Вопрос Как Обновить External Skinchanger?

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Всем привет, наткнулся на вот это чудо:

https://yougame.biz/threads/87725/ (Не реклама)

Но не могу обновить, оффсеты поменял,а вот скины не рисует, кто может обновите пожалуйста и скиньте готовый обновлённый сурс.

Или подскажите пожалуйста почему не хочет скины рисовать ?
 
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Код:
//this shit doesnt requires updates everytime like offsets.

#define m_nModelIndex 0x0258
#define m_iViewModelIndex 0x3220
#define m_hViewModel 0x32F8

#pragma region Offsets

#define cs_gamerules_data  0x0
#define m_ArmorValue  0xB340
#define m_Collision  0x31C
#define m_CollisionGroup  0x474
#define m_Local  0x2FBC
#define m_MoveType  0x25C
#define m_OriginalOwnerXuidHigh  0x31B4
#define m_OriginalOwnerXuidLow  0x31B0
#define m_SurvivalGameRuleDecisionTypes  0x1320
#define m_SurvivalRules  0xCF8
#define m_aimPunchAngle  0x302C
#define m_aimPunchAngleVel  0x3038
#define m_bBombPlanted  0x99D
#define m_bFreezePeriod  0x20
#define m_bGunGameImmunity  0x392C
#define m_bHasDefuser  0xB350
#define m_bHasHelmet  0xB334
#define m_bInReload  0x3285
#define m_bIsDefusing  0x3918
#define m_bIsQueuedMatchmaking  0x74
#define m_bIsScoped  0x3910
#define m_bIsValveDS  0x75
#define m_bSpotted  0x93D
#define m_bSpottedByMask  0x980
#define m_clrRender  0x70
#define m_dwBoneMatrix  0x26A8
#define m_fAccuracyPenalty  0x3310
#define m_fFlags  0x104
#define m_flC4Blow  0x2990
#define m_flDefuseCountDown  0x29AC
#define m_flDefuseLength  0x29A8
#define m_flFallbackWear  0x31C0
#define m_flFlashDuration  0xA3F4
#define m_flFlashMaxAlpha  0xA3F0
#define m_flNextPrimaryAttack  0x3218
#define m_flTimerLength  0x2994
#define m_hActiveWeapon  0x2EF8
#define m_hMyWeapons  0x2DF8
#define m_hObserverTarget  0x3388
#define m_hOwner  0x29CC
#define m_hOwnerEntity  0x14C
#define m_iAccountID  0x2FC8
#define m_iClip1  0x3244
#define m_iCompetitiveRanking  0x1A84
#define m_iCompetitiveWins  0x1B88
#define m_iCrosshairId  0xB3AC
#define m_iEntityQuality  0x2FAC
#define m_iFOV  0x31E4
#define m_iFOVStart  0x31E8
#define m_iGlowIndex  0xA40C
#define m_iHealth  0x100
#define m_iItemDefinitionIndex  0x2FAA
#define m_iItemIDHigh  0x2FC0
#define m_iObserverMode  0x3374
#define m_iShotsFired  0xA380
#define m_iState  0x3238
#define m_iTeamNum  0xF4
#define m_lifeState  0x25F
#define m_nFallbackPaintKit  0x31B8
#define m_nFallbackSeed  0x31BC
#define m_nFallbackStatTrak  0x31C4
#define m_nForceBone  0x268C
#define m_nTickBase  0x342C
#define m_rgflCoordinateFrame  0x444
#define m_szCustomName  0x303C
#define m_szLastPlaceName  0x35B0
#define m_thirdPersonViewAngles  0x31D8
#define m_vecOrigin  0x138
#define m_vecVelocity  0x114
#define m_vecViewOffset  0x108
#define m_viewPunchAngle  0x3020

