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Решил закомпилить через crowbar модельку, а там ошибка на 46 строке. Кто шарит - помогите, пж

  • Автор темы Автор темы CyxAp1K
  • Дата начала Дата начала
a
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Пользователь
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Оффлайн
Регистрация
27 Мар 2019
Сообщения
461
Реакции
102
Код:
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// Created by Crowbar 0.71

$modelname "player/custom_player/legacy/ctm_st6_variantg.mdl"

$bodygroup "studio"
{
    studio "test.smd"
}


$surfaceprop "flesh"

$contents "solid"

$illumposition 0 0 35

$eyeposition 0 0 73

$opaque

$cdmaterials "models\kaesar\amongus\"

$attachment "legacy_weapon_bone" "ValveBiped.weapon_bone" -16 0 0 rotate 0 0 0
$attachment "weapon_hand_L" "weapon_hand_L" -8 0 0 rotate 0 0 0
$attachment "weapon_hand_R" "weapon_hand_R" 14 0 0 rotate 0 0 0
$attachment "primary" "primary_jiggle_jnt" 7 4 3.4 rotate 0 0 -22
$attachment "pistol" "leg_upper_R" 14.9 -8.7 3.7 rotate 5 6 -8
$attachment "knife" "leg_upper_L" 16.7 -0.5 7.5 rotate -15 148 92
$attachment "eholster" "leg_upper_L" 0 0 5 rotate 0 0 90
$attachment "grenade0" "leg_upper_R" 17.3 -8.6 0.4 rotate 89 0 -1
$attachment "grenade1" "leg_upper_R" 17.3 -8 3.7 rotate 90 0 0
$attachment "grenade2" "spine_0" -18.7 2.7 -17.7 rotate 90 0 0
$attachment "grenade3" "spine_0" -16.7 8 -16.3 rotate 90 0 0
$attachment "grenade4" "spine_0" -13.7 8.8 -14.9 rotate 90 0 0
$attachment "defusekit" "pelvis" -7.6 -11 0 rotate 0 90 90
$attachment "c4" "spine_3" -23 -14.8 -1.9 rotate -3 -25 95
$attachment "facemask" "head_0" -16 17 -1 rotate 0 73 90
$attachment "clip_limit" "head_0" 7 6 0 rotate 0 0 0
$attachment "primary_smg" "primary_smg_jiggle_jnt" 0 0 0 rotate 0 0 0

$cbox 0 0 0 0 0 0

$bbox -13 -13 0 13 13 72

$hboxset "cstrike"
$hbox 1 "head_0" -2.7 1.1 -3.2 -2.7 -0.1 3.2 0 0 0 12            -- 46 строка
$hbox 3 "pelvis" -2.7 1.1 -3.2 -2.7 1.1 3.2 0 0 0 9
$hbox 6 "leg_upper_L" 1.3 0 0 16.5 0 0 0 0 0 7
$hbox 7 "leg_upper_R" 1.3 0 0 16.5 0 0.7 0 0 0 7
$hbox 6 "leg_lower_L" 0.1 0 0.2 17 -0.4 0.7 0 0 0 7
$hbox 7 "leg_lower_R" 0.1 0 0.2 17 -0.4 0.7 0 0 0 7
$skipboneinbbox

