Ищу скрипт Такие кейбинды

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таких куча, просто напиши кейбинды скита на кряк и усе
 
Начинающий
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Оффлайн
Регистрация
22 Мар 2021
Сообщения
83
Реакции[?]
4
Поинты[?]
0
JavaScript:
UI.AddLabel("v4cum paste")
UI.AddCheckbox("Enable watermark")
function hsv_to_rgb(h, s, v) {
                var r, g, b, i, f, p, q, t;
                if (arguments.length === 1) {
                    s = h.s, v = h.v, h = h.h;
                }
                i = Math.floor(h * 6);
                f = h * 6 - i;
                p = v * (1 - s);
                q = v * (1 - f * s);
                t = v * (1 - (1 - f) * s);
                switch (i % 6) {
                    case 0:
                        r = v, g = t, b = p;
                        break;
                    case 1:
                        r = q, g = v, b = p;
                        break;
                    case 2:
                        r = p, g = v, b = t;
                        break;
                    case 3:
                        r = p, g = q, b = v;
                        break;
                    case 4:
                        r = t, g = p, b = v;
                        break;
                    case 5:
                        r = v, g = p, b = q;
                        break;
                }
                return {
                    r: Math.round(r * 255),
                    g: Math.round(g * 255),
                    b: Math.round(b * 255)
                };
            }

            function getCustomValue(xy) {
                var value = UI.GetValue("MISC", "JAVASCRIPT", "Script items", xy);
                return value;
            }
            var position = {
                x1: 0,
                y1: 0
            }
            //watermark gs
            function draw_fatality_rect(x, y, width, height) {
                
            }

            function draw_fatality_rect2(x2, y2, width2, height2) {
                var rgbcolor = {
                    r: 59,
                    g: 59,
                    b: 59
                };
                Render.Rect(x2 + 43, y2 - 1, width2 + 64, height2 + -4, [0, 0, 0, 25]);
                Render.Rect(x2 + 44, y2 + 0, width2 + 62, height2 + -6, [39, 39, 39, 255]);
                Render.Rect(x2 + 45, y2 + 1, width2 + 60, height2 + -8, [59, 59, 59, 255]);
                Render.FilledRect(x2 + 46, y2 + 2, width2 + 58, height2 + -10, [39, 39, 39, 255]);
                Render.FilledRect(x2 + 50, y2 + 6, width2 - -50, height2 - 19, [12, 12, 12, 255]); // black
                Render.Rect(x2 + 50, y2 + 6, width2 - -50, height2 + -17, [59, 59, 59, 255]);
            }

            function draw_fatality_rect3(x3, y3, width3, height3) {

            }
            var fps = 0;
            var iterate = 0;
            var averagefps = 0;

            function draw_gs_watermark() // credit to dude who already made it :D
            {
                
                    if (UI.GetValue("Enable watermark") == true) {
                        UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Watermark", false);
                        var rgbcolor = hsv_to_rgb(Global.Realtime() * UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Gradient Speed"), 1, 1);
                        var fps1 = 1 / Global.Frametime()
                        var fps2 = Math.floor(fps1);
                        averagefps = (fps1 + fps2) / 2;
                        
                        //var fps = Math.floor(fps1)
                        iterate++;
                        var rgb = hsv_to_rgb(Global.Tickcount() % 350 / 350, 1, 1);
                        if (iterate % 100 == 0) {
                            fps = Math.floor(averagefps);
                        }
                        var watermark_name = Entity.GetName(Entity.GetLocalPlayer());
                        var today = new Date();
                        var hours = today.getHours();
                        var currenthours = hours % 12;
                        var pmamtext = hours >= 12 ? "pm" : "am";
                        var minutestext = today.getMinutes() >= 10 ? today.getMinutes() : "0" + today.getMinutes();
                        var datetime = currenthours + ":" + minutestext + " " + pmamtext;
                        var screensize = Global.GetScreenSize();
                        x1 = screensize[0] / 1.06;
                        y1 = screensize[1] / 150;
                        draw_fatality_rect(x1, y1, 30, 25);
                        draw_fatality_rect2(x1 - 180, y1, 143, 35);
                        draw_fatality_rect3(x1 - 330, y1, 143, 35);
                        

