(local)
    var localWeaponName = Entity.GetName(localWeapon)
    var inAir = Entity.GetProp(local, 'CBasePlayer', 'm_hGroundEntity')
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Jump Weapons"))
{
    if (localWeaponName == 'r8 revolver' && inAir =='m_hGroundEntity') {
        UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', revolverAir)
    } else {
        UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', revolverCach)
    }
    if (localWeaponName == 'ssg 08' && inAir == 'm_hGroundEntity') {
        UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', scoutAir)
    } else {
        UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', scoutCach)
    }
  }
}

/* ------------------------------------------------------ */

const clr = [
    text = [ 240, 240, 240, 255 ],
    main = [ 38, 38, 38, 160 ],
    back = [ 32, 32, 32, 255 ],
    high = [ 48, 48, 48, 255 ],
    red  = [ 240, 41, 41, 255 ],
]

var positions = [];
var trace = [];
var render = [];
var local = Entity.GetLocalPlayer();

function Clamp(v, min, max)
{
    return Math.max(Math.min(v, max), min);
}

/* ------------------------------------------------------ */

function ImportGrenades()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));
    for (e in grenades)
    {
        pass = false;
        for (g in positions)
        {
            if (positions[g][0] == grenades[e])
            {
                pass = true;
                continue;
            }
        }
        if (pass)
            continue;

        positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]);
    }
}

/* ------------------------------------------------------ */

function GrenadeWarning()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));

    if (!Entity.IsAlive(local)) { return; }
  
    for (g in grenades) {
        for (var i = 0; i < grenades.length; i++) {
          
            var g = grenades[i];
            var isInferno = Entity.GetClassID(g) === 100;
            var isHeGrenade = Entity.GetClassID(g) === 9;

            /* --------------- */

            function DistanceInFeets (origin, destination) {
                var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
                return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12);
                //return Math.round(sub[0] + sub[1] + sub[2]); // Для измерения в юнитах
            }

            /* --------------- */

            var destination = Entity.GetRenderOrigin(g);
            var origin = Entity.GetEyePosition(local);
            var distance = DistanceInFeets(origin, destination);
            var screen = Render.WorldToScreen(destination);
            var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61;

            /* --------------- */

            if (distance > 256) { continue; }

            if (isHeGrenade && Entity.GetProp (g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) { continue; }

            /* --------------- */

            Render.FilledRect (screen[0] + 16, screen[1] - 12, 48, 24, clr[1]);

            Render.Polygon ([ [ screen[0] + 8,  screen[1] - 1 ], [ screen[0] + 16, screen[1] - 8 ], [ screen[0] + 16, screen[1] + 8 ] ], clr[1]);

            Render.String (screen[0] + 36, screen[1] - 5, 0, Math.round(distance / 3.28) + " m", clr[0], 3);
            Render.String (screen[0] + 20, screen[1] - 6, 0, isHeGrenade ? "I" : "K", isSafe ? clr[0] : clr[4], 6);

            /* --------------- */

            const warning_stroke = false; // true для красной обводки при опасности

            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] - 8, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 16, screen[1] - 7, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 64, screen[1] + 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 64, screen[1] + 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
          
            /* --------------- */

            if (isInferno)
            {
                var time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
                var factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);
  
                Render.FilledRect(screen[0] + 16, screen[1] + 10, 48, 2, clr[2]);
                Render.FilledRect(screen[0] + 16, screen[1] + 10, Math.trunc(factor * 48), 2, clr[4]);
            }
        }
    }
}

/* ------------------------------------------------------ */

function DrawNade()
{
if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Nade warning"))
    {
    ImportGrenades();
    GrenadeWarning();
    }
}


