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Автор темы
- #1
C++:
std::ofstream("csgo/materials/animchams.vmt") <<
R"#(VertexLitGeneric {
$envmap editor/cube_vertigo
$envmapcontrast 1
$alpha 1
$envmaptint "[.7 .7 .7]"
$basetexture dev/zone_warning proxies
{ texturescroll { texturescrollvar $basetexturetransform texturescrollrate 0.6 texturescrollangle 90 } }
})#";
C++:
materialAnimated = g_MatSystem->FindMaterial("csgo/materials/animchams.vmt", TEXTURE_GROUP_MODEL);