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  • Автор темы Автор темы rpav
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Начинающий
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Регистрация
23 Май 2020
Сообщения
58
Реакции
0
1618311524991.png
на кряк
 
JavaScript:
Expand Collapse Copy
UI.AddLabel("v4cum paste")
UI.AddCheckbox("Enable watermark")
function hsv_to_rgb(h, s, v) {
                var r, g, b, i, f, p, q, t;
                if (arguments.length === 1) {
                    s = h.s, v = h.v, h = h.h;
                }
                i = Math.floor(h * 6);
                f = h * 6 - i;
                p = v * (1 - s);
                q = v * (1 - f * s);
                t = v * (1 - (1 - f) * s);
                switch (i % 6) {
                    case 0:
                        r = v, g = t, b = p;
                        break;
                    case 1:
                        r = q, g = v, b = p;
                        break;
                    case 2:
                        r = p, g = v, b = t;
                        break;
                    case 3:
                        r = p, g = q, b = v;
                        break;
                    case 4:
                        r = t, g = p, b = v;
                        break;
                    case 5:
                        r = v, g = p, b = q;
                        break;
                }
                return {
                    r: Math.round(r * 255),
                    g: Math.round(g * 255),
                    b: Math.round(b * 255)
                };
            }

            function getCustomValue(xy) {
                var value = UI.GetValue("MISC", "JAVASCRIPT", "Script items", xy);
                return value;
            }
            var position = {
                x1: 0,
                y1: 0
            }
            //watermark gs
            function draw_fatality_rect(x, y, width, height) {
                
            }

            function draw_fatality_rect2(x2, y2, width2, height2) {
                var rgbcolor = {
                    r: 59,
                    g: 59,
                    b: 59
                };
                Render.Rect(x2 + 43, y2 - 1, width2 + 64, height2 + -4, [0, 0, 0, 25]);
                Render.Rect(x2 + 44, y2 + 0, width2 + 62, height2 + -6, [39, 39, 39, 255]);
                Render.Rect(x2 + 45, y2 + 1, width2 + 60, height2 + -8, [59, 59, 59, 255]);
                Render.FilledRect(x2 + 46, y2 + 2, width2 + 58, height2 + -10, [39, 39, 39, 255]);
                Render.FilledRect(x2 + 50, y2 + 6, width2 - -50, height2 - 19, [12, 12, 12, 255]); // black
                Render.Rect(x2 + 50, y2 + 6, width2 - -50, height2 + -17, [59, 59, 59, 255]);
            }

            function draw_fatality_rect3(x3, y3, width3, height3) {

            }
            var fps = 0;
            var iterate = 0;
            var averagefps = 0;

            function draw_gs_watermark() // credit to dude who already made it :D
            {
                
                    if (UI.GetValue("Enable watermark") == true) {
                        UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Watermark", false);
                        var rgbcolor = hsv_to_rgb(Global.Realtime() * UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Gradient Speed"), 1, 1);
                        var fps1 = 1 / Global.Frametime()
                        var fps2 = Math.floor(fps1);
                        averagefps = (fps1 + fps2) / 2;
                        
                        //var fps = Math.floor(fps1)
                        iterate++;
                        var rgb = hsv_to_rgb(Global.Tickcount() % 350 / 350, 1, 1);
                        if (iterate % 100 == 0) {
                            fps = Math.floor(averagefps);
                        }
                        var watermark_name = Entity.GetName(Entity.GetLocalPlayer());
                        var today = new Date();
                        var hours = today.getHours();
                        var currenthours = hours % 12;
                        var pmamtext = hours >= 12 ? "pm" : "am";
                        var minutestext = today.getMinutes() >= 10 ? today.getMinutes() : "0" + today.getMinutes();
                        var datetime = currenthours + ":" + minutestext + " " + pmamtext;
                        var screensize = Global.GetScreenSize();
                        x1 = screensize[0] / 1.06;
                        y1 = screensize[1] / 150;
                        draw_fatality_rect(x1, y1, 30, 25);
                        draw_fatality_rect2(x1 - 180, y1, 143, 35);
                        draw_fatality_rect3(x1 - 330, y1, 143, 35);
                        

