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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
кто может вырезать nade warning тк как я понял что он здесь фикшанный, сам пытался не получилось
JavaScript:
var screen_size = Global.GetScreenSize()
var isInverted;
var time, fillbar, shotsfired;
var drawLeft = 0; drawNotActive = 1;
var drawRight = 0
var leftWasPressed = false; var rightWasPressed = false;
var safePBackup = false
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
var pistol_cache = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage")
var fake_cache = UI.GetValue("Anti-Aim", "Fake-Lag", "Limit")
const lowdelta_modes = UI.AddMultiDropdown("Low delta modes", [ "Slow walk", "Low HP", "Standing" ])
var jump = false
var oldTick = 0
var lastPressed = 0
var isNotActive = false
var clock = 0
var tickcount = 0
var original_aa = true;
var flip = false
const global_choked_commands = Globals.ChokedCommands, global_realtime = Globals.Realtime, global_frametime = Globals.Frametime, global_curtime = Globals.Curtime, global_tick_interval = Globals.TickInterval, global_tickrate = Globals.Tickrate, global_tickcount = Globals.Tickcount, global_frame_stage = Globals.FrameStage, ui_get_menu_position = UI.GetMenuPosition, ui_update_list = UI.UpdateList, ui_remove_item = UI.RemoveItem, ui_get_hotkey = UI.GetHotkey, ui_set_hotkey_state = UI.SetHotkeyState, ui_get_hotkey_state = UI.GetHotkeyState, ui_toggle_hotkey = UI.ToggleHotkey, ui_set_color = UI.SetColor, ui_add_sub_tab = UI.AddSubTab, ui_add_textbox = UI.AddTextbox, ui_add_color_picker = UI.AddColorPicker, ui_add_multi_dropdown = UI.AddMultiDropdown, ui_add_dropdown = UI.AddDropdown, ui_add_hotkey = UI.AddHotkey, ui_add_slider_float = UI.AddSliderFloat, ui_add_slider_int = UI.AddSliderInt, ui_add_checkbox = UI.AddCheckbox, ui_set_value = UI.SetValue, ui_get_children = UI.GetChildren, ui_get_value = UI.GetValue, ui_get_string = UI.GetString, ui_get_color = UI.GetColor, ui_is_menu_open = UI.IsMenuOpen, ui_set_enabled = UI.SetEnabled, entity_draw_flag = Entity.DrawFlag, entity_get_ccs_weapon_info = Entity.GetCCSWeaponInfo, entity_get_render_box = Entity.GetRenderBox, entity_get_weapons = Entity.GetWeapons, entity_get_entities_by_class_id = Entity.GetEntitiesByClassID, entity_get_hitbox_position = Entity.GetHitboxPosition, entity_get_eye_position = Entity.GeteyePosition, entity_get_game_rules_proxy = Entity.GetGameRulesProxy, entity_is_bot = Entity.IsBot, entity_get_weapon = Entity.GetWeapon, entity_set_prop = Entity.SetProp, entity_get_prop = Entity.GetProp, entity_get_render_origin = Entity.GetRenderOrigin, entity_get_name = Entity.GetName, entity_get_class_name = Entity.GetClassName, entity_get_class_id = Entity.GetClassID, entity_is_dormant = Entity.IsDormant, entity_is_alive = Entity.IsAlive, entity_is_valid = Entity.IsValid, entity_is_local_player = Entity.IsLocalPlayer, entity_is_enemy = Entity.IsEnemy, entity_is_teammate = Entity.IsTeammate, entity_get_entity_from_user_id = Entity.GetEntityFromUserID, entity_get_local_player = Entity.GetLocalPlayer, entity_get_teammates = Entity.GetTeammates, entity_get_enemies = Entity.GetEnemies, entity_get_players = Entity.GetPlayers, entity_get_entities = Entity.GetEntities, render_text_size = Render.TextSize, render_string = Render.String, render_filled_circle = Render.FilledCircle, render_textured_rect = Render.TexturedRect, render_add_texture = Render.AddTexture, render_find_font = Render.FindFont, render_add_font = Render.AddFont, render_polygon = Render.Polygon, render_gradient_rect = Render.GradientRect, render_get_screen_size = Render.GetScreenSize, render_world_to_screen = Render.WorldToScreen, render_circle = Render.Circle, render_filled_rect = Render.FilledRect, render_rect = Render.Rect, render_line = Render.Line, convar_set_string = Convar.SetString, convar_get_string = Convar.GetString, convar_set_float = Convar.SetFloat, convar_get_float = Convar.GetFloat, convar_set_int = Convar.SetInt, convar_get_int = Convar.GetInt, event_get_string = Event.GetString, event_get_float = Event.GetFloat, event_get_int = Event.GetInt, trace_raw_line = Trace.RawLine, trace_smoke = Trace.Smoke, trace_bullet = Trace.Bullet, trace_line = Trace.Line, usercmd_get_movement = UserCMD.GetMovement, usercmd_set_view_angles = UserCMD.SetViewAngles, usercmd_send = UserCMD.Send, usercmd_choke = UserCMD.Choke, usercmd_set_buttons = UserCMD.SetButtons, usercmd_get_buttons = UserCMD.GetButtons, usercmd_set_movement = UserCMD.SetMovement, sound_stop_microphone = Sound.StopMicrophone, sound_play_microphone = Sound.PlayMicrophone, sound_play = Sound.Play, local_get_inaccuracy = Local.GetInaccuracy, local_get_spread = Local.GetSpread, local_get_fake_yaw = Local.GetFakeYaw, local_get_real_yaw = Local.GetRealYaw, local_set_clan_tag = Local.SetClanTag, local_set_view_angles = Local.SetViewAngles, local_get_view_angles = Local.GetViewAngles, local_latency = Local.Latency, cheat_is_legit_config_active = Cheat.IsLegitConfigActive, cheat_is_rage_config_active = Cheat.IsRageConfigActive, cheat_get_username = Cheat.GetUsername, cheat_print_chat = Cheat.PrintChat, cheat_register_callback = Cheat.RegisterCallback, cheat_execute_command = Cheat.ExecuteCommand, cheat_print_color = Cheat.PrintColor, cheat_print = Cheat.Print, input_force_cursor = Input.ForceCursor, input_get_cursor_position = Input.GetCursorPosition, input_is_key_pressed = Input.IsKeyPressed, world_get_server_string = World.GetServerString, world_get_map_name = World.GetMapName, antiaim_set_lby_offset = AntiAim.SetLBYOffset, antiaim_set_real_offset = AntiAim.SetRealOffset, antiaim_set_fake_offset = AntiAim.SetFakeOffset, antiaim_get_override = AntiAim.GetOverride, antiaim_set_override = AntiAim.SetOverride, exploit_override_tolerance = Exploit.OverrideTolerance, exploit_override_shift = Exploit.OverrideShift, exploit_enable_recharge = Exploit.EnableRecharge, exploit_disable_recharge = Exploit.DisableRecharge, exploit_recharge = Exploit.Recharge, exploit_get_charge = Exploit.GetCharge, ragebot_get_targets = Ragebot.GetTargets, ragebot_ignore_target = Ragebot.IgnoreTarget, ragebot_force_hitbox_safety = Ragebot.ForceHitboxSafety, ragebot_force_target_minimum_damage = Ragebot.ForceTargetMinimumDamage, ragebot_force_target_hitchance = Ragebot.ForceTargetHitchance, ragebot_force_target_safety = Ragebot.ForceTargetSafety, ragebot_force_target = Ragebot.ForceTarget, ragebot_get_target = Ragebot.GetTarget, material_refresh = Material.Refresh, material_set_key_value = Material.SetKeyValue, material_get = Material.Get, material_destroy = Material.Destroy, material_create = Material.Create;
var screen_size = render_get_screen_size();
sv_cheats_cache = ui_get_value("Misc.", "GENERAL", "Miscellaneous", "Force sv_cheats");
removals_cache = ui_get_value("Visual", "WORLD", "Entities", "Removals");
function get_weapon(entity) {
if (entity_get_name(entity_get_weapon(entity)) == 'g3sg1' || entity_get_name(entity_get_weapon(entity)) == 'scar 20') return 'auto';
else if (entity_get_name(entity_get_weapon(entity)) == 'awp') return 'awp';
else if (entity_get_name(entity_get_weapon(entity)) == 'desert eagle') return 'deagle';
else if (entity_get_name(entity_get_weapon(entity)) == 'r8 revolver') return 'revolver';
else if (entity_get_name(entity_get_weapon(entity)) == 'ssg 08') return 'scout';
else return 'other';
}
should_draw = false
const reset = function(){
should_draw = false;
}
const bomb_planted = function(){
should_draw = true;
}
function set_dropdown_value(value, index, enable) /*credits to ed*/ {
var mask = 1 << index;
return enable ? (value | mask) : (value & ~mask);
