JS-скрипт [otc] Skyline Cord

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Забаненный
Статус
Оффлайн
Регистрация
4 Май 2021
Сообщения
19
Реакции
9
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
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var default_color = [158, 168, 255]
var default_color_a = [158, 168, 255, 255]
UI.AddHotkey("Damage Override", "DMG Override");
UI.AddSliderInt("Damage Override ", 0, 130)
UI.AddHotkey("Hitchance Override", "Hitchance Override");
UI.AddSliderInt("Hitchance Override ", 0, 130)
UI.AddHotkey("Dormant Aim", "Dormant Aimbot");

UI.AddCheckbox("Alternative fake-lags");
UI.AddCheckbox("Better auto-peek");
UI.AddCheckbox("Better double-tap");
UI.AddCheckbox("DMG override");
UI.AddCheckbox("Hitchance override  ");
UI.AddCheckbox("Slow-walk low-delta");
UI.AddCheckbox("R8 DT teleport");
UI.AddCheckbox("Dormant Aimbot Beta");
UI.AddCheckbox("Indicators");
UI.AddCheckbox("Small text size");
UI.AddCheckbox("Grenade warning");
UI.AddCheckbox("Grenade warning OOF");
UI.AddCheckbox("Grenade warning line");
UI.AddCheckbox("Revolver 100 DMG helper");
UI.AddCheckbox("Hitmarker");
UI.AddCheckbox("ESP Grenades");
UI.AddCheckbox("Local bullet tracer");
UI.AddCheckbox("Leg fucker");
UI.AddCheckbox("Static legs in air");
//UI.AddCheckbox("Script items", "Clantag")
Cheat.Print("----------------------------------\n")
Cheat.Print("--Skyline Cord [Coded by WendoX]--\n")
Cheat.Print("-----discord -> WendoX#0297-------\n")
Cheat.Print("-vk -> https://vk.com/retry_later-\n")
Cheat.Print("----------------------------------\n")
Cheat.Print("discord server -> https://discord.gg/3AfcqnTb4A\n")
Cheat.Print("----------------------------------\n")

var particles = []
var helper_dist = 50

var wep2tab = {
    "usp s": "USP",
    "glock 18": "Glock",
    "dual berettas": "Dualies",
    "r8 revolver": "Revolver",
    "desert eagle": "Deagle",
    "p250": "P250",
    "tec 9": "Tec-9",
    "mp9": "MP9",
    "mac 10": "Mac10",
    "pp bizon": "PP-Bizon",
    "ump 45": "UMP45",
    "ak 47": "AK47",
    "sg 553": "SG553",
    "aug": "AUG",
    "m4a1 s": "M4A1-S",
    "m4a4": "M4A4",
    "ssg 08": "SSG08",
    "awp": "AWP",
    "g3sg1": "G3SG1",
    "scar 20": "SCAR20",
    "xm1014": "XM1014",
    "mag 7": "MAG7",
    "m249": "M249",
    "negev": "Negev",
    "p2000": "General",
    "famas": "FAMAS",
    "five seven": "Five Seven",
    "mp7": "MP7",
    "ump 45": "UMP45",
    "p90": "P90",
    "cz75 auto": "CZ-75",
    "mp5 sd": "MP5",
    "galil ar": "GALIL",
    "sawed off": "Sawed off"
};
const trace_type = 0x1 | 0x4000 | 0x2 | 0x2000000 | 0x8 | 0x80000
//var tab_names = ["General", "USP", "Glock", "Five Seven", "Tec-9", "Deagle", "Revolver", "Dualies", "P250", "CZ-75", "Mac10", "P90", "MP5", "MP7", "MP9", "UMP45", "PP-Bizon", "M4A1-S", "M4A4", "AK47", "AUG", "SG553", "FAMAS", "GALIL", "AWP", "SSG08", "SCAR20", "G3SG1", "M249", "XM1014", "MAG7", "Negev", "Sawed off"];

var scout_autostop = UI.GetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode");
var awp_autostop = UI.GetValue("Rage", "AWP", "Accuracy", "Auto stop mode");
var r8_autostop = UI.GetValue("Rage", "HEAVY PISTOL", "Accuracy", "Auto stop mode");

var scout_sp = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point");
var awp_sp = UI.GetValue("Rage", "AWP", "Accuracy",  "Prefer safe point");
var r8_sp = UI.GetValue("Rage", "HEAVY PISTOL", "Accuracy",  "Prefer safe point");
var lines = []
var hits = []
var pmolotov = []
var tracer_lines = []
var altfakelag = 0;
var setid = "m_nForceBone"
var name = "m_nBody"
var name2 = "CBaseCSGrenadeProjectile"


var hotkeys = []
const indicator = {
    name: "",
    fade: 0,
    draw: function(x, y) {},
    enabled: function() {
        return true
    },
    color: function() {
        return default_color
    },
    centered: 0
}
init()
Render.Arc = function(x, y, radius, radius_inner, start_angle, end_angle, segments, color) {
    while (360 % segments != 0) {
        segments++;
    }
    segments = 360 / segments;
    for (var i = start_angle; i < start_angle + end_angle; i = i + segments) {
        var rad = i * Math.PI / 180;
        var rad2 = (i + segments) * Math.PI / 180;
        var rad_cos = Math.cos(rad);
        var rad_sin = Math.sin(rad);
        var rad2_cos = Math.cos(rad2);
        var rad2_sin = Math.sin(rad2);
        var x1_outer = x + rad_cos * radius;
        var y1_outer = y + rad_sin * radius;
        var x2_outer = x + rad2_cos * radius;
        var y2_outer = y + rad2_sin * radius;
        var x1_inner = x + rad_cos * radius_inner;
        var y1_inner = y + rad_sin * radius_inner;
        var x2_inner = x + rad2_cos * radius_inner;
        var y2_inner = y + rad2_sin * radius_inner;
        Render.Polygon([
            [x1_outer, y1_outer],
            [x2_outer, y2_outer],
            [x1_inner, y1_inner]
        ], color);
        Render.Polygon([
            [x1_inner, y1_inner],
            [x2_outer, y2_outer],
            [x2_inner, y2_inner]
        ], color);
    }
}
Math.clamp = function(num, min, max) {
    return num <= min ? min : num >= max ? max : num;
}

const vectorDistance = function(vec, vec2) {
    dx = vec[0] - vec2[0]
    dy = vec[1] - vec2[1]
    dz = vec[2] - vec2[2]
    return Math.abs(Math.sqrt(dx * dx + dy * dy + dz * dz));
}

function check_revolver_distance(victim) {
    player = Entity.GetLocalPlayer()
    if (player == null || victim == null)
        return;

    const weap = Entity.GetWeapon(player)
    if (weap == null)
        return;