                        Render.GradientRect(x1 - 129, y1 + 7, 100, 1, 1, [100, 150, 200/*55, 177, 218*/, 255], [180, 100, 160/*203, 70, 205*/, 255]);
                        Render.GradientRect(x1 - 31, y1 + 7, 93, 1, 1, [180, 100, 160/*203, 70, 205*/, 255], [180, 230, 100/*204, 227, 53*/, 255]);
                        Render.String(x1 + -126, y1 + 9, 0, "game", [240, 240, 240, 255], 8);
                        Render.String(x1 + -94, y1 + 9, 0, "sense", [/*134, 184, 6*/160, 200, 80, 240], 8);
                        Render.String(x1 + -58, y1 + 9, 0, "|", [240, 240, 240, 255], 8);
                        Render.String(x1 - 50, y1 + 10, 0, "" + fps, [240, 240, 240, 255], 8); //134, 184, 6, 255
                        Render.String(x1 + -26, y1 + 10, 0, "fps |", [240, 240, 240, 255], 8);
                        Render.String(x1 + -1, y1 + 10, 0, " " + datetime, [240, 240, 240, 255], 8);
                    }
                
            }
            Cheat.RegisterCallback("Draw", "draw_gs_watermark")
            
            
            
            
            
            UI.AddCheckbox("Enable keybinds")
            const keybinds_x = UI.AddSliderInt("keybinds_x", 0, Global.GetScreenSize()[0])
            const keybinds_y = UI.AddSliderInt("keybinds_y", 0, Global.GetScreenSize()[1])

            
                    UI.AddCheckbox("Enable Line");
                    UI.AddColorPicker("line");
                var colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");

                if (colorline[3] == 0)
                    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "line", [89, 119, 239, 255]);
                    var colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");
            function in_bounds(vec, x, y, x2, y2) {
                return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
            }

            function xy() {
                UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_x", false)
                UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_y", false)
            }
            xy();
            //keybids
            function keybinds() {
                
                    if (UI.GetValue("Enable keybinds") == true) {
                        UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Show keybind states", false);
                        var h = [];
                        const fontpixel = Render.AddFont("Verdana", 7, 100);
                        colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");
                        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
                            h.push("Slow motion")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
                            h.push("Duck peek assist")
                        }
                        if (UI.IsHotkeyActive("Misc", "General", "Movement", "Auto peek")) {
                            h.push("Quick peek")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Legit Anti-Aim", "Direction key")) {
                            h.push("Anti-Aim invert")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
                            h.push("Anti-Aim invert")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Force safe point")) {
                            h.push("Safe point")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Resolver override")) {
                            h.push("Resolver override")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Force body aim")) {
                            h.push("Body aim")
                        }
                        if (UI.IsHotkeyActive("Rage", "Exploits", "Double tap")) {
                            h.push("Double tap")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Desync on shot")) {
                            h.push("On shot anti-aim")
                        }
                        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
                            h.push("Hide shots")
                        }
                        if (UI.IsHotkeyActive("Visual", "World", "View", "Zoom")) {
                            h.push("Zoom")
                        }
                        if (UI.IsHotkeyActive("Visual", "Self", "Freecam", "Enable")) {
                            h.push("Freecam")
                        }
                        if (UI.IsHotkeyActive("Misc", "Movement", "Edge jump")) {
                            h.push("Jump at edge")
                        }
                        if (UI.IsHotkeyActive("Legit", "GENERAL", "Triggerbot", "Enabled")) {
                            h.push("Triggerbot")
                        }
                        if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage override")) {
                            h.push("Minimum damage")
                        }
                        
                        const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_x"),
                            y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_y");

                        const rainbow = [
                            Math.floor(Math.sin(Global.Realtime() * 2) * 127 + 128),
                            Math.floor(Math.sin(Global.Realtime() * 2 + 2) * 127 + 128),
                            Math.floor(Math.sin(Global.Realtime() * 2 + 4) * 127 + 128),
                            255
                        ];
                        Render.Rect(x - 4, y + -4, 178, 48 + 15 * (h.length - 1), [59, 59, 59, 255]);
                        
                        Render.FilledRect(x - 3, y + -3, 176, 46 + 15 * (h.length - 1), [39, 39, 39, 255]);
                        Render.FilledRect(x, y, 170, 20, [12, 12, 12, 255]);
                        Render.StringCustom(x + 60, y + 4, 0, "hotkey list", [240, 240, 240, 255], fontpixel);
                        
