Начинающий
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Автор темы
- #1
C++:
void __cdecl Hooks::CLMove(float accumulated_extra_samples, bool bFinalTick)
{
if (!Globals::dt_charged) {
Globals::dt_charged = true;
Utils::Log("tried to recharge");
return;
}
return CLMove_original(accumulated_extra_samples, bFinalTick);
}
and I know that the hook at least works to some end because if I make it always return nothing I can't load into a game
but when I return it doesn't recharge for some reason