Исходник BOX ESP на python

Хотел стать киберспортсменом но выучил C++
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20 Июл 2020
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Python:
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try:
    import pymem
    import pymem.process
    import tkinter as tk # Python 3
    from tkinter import Canvas
    import win32api
    import time
    from threading import Thread
except:
    import os
    os.popen('pip install Pymem')
    os.popen('pip install pywin32')
    import pymem
    import pymem.process
    import tkinter as tk # Python 3
    from tkinter import Canvas
    import win32api
    import time
    from threading import Thread

m_dwBoneMatrix = 0x26A8
dwLocalPlayer = 0xD8D2CC
m_iTeamNum = 0xF4
dwEntityList = 0x4DA521C
dwViewMatrix = 0x4D96B34
m_vecOrigin = 0x138

pm = pymem.Pymem( "csgo.exe" )
Client = pymem.process.module_from_name(pm.process_handle, 'client.dll').lpBaseOfDll

Width = win32api.GetSystemMetrics(0)
Height = win32api.GetSystemMetrics(1)

root = tk.Tk()
root.overrideredirect(True)
root.wm_attributes("-topmost", True)
root.wm_attributes("-toolwindow", True)
root.wm_attributes("-disabled", True)
root.wm_attributes("-transparentcolor", "white")
root.update()



def W2S(posX, posY, posZ, view):
    clipCoordsX = posX * view[0] + posY * view[1] + posZ * view[2] + view[3]
    clipCoordsY = posX * view[4] + posY * view[5] + posZ * view[6] + view[7]
    clipCoordsZ = posX * view[8] + posY * view[9] + posZ * view[10] + view[11]
    clipCoordsW = posX * view[12] + posY * view[13] + posZ * view[14] + view[15]

    if clipCoordsW < 0.1:
         return False, 0, 0

    NDCx = clipCoordsX / clipCoordsW
    NDCy = clipCoordsY / clipCoordsW
    NDCz = clipCoordsZ / clipCoordsW

    screenX = (Width / 2 * NDCx) + (NDCx + Width / 2)
    screenY = -(Height / 2 * NDCy) + (NDCy + Height / 2)
    return True, screenX, screenY

def get_distance( PlAddr, EnAddr):

    enemy_posRx = pm.read_float(EnAddr + m_vecOrigin)
    enemy_posRy = pm.read_float(EnAddr + m_vecOrigin + 4)
    enemy_posRz = pm.read_float(EnAddr + m_vecOrigin + 8)

    my_posRx = pm.read_float(PlAddr + m_vecOrigin)
    my_posRy = pm.read_float(PlAddr + m_vecOrigin + 4)
    my_posRz = pm.read_float(PlAddr + m_vecOrigin + 8)

    my_posx = my_posX - enemy_posX
    my_posy = my_posY - enemy_posY
    my_posz = my_posZ - enemy_posZ

    return ((my_posx * my_posx + my_posy * my_posy + my_posz + my_posz) ** 0.5 ) / 10

def get_originpos( EnAddr ):
    my_posRx = pm.read_float(EnAddr + m_vecOrigin)
    my_posRy = pm.read_float(EnAddr + m_vecOrigin + 4)
    my_posRz = pm.read_float(EnAddr + m_vecOrigin + 8)

    return my_posRx, my_posRy, my_posRz

def get_bonepos(Entity, n):
    Bonebase = pm.read_int(Entity + m_dwBoneMatrix)

    EnemyBonesx = pm.read_float( Bonebase + 0x30 * n + 0x0C)
    EnemyBonesy = pm.read_float( Bonebase + 0x30 * n + 0x1C)
    EnemyBonesz = pm.read_float( Bonebase + 0x30* n + 0x2C)
    return EnemyBonesx, EnemyBonesy, EnemyBonesz

canvas = tk.Canvas(root, width=Width, height=Height, bg='white')
canvas.pack()

EntityList = []

def FindEnt():
    global EntityList
    while 1:
        LocalPlayer = pm.read_int( Client + dwLocalPlayer)
        LocalTeam = pm.read_int( m_iTeamNum + LocalPlayer)
        TempEntityList = []

        for i in range(33):
       
