c_resolver::resolve_angles( player_t* player ) {
// ok.
const auto animstate = player->get_animation_state();
if ( !animstate )
return;
if ( player_record->layers[ 3 ].m_flWeight == 0.0f && player_record->layers[ 3 ].m_flCycle == 0.0f && player_record->layers[ 6 ].m_flWeight == 1.0f ) {
// eto tipo top no tipo poxyu pasteram kstati ky
if ( animstate->m_flUnknownVelocity > 1000000f ) { // anti paste.
switch ( c_ragebot::get().missed_shots[ player->ent_index() ] <= 2 ) {
case 0:
animstate->goal_feet_yaw = math::normalize_angle(player->eye_angles().y - player->get_max_desync_delta());
break;
case 1:
animstate->goal_feet_yaw = math::normalize_angle(player->eye_angles().y + player->get_max_desync_delta());
break;
default:
break;
}
}
else if ( skeet != fatality ) {
return skeet;
}
else {
skeet = aimware;
}
}
// anti paste.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////animstate->brain != animstate->eye_yaw + 1, 1, -1;.
}