ping = function () {
var localplayer_alive = Entity.IsAlive(Entity.GetLocalPlayer());
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString();
var delay = UI.GetValue("Script items", "delay limit:");
var pingenable = UI.IsHotkeyActive("Script items", "Ping Spike");
if (localplayer_alive) {
if (pingenable) {
UI.SetValue( "Misc", "GENERAL", "Miscellaneous", "Extended backtracking", delay < ping ? false : true);
} else {
UI.SetValue( "Misc", "GENERAL", "Miscellaneous", "Extended backtracking", false);
}
}
}
UI.AddHotkey("Ping Spike");
UI.AddSliderInt("delay limit:", 50, 185);
Cheat.RegisterCallback("CreateMove", "ping");