}
clamp = function (val, min, max) {
if (val > max)
return max
if (min > val)
return min
return val
}
alpha_scope = 255
function drawscope() {
var local_player = entity_get_local_player();
fade_factor = ((1 / .15) * Globals.Frametime()) * 200
if (entity_is_alive(local_player)) {
if (ui_get_value("Misc", "JAVASCRIPT", "Script items", "Custom scope lines")) {
scoped = entity_get_prop(local_player, "CCSPlayer", "m_bIsScoped");
var offset = ui_get_value("Misc", "JAVASCRIPT", "Script items", "Scope lines offset");
var height = ui_get_value("Misc", "JAVASCRIPT", "Script items", "Scope lines height");
var color = ui_get_color("Misc", "JAVASCRIPT", "Script items", "Scope lines color 1");
var color2 = ui_get_color("Misc", "JAVASCRIPT", "Script items", "Scope lines color 2");
if (!scoped && alpha_scope != 0)
alpha_scope = clamp(alpha_scope - fade_factor, 0, 255)
if (scoped && alpha_scope != 255)
alpha_scope = clamp(alpha_scope + fade_factor, 0, 255)
if (alpha_scope != 0 ) {
ui_set_value("Misc.", "GENERAL", "Miscellaneous", "Force sv_cheats", 1);
convar_set_float("r_drawvgui",should_draw ? 1 : 0 );
ui_set_value("Visual", "WORLD", "Entities", "Removals",should_draw ? set_dropdown_value(removals_cache, 2, true) : set_dropdown_value(removals_cache, 2, false) );
render_gradient_rect(screen_size[0] / 2 + offset, screen_size[1] / 2, height, 1, 1, [color[0], color[1], color[2], alpha_scope], [color2[0], color2[1], color2[2], 0]);
render_gradient_rect(screen_size[0] / 2 - height - offset, screen_size[1] / 2, height, 1, 1, [color2[0], color2[1], color2[2], 0], [color[0], color[1], color[2], alpha_scope]);
render_gradient_rect(screen_size[0] / 2, screen_size[1] / 2 + offset, 1, height, 0, [color[0], color[1], color[2], alpha_scope], [color2[0], color2[1], color2[2], 0]);
render_gradient_rect(screen_size[0] / 2, screen_size[1] / 2 - height - offset, 1, height, 0, [color2[0], color2[1], color2[2], 0], [color[0], color[1], color[2], alpha_scope]);
}
if (!scoped) {
convar_set_float("r_drawvgui", 1);
ui_set_value("Misc.", "GENERAL", "Miscellaneous", "Force sv_cheats", 1);
ui_set_value("Visual", "WORLD", "Entities", "Removals", 255);
}
}
} else {
convar_set_float("r_drawvgui", 1);
}
}
function menu_cb()
{
enabled = UI.GetValue( "Scope crosshair");
UI.SetEnabled( "Custom scope lines", enabled);
UI.SetEnabled( "Scope lines color 1", enabled);
UI.SetEnabled( "Scope lines color 2", enabled);
UI.SetEnabled( "Scope lines height", enabled);
UI.SetEnabled( "Scope lines offset", enabled);
}
function menu_check() {
if (UI.IsMenuOpen()) {
menu_cb();
}
}
function unload() {
convar_set_float("r_drawvgui", 1);
ui_set_value("Visual", "WORLD", "Entities", "Removals", removals_cache);
ui_set_value("Misc.", "GENERAL", "Miscellaneous", "Force sv_cheats", sv_cheats_cache);
}
Cheat.PrintColor([158,179,255,255],"██████╗░██╗░░░░░░█████╗░░█████╗░██████╗░████████╗███████╗░█████╗░██╗░░██╗" + '\n')
Cheat.PrintColor([158,179,255,255],"██╔══██╗██║░░░░░██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝██╔══██╗██║░░██║" + '\n')
Cheat.PrintColor([158,179,255,255],"██████╦╝██║░░░░░██║░░██║██║░░██║██║░░██║░░░██║░░░█████╗░░██║░░╚═╝███████║" + '\n')
Cheat.PrintColor([158,179,255,255],"██╔══██╗██║░░░░░██║░░██║██║░░██║██║░░██║░░░██║░░░██╔══╝░░██║░░██╗██╔══██║" + '\n')
Cheat.PrintColor([158,179,255,255],"██████╦╝███████╗╚█████╔╝╚█████╔╝██████╔╝░░░██║░░░███████╗╚█████╔╝██║░░██║" + '\n')
Cheat.PrintColor([158,179,255,255],"╚═════╝░╚══════╝░╚════╝░░╚════╝░╚═════╝░░░░╚═╝░░░╚══════╝░╚════╝░╚═╝░░╚═╝ v. 1.0.7" + '\n')
username = Cheat.GetUsername();
Cheat.PrintColor([145,197,56,255], "Welocome, " + username + "!" + '\n');
Cheat.Print('\n')
Cheat.PrintColor([145,197,56,255], "[UPDATE LOG V1.0.7]" + '\n')
Cheat.PrintColor([158,179,255,255], "- Add skeet scope with anim" +'\n')
Cheat.Print('\n')
Cheat.Print('\n')
Cheat.PrintColor([145,197,56,255], "[UPDATES V1.0.6]" + '\n')
Cheat.PrintColor([158,179,255,255], "- Add grenade warning" +'\n')
Cheat.PrintColor([158,179,255,255], "- Add skeet scope checkbox" +'\n')
Cheat.Print('\n')
Cheat.Print('\n')
Cheat.PrintColor([145,197,56,255], "[UPDATES V1.0.5]" + '\n')
Cheat.PrintColor([158,179,255,255], "- Add pingspike on key" +'\n')
Cheat.PrintColor([158,179,255,255], "- Release yougame page of script" +'\n')
Cheat.PrintColor([158,179,255,255], "- Add more acidtech-like indicators" +'\n')
Cheat.PrintColor([158,179,255,255], "- Change indicators color" +'\n')
Cheat.PrintColor([158,179,255,255], "- Minor checkboxes & other update" +'\n')
Cheat.PrintColor([158,179,255,255], "- Remove useless low delta drawstring" +'\n')
Cheat.PrintColor([158,179,255,255], "- Fix checkbox for arrows/indicators/desync line from not disabling" +'\n')
Cheat.PrintColor([158,179,255,255], "- Added jumpscout & jumpr8" +'\n')
UI.SetValue("Misc", "GENERAL", "Miscellaneous", "Hidden cvars", true)
function isDoubleTapActive()
{
var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
return isCheckboxActive && isKeyActive;
}
function correctLBYMode()
{
if (isDoubleTapActive() == 1)
{
//UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "0")
UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 6);
}
else
{
//UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "1")
UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 64);
}
}
correctLBYMode();
LPx = [(screen_size[0] /2) - 30, (screen_size[1] /2) + 7];
LPy = [(screen_size[0] /2) - 30, (screen_size[1] /2) - 7];
LPz = [(screen_size[0] /2) - 43, (screen_size[1] /2)];
RPx = [(screen_size[0] /2) + 30, (screen_size[1] /2) + 7];
RPy = [(screen_size[0] /2) + 30, (screen_size[1] /2) - 7];
RPz = [(screen_size[0] /2) + 43, (screen_size[1] /2)];
function drawind()
{
correctLBYMode();
arrown = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Arrows color" );
arrow = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Selected arrow color" );
color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color");
real_yaw = Local.GetRealYaw();
fake_yaw = Local.GetFakeYaw();
delta = Math.min(Math.abs(real_yaw - fake_yaw) / 2, 60).toFixed(0);
isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display arrows'))
{
if (isDesyncMode == 0){
if (isInverter == 1)
{
Render.FilledRect((screen_size[0] /2) - 29, (screen_size[1] /2) - 7, 2, 15, [color[0], color[1], color[2], 255]);
Render.FilledRect((screen_size[0] /2) + 27, (screen_size[1] /2) - 7, 2, 15, [arrown[0], arrown[1], arrown[2], arrown[3]]);
}
else if(isInverter == 0)
{
Render.FilledRect((screen_size[0] /2) + 27, (screen_size[1] /2) - 7, 2, 15, [color[0], color[1], color[2], 255]);
Render.FilledRect((screen_size[0] /2) - 29, (screen_size[1] /2) - 7, 2, 15, [arrown[0], arrown[1], arrown[2], arrown[3]]);
}
}
if (isDesyncMode == 1){
if (isInverter == 1)
{
Render.FilledRect((screen_size[0] /2) + 41, (screen_size[1] /2) - 10, 2, 21, [color[0], color[1], color[2], 255]);
}
else if(isInverter == 0)
{
Render.FilledRect((screen_size[0] /2) - 43, (screen_size[1] /2) - 10, 2, 21, [color[0], color[1], color[2], 255]);
}
}
if(drawLeft)
{
Render.Polygon([RPy, RPz, RPx], [arrown[0], arrown[1], arrown[2], arrown[3]]);
Render.Polygon([LPx, LPz, LPy], [arrow[0], arrow[1], arrow[2], 255]);
}
else if(drawRight)
{
Render.Polygon([RPy, RPz, RPx], [arrow[0], arrow[1], arrow[2], 255]);
Render.Polygon([LPx, LPz, LPy], [arrown[0], arrown[1], arrown[2], arrown[3]]);
}
else if(drawNotActive)
{
Render.Polygon([RPy, RPz, RPx], [arrown[0], arrown[1], arrown[2], arrown[3]]);
Render.Polygon([LPx, LPz, LPy], [arrown[0], arrown[1], arrown[2], arrown[3]]);
}
}
}
function ManualAA(){
isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left" );
isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right" );
if(isLeftActive && leftWasPressed == false)
{
lastPressed = Global.Tickcount();
isNotActive = false;
leftWasPressed = true;
rightWasPressed = false;
drawLeft = 1;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
} else if( isLeftActive && leftWasPressed == true && Global.Tickcount() > lastPressed + 16 ) {
isNotActive = true;
oldTick = Global.Tickcount();
}
if(isRightActive && rightWasPressed == false)
{
lastPressed = Global.Tickcount();
isNotActive = false;
leftWasPressed = false;
rightWasPressed = true;
drawLeft = 0;
drawRight = 1;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
} else if(isRightActive && rightWasPressed == true && Global.Tickcount() > lastPressed + 16){
isNotActive = true;
oldTick = Global.Tickcount();
}
if (isNotActive) {
if (Global.Tickcount() > oldTick + 16) {
rightWasPressed = false;
leftWasPressed = false;
oldTick = Global.Tickcount();
}
drawLeft = 0;
drawRight = 0;
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -6 );
}
}
function player_connect(){
lastPressed = Global.Tickcount();
oldTick = Global.Tickcount();
time = Globals.Curtime();
}
function GetVelocity()
{
var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function isHActive() {
var isCheckboxActive1 = UI.GetValue("Rage", "Exploits", "Hide shots");
var isKeyActive1 = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
return isCheckboxActive1 && isKeyActive1;
}
function draw()
{
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
var ping2 = Math.floor(Local.Latency()*1000/19.5);
var today = new Date();
var hours1 = today.getHours();
var minutes1 = today.getMinutes();
var seconds1 = today.getSeconds();
var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds() ;
var screen_size = Render.GetScreenSize()
var font2 = Render.AddFont( "Small Fonts", 7, 0);
var local = Entity.GetLocalPlayer();
var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds ;
var fps = Math.floor(1 / Global.Frametime());
g_Local_weapon = Entity.GetWeapon(local);
weapon_name = Entity.GetName(g_Local_weapon);
g_Local_classname = Entity.GetClassName(g_Local_weapon);
var x1 = screen_size[0] / 2;
var y1 = screen_size[1] - 148;
var x2 = screen_size[0] / 2 + 25;
var y2 = screen_size[1] - 110;
var x3 = screen_size[0] / 2 - 25;
var y3 = screen_size[1] - 110;
var y4 = screen_size[1] - 125;
var alpha_1 = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
var alpha_2 = Math.sin(Globals.Curtime() * 2.5) * 55 + 200;
var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200;
if(!Entity.IsAlive(local))
return;
var trWidth = 17;
var trHeight = 18;
var LX = screen_size[0] / 2 - trWidth / 1 + 7;
var RX = screen_size[0] / 2 + trWidth / 1 - 8;
var UY = screen_size[1] - 103 - trHeight ;
var DY = screen_size[1] - 103;
var fontSize = 10;
var font3 = Render.AddFont( "Verdana", fontSize, 0);
var font4 = Render.AddFont( "Verdana", 7, 0);
var signColor = [ 255, 207, 48, 255 ];
var shadowColor = [ 194, 159, 47, 255 ];
var green = [36, 240, 80,255];
var red = [250, 42, 42, 255];
var redsafe = [250, 42, 42, 255];
if (ping > 69)
{
Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );
Render.StringCustom(screen_size[0] / 3 - -318, UY + 3, 0, "!", ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ], font3 );
}
else
{
Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );
Render.StringCustom(screen_size[0] / 3 - -318 * 1.0031, UY + 3, 0, "!", signColor, font3 );
}
if (ping > 69)
{
//низ
Render.Line( LX, DY, RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ]);
//бок левый
Render.Line( screen_size[0] / 2, UY , LX , DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );
//бок правый
Render.Line( screen_size[0] / 2, UY , RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );
}
else
{
//низ
Render.Line( LX, DY, RX, DY, signColor);
//бок левый
Render.Line( screen_size[0] / 2, UY , LX , DY, signColor);
Render.Line( screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor);
//бок правый
Render.Line( screen_size[0] / 2, UY , RX, DY, signColor);
Render.Line( screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor);
}
//текст графа
var lp = Entity.GetLocalPlayer();
var velocity = Math.round(GetVelocity(lp));
{
if (ping < 69)
{
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [255,255,255,255 ], font2 );
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-"+ ping2 / 5+") ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-"+ ping2 / 5+") ", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );
// fps < 60 ? [red[0],red[1],red[2],alpha_3 ] :
Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
}
else
{
Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-"+ ping2 / 4+") ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-"+ ping2 / 4+") ", [255, 82, 62, 255], font2);
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps,[255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );
}
}
Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 31, 0, " exploit: ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 32, 0, " exploit: ", [255,255,255,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255,255,255,255], font2 );
if (isHActive() == 1)
{
Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2 );
}
if (isHActive() == 0)
{
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 21, 0, "unsafe", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2 );
}
if (isDoubleTapActive() == 1)
{
Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 31, 0, "shifting", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 32, 0, "shifting", green, font2 );
}
if (isDoubleTapActive() == 0)
{
Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 31, 0, "disabled", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 32, 0, "disabled", red, font2 );
}
}
function fsn( ) {
ui_arat_val = UI.GetValue( "Aspect ratio" );
switch ( Global.FrameStage( ) ) {
case 5: {
Global.ExecuteCommand( "r_aspectratio " + ui_arat_val.toString()/100 );
break;
}
default: break;
}
}
function autoscope()
{
localplayer_index = Entity.GetLocalPlayer( )
localplayer_weapon = Entity.GetWeapon(localplayer_index)
weapon_name = Entity.GetName(localplayer_weapon)
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Scope on scar")) {
if (weapon_name == "scar 20" || weapon_name == "g3sg1")
UI.SetValue( "Rage", "GENERAL", "General", "Auto scope", false )
else
UI.SetValue ("Rage", "GENERAL", "General", "Auto scope", true)
}
}
function safeAWP() {
SlocalPlayer = Entity.GetLocalPlayer()
SlocalPlayerWeapon = Entity.GetWeapon(SlocalPlayer)
SlocalPlayerWeaponName = Entity.GetName(SlocalPlayerWeapon)
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Safe AWP")) {
if (SlocalPlayerWeaponName == 'awp' ) {
forceSafePoint = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point')
if (!forceSafePoint) {
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
safePBackup = true
}
} else if (safePBackup) {
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
safePBackup = false
}
}
}
function freestanding()
{
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Freestanding"))
{
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Auto direction", true);
}
else
{
{
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Auto direction", false);
}
}
}
function pingspike()
{
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "pingspike"))
{
UI.SetValue ("Misc", "GENERAL", "Miscellaneous", "Extended backtracking", true);
}
else
{
{
UI.SetValue ("Misc", "GENERAL", "Miscellaneous", "Extended backtracking", false);
}
}
}
hitboxes = [
'generic',
'head',
'chest',
'stomach',
'left arm',
'right arm',
'left leg',
'right leg',
'?'