            Entity = pm.read_int( Client + dwEntityList + (i * 0x10))
            if (Entity and Entity != LocalPlayer):
                TempEntityList.append(Entity)
        EntityList = TempEntityList
        time.sleep(1)
Thread(target=FindEnt).start()

while 1:
    TempEntityList = EntityList
    for Entity in TempEntityList:

        view = []
        for i in range(17):
            view.append(pm.read_float(Client + dwViewMatrix + (i * 4)))

        my_posRx, my_posRy, my_posRz = get_originpos(Entity)
        state, LegX, LegY = W2S(my_posRx, my_posRy, my_posRz, view)

        my_hedRx, my_hedRy, my_hedRz = get_bonepos(Entity, 8)
        state2, HeadX, HeadY = W2S(my_hedRx, my_hedRy, my_hedRz, view)
           
        if state and state2:
            Diff = HeadY - LegY
            # LEFT & RIGHT
            canvas.create_line(HeadX - Diff // 4, HeadY , LegX - Diff // 4, LegY, fill='red')
            canvas.create_line(HeadX + Diff // 4, HeadY , LegX + Diff // 4, LegY, fill='red')
            # UP & DOWN
            canvas.create_line(HeadX - Diff // 4, HeadY , HeadX + Diff // 4, HeadY, fill='red')
            canvas.create_line(HeadX - Diff // 4, LegY , HeadX + Diff // 4, LegY, fill='red')
    root.update()
    canvas.create_rectangle(0, 0, Width, Height, fill='white')

Как запускать:
1. Создайте файл name.py
2. Вставьте код
3. shift + пкм
4. Открыть powershell здесь
5. В игре (когда уже есть противники) написать python name.py
 
Кинул бы скриншот этого Чита в работе.
 
Ахахахахахаха, блять, что это за кринжжжж, емаааа
Screenshot_1.png


Screenshot_2.png


Screenshot_3.png
 
Ахахахахахаха, блять, что это за кринжжжж, емаааа
Чел смог сделать рисование палок на external python чите, ему молиться надо! Ждем нейд хелпер на питоне.
 
Python:
Expand Collapse Copy
try:
    import pymem
    import pymem.process
    import tkinter as tk # Python 3
    from tkinter import Canvas
    import win32api
    import time
    from threading import Thread
except:
    import os
    os.popen('pip install Pymem')
    os.popen('pip install pywin32')
    import pymem
    import pymem.process
    import tkinter as tk # Python 3
    from tkinter import Canvas
    import win32api
    import time
    from threading import Thread

m_dwBoneMatrix = 0x26A8
dwLocalPlayer = 0xD8D2CC
m_iTeamNum = 0xF4
dwEntityList = 0x4DA521C
dwViewMatrix = 0x4D96B34
m_vecOrigin = 0x138

pm = pymem.Pymem( "csgo.exe" )
Client = pymem.process.module_from_name(pm.process_handle, 'client.dll').lpBaseOfDll

Width = win32api.GetSystemMetrics(0)
Height = win32api.GetSystemMetrics(1)

root = tk.Tk()
root.overrideredirect(True)
root.wm_attributes("-topmost", True)
root.wm_attributes("-toolwindow", True)
root.wm_attributes("-disabled", True)
root.wm_attributes("-transparentcolor", "white")
root.update()



def W2S(posX, posY, posZ, view):
    clipCoordsX = posX * view[0] + posY * view[1] + posZ * view[2] + view[3]
    clipCoordsY = posX * view[4] + posY * view[5] + posZ * view[6] + view[7]
    clipCoordsZ = posX * view[8] + posY * view[9] + posZ * view[10] + view[11]
    clipCoordsW = posX * view[12] + posY * view[13] + posZ * view[14] + view[15]

    if clipCoordsW < 0.1:
         return False, 0, 0

    NDCx = clipCoordsX / clipCoordsW
    NDCy = clipCoordsY / clipCoordsW
    NDCz = clipCoordsZ / clipCoordsW