$definebone "pelvis" "" 0 42.824833 -2.853551 0 90.000003 90.000003 0 0 0 0 0 0
$definebone "lean_root" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "cam_driver" "" 0 0 64 0 0 0 0 0 0 0 0 0
$definebone "spine_0" "pelvis" 0.934204 0.090506 0 0 6.615893 0 0 0 0 0 0 0
$definebone "spine_1" "spine_0" 4.066376 0 0 0 -6.720192 0 0 0 0 0 0 0
$definebone "spine_2" "spine_1" 4.744072 0 0 0 -10.503315 0 0 0 0 0 0 0
$definebone "spine_3" "spine_2" 6.347771 0.000001 0 0 14.001003 0 0 0 0 0 0 0
$definebone "neck_0" "spine_3" 6.515205 -0.000016 0 0 13.98543 0 0 0 0 0 0 0
$definebone "head_0" "neck_0" 5.762173 0 0 0 -17.37882 0 0 0 0 0 0 0
$definebone "clavicle_L" "spine_3" 4.311546 3.005296 1.270492 -61.861973 -116.04292 115.414337 0 0 0 0 0 0
$definebone "arm_upper_L" "clavicle_L" 6.665433 0 0.000011 -38.000536 16.037392 11.704823 0 0 0 0 0 0
$definebone "arm_lower_L" "arm_upper_L" 11.596668 0 0.000008 -0.000005 25.4802 0.000002 0 0 0 0 0 0
$definebone "hand_L" "arm_lower_L" 11.486961 -0.000001 0.000004 -3.033948 2.807181 86.41 0 0 0 0 0 0
$definebone "finger_middle_meta_L" "hand_L" 0.807842 0.015442 -0.224509 -5.640282 -4.480842 5.933872 0 0 0 0 0 0
$definebone "finger_middle_0_L" "finger_middle_meta_L" 3.265085 0 0.000001 -2.980444 24.773935 2.402499 0 0 0 0 0 0
$definebone "finger_middle_1_L" "finger_middle_0_L" 2.075731 -0.000004 0 1.556967 20.250527 0.249378 0 0 0 0 0 0
$definebone "finger_middle_2_L" "finger_middle_1_L" 1.413422 -0.000002 0 0.354585 12.342273 0.032902 0 0 0 0 0 0
$definebone "finger_pinky_meta_L" "hand_L" 0.562843 0.124912 0.98924 -19.702492 5.079198 -0.790861 0 0 0 0 0 0
$definebone "finger_pinky_0_L" "finger_pinky_meta_L" 2.70488 -0.000011 0 -6.970718 11.127656 -4.21132 0 0 0 0 0 0
$definebone "finger_pinky_1_L" "finger_pinky_0_L" 1.511127 -0.000008 0 0.823079 20.106204 0.130543 0 0 0 0 0 0
$definebone "finger_pinky_2_L" "finger_pinky_1_L" 0.872665 0.000002 0 -1.327096 2.65505 0.082137 0 0 0 0 0 0
$definebone "finger_index_meta_L" "hand_L" 0.80278 0.214901 -0.87366 3.050805 -3.750094 12.112564 0 0 0 0 0 0
$definebone "finger_index_0_L" "finger_index_meta_L" 3.290375 0 -0.000001 -1.372452 28.248807 5.880795 0 0 0 0 0 0
$definebone "finger_index_1_L" "finger_index_0_L" 1.995689 0.000002 0 0.630863 18.943846 0.112797 0 0 0 0 0 0
$definebone "finger_index_2_L" "finger_index_1_L" 1.269024 0 0 -2.098536 0.796059 0.19596 0 0 0 0 0 0
$definebone "finger_thumb_0_L" "hand_L" 1.423077 0.741589 -1.176401 26.929395 33.103926 89.945265 0 0 0 0 0 0
$definebone "finger_thumb_1_L" "finger_thumb_0_L" 1.698868 -0.000004 -0.000002 -5.586235 24.995786 -1.03886 0 0 0 0 0 0
$definebone "finger_thumb_2_L" "finger_thumb_1_L" 1.566338 -0.000002 0.000002 0.358675 17.232004 0.06802 0 0 0 0 0 0
$definebone "finger_ring_meta_L" "hand_L" 0.711739 0.057613 0.410458 -12.336234 -1.130932 3.830372 0 0 0 0 0 0
$definebone "finger_ring_0_L" "finger_ring_meta_L" 2.987719 0.000004 0.000001 -6.211745 23.368212 -1.014241 0 0 0 0 0 0
$definebone "finger_ring_1_L" "finger_ring_0_L" 1.910931 0.000004 0 0.032409 18.794541 0.005355 0 0 0 0 0 0
$definebone "finger_ring_2_L" "finger_ring_1_L" 1.280708 0.000002 0 0.519841 7.678726 0.009718 0 0 0 0 0 0
$definebone "weapon_hand_L" "hand_L" 2.790775 1.123611 0.295328 0.000005 -180.000005 -0.000003 0 0 0 0 0 0
$definebone "arm_lower_L_TWIST" "arm_lower_L" 3.828987 0 0.000004 -0.00001 -0.000008 0 0 0 0 0 0 0
$definebone "arm_lower_L_TWIST1" "arm_lower_L" 7.657978 0 0.000004 -0.00001 -0.000008 0 0 0 0 0 0 0
$definebone "arm_upper_L_TWIST" "arm_upper_L" 3.865559 0 0.000008 -0.000005 -0.000007 0.000004 0 0 0 0 0 0
$definebone "arm_upper_L_TWIST1" "arm_upper_L" 7.731102 0.000003 0 -0.000005 -0.000007 0.000004 0 0 0 0 0 0
$definebone "clavicle_R" "spine_3" 4.311554 3.005295 -1.27049 -61.861993 63.957133 115.414337 0 0 0 0 0 0
$definebone "arm_upper_R" "clavicle_R" -6.665442 -0.000003 0 38.000707 -163.962625 168.295151 0 0 0 0 0 0
$definebone "arm_lower_R" "arm_upper_R" 11.596661 -0.000001 -0.000008 0.000169 -25.480147 -90.000071 0 0 0 0 0 0
$definebone "hand_R" "arm_lower_R" 11.486996 -0.000008 0.000002 -2.803294 176.962388 176.558696 0 0 0 0 0 0
$definebone "finger_middle_meta_R" "hand_R" -0.807777 -0.015423 0.224529 -5.640271 -4.48085 5.933867 0 0 0 0 0 0
$definebone "finger_middle_0_R" "finger_middle_meta_R" -3.265091 0 0 -2.980435 24.773919 2.4025 0 0 0 0 0 0
$definebone "finger_middle_1_R" "finger_middle_0_R" -2.075771 0.000038 -0.000015 1.556972 20.250526 0.249383 0 0 0 0 0 0
$definebone "finger_middle_2_R" "finger_middle_1_R" -1.413406 0.000011 -0.000001 0.35459 12.342282 0.032903 0 0 0 0 0 0
$definebone "finger_pinky_meta_R" "hand_R" -0.562843 -0.124878 -0.989244 -19.702487 5.079186 -0.79086 0 0 0 0 0 0
$definebone "finger_pinky_0_R" "finger_pinky_meta_R" -2.704918 0.000004 0 -6.970708 11.127638 -4.211314 0 0 0 0 0 0
$definebone "finger_pinky_1_R" "finger_pinky_0_R" -1.511095 -0.000019 -0.00001 0.823086 20.106183 0.130553 0 0 0 0 0 0
$definebone "finger_pinky_2_R" "finger_pinky_1_R" -0.872673 -0.000023 0.000007 -1.327088 2.655041 0.082148 0 0 0 0 0 0
$definebone "finger_index_meta_R" "hand_R" -0.80275 -0.214909 0.873669 3.05081 -3.750098 12.112562 0 0 0 0 0 0
$definebone "finger_index_0_R" "finger_index_meta_R" -3.290361 0.000015 0.000002 -1.372449 28.248795 5.880792 0 0 0 0 0 0
$definebone "finger_index_1_R" "finger_index_0_R" -1.99572 0.000069 -0.000041 0.630868 18.943846 0.112799 0 0 0 0 0 0
$definebone "finger_index_2_R" "finger_index_1_R" -1.268997 -0.00008 0.000055 -2.098531 0.796058 0.195967 0 0 0 0 0 0
$definebone "finger_thumb_0_R" "hand_R" -1.423061 -0.741615 1.176404 26.929395 33.103922 89.945272 0 0 0 0 0 0
$definebone "finger_thumb_1_R" "finger_thumb_0_R" -1.698803 0.000021 -0.000074 -5.58624 24.995791 -1.038862 0 0 0 0 0 0
$definebone "finger_thumb_2_R" "finger_thumb_1_R" -1.566311 0.000016 0.00004 0.358672 17.232005 0.06801 0 0 0 0 0 0
$definebone "finger_ring_meta_R" "hand_R" -0.711676 -0.057606 -0.410448 -12.33622 -1.130949 3.830372 0 0 0 0 0 0
$definebone "finger_ring_0_R" "finger_ring_meta_R" -2.987785 0.000034 -0.000009 -6.21174 23.36821 -1.014237 0 0 0 0 0 0
$definebone "finger_ring_1_R" "finger_ring_0_R" -1.910931 -0.000067 0.00001 0.032411 18.794544 0.005363 0 0 0 0 0 0
$definebone "finger_ring_2_R" "finger_ring_1_R" -1.280689 0.000072 -0.000006 0.519845 7.678737 0.009724 0 0 0 0 0 0
$definebone "weapon_hand_R" "hand_R" -2.79076 -1.123646 -0.295325 0.000003 -180.000005 -0.000003 0 0 0 0 0 0
$definebone "arm_lower_R_TWIST" "arm_lower_R" 3.828991 0.000008 0.000001 -0.000044 179.999964 90.000009 0 0 0 0 0 0
$definebone "arm_lower_R_TWIST1" "arm_lower_R" 7.658001 0 0 -0.000044 179.999964 90.000009 0 0 0 0 0 0
$definebone "arm_upper_R_TWIST" "arm_upper_R" 3.865551 -0.000002 -0.000008 -0.000152 -180.000005 180.000005 0 0 0 0 0 0
$definebone "arm_upper_R_TWIST1" "arm_upper_R" 7.731102 -0.000007 -0.000008 -0.000152 -180.000005 180.000005 0 0 0 0 0 0
$definebone "lh_ik_driver" "hand_L" 0 0 0 -0.000009 0.000014 0.000003 0 0 0 0 0 0
$definebone "ValveBiped.weapon_bone" "hand_R" -7 -1.999996 2.500001 0.000003 -90.000009 110.000012 0 0 0 0 0 0
$definebone "leg_upper_R" "pelvis" -3.771431 0.913481 -3.69423 2.271183 179.170779 105.008667 0 0 0 0 0 0
$definebone "leg_upper_R_TWIST1" "leg_upper_R" 11.935295 -0.000001 0 -0.000001 -180.000005 90.000003 0 0 0 0 0 0
$definebone "leg_upper_L" "pelvis" -3.771385 0.913481 3.69423 -2.271182 179.170779 -15.008665 0 0 0 0 0 0
$definebone "leg_lower_L" "leg_upper_L" 17.902943 0 0 0 7.365634 0.000002 0 0 0 0 0 0
$definebone "ankle_L" "leg_lower_L" 16.937239 0 0 2.260583 -67.350105 179.704012 0 0 0 0 0 0
$definebone "ball_L" "ankle_L" 6.329624 0 0 0.000003 28.673582 0.000001 0 0 0 0 0 0
$definebone "lfoot_lock" "ball_L" 0 0 0 0.000003 0.000001 0.000001 0 0 0 0 0 0
$definebone "leg_upper_L_TWIST" "leg_upper_L" 5.967651 0.000002 0 0 0 -0.000004 0 0 0 0 0 0
$definebone "leg_upper_L_TWIST1" "leg_upper_L" 11.935297 0.000002 0 0 0 -0.000004 0 0 0 0 0 0
$definebone "leg_upper_R_TWIST" "leg_upper_R" 5.967651 0 0 -0.000001 -180.000005 90.000003 0 0 0 0 0 0
$definebone "leg_lower_R" "leg_upper_R" 17.902931 0 0 7.36566 0.000008 0.000001 0 0 0 0 0 0
$definebone "ankle_R" "leg_lower_R" 16.937183 0 0 67.243506 -174.147271 -84.896014 0 0 0 0 0 0
$definebone "ball_R" "ankle_R" -6.329631 -0.000001 0.000003 0.000008 28.673582 0 0 0 0 0 0 0
$definebone "rfoot_lock" "ball_R" 0 0 0 0.000007 0.000003 0 0 0 0 0 0 0
$definebone "jiggle_climbinggear_01" "leg_upper_L" -3.544342 -4.397162 2.808475 -52.696405 -104.526702 -170.438273 0 0 0 0 0 0
$definebone "jiggle_climbinggear_02" "jiggle_climbinggear_01" 0.322567 -2.86095 0.03917 0.000002 -0.000001 0.000004 0 0 0 0 0 0
$definebone "jiggle_front_micropouches" "spine_2" -0.869808 5.186764 5.650943 -54.713541 -90.384966 7.940622 0 0 0 0 0 0
$definebone "jiggle_holster" "leg_upper_R" 4.588383 -4.98422 0.884278 -72.665863 98.656776 0.589178 0 0 0 0 0 0
$definebone "finger_pinky_L_END" "finger_pinky_2_L" 0.619392 0.000004 0 -0.000012 0.000017 -0.000013 0 0 0 0 0 0
$definebone "finger_thumb_L_END" "finger_thumb_2_L" 1.294838 0 0 0.000009 -0.000001 0.000007 0 0 0 0 0 0
$definebone "finger_ring_L_END" "finger_ring_2_L" 1.041973 0.000003 0 -0.000009 -0.000009 -0.000014 0 0 0 0 0 0
$definebone "finger_pinky_R_END" "finger_pinky_2_R" -0.619339 -0.000029 -0.000013 -0.000005 0.000008 -0.000003 0 0 0 0 0 0
$definebone "finger_thumb_R_END" "finger_thumb_2_R" -1.294914 -0.000015 -0.000044 0.000006 -0.000004 0.000002 0 0 0 0 0 0
$definebone "finger_ring_R_END" "finger_ring_2_R" -1.041931 -0.000006 -0.000011 -0.000008 -0.000001 -0.000004 0 0 0 0 0 0
$definebone "jiggle_front_pouch_01" "spine_2" -1.057922 3.888999 -8.370535 -32.893283 99.078622 174.546468 0 0 0 0 0 0
$definebone "jiggle_front_pouch_02" "spine_2" -1.455963 6.942205 -4.286187 -66.922269 97.326132 175.212001 0 0 0 0 0 0
$definebone "jiggle_back_micropouches" "spine_3" -0.109299 -6.601207 0.795064 -81.244294 -7.681196 -102.50907 0 0 0 0 0 0
$definebone "jiggle_hood" "neck_0" 1.022373 -3.844494 -0.010687 86.788284 -84.25412 29.642061 0 0 0 0 0 0
$definebone "glasses" "pelvis" 12.723591 3.353305 0.000006 -89.999982 0.468851 0 0 0 0 0 0 0
$definebone "backpack" "pelvis" 8.42963 -5.179846 14.916034 89.972019 94.723734 0 0 0 0 0 0 0
$definebone "primary_jiggle_jnt" "spine_2" 2.473682 -6.338798 -3.324003 3.000006 -171.000001 -33.000018 0 0 0 0 0 0
$definebone "primary_smg_jiggle_jnt" "spine_2" 4.71545 6.648006 0.386512 -34.999979 170.000021 0 0 0 0 0 0 0