];
var scriptitems = ("Misc", "JAVASCRIPT", "Script items");
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
function getHitboxName(index)
{
switch (index)
{
case 0:
hitboxName = "head";
break;
case 1:
hitboxName = "head";
break;
case 2:
hitboxName = "stomach";
break;
case 3:
hitboxName = "stomach";
break;
case 4:
hitboxName = "stomach";
break;
case 5:
hitboxName = "chest";
break;
case 6:
hitboxName = "chest";
break;
case 7:
hitboxName = "left leg";
break;
case 8:
hitboxName = "right leg";
break;
case 9:
hitboxName = "left leg";
break;
case 10:
hitboxName = "right leg";
break;
case 11:
hitboxName = "left leg";
break;
case 12:
hitboxName = "right leg";
break;
case 13:
hitboxName = "left arm";
break;
case 14:
hitboxName = "right arm";
break;
case 15:
hitboxName = "left arm";
break;
case 16:
hitboxName = "left arm";
break;
case 17:
hitboxName = "right arm";
break;
case 18:
hitboxName = "right arm";
break;
default:
hitboxName = "body";
}
return hitboxName;
}
function HitgroupName(index) {
return hitboxes[index] || 'body';
}
var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;
function ragebot_fire() {
predicthc = Event.GetInt("hitchance");
safety = Event.GetInt("safepoint");
hitboxName = getHitboxName(Event.GetInt("hitbox"));
exploit = (Event.GetInt("exploit")+1).toString();
target = Event.GetInt("target_index");
shots_fired++;
logged = false;
lastUpdate = Globals.Curtime();
}
function hitlog() {
var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;
var hittype = "Hit ";
me = Entity.GetLocalPlayer();
hitbox = Event.GetInt('hitgroup');
target_damage = Event.GetInt("dmg_health");
target_health = Event.GetInt("health");
victim = Event.GetInt('userid');
attacker = Event.GetInt('attacker');
weapon = Event.GetString('weapon');
victimIndex = Entity.GetEntityFromUserID(victim);
attackerIndex = Entity.GetEntityFromUserID(attacker);
name = Entity.GetName(victimIndex);
var simtime = Globals.Tickcount() % 17;
var flags = "";
if (exploit == 2)
flags += "T";
flags += "B";
if (hitbox == 1)
flags += "H";
if (safety == 1) {
safety = "true";
}
else {
safety = "false";
}
if (weapon == "hegrenade")
hittype = "Naded ";
else if (weapon == "inferno")
hittype = "Burned ";
else if (weapon == "knife")
hittype = "Knifed ";
if (me == attackerIndex && me != victimIndex) {
Cheat.PrintColor([158, 179, 255, 255], "[bloodtech] ");
if (hittype == "Hit ") {
if (UI.GetValue("Script items", "Enable chat logging")) {
Cheat.PrintChat(" \x08[\x0cbloodtech\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)\n");
}
Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")");
}
else {
Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) \n");
logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)");
}
logsct.push(Globals.Curtime());
logsalpha.push(255);
}
if (shots == 99)
shots = 0;
else
shots++;
}
function removelogs() {
if (logs.length > 6) {
logs.shift();
logsct.shift();
logsalpha.shift();
}
if (logsct[0] + 6.5 < Globals.Curtime()) {
logsalpha[0] -= Globals.Frametime() * 600;
if (logsalpha[0] < 0) {
logs.shift();
logsct.shift();
logsalpha.shift();
}
}
}
function item_purchase() {
Cheat.PrintColor([158, 179, 255, 255], "[bloodtech] ");
Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"\n");
logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"");
logsct.push(Globals.Curtime());
logsalpha.push(255);
}
function onDraw() {
if (!World.GetServerString()) return;
var font = Render.AddFont("Lucida Console", 8, 0);
for (i = 0; i < logs.length; i++) {
Render.StringCustom(4, 4 + 13*i, 0, logs[i], [0, 0, 0, logsalpha[i]], font);
Render.StringCustom(3, 3 + 13*i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
}
if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.33)) {
if (Globals.Curtime() - lastUpdate > 1) {
shots_fired = 0;
hits = 0;
}
if (!logged) {
var simtime = Globals.Tickcount() % 16;
logged = true;
var issafe = "true";
var reason = "resolver";
if (safety == 0) {
issafe = "false";
}
if (Entity.IsAlive(target) == false)
reason = "death";
else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
reason = "dead";
else if (safety == true && predicthc < 76)
reason = "spread";
else if (safety == true && predicthc > 76)
reason = "prediction error";
var flags = "";
if (exploit == 2)
flags += "T";
flags += "B";
Cheat.PrintColor([158, 179, 255, 255], "[bloodtech] ");
Cheat.Print("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+"("+predicthc.toString()+"%%) due to "+reason+", bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
logs.push("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+"("+predicthc.toString()+"%%) due to "+reason+", bt=0 ("+flags+") ("+simtime+":"+exploit+")");
if (UI.GetValue("Script items", "Enable chat logging")) {
Cheat.PrintChat(" \x08[\x0cbloodtech\x08] [\x0c"+shots.toString()+"\x08] "+"\x08Missed "+Entity.GetName(target)+"'s \x10"+hitboxName+"\x08("+predicthc.toString()+"%%) due to \x07"+reason+"\x08, safety=\x03"+issafe+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)");
}
logsct.push(Globals.Curtime());
logsalpha.push(255);
if (shots == 99)
shots = 0;
else
shots++;
}
}
}
function ragdollForce( )
{
UI.SetValue("Misc", "GENERAL", "Miscellaneous", "Ragdoll Gravity", "1")
framestage = Cheat.FrameStage();
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Ragdoll force"))
{
if (framestage == 3)
{
entities = Entity.GetEntities();
for (i = 0; i < entities.length; i++)
{
classID = Entity.GetClassID(entities[i]);
if (classID == 42)
{
dir = Entity.GetProp(entities[i], "CCSRagdoll", "m_vecRagdollVelocity");
dir[0] = 0
dir[1] = 0
dir[2] = 999999
dir1 = Entity.GetProp(entities[i], "CBaseAnimating", "m_vecForce");
dir1[0] = 0
dir1[1] = 0
dir1[2] = 999999
Entity.SetProp(entities[i], "CCSRagdoll", "m_vecRagdollVelocity", dir);
Entity.SetProp(entities[i], "CBaseAnimating", "m_vecForce", dir1);
}
}
}
}
}
function SetEnabled()
{
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
{
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta type", 1)
}
else
{
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta type", 0)
}
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 0 && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
{
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta modes", 1)
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta on key", 0)
}
else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 1 && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
{
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta modes", 0)
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta on key", 1)
}
else
{
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta modes", 0)
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Low delta on key", 0)
}
}
function get_velocity(index)
{
var velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function get_health(index)
{
health_override = Entity.GetProp(index, "CBasePlayer", "m_iHealth");
return health_override;
}
function Low_delta()
{
localplayer_index = Entity.GetLocalPlayer( );
const lowdelta_dropdown_value = UI.GetValue.apply(null, lowdelta_modes);
var velocity = get_velocity(localplayer_index)
