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Автор темы
- #1
Нужно дописать js на v3 что бы радуга переливалась
А то я либо слепой либо что.
Заранее спасибо <3...
JavaScript:
UI.AddMultiDropdown("indicators", ["watermark", "keybinds", "spectators"]);
UI.AddColorPicker("color");
const screen_size = Global.GetScreenSize();
var stored = false;
var x_offs = 0;
var y_offs = 0;
UI.AddSliderInt("binds x", 0, screen_size[0]);
UI.AddSliderInt("binds y", 0, screen_size[1]);
UI.AddSliderInt("spectators x", 0, screen_size[0]);
UI.AddSliderInt("spectators y", 0, screen_size[1]);
UI.SetEnabled("Script items", "binds x", false);
UI.SetEnabled("Script items", "binds y", false);
UI.SetEnabled("Script items", "spectators x", false);
UI.SetEnabled("Script items", "spectators y", false);
const get_dropdown_value = function(value, index){
const mask = 1 << index;
return value & mask ? true : false;
}
const in_bounds = function(vec, x, y, x2, y2) {
return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}
const watermark = function() {
const user = Cheat.GetUsername();
const ping = Math.round(Local.Latency( ) * 1000 - 16);
const now = new Date();
const hours = now.getHours(), mins = now.getMinutes(), secs = now.getSeconds();
const time = (hours < 10 ? "0" + hours : hours) + ":" + (mins < 10 ? "0" + mins : mins) + ":" + (secs < 10 ? "0" + secs : secs);
const font = Render.AddFont("Calibri", 10, 100);
const color = UI.GetColor("Script items", "color");
const text = "gamesense [anime] | "+ user +" | ";
if (World.GetServerString() != ""){text += ""+ ping +" ms | " + Globals.Tickrate() + " tick | "; }
text += time;
const w = Render.TextSizeCustom(text, font)[0] + 10;
const x = screen_size[0];
x = x - w - 10;
Render.FilledRect(x, 12, w, 18, [0, 0, 0, color[3]]);
Render.StringCustom(x + 5, 13, 0, text, [255, 255, 255, 255], font);
Render.GradientRect(x , 10, w/2, 2, 2, [55, 177, 218/*55, 177, 218*/, 255], [203, 70, 205/*203, 70, 205*/, 255]);
Render.GradientRect(x+ 98, 10, w/2, 2, 2, [203, 70, 205/*203, 70, 205*/, 255], [204, 227, 53/*204, 227, 53*/, 255]);
if (World.GetServerString()){
Render.GradientRect(x , 10, w/2, 2, 2, [55, 177, 218/*55, 177, 218*/, 255], [203, 70, 205/*203, 70, 205*/, 255]);
Render.GradientRect(x+ 141, 10, w/2, 2, 2, [203, 70, 205/*203, 70, 205*/, 255], [204, 227, 53/*204, 227, 53*/, 255]);}
}
const keybinds = function() {
var keybinds = [];
if (UI.IsMenuOpen()) { keybinds.push("Menu is Open") };
if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")) { keybinds.push("Freestand") };
if (UI.IsHotkeyActive("Rage", "Exploits", "Double tap")) { keybinds.push("Double tap") };
if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) { keybinds.push("Hide shots") };
if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) { keybinds.push("Duck peek assist") };
if (UI.IsHotkeyActive("Rage", "General", "General", "Force body aim")) { keybinds.push("Body aim") };
if (UI.IsHotkeyActive("Rage", "General", "General", "Force safe point")) { keybinds.push("Safe point") };
if (UI.IsHotkeyActive("Script items", "min damage")) { keybinds.push("Minimum damage") };
