JS-скрипт Fake nl v2 logs (my paste)

горошек
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23 Фев 2021
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how to fake nl v2 in 2k21
там много говно кода, кста ещё паста (бай логи гамесенса, измените на невер)
SS:
Пожалуйста, авторизуйтесь для просмотра ссылки.

JavaScript:
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UI.AddLabel("             Aimbot logging");
UI.AddCheckbox( "Enable chat logging" );

hitboxes = [
    'generic',
    'head',
    'chest',
    'stomach',
    'left arm',
    'right arm',
    'left leg',
    'right leg',
    '?'
];
var scriptitems = ("Misc", "JAVASCRIPT", "Script items");
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
var logtype = ""
function getHitboxName(index)
{
    switch (index)
    {
        case 0:
            hitboxName = "head";
            break;
        case 1:
            hitboxName = "head";
            break;
        case 2:
            hitboxName = "stomach";
            break;
        case 3:
            hitboxName = "stomach";
            break;
        case 4:
            hitboxName = "stomach";
            break;
        case 5:
            hitboxName = "chest";
            break;
        case 6:
            hitboxName = "chest";
            break;
        case 7:
            hitboxName = "left leg";
            break;
        case 8:
            hitboxName = "right leg";
            break;
        case 9:
            hitboxName = "left leg";
            break;
        case 10:
            hitboxName = "right leg";
            break;
        case 11:
            hitboxName = "left leg";
            break;
        case 12:
            hitboxName = "right leg";
            break;
        case 13:
            hitboxName = "left arm";
            break;
        case 14:
            hitboxName = "right arm";
            break;
        case 15:
            hitboxName = "left arm";
            break;
        case 16:
            hitboxName = "left arm";
            break;
        case 17:
            hitboxName = "right arm";
            break;
        case 18:
            hitboxName = "right arm";
            break;
        default:
            hitboxName = "body";
    }
    return hitboxName;
}
function HitgroupName(index) {
    return hitboxes[index] || 'body';
}

var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;

function ragebot_fire() {
    predicthc = Event.GetInt("hitchance");
    safety = Event.GetInt("safepoint");
    hitboxName = getHitboxName(Event.GetInt("hitbox"));
    exploit = (Event.GetInt("exploit")+1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}

function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hurt";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
    var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

    if (safety == 1) {
        safety = "true";
    }
    else {
        safety = "false";
    }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {
        Cheat.PrintColor([173, 255, 47, 255], "[neverlose.cc] ");
    if (hittype == "Hurt") {
      Cheat.Print("Hurt " +name+" in the "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)\n");
        logs.push(+hittype+ name+" in the "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)");
    }
    else {
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) \n");
        logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }

  if (shots == 99)
    shots = 0;
  else
    shots++;

}

function fire() {
    Cheat.PrintColor([173, 255, 47, 255], "[neverlose.cc] ");
    Cheat.Print("Fired at ("+name+")|("+HitgroupName(hitbox)+") bt (0) dmg ("+target_damage.toString()+") hc ("+predicthc.toString()+") \n");
}

function removelogs() {
    if (logs.length > 6) {
        logs.shift();
        logsct.shift();
        logsalpha.shift();
    }

    if (logsct[0] + 6.5 < Globals.Curtime()) {
        logsalpha[0] -= Globals.Frametime() * 600;
        if (logsalpha[0] < 0) {
            logs.shift();
            logsct.shift();
            logsalpha.shift();
        }
    }
}

function item_purchase() {
    Cheat.PrintColor([173, 255, 47, 255], "[gamesense] ");
    Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"\n");
    logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"");
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
}

function onDraw22() {
    if (!World.GetServerString() && !UI.GetValie("Script items", "Hit logs")) return;

    if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.33)) {
        if (Globals.Curtime() - lastUpdate > 1) {
            shots_fired = 0;
            hits = 0;
        }
        if (!logged) {
            var simtime = Globals.Tickcount() % 16;
            logged = true;
            var issafe = "true";
            var reason = "resolver";
            if (safety == 0) {
                issafe = "false";
            }

            if (Entity.IsAlive(target) == false)
                reason = "death player";
            else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
                reason = "dead server";
            else if (safety == true && predicthc < 76)
                reason = "spread";
            else if (safety == true && predicthc > 76)
                reason = "prediction error";

            var flags = "";

            if (exploit == 2)
                flags += "T";

            flags += "B";

            var flags = "";
            var angle = "";
            var side1 = "";
            var side2 = "";
            var info = "";
            var ocl = "";
  
            if (exploit == 2)
              flags = getRandomIntInclusive(0, 58);
  
              angle = getRandomIntInclusive(0, 999);
  
              flags = getRandomIntInclusive(0, 58);
  
              side1 = getRandomIntInclusive(0, 3);
  
              side2 = getRandomIntInclusive(0, 1);

              ocl = getRandomIntInclusive(0, 1);
  
  
            if (reason == "spread"){reason = "spread", info = " [angle: "+flags+"."+angle+"] [occlusion: " + ocl + "]"};
            if (reason == "resolver"){reason = "resolver", info = " [side: "+side1+" | "+side2+"]"};

            Cheat.PrintColor([173, 255, 47, 255], "[neverlose.cc] ");
            Cheat.Print("Missed shot due to ");
            Cheat.PrintColor([211, 204, 18, 255], reason);
            Cheat.PrintColor([255, 255, 255, 255], info + "\n");
            if (shots == 99)
                shots = 0;
            else
                shots++;
        }
    }
}

function getRandomIntInclusive(min, max) {
    min = Math.ceil(min);
    max = Math.floor(max);
    return Math.floor(Math.random() * (max - min)) + min;
}


function main() {
    Global.RegisterCallback("ragebot_fire", "ragebot_fire");
    Global.RegisterCallback("ragebot_fire", "fire");
    Global.RegisterCallback("item_purchase", "item_purchase");
  Global.RegisterCallback("player_hurt", "hitlog");
    Global.RegisterCallback("Draw", "onDraw22");
    Global.RegisterCallback("Draw", "removelogs");
}

main();
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Шрифтов нету никаких?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
У меня получше будут.
1621850897721.png


Такие же на миссы только с крестиком и на бай с корзиночкой.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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