                        Render.FilledRect(x, y + 20, 170, 20 + 15 * (h.length - 1), [12, 12, 12, 255]);
                        Render.Rect(x, y, 170, 40 + 15 * (h.length - 1), [59, 59, 59, 255]);
                        for (i = 0; i < h.length; i++) {
                            Render.StringCustom(x + 5, y + 23 + 15 * i, 0, h[i], [240, 240, 240, 255], fontpixel);
                            Render.StringCustom(x + 123, y + 23 + 15 * i, 0, "[toggled]", [240, 240, 240, 255], fontpixel);
                        }
                        Render.GradientRect(x + 1, y + 1, 84, 1, 1, [100, 150, 200/*55, 177, 218*/, 255], [180, 100, 160/*203, 70, 205*/, 255]);
                        Render.GradientRect(x + 85, y + 1, 84, 1, 1, [180, 100, 160/*203, 70, 205*/, 255], [180, 230, 100/*204, 227, 53*/, 255]);
                        if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable Line")){
                            Render.GradientRect(x + 5, y + 20, 80, 1, 1, [12, 12, 12, 255], [colorline[0], colorline[1], colorline[2], colorline[3]]);
                            Render.GradientRect(x + 85, y + 20, 80, 1, 1, [colorline[0], colorline[1], colorline[2], colorline[3]], [12, 12, 12, 255]);
                            //Render.FilledRect(x + 5, y + 20, 160, 1, [colorline[0], colorline[1], colorline[2], colorline[3]]);
                        }
                        
                        if (Global.IsKeyPressed(1)) {
                            const mouse_pos = Global.GetCursorPosition();
                            if (in_bounds(mouse_pos, x, y, x + 175, y + 30)) {
                                if (UI.IsMenuOpen() == false)
                                    return;
                                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_x", mouse_pos[0] - 85);
                                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_y", mouse_pos[1] - 12);
                            }
                        }
                    }
                
            }


Global.RegisterCallback("Draw", "keybinds");
 
JavaScript:
Expand Collapse Copy
UI.AddLabel("v4cum paste")
UI.AddCheckbox("Enable watermark")
function hsv_to_rgb(h, s, v) {
                var r, g, b, i, f, p, q, t;
                if (arguments.length === 1) {
                    s = h.s, v = h.v, h = h.h;
                }
                i = Math.floor(h * 6);
                f = h * 6 - i;
                p = v * (1 - s);
                q = v * (1 - f * s);
                t = v * (1 - (1 - f) * s);
                switch (i % 6) {
                    case 0:
                        r = v, g = t, b = p;
                        break;
                    case 1:
                        r = q, g = v, b = p;
                        break;
                    case 2:
                        r = p, g = v, b = t;
                        break;
                    case 3:
                        r = p, g = q, b = v;
                        break;
                    case 4:
                        r = t, g = p, b = v;
                        break;
                    case 5:
                        r = v, g = p, b = q;
                        break;
                }
                return {
                    r: Math.round(r * 255),
                    g: Math.round(g * 255),
                    b: Math.round(b * 255)
                };
            }

            function getCustomValue(xy) {
                var value = UI.GetValue("MISC", "JAVASCRIPT", "Script items", xy);
                return value;
            }
            var position = {
                x1: 0,
                y1: 0
            }
            //watermark gs
            function draw_fatality_rect(x, y, width, height) {
               
            }

            function draw_fatality_rect2(x2, y2, width2, height2) {
                var rgbcolor = {
                    r: 59,
                    g: 59,
                    b: 59
                };
                Render.Rect(x2 + 43, y2 - 1, width2 + 64, height2 + -4, [0, 0, 0, 25]);
                Render.Rect(x2 + 44, y2 + 0, width2 + 62, height2 + -6, [39, 39, 39, 255]);
                Render.Rect(x2 + 45, y2 + 1, width2 + 60, height2 + -8, [59, 59, 59, 255]);
                Render.FilledRect(x2 + 46, y2 + 2, width2 + 58, height2 + -10, [39, 39, 39, 255]);
                Render.FilledRect(x2 + 50, y2 + 6, width2 - -50, height2 - 19, [12, 12, 12, 255]); // black
                Render.Rect(x2 + 50, y2 + 6, width2 - -50, height2 + -17, [59, 59, 59, 255]);
            }

            function draw_fatality_rect3(x3, y3, width3, height3) {

            }
            var fps = 0;
            var iterate = 0;
            var averagefps = 0;

            function draw_gs_watermark() // credit to dude who already made it :D
            {
               
                    if (UI.GetValue("Enable watermark") == true) {
                        UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Watermark", false);
                        var rgbcolor = hsv_to_rgb(Global.Realtime() * UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Gradient Speed"), 1, 1);
                        var fps1 = 1 / Global.Frametime()
                        var fps2 = Math.floor(fps1);
                        averagefps = (fps1 + fps2) / 2;
                       