var health = get_health(localplayer_index)
var LowHP = false
var SlowWalk = false
var Standing = false
var Onkey = false
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 0)
{
if (lowdelta_dropdown_value & (1 << 0) && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk"))
SlowWalk = true
else
SlowWalk = false
if (lowdelta_dropdown_value & (1 << 1) && health < 50)
LowHP = true
else
LowHP = false
if (lowdelta_dropdown_value & (1 << 2) && velocity < 3)
Standing = true
else
Standing = false
}
else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 1)
{
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Low delta on key"))
Onkey = true
else
Onkey = false
}
if (Standing == true || LowHP == true || SlowWalk == true || Onkey == true && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
{
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
if(UI.IsHotkeyActive("Script items","Invertor Key"))
{
AntiAim.SetRealOffset(30);
}
else
{
AntiAim.SetRealOffset(-30);
}
}
else
{
AntiAim.SetOverride(0);
}
}
function isActive(a) {
return UI.IsHotkeyActive("Script items", a)
}
function setValue(cat, value) {
UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
function isPistol(name) {
if (name == "p2000" || weapon_name == "glock 18" || weapon_name == "dual berettas" || weapon_name == "usp s" || weapon_name == "five seven" || weapon_name == "p250" || weapon_name == "tec 9") {
return true
}
}
function isHeavyPistol(name) {
if (name == "r8 revolver" || name == "desert eagle") {
return true
}
}
function isAutoSniper(name) {
if (name == "scar 20" || weapon_name == "g3sg1") {
return true
}
}
function onCM() {
weapon_value = UI.GetValue("Script items", "Weapon Mindmg")
weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
if (isActive("Weapon Override") && isPistol(weapon_name)) {
setValue("PISTOL", weapon_value)
} else {
setValue("PISTOL", pistol_cache)
}
if (isActive("Weapon Override") && isHeavyPistol(weapon_name)) {
setValue("HEAVY PISTOL", weapon_value)
} else {
setValue("HEAVY PISTOL", heavy_cache)
}
if (isActive("Weapon Override") && weapon_name == "ssg 08") {
setValue("SCOUT", weapon_value)
} else {
setValue("SCOUT", scout_cache)
}
if (isActive("Weapon Override") && weapon_name == "awp") {
setValue("AWP", weapon_value)
} else {
setValue("AWP", awp_cache)
}
if (isActive("Weapon Override") && isAutoSniper(weapon_name)) {
setValue("AUTOSNIPER", weapon_value)
} else {
setValue("AUTOSNIPER", auto_cache)
}
}
function ChangeDist()
{
Dist = UI.GetValue( "Misc", "JAVASCRIPT", "TP Dist");
UI.SetValue( "Visuals", "WORLD", "View", "Thirdperson", Dist );
}
alpha_main = 0
alpha_anim = 0
add_anim = 0
value_duck = 0
alpha_duck_anim = 0
alpha_duck = 0
add_duck = 0
value_damage = 0
alpha_damage = 0
add_damage = 0
value_FS = 0
alpha_FS = 0
add_FS = 0
value_SP = 0
alpha_SP = 0
add_SP = 0
value_BAIM = 0
alpha_BAIM = 0
add_BAIM = 0
value_legit = 0
alpha_legit = 0
add_legit = 0
value_onshot = 0
alpha_onshot = 0
add_onshot = 0
value_autopeek = 0
alpha_autopeek = 0
add_autopeek = 0
value_dt = 0
alpha_dt = 0
add_dt = 0
red_dt = 0
green_dt = 0
value_hs = 0
alpha_hs = 0
add_hs = 0
value_ping = 0
alpha_ping = 0
add_ping = 0
value_arc = 0
alpha_anim_state = false
alpha_duck_state = false
//animation function
clamp = function (val, min, max) {
if (val > max)
return max
if (min > val)
return min
return val
}
function indication() {
if (World.GetServerString() == "")
return;
player = Entity.GetLocalPlayer()
isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
IsSAFEP = UI.IsHotkeyActive("Rage", "General", "Force safe point")
islowdelta = UI.IsHotkeyActive("Script items", "Low delta on key")
isHideShot = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
isDamageOverride = UI.IsHotkeyActive("Script items", "Weapon Override")
isForceBody = UI.IsHotkeyActive("Rage", "General", "Force body aim")
isFakeDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
isAutoPick = UI.IsHotkeyActive("Misc", "GENERAL", "Movement","Auto peek")
isPing = UI.IsHotkeyActive("Script items", "pingspike")
isLegitAA = (UI.GetValue("Anti-aim", "Extra", "Pitch") == 0 ? true : false )
isFS = UI.IsHotkeyActive("Script items", "Freestanding")
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
add_y = 40
//animation
add_factor = 10
fade_factor = ((1 / .15) * Globals.Frametime() * 200) / 200
fade_factor_anim = ((1 / .9) * Globals.Frametime()) * 200
fade_factor_duck = ((1 / .1) * Globals.Frametime()) * 200
//main
//Dead animation
if ((!Entity.IsAlive(player) && alpha_main != 0 || Input.IsKeyPressed(0x09)) )
alpha_main = clamp(alpha_main - fade_factor * 100, 0, 255)
if (Entity.IsAlive(player) && alpha_main != 255 && !Input.IsKeyPressed(0x09) )
alpha_main = clamp(alpha_main + fade_factor * 100, 0, 255)
//buttons
if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' ))
{
//Damage animation
if (isDamageOverride && alpha_damage != 1 && alpha_main == 255){
value_damage = clamp(value_damage + fade_factor, 0, 1.0)
alpha_damage = clamp(alpha_damage + fade_factor * value_damage, 0, 1.0)
add_damage = clamp(add_damage + fade_factor * value_damage, 0, 1.0)
}
if (!isDamageOverride && alpha_damage != 0 || alpha_main != 255){
value_damage = clamp(value_damage - fade_factor, 0, 1)
alpha_damage = clamp(alpha_damage - fade_factor * alpha_damage, 0, 1)
add_damage = clamp(add_damage - fade_factor * add_damage, 0, 1)
}
if(alpha_damage < 0.01) alpha_damage = 0
if(add_damage < 0.01) add_damage = 0
//Baim animation
if (isForceBody && alpha_BAIM != 1 && alpha_main == 255){
value_BAIM = clamp(value_BAIM + fade_factor, 0, 1.0)
alpha_BAIM = clamp(alpha_BAIM + fade_factor * value_BAIM, 0, 1.0)
add_BAIM = clamp(add_BAIM + fade_factor * value_BAIM, 0, 1.0)
}
if (!isForceBody && alpha_BAIM != 0 || alpha_main != 255){
value_BAIM = clamp(value_BAIM - fade_factor, 0, 1)
alpha_BAIM = clamp(alpha_BAIM - fade_factor * alpha_BAIM, 0, 1)
add_BAIM = clamp(add_BAIM - fade_factor * add_BAIM, 0, 1)
}
if(alpha_BAIM < 0.01) alpha_BAIM = 0
if(add_BAIM < 0.01) add_BAIM = 0
//Auto Peek animation
if (isAutoPick && alpha_autopeek != 1 && alpha_main == 255){
value_autopeek = clamp(value_autopeek + fade_factor, 0, 1)
alpha_autopeek = clamp(alpha_autopeek + fade_factor * value_autopeek, 0, 1)
add_autopeek = clamp(add_autopeek + fade_factor * value_autopeek, 0, 1)
}
if (!isAutoPick && alpha_autopeek != 0 || alpha_main != 255){
value_autopeek = clamp(value_autopeek - fade_factor, 0, 1)
alpha_autopeek = clamp(alpha_autopeek - fade_factor * alpha_autopeek, 0, 1)
add_autopeek = clamp(add_autopeek - fade_factor * add_autopeek, 0, 1)
}
if(alpha_autopeek < 0.01) alpha_autopeek = 0
if(add_autopeek < 0.01) add_autopeek = 0
//FS animation
if (isFS && alpha_FS != 1 && alpha_main == 255){
value_FS = clamp(value_FS + fade_factor, 0, 1)
alpha_FS = clamp(alpha_FS + fade_factor * value_FS, 0, 1)
add_FS = clamp(add_FS + fade_factor * value_FS, 0, 1)
}
if (!isFS && alpha_FS != 0 || alpha_main != 255){
value_FS = clamp(value_FS - fade_factor, 0, 1)
alpha_FS = clamp(alpha_FS - fade_factor * alpha_FS, 0, 1)
add_FS = clamp(add_FS - fade_factor * add_FS, 0, 1)
}
if(alpha_FS < 0.01) alpha_FS = 0