$bonemerge "pelvis"
$bonemerge "lean_root"
$bonemerge "cam_driver"
$bonemerge "spine_0"
$bonemerge "spine_1"
$bonemerge "spine_2"
$bonemerge "spine_3"
$bonemerge "neck_0"
$bonemerge "head_0"
$bonemerge "clavicle_L"
$bonemerge "arm_upper_L"
$bonemerge "arm_lower_L"
$bonemerge "hand_L"
$bonemerge "finger_middle_meta_L"
$bonemerge "finger_middle_0_L"
$bonemerge "finger_middle_1_L"
$bonemerge "finger_middle_2_L"
$bonemerge "finger_pinky_meta_L"
$bonemerge "finger_pinky_0_L"
$bonemerge "finger_pinky_1_L"
$bonemerge "finger_pinky_2_L"
$bonemerge "finger_index_meta_L"
$bonemerge "finger_index_0_L"
$bonemerge "finger_index_1_L"
$bonemerge "finger_index_2_L"
$bonemerge "finger_thumb_0_L"
$bonemerge "finger_thumb_1_L"
$bonemerge "finger_thumb_2_L"
$bonemerge "finger_ring_meta_L"
$bonemerge "finger_ring_0_L"
$bonemerge "finger_ring_1_L"
$bonemerge "finger_ring_2_L"
$bonemerge "weapon_hand_L"
$bonemerge "arm_lower_L_TWIST"
$bonemerge "arm_lower_L_TWIST1"
$bonemerge "arm_upper_L_TWIST"
$bonemerge "arm_upper_L_TWIST1"
$bonemerge "clavicle_R"
$bonemerge "arm_upper_R"
$bonemerge "arm_lower_R"
$bonemerge "hand_R"
$bonemerge "finger_middle_meta_R"
$bonemerge "finger_middle_0_R"
$bonemerge "finger_middle_1_R"
$bonemerge "finger_middle_2_R"
$bonemerge "finger_pinky_meta_R"
$bonemerge "finger_pinky_0_R"
$bonemerge "finger_pinky_1_R"
$bonemerge "finger_pinky_2_R"
$bonemerge "finger_index_meta_R"
$bonemerge "finger_index_0_R"
$bonemerge "finger_index_1_R"
$bonemerge "finger_index_2_R"
$bonemerge "finger_thumb_0_R"
$bonemerge "finger_thumb_1_R"
$bonemerge "finger_thumb_2_R"
$bonemerge "finger_ring_meta_R"
$bonemerge "finger_ring_0_R"
$bonemerge "finger_ring_1_R"
$bonemerge "finger_ring_2_R"
$bonemerge "weapon_hand_R"
$bonemerge "arm_lower_R_TWIST"
$bonemerge "arm_lower_R_TWIST1"
$bonemerge "arm_upper_R_TWIST"
$bonemerge "arm_upper_R_TWIST1"
$bonemerge "lh_ik_driver"
$bonemerge "leg_upper_R"
$bonemerge "leg_upper_R_TWIST1"
$bonemerge "leg_upper_L"
$bonemerge "leg_lower_L"
$bonemerge "ankle_L"
$bonemerge "ball_L"
$bonemerge "lfoot_lock"
$bonemerge "leg_upper_L_TWIST"
$bonemerge "leg_upper_L_TWIST1"
$bonemerge "leg_upper_R_TWIST"
$bonemerge "leg_lower_R"
$bonemerge "ankle_R"
$bonemerge "ball_R"
$bonemerge "rfoot_lock"