                        //var fps = Math.floor(fps1)
                        iterate++;
                        var rgb = hsv_to_rgb(Global.Tickcount() % 350 / 350, 1, 1);
                        if (iterate % 100 == 0) {
                            fps = Math.floor(averagefps);
                        }
                        var watermark_name = Entity.GetName(Entity.GetLocalPlayer());
                        var today = new Date();
                        var hours = today.getHours();
                        var currenthours = hours % 12;
                        var pmamtext = hours >= 12 ? "pm" : "am";
                        var minutestext = today.getMinutes() >= 10 ? today.getMinutes() : "0" + today.getMinutes();
                        var datetime = currenthours + ":" + minutestext + " " + pmamtext;
                        var screensize = Global.GetScreenSize();
                        x1 = screensize[0] / 1.06;
                        y1 = screensize[1] / 150;
                        draw_fatality_rect(x1, y1, 30, 25);
                        draw_fatality_rect2(x1 - 180, y1, 143, 35);
                        draw_fatality_rect3(x1 - 330, y1, 143, 35);
                       

                        Render.GradientRect(x1 - 129, y1 + 7, 100, 1, 1, [100, 150, 200/*55, 177, 218*/, 255], [180, 100, 160/*203, 70, 205*/, 255]);
                        Render.GradientRect(x1 - 31, y1 + 7, 93, 1, 1, [180, 100, 160/*203, 70, 205*/, 255], [180, 230, 100/*204, 227, 53*/, 255]);
                        Render.String(x1 + -126, y1 + 9, 0, "game", [240, 240, 240, 255], 8);
                        Render.String(x1 + -94, y1 + 9, 0, "sense", [/*134, 184, 6*/160, 200, 80, 240], 8);
                        Render.String(x1 + -58, y1 + 9, 0, "|", [240, 240, 240, 255], 8);
                        Render.String(x1 - 50, y1 + 10, 0, "" + fps, [240, 240, 240, 255], 8); //134, 184, 6, 255
                        Render.String(x1 + -26, y1 + 10, 0, "fps |", [240, 240, 240, 255], 8);
                        Render.String(x1 + -1, y1 + 10, 0, " " + datetime, [240, 240, 240, 255], 8);
                    }
               
            }
            Cheat.RegisterCallback("Draw", "draw_gs_watermark")
           
           
           
           
           
            UI.AddCheckbox("Enable keybinds")
            const keybinds_x = UI.AddSliderInt("keybinds_x", 0, Global.GetScreenSize()[0])
            const keybinds_y = UI.AddSliderInt("keybinds_y", 0, Global.GetScreenSize()[1])

           
                    UI.AddCheckbox("Enable Line");
                    UI.AddColorPicker("line");
                var colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");

                if (colorline[3] == 0)
                    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "line", [89, 119, 239, 255]);
                    var colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");
            function in_bounds(vec, x, y, x2, y2) {
                return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
            }

            function xy() {
                UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_x", false)
                UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_y", false)
            }
            xy();
            //keybids
            function keybinds() {
               
