Ищу скрипт Legit aa on use (hold) with defuse

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EBLAN
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JavaScript:
var CacheManualDirection = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Manual dir");
var CacheMouseDirection = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Mouse dir");
var CacheAutoDirection = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto dir");
var CacheJitterOffset = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
var CacheYawOffset = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
var CacheAtTargets = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets");
var CachePitch = UI.GetValue("Anti-Aim", "Extra", "Pitch");
var Reset = false;
var Action = false;
function Desync(Fake, Real, LBY) {
    AntiAim.SetFakeOffset(Fake);
    AntiAim.SetRealOffset(Real);
    AntiAim.SetLBYOffset(LBY);
}
function CalculateDistance(Local, Target) {
    var lx = Local[0];
    var ly = Local[1];
    var lz = Local[2];
    var tx = Target[0];
    var ty = Target[1];
    var tz = Target[2];
    var dx = lx - tx;
    var dy = ly - ty;
    var dz = lz - tz;
    return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
function LegitAA() {
    if (Input.IsKeyPressed(0x45)) {
        if (Action) return;
        AntiAim.SetOverride(1);
        Cheat.ExecuteCommand("-use");
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Manual dir", 0);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Mouse dir", 0);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto dir", 0);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", 1);
        UI.SetValue("Anti-Aim", "Extra", "Pitch", 3);
        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            Desync(0, -60, 0);
        } else {
            Desync(0, 60, 0);
        }
        Reset = true;
    } else {
        if (Reset == true) {
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Manual dir", CacheManualDirection);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Mouse dir", CacheMouseDirection);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto dir", CacheAutoDirection);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", CacheJitterOffset);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", CacheYawOffset);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", CacheAtTargets);
            UI.SetValue("Anti-Aim", "Extra", "Pitch", CachePitch);
            AntiAim.SetOverride(0);
            AntiAim.SetFakeOffset(0);
            AntiAim.SetRealOffset(0);
            AntiAim.SetLBYOffset(0);
            Reset = false;
        }
    }
}
function BombTrue() {
    var LocalPlayerTeam = Entity.GetProp(Entity.GetLocalPlayer(), "DT_BaseEntity", "m_iTeamNum");
    var PlayerUserId = Event.GetInt("userid");
    var PlayerIndex = Entity.GetEntityFromUserID(PlayerUserId);
    var BombPlanted = Event.GetInt("isplanted");
    if (PlayerIndex == Entity.GetLocalPlayer()) {
        if (LocalPlayerTeam == 3) {
            if (BombPlanted) {
                Action = true;
            } else {
                Action = false;
            }
        } else {
            Action = false;
        }
    }
}
function BombFalse() {
    var PlayerUserId = Event.GetInt("userid");
    var PlayerIndex = Entity.GetEntityFromUserID(PlayerUserId);
    if (PlayerIndex == Entity.GetLocalPlayer()) {
        Action = false;
    }
}

function OnUnload() {
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Manual dir", CacheManualDirection);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Mouse dir", CacheMouseDirection);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto dir", CacheAutoDirection);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", CacheJitterOffset);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", CacheYawOffset);
    UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", CacheAtTargets);
    UI.SetValue("Anti-Aim", "Extra", "Pitch", CachePitch);
    AntiAim.SetOverride(0);
    AntiAim.SetFakeOffset(0);
    AntiAim.SetRealOffset(0);
    AntiAim.SetLBYOffset(0);
}
Cheat.RegisterCallback("CreateMove", "LegitAA");
Cheat.RegisterCallback("enter_bombzone", "BombTrue");
Cheat.RegisterCallback("exit_bombzone", "BombFalse");
Cheat.RegisterCallback("Unload", "OnUnload");
 

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