                        Render.GradientRect(x1 - 129, y1 + 7, 100, 1, 1, [100, 150, 200/*55, 177, 218*/, 255], [180, 100, 160/*203, 70, 205*/, 255]);
                        Render.GradientRect(x1 - 31, y1 + 7, 93, 1, 1, [180, 100, 160/*203, 70, 205*/, 255], [180, 230, 100/*204, 227, 53*/, 255]);
                        Render.String(x1 + -126, y1 + 9, 0, "game", [240, 240, 240, 255], 8);
                        Render.String(x1 + -94, y1 + 9, 0, "sense", [/*134, 184, 6*/160, 200, 80, 240], 8);
                        Render.String(x1 + -58, y1 + 9, 0, "|", [240, 240, 240, 255], 8);
                        Render.String(x1 - 50, y1 + 10, 0, "" + fps, [240, 240, 240, 255], 8); //134, 184, 6, 255
                        Render.String(x1 + -26, y1 + 10, 0, "fps |", [240, 240, 240, 255], 8);
                        Render.String(x1 + -1, y1 + 10, 0, " " + datetime, [240, 240, 240, 255], 8);
                    }
                
            }
            Cheat.RegisterCallback("Draw", "draw_gs_watermark")
            
            
            
            
            
            UI.AddCheckbox("Enable keybinds")
            const keybinds_x = UI.AddSliderInt("keybinds_x", 0, Global.GetScreenSize()[0])
            const keybinds_y = UI.AddSliderInt("keybinds_y", 0, Global.GetScreenSize()[1])

            
                    UI.AddCheckbox("Enable Line");
                    UI.AddColorPicker("line");
                var colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");

                if (colorline[3] == 0)
                    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "line", [89, 119, 239, 255]);
                    var colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");
            function in_bounds(vec, x, y, x2, y2) {
                return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
            }

            function xy() {
                UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_x", false)
                UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_y", false)
            }
            xy();
            //keybids
            function keybinds() {
                
                    if (UI.GetValue("Enable keybinds") == true) {
                        UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Show keybind states", false);
                        var h = [];
                        const fontpixel = Render.AddFont("Verdana", 7, 100);
                        colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");
                        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
                            h.push("Slow motion")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
                            h.push("Duck peek assist")
                        }
                        if (UI.IsHotkeyActive("Misc", "General", "Movement", "Auto peek")) {
                            h.push("Quick peek")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Legit Anti-Aim", "Direction key")) {
                            h.push("Anti-Aim invert")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
                            h.push("Anti-Aim invert")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Force safe point")) {
                            h.push("Safe point")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Resolver override")) {
                            h.push("Resolver override")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Force body aim")) {
                            h.push("Body aim")
                        }
                        if (UI.IsHotkeyActive("Rage", "Exploits", "Double tap")) {
                            h.push("Double tap")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Desync on shot")) {
                            h.push("On shot anti-aim")
                        }
                        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
                            h.push("Hide shots")
                        }
                        if (UI.IsHotkeyActive("Visual", "World", "View", "Zoom")) {
                            h.push("Zoom")
                        }
                        if (UI.IsHotkeyActive("Visual", "Self", "Freecam", "Enable")) {
                            h.push("Freecam")
                        }
                        if (UI.IsHotkeyActive("Misc", "Movement", "Edge jump")) {
                            h.push("Jump at edge")
                        }
                        if (UI.IsHotkeyActive("Legit", "GENERAL", "Triggerbot", "Enabled")) {
                            h.push("Triggerbot")
                        }
                        if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage override")) {
                            h.push("Minimum damage")
                        }
                        
                        const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_x"),
                            y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_y");

                        const rainbow = [
                            Math.floor(Math.sin(Global.Realtime() * 2) * 127 + 128),
                            Math.floor(Math.sin(Global.Realtime() * 2 + 2) * 127 + 128),
                            Math.floor(Math.sin(Global.Realtime() * 2 + 4) * 127 + 128),
                            255
                        ];
                        Render.Rect(x - 4, y + -4, 178, 48 + 15 * (h.length - 1), [59, 59, 59, 255]);
                        
                        Render.FilledRect(x - 3, y + -3, 176, 46 + 15 * (h.length - 1), [39, 39, 39, 255]);
                        Render.FilledRect(x, y, 170, 20, [12, 12, 12, 255]);
                        Render.StringCustom(x + 60, y + 4, 0, "hotkey list", [240, 240, 240, 255], fontpixel);
                        