    const player_origin = Entity.GetRenderOrigin(player)
    const victim_origin = Entity.GetRenderOrigin(victim)

    const units = vectorDistance(player_origin, victim_origin)
    const no_kevlar = Entity.GetProp(victim, "CCSPlayerResource", "m_iArmor") == 0

    if (Entity.GetName(weap) != "r8 revolver" || !no_kevlar)
        return false


    if (units < 585 && units > 511)
        return true

    else if (units < 511)
        return true
    else
        return false
}
var recharge
var r8dt

function hurt() {
    if (UI.GetValue("Script items", "Hitmarker")) {
        attacker = Event.GetInt("attacker");
        index = Entity.GetEntityFromUserID(attacker);
        user_id = Event.GetInt("userid");
        user = Entity.GetEntityFromUserID(user_id);
        if (index == Entity.GetLocalPlayer() && index != user) {
            var pos = Entity.GetHitboxPosition(user, Event.GetInt("hitgroup"))
            if (pos == undefined) {
                pos = Entity.GetRenderOrigin(user)
                pos[2] = pos[2] + 30
            }
            pos[0] = (pos[0] - 10) + (Math.random() * 20)
            pos[1] = (pos[1] - 10) + (Math.random() * 20)
            pos[2] = (pos[2] - 15) + (Math.random() * 30)
            particles.push([pos, Globals.Tickcount() + 350, Event.GetInt("dmg_health")])
        }
    }
}

function babletap() {
    if (UI.GetValue("Script items", "Better double-tap")) {
        var exploitCharge = Exploit.GetCharge();
        Exploit[(1 != exploitCharge ? "Enable" : "Disable") + "Recharge"](), Exploit.OverrideMaxProcessTicks(19), Exploit.OverrideShift(19)
        Exploit.OverrideTolerance(0), can_shift_shot(12) && 1 != exploitCharge && (Exploit.DisableRecharge(), Exploit.Recharge())
    } else {
        Exploit.EnableRecharge(), Exploit.OverrideShift(12), Exploit.OverrideTolerance(3)
    }
}

var frame = 0;
var dir = -24
function tick() {
    UI.GetValue("Script items", "Leg fucker") && (trufalse = 10 * Math.abs(Math.sin(64 * Globals.Realtime())), trufalse > 5 && UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0), trufalse < 5 && UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1))

    if (isr8() && UI.GetValue("Script items", "R8 DT teleport")) {
        if (r8dt && recharge + 20 == Globals.Tickcount()) {
            UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Doubletap")
            r8dt = false
        }
    }
    if (UI.GetValue("Script items", "Alternative fake-lags")) {
        frame++;
        if (frame == 45) {
            frame = 1
        };
        if (frame >= 15 && frame <= 45) {
            UI.SetValue('Anti-Aim', 'Fake-Lag', 'Enabled', true)
        } else {
            UI.SetValue('Anti-Aim', 'Fake-Lag', 'Enabled', false)
        }
    }
    if (UI.GetValue("Script items", "Hitmarker")) {
        for (var i = 0; i < particles.length; i++) {
            object = particles[i]
            var delta = object[1] - Globals.Tickcount()
            if (delta > 0) {
                object[0][2] += 0.3
            }
        }
    }
    if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
        if (UI.GetValue("Script items", "Slow-walk low-delta")) {
            AntiAim.SetOverride(1);
            AntiAim.SetRealOffset(dir)
            AntiAim.SetFakeOffset(0)
        }
    } else {
        if (UI.GetValue("Script items", "Slow-walk low-delta")) {
            AntiAim.SetOverride(0);
        }
    }
    if (UI.GetValue("Script items", "Better auto-peek")) {
        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek") && UI.IsHotkeyActive("Script items", "Damage Override") && UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", 2);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Auto stop mode", 2);
            UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", 2);
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", 1);
            UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", 1);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Prefer safe point", 1);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", 1);
        } else {
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", scout_autostop);
            UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", awp_autostop);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Auto stop mode", r8_autostop);
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", scout_sp);
            UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", awp_sp);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Prefer safe point", r8_sp);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", 0);
        }
    }

    if (UI.GetValue("Script items", "Indicators")) {
        update_indicators()
    }
    if (UI.IsHotkeyActive("Script items", "Damage Override") && UI.GetValue("Script items", "DMG override")) {
        var override = UI.GetValue("Script items", "Damage Override ");

        var target = Entity.GetEnemies();
        for (var i in target) {
            Ragebot.ForceTargetMinimumDamage(target[i], override)
        }
    }
    if (UI.IsHotkeyActive("Script items", "Hitchance Override") && UI.GetValue("Script items", "Hitchance override  ")) {
        var override1 = UI.GetValue("Script items", "Hitchance Override ");
        
        var target = Entity.GetEnemies();
        for (var i in target) {
            Ragebot.ForceTargetHitchance(target[i], override1);
        }
    }
    if (UI.GetValue("Script items", "Revolver 100 DMG helper")) {
        enemies = Entity.GetEnemies();

        for (i = 0; i < enemies.length; i++) {
            if (Entity.IsAlive(enemies[i])) {
                if (check_revolver_distance(enemies[i])) {
                    Entity.DrawFlag(enemies[i], "R8 100 DMG", [158, 168, 255, 255])
                }
            }
        }
    }
    var buttons = UserCMD.GetButtons()
    const check = function(v) {
        return !(buttons & v)
    }
    if(check(1) && check(32) && check(16777216) && check(8192) && check(2048) && check(4) && !check(2) && UI.GetValue("Script items", "Static legs in air")) {
        UserCMD.SetButtons(512)
    }
}
function dtr(degress) {
    return degress * Math.PI / 180.0;
}

function rtd(radians) {
    return radians * 180 / Math.PI
}

function deg(vec1, vec2) {
    x = vec2[0] - vec1[0]
    z = vec2[1] - vec1[1]
    y = vec1[2] - vec2[2]
    return [rtd(Math.atan2(z, x)), rtd(Math.atan2(y, Math.sqrt(x * x + z * z)))]
}

function dormant_aim() {
    if (UI.IsHotkeyActive("Script items", "Dormant Aim") && UI.GetValue("Script items", "Dormant Aimbot Beta")) {
        enemies = Entity.GetEnemies();
        for (i = 0; i < enemies.length; i++) {
            if (Entity.IsAlive(enemies[i]) && Entity.IsDormant(enemies[i])) {
                var startPos = Entity.GetHitboxPosition(Entity.GetLocalPlayer(), 0)
                var endPos = Entity.GetRenderOrigin(enemies[i])
                endPos[2] = endPos[2] + 38
                var trace_result = Trace.Bullet(Entity.GetLocalPlayer(), enemies[i], startPos, endPos);
                if (trace_result[1] > 0) {
                    var arr = deg(startPos, endPos);
                    var yaw = arr[0]
                    var pitch = arr[1]
                    if (Local.GetInaccuracy() < 0.01) {
                        UserCMD.SetAngles([pitch, yaw, 0])
                        Cheat.ExecuteCommand("+attack");
                        da_shot = true;
                    }
                }
            }
        }
    }
}

