UE4 Asset Advanced Mission And Notification System V3

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Engine Screenshot 2019.02.10 - 21.49.08.33-1920x1080-bafd08f12eaca91cec82935d81621f64.png
Engine Screenshot 2019.02.10 - 21.58.37.33-1920x1080-6a81a2380f01fa17942adeeb2accc243.pngImage11-1920x1080-787194033f73aa15d1d3c03b7faf7143.png

V4.22

Добро пожаловать в передовую систему миссии и уведомления. Эта система создана на 100% Blueprints. Хотя вам не нужно добавлять / редактировать любой blueprint. Все работает динамично. Еще одна вещь, эта система использует Data Tables, которые содержат более 60 (не очень подсчитано) и позволяет вам повторно разработать / создать все.

Более подробная информация в архиве.

Features:
⦁ System uses Data Tables and you don't even need to check blueprints to create a mission.​
⦁ Unlimited possibilities for a mission.​
⦁ Each of the marker can be set as compass or screen markers.​
⦁ Kill, Kill Groups, Kill Monsters, Collect, Reach and Interact objective types with dialogue system.​
⦁ Main, side and overlap mission actors with multiple/single mission layouts.​
⦁ Supports World Composition. (Uses unique names)​
⦁ It has own dialogue system. Supports Sounds, Subtitles and sequences. Fully customisable! ( With skip sequence feature )​
⦁ Tons of widgets that you can call where ever you like and each one of them are fully customisable.​
⦁ All of the widgets of a mission can be re-design with the variables in Data Tables. (Colors, layouts, texts)​
⦁ This pack also has XP and Level system. Every XP that you get from missions will make your character level up. (Modular)​
⦁ Monster and collectable markers are distance sensitive. Which means you can show/hide them depends on the distance. Also can be add as compass or screen markers.​
⦁ For global notifications (New Location Discovered Example) all you need to do is creating a child Blueprint and set variables from defaults​
⦁ You can create Special Areas to change compass color with dynamic background.​
⦁ Also you can add Landmarks to your compass just by adding Landmark Blueprint in to world. It will be automatically added to the compass.​
⦁ Reward system with XP and Gold, Coin or whatever you call​
⦁ And ofcourse there are more but it’s really hard to remember :)​

Технические детали / Technical Details:
Input: Keyboard And Gamepad
Network Replicated: -
Supported Development Platforms: ALL
Supported Target Build Platforms: ALL
Important/Additional Notes: This project developed for STANDALONE game. So there will be no update for network replication. But you can always use the widgets and mission Blueprints on a multiplayer game.

V4.22

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.


История:
Изначально был: Advanced Mission And Notification System V3 V4.22
https://yougame.biz/threads/205250/
Потом: Mission Component
https://yougame.biz/threads/142398/
Теперь: Ultimate Quest Manager V4.27
 
Последнее редактирование:
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На 26 как работает?
Не проверял. Автор с маркета убрал и урезал и выложил вместо него Mission Component.
Будет очень полезно, если кто-то проверит и в случаи появления ошибок их поправит и выложит.
 
Bufon
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
я правильно понимаю, что это не два ассета собранных воедино, как могло бы показаться из названия, а один ассет прародитель
Пожалуйста, авторизуйтесь для просмотра ссылки.
?
 
Модератор раздела «Unreal Engine»
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я правильно понимаю, что это не два ассета собранных воедино, как могло бы показаться из названия, а один ассет прародитель
Пожалуйста, авторизуйтесь для просмотра ссылки.
?
Правильно понял. Сначало он был таким, потом стал, то что лежит на маркете сейчас.
 
Модератор раздела «Unreal Engine»
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Не проверял. Автор с маркета убрал и урезал и выложил вместо него Mission Component.
Будет очень полезно, если кто-то проверит и в случаи появления ошибок их поправит и выложит.
До 4.25 включительно работает. А вот 4.26 и 4.27 одна и таже проблема. Пробовали как-то решать?
 
