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Hey, today ill show you on how to add Hitbox selection for Lw pastes.
SS:
GIF :
after all that done add the .h file into your cheat folder
This is my 1st time posting things like this so if i missed or you have any problems pm on here and ill help you as much as i can
also while you here like this post if it was useful for your future pastes.
SS:
GIF :
Пожалуйста, авторизуйтесь для просмотра ссылки.
1. got to Menu.h paste this into "class c_menu : public singleton<c_menu>"
C++:
LPDIRECT3DTEXTURE9 CTmd1 = nullptr;
LPDIRECT3DTEXTURE9 head = nullptr;
LPDIRECT3DTEXTURE9 head1 = nullptr;
LPDIRECT3DTEXTURE9 neck = nullptr;
LPDIRECT3DTEXTURE9 neck1 = nullptr;
LPDIRECT3DTEXTURE9 upchest = nullptr;
LPDIRECT3DTEXTURE9 upchest1 = nullptr;
LPDIRECT3DTEXTURE9 chest = nullptr;
LPDIRECT3DTEXTURE9 chest1 = nullptr;
LPDIRECT3DTEXTURE9 lowchest = nullptr;
LPDIRECT3DTEXTURE9 lowchest1 = nullptr;
LPDIRECT3DTEXTURE9 pel = nullptr;
LPDIRECT3DTEXTURE9 pel1 = nullptr;
LPDIRECT3DTEXTURE9 arms = nullptr;
LPDIRECT3DTEXTURE9 arms1 = nullptr;
LPDIRECT3DTEXTURE9 arms2 = nullptr;
LPDIRECT3DTEXTURE9 arms3 = nullptr;
LPDIRECT3DTEXTURE9 legs = nullptr;
LPDIRECT3DTEXTURE9 legs1 = nullptr;
LPDIRECT3DTEXTURE9 legs2 = nullptr;
LPDIRECT3DTEXTURE9 legs3 = nullptr;
LPDIRECT3DTEXTURE9 feet = nullptr;
LPDIRECT3DTEXTURE9 feet1 = nullptr;
LPDIRECT3DTEXTURE9 feet2 = nullptr;
LPDIRECT3DTEXTURE9 feet3 = nullptr;
2. got to hooks.cpp paste this under " void GUI_Init(IDirect3DDevice9* pDevice)" and add this #include "..\model_esp_preview.h"
C++:
{
if (c_menu::get().CTmd1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &CTmd1, sizeof(CTmd1), 340, 555, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().CTmd1);
//head
{
if (c_menu::get().head == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &heaed, sizeof(heaed), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().head);
if (c_menu::get().head1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &heaed1, sizeof(heaed1), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().head1);
}
//body
{
if (c_menu::get().neck == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &neeck1, sizeof(neeck1), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().neck);
if (c_menu::get().neck1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &neeck2, sizeof(neeck2), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().neck1);
if (c_menu::get().upchest == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &upchest, sizeof(upchest), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().upchest);
if (c_menu::get().upchest1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &upchest1, sizeof(upchest1), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().upchest1);
if (c_menu::get().chest == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &chest, sizeof(chest), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().chest);
if (c_menu::get().chest1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &chest1, sizeof(chest1), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().chest1);
if (c_menu::get().lowchest == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &lowchest, sizeof(lowchest), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().lowchest);
if (c_menu::get().lowchest1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &lowchest1, sizeof(lowchest1), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().lowchest1);
if (c_menu::get().pel == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &pel, sizeof(pel), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().pel);
if (c_menu::get().pel1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &pel1, sizeof(pel1), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().pel1);
}
//arms
{
//left arm
if (c_menu::get().arms == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &armes, sizeof(armes), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().arms);
if (c_menu::get().arms1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &armes1, sizeof(armes1), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().arms1);
//right arm
if (c_menu::get().arms2 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &armes2, sizeof(armes2), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().arms2);
if (c_menu::get().arms3 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &armes3, sizeof(armes3), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().arms3);
}
//legs
{
if (c_menu::get().legs == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &leges1, sizeof(leges1), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().legs);
if (c_menu::get().legs1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &leges2, sizeof(leges2), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().legs1);
if (c_menu::get().legs2 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &leges3, sizeof(leges3), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().legs2);
if (c_menu::get().legs3 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &leges4, sizeof(leges4), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().legs3);
if (c_menu::get().feet == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &feet, sizeof(feet), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().feet);
if (c_menu::get().feet1 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &feet1, sizeof(feet1), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().feet1);
if (c_menu::get().feet2 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &feet2, sizeof(feet2), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().feet2);
if (c_menu::get().feet3 == nullptr)
D3DXCreateTextureFromFileInMemoryEx(pDevice, &feet3, sizeof(feet3), 20, 20, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &c_menu::get().feet3);
}
}
3. in menu.cpp add the checkbox and preview alos above your rage tab add " Bool hitbox1; ".