#define clientstate_choked_commands  0x4D28
#define clientstate_delta_ticks  0x174
#define clientstate_last_outgoing_command  0x4D24
#define clientstate_net_channel  0x9C
#define convar_name_hash_table  0x2F0F8
#define dwClientState  0x58BCFC
#define dwClientState_GetLocalPlayer  0x180
#define dwClientState_IsHLTV  0x4D40
#define dwClientState_Map  0x28C
#define dwClientState_MapDirectory  0x188
#define dwClientState_MaxPlayer  0x388
#define dwClientState_PlayerInfo  0x52B8
#define dwClientState_State  0x108
#define dwClientState_ViewAngles  0x4D88
#define dwEntityList  0x4D03AE4
#define dwForceAttack  0x31351DC
#define dwForceAttack2  0x31351E8
#define dwForceBackward  0x3135194
#define dwForceForward  0x3135200
#define dwForceJump  0x51A7050
#define dwForceLeft  0x3135188
#define dwForceRight  0x31351AC
#define dwGameDir  0x631F70
#define dwGameRulesProxy  0x521939C
#define dwGetAllClasses  0xD1698C
#define dwGlobalVars  0x58BA00
#define dwGlowObjectManager  0x5243EB0
#define dwInput  0x514EB30
#define dwInterfaceLinkList  0x8C7DE4
#define dwLocalPlayer  0xCF1A3C
#define dwMouseEnable  0xCF7588
#define dwMouseEnablePtr  0xCF7558
#define dwPlayerResource  0x313352C
#define dwRadarBase  0x5138844
#define dwSensitivity  0xCF7424
#define dwSensitivityPtr  0xCF73F8
#define dwSetClanTag  0x896A0
#define dwViewMatrix  0x4CF5514
#define dwWeaponTable  0x514F5F4
#define dwWeaponTableIndex  0x323C
#define dwYawPtr  0xCF71E8
#define dwZoomSensitivityRatioPtr  0xCFC428
#define dwbSendPackets  0xD277A
#define dwppDirect3DDevice9  0xA6030
#define interface_engine_cvar  0x3E9EC
#define m_bDormant  0xED
#define m_pStudioHdr  0x294C
#define m_pitchClassPtr  0x5138AF0
#define m_yawClassPtr  0xCF71E8
#define model_ambient_min  0x58ED1C


Код:
#define precache_bayonet_ct 89 // = v_knife_bayonet.mdl - v_knife_default_ct.mdl
#define precache_bayonet_t 65 // = v_knife_bayonet.mdl - v_knife_default_t.mdl
Код:
int kmodelid = 508;
int kskinid = 416;
если не ошибаюсь то за 2 года и это тоже поменялось


Код:
DWORD myWeapons = nbqmem.ReadMemory<DWORD>(csgo, localPlayer + m_hMyWeapons + i * 0x4) & 0xfff;
                DWORD weaponEntity = nbqmem.ReadMemory<DWORD>(csgo, client + dwEntityList + (myWeapons - 1) * 0x10);
Код:
enum CS_WeaponID  тоже менялось и не раз
enum ItemDefinitionIndex так же
enum WeaponSkin тудаже

я просто думаю ты не все обновил
 
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Код:
//this shit doesnt requires updates everytime like offsets.

#define m_nModelIndex 0x0258
#define m_iViewModelIndex 0x3220
#define m_hViewModel 0x32F8