$jigglebone "primary_jiggle_jnt"
{
    is_flexible
    {
        length 50
        tip_mass 0
        pitch_stiffness 100
        pitch_damping 9
        yaw_stiffness 300
        yaw_damping 9
        along_stiffness 100
        along_damping 0
        angle_constraint 45.000005
    }
}
$jigglebone "primary_smg_jiggle_jnt"
{
    is_flexible
    {
        length 50
        tip_mass 0
        pitch_stiffness 100
        pitch_damping 9
        yaw_stiffness 300
        yaw_damping 9
        along_stiffness 100
        along_damping 0
        angle_constraint 45.000005
    }
}

$sectionframes 30 100

$ikchain "rhand" "hand_R" knee 0.826 0.564 0
$ikchain "lhand" "hand_L" knee 0.594 -0.804 0
$ikchain "rfoot" "ankle_R" knee 0 0 0
$ikchain "lfoot" "ankle_L" knee 0 0 0

$weightlist "weights_strafe" {
     "pelvis" 0
     "lean_root" 0
     "cam_driver" 0
     "spine_0" 0
     "spine_1" 0
     "spine_2" 0
     "spine_3" 0
     "neck_0" 0
     "head_0" 0
     "clavicle_L" 0
     "arm_upper_L" 0
     "arm_lower_L" 0
     "hand_L" 0
     "finger_middle_meta_L" 0
     "finger_middle_0_L" 0
     "finger_middle_1_L" 0
     "finger_middle_2_L" 0
     "finger_pinky_meta_L" 0
     "finger_pinky_0_L" 0
     "finger_pinky_1_L" 0
     "finger_pinky_2_L" 0
     "finger_index_meta_L" 0
     "finger_index_0_L" 0
     "finger_index_1_L" 0
     "finger_index_2_L" 0
     "finger_thumb_0_L" 0
     "finger_thumb_1_L" 0
     "finger_thumb_2_L" 0
     "finger_ring_meta_L" 0
     "finger_ring_0_L" 0
     "finger_ring_1_L" 0
     "finger_ring_2_L" 0
     "weapon_hand_L" 0
     "arm_lower_L_TWIST" 0
     "arm_lower_L_TWIST1" 0
     "arm_upper_L_TWIST" 0
     "arm_upper_L_TWIST1" 0
     "clavicle_R" 0
     "arm_upper_R" 0
     "arm_lower_R" 0
     "hand_R" 0
     "finger_middle_meta_R" 0
     "finger_middle_0_R" 0
     "finger_middle_1_R" 0
     "finger_middle_2_R" 0
     "finger_pinky_meta_R" 0
     "finger_pinky_0_R" 0
     "finger_pinky_1_R" 0
     "finger_pinky_2_R" 0
     "finger_index_meta_R" 0
     "finger_index_0_R" 0
     "finger_index_1_R" 0
     "finger_index_2_R" 0
     "finger_thumb_0_R" 0
     "finger_thumb_1_R" 0
     "finger_thumb_2_R" 0
     "finger_ring_meta_R" 0
     "finger_ring_0_R" 0
     "finger_ring_1_R" 0
     "finger_ring_2_R" 0
     "weapon_hand_R" 0
     "arm_lower_R_TWIST" 0
     "arm_lower_R_TWIST1" 0
     "arm_upper_R_TWIST" 0
     "arm_upper_R_TWIST1" 0
     "lh_ik_driver" 0
     "ValveBiped.weapon_bone" 0
     "leg_upper_R" 0
     "leg_upper_R_TWIST1" 0
     "leg_upper_L" 0
     "leg_lower_L" 0
     "ankle_L" 0
     "ball_L" 0
     "lfoot_lock" 0
     "leg_upper_L_TWIST" 0
     "leg_upper_L_TWIST1" 0
     "leg_upper_R_TWIST" 0
     "leg_lower_R" 0
     "ankle_R" 0
     "ball_R" 0
     "rfoot_lock" 0
     "jiggle_climbinggear_01" 0
     "jiggle_climbinggear_02" 0
     "jiggle_front_micropouches" 0
     "jiggle_holster" 0
     "finger_pinky_L_END" 0
     "finger_thumb_L_END" 0
     "finger_ring_L_END" 0
     "finger_pinky_R_END" 0
     "finger_thumb_R_END" 0
     "finger_ring_R_END" 0
     "jiggle_front_pouch_01" 0
     "jiggle_front_pouch_02" 0
     "jiggle_back_micropouches" 0
     "jiggle_hood" 0
     "glasses" 0
     "backpack" 0
     "primary_jiggle_jnt" 0
     "primary_smg_jiggle_jnt" 0
}

$animation "a_proportions_corrective_animation" "white_anims\a_proportions_corrective_animation.smd" {
}

$animation "a_proportions" "white_anims\a_proportions.smd" {
    fps 30
    // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
    subtract "a_proportions_corrective_animation" 0
}

$sequence "default" {
    "white_anims\default.smd"
    fadein 0.2
    fadeout 0.2
    fps 30
    ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
    ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
    ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
    ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
}

$sequence "ragdoll" {
    "white_anims\ragdoll.smd"
    activity "ACT_DIERAGDOLL" 1
    fadein 0.2
    fadeout 0.2
    fps 30
    ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 0
    ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 1
    ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 2
    ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 3
}

$declaresequence "strafe"

$declaresequence "recrouch_generic"

$declaresequence "reposition"

$declaresequence "reposition_to_idle"

$declaresequence "reposition_to_crouchidle"

$declaresequence "lean"

$declaresequence "additive_posebreaker"

$declaresequence "additive_posebreaker_knife"

$declaresequence "rom"

$declaresequence "rom_skin"

$declaresequence "s_ladder_crouch_delta"

