UI.AddSliderInt( "Limit", 1, 2 );
function Skeet()
{
var CustomSpeed = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Limit" );
var VelocityProp = Entity.GetProp(Entity.GetLocalPlayer(), 'CBasePlayer', 'm_vecVelocity[0]');
Velocity = Math.sqrt(VelocityProp[0] * VelocityProp[0] + VelocityProp[1] * VelocityProp[1]),
parseFloat(Velocity);
Velocity2 = Velocity/8;
VelocityCus = Velocity2/CustomSpeed;
UI.SetValue( "Anti-Aim", "Fake-Lag", "Limit", VelocityCus );
}
Cheat.RegisterCallback('CreateMove', 'Skeet');