#pragma region Offsets

#define cs_gamerules_data  0x0
#define m_ArmorValue  0xB340
#define m_Collision  0x31C
#define m_CollisionGroup  0x474
#define m_Local  0x2FBC
#define m_MoveType  0x25C
#define m_OriginalOwnerXuidHigh  0x31B4
#define m_OriginalOwnerXuidLow  0x31B0
#define m_SurvivalGameRuleDecisionTypes  0x1320
#define m_SurvivalRules  0xCF8
#define m_aimPunchAngle  0x302C
#define m_aimPunchAngleVel  0x3038
#define m_bBombPlanted  0x99D
#define m_bFreezePeriod  0x20
#define m_bGunGameImmunity  0x392C
#define m_bHasDefuser  0xB350
#define m_bHasHelmet  0xB334
#define m_bInReload  0x3285
#define m_bIsDefusing  0x3918
#define m_bIsQueuedMatchmaking  0x74
#define m_bIsScoped  0x3910
#define m_bIsValveDS  0x75
#define m_bSpotted  0x93D
#define m_bSpottedByMask  0x980
#define m_clrRender  0x70
#define m_dwBoneMatrix  0x26A8
#define m_fAccuracyPenalty  0x3310
#define m_fFlags  0x104
#define m_flC4Blow  0x2990
#define m_flDefuseCountDown  0x29AC
#define m_flDefuseLength  0x29A8
#define m_flFallbackWear  0x31C0
#define m_flFlashDuration  0xA3F4
#define m_flFlashMaxAlpha  0xA3F0
#define m_flNextPrimaryAttack  0x3218
#define m_flTimerLength  0x2994
#define m_hActiveWeapon  0x2EF8
#define m_hMyWeapons  0x2DF8
#define m_hObserverTarget  0x3388
#define m_hOwner  0x29CC
#define m_hOwnerEntity  0x14C
#define m_iAccountID  0x2FC8
#define m_iClip1  0x3244
#define m_iCompetitiveRanking  0x1A84
#define m_iCompetitiveWins  0x1B88
#define m_iCrosshairId  0xB3AC
#define m_iEntityQuality  0x2FAC
#define m_iFOV  0x31E4
#define m_iFOVStart  0x31E8
#define m_iGlowIndex  0xA40C
#define m_iHealth  0x100
#define m_iItemDefinitionIndex  0x2FAA
#define m_iItemIDHigh  0x2FC0
#define m_iObserverMode  0x3374
#define m_iShotsFired  0xA380
#define m_iState  0x3238
#define m_iTeamNum  0xF4
#define m_lifeState  0x25F
#define m_nFallbackPaintKit  0x31B8
#define m_nFallbackSeed  0x31BC
#define m_nFallbackStatTrak  0x31C4
#define m_nForceBone  0x268C
#define m_nTickBase  0x342C
#define m_rgflCoordinateFrame  0x444
#define m_szCustomName  0x303C
#define m_szLastPlaceName  0x35B0
#define m_thirdPersonViewAngles  0x31D8
#define m_vecOrigin  0x138
#define m_vecVelocity  0x114
#define m_vecViewOffset  0x108
#define m_viewPunchAngle  0x3020

#define clientstate_choked_commands  0x4D28
#define clientstate_delta_ticks  0x174
#define clientstate_last_outgoing_command  0x4D24
#define clientstate_net_channel  0x9C
#define convar_name_hash_table  0x2F0F8
#define dwClientState  0x58BCFC
#define dwClientState_GetLocalPlayer  0x180
#define dwClientState_IsHLTV  0x4D40
#define dwClientState_Map  0x28C
#define dwClientState_MapDirectory  0x188
#define dwClientState_MaxPlayer  0x388
#define dwClientState_PlayerInfo  0x52B8
#define dwClientState_State  0x108
#define dwClientState_ViewAngles  0x4D88
#define dwEntityList  0x4D03AE4
#define dwForceAttack  0x31351DC
#define dwForceAttack2  0x31351E8
#define dwForceBackward  0x3135194
#define dwForceForward  0x3135200
#define dwForceJump  0x51A7050
#define dwForceLeft  0x3135188
#define dwForceRight  0x31351AC
#define dwGameDir  0x631F70
#define dwGameRulesProxy  0x521939C
#define dwGetAllClasses  0xD1698C
#define dwGlobalVars  0x58BA00
#define dwGlowObjectManager  0x5243EB0
#define dwInput  0x514EB30
#define dwInterfaceLinkList  0x8C7DE4
#define dwLocalPlayer  0xCF1A3C
#define dwMouseEnable  0xCF7588
#define dwMouseEnablePtr  0xCF7558
#define dwPlayerResource  0x313352C
#define dwRadarBase  0x5138844
#define dwSensitivity  0xCF7424
#define dwSensitivityPtr  0xCF73F8
#define dwSetClanTag  0x896A0
#define dwViewMatrix  0x4CF5514
#define dwWeaponTable  0x514F5F4
#define dwWeaponTableIndex  0x323C
#define dwYawPtr  0xCF71E8
#define dwZoomSensitivityRatioPtr  0xCFC428
#define dwbSendPackets  0xD277A
#define dwppDirect3DDevice9  0xA6030
#define interface_engine_cvar  0x3E9EC
#define m_bDormant  0xED
#define m_pStudioHdr  0x294C
#define m_pitchClassPtr  0x5138AF0
#define m_yawClassPtr  0xCF71E8
#define model_ambient_min  0x58ED1C