$declaresequence "ladder_climb"

$declaresequence "fall"

$declaresequence "jump"

$declaresequence "jump_moving"

$declaresequence "jump_crouch"

$declaresequence "jump_moving_crouch"

$declaresequence "land_light_crouch_moving"

$declaresequence "land_light"

$declaresequence "land_light_crouch"

$declaresequence "land_light_moving"

$declaresequence "land_heavy"

$declaresequence "land_heavy_crouch"

$declaresequence "move_c"

$declaresequence "move"

$declaresequence "move_knife_c"

$declaresequence "move_knife"

$declaresequence "move_grenade_c"

$declaresequence "move_grenade"

$declaresequence "move_c4_c"

$declaresequence "move_c4"

$declaresequence "pistol_deploy"

$declaresequence "pistol_deploy_crouch"

$declaresequence "pistol_deploy_02"

$declaresequence "pistol_deploy_03"

$declaresequence "rifle_deploy"

$declaresequence "rifle_deploy_crouch"

$declaresequence "rifle_deploy_02"

$declaresequence "rifle_deploy_03"

$declaresequence "heavy_deploy"

$declaresequence "heavy_deploy_crouch"

$declaresequence "heavy_deploy_02"

$declaresequence "heavy_deploy_03"

$declaresequence "sniper_deploy"

$declaresequence "sniper_deploy_crouch"

$declaresequence "sniper_deploy_02"

$declaresequence "sniper_deploy_03"

$declaresequence "smg_deploy"

$declaresequence "smg_deploy_crouch"

$declaresequence "smg_deploy_02"

$declaresequence "smg_deploy_03"

$declaresequence "shotgun_deploy"

$declaresequence "shotgun_deploy_crouch"

$declaresequence "shotgun_deploy_02"

$declaresequence "shotgun_deploy_03"

$declaresequence "knife_deploy"

$declaresequence "knife_deploy_crouch"

$declaresequence "knife_deploy_02"

$declaresequence "knife_deploy_03"

$declaresequence "c4_deploy"

$declaresequence "c4_deploy_crouch"

$declaresequence "c4_deploy_02"

$declaresequence "c4_deploy_03"

$declaresequence "grenade_deploy"

$declaresequence "grenade_deploy_crouch"

$declaresequence "grenade_deploy_02"

$declaresequence "grenade_deploy_03"

$declaresequence "grenade_catch"

$declaresequence "grenade_catch_crouch"

$declaresequence "pistol_catch"

$declaresequence "pistol_catch_crouch"

$declaresequence "c4_catch"

$declaresequence "c4_catch_crouch"

$declaresequence "shotgun_catch"

$declaresequence "shotgun_catch_crouch"

$declaresequence "smg_catch"

$declaresequence "smg_catch_crouch"

$declaresequence "sniper_catch"

$declaresequence "sniper_catch_crouch"

$declaresequence "heavy_catch"

$declaresequence "heavy_catch_crouch"

$declaresequence "rifle_catch"

$declaresequence "rifle_catch_crouch"

$declaresequence "pistol_aim_idle"

$declaresequence "pistol_aim_walk"

$declaresequence "pistol_aim_run"

$declaresequence "pistol_aim_crouch_idle"

$declaresequence "pistol_aim_crouch_moving"

$declaresequence "pistol_aim"

$declaresequence "pistol_fire"

$declaresequence "pistol_fire_crouch"

$declaresequence "pistol_fire_alt"

$declaresequence "pistol_fire_alt_crouch"

$declaresequence "pistol_reload"

$declaresequence "pistol_reload_moving"

$declaresequence "pistol_reload_crouch"

$declaresequence "pistol_reload_crouch_moving"

$declaresequence "pistol_silencer_off"

$declaresequence "pistol_silencer_on"

$declaresequence "rifle_aim_idle"

$declaresequence "rifle_aim_walk"

$declaresequence "rifle_aim_run"

$declaresequence "rifle_aim_crouch_idle"

$declaresequence "rifle_aim_crouch_moving"

$declaresequence "rifle_aim"

$declaresequence "rifle_fire"

$declaresequence "rifle_fire_crouch"

$declaresequence "rifle_fire_alt"

$declaresequence "rifle_fire_alt_crouch"

$declaresequence "rifle_reload"

$declaresequence "rifle_reload_moving"

$declaresequence "rifle_reload_crouch"

$declaresequence "rifle_reload_crouch_moving"

$declaresequence "rifle_silencer_off"

$declaresequence "rifle_silencer_on"

$declaresequence "sniper_aim_idle"

$declaresequence "sniper_aim_walk"

$declaresequence "sniper_aim_run"

$declaresequence "sniper_aim_crouch_idle"

$declaresequence "sniper_aim_crouch_moving"

$declaresequence "sniper_aim"

$declaresequence "sniper_fire"

$declaresequence "sniper_fire_crouch"

$declaresequence "sniper_reload"

$declaresequence "sniper_reload_moving"

$declaresequence "sniper_reload_crouch"

$declaresequence "sniper_reload_crouch_moving"

$declaresequence "shotgun_aim_idle"

$declaresequence "shotgun_aim_walk"

$declaresequence "shotgun_aim_run"

$declaresequence "shotgun_aim_crouch_idle"

$declaresequence "shotgun_aim_crouch_moving"

$declaresequence "shotgun_aim"

$declaresequence "shotgun_fire"

$declaresequence "shotgun_fire_crouch"

$declaresequence "shotgun_reload_start"

$declaresequence "shotgun_reload_loop"

$declaresequence "shotgun_reload_end"

$declaresequence "shotgun_reload_start_crouch"

$declaresequence "shotgun_reload_loop_crouch"

$declaresequence "shotgun_reload_end_crouch"

$declaresequence "smg_aim_idle"

$declaresequence "smg_aim_walk"

$declaresequence "smg_aim_run"

$declaresequence "smg_aim_crouch_idle"

$declaresequence "smg_aim_crouch_moving"

$declaresequence "smg_aim"

$declaresequence "smg_fire"

$declaresequence "smg_fire_crouch"

$declaresequence "smg_reload"

$declaresequence "smg_reload_moving"

$declaresequence "smg_reload_crouch"

$declaresequence "smg_reload_crouch_moving"

$declaresequence "heavy_aim_idle"

$declaresequence "heavy_aim_walk"

$declaresequence "heavy_aim_run"

$declaresequence "heavy_aim_crouch_idle"

$declaresequence "heavy_aim_crouch_moving"

$declaresequence "heavy_aim"

$declaresequence "heavy_fire"

$declaresequence "heavy_fire_crouch"

$declaresequence "heavy_reload"

$declaresequence "heavy_reload_moving"

$declaresequence "heavy_reload_crouch"

$declaresequence "heavy_reload_crouch_moving"

$declaresequence "knife_aim_idle"

$declaresequence "knife_aim_walk"

$declaresequence "knife_aim_run"

$declaresequence "knife_aim_crouch_idle"

$declaresequence "knife_aim_crouch_moving"

$declaresequence "knife_aim"

$declaresequence "knife_fire_front"

