enum game_data : __int64
{
system_global = 0x141E62C98,
gameframework = 0x14217C278,
cvar = 0x14217B5C8,
entity_system = 0xE0,
system = 0xF0,
i3dengine = 0x100
get_entity_iterator = 0xA8,
entity_next = 48,
get_actor = 0x78,
set_hudsilhouettes_params = 0x160,
get_proxy = 0x1D8,
get_client_actor = 0x470
set_render_flags = 0x24
get_entity = 0x10,
get_actor_id = 0x20
get_actor_system = 0x04E0
};
enum cvar_data
{
i_rotation_yaw = 0x110,
i_rotation_pitch = 0x114,
i_rotation_roll = 0x118,
сl_fov = 0x4,
i_pelletsDisp = 0x130,
g_parametric_recoil_random_enabled = 0x250,
g_parametric_spread_attack_enabled = 0x254
};