local real_rot = antiaim.GetCurrentRealRotation( )
local dsn_rot = antiaim.GetFakeRotation( )
local dsn_delta = math.floor(normalize_yaw(real_rot - dsn_rot))
g_Render:GradientBoxFilled(Vector2.new(render_pos.x / 2, render_pos.y / 2 + 43), Vector2.new(render_pos.x / 2 + (math.abs(dsn_delta * 58 / 100)), render_pos.y / 2 + 45), grad_bar_inside_color:GetColor( ), grad_bar_outside_color:GetColor( ), grad_bar_inside_color:GetColor( ), grad_bar_outside_color:GetColor( ))
g_Render:GradientBoxFilled(Vector2.new(render_pos.x / 2, render_pos.y / 2 + 43), Vector2.new(render_pos.x / 2 + (-math.abs(dsn_delta * 58 / 100)), render_pos.y / 2 + 45), grad_bar_inside_color:GetColor( ), grad_bar_outside_color:GetColor( ), grad_bar_inside_color:GetColor( ), grad_bar_outside_color:GetColor( ))