$declaresequence "knife_fire_front_moving"

$declaresequence "knife_fire_front_crouch"

$declaresequence "knife_fire_front_crouch_moving"

$declaresequence "knife_fire_frontswing_a"

$declaresequence "knife_fire_frontswing_a_moving"

$declaresequence "knife_fire_frontswing_a_crouch"

$declaresequence "knife_fire_frontswing_a_crouch_moving"

$declaresequence "knife_fire_frontswing_b"

$declaresequence "knife_fire_frontswing_b_moving"

$declaresequence "knife_fire_frontswing_b_crouch"

$declaresequence "knife_fire_frontswing_b_crouch_moving"

$declaresequence "knife_fire_back"

$declaresequence "knife_fire_back_moving"

$declaresequence "knife_fire_back_crouch"

$declaresequence "knife_fire_back_crouch_moving"

$declaresequence "knife_fire_back_overhead"

$declaresequence "knife_fire_back_overhead_moving"

$declaresequence "knife_fire_back_overhead_crouch"

$declaresequence "knife_fire_back_overhead_crouch_moving"

$declaresequence "grenade_aim_idle"

$declaresequence "grenade_aim_walk"

$declaresequence "grenade_aim_run"

$declaresequence "grenade_aim_crouch_idle"

$declaresequence "grenade_aim_crouch_moving"

$declaresequence "grenade_aim"

$declaresequence "grenade_near_fire"

$declaresequence "grenade_near_fire_moving"

$declaresequence "grenade_near_fire_crouch"

$declaresequence "grenade_near_fire_crouch_moving"

$declaresequence "grenade_operate"

$declaresequence "grenade_fire"

$declaresequence "grenade_operate_moving"

$declaresequence "grenade_fire_moving"

$declaresequence "grenade_operate_crouch"

$declaresequence "grenade_fire_crouch"

$declaresequence "grenade_operate_crouch_moving"

$declaresequence "grenade_fire_crouch_moving"

$declaresequence "c4_aim_idle"

$declaresequence "c4_aim_walk"

$declaresequence "c4_aim_run"

$declaresequence "c4_aim_crouch_idle"

$declaresequence "c4_aim_crouch_moving"

$declaresequence "c4_aim"

$declaresequence "c4_defuse_aim_crouch"

$declaresequence "c4_defuse_aim_stand"

$declaresequence "s_defuse_crouch"

$declaresequence "c4_defusal"

$declaresequence "s_defuse_crouch_kit"

$declaresequence "c4_defusal_with_kit"

$declaresequence "c4_fire"

$declaresequence "flashed"

$declaresequence "flashed_crouch"

$declaresequence "flashed_knife"

$declaresequence "flashed_knife_crouch"

$declaresequence "death_pose_head"

$declaresequence "death_pose_head_crouch"

$declaresequence "death_pose_body"

$declaresequence "death_pose_body_crouch"

$declaresequence "deathpose_lowviolence"

$declaresequence "flinch_arm_left"

$declaresequence "flinch_arm_right"

$declaresequence "flinch_leg_left"

$declaresequence "flinch_leg_right"

$declaresequence "flinch_chest"

$declaresequence "flinch_chest_rear"

$declaresequence "flinch_chest_right"

$declaresequence "flinch_chest_left"

$declaresequence "flinch_head"

$declaresequence "flinch_head_rear"

$declaresequence "flinch_head_right"

$declaresequence "flinch_head_left"

$declaresequence "flinch_stomach"

$declaresequence "flinch_stomach_rear"

$declaresequence "flinch_stomach_right"

$declaresequence "flinch_stomach_left"

$declaresequence "flinch_molotov"

$declaresequence "move_w"

$declaresequence "move_r"

$declaresequence "move_knife_w"

$declaresequence "move_knife_r"

$declaresequence "move_grenade_w"

$declaresequence "move_grenade_r"

$declaresequence "move_c4_w"

$declaresequence "move_c4_r"

$declaresequence "pistol_silencer_off_crouch"

$declaresequence "pistol_silencer_on_crouch"

$declaresequence "rifle_silencer_off_crouch"

$declaresequence "rifle_silencer_on_crouch"

$sequence "reference" {
    "white_anims\reference.smd"
    fadein 0.2
    fadeout 0.2
    fps 1
    ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 0
    ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 1
    ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 2
    ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 3
}

$sequence "proportions" {
    "a_proportions"
    autoplay
    predelta
    fadein 0.2
    fadeout 0.2
}

$includemodel "player/custom_player/animset_ct.mdl"

$collisionjoints "white_physics.smd"
{
    $mass 300
    $inertia 10
    $damping 0.4
    $rotdamping 20
    $rootbone "pelvis"

    $jointmassbias "pelvis" 2.6
    $jointdamping "pelvis" 1
    $jointrotdamping "pelvis" 12

    $jointmassbias "leg_upper_R" 3
    $jointrotdamping "leg_upper_R" 8
    $jointconstrain "leg_upper_R" x limit -15 15 0.08
    $jointconstrain "leg_upper_R" y limit -70 50 0.08
    $jointconstrain "leg_upper_R" z limit -15 15 0.08

    $jointmassbias "leg_lower_R" 3
    $jointrotdamping "leg_lower_R" 2
    $jointconstrain "leg_lower_R" x limit 0 0 0.08
    $jointconstrain "leg_lower_R" y limit 0 110 0.08
    $jointconstrain "leg_lower_R" z limit 0 0 0.08

    $jointmassbias "leg_upper_L" 3
    $jointrotdamping "leg_upper_L" 8
    $jointconstrain "leg_upper_L" x limit -15 15 0.08
    $jointconstrain "leg_upper_L" y limit -15 15 0.08
    $jointconstrain "leg_upper_L" z limit -70 50 0.08

    $jointmassbias "leg_lower_L" 3
    $jointrotdamping "leg_lower_L" 2
    $jointconstrain "leg_lower_L" x limit 0 0 0.08
    $jointconstrain "leg_lower_L" y limit 0 0 0.08
    $jointconstrain "leg_lower_L" z limit 0 110 0.08

    $jointconstrain "ankle_L" x limit -20 20 0.08
    $jointconstrain "ankle_L" y limit -40 40 0.08
    $jointconstrain "ankle_L" z limit -30 40 0.08

    $jointrotdamping "spine_0" 2
    $jointconstrain "spine_0" x limit -15 15 0.08
    $jointconstrain "spine_0" y limit -15 15 0.08
    $jointconstrain "spine_0" z limit -5 25 0.08

    $jointrotdamping "spine_2" 2
    $jointconstrain "spine_2" x limit -15 15 0.08
    $jointconstrain "spine_2" y limit -15 15 0.08
    $jointconstrain "spine_2" z limit -10 35 0.08

    $jointmassbias "arm_upper_R" 3
    $jointconstrain "arm_upper_R" x limit -45 45 0.08
    $jointconstrain "arm_upper_R" y limit -30 70 0.08
    $jointconstrain "arm_upper_R" z limit -70 45 0.08

