function randomDelta(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function lowdelta() {
delta1 = randomDelta(-30, -10);
if (UI.GetValue (["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"])) {
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(delta1);
}
else {
AntiAim.SetOverride(0);
}
}
Cheat.RegisterCallback("CreateMove", "lowdelta");