                        Render.FilledRect(x, y + 20, 170, 20 + 15 * (h.length - 1), [12, 12, 12, 255]);
                        Render.Rect(x, y, 170, 40 + 15 * (h.length - 1), [59, 59, 59, 255]);
                        for (i = 0; i < h.length; i++) {
                            Render.StringCustom(x + 5, y + 23 + 15 * i, 0, h[i], [240, 240, 240, 255], fontpixel);
                            Render.StringCustom(x + 123, y + 23 + 15 * i, 0, "[toggled]", [240, 240, 240, 255], fontpixel);
                        }
                        Render.GradientRect(x + 1, y + 1, 84, 1, 1, [100, 150, 200/*55, 177, 218*/, 255], [180, 100, 160/*203, 70, 205*/, 255]);
                        Render.GradientRect(x + 85, y + 1, 84, 1, 1, [180, 100, 160/*203, 70, 205*/, 255], [180, 230, 100/*204, 227, 53*/, 255]);
                        if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable Line")){
                            Render.GradientRect(x + 5, y + 20, 80, 1, 1, [12, 12, 12, 255], [colorline[0], colorline[1], colorline[2], colorline[3]]);
                            Render.GradientRect(x + 85, y + 20, 80, 1, 1, [colorline[0], colorline[1], colorline[2], colorline[3]], [12, 12, 12, 255]);
                            //Render.FilledRect(x + 5, y + 20, 160, 1, [colorline[0], colorline[1], colorline[2], colorline[3]]);
                        }
                        
                        if (Global.IsKeyPressed(1)) {
                            const mouse_pos = Global.GetCursorPosition();
                            if (in_bounds(mouse_pos, x, y, x + 175, y + 30)) {
                                if (UI.IsMenuOpen() == false)
                                    return;
                                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_x", mouse_pos[0] - 85);
                                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_y", mouse_pos[1] - 12);
                            }
                        }
                    }
                
            }


Global.RegisterCallback("Draw", "keybinds");
 
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JavaScript:
UI.AddLabel("v4cum paste")
UI.AddCheckbox("Enable watermark")
function hsv_to_rgb(h, s, v) {
                var r, g, b, i, f, p, q, t;
                if (arguments.length === 1) {
                    s = h.s, v = h.v, h = h.h;
                }
                i = Math.floor(h * 6);
                f = h * 6 - i;
                p = v * (1 - s);
                q = v * (1 - f * s);
                t = v * (1 - (1 - f) * s);
                switch (i % 6) {
                    case 0:
                        r = v, g = t, b = p;
                        break;
                    case 1:
                        r = q, g = v, b = p;
                        break;
                    case 2:
                        r = p, g = v, b = t;
                        break;
                    case 3:
                        r = p, g = q, b = v;
                        break;
                    case 4:
                        r = t, g = p, b = v;
                        break;
                    case 5:
                        r = v, g = p, b = q;
                        break;
                }
                return {
                    r: Math.round(r * 255),
                    g: Math.round(g * 255),
                    b: Math.round(b * 255)
                };
            }

            function getCustomValue(xy) {
                var value = UI.GetValue("MISC", "JAVASCRIPT", "Script items", xy);
                return value;
            }
            var position = {
                x1: 0,
                y1: 0
            }
            //watermark gs
            function draw_fatality_rect(x, y, width, height) {
               
            }

            function draw_fatality_rect2(x2, y2, width2, height2) {
                var rgbcolor = {
                    r: 59,
                    g: 59,
                    b: 59
                };
                Render.Rect(x2 + 43, y2 - 1, width2 + 64, height2 + -4, [0, 0, 0, 25]);
                Render.Rect(x2 + 44, y2 + 0, width2 + 62, height2 + -6, [39, 39, 39, 255]);
                Render.Rect(x2 + 45, y2 + 1, width2 + 60, height2 + -8, [59, 59, 59, 255]);
                Render.FilledRect(x2 + 46, y2 + 2, width2 + 58, height2 + -10, [39, 39, 39, 255]);
                Render.FilledRect(x2 + 50, y2 + 6, width2 - -50, height2 - 19, [12, 12, 12, 255]); // black
                Render.Rect(x2 + 50, y2 + 6, width2 - -50, height2 + -17, [59, 59, 59, 255]);
            }

            function draw_fatality_rect3(x3, y3, width3, height3) {

            }
            var fps = 0;
            var iterate = 0;
            var averagefps = 0;

            function draw_gs_watermark() // credit to dude who already made it :D
            {
               
                    if (UI.GetValue("Enable watermark") == true) {
                        UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Watermark", false);
                        var rgbcolor = hsv_to_rgb(Global.Realtime() * UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Gradient Speed"), 1, 1);
                        var fps1 = 1 / Global.Frametime()
                        var fps2 = Math.floor(fps1);
                        averagefps = (fps1 + fps2) / 2;
                       
