UI.AddCheckbox("Team based gloves")
UI.AddDropdown('CT gloves model', ['None', 'Bloodhound gloves', 'Sport gloves', 'Driver gloves', 'Hand gloves', 'Moto gloves', 'Specialist gloves', 'Hydra gloves']);
UI.AddDropdown('T gloves model', ['None', 'Bloodhound gloves', 'Sport gloves', 'Driver gloves', 'Hand gloves', 'Moto gloves', 'Specialist gloves', 'Hydra gloves']);
function gloves_model(){
if(Cheat.FrameStage() != 2)
return
var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum")
if(!UI.GetValue("Script Items", "Team based gloves")){
UI.SetEnabled("Script Items", "CT gloves model", false)
UI.SetEnabled("Script Items", "T gloves model", false)
return;
}
UI.SetEnabled("Script Items", "T gloves model", true)
UI.SetEnabled("Script Items", "CT gloves model", true)
if(team == 2){ // T
UI.SetValue("Misc", "SKINS", "Gloves", "Glove model", UI.GetValue("Script Items", "T gloves model"))
}
else if(team == 3){ // CT
UI.SetValue("Misc", "SKINS", "Gloves", "Glove model", UI.GetValue("Script Items", "CT gloves model"))
}
}
Cheat.RegisterCallback("FrameStageNotify","gloves_model");