if(add_FS < 0.01) add_FS = 0
//SP animation
if (IsSAFEP && alpha_SP != 1 && alpha_main == 255){
value_SP = clamp(value_SP + fade_factor, 0, 1)
alpha_SP = clamp(alpha_SP + fade_factor * value_SP, 0, 1)
add_SP = clamp(add_SP + fade_factor * value_SP, 0, 1)
}
if (!IsSAFEP && alpha_SP != 0 || alpha_main != 255){
value_SP = clamp(value_SP - fade_factor, 0, 1)
alpha_SP = clamp(alpha_SP - fade_factor * alpha_SP, 0, 1)
add_SP = clamp(add_SP - fade_factor * add_SP, 0, 1)
}
if(alpha_SP < 0.01) alpha_SP = 0
if(add_SP < 0.01) add_SP = 0
//Ping animation
if (isPing && alpha_ping != 1 && alpha_main == 255){
value_ping = clamp(value_ping + fade_factor, 0, 1)
alpha_ping = clamp(alpha_ping + fade_factor * value_ping, 0, 1)
add_ping = clamp(add_ping + fade_factor * value_ping, 0, 1)
}
if (!isPing && alpha_ping != 0 || alpha_main != 255){
value_ping = clamp(value_ping - fade_factor, 0, 1)
alpha_ping = clamp(alpha_ping - fade_factor * alpha_ping, 0, 1)
add_ping = clamp(add_ping - fade_factor * add_ping, 0, 1)
}
if(alpha_ping < 0.01) alpha_ping = 0
if(add_ping < 0.01) add_ping = 0
//ANIM animation
if (!isDoubletap && !isHideShot && alpha_main == 255) {
add_anim = clamp(add_anim + fade_factor, 0, 1)
if (alpha_anim_state == false) {
alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255)
if (alpha_anim == 255)
alpha_anim_state = true
} else {
alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255)
if (alpha_anim == 0)
alpha_anim_state = false
}
} else {
alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255)
add_anim = clamp(add_anim - fade_factor * add_anim, 0, 1)
}
//Fake Duck animation
if (isFakeDuck) {
if (alpha_duck_state == false) {
alpha_duck_anim = clamp(alpha_duck_anim + fade_factor_duck, 0, 255)
if (alpha_duck_anim == 255)
alpha_duck_state = true
} else {
alpha_duck_anim = clamp(alpha_duck_anim - fade_factor_duck, 0, 255)
if (alpha_duck_anim == 0)
alpha_duck_state = false
}
}
if(!isFakeDuck)
alpha_duck_anim = alpha_duck * 255
if (isFakeDuck && add_duck != 1 && alpha_main == 255){
value_duck = clamp(value_duck + fade_factor, 0, 1)
add_duck = clamp(add_duck + fade_factor * value_duck, 0, 1)
alpha_duck = clamp(alpha_duck + fade_factor * value_duck, 0, 1)
}
if (!isFakeDuck && alpha_duck != 0 || alpha_main != 255){
value_duck = clamp(value_duck - fade_factor, 0, 1)
add_duck = clamp(add_duck - fade_factor * add_duck, 0, 1)
alpha_duck = clamp(alpha_duck - fade_factor * alpha_duck, 0, 1)
}
if(alpha_duck < 0.01) alpha_duck = 0
if(add_duck < 0.01) add_duck = 0
//Double tap animation
if(!isFakeDuck && isDoubletap && green_dt != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
value_dt = clamp(value_dt + fade_factor , 0, 1)
alpha_dt = clamp(alpha_dt + fade_factor * value_dt, 0, 1)
green_dt = clamp(green_dt + fade_factor * value_dt, 0, 1)
}
if(!isFakeDuck && isDoubletap) add_dt = clamp(add_dt + fade_factor * value_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) alpha_dt = clamp(alpha_dt - fade_factor * alpha_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) add_dt = clamp(add_dt - fade_factor * add_dt, 0, 1)
if(!isDoubletap && alpha_dt != 0 || Exploit.GetCharge() <= 0.3 || alpha_main != 255){
value_dt = clamp(value_dt - fade_factor , 0, 1)
green_dt = clamp(green_dt - fade_factor * green_dt, 0, 1)
}
if(isDoubletap && red_dt != 150 && Exploit.GetCharge() >= 0.3 && alpha_main == 255)
red_dt = clamp(red_dt - fade_factor * 75, 150, 255)
if(!isDoubletap && red_dt != 255 || Exploit.GetCharge() <= 0.3 || alpha_main != 255)
red_dt = clamp(red_dt + fade_factor * 75 , 150, 255)
if(alpha_dt < 0.01) alpha_dt = 0
if(add_dt < 0.01) add_dt = 0
dt_color = [red_dt ,255 * green_dt,0,255 * alpha_dt]
//Hide Shots Animation
if(!isFakeDuck && isHideShot && !isDoubletap && alpha_hs != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
value_hs = clamp(value_hs + fade_factor , 0, 1)
alpha_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1)
add_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1)
}
if(!isHideShot || isDoubletap && alpha_hs != 0 || alpha_main != 255 || isFakeDuck){
value_hs = clamp(value_hs - fade_factor , 0, 1)
alpha_hs = clamp(alpha_hs - fade_factor * alpha_hs, 0, 1)
add_hs = clamp(alpha_hs - fade_factor * add_hs, 0, 1)
}
hs_color = [250,200,0,alpha_hs * 255]
Render.String(screen_size[0] /2, screen_size[1] /2 + add_y + 1, 1, "BLOODTECH", [0, 0, 0, alpha_main],3);
Render.String(screen_size[0] /2, screen_size[1] /2 + add_y, 1, "BLOODTECH", [158,179,255, alpha_main],3);
if(alpha_dt != 0){
add_y = add_y + add_dt * add_factor
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1 , 1, "DT", [0, 0, 0, dt_color[3]], 3);
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "DT", dt_color, 3);
}
if(alpha_hs != 0){
add_y = add_y + add_hs * add_factor
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1 , 1, "HIDE", [0, 0, 0, hs_color[3]], 3);
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "HIDE", hs_color, 3);
}
if (islowdelta) {
add_y = add_y + add_factor
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1, 1, "IDEAL YAW", [0, 0, 0, alpha_main], 3);
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "IDEAL YAW", [158,179,255, alpha_main], 3);
} else if (isLegitAA) {
add_y = add_y + add_factor
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1, 1, "LEGIT", [0, 0, 0, alpha_main], 3);
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "LEGIT", [158, 179,255, alpha_main], 3);
} else {
add_y = add_y + add_factor
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1, 1, "STATIC", [0, 0, 0, alpha_main], 3);
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "STATIC", [158,179,255, alpha_main], 3);
}
if (isFakeDuck || alpha_duck_anim > 0 && alpha_main > 50) {
add_y = add_y + add_duck * add_factor;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DUCK", [0, 0, 0, alpha_duck_anim], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DUCK", [158, 181, 113, alpha_duck_anim], 3);
}
if (alpha_autopeek > 0) {
add_y = add_y + add_autopeek * add_factor ;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "PEEK", [0, 0, 0, alpha_autopeek * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "PEEK", [73, 71, 166, alpha_autopeek * 255], 3);
}
if (alpha_FS > 0) {
add_y = add_y + add_FS * add_factor ;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "FREE", [0, 0, 0, alpha_FS * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "FREE", [197, 237, 121, alpha_FS * 255], 3);
}
if (alpha_SP > 0) {
add_y = add_y + add_SP * add_factor ;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "SAFE", [0, 0, 0, alpha_SP * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "SAFE", [141, 140, 197, alpha_SP * 255], 3);
}
if (alpha_ping > 0) {
add_y = add_y + add_ping * add_factor ;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "PING", [0, 0, 0, alpha_ping * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "PING", [141, 140, 197, alpha_ping * 255], 3);
}
if (alpha_damage > 0) {
add_y = add_y + add_damage * add_factor;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DMG", [0, 0, 0, alpha_damage * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DMG", [158, 181, 113, alpha_damage * 255], 3);