function dormant_aim_shot() {
    if (da_shot) {
        Cheat.ExecuteCommand("-attack");
        da_shot = false;
    }
}

function swap() {
    var rand = Math.random()
    if (rand > 0.0 && rand < 0.5) {
        dir = -28
    }
    if (rand > 0.5 && rand < 1) {
        dir = 0
    }
    if ((Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()) || !isr8()) return;
    recharge = Globals.Tickcount();
    if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && UI.GetValue("Script items", "R8 DT teleport")) {
        UI.ToggleHotkey("Rage", "Exploits", "Doubletap")
        r8dt = true;
    }
}

function can_shift_shot(ticks_to_shift) {
    var me = Entity.GetLocalPlayer();
    var wpn = Entity.GetWeapon(me);

    if (me == null || wpn == null)
        return false;

    var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
    var curtime = Globals.TickInterval() * (tickbase - ticks_to_shift)

    if (curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack"))
        return false;

    if (curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack"))
        return false;

    return true;
}

function calcDist(local, target) {
    var lx = local[0];
    var ly = local[1];
    var lz = local[2];
    var tx = target[0];
    var ty = target[1];
    var tz = target[2];
    var dx = lx - tx;
    var dy = ly - ty;
    var dz = lz - tz;
    return Math.sqrt(dx * dx + dy * dy + dz * dz);
}

function isr8() {
    return Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) == "r8 revolver"
}


function angle_to_vec(pitch, yaw) {
    var p = degreesToRadians(pitch);
    var y = degreesToRadians(yaw)
    var sin_p = Math.sin(p);
    var cos_p = Math.cos(p);
    var sin_y = Math.sin(y);
    var cos_y = Math.cos(y);
    return [cos_p * cos_y, cos_p * sin_y, -sin_p];
}

function degreesToRadians(degress) {
    return degress * Math.PI / 180.0;
}

function idToStr(name) {
    if (name == "molotov") {
        return "O"
    }
    if (name == "high explosive grenade") {
        return "j"
    }
    if (name == "smoke grenade") {
        return "Z"
    }
    if (name == "incendiary grenade") {
        return "l"
    }
    return "";
}
var lasttime = 0
var setNull

function draw() {
    if(World.GetServerString() == "") {
        hits = []
        lines = []
        particles = []
        tracer_lines = []
        pmolotov = []
    }
    enemies = Entity.GetEnemies();
    for (i = 0; i < enemies.length; i++) {
        if (Entity.IsAlive(enemies[i]) && !Entity.IsDormant(enemies[i]) && UI.GetValue("Script items", "ESP Grenades")) {
            var pos = Entity.GetRenderBox(enemies[i])
            var x = (pos[3] - pos[1]) / 2
            x += pos[1]
            str = ""
            for (var b = 0; b < Entity.GetWeapons(enemies[i]).length; b++) {
                str += idToStr(Entity.GetName(Entity.GetWeapons(enemies[i])[b]))
            }
            var font_nade = Render.AddFont("weaponicons", 18, 0);
            Render.StringCustom(x - 1, pos[2] - 34, 1, str, [25, 25, 25, 255], font_nade)
            Render.StringCustom(x, pos[2] - 33, 1, str, [255, 255, 255, 255], font_nade)
        }
    }
    var local = Entity.GetLocalPlayer();
    if (UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson") && UI.GetValue("Script items", "Local bullet tracer")) {
        for (var i = 0; i < tracer_lines.length; i++) {
            object = tracer_lines[i]
            var delta = object[2] - Globals.Tickcount()
            var xz1 = Render.WorldToScreen(object[0])
            var xz2 = Render.WorldToScreen(object[1])
            if (delta > 0) {
                size = Render.GetScreenSize()
                delta = delta * 5
                if (delta > 255) {
                    delta = 255
                }
                Render.Line(xz1[0], xz1[1], xz2[0], xz2[1], [158, 168, 255, delta])
                Render.FilledCircle(xz2[0], xz2[1], 3, [158, 168, 255, delta])
            }
        }
    }
    if (Entity.IsAlive(local)) {
        if (UI.GetValue("Script items", "Indicators")) {
            draw_indicators()
            var desync_delta = Math.clamp(Math.abs(Math.round(Local.GetRealYaw() - Local.GetFakeYaw())), 0, 58)
            Render.GradientRect((Global.GetScreenSize()[0] / 2 + -desync_delta * 2) + desync_delta + 2, Global.GetScreenSize()[1] / 2 + 26, desync_delta, 2.5, 1, [158, 168, 255, 0], [158, 168, 255, 255]);
            Render.GradientRect((Global.GetScreenSize()[0] / 2 + -desync_delta * 2) + (desync_delta * 2), Global.GetScreenSize()[1] / 2 + 26, desync_delta, 2.5, 1, [158, 168, 255, 255], [158, 168, 255, 0]);
            var fonT = UI.GetValue("Script items", "Small text size") ? porter(9) : small(13)
            var comp = (UI.GetValue("Script items", "Small text size") ? 2 : 0)
            Render.StringCustom(resolution[0] / 2, resolution[1] / 2 + 12 - comp, 1, desync_delta + "", [25, 25, 25, 255], fonT)
            Render.StringCustom(resolution[0] / 2, resolution[1] / 2 + 11 - comp, 1, desync_delta + "", [158, 168, 255, 255], fonT)
        }
        if (UI.GetValue("Script items", "Revolver 100 DMG helper")) {
            size = Render.GetScreenSize()
            enemies = Entity.GetEnemies();
            for (i = 0; i < enemies.length; i++) {
                if (Entity.IsAlive(enemies[i])) {
                    origin = Entity.GetHitboxPosition(enemies[i], 0);
                    if (origin) {
                        xz = Render.WorldToScreen(origin)
                        if (check_revolver_distance(enemies[i])) {
                            Render.Line(size[0] / 2, size[1], xz[0], xz[1], [158, 168, 255, 255]);
                        }
                    }
                }
            }
        }
        if (UI.GetValue("Script items", "Hitmarker")) {
            for (var i = 0; i < particles.length; i++) {
                pos = Render.WorldToScreen(particles[i][0])
                var timer = particles[i][1] - Globals.Tickcount()
                if (timer > 255) {
                    timer = 255
                }
                if (!(timer < 0)) {
                    if (pos != undefined) {
                        Render.StringCustom(pos[0], pos[1], 1, particles[i][2].toString(), [158, 168, 255, timer], small(14))
                    }
                }
            }
        }
    } else {
        hits = []
        particles = []
        lines = []
        pmolotov = []
    }
}