                    if (UI.GetValue("Enable keybinds") == true) {
                        UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Show keybind states", false);
                        var h = [];
                        const fontpixel = Render.AddFont("Verdana", 7, 100);
                        colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");
                        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
                            h.push("Slow motion")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
                            h.push("Duck peek assist")
                        }
                        if (UI.IsHotkeyActive("Misc", "General", "Movement", "Auto peek")) {
                            h.push("Quick peek")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Legit Anti-Aim", "Direction key")) {
                            h.push("Anti-Aim invert")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
                            h.push("Anti-Aim invert")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Force safe point")) {
                            h.push("Safe point")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Resolver override")) {
                            h.push("Resolver override")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Force body aim")) {
                            h.push("Body aim")
                        }
                        if (UI.IsHotkeyActive("Rage", "Exploits", "Double tap")) {
                            h.push("Double tap")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Desync on shot")) {
                            h.push("On shot anti-aim")
                        }
                        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
                            h.push("Hide shots")
                        }
                        if (UI.IsHotkeyActive("Visual", "World", "View", "Zoom")) {
                            h.push("Zoom")
                        }
                        if (UI.IsHotkeyActive("Visual", "Self", "Freecam", "Enable")) {
                            h.push("Freecam")
                        }
                        if (UI.IsHotkeyActive("Misc", "Movement", "Edge jump")) {
                            h.push("Jump at edge")
                        }
                        if (UI.IsHotkeyActive("Legit", "GENERAL", "Triggerbot", "Enabled")) {
                            h.push("Triggerbot")
                        }
                        if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage override")) {
                            h.push("Minimum damage")
                        }
                       
                        const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_x"),
                            y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_y");

                        const rainbow = [
                            Math.floor(Math.sin(Global.Realtime() * 2) * 127 + 128),
                            Math.floor(Math.sin(Global.Realtime() * 2 + 2) * 127 + 128),
                            Math.floor(Math.sin(Global.Realtime() * 2 + 4) * 127 + 128),
                            255
                        ];
                        Render.Rect(x - 4, y + -4, 178, 48 + 15 * (h.length - 1), [59, 59, 59, 255]);
                       
                        Render.FilledRect(x - 3, y + -3, 176, 46 + 15 * (h.length - 1), [39, 39, 39, 255]);
                        Render.FilledRect(x, y, 170, 20, [12, 12, 12, 255]);
                        Render.StringCustom(x + 60, y + 4, 0, "hotkey list", [240, 240, 240, 255], fontpixel);
                       
                        Render.FilledRect(x, y + 20, 170, 20 + 15 * (h.length - 1), [12, 12, 12, 255]);
                        Render.Rect(x, y, 170, 40 + 15 * (h.length - 1), [59, 59, 59, 255]);
                        for (i = 0; i < h.length; i++) {
                            Render.StringCustom(x + 5, y + 23 + 15 * i, 0, h[i], [240, 240, 240, 255], fontpixel);
                            Render.StringCustom(x + 123, y + 23 + 15 * i, 0, "[toggled]", [240, 240, 240, 255], fontpixel);
                        }
                        Render.GradientRect(x + 1, y + 1, 84, 1, 1, [100, 150, 200/*55, 177, 218*/, 255], [180, 100, 160/*203, 70, 205*/, 255]);
                        Render.GradientRect(x + 85, y + 1, 84, 1, 1, [180, 100, 160/*203, 70, 205*/, 255], [180, 230, 100/*204, 227, 53*/, 255]);
                        if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable Line")){
                            Render.GradientRect(x + 5, y + 20, 80, 1, 1, [12, 12, 12, 255], [colorline[0], colorline[1], colorline[2], colorline[3]]);
                            Render.GradientRect(x + 85, y + 20, 80, 1, 1, [colorline[0], colorline[1], colorline[2], colorline[3]], [12, 12, 12, 255]);
                            //Render.FilledRect(x + 5, y + 20, 160, 1, [colorline[0], colorline[1], colorline[2], colorline[3]]);
                        }
                       
                        if (Global.IsKeyPressed(1)) {
                            const mouse_pos = Global.GetCursorPosition();
                            if (in_bounds(mouse_pos, x, y, x + 175, y + 30)) {
                                if (UI.IsMenuOpen() == false)
                                    return;
                                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_x", mouse_pos[0] - 85);
                                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_y", mouse_pos[1] - 12);
                            }
                        }
                    }
               
            }


Global.RegisterCallback("Draw", "keybinds");
не те я нашол нужные но там они мелкие шо пиздец
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Вложения

Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
сделай пж под 16:9 если не сложно добавь там анти айм инвертер чтобы в кейбиндах показывалось
у меня все ок с ними, мб у тебя моник пизда большой, или пизда маленький, если хоть чучуть шаришь, попробуй поменять разрешение экрана в коде жски
 
у меня все ок с ними, мб у тебя моник пизда большой, или пизда маленький, если хоть чучуть шаришь, попробуй поменять разрешение экрана в коде жски
тип у меня моник большой
 
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