Адреса на 29.04

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> initialization started
> scanning started


> SSystemGlobalEnvironment:
> address: 0000000141E65900
> IGame: 0000000000000040
> ISystem: 00000000000000E8
> IRenderer: 0000000000000048
> IPhysicalWorld: 0000000000000070
> I3DEngine: 00000000000000F8
> ITimer: 00000000000000B8
> IEntitySystem: 00000000000000D8

> IRenderer:
> address: 0000000142131D38
> ProjectToScreen: 0000000000000370
> ClientDevice: 000000000000A760

> CD3D9Renderer:
> address: 000000014216978C

> I3DEngine:
> SetPostEffectParam: 0000000000000480

> ITimer:
> address: 0000000142131D28
> GetFrameTime: 0000000000000038

> IPhysicalWorld:
> RayWorldIntersection: 0000000000000118

> IEntitySystem:
> GetEntity: 0000000000000058
> GetEntityIterator: 00000000000000A8

> IEntityIterator:
> Next: 0000000000000030

> IGame:
> address: 000000014216DC30

> SCVars:
> address: 000000014216DC18
> IGameFramework:
> address: 000000014216E8C8
> GetCurrentGameRules: 0000000000000448
> GetClientActor: 0000000000000470

> IGameRules:
> GetTeam: 0000000000000368
> SvRequestHit: 0000000000000000

> IActor:
> GetHealth: 00000000000000D8
> GetMaxHealth: 00000000000000F8
> SetHealth: 00000000000000E0
> GetArmor: 0000000000000100
> GetMaxArmor: 0000000000000108
> SetHealth: 00000000000000F0
> IsPlayer: 0000000000000230
> SvClimbMessage: 00000001414B1600

> IItem:
> GetIWeapon: 0000000000000278

> IWeapon:
> StartFire: 0000000000000058
> StopFire: 0000000000000060

> IEntity:
> SetPos: 00000000000000A8
> SetAngles: 00000000000000E8
> SetScale: 00000000000000F8
> GetAngles: 00000000000000F0
> GetScale: 0000000000000100
> GetFlags: 0000000000000030
> GetWorldPos: 00000000000000B8
> GetWorldBBox: 00000000000000C8
> GetName: 0000000000000060
> GetEntityRenderProxy: 00000000000001D8
> GetEntityClass: 0000000000000018
> GetCharacter: 0000000000000298

> IEntityRenderProxy:
> SetHUDSilhouettesParams: 0000000000000160

> ICharacterInstance:
> GetISkeletonPose: 0000000000000028

> ISkeletonPose:
> GetAbsJointByID: 0000000000000038


> CItemProxy:
> RequestReload: 00000001413660B0
> RequestReloadUnber: 0000000141367230
> RequestShoot: 00000001412B50C0
> RequestShootHit: 00000001412B4250
> HUDSilhouettes_type:
> HUDSilhouettes: 00000001414D6140
> WinAPI:
> j_malloc: 00000001417922E0
> j_free: 00000001417922DA
> j_memcpy: 00000001417921AE
> j_memset: 00000001417921BA
> j_strcmp: 000000014179227A
> j_strstr: 0000000000000000
> j_GetAsyncKeyState: 00000001400A2A90
> j_sqrt: 00000001419B242D
> j_sinf: 0000000141792262
> j_cosf: 000000014179225C
> j_atoi: 000000014179220E
> j_Sleep: 00000001400A29B0
 
Учусь пастить - Не бейте
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Создал бы гайд куда и как это ввести. Был бы блогодарен.
И да я лох и не знаю куда эти адреса писать
 
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> initialization started
> scanning started


> SSystemGlobalEnvironment:
> address: 0000000141E65900
> IGame: 0000000000000040
> ISystem: 00000000000000E8
> IRenderer: 0000000000000048
> IPhysicalWorld: 0000000000000070
> I3DEngine: 00000000000000F8
> ITimer: 00000000000000B8
> IEntitySystem: 00000000000000D8

> IRenderer:
> address: 0000000142131D38
> ProjectToScreen: 0000000000000370
> ClientDevice: 000000000000A760

> CD3D9Renderer:
> address: 000000014216978C

> I3DEngine:
> SetPostEffectParam: 0000000000000480

> ITimer:
> address: 0000000142131D28
> GetFrameTime: 0000000000000038

> IPhysicalWorld:
> RayWorldIntersection: 0000000000000118

> IEntitySystem:
> GetEntity: 0000000000000058
> GetEntityIterator: 00000000000000A8

> IEntityIterator:
> Next: 0000000000000030

> IGame:
> address: 000000014216DC30

> SCVars:
> address: 000000014216DC18
> IGameFramework:
> address: 000000014216E8C8
> GetCurrentGameRules: 0000000000000448
> GetClientActor: 0000000000000470

> IGameRules:
> GetTeam: 0000000000000368
> SvRequestHit: 0000000000000000

> IActor:
> GetHealth: 00000000000000D8
> GetMaxHealth: 00000000000000F8
> SetHealth: 00000000000000E0
> GetArmor: 0000000000000100
> GetMaxArmor: 0000000000000108
> SetHealth: 00000000000000F0
> IsPlayer: 0000000000000230
> SvClimbMessage: 00000001414B1600

> IItem:
> GetIWeapon: 0000000000000278

> IWeapon:
> StartFire: 0000000000000058
> StopFire: 0000000000000060

> IEntity:
> SetPos: 00000000000000A8
> SetAngles: 00000000000000E8
> SetScale: 00000000000000F8
> GetAngles: 00000000000000F0
> GetScale: 0000000000000100
> GetFlags: 0000000000000030
> GetWorldPos: 00000000000000B8
> GetWorldBBox: 00000000000000C8
> GetName: 0000000000000060
> GetEntityRenderProxy: 00000000000001D8
> GetEntityClass: 0000000000000018
> GetCharacter: 0000000000000298

> IEntityRenderProxy:
> SetHUDSilhouettesParams: 0000000000000160

> ICharacterInstance:
> GetISkeletonPose: 0000000000000028

> ISkeletonPose:
> GetAbsJointByID: 0000000000000038


> CItemProxy:
> RequestReload: 00000001413660B0
> RequestReloadUnber: 0000000141367230
> RequestShoot: 00000001412B50C0
> RequestShootHit: 00000001412B4250
> HUDSilhouettes_type:
> HUDSilhouettes: 00000001414D6140
> WinAPI:
> j_malloc: 00000001417922E0
> j_free: 00000001417922DA
> j_memcpy: 00000001417921AE
> j_memset: 00000001417921BA
> j_strcmp: 000000014179227A
> j_strstr: 0000000000000000
> j_GetAsyncKeyState: 00000001400A2A90
> j_sqrt: 00000001419B242D
> j_sinf: 0000000141792262
> j_cosf: 000000014179225C
> j_atoi: 000000014179220E
> j_Sleep: 00000001400A29B0
скинь пж актуальные адреса\
 
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