}
if (alpha_BAIM > 0) {
add_y = add_y + add_BAIM * add_factor;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "BAIM", [0, 0, 0, alpha_BAIM * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "BAIM", [141, 140, 197, alpha_BAIM * 255], 3);
}
if (alpha_legit > 0) {
add_y = add_y + add_legit * add_factor;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "LEGIT", [0, 0, 0, alpha_legit * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "LEGIT", [20, 255, 0, alpha_legit* 255], 3);
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if(isDoubletap && Exploit.GetCharge() >= 0.5 ){
value_arc = clamp(value_arc + fade_factor * 1.2 * value_dt, 0, 1)
} else {
value_arc = clamp(value_arc - fade_factor * 1.2 * value_arc, 0, 1)
}
//render arc
if (alpha_main > 50 && Entity.IsAlive(player)) {
//971
x = (screen_size[0] / 2 + 8)
y = (screen_size[1] / 2 + 14 + add_dt * add_factor)
distance = 4.5
inner_radius = 2.3
segments = 30
if(value_arc < 0.01) value_arc = 0
max_angle = 360 * value_arc;
render_arc(x + 6, y + 31, distance, inner_radius, -90, max_angle, segments, [0, 0, 0, 120 * alpha_dt]);
render_arc(x + 5, y + 30, distance, inner_radius, -90, max_angle, segments, dt_color);
function render_arc(x, y, radius, radius_inner, start_angle, end_angle, segments, dt_color) {
while (360 % segments != 0) {
segments++;
}
segments = 360 / segments;
for (var i = start_angle; i < start_angle + end_angle; i = i + segments) {
var rad = i * Math.PI / 180;
var rad2 = (i + segments) * Math.PI / 180;
var rad_cos = Math.cos(rad)
var rad_sin = Math.sin(rad)
var rad2_cos = Math.cos(rad2);
var rad2_sin = Math.sin(rad2);
var x1_outer = x + rad_cos * radius;
var y1_outer = y + rad_sin * radius;
var x2_outer = x + rad2_cos * radius;
var y2_outer = y + rad2_sin * radius;
var x1_inner = x + rad_cos * radius_inner;
var y1_inner = y + rad_sin * radius_inner;
var x2_inner = x + rad2_cos * radius_inner;
var y2_inner = y + rad2_sin * radius_inner;
Render.Polygon([
[x1_outer, y1_outer],
[x2_outer, y2_outer],
[x1_inner, y1_inner]
],
dt_color
);
Render.Polygon([
[x1_inner, y1_inner],
[x2_outer, y2_outer],
[x2_inner, y2_inner]
],
dt_color
);
}
}
}
}
}
function delta() {
local = Entity.GetLocalPlayer();
if (!UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Desync line") || !Entity.IsValid(local) || !Entity.IsAlive(local)) return;
font = Render.AddFont("Verdana", 8, 400);
x = screen_size[0];
y = screen_size[1];
coldelt = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line color");
real_yaw = Local.GetRealYaw();
fake_yaw = Local.GetFakeYaw();
delta = Math.min(Math.abs(real_yaw - fake_yaw) / 2, 60).toFixed(0);
delta_size = Render.TextSizeCustom(delta, font);
Render.StringCustom(x / 2, y / 2 + 10, 1, delta, [255, 255, 255, 255], font);
Render.GradientRect(x / 2, y / 2 + 30, (45 / 60) * delta, 2, 1, coldelt, [0, 0, 0, 0]);
Render.GradientRect(x / 2 - (45 / 60) * delta + 1, y / 2 + 30, (45 / 60) * delta, 2, 1, [0, 0, 0, 0], coldelt);
}
function anim()
{
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "legfucker"))
{
clock = clock + 0.5
if (clock > 1)
{
if (UI.GetValue("Misc", "GENERAL", "Movement", "Slide walk") && UI.GetValue("Anti-Aim", "Extra", "Jitter move"))
{
UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0);
UI.SetValue("Anti-Aim", "Extra", "Jitter move", 0);
clock = 0
}
else
{
UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
UI.SetValue("Anti-Aim", "Extra", "Jitter move", 1);
clock = 0
}
}
}
}
var delay = 3
function fakelags()
{
var send = UI.GetValue("Script items", "Send Limit")
var choke = UI.GetValue("Script items", "Choke Limit")
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "jitter fakelag"))
{
if(tickcount >= choke && !flip)
{
flip = true
tickcount = 0
}
if(tickcount >= send && flip)
{
flip = false
tickcount = 0
}
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", !flip ? choke : 0)
tickcount++
}
}
function roundstart()
{
tickcount = 0
}
function legit_aa()
{
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key"))
{
if (original_aa)
{
restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle");
yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch");
original_aa = false;
}
UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true);
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0);
}
else
{
if (!original_aa)
{
UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache);
UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache);
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache);
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache);
UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache);
original_aa = true;
}
}
}
var lasttime = 0;
function onRender( )
{
var tag = UI.GetValue("Clantag");
var speed = 4.5;
var time = parseInt((Globals.Curtime() * speed))
if (time != lasttime)
{
if (tag == 1) {
switch ((time) % 38) {
case 1: { Local.SetClanTag(""); break; }
case 2: { Local.SetClanTag("^"); break; }
case 3: { Local.SetClanTag("B"); break; }
case 4: { Local.SetClanTag("B$"); break; }
case 5: { Local.SetClanTag("Bl"); break; }
case 6: { Local.SetClanTag("Bl{}"); break; }
case 7: { Local.SetClanTag("Blo"); break; }
case 8: { Local.SetClanTag("Blo{}"); break; }
case 9: { Local.SetClanTag("Bloo"); break; }
case 10: { Local.SetClanTag("Bloo%"); break; }
case 11: { Local.SetClanTag("Blood"); break; }
case 12: { Local.SetClanTag("Blood_"); break; }
case 13: { Local.SetClanTag("BloodT"); break; }
case 14: { Local.SetClanTag("BloodT@"); break; }
case 15: { Local.SetClanTag("BloodTe"); break; }
case 16: { Local.SetClanTag("BloodTe("); break; }
case 17: { Local.SetClanTag("BloodTec"); break; }
case 18: { Local.SetClanTag("BloodTec|"); break; }
case 19: { Local.SetClanTag("BloodTech"); break; }
case 20: { Local.SetClanTag("BloodTech"); break; }
case 21: { Local.SetClanTag("^loodTech"); break; }
case 22: { Local.SetClanTag("loodTech"); break; }
case 23: { Local.SetClanTag("$oodTech"); break; }
case 24: { Local.SetClanTag("oodTech"); break; }
case 25: { Local.SetClanTag("{}odTech"); break; }
case 26: { Local.SetClanTag("odTech"); break; }
case 27: { Local.SetClanTag("{}dTech"); break; }
case 28: { Local.SetClanTag("dTech"); break; }
case 29: { Local.SetClanTag("%Tech"); break; }
case 30: { Local.SetClanTag("Tech"); break; }
case 31: { Local.SetClanTag("_ech"); break; }
case 32: { Local.SetClanTag("ech"); break; }
case 33: { Local.SetClanTag("@ch"); break; }
case 34: { Local.SetClanTag("ch"); break; }
case 35: { Local.SetClanTag("(h"); break; }
case 36: { Local.SetClanTag("h"); break; }
case 37: { Local.SetClanTag("|"); break; }
case 38: { Local.SetClanTag(""); break; }
}
}
}
lasttime = time;
}
var scoutCach = UI.GetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance')
var revolverCach = UI.GetValue('Rage', 'HEAVY PISTOl', 'Accuracy', 'Hitchance')
function airHC() {
var scoutAir = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Jump scout hitchance')
var revolverAir = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Jump revolver hitchance')
var local = Entity.GetLocalPlayer()
var localWeapon = Entity.GetWeapon(local)