function draw_indicators() {
    resolution = Render.GetScreenSize()
    var m = 0
    var down = 23
    for (var i = 0; i < hotkeys.length; i++) {
        var ind = hotkeys[i]
        if (ind.fade > 0) {
            var comp = (UI.GetValue("Script items", "Small text size") ? 4 : 0)
            Render.StringCustom(resolution[0] / 2 + 1 - ind.centered, resolution[1] / 2 + 10 + (m * 13.5) + down - comp, 1, ind.name, [25, 25, 25, ind.fade * 10], porter(11))
            Render.StringCustom(resolution[0] / 2 - ind.centered, resolution[1] / 2 + 9 + (m * 13.5) + down - comp, 1, ind.name, [ind.color()[0], ind.color()[1], ind.color()[2], ind.fade * 10], porter(11))
            ind.draw(resolution[0] / 2, resolution[1] / 2 + 9 + (m * 13.5) + down, ind.fade * 10)
            m++
        }
    }
}


function update_indicators() {
    for (var i = 0; i < hotkeys.length; i++) {
        var ind = hotkeys[i]
        if (ind.enabled()) {
            ind.fade = ind.fade + 2
            ind.fade = Math.clamp(ind.fade, 0, 25)
        } else {
            ind.fade = ind.fade - 2
            ind.fade = Math.clamp(ind.fade, 0, 25)
        }
    }
}
function getLocal() {
    return Entity.GetRenderOrigin(Entity.GetLocalPlayer());
}
function porter(size) {
    if (UI.GetValue("Script items", "Small text size")) {
        return Render.AddFont("Verdana", size, 0);
    }
    return Render.AddFont("porter", size, 0);
}

function small(size) {
    return Render.AddFont("samson", size, 0);
}

function debug(value) {
    Cheat.PrintColor([255, 255, 255, 255], value.toString() + "\n")
}

function init() {
    dt = Object.create(indicator)
    dt.name = "DT"
    dt.enabled = function() {
        return UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")
    }
    dt.color = function() {
        return [158, 168, 255, 255]
    }
    dt.draw = function(x, y, fade) {
        var charg = Math.clamp(charge() - 0.2, 0, 1)
        if (charg < 0.1)
            charg = 0
        Render.Arc(x + 13.5, y + 5.8, 6, 4, 0, 360, 128, [20, 20, 20, fade])
        Render.Arc(x + 12.5, y + 4.8, 6, 4, 0, charg * 440, 128, [158, 168, 255, fade])
    }
    dt.centered = 4
    hide = Object.create(indicator)
    hide.name = "HIDE"
    hide.enabled = function() {
        return UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    }
    safe = Object.create(indicator)
    safe.name = "SAFE"
    safe.enabled = function() {
        return UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    }
    low_delta = Object.create(indicator)
    low_delta.name = "LOW-DELTA"
    low_delta.enabled = function() {
        return UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk") && UI.GetValue("Script items", "Slow-walk low-delta")
    }
    dmg = Object.create(indicator)
    dmg.name = "DMG"
    dmg.enabled = function() {
        return UI.IsHotkeyActive("Script items", "Damage Override") && UI.GetValue("Script items", "DMG override")
    }
    hc = Object.create(indicator)
    hc.name = "HC"
    hc.enabled = function() {
        return UI.IsHotkeyActive("Script items", "Hitchance Override") && UI.GetValue("Script items", "Hitchance override")
    }
    da = Object.create(indicator)
    da.name = "DA"
    da.enabled = function() {
        return UI.IsHotkeyActive("Script items", "Dormant Aim") && UI.GetValue("Script items", "Dormant Aimbot Beta")
    }
    hotkeys.push(dt)
    hotkeys.push(dmg)
    hotkeys.push(hc)
    hotkeys.push(hide)
    hotkeys.push(safe)
    hotkeys.push(low_delta)
    hotkeys.push(da)
}

function charge() {
    return Exploit.GetCharge()
}

function on_player_connect() {
    lines = []
    hits = []
    pmolotov = []
}
var id = 1

function grenade_warning_tick() {
    entities = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114));
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            Entity.SetProp(entity, name2, name, Entity.GetProp(entity, name2, name) + 1)
        }
    }
    if (entities.length == 0) {
        hits = []
        lines = []
        pmolotov = []
    }
    entities = Entity.GetEntitiesByClassID(9)
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]
        var vel = Entity.GetProp(entity, 'CBaseGrenade', 'm_vecVelocity');
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime') != Math.round(vel[0]) && Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            Entity.SetProp(entity, 'CBaseCSGrenade', 'm_flAnimTime', Math.round(vel[0]))
            var mx = vel[0] * 0.015
            var my = vel[2] * 0.015
            var mz = vel[1] * 0.015
            Entity.SetProp(entity, 'CBaseCSGrenadeProjectile', setid, id)
            id++
            var x = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[0]
            var y = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[2]
            var z = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[1]
            var hittable = false
            for (var i = 0; i < 109 - Entity.GetProp(entity, name2, name); i++) {
                my = my - 0.0712
                var hit = []
                var hitbox = [
                    [
                        [x - 2, z - 2, y - 2],
                        [x + mx - 2, z + mz - 2, y + my - 2]
                    ],
                    [
                        [x - 2, z - 2, y + 2],
                        [x + mx - 2, z + mz - 2, y + my + 2]
                    ],
                    [
                        [x + 2, z + 2, y - 2],
                        [x + mx + 2, z + mz + 2, y + my - 2]
                    ],
                    [
                        [x + 2, z + 2, y + 2],
                        [x + mx + 2, z + mz + 2, y + my + 2]
                    ]
                ]
                for (var v = 0; v < hitbox.length; v++) {
                    var h = hitbox[v]
                    var res = 0
                    res = Trace.Line(entity, h[0], h[1])[1]
                    if (res != 1) {
                        var ny = h[0][2] + 10
                        var nx = h[1][0]
                        var nz = h[1][1]
                        var fny = h[0][2]
                        var fnx = h[1][0]
                        var fnz = h[1][1]
                        vres = Trace.Line(entity, [fnx, fnz, fny], [nx, nz, ny])[1]
                        var start = [x, z, y]
                        var end = [x - mx, z - mz, y - 30]
                        vres1 = Trace.Line(entity, start, end)[1]
                        if (vres == 1 && vres1 == 1) {
                            hittable = true
                            hit = [x + mx * (res), z + mz * (res), y + my * (res)]
                            break;
                        } else {
                            my = my * -0.45
                            mx = mx * 0.45
                            mz = mz * 0.45
                            break
                        }
                    }
                }
                if (hit.length > 1) {
                    hits.push([
                        [hit[0], hit[1], hit[2]], Globals.Tickcount() + i, false, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                    ])
                    break;
                }
                if (i % (UI.GetValue("Script items", "Grenade warning line") ? 1 : 2) == 0) {
                    lines.push([
                        [x, z, y],
                        [x + mx, z + mz, y + my], Globals.Tickcount() + i, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                    ])
                }
                x = x + mx
                y = y + my
                z = z + mz
            }
            if (!hittable) {
                hits.push([
                    [x, z, y], Globals.Tickcount() + i, false, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                ])
            }
        }
    }
    entities = Entity.GetEntitiesByClassID(114)
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]