function Main()
{
                  UI.AddLabel("--------------Rage--------------")
                  UI.AddHotkey("pingspike")
                  UI.AddHotkey("Weapon Override")
                  UI.AddSliderInt("Weapon Mindmg", 0, 130)
                  UI.AddCheckbox("Jump Weapons")
                  UI.AddSliderInt('Jump scout hitchance', 0, 100)
                  UI.AddSliderInt('Jump revolver hitchance', 0, 100)
                  UI.AddLabel("------------Anti-Aim------------")
                  UI.AddHotkey( "Freestanding" );
                  UI.AddCheckbox("legfucker");   
                  UI.AddCheckbox("Low delta");
                  UI.AddDropdown( "Low delta type", [ "Custom", "On key" ] );
                  UI.AddHotkey("Low delta on key");
                  UI.AddHotkey("Invertor Key"); 
                  UI.AddHotkey("Legit AA Key"); 
                  UI.AddCheckbox("jitter fakelag")
                  UI.AddSliderInt("Send Limit", 0, 16)
                  UI.AddSliderInt("Choke Limit", 0, 16)     
                  UI.AddLabel("----------Indicators----------")
                  UI.AddCheckbox("Scope crosshair");
                  UI.AddCheckbox("Custom scope lines");
                  UI.AddColorPicker("Scope lines color 1");
                  UI.AddColorPicker("Scope lines color 2");
                  UI.AddSliderInt("Scope lines height", 0, 500);
                  UI.AddSliderInt("Scope lines offset", 0, 500);
                  UI.AddCheckbox("Desync line");
                  UI.AddColorPicker("line color");
    UI.AddColorPicker( "Arrows color" )
    UI.AddColorPicker( "Selected arrow color" )
    UI.AddColorPicker( "Selected inverter color" )
                  UI.AddCheckbox( "Display indicators")
    UI.AddCheckbox( "Display arrows")
                  UI.AddHotkey("Left")
                  UI.AddHotkey("Right")
    UI.AddCheckbox("Nade warning")
                  UI.AddLabel("--------------Misc--------------")
                  UI.AddSliderInt( "Aspect ratio", 0, 500 );
                  UI.AddSliderFloat("TP Dist", 50, 300);
                  UI.AddCheckbox( "Enable chat logging" );
                  UI.AddCheckbox( "Clantag" );
                  UI.AddCheckbox( "Safe AWP");
    UI.AddCheckbox( "Scope on scar" );
    UI.AddCheckbox( "Ragdoll Force" );
    
    //  callbacks
    Global.RegisterCallback("Draw", "drawind")
    Global.RegisterCallback("CreateMove", "ManualAA")
    Global.RegisterCallback("player_connect_full", "player_connect")
                Global.RegisterCallback("Draw", "draw")
                Global.RegisterCallback( "FrameStageNotify", "fsn" )
                Global.RegisterCallback("Draw","autoscope")
                Global.RegisterCallback("CreateMove", "freestanding")
                Global.RegisterCallback('Draw', 'safeAWP')
                Global.RegisterCallback("Draw", "drawscope")
    Global.RegisterCallback("ragebot_fire", "ragebot_fire");
    Global.RegisterCallback("item_purchase", "item_purchase");
                Global.RegisterCallback("player_hurt", "hitlog");
    Global.RegisterCallback("Draw", "removelogs");
                Global.RegisterCallback("FrameStageNotify", "ragdollForce");
                Global.RegisterCallback("Draw", "onDraw");
                Global.RegisterCallback("Draw", "SetEnabled");
                Global.RegisterCallback("CreateMove", "onCM")
                Global.RegisterCallback("CreateMove", "Low_delta");
                Global.RegisterCallback("FrameStageNotify", "ChangeDist");
    Global.RegisterCallback("Draw", "indication")
                Global.RegisterCallback("Draw", "delta");
                Global.RegisterCallback("CreateMove", "anim");
                Global.RegisterCallback("CreateMove", "fakelags");
                Global.RegisterCallback("round_start", "roundstart")
                Global.RegisterCallback("Draw", "pingspike")
                Global.RegisterCallback("CreateMove", "legit_aa");
                Global.RegisterCallback("Draw", "onRender");
                Global.RegisterCallback('CreateMove', 'airHC')
                Global.RegisterCallback("Draw", "DrawNade");
                Cheat.RegisterCallback("bomb_planted", "bomb_planted");
                Cheat.RegisterCallback("bomb_defused", "reset");
                Cheat.RegisterCallback("bomb_exploded", "reset");
                Cheat.RegisterCallback("round_end", "reset");
                Global.RegisterCallback("Draw", "menu_check")
                Cheat.RegisterCallback("Unload", "unload");
}
Main();
 
█░█░█░█░█░█░█░█░█░█
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Это однострочный код? :roflanPominki:
 
life is cheap, death is free!
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Ебать страшилка
Код пугает лучше resident evil и всего остального
А теперь вопрос к Тсу, я сделал блять скрипт без обфускации там вырезать пять секунд, какие сука могут быть проблемы?
 