Код:
#define precache_bayonet_ct 89 // = v_knife_bayonet.mdl - v_knife_default_ct.mdl
#define precache_bayonet_t 65 // = v_knife_bayonet.mdl - v_knife_default_t.mdl
Код:
int kmodelid = 508;
int kskinid = 416;
если не ошибаюсь то за 2 года и это тоже поменялось


Код:
DWORD myWeapons = nbqmem.ReadMemory<DWORD>(csgo, localPlayer + m_hMyWeapons + i * 0x4) & 0xfff;
                DWORD weaponEntity = nbqmem.ReadMemory<DWORD>(csgo, client + dwEntityList + (myWeapons - 1) * 0x10);
Код:
enum CS_WeaponID  тоже менялось и не раз
enum ItemDefinitionIndex так же
enum WeaponSkin тудаже

я просто думаю ты не все обновил
Есть Дискорд?
Или можешь меня пожалуйста добавить спишемся там GGBEST#0225
 
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Начинающий
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Оффлайн
Регистрация
22 Дек 2018
Сообщения
360
Реакции[?]
21
Поинты[?]
0
Код:
//this shit doesnt requires updates everytime like offsets.

#define m_nModelIndex 0x0258
#define m_iViewModelIndex 0x3220
#define m_hViewModel 0x32F8

#pragma region Offsets

#define cs_gamerules_data  0x0
#define m_ArmorValue  0xB340
#define m_Collision  0x31C
#define m_CollisionGroup  0x474
#define m_Local  0x2FBC
#define m_MoveType  0x25C
#define m_OriginalOwnerXuidHigh  0x31B4
#define m_OriginalOwnerXuidLow  0x31B0
#define m_SurvivalGameRuleDecisionTypes  0x1320
#define m_SurvivalRules  0xCF8
#define m_aimPunchAngle  0x302C
#define m_aimPunchAngleVel  0x3038
#define m_bBombPlanted  0x99D
#define m_bFreezePeriod  0x20
#define m_bGunGameImmunity  0x392C
#define m_bHasDefuser  0xB350
#define m_bHasHelmet  0xB334
#define m_bInReload  0x3285
#define m_bIsDefusing  0x3918
#define m_bIsQueuedMatchmaking  0x74
#define m_bIsScoped  0x3910
#define m_bIsValveDS  0x75
#define m_bSpotted  0x93D
#define m_bSpottedByMask  0x980
#define m_clrRender  0x70
#define m_dwBoneMatrix  0x26A8
#define m_fAccuracyPenalty  0x3310
#define m_fFlags  0x104
#define m_flC4Blow  0x2990
#define m_flDefuseCountDown  0x29AC
#define m_flDefuseLength  0x29A8
#define m_flFallbackWear  0x31C0
#define m_flFlashDuration  0xA3F4
#define m_flFlashMaxAlpha  0xA3F0
#define m_flNextPrimaryAttack  0x3218
#define m_flTimerLength  0x2994
#define m_hActiveWeapon  0x2EF8
#define m_hMyWeapons  0x2DF8
#define m_hObserverTarget  0x3388
#define m_hOwner  0x29CC
#define m_hOwnerEntity  0x14C
#define m_iAccountID  0x2FC8
#define m_iClip1  0x3244
#define m_iCompetitiveRanking  0x1A84
#define m_iCompetitiveWins  0x1B88
#define m_iCrosshairId  0xB3AC
#define m_iEntityQuality  0x2FAC
#define m_iFOV  0x31E4
#define m_iFOVStart  0x31E8
#define m_iGlowIndex  0xA40C
#define m_iHealth  0x100
#define m_iItemDefinitionIndex  0x2FAA
#define m_iItemIDHigh  0x2FC0
#define m_iObserverMode  0x3374
#define m_iShotsFired  0xA380
#define m_iState  0x3238
#define m_iTeamNum  0xF4
#define m_lifeState  0x25F
#define m_nFallbackPaintKit  0x31B8
#define m_nFallbackSeed  0x31BC
#define m_nFallbackStatTrak  0x31C4
#define m_nForceBone  0x268C
#define m_nTickBase  0x342C
#define m_rgflCoordinateFrame  0x444
#define m_szCustomName  0x303C
#define m_szLastPlaceName  0x35B0
#define m_thirdPersonViewAngles  0x31D8
#define m_vecOrigin  0x138
#define m_vecVelocity  0x114
#define m_vecViewOffset  0x108
#define m_viewPunchAngle  0x3020