        var vel = Entity.GetProp(entity, 'CBaseGrenade', 'm_vecVelocity');
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime') != Math.round(vel[0]) && Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            Entity.SetProp(entity, 'CBaseCSGrenade', 'm_flAnimTime', Math.round(vel[0]))
            var mx = vel[0] * 0.015
            var my = vel[2] * 0.015
            var mz = vel[1] * 0.015
            Entity.SetProp(entity, 'CBaseCSGrenadeProjectile', setid, id)
            id++
            var predicted
            var x = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[0]
            var y = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[2]
            var z = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[1]
            var hittable = false
            for (var i = 0; i < 130 - Entity.GetProp(entity, name2, name); i++) {
                my = my - 0.0712
                var hit = []
                var hitbox = [
                    [
                        [x - 2, z - 2, y - 2],
                        [x + mx - 2, z + mz - 2, y + my - 2]
                    ],
                    [
                        [x - 2, z - 2, y + 2],
                        [x + mx - 2, z + mz - 2, y + my + 2]
                    ],
                    [
                        [x + 2, z + 2, y - 2],
                        [x + mx + 2, z + mz + 2, y + my - 2]
                    ],
                    [
                        [x + 2, z + 2, y + 2],
                        [x + mx + 2, z + mz + 2, y + my + 2]
                    ]
                ]
                for (var v = 0; v < hitbox.length; v++) {
                    var h = hitbox[v]
                    var res = 0
                    res = Trace.Line(entity, h[0], h[1])[1]
                    if (res != 1) {
                        var ny = h[0][2] + 10
                        var nx = h[1][0]
                        var nz = h[1][1]
                        var fny = h[0][2]
                        var fnx = h[1][0]
                        var fnz = h[1][1]
                        vres = Trace.Line(entity, [fnx, fnz, fny], [nx, nz, ny])[1]
                        var start = [x, z, y]
                        var end = [x - mx, z - mz, y - 20]
                        vres1 = Trace.Line(entity, start, end)[1]
                        if (vres == 1 && vres1 == 1) {
                            hittable = true
                            hit = [x + mx * (res), z + mz * (res), y + my * (res)]
                            break;
                        } else {
                            if (vres1 != 1) {
                                pmolotov.push([
                                    [x, z, y], Globals.Tickcount(), Globals.Tickcount() + i, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                                ])
                                hits.push([
                                    [x, z, y], Globals.Tickcount() + i, true, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                                ])
                                return
                            }
                            my = my * -0.45
                            mx = mx * 0.45
                            mz = mz * 0.45
                            break
                        }
                    }
                }
                if (hit.length > 1) {
                    hits.push([
                        [hit[0], hit[1], hit[2]], Globals.Tickcount() + i, true, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                    ])
                    break;
                }
                if (UI.GetValue("Script items", "Grenade warning line")) {
                    lines.push([
                        [x, z, y],
                        [x + mx, z + mz, y + my], Globals.Tickcount() + i, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                    ])
                }
                x = x + mx
                y = y + my
                z = z + mz
            }
            if (!hittable) {
                hits.push([
                    [x, z, y], Globals.Tickcount() + i, true, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                ])
            }
        }
    }
    const contains = function(arr, contain) {
        for (var i = 0; i < arr.length; i++) {
            var object = arr[i]
            if (object == contain) {
                return true
            }
        }
        return false;
    }
    entities = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114));
    var array = []
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            array.push(Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'))
        }
    }
    for (var i = 0; i < hits.length; i++) {
        var object = hits[i]
        if (!contains(array, object[3])) {
            hits[i][1] = 0;
        }
    }
    for (var i = 0; i < lines.length; i++) {
        var object = lines[i]
        if (!contains(array, object[3])) {
            lines[i][2] = 0;
        }
    }
    for (var i = 0; i < pmolotov.length; i++) {
        var object = pmolotov[i]
        if (!contains(array, object[3])) {
            pmolotov[i][2] = 1;
            pmolotov[i][1] = -5;
        }
    }
}

function draw_warning(xzy) {
    //var font_nade = Render.AddFont("weaponicons", 26, 0);
    const draw_ind = function(x, y, alpha, str, oof, xzy) {
        Render.Circle(x, y, oof ? (18 + Globals.Tickcount() / 7 % 5) : 20, [155, 155, 155, alpha])
        Render.String(x + 1, y - 18, 1, str, [255, 255, 255, alpha], 5);
        var distance = Math.round(vectorDistance(getLocal(), xzy) / 50)
        Render.StringCustom(x + 1, y + 7, 1, distance + " m", [255, 255, 255, alpha], small(8));
    }
    var x = Render.WorldToScreen(xzy[0])[0]
    var y = Render.WorldToScreen(xzy[0])[1]
    var str = xzy[2] ? "K" : "I";
    var alpha = (xzy[1] - Globals.Tickcount()) * 2
    if (alpha < 1)
        return;
    size = Render.GetScreenSize()
    if (x < 0 || x > size[0] || y > size[1] || y < 0) {
        if (UI.GetValue("Script items", "Grenade warning OOF")) {
            var yaw = (Local.GetViewAngles()[1])
            var myorig = getLocal()
            var orig = xzy[0]
            var x = orig[0] - myorig[0]
            var z = orig[1] - myorig[1]
            var atan = Math.atan2(z, x)
            var deg = atan * (180 / Math.PI);
            deg -= yaw + 90;
            atan = deg / 180 * Math.PI;
            var cos = Math.cos(atan) * -1
            var sin = Math.sin(atan)
            draw_ind(size[0] / 2 + cos * 150, size[1] / 2 + sin * 150, 255, str, true, xzy[0])
        }
    } else {
        draw_ind(x, y, 255, str, false, xzy[0])
    }
}

