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V4.26
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Трейлер / Trailer:
Технические детали / Technical Details:
Features:
- Spline based routes
- First & Third person character examples + AI
- Simple IK hand placement setup (hands adapt to the ground height)
- Examples for all
- Ground detection for first person arms
- Option to rotate by ground detection or spline point rotation
- Visual debugging options
- Double or single direction routes
- Per instance exit limit distance (distance to the end for the player to "take off", for both sides independently)
- Per instance exit location (Where the player will move automatically when exiting)
- Auto interaction when approaching the entrance/exit
- Forward and backwards movement (backwards movement can be disabled per route)
- Configurable speed (independent for moving forward/backward)
- Camera shake on movement (is not an actual camera shake but rotation applied based on bone rotation, so you can control it from within the animation)
- Arm/Body animations can't be stopped half the way (animation always ensures both hands are on ground)
- Arms/Body are orientated to the direction of the spline, letting you create routes of any kind
- Camera limits
For the legacy system, use the Unreal Engine versions 4.22 or 4.23
Number of Blueprints: 3 Characters (FP, TP and AI) + 1 component + 1 interface + 3 enums + 3 routes (base + 2 examples)
Network Replicated: No
Supported Development Platforms: PC
Supported Target Build Platforms: All
Documentation:
Component based:
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ALS (Advanced Locomotion System) v4 integration guide:
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Legacy:
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