Модератор раздела «Unreal Engine»
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А что за проблема
BP_Mission_Component
2021-08-28_10-45-13.png
In use pin New Playback Position no longer exists on node Set Playback Position . Please refresh node or break links to remove pin.
In use pin Target no longer exists on node Get Playback End . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Get Playback End . Please refresh node or break links to remove pin.
Could not find a function named "GetPlaybackEnd" in 'MovieSceneSequencePlayer'.
Make sure 'MovieSceneSequencePlayer' has been compiled for Get Playback End
In use pin New Playback Position generated from expanding Set Playback Position no longer exists on node Set Playback Position generated from expanding Set Playback Position . Please refresh node or break links to remove pin.
In use pin Target generated from expanding Get Playback End no longer exists on node Get Playback End generated from expanding Get Playback End . Please refresh node or break links to remove pin.
In use pin Return Value generated from expanding Get Playback End no longer exists on node Get Playback End generated from expanding Get Playback End . Please refresh node or break links to remove pin.
Could not find a function named "GetPlaybackEnd" in 'MovieSceneSequencePlayer'.
Make sure 'MovieSceneSequencePlayer' has been compiled for Get Playback End generated from expanding Play Dialogue with Sequence
In use pin New Playback Position generated from expanding Set Playback Position no longer exists on node Set Playback Position generated from expanding Set Playback Position . Please refresh node or break links to remove pin.
In use pin Target generated from expanding Get Playback End no longer exists on node Get Playback End generated from expanding Get Playback End . Please refresh node or break links to remove pin.
In use pin Return Value generated from expanding Get Playback End no longer exists on node Get Playback End generated from expanding Get Playback End . Please refresh node or break links to remove pin.
Could not find a function named "GetPlaybackEnd" in 'MovieSceneSequencePlayer'.
Make sure 'MovieSceneSequencePlayer' has been compiled for Get Playback End generated from expanding Is Interacted?
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] In use pin New Playback Position no longer exists on node Set Playback Position . Please
refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] In use pin Target no longer exists on node Get Playback End . Please refresh node or bre
ak links to remove pin.
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] In use pin Return Value no longer exists on node Get Playback End . Please refresh node
or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] Could not find a function named "GetPlaybackEnd" in 'MovieSceneSequencePlayer'.
Make sure 'MovieSceneSequencePlayer' has been compiled for Get Playback End
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] In use pin New Playback Position generated from expanding Set Playback Position no longer
exists on node Set Playback Position generated from expanding Set Playback Position . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] In use pin Target generated from expanding Get Playback End no longer exists on node Get
Playback End generated from expanding Get Playback End . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] In use pin Return Value generated from expanding Get Playback End no longer exists on nod
e Get Playback End generated from expanding Get Playback End . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] Could not find a function named "GetPlaybackEnd" in 'MovieSceneSequencePlayer'.
Make sure 'MovieSceneSequencePlayer' has been compiled for Get Playback End generated from expanding Play Dialogue with Sequence
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] In use pin New Playback Position generated from expanding Set Playback Position no longer
exists on node Set Playback Position generated from expanding Set Playback Position . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] In use pin Target generated from expanding Get Playback End no longer exists on node Get
Playback End generated from expanding Get Playback End . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] In use pin Return Value generated from expanding Get Playback End no longer exists on nod
e Get Playback End generated from expanding Get Playback End . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] D:\Epic Games\Unreal Projects\Advanced Mission And Notification System V3\Advanced Mission And Notification System V3\AdvanMissiNotifSysV3\Content\AdvancedMissionSys\ProjectFiles\Blueprints\Player\BP_Mission_Component.uasset: [Compiler] Could not find a function named "GetPlaybackEnd" in 'MovieSceneSequencePlayer'.
Make sure 'MovieSceneSequencePlayer' has been compiled for Get Playback End generated from expanding Is Interacted?
 
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