function grenade_warning_draw() {
    if (UI.GetValue("Script items", "Grenade warning")) {
        for (var i = 0; i < lines.length; i++) {
            var line = lines[i]
            var alpha = (line[2] - Globals.Tickcount())
            if (alpha > 0) {
                size = Render.GetScreenSize()
                if (Render.WorldToScreen(line[1])[1] > 0 && Render.WorldToScreen(line[0])[1] > 0 && Render.WorldToScreen(line[1])[1] < size[1] && Render.WorldToScreen(line[0])[1] < size[1]) {
                    Render.Line(Render.WorldToScreen(line[0])[0], Render.WorldToScreen(line[0])[1], Render.WorldToScreen(line[1])[0], Render.WorldToScreen(line[1])[1], [158, 168, 255, 255])
                }
            }
        }
        for (var i = 0; i < hits.length; i++) {
            var line = hits[i]
            draw_warning(line)
        }
        for (var i = 0; i < pmolotov.length; i++) {
            var molotov = pmolotov[i]
            var xzy = molotov[0]
            var start_timer = molotov[1]
            var end_timer = molotov[2]
            var curr = Globals.Tickcount()
            var max = end_timer - start_timer
            var cur = end_timer - curr
            var proc = cur / max * 300
            if (proc > 0)
                draw_circle_3d(xzy[0], xzy[1], xzy[2], 130, 360, proc, 30, default_color_a, true, [255, 255, 255, 20])
        }
    }
}

function draw_circle_3d(x, y, z, radius, degrees, degrees_outline, start_at, clr, filled, fill_clr) {
    var accuracy = 5;
    var old_x, old_y;
    start_at = start_at + 1
    for (rot = start_at; rot < degrees + start_at + 1; rot += accuracy) {
        rot_r = rot * (Math.PI / 180)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]),
            cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            if (filled) Render.Polygon([
                [curr[0], curr[1]],
                [old_x, old_y],
                [cur[0], cur[1]]
            ], fill_clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
    for (rot = start_at; rot < degrees_outline + start_at + 1; rot += accuracy) {
        rot_r = rot * (Math.PI / 180)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]),
            cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}

function round_start() {
    hits = []
    lines = []
    particles = []
    tracer_lines = []
    pmolotov = []
}

function bullet_impact() {
    player = Event.GetInt("userid");
    player_index = Entity.GetEntityFromUserID(player);
    if (Entity.GetLocalPlayer() == player_index) {
        tracer_lines.push([Entity.GetEyePosition(Entity.GetLocalPlayer()), [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")], Globals.Tickcount() + 90])
    }
}
Cheat.RegisterCallback("bullet_impact", "bullet_impact");
Cheat.RegisterCallback("player_connect_full", "on_player_connect")
Cheat.RegisterCallback("weapon_fire", "swap")
Cheat.RegisterCallback("CreateMove", "dormant_aim")
Cheat.RegisterCallback("CreateMove", "babletap")
Cheat.RegisterCallback("weapon_fire", "dormant_aim_shot");
Cheat.RegisterCallback("round_start", "round_start")
Cheat.RegisterCallback("CreateMove", "tick")
Cheat.RegisterCallback("Draw", "draw")
Cheat.RegisterCallback('Draw', 'grenade_warning_draw')
Cheat.RegisterCallback('CreateMove', 'grenade_warning_tick')
Cheat.RegisterCallback("player_hurt", "hurt")
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Так это джска не на кряк а на в4 ку
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
измени шапку
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
Expand Collapse Copy
var default_color = [158, 168, 255]
var default_color_a = [158, 168, 255, 255]
UI.AddHotkey("Damage Override", "DMG Override");
UI.AddSliderInt("Damage Override ", 0, 130)
UI.AddHotkey("Hitchance Override", "Hitchance Override");
UI.AddSliderInt("Hitchance Override ", 0, 130)
UI.AddHotkey("Dormant Aim", "Dormant Aimbot");

UI.AddCheckbox("Alternative fake-lags");
UI.AddCheckbox("Better auto-peek");
UI.AddCheckbox("Better double-tap");
UI.AddCheckbox("DMG override");
UI.AddCheckbox("Hitchance override  ");
UI.AddCheckbox("Slow-walk low-delta");
UI.AddCheckbox("R8 DT teleport");
UI.AddCheckbox("Dormant Aimbot Beta");
UI.AddCheckbox("Indicators");
UI.AddCheckbox("Small text size");
UI.AddCheckbox("Grenade warning");
UI.AddCheckbox("Grenade warning OOF");
UI.AddCheckbox("Grenade warning line");
UI.AddCheckbox("Revolver 100 DMG helper");
UI.AddCheckbox("Hitmarker");
UI.AddCheckbox("ESP Grenades");
UI.AddCheckbox("Local bullet tracer");
UI.AddCheckbox("Leg fucker");
UI.AddCheckbox("Static legs in air");
//UI.AddCheckbox("Script items", "Clantag")
Cheat.Print("----------------------------------\n")
Cheat.Print("--Skyline Cord [Coded by WendoX]--\n")
Cheat.Print("-----discord -> WendoX#0297-------\n")
Cheat.Print("-vk -> https://vk.com/retry_later-\n")
Cheat.Print("----------------------------------\n")
Cheat.Print("discord server -> https://discord.gg/3AfcqnTb4A\n")
Cheat.Print("----------------------------------\n")

var particles = []
var helper_dist = 50

var wep2tab = {
    "usp s": "USP",
    "glock 18": "Glock",
    "dual berettas": "Dualies",
    "r8 revolver": "Revolver",
    "desert eagle": "Deagle",
    "p250": "P250",
    "tec 9": "Tec-9",
    "mp9": "MP9",
    "mac 10": "Mac10",
    "pp bizon": "PP-Bizon",
    "ump 45": "UMP45",
    "ak 47": "AK47",
    "sg 553": "SG553",
    "aug": "AUG",
    "m4a1 s": "M4A1-S",
    "m4a4": "M4A4",
    "ssg 08": "SSG08",
    "awp": "AWP",
    "g3sg1": "G3SG1",
    "scar 20": "SCAR20",
    "xm1014": "XM1014",
    "mag 7": "MAG7",
    "m249": "M249",
    "negev": "Negev",
    "p2000": "General",
    "famas": "FAMAS",
    "five seven": "Five Seven",
    "mp7": "MP7",
    "ump 45": "UMP45",
    "p90": "P90",
    "cz75 auto": "CZ-75",
    "mp5 sd": "MP5",
    "galil ar": "GALIL",
    "sawed off": "Sawed off"
};
const trace_type = 0x1 | 0x4000 | 0x2 | 0x2000000 | 0x8 | 0x80000
//var tab_names = ["General", "USP", "Glock", "Five Seven", "Tec-9", "Deagle", "Revolver", "Dualies", "P250", "CZ-75", "Mac10", "P90", "MP5", "MP7", "MP9", "UMP45", "PP-Bizon", "M4A1-S", "M4A4", "AK47", "AUG", "SG553", "FAMAS", "GALIL", "AWP", "SSG08", "SCAR20", "G3SG1", "M249", "XM1014", "MAG7", "Negev", "Sawed off"];