    screenX = (Width / 2 * NDCx) + (NDCx + Width / 2)
    screenY = -(Height / 2 * NDCy) + (NDCy + Height / 2)
    return True, screenX, screenY

def get_distance( PlAddr, EnAddr):

    enemy_posRx = pm.read_float(EnAddr + m_vecOrigin)
    enemy_posRy = pm.read_float(EnAddr + m_vecOrigin + 4)
    enemy_posRz = pm.read_float(EnAddr + m_vecOrigin + 8)

    my_posRx = pm.read_float(PlAddr + m_vecOrigin)
    my_posRy = pm.read_float(PlAddr + m_vecOrigin + 4)
    my_posRz = pm.read_float(PlAddr + m_vecOrigin + 8)

    my_posx = my_posX - enemy_posX
    my_posy = my_posY - enemy_posY
    my_posz = my_posZ - enemy_posZ

    return ((my_posx * my_posx + my_posy * my_posy + my_posz + my_posz) ** 0.5 ) / 10

def get_originpos( EnAddr ):
    my_posRx = pm.read_float(EnAddr + m_vecOrigin)
    my_posRy = pm.read_float(EnAddr + m_vecOrigin + 4)
    my_posRz = pm.read_float(EnAddr + m_vecOrigin + 8)

    return my_posRx, my_posRy, my_posRz

def get_bonepos(Entity, n):
    Bonebase = pm.read_int(Entity + m_dwBoneMatrix)

    EnemyBonesx = pm.read_float( Bonebase + 0x30 * n + 0x0C)
    EnemyBonesy = pm.read_float( Bonebase + 0x30 * n + 0x1C)
    EnemyBonesz = pm.read_float( Bonebase + 0x30* n + 0x2C)
    return EnemyBonesx, EnemyBonesy, EnemyBonesz

canvas = tk.Canvas(root, width=Width, height=Height, bg='white')
canvas.pack()

EntityList = []

def FindEnt():
    global EntityList
    while 1:
        LocalPlayer = pm.read_int( Client + dwLocalPlayer)
        LocalTeam = pm.read_int( m_iTeamNum + LocalPlayer)
        TempEntityList = []

        for i in range(33):
      
            Entity = pm.read_int( Client + dwEntityList + (i * 0x10))
            if (Entity and Entity != LocalPlayer):
                TempEntityList.append(Entity)
        EntityList = TempEntityList
        time.sleep(1)
Thread(target=FindEnt).start()

while 1:
    TempEntityList = EntityList
    for Entity in TempEntityList:

        view = []
        for i in range(17):
            view.append(pm.read_float(Client + dwViewMatrix + (i * 4)))

        my_posRx, my_posRy, my_posRz = get_originpos(Entity)
        state, LegX, LegY = W2S(my_posRx, my_posRy, my_posRz, view)

        my_hedRx, my_hedRy, my_hedRz = get_bonepos(Entity, 8)
        state2, HeadX, HeadY = W2S(my_hedRx, my_hedRy, my_hedRz, view)
          
        if state and state2:
            Diff = HeadY - LegY
            # LEFT & RIGHT
            canvas.create_line(HeadX - Diff // 4, HeadY , LegX - Diff // 4, LegY, fill='red')
            canvas.create_line(HeadX + Diff // 4, HeadY , LegX + Diff // 4, LegY, fill='red')
            # UP & DOWN
            canvas.create_line(HeadX - Diff // 4, HeadY , HeadX + Diff // 4, HeadY, fill='red')
            canvas.create_line(HeadX - Diff // 4, LegY , HeadX + Diff // 4, LegY, fill='red')
    root.update()
    canvas.create_rectangle(0, 0, Width, Height, fill='white')

Как запускать:
1. Создайте файл name.py
2. Вставьте код
3. shift + пкм
4. Открыть powershell здесь
5. В игре (когда уже есть противники) написать python name.py
кстати, по идеи это должно обходить EAC (т.к. экстернал)
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Годно
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Годный чит, думаю можно монетизировать и продавать за 300$
 
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