                        //var fps = Math.floor(fps1)
                        iterate++;
                        var rgb = hsv_to_rgb(Global.Tickcount() % 350 / 350, 1, 1);
                        if (iterate % 100 == 0) {
                            fps = Math.floor(averagefps);
                        }
                        var watermark_name = Entity.GetName(Entity.GetLocalPlayer());
                        var today = new Date();
                        var hours = today.getHours();
                        var currenthours = hours % 12;
                        var pmamtext = hours >= 12 ? "pm" : "am";
                        var minutestext = today.getMinutes() >= 10 ? today.getMinutes() : "0" + today.getMinutes();
                        var datetime = currenthours + ":" + minutestext + " " + pmamtext;
                        var screensize = Global.GetScreenSize();
                        x1 = screensize[0] / 1.06;
                        y1 = screensize[1] / 150;
                        draw_fatality_rect(x1, y1, 30, 25);
                        draw_fatality_rect2(x1 - 180, y1, 143, 35);
                        draw_fatality_rect3(x1 - 330, y1, 143, 35);
                       

                        Render.GradientRect(x1 - 129, y1 + 7, 100, 1, 1, [100, 150, 200/*55, 177, 218*/, 255], [180, 100, 160/*203, 70, 205*/, 255]);
                        Render.GradientRect(x1 - 31, y1 + 7, 93, 1, 1, [180, 100, 160/*203, 70, 205*/, 255], [180, 230, 100/*204, 227, 53*/, 255]);
                        Render.String(x1 + -126, y1 + 9, 0, "game", [240, 240, 240, 255], 8);
                        Render.String(x1 + -94, y1 + 9, 0, "sense", [/*134, 184, 6*/160, 200, 80, 240], 8);
                        Render.String(x1 + -58, y1 + 9, 0, "|", [240, 240, 240, 255], 8);
                        Render.String(x1 - 50, y1 + 10, 0, "" + fps, [240, 240, 240, 255], 8); //134, 184, 6, 255
                        Render.String(x1 + -26, y1 + 10, 0, "fps |", [240, 240, 240, 255], 8);
                        Render.String(x1 + -1, y1 + 10, 0, " " + datetime, [240, 240, 240, 255], 8);
                    }
               
            }
            Cheat.RegisterCallback("Draw", "draw_gs_watermark")
           
           
           
           
           
            UI.AddCheckbox("Enable keybinds")
            const keybinds_x = UI.AddSliderInt("keybinds_x", 0, Global.GetScreenSize()[0])
            const keybinds_y = UI.AddSliderInt("keybinds_y", 0, Global.GetScreenSize()[1])

           
                    UI.AddCheckbox("Enable Line");
                    UI.AddColorPicker("line");
                var colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");

                if (colorline[3] == 0)
                    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "line", [89, 119, 239, 255]);
                    var colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");
            function in_bounds(vec, x, y, x2, y2) {
                return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
            }

            function xy() {
                UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_x", false)
                UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_y", false)
            }
            xy();
            //keybids
            function keybinds() {
               
                    if (UI.GetValue("Enable keybinds") == true) {
                        UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Show keybind states", false);
                        var h = [];
                        const fontpixel = Render.AddFont("Verdana", 7, 100);
                        colorline = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "line");
                        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
                            h.push("Slow motion")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
                            h.push("Duck peek assist")
                        }
                        if (UI.IsHotkeyActive("Misc", "General", "Movement", "Auto peek")) {
                            h.push("Quick peek")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Legit Anti-Aim", "Direction key")) {
                            h.push("Anti-Aim invert")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
                            h.push("Anti-Aim invert")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Force safe point")) {
                            h.push("Safe point")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Resolver override")) {
                            h.push("Resolver override")
                        }
                        if (UI.IsHotkeyActive("Rage", "General", "General", "Force body aim")) {
                            h.push("Body aim")
                        }
                        if (UI.IsHotkeyActive("Rage", "Exploits", "Double tap")) {
                            h.push("Double tap")
                        }
                        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Desync on shot")) {
                            h.push("On shot anti-aim")
                        }
                        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
                            h.push("Hide shots")
                        }
                        if (UI.IsHotkeyActive("Visual", "World", "View", "Zoom")) {
                            h.push("Zoom")
                        }
                        if (UI.IsHotkeyActive("Visual", "Self", "Freecam", "Enable")) {
                            h.push("Freecam")
                        }
                        if (UI.IsHotkeyActive("Misc", "Movement", "Edge jump")) {
                            h.push("Jump at edge")
                        }
                        if (UI.IsHotkeyActive("Legit", "GENERAL", "Triggerbot", "Enabled")) {
                            h.push("Triggerbot")
                        }
                        if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum damage override")) {
                            h.push("Minimum damage")
                        }
                       
                        const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_x"),
                            y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_y");

                        const rainbow = [
                            Math.floor(Math.sin(Global.Realtime() * 2) * 127 + 128),
                            Math.floor(Math.sin(Global.Realtime() * 2 + 2) * 127 + 128),
                            Math.floor(Math.sin(Global.Realtime() * 2 + 4) * 127 + 128),
                            255
                        ];
                        Render.Rect(x - 4, y + -4, 178, 48 + 15 * (h.length - 1), [59, 59, 59, 255]);
                       
                        Render.FilledRect(x - 3, y + -3, 176, 46 + 15 * (h.length - 1), [39, 39, 39, 255]);
                        Render.FilledRect(x, y, 170, 20, [12, 12, 12, 255]);
                        Render.StringCustom(x + 60, y + 4, 0, "hotkey list", [240, 240, 240, 255], fontpixel);
                       
                        Render.FilledRect(x, y + 20, 170, 20 + 15 * (h.length - 1), [12, 12, 12, 255]);
                        Render.Rect(x, y, 170, 40 + 15 * (h.length - 1), [59, 59, 59, 255]);
                        for (i = 0; i < h.length; i++) {
                            Render.StringCustom(x + 5, y + 23 + 15 * i, 0, h[i], [240, 240, 240, 255], fontpixel);
                            Render.StringCustom(x + 123, y + 23 + 15 * i, 0, "[toggled]", [240, 240, 240, 255], fontpixel);
                        }
                        Render.GradientRect(x + 1, y + 1, 84, 1, 1, [100, 150, 200/*55, 177, 218*/, 255], [180, 100, 160/*203, 70, 205*/, 255]);
                        Render.GradientRect(x + 85, y + 1, 84, 1, 1, [180, 100, 160/*203, 70, 205*/, 255], [180, 230, 100/*204, 227, 53*/, 255]);
                        if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable Line")){
                            Render.GradientRect(x + 5, y + 20, 80, 1, 1, [12, 12, 12, 255], [colorline[0], colorline[1], colorline[2], colorline[3]]);
                            Render.GradientRect(x + 85, y + 20, 80, 1, 1, [colorline[0], colorline[1], colorline[2], colorline[3]], [12, 12, 12, 255]);
                            //Render.FilledRect(x + 5, y + 20, 160, 1, [colorline[0], colorline[1], colorline[2], colorline[3]]);
                        }
                       
                        if (Global.IsKeyPressed(1)) {
                            const mouse_pos = Global.GetCursorPosition();
                            if (in_bounds(mouse_pos, x, y, x + 175, y + 30)) {
                                if (UI.IsMenuOpen() == false)
                                    return;
                                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_x", mouse_pos[0] - 85);
                                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_y", mouse_pos[1] - 12);
                            }
                        }
                    }
               
            }


Global.RegisterCallback("Draw", "keybinds");
не те я нашол нужные но там они мелкие шо пиздец
 
????? = ???
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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Вложения

Там хорошо, где нас нет. (Антуан де Сент-Экзюпери)
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Что-то интересненькое
 
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сделай пж под 16:9 если не сложно добавь там анти айм инвертер чтобы в кейбиндах показывалось
у меня все ок с ними, мб у тебя моник пизда большой, или пизда маленький, если хоть чучуть шаришь, попробуй поменять разрешение экрана в коде жски
 
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у меня все ок с ними, мб у тебя моник пизда большой, или пизда маленький, если хоть чучуть шаришь, попробуй поменять разрешение экрана в коде жски
тип у меня моник большой
 
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