var scout_autostop = UI.GetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode");
var awp_autostop = UI.GetValue("Rage", "AWP", "Accuracy", "Auto stop mode");
var r8_autostop = UI.GetValue("Rage", "HEAVY PISTOL", "Accuracy", "Auto stop mode");

var scout_sp = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point");
var awp_sp = UI.GetValue("Rage", "AWP", "Accuracy",  "Prefer safe point");
var r8_sp = UI.GetValue("Rage", "HEAVY PISTOL", "Accuracy",  "Prefer safe point");
var lines = []
var hits = []
var pmolotov = []
var tracer_lines = []
var altfakelag = 0;
var setid = "m_nForceBone"
var name = "m_nBody"
var name2 = "CBaseCSGrenadeProjectile"


var hotkeys = []
const indicator = {
    name: "",
    fade: 0,
    draw: function(x, y) {},
    enabled: function() {
        return true
    },
    color: function() {
        return default_color
    },
    centered: 0
}
init()
Render.Arc = function(x, y, radius, radius_inner, start_angle, end_angle, segments, color) {
    while (360 % segments != 0) {
        segments++;
    }
    segments = 360 / segments;
    for (var i = start_angle; i < start_angle + end_angle; i = i + segments) {
        var rad = i * Math.PI / 180;
        var rad2 = (i + segments) * Math.PI / 180;
        var rad_cos = Math.cos(rad);
        var rad_sin = Math.sin(rad);
        var rad2_cos = Math.cos(rad2);
        var rad2_sin = Math.sin(rad2);
        var x1_outer = x + rad_cos * radius;
        var y1_outer = y + rad_sin * radius;
        var x2_outer = x + rad2_cos * radius;
        var y2_outer = y + rad2_sin * radius;
        var x1_inner = x + rad_cos * radius_inner;
        var y1_inner = y + rad_sin * radius_inner;
        var x2_inner = x + rad2_cos * radius_inner;
        var y2_inner = y + rad2_sin * radius_inner;
        Render.Polygon([
            [x1_outer, y1_outer],
            [x2_outer, y2_outer],
            [x1_inner, y1_inner]
        ], color);
        Render.Polygon([
            [x1_inner, y1_inner],
            [x2_outer, y2_outer],
            [x2_inner, y2_inner]
        ], color);
    }
}
Math.clamp = function(num, min, max) {
    return num <= min ? min : num >= max ? max : num;
}

const vectorDistance = function(vec, vec2) {
    dx = vec[0] - vec2[0]
    dy = vec[1] - vec2[1]
    dz = vec[2] - vec2[2]
    return Math.abs(Math.sqrt(dx * dx + dy * dy + dz * dz));
}

function check_revolver_distance(victim) {
    player = Entity.GetLocalPlayer()
    if (player == null || victim == null)
        return;

    const weap = Entity.GetWeapon(player)
    if (weap == null)
        return;

    const player_origin = Entity.GetRenderOrigin(player)
    const victim_origin = Entity.GetRenderOrigin(victim)

    const units = vectorDistance(player_origin, victim_origin)
    const no_kevlar = Entity.GetProp(victim, "CCSPlayerResource", "m_iArmor") == 0

    if (Entity.GetName(weap) != "r8 revolver" || !no_kevlar)
        return false


    if (units < 585 && units > 511)
        return true

    else if (units < 511)
        return true
    else
        return false
}
var recharge
var r8dt

function hurt() {
    if (UI.GetValue("Script items", "Hitmarker")) {
        attacker = Event.GetInt("attacker");
        index = Entity.GetEntityFromUserID(attacker);
        user_id = Event.GetInt("userid");
        user = Entity.GetEntityFromUserID(user_id);
        if (index == Entity.GetLocalPlayer() && index != user) {
            var pos = Entity.GetHitboxPosition(user, Event.GetInt("hitgroup"))
            if (pos == undefined) {
                pos = Entity.GetRenderOrigin(user)
                pos[2] = pos[2] + 30
            }
            pos[0] = (pos[0] - 10) + (Math.random() * 20)
            pos[1] = (pos[1] - 10) + (Math.random() * 20)
            pos[2] = (pos[2] - 15) + (Math.random() * 30)
            particles.push([pos, Globals.Tickcount() + 350, Event.GetInt("dmg_health")])
        }
    }
}

function babletap() {
    if (UI.GetValue("Script items", "Better double-tap")) {
        var exploitCharge = Exploit.GetCharge();
        Exploit[(1 != exploitCharge ? "Enable" : "Disable") + "Recharge"](), Exploit.OverrideMaxProcessTicks(19), Exploit.OverrideShift(19)
        Exploit.OverrideTolerance(0), can_shift_shot(12) && 1 != exploitCharge && (Exploit.DisableRecharge(), Exploit.Recharge())
    } else {
        Exploit.EnableRecharge(), Exploit.OverrideShift(12), Exploit.OverrideTolerance(3)
    }
}

var frame = 0;
var dir = -24
function tick() {
    UI.GetValue("Script items", "Leg fucker") && (trufalse = 10 * Math.abs(Math.sin(64 * Globals.Realtime())), trufalse > 5 && UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0), trufalse < 5 && UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1))

    if (isr8() && UI.GetValue("Script items", "R8 DT teleport")) {
        if (r8dt && recharge + 20 == Globals.Tickcount()) {
            UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Doubletap")
            r8dt = false
        }
    }
    if (UI.GetValue("Script items", "Alternative fake-lags")) {
        frame++;
        if (frame == 45) {
            frame = 1
        };
        if (frame >= 15 && frame <= 45) {
            UI.SetValue('Anti-Aim', 'Fake-Lag', 'Enabled', true)
        } else {
            UI.SetValue('Anti-Aim', 'Fake-Lag', 'Enabled', false)
        }
    }
    if (UI.GetValue("Script items", "Hitmarker")) {
        for (var i = 0; i < particles.length; i++) {
            object = particles[i]
            var delta = object[1] - Globals.Tickcount()
            if (delta > 0) {
                object[0][2] += 0.3
            }
        }
    }
    if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
        if (UI.GetValue("Script items", "Slow-walk low-delta")) {
            AntiAim.SetOverride(1);
            AntiAim.SetRealOffset(dir)
            AntiAim.SetFakeOffset(0)
        }
    } else {
        if (UI.GetValue("Script items", "Slow-walk low-delta")) {
            AntiAim.SetOverride(0);
        }
    }
    if (UI.GetValue("Script items", "Better auto-peek")) {
        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek") && UI.IsHotkeyActive("Script items", "Damage Override") && UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", 2);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Auto stop mode", 2);
            UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", 2);
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", 1);
            UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", 1);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Prefer safe point", 1);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", 1);
        } else {
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", scout_autostop);
            UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", awp_autostop);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Auto stop mode", r8_autostop);
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", scout_sp);
            UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", awp_sp);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Prefer safe point", r8_sp);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", 0);
        }
    }