#define clientstate_choked_commands  0x4D28
#define clientstate_delta_ticks  0x174
#define clientstate_last_outgoing_command  0x4D24
#define clientstate_net_channel  0x9C
#define convar_name_hash_table  0x2F0F8
#define dwClientState  0x58BCFC
#define dwClientState_GetLocalPlayer  0x180
#define dwClientState_IsHLTV  0x4D40
#define dwClientState_Map  0x28C
#define dwClientState_MapDirectory  0x188
#define dwClientState_MaxPlayer  0x388
#define dwClientState_PlayerInfo  0x52B8
#define dwClientState_State  0x108
#define dwClientState_ViewAngles  0x4D88
#define dwEntityList  0x4D03AE4
#define dwForceAttack  0x31351DC
#define dwForceAttack2  0x31351E8
#define dwForceBackward  0x3135194
#define dwForceForward  0x3135200
#define dwForceJump  0x51A7050
#define dwForceLeft  0x3135188
#define dwForceRight  0x31351AC
#define dwGameDir  0x631F70
#define dwGameRulesProxy  0x521939C
#define dwGetAllClasses  0xD1698C
#define dwGlobalVars  0x58BA00
#define dwGlowObjectManager  0x5243EB0
#define dwInput  0x514EB30
#define dwInterfaceLinkList  0x8C7DE4
#define dwLocalPlayer  0xCF1A3C
#define dwMouseEnable  0xCF7588
#define dwMouseEnablePtr  0xCF7558
#define dwPlayerResource  0x313352C
#define dwRadarBase  0x5138844
#define dwSensitivity  0xCF7424
#define dwSensitivityPtr  0xCF73F8
#define dwSetClanTag  0x896A0
#define dwViewMatrix  0x4CF5514
#define dwWeaponTable  0x514F5F4
#define dwWeaponTableIndex  0x323C
#define dwYawPtr  0xCF71E8
#define dwZoomSensitivityRatioPtr  0xCFC428
#define dwbSendPackets  0xD277A
#define dwppDirect3DDevice9  0xA6030
#define interface_engine_cvar  0x3E9EC
#define m_bDormant  0xED
#define m_pStudioHdr  0x294C
#define m_pitchClassPtr  0x5138AF0
#define m_yawClassPtr  0xCF71E8
#define model_ambient_min  0x58ED1C


Код:
#define precache_bayonet_ct 89 // = v_knife_bayonet.mdl - v_knife_default_ct.mdl
#define precache_bayonet_t 65 // = v_knife_bayonet.mdl - v_knife_default_t.mdl
Код:
int kmodelid = 508;
int kskinid = 416;
если не ошибаюсь то за 2 года и это тоже поменялось


Код:
DWORD myWeapons = nbqmem.ReadMemory<DWORD>(csgo, localPlayer + m_hMyWeapons + i * 0x4) & 0xfff;
                DWORD weaponEntity = nbqmem.ReadMemory<DWORD>(csgo, client + dwEntityList + (myWeapons - 1) * 0x10);
Код:
enum CS_WeaponID  тоже менялось и не раз
enum ItemDefinitionIndex так же
enum WeaponSkin тудаже

я просто думаю ты не все обновил
а вот это где менять или прописывать нужно?
enum CS_WeaponID тоже менялось и не раз
enum ItemDefinitionIndex так же
enum WeaponSkin тудаже
 
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