    $jointmassbias "arm_upper_L" 3
    $jointconstrain "arm_upper_L" x limit -45 45 0.08
    $jointconstrain "arm_upper_L" y limit -30 70 0.08
    $jointconstrain "arm_upper_L" z limit -70 45 0.08

    $jointmassbias "arm_lower_L" 3
    $jointconstrain "arm_lower_L" x limit -20 20 0.08
    $jointconstrain "arm_lower_L" y limit -5 5 0.08
    $jointconstrain "arm_lower_L" z limit -10 90 0.08

    $jointrotdamping "hand_L" 8
    $jointconstrain "hand_L" x limit -15 15 0.08
    $jointconstrain "hand_L" y limit -20 30 0.08
    $jointconstrain "hand_L" z limit -20 20 0.08

    $jointmassbias "arm_lower_R" 3
    $jointconstrain "arm_lower_R" x limit -20 20 0.08
    $jointconstrain "arm_lower_R" y limit -10 90 0.08
    $jointconstrain "arm_lower_R" z limit -5 5 0.08

    $jointrotdamping "hand_R" 8
    $jointconstrain "hand_R" x limit -15 15 0.08
    $jointconstrain "hand_R" y limit -20 30 0.08
    $jointconstrain "hand_R" z limit -20 20 0.08

    $jointrotdamping "head_0" 2
    $jointconstrain "head_0" x limit -25 25 0.08
    $jointconstrain "head_0" y limit -20 20 0.08
    $jointconstrain "head_0" z limit -10 35 0.08

    $jointconstrain "ankle_R" x limit -20 20 0.08
    $jointconstrain "ankle_R" y limit -40 40 0.08
    $jointconstrain "ankle_R" z limit -30 40 0.08