    if (UI.GetValue("Script items", "Indicators")) {
        update_indicators()
    }
    if (UI.IsHotkeyActive("Script items", "Damage Override") && UI.GetValue("Script items", "DMG override")) {
        var override = UI.GetValue("Script items", "Damage Override ");

        var target = Entity.GetEnemies();
        for (var i in target) {
            Ragebot.ForceTargetMinimumDamage(target[i], override)
        }
    }
    if (UI.IsHotkeyActive("Script items", "Hitchance Override") && UI.GetValue("Script items", "Hitchance override  ")) {
        var override1 = UI.GetValue("Script items", "Hitchance Override ");
       
        var target = Entity.GetEnemies();
        for (var i in target) {
            Ragebot.ForceTargetHitchance(target[i], override1);
        }
    }
    if (UI.GetValue("Script items", "Revolver 100 DMG helper")) {
        enemies = Entity.GetEnemies();

        for (i = 0; i < enemies.length; i++) {
            if (Entity.IsAlive(enemies[i])) {
                if (check_revolver_distance(enemies[i])) {
                    Entity.DrawFlag(enemies[i], "R8 100 DMG", [158, 168, 255, 255])
                }
            }
        }
    }
    var buttons = UserCMD.GetButtons()
    const check = function(v) {
        return !(buttons & v)
    }
    if(check(1) && check(32) && check(16777216) && check(8192) && check(2048) && check(4) && !check(2) && UI.GetValue("Script items", "Static legs in air")) {
        UserCMD.SetButtons(512)
    }
}
function dtr(degress) {
    return degress * Math.PI / 180.0;
}

function rtd(radians) {
    return radians * 180 / Math.PI
}

function deg(vec1, vec2) {
    x = vec2[0] - vec1[0]
    z = vec2[1] - vec1[1]
    y = vec1[2] - vec2[2]
    return [rtd(Math.atan2(z, x)), rtd(Math.atan2(y, Math.sqrt(x * x + z * z)))]
}

function dormant_aim() {
    if (UI.IsHotkeyActive("Script items", "Dormant Aim") && UI.GetValue("Script items", "Dormant Aimbot Beta")) {
        enemies = Entity.GetEnemies();
        for (i = 0; i < enemies.length; i++) {
            if (Entity.IsAlive(enemies[i]) && Entity.IsDormant(enemies[i])) {
                var startPos = Entity.GetHitboxPosition(Entity.GetLocalPlayer(), 0)
                var endPos = Entity.GetRenderOrigin(enemies[i])
                endPos[2] = endPos[2] + 38
                var trace_result = Trace.Bullet(Entity.GetLocalPlayer(), enemies[i], startPos, endPos);
                if (trace_result[1] > 0) {
                    var arr = deg(startPos, endPos);
                    var yaw = arr[0]
                    var pitch = arr[1]
                    if (Local.GetInaccuracy() < 0.01) {
                        UserCMD.SetAngles([pitch, yaw, 0])
                        Cheat.ExecuteCommand("+attack");
                        da_shot = true;
                    }
                }
            }
        }
    }
}

function dormant_aim_shot() {
    if (da_shot) {
        Cheat.ExecuteCommand("-attack");
        da_shot = false;
    }
}

function swap() {
    var rand = Math.random()
    if (rand > 0.0 && rand < 0.5) {
        dir = -28
    }
    if (rand > 0.5 && rand < 1) {
        dir = 0
    }
    if ((Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()) || !isr8()) return;
    recharge = Globals.Tickcount();
    if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && UI.GetValue("Script items", "R8 DT teleport")) {
        UI.ToggleHotkey("Rage", "Exploits", "Doubletap")
        r8dt = true;
    }
}

function can_shift_shot(ticks_to_shift) {
    var me = Entity.GetLocalPlayer();
    var wpn = Entity.GetWeapon(me);

    if (me == null || wpn == null)
        return false;

    var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
    var curtime = Globals.TickInterval() * (tickbase - ticks_to_shift)

    if (curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack"))
        return false;

    if (curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack"))
        return false;

    return true;
}

function calcDist(local, target) {
    var lx = local[0];
    var ly = local[1];
    var lz = local[2];
    var tx = target[0];
    var ty = target[1];
    var tz = target[2];
    var dx = lx - tx;
    var dy = ly - ty;
    var dz = lz - tz;
    return Math.sqrt(dx * dx + dy * dy + dz * dz);
}

function isr8() {
    return Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) == "r8 revolver"
}


function angle_to_vec(pitch, yaw) {
    var p = degreesToRadians(pitch);
    var y = degreesToRadians(yaw)
    var sin_p = Math.sin(p);
    var cos_p = Math.cos(p);
    var sin_y = Math.sin(y);
    var cos_y = Math.cos(y);
    return [cos_p * cos_y, cos_p * sin_y, -sin_p];
}

function degreesToRadians(degress) {
    return degress * Math.PI / 180.0;
}

function idToStr(name) {
    if (name == "molotov") {
        return "O"
    }
    if (name == "high explosive grenade") {
        return "j"
    }
    if (name == "smoke grenade") {
        return "Z"
    }
    if (name == "incendiary grenade") {
        return "l"
    }
    return "";
}
var lasttime = 0
var setNull

function draw() {
    if(World.GetServerString() == "") {
        hits = []
        lines = []
        particles = []
        tracer_lines = []
        pmolotov = []
    }
    enemies = Entity.GetEnemies();
    for (i = 0; i < enemies.length; i++) {
        if (Entity.IsAlive(enemies[i]) && !Entity.IsDormant(enemies[i]) && UI.GetValue("Script items", "ESP Grenades")) {
            var pos = Entity.GetRenderBox(enemies[i])
            var x = (pos[3] - pos[1]) / 2
            x += pos[1]
            str = ""
            for (var b = 0; b < Entity.GetWeapons(enemies[i]).length; b++) {
                str += idToStr(Entity.GetName(Entity.GetWeapons(enemies[i])[b]))
            }
            var font_nade = Render.AddFont("weaponicons", 18, 0);
            Render.StringCustom(x - 1, pos[2] - 34, 1, str, [25, 25, 25, 255], font_nade)
            Render.StringCustom(x, pos[2] - 33, 1, str, [255, 255, 255, 255], font_nade)
        }
    }
    var local = Entity.GetLocalPlayer();
    if (UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson") && UI.GetValue("Script items", "Local bullet tracer")) {
        for (var i = 0; i < tracer_lines.length; i++) {
            object = tracer_lines[i]
            var delta = object[2] - Globals.Tickcount()
            var xz1 = Render.WorldToScreen(object[0])
            var xz2 = Render.WorldToScreen(object[1])
            if (delta > 0) {
                size = Render.GetScreenSize()
                delta = delta * 5