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почему не проще взять фикшенный мною нейд варнинг который в otc3 cord?
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
/* ------------------------------------------------------ */

const clr = [
    text = [ 240, 240, 240, 255 ],
    main = [ 38, 38, 38, 160 ],
    back = [ 32, 32, 32, 255 ],
    high = [ 48, 48, 48, 255 ],
    red  = [ 240, 41, 41, 255 ],
]

var positions = [];
var trace = [];
var render = [];
var local = Entity.GetLocalPlayer();

function Clamp(v, min, max)
{
    return Math.max(Math.min(v, max), min);
}

/* ------------------------------------------------------ */

function ImportGrenades()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));
    for (e in grenades)
    {
        pass = false;
        for (g in positions)
        {
            if (positions[g][0] == grenades[e])
            {
                pass = true;
                continue;
            }
        }
        if (pass)
            continue;

        positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]);
    }
}

/* ------------------------------------------------------ */

function GrenadeWarning()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));

    if (!Entity.IsAlive(local)) { return; }
 
    for (g in grenades) {
        for (var i = 0; i < grenades.length; i++) {
          
            var g = grenades[i];
            var isInferno = Entity.GetClassID(g) === 100;
            var isHeGrenade = Entity.GetClassID(g) === 9;

            /* --------------- */

            function DistanceInFeets (origin, destination) {
                var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
                return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12);
                //return Math.round(sub[0] + sub[1] + sub[2]); // Для измерения в юнитах
            }

            /* --------------- */

            var destination = Entity.GetRenderOrigin(g);
            var origin = Entity.GetEyePosition(local);
            var distance = DistanceInFeets(origin, destination);
            var screen = Render.WorldToScreen(destination);
            var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61;

            /* --------------- */

            if (distance > 256) { continue; }

            if (isHeGrenade && Entity.GetProp (g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) { continue; }

            /* --------------- */

            Render.FilledRect (screen[0] + 16, screen[1] - 12, 48, 24, clr[1]);

            Render.Polygon ([ [ screen[0] + 8,  screen[1] - 1 ], [ screen[0] + 16, screen[1] - 8 ], [ screen[0] + 16, screen[1] + 8 ] ], clr[1]);

            Render.String (screen[0] + 36, screen[1] - 5, 0, Math.round(distance / 3.28) + " m", clr[0], 3);
            Render.String (screen[0] + 20, screen[1] - 6, 0, isHeGrenade ? "I" : "K", isSafe ? clr[0] : clr[4], 6);

            /* --------------- */

            const warning_stroke = false; // true для красной обводки при опасности

            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] - 8, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 16, screen[1] - 7, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 64, screen[1] + 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 64, screen[1] + 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
          
            /* --------------- */

            if (isInferno)
            {
                var time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
                var factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);
 
                Render.FilledRect(screen[0] + 16, screen[1] + 10, 48, 2, clr[2]);
                Render.FilledRect(screen[0] + 16, screen[1] + 10, Math.trunc(factor * 48), 2, clr[4]);
            }
        }
    }
}

/* ------------------------------------------------------ */

function DrawNade()
{
if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Nade warning"))
    {
    ImportGrenades();
    GrenadeWarning();
    }
}
               Global.RegisterCallback("Draw", "DrawNade");
 
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JavaScript:
/* ------------------------------------------------------ */

const clr = [
    text = [ 240, 240, 240, 255 ],
    main = [ 38, 38, 38, 160 ],
    back = [ 32, 32, 32, 255 ],
    high = [ 48, 48, 48, 255 ],
    red  = [ 240, 41, 41, 255 ],
]

var positions = [];
var trace = [];
var render = [];
var local = Entity.GetLocalPlayer();

function Clamp(v, min, max)
{
    return Math.max(Math.min(v, max), min);
}

/* ------------------------------------------------------ */

function ImportGrenades()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));
    for (e in grenades)
    {
        pass = false;
        for (g in positions)
        {
            if (positions[g][0] == grenades[e])
            {
                pass = true;
                continue;
            }
        }
        if (pass)
            continue;

        positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]);
    }
}

/* ------------------------------------------------------ */

function GrenadeWarning()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));

    if (!Entity.IsAlive(local)) { return; }

    for (g in grenades) {
        for (var i = 0; i < grenades.length; i++) {
         
            var g = grenades[i];
            var isInferno = Entity.GetClassID(g) === 100;
            var isHeGrenade = Entity.GetClassID(g) === 9;

            /* --------------- */

            function DistanceInFeets (origin, destination) {
                var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
                return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12);
                //return Math.round(sub[0] + sub[1] + sub[2]); // Для измерения в юнитах
            }

            /* --------------- */

            var destination = Entity.GetRenderOrigin(g);
            var origin = Entity.GetEyePosition(local);
            var distance = DistanceInFeets(origin, destination);
            var screen = Render.WorldToScreen(destination);
            var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61;