    $jointcollide "head_0" "hand_L"
    $jointcollide "head_0" "hand_R"
    $jointcollide "head_0" "arm_lower_L"
    $jointcollide "head_0" "arm_lower_R"
    $jointcollide "head_0" "arm_upper_L"
    $jointcollide "head_0" "arm_upper_R"
    $jointcollide "head_0" "spine_0"
    $jointcollide "head_0" "pelvis"
    $jointcollide "head_0" "leg_upper_L"
    $jointcollide "head_0" "leg_upper_R"
    $jointcollide "head_0" "leg_lower_L"
    $jointcollide "head_0" "leg_lower_R"
    $jointcollide "head_0" "ankle_L"
    $jointcollide "head_0" "ankle_R"
    $jointcollide "hand_L" "head_0"
    $jointcollide "hand_L" "arm_upper_L"
    $jointcollide "hand_L" "arm_upper_R"
    $jointcollide "hand_L" "spine_2"
    $jointcollide "hand_L" "spine_0"
    $jointcollide "hand_L" "pelvis"
    $jointcollide "hand_L" "leg_upper_L"
    $jointcollide "hand_L" "leg_upper_R"
    $jointcollide "hand_L" "leg_lower_L"
    $jointcollide "hand_L" "leg_lower_R"
    $jointcollide "hand_L" "ankle_L"
    $jointcollide "hand_L" "ankle_R"
    $jointcollide "hand_R" "head_0"
    $jointcollide "hand_R" "arm_upper_L"
    $jointcollide "hand_R" "arm_upper_R"
    $jointcollide "hand_R" "spine_2"
    $jointcollide "hand_R" "spine_0"
    $jointcollide "hand_R" "pelvis"
    $jointcollide "hand_R" "leg_upper_L"
    $jointcollide "hand_R" "leg_upper_R"
    $jointcollide "hand_R" "leg_lower_L"
    $jointcollide "hand_R" "leg_lower_R"
    $jointcollide "hand_R" "ankle_L"
    $jointcollide "hand_R" "ankle_R"
    $jointcollide "arm_lower_L" "head_0"
    $jointcollide "arm_lower_L" "arm_upper_R"
    $jointcollide "arm_lower_L" "spine_2"
    $jointcollide "arm_lower_L" "spine_0"
    $jointcollide "arm_lower_L" "pelvis"
    $jointcollide "arm_lower_L" "leg_upper_L"
    $jointcollide "arm_lower_L" "leg_upper_R"
    $jointcollide "arm_lower_L" "leg_lower_L"
    $jointcollide "arm_lower_L" "leg_lower_R"
    $jointcollide "arm_lower_L" "ankle_L"
    $jointcollide "arm_lower_L" "ankle_R"
    $jointcollide "arm_lower_R" "head_0"
    $jointcollide "arm_lower_R" "arm_upper_L"
    $jointcollide "arm_lower_R" "spine_2"
    $jointcollide "arm_lower_R" "spine_0"
    $jointcollide "arm_lower_R" "pelvis"
    $jointcollide "arm_lower_R" "leg_upper_L"
    $jointcollide "arm_lower_R" "leg_upper_R"
    $jointcollide "arm_lower_R" "leg_lower_L"
    $jointcollide "arm_lower_R" "leg_lower_R"
    $jointcollide "arm_lower_R" "ankle_L"
    $jointcollide "arm_lower_R" "ankle_R"
    $jointcollide "arm_upper_L" "head_0"
    $jointcollide "arm_upper_L" "hand_L"
    $jointcollide "arm_upper_L" "hand_R"
    $jointcollide "arm_upper_L" "arm_lower_R"
    $jointcollide "arm_upper_L" "arm_upper_R"
    $jointcollide "arm_upper_L" "spine_0"
    $jointcollide "arm_upper_L" "pelvis"
    $jointcollide "arm_upper_L" "leg_upper_L"
    $jointcollide "arm_upper_L" "leg_upper_R"
    $jointcollide "arm_upper_L" "leg_lower_L"
    $jointcollide "arm_upper_L" "leg_lower_R"
    $jointcollide "arm_upper_L" "ankle_L"
    $jointcollide "arm_upper_L" "ankle_R"
    $jointcollide "arm_upper_R" "head_0"
    $jointcollide "arm_upper_R" "hand_L"
    $jointcollide "arm_upper_R" "hand_R"
    $jointcollide "arm_upper_R" "arm_lower_L"
    $jointcollide "arm_upper_R" "arm_upper_L"
    $jointcollide "arm_upper_R" "spine_0"
    $jointcollide "arm_upper_R" "pelvis"
    $jointcollide "arm_upper_R" "leg_upper_L"
    $jointcollide "arm_upper_R" "leg_upper_R"
    $jointcollide "arm_upper_R" "leg_lower_L"
    $jointcollide "arm_upper_R" "leg_lower_R"
    $jointcollide "arm_upper_R" "ankle_L"
    $jointcollide "arm_upper_R" "ankle_R"
    $jointcollide "spine_2" "hand_L"
    $jointcollide "spine_2" "hand_R"
    $jointcollide "spine_2" "arm_lower_L"
    $jointcollide "spine_2" "arm_lower_R"
    $jointcollide "spine_2" "pelvis"
    $jointcollide "spine_2" "leg_upper_L"
    $jointcollide "spine_2" "leg_upper_R"
    $jointcollide "spine_2" "leg_lower_L"
    $jointcollide "spine_2" "leg_lower_R"
    $jointcollide "spine_2" "ankle_L"
    $jointcollide "spine_2" "ankle_R"
    $jointcollide "spine_0" "head_0"
    $jointcollide "spine_0" "hand_L"
    $jointcollide "spine_0" "hand_R"
    $jointcollide "spine_0" "arm_lower_L"
    $jointcollide "spine_0" "arm_lower_R"
    $jointcollide "spine_0" "arm_upper_L"
    $jointcollide "spine_0" "arm_upper_R"
    $jointcollide "spine_0" "leg_upper_L"
    $jointcollide "spine_0" "leg_upper_R"
    $jointcollide "spine_0" "leg_lower_L"
    $jointcollide "spine_0" "leg_lower_R"
    $jointcollide "spine_0" "ankle_L"
    $jointcollide "spine_0" "ankle_R"
    $jointcollide "pelvis" "head_0"
    $jointcollide "pelvis" "hand_L"
    $jointcollide "pelvis" "hand_R"
    $jointcollide "pelvis" "arm_lower_L"
    $jointcollide "pelvis" "arm_lower_R"
    $jointcollide "pelvis" "arm_upper_L"
    $jointcollide "pelvis" "arm_upper_R"
    $jointcollide "pelvis" "spine_2"
    $jointcollide "pelvis" "leg_lower_L"
    $jointcollide "pelvis" "leg_lower_R"
    $jointcollide "pelvis" "ankle_L"
    $jointcollide "pelvis" "ankle_R"
    $jointcollide "leg_upper_L" "head_0"
    $jointcollide "leg_upper_L" "hand_L"
    $jointcollide "leg_upper_L" "hand_R"
    $jointcollide "leg_upper_L" "arm_lower_L"
    $jointcollide "leg_upper_L" "arm_lower_R"
    $jointcollide "leg_upper_L" "arm_upper_L"
    $jointcollide "leg_upper_L" "arm_upper_R"
    $jointcollide "leg_upper_L" "spine_2"
    $jointcollide "leg_upper_L" "spine_0"
    $jointcollide "leg_upper_L" "leg_upper_R"
    $jointcollide "leg_upper_L" "leg_lower_R"
    $jointcollide "leg_upper_L" "ankle_L"
    $jointcollide "leg_upper_L" "ankle_R"
    $jointcollide "leg_upper_R" "head_0"
    $jointcollide "leg_upper_R" "hand_L"
    $jointcollide "leg_upper_R" "hand_R"
    $jointcollide "leg_upper_R" "arm_lower_L"
    $jointcollide "leg_upper_R" "arm_lower_R"
    $jointcollide "leg_upper_R" "arm_upper_L"
    $jointcollide "leg_upper_R" "arm_upper_R"
    $jointcollide "leg_upper_R" "spine_2"
    $jointcollide "leg_upper_R" "spine_0"
    $jointcollide "leg_upper_R" "leg_upper_L"
    $jointcollide "leg_upper_R" "leg_lower_L"
    $jointcollide "leg_upper_R" "ankle_L"
    $jointcollide "leg_upper_R" "ankle_R"
    $jointcollide "leg_lower_L" "head_0"
    $jointcollide "leg_lower_L" "hand_L"
    $jointcollide "leg_lower_L" "hand_R"
    $jointcollide "leg_lower_L" "arm_lower_L"
    $jointcollide "leg_lower_L" "arm_lower_R"
    $jointcollide "leg_lower_L" "arm_upper_L"
    $jointcollide "leg_lower_L" "arm_upper_R"
    $jointcollide "leg_lower_L" "spine_2"
    $jointcollide "leg_lower_L" "spine_0"
    $jointcollide "leg_lower_L" "pelvis"
    $jointcollide "leg_lower_L" "leg_upper_R"
    $jointcollide "leg_lower_L" "leg_lower_R"
    $jointcollide "leg_lower_L" "ankle_R"
    $jointcollide "leg_lower_R" "head_0"
    $jointcollide "leg_lower_R" "hand_L"
    $jointcollide "leg_lower_R" "hand_R"
    $jointcollide "leg_lower_R" "arm_lower_L"
    $jointcollide "leg_lower_R" "arm_lower_R"
    $jointcollide "leg_lower_R" "arm_upper_L"
    $jointcollide "leg_lower_R" "arm_upper_R"
    $jointcollide "leg_lower_R" "spine_2"
    $jointcollide "leg_lower_R" "spine_0"
    $jointcollide "leg_lower_R" "pelvis"
    $jointcollide "leg_lower_R" "leg_upper_L"
    $jointcollide "leg_lower_R" "leg_lower_L"
    $jointcollide "leg_lower_R" "ankle_L"
    $jointcollide "ankle_L" "head_0"
    $jointcollide "ankle_L" "hand_L"
    $jointcollide "ankle_L" "hand_R"
    $jointcollide "ankle_L" "arm_lower_L"
    $jointcollide "ankle_L" "arm_lower_R"
    $jointcollide "ankle_L" "arm_upper_L"
    $jointcollide "ankle_L" "arm_upper_R"
    $jointcollide "ankle_L" "spine_2"
    $jointcollide "ankle_L" "spine_0"
    $jointcollide "ankle_L" "pelvis"
    $jointcollide "ankle_L" "leg_upper_L"
    $jointcollide "ankle_L" "leg_upper_R"
    $jointcollide "ankle_L" "leg_lower_R"
    $jointcollide "ankle_L" "ankle_R"
    $jointcollide "ankle_R" "head_0"
    $jointcollide "ankle_R" "hand_L"
    $jointcollide "ankle_R" "hand_R"
    $jointcollide "ankle_R" "arm_lower_L"
    $jointcollide "ankle_R" "arm_lower_R"
    $jointcollide "ankle_R" "arm_upper_L"
    $jointcollide "ankle_R" "arm_upper_R"
    $jointcollide "ankle_R" "spine_2"
    $jointcollide "ankle_R" "spine_0"
    $jointcollide "ankle_R" "pelvis"
    $jointcollide "ankle_R" "leg_upper_L"
    $jointcollide "ankle_R" "leg_upper_R"
    $jointcollide "ankle_R" "leg_lower_L"
    $jointcollide "ankle_R" "ankle_L"
}

$keyvalues
{
    snapshot_weights_all
    {
    }
    snapshot_weights_upperbody
    {
        "leg_upper_L"        "0.5"
        "leg_lower_L"        "0"
        "ankle_L"        "0"
        "ball_L"        "0"
        "leg_upper_R"        "0.5"
        "leg_lower_R"        "0"
        "ankle_R"        "0"
        "ball_R"        "0"
        "leg_upper_L_TWIST"        "0.5"
        "leg_upper_L_TWIST1"        "0.2"
        "leg_upper_R_TWIST"        "0.5"
        "leg_upper_R_TWIST1"        "0.2"
    }
    qc_path
    {
        "value"        "models\player\custom_player\legacy\qc\ctm_fbi_variantB.qc"
    }
    qc_path
    {
        "value"        "c:\users\lk_ki\desktop\model_csgo\ctm_fbi_variantb.qc"
    }
}
 
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