C++:
ImGui::Checkbox(crypt_str("Hitboxs"),&g_cfg.ragebot.hitbox1);
if (g_cfg.ragebot.hitbox1)
{
auto cur_window = ImGui::GetCurrentWindow();
ImVec2 w_pos = cur_window->Pos;
ImGuiStyle* Style = &ImGui::GetStyle();
Style->WindowRounding = 0;
Style->WindowBorderSize = 1;
Style->WindowMinSize = { 1,1 };
bool theme = true;
Style->Colors[ImGuiCol_WindowBg] = ImColor(19, 19, 19, 255);
Style->Colors[ImGuiCol_Button] = ImColor(0, 0, 0, 0);
Style->Colors[ImGuiCol_ButtonHovered] = ImColor(29, 125, 229, 0);
Style->Colors[ImGuiCol_ButtonActive] = ImColor(29, 125, 229, 0);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 });
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
ImGui::SetNextWindowSize({ 340, 570 });
ImGui::Begin("##test", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar);
{
ImGui::Spacing();
ImGui::PushFont(futura_large);
ImGui::SetCursorPos({ 140, 5 });
ImGui::TextColored(ImColor(14, 176, 255), "Hitboxes");
ImGui::PopFont();
ImGui::SetCursorPos({ 0, 10 });
ImGui::Image(CTmd1, { 340,555 });
//head
{
ImGui::SetCursorPos({ 164, 50 });
if (g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(0))
{
if (ImGui::ImageButton((void*)head, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(0) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(0);
}
else
{
if (ImGui::ImageButton((void*)head1, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(0) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(0);
}
}
//body
{
ImGui::SetCursorPos({ 164, 110 });
if (g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(1))
{
if (ImGui::ImageButton((void*)upchest, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(1) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(1);
}
}
else
{
if (ImGui::ImageButton((void*)upchest1, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(1) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(1);
}
}
ImGui::SetCursorPos({ 164, 140 });
if (g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(2))
{
if (ImGui::ImageButton((void*)chest, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(2) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(2);
}
}
else
{
if (ImGui::ImageButton((void*)chest1, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(2) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(2);
}
}
ImGui::SetCursorPos({ 164, 180 });
if (g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(3))
{
if (ImGui::ImageButton((void*)lowchest, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(3) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(3);
}
}
else
{
if (ImGui::ImageButton((void*)lowchest1, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(3) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(3);
}
}
ImGui::SetCursorPos({ 164, 215 });
if (g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(4))
{
if (ImGui::ImageButton((void*)neck, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(4) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(4);
}
}
else
{
if (ImGui::ImageButton((void*)neck1, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(4) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(4);
}
}
ImGui::SetCursorPos({ 164, 280 });
if (g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(5))
{
if (ImGui::ImageButton((void*)pel, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(5) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(5);
}
}
else
{
if (ImGui::ImageButton((void*)pel1, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(5) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(5);
}
}
}
//arms
{
ImGui::SetCursorPos({ 65, 200 });
if (g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(6))
{
//left
if (ImGui::ImageButton((void*)arms, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(6) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(6);
ImGui::SetCursorPos({ 265, 200 });
if (ImGui::ImageButton((void*)arms2, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(6) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(6);
}
else
{
//right
if (ImGui::ImageButton((void*)arms1, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(6) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(6);
ImGui::SetCursorPos({ 265, 200 });
if (ImGui::ImageButton((void*)arms3, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(6) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(6);
}
}
//legs
{
ImGui::SetCursorPos({ 135, 330 });
if (g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(7))
{
if (ImGui::ImageButton((void*)legs, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(7) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(7);
}
ImGui::SetCursorPos({ 195, 330 });
if (ImGui::ImageButton((void*)legs2, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(7) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(7);
}
}
else
{
if (ImGui::ImageButton((void*)legs1, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(7) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(7);
}
ImGui::SetCursorPos({ 195, 330 });
if (ImGui::ImageButton((void*)legs3, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(7) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(7);
}
}
//feet
ImGui::SetCursorPos({ 135, 480 });
if (g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(8))
{
if (ImGui::ImageButton((void*)feet, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(8) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(8);
}
ImGui::SetCursorPos({ 195, 480 });
if (ImGui::ImageButton((void*)feet2, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(8) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(8);
}
}
else
{
if (ImGui::ImageButton((void*)feet1, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(8) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(8);
}
ImGui::SetCursorPos({ 195, 480 });
if (ImGui::ImageButton((void*)feet3, ImVec2(20, 20), ImVec2(0, 0), ImVec2(1, 1), 0, ImVec4(0, 0, 0, 0)))
{
g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(8) = !g_cfg.ragebot.weapon[hooks::rage_weapon].hitboxes.at(8);
}
}
}
}
ImGui::End();
ImGui::PopStyleVar(3);
}
Пожалуйста, авторизуйтесь для просмотра ссылки.
Then build.This is my 1st time posting things like this so if i missed or you have any problems pm on here and ill help you as much as i can
also while you here like this post if it was useful for your future pastes.
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