Reset = * reinterpret_cast <std :: uintptr_t *> (csgo-> Utils.FindPatternIDA (GetModuleHandleA ("gameoverlayrenderer.dll"), "C7 45????? FF 15???? 8B D8") + 9);
Present = * reinterpret_cast <std :: uintptr_t *> (csgo-> Utils.FindPatternIDA (GetModuleHandleA ("gameoverlayrenderer.dll"), "FF 15???? 8B F0 85 FF") + 2);