const x = UI.GetValue("Script items", "binds x"),
y = UI.GetValue("Script items", "binds y");
const font = Render.AddFont("Calibri", 10, 100);
const color = UI.GetColor("Script items", "color");
Render.FilledRect(x, y, 150, 18, [0, 0, 0, color[3]]);
Render.StringCustom(x + 75, y + 1, 1, "binds", [255, 255, 255, 255], font);
for (i = 0; i < keybinds.length; i++){
Render.StringCustom(x + 1, y + 18 + 15 * i, 0, keybinds[i], [255, 255, 255, 255], font);
Render.StringCustom(x + 128, y + 18 + 15 * i, 0, "[on]", [255, 255, 255, 255], font);
}
Render.GradientRect( x, y - 2, 75, 2, 2, [55, 177, 218/*55, 177, 218*/, 255], [203, 70, 205/*203, 70, 205*/, 255]);
Render.GradientRect( x + 75, y - 2, 75, 2, 2, [203, 70, 205/*203, 70, 205*/, 255], [204, 227, 53/*204, 227, 53*/, 255]);
if(UI.IsMenuOpen() && Input.IsKeyPressed(0x1)){
const mouse_pos = Global.GetCursorPosition();
if (in_bounds(mouse_pos, x, y, x + 150, y + 40)) {
if(!stored){
x_offs = mouse_pos[0] - x;
y_offs = mouse_pos[1] - y;
stored = true;
}
UI.SetValue("Script items", "binds x", mouse_pos[0] - x_offs);
UI.SetValue("Script items", "binds y", mouse_pos[1] - y_offs);
}
} else if(stored) stored = false;
}
const get_spectators = function() {
var spectators = [];
const players = Entity.GetPlayers();
for (i = 0; i < players.length; i++) {
const cur = players[i];
if (Entity.GetProp(cur, "CBasePlayer", "m_hObserverTarget") != "m_hObserverTarget") {
const obs = Entity.GetProp(cur, "CBasePlayer", "m_hObserverTarget")
if (obs === Entity.GetLocalPlayer()) {
const name = Entity.GetName(cur);
spectators.push(name);
}
}
} return spectators; }
const spectators = function() {
const x = UI.GetValue("Script items", "spectators x"),
y = UI.GetValue("Script items", "spectators y");
const font = Render.AddFont("Calibri", 10, 100);
const color = UI.GetColor("Script items", "color");
const names = get_spectators();
Render.FilledRect(x, y, 150, 18, [0, 0, 0, color[3]]);
Render.StringCustom(x + 75, y + 1, 1, "spectators", [255, 255, 255, 255], font);
//Render.FilledRect(x, y - 2, 150, 2, [color[0], color[1], color[2], 255]);
Render.GradientRect( x, y - 2, 75, 2, 2, [55, 177, 218/*55, 177, 218*/, 255], [203, 70, 205/*203, 70, 205*/, 255]);
Render.GradientRect( x + 75, y - 2, 75, 2, 2, [203, 70, 205/*203, 70, 205*/, 255], [204, 227, 53/*204, 227, 53*/, 255]);
for (i = 0; i < names.length; i++){
Render.StringCustom(x + 1, y + 18 + 15 * i, 0, names[i], [255, 255, 255, 255], font);
}
if(UI.IsMenuOpen() && Input.IsKeyPressed(0x1)){
const mouse_pos = Global.GetCursorPosition();
if (in_bounds(mouse_pos, x, y, x + 150, y + 40)) {
if(!stored){
x_offs = mouse_pos[0] - x;
y_offs = mouse_pos[1] - y;
stored = true;
}
UI.SetValue("Script items", "spectators x", mouse_pos[0] - x_offs);
UI.SetValue("Script items", "spectators y", mouse_pos[1] - y_offs);
}
} else if(stored) stored = false;
}
const draw = function(){
if(get_dropdown_value(UI.GetValue("indicators"), 0))
watermark();
if(get_dropdown_value(UI.GetValue("indicators"), 1))
keybinds();
if(get_dropdown_value(UI.GetValue("indicators"), 2))
spectators();
}
Cheat.RegisterCallback("Draw", "draw");
Заранее спасибо <3...