var localWeaponName = Entity.GetName(localWeapon)
var inAir = Entity.GetProp(local, 'CBasePlayer', 'm_hGroundEntity')
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Jump Weapons"))
{
if (localWeaponName == 'r8 revolver' && inAir =='m_hGroundEntity') {
UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', revolverAir)
} else {
UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', revolverCach)
}
if (localWeaponName == 'ssg 08' && inAir == 'm_hGroundEntity') {
UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', scoutAir)
} else {
UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', scoutCach)
}
}
}
/* ------------------------------------------------------ */
const clr = [
text = [ 240, 240, 240, 255 ],
main = [ 38, 38, 38, 160 ],
back = [ 32, 32, 32, 255 ],
high = [ 48, 48, 48, 255 ],
red = [ 240, 41, 41, 255 ],
]
var positions = [];
var trace = [];
var render = [];
var local = Entity.GetLocalPlayer();
function Clamp(v, min, max)
{
return Math.max(Math.min(v, max), min);
}
/* ------------------------------------------------------ */
function ImportGrenades()
{
var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));
for (e in grenades)
{
pass = false;
for (g in positions)
{
if (positions[g][0] == grenades[e])
{
pass = true;
continue;
}
}
if (pass)
continue;
positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]);
}
}
/* ------------------------------------------------------ */
function GrenadeWarning()
{
var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));
if (!Entity.IsAlive(local)) { return; }
for (g in grenades) {
for (var i = 0; i < grenades.length; i++) {
var g = grenades[i];
var isInferno = Entity.GetClassID(g) === 100;
var isHeGrenade = Entity.GetClassID(g) === 9;
/* --------------- */
function DistanceInFeets (origin, destination) {
var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12);
//return Math.round(sub[0] + sub[1] + sub[2]); // Для измерения в юнитах
}
/* --------------- */
var destination = Entity.GetRenderOrigin(g);
var origin = Entity.GetEyePosition(local);
var distance = DistanceInFeets(origin, destination);
var screen = Render.WorldToScreen(destination);
var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61;
/* --------------- */
if (distance > 256) { continue; }
if (isHeGrenade && Entity.GetProp (g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) { continue; }
/* --------------- */
Render.FilledRect (screen[0] + 16, screen[1] - 12, 48, 24, clr[1]);
Render.Polygon ([ [ screen[0] + 8, screen[1] - 1 ], [ screen[0] + 16, screen[1] - 8 ], [ screen[0] + 16, screen[1] + 8 ] ], clr[1]);
Render.String (screen[0] + 36, screen[1] - 5, 0, Math.round(distance / 3.28) + " m", clr[0], 3);
Render.String (screen[0] + 20, screen[1] - 6, 0, isHeGrenade ? "I" : "K", isSafe ? clr[0] : clr[4], 6);
/* --------------- */
const warning_stroke = false; // true для красной обводки при опасности
Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] - 8, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 16, screen[1] - 7, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 64, screen[1] + 12, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 64, screen[1] + 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
/* --------------- */
if (isInferno)
{
var time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
var factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);
Render.FilledRect(screen[0] + 16, screen[1] + 10, 48, 2, clr[2]);
Render.FilledRect(screen[0] + 16, screen[1] + 10, Math.trunc(factor * 48), 2, clr[4]);
}
}
}
}
/* ------------------------------------------------------ */
function DrawNade()
{
if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Nade warning"))
{
ImportGrenades();
GrenadeWarning();
}
}
function Main()
{
UI.AddLabel("--------------Rage--------------")
UI.AddHotkey("pingspike")
UI.AddHotkey("Weapon Override")
UI.AddSliderInt("Weapon Mindmg", 0, 130)
UI.AddCheckbox("Jump Weapons")
UI.AddSliderInt('Jump scout hitchance', 0, 100)
UI.AddSliderInt('Jump revolver hitchance', 0, 100)
UI.AddLabel("------------Anti-Aim------------")
UI.AddHotkey( "Freestanding" );
UI.AddCheckbox("legfucker");
UI.AddCheckbox("Low delta");
UI.AddDropdown( "Low delta type", [ "Custom", "On key" ] );
UI.AddHotkey("Low delta on key");
UI.AddHotkey("Invertor Key");
UI.AddHotkey("Legit AA Key");
UI.AddCheckbox("jitter fakelag")
UI.AddSliderInt("Send Limit", 0, 16)
UI.AddSliderInt("Choke Limit", 0, 16)
UI.AddLabel("----------Indicators----------")
UI.AddCheckbox("Scope crosshair");
UI.AddCheckbox("Custom scope lines");
UI.AddColorPicker("Scope lines color 1");
UI.AddColorPicker("Scope lines color 2");
UI.AddSliderInt("Scope lines height", 0, 500);
UI.AddSliderInt("Scope lines offset", 0, 500);
UI.AddCheckbox("Desync line");
UI.AddColorPicker("line color");
UI.AddColorPicker( "Arrows color" )
UI.AddColorPicker( "Selected arrow color" )
UI.AddColorPicker( "Selected inverter color" )
UI.AddCheckbox( "Display indicators")
UI.AddCheckbox( "Display arrows")
UI.AddHotkey("Left")
UI.AddHotkey("Right")
UI.AddCheckbox("Nade warning")
UI.AddLabel("--------------Misc--------------")
UI.AddSliderInt( "Aspect ratio", 0, 500 );
UI.AddSliderFloat("TP Dist", 50, 300);
UI.AddCheckbox( "Enable chat logging" );
UI.AddCheckbox( "Clantag" );
UI.AddCheckbox( "Safe AWP");
UI.AddCheckbox( "Scope on scar" );
UI.AddCheckbox( "Ragdoll Force" );
// callbacks
Global.RegisterCallback("Draw", "drawind")
Global.RegisterCallback("CreateMove", "ManualAA")
Global.RegisterCallback("player_connect_full", "player_connect")
Global.RegisterCallback("Draw", "draw")
Global.RegisterCallback( "FrameStageNotify", "fsn" )
Global.RegisterCallback("Draw","autoscope")
Global.RegisterCallback("CreateMove", "freestanding")
Global.RegisterCallback('Draw', 'safeAWP')
Global.RegisterCallback("Draw", "drawscope")
Global.RegisterCallback("ragebot_fire", "ragebot_fire");
Global.RegisterCallback("item_purchase", "item_purchase");
Global.RegisterCallback("player_hurt", "hitlog");
Global.RegisterCallback("Draw", "removelogs");
Global.RegisterCallback("FrameStageNotify", "ragdollForce");
Global.RegisterCallback("Draw", "onDraw");
Global.RegisterCallback("Draw", "SetEnabled");
Global.RegisterCallback("CreateMove", "onCM")
Global.RegisterCallback("CreateMove", "Low_delta");
Global.RegisterCallback("FrameStageNotify", "ChangeDist");
Global.RegisterCallback("Draw", "indication")
Global.RegisterCallback("Draw", "delta");
Global.RegisterCallback("CreateMove", "anim");
Global.RegisterCallback("CreateMove", "fakelags");
Global.RegisterCallback("round_start", "roundstart")
Global.RegisterCallback("Draw", "pingspike")
Global.RegisterCallback("CreateMove", "legit_aa");
Global.RegisterCallback("Draw", "onRender");
Global.RegisterCallback('CreateMove', 'airHC')
Global.RegisterCallback("Draw", "DrawNade");
Cheat.RegisterCallback("bomb_planted", "bomb_planted");
Cheat.RegisterCallback("bomb_defused", "reset");
Cheat.RegisterCallback("bomb_exploded", "reset");
Cheat.RegisterCallback("round_end", "reset");
Global.RegisterCallback("Draw", "menu_check")
Cheat.RegisterCallback("Unload", "unload");
}
Main();