Entity::m_iHealth = GetNetVar(XorStr("DT_BasePlayer")/**/, XorStr("m_iHealth"));
Entity::m_iTeamNum = GetNetVar(XorStr("DT_BaseEntity")/**/, XorStr("m_iTeamNum"));
Entity::m_fFlags = GetNetVar(XorStr("DT_BasePlayer")/**/, XorStr("m_fFlags"));
Entity::m_lifeState = GetNetVar(XorStr("DT_BasePlayer")/**/, XorStr("m_lifeState"));
Entity::m_Local = GetNetVar(XorStr("DT_CSLocalPlayerExclusive")/**/, XorStr("m_Local"));
//
Entity::m_aimPunchAngle = GetNetVar(XorStr("DT_Local")/**/, XorStr("m_aimPunchAngle"));
Entity::m_viewPunchAngle = GetNetVar(XorStr("DT_Local")/**/, XorStr("m_viewPunchAngle"));
Entity::m_vecOrigin = GetNetVar(XorStr("DT_CSLocalPlayerExclusive")/**/, XorStr("m_vecOrigin"));
Entity::m_vecViewOffset = GetNetVar(XorStr("DT_CSLocalPlayerExclusive")/**/, XorStr("m_vecViewOffset[0]"));
Entity::m_nTickBase = GetNetVar(XorStr("DT_CSLocalPlayerExclusive")/**/, XorStr("m_nTickBase"));
Entity::m_nHitboxSet = GetNetVar(XorStr("DT_BaseAnimating")/**/, XorStr("m_nHitboxSet"));
Entity::m_hActiveWeapon = GetNetVar(XorStr("DT_BaseCombatCharacter")/**/, XorStr("m_hActiveWeapon"));
Entity::m_flC4Blow = GetNetVar(XorStr("DT_PlantedC4")/**/, XorStr("m_flC4Blow"));
Entity::m_vecVelocity = GetNetVar(XorStr("DT_CSLocalPlayerExclusive")/**/, XorStr("m_vecVelocity[0]"));
Entity::m_angEyeAngles = GetNetVar(XorStr("DT_CSPlayer")/**/, XorStr("m_angEyeAngles[0]"));
Entity::m_ArmorValue = GetNetVar(XorStr("DT_CSPlayer")/*DT_CSPlayer*/, XorStr("m_ArmorValue"));
Entity::m_bHasHelmet = GetNetVar(XorStr("DT_CSPlayer")/**/, XorStr("m_bHasHelmet"));
Entity::m_bIsDefusing = GetNetVar(XorStr("DT_CSPlayer")/**/, XorStr("m_bIsDefusing"));
Entity::m_flFlashDuration = GetNetVar(XorStr("DT_CSPlayer")/**/, XorStr("m_flFlashDuration"));
Entity::m_bSpottedByMask = GetNetVar(XorStr("DT_BaseEntity")/**/, XorStr("m_bSpottedByMask"));
Entity::m_iCrossHairID = GetNetVar(XorStr("DT_CSPlayer")/**/, XorStr("m_bHasDefuser")) + 0x5C;
Entity::m_bDormant = GetNetVar(XorStr("DT_BaseEntity")/**/, XorStr("m_bDormant"));
Entity::m_iShotsFired = GetNetVar(XorStr("DT_CSLocalPlayerExclusive")/**/, XorStr("m_iShotsFired"));
Entity::m_bIsBroken = GetNetVar(XorStr("DT_BreakableSurface")/**/, XorStr("m_bIsBroken"));
Entity::m_CollisionGroup = GetNetVar(XorStr("DT_BaseEntity")/**/, XorStr("m_CollisionGroup"));
Entity::m_Collision = GetNetVar(XorStr("DT_BaseEntity")/**/, XorStr("m_Collision"));
Entity::m_vecMins = GetNetVar(XorStr("DT_CollisionProperty")/**/, XorStr("m_vecMins"));
Entity::m_vecMaxs = GetNetVar(XorStr("DT_CollisionProperty")/**/, XorStr("m_vecMaxs"));
Entity::m_vecPunch = GetNetVar(XorStr("DT_BasePlayer")/**/, XorStr("m_Local")) + 0x70;
Entity::m_Move = GetNetVar(XorStr("DT_CSPlayer")/**/, XorStr("m_iMoveState"));
Entity::m_rgflCoordinateFrame = Entity::m_CollisionGroup - 0x30;
Entity::m_GunGameImmunity = GetNetVar(XorStr("DT_CSPlayer"), XorStr("m_bGunGameImmunity"));
Weapon::m_flNextPrimaryAttack = GetNetVar(XorStr("DT_LocalActiveWeaponData")/**/, XorStr("m_flNextPrimaryAttack"));
Weapon::m_iClip1 = GetNetVar(XorStr("DT_LocalWeaponData")/**/, XorStr("m_iClip1"));
Weapon::m_fAccuracyPenalty = GetNetVar(XorStr("DT_WeaponCSBase")/**/, XorStr("m_fAccuracyPenalty"));
Weapon::m_iItemDefinitionIndex = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_iItemDefinitionIndex"));
Weapon::m_OriginalOwnerXuidLow = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_OriginalOwnerXuidLow"));
Weapon::m_OriginalOwnerXuidHigh = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_OriginalOwnerXuidHigh"));
Weapon::m_nFallbackPaintKit = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_nFallbackPaintKit"));
Weapon::m_nFallbackSeed = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_nFallbackSeed"));
Weapon::m_flFallbackWear = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_flFallbackWear"));
Weapon::m_iItemIDHigh = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_iItemIDHigh"));
Weapon::m_nFallbackStatTrak = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_nFallbackStatTrak"));
Weapon::m_hMyWeapons = GetNetVar(XorStr("DT_BasePlayer")/**/, XorStr("m_hMyWeapons"));
Weapon::m_AttributeManager = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_AttributeManager"));
Weapon::m_Item = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_Item"));
Weapon::m_iAccountID = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_iAccountID"));
Weapon::m_iEntityQuality = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_iEntityQuality"));
Weapon::m_szCustomName = GetNetVar(XorStr("DT_BaseAttributableItem")/**/, XorStr("m_szCustomName"));
Weapon::m_hActiveWeapon = GetNetVar(XorStr("DT_BaseCombatCharacter")/**/, XorStr("m_hActiveWeapon"));
Weapon::m_iWeaponID = GetNetVar(XorStr("DT_WeaponCSBase")/**/, XorStr("m_fAccuracyPenalty")) + 0x2C;