heavy_cur = UI.GetValue ("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
scout_cur = UI.GetValue ("Rage", "SCOUT", "Targeting", "Minimum damage")
awp_cur = UI.GetValue ("Rage", "AWP", "Targeting", "Minimum damage")
auto_cur = UI.GetValue ("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
weapon_name = Entity.GetName(Entity.GetWeapon(local));
if(weapon_name == "r8 revolver" || weapon_name == "desert eagle" || weapon_name == " 52>;L25@ r8" || weapon_name == "ssg 08" || weapon_name == "awp" || weapon_name == "scar 20" || weapon_name == "g3sg1") {
if (weapon_name == "r8 revolver" || weapon_name == "desert eagle" || weapon_name == " 52>;L25@ r8" /* revolver on russian lang */) { dmg_render = heavy_cur }
if (weapon_name == "ssg 08") { dmg_render = scout_cur }
if (weapon_name == "awp") { dmg_render = awp_cur }
if (weapon_name == "scar 20" || weapon_name == "g3sg1") { dmg_render = auto_cur }
}else{ dmg_render = "-" }