            /* --------------- */

            if (distance > 256) { continue; }

            if (isHeGrenade && Entity.GetProp (g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) { continue; }

            /* --------------- */

            Render.FilledRect (screen[0] + 16, screen[1] - 12, 48, 24, clr[1]);

            Render.Polygon ([ [ screen[0] + 8,  screen[1] - 1 ], [ screen[0] + 16, screen[1] - 8 ], [ screen[0] + 16, screen[1] + 8 ] ], clr[1]);

            Render.String (screen[0] + 36, screen[1] - 5, 0, Math.round(distance / 3.28) + " m", clr[0], 3);
            Render.String (screen[0] + 20, screen[1] - 6, 0, isHeGrenade ? "I" : "K", isSafe ? clr[0] : clr[4], 6);

            /* --------------- */

            const warning_stroke = false; // true для красной обводки при опасности

            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] - 8, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 16, screen[1] - 7, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 64, screen[1] + 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 64, screen[1] + 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
         
            /* --------------- */

            if (isInferno)
            {
                var time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
                var factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);

                Render.FilledRect(screen[0] + 16, screen[1] + 10, 48, 2, clr[2]);
                Render.FilledRect(screen[0] + 16, screen[1] + 10, Math.trunc(factor * 48), 2, clr[4]);
            }
        }
    }
}

/* ------------------------------------------------------ */

function DrawNade()
{
if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Nade warning"))
    {
    ImportGrenades();
    GrenadeWarning();
    }
}
               Global.RegisterCallback("Draw", "DrawNade");
так оно же не фикшенное
 
nop
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JavaScript:
const clr = [
    text = [ 240, 240, 240, 255 ],
    main = [ 38, 38, 38, 160 ],
    back = [ 32, 32, 32, 255 ],
    high = [ 48, 48, 48, 255 ],
    red  = [ 240, 41, 41, 255 ],
]

var positions = [];
var trace = [];
var render = [];
var local = Entity.GetLocalPlayer();

function Clamp(v, min, max)
{
    return Math.max(Math.min(v, max), min);
}



function ImportGrenades()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));
    for (e in grenades)
    {
        pass = false;
        for (g in positions)
        {
            if (positions[g][0] == grenades[e])
            {
                pass = true;
                continue;
            }
        }
        if (pass)
            continue;

        positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]);
    }
}


function GrenadeWarning()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));

    if (!Entity.IsAlive(local)) { return; }
 
    for (g in grenades) {
        for (var i = 0; i < grenades.length; i++) {
          
            var g = grenades[i];
            var isInferno = Entity.GetClassID(g) === 100;
            var isHeGrenade = Entity.GetClassID(g) === 9;



            function DistanceInFeets (origin, destination) {
                var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
                return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12);

            }



            var destination = Entity.GetRenderOrigin(g);
            var origin = Entity.GetEyePosition(local);
            var distance = DistanceInFeets(origin, destination);
            var screen = Render.WorldToScreen(destination);
            var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61;



            if (distance > 256) { continue; }

            if (isHeGrenade && Entity.GetProp (g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) { continue; }



            Render.FilledRect (screen[0] + 16, screen[1] - 12, 48, 24, clr[1]);

            Render.Polygon ([ [ screen[0] + 8,  screen[1] - 1 ], [ screen[0] + 16, screen[1] - 8 ], [ screen[0] + 16, screen[1] + 8 ] ], clr[1]);

            Render.String (screen[0] + 36, screen[1] - 5, 0, Math.round(distance / 3.28) + " m", clr[0], 3);
            Render.String (screen[0] + 20, screen[1] - 6, 0, isHeGrenade ? "I" : "K", isSafe ? clr[0] : clr[4], 6);



            const warning_stroke = false;

            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] - 8, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 16, screen[1] - 7, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 64, screen[1] + 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 64, screen[1] + 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
          


            if (isInferno)
            {
                var time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
                var factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);
 
                Render.FilledRect(screen[0] + 16, screen[1] + 10, 48, 2, clr[2]);
                Render.FilledRect(screen[0] + 16, screen[1] + 10, Math.trunc(factor * 48), 2, clr[4]);
            }
        }
    }
}



function DrawNade()
{
    ImportGrenades();
    GrenadeWarning();
}
Global.RegisterCallback("Draw", "DrawNade");
 
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зачем вы кидаете сюда парашу времён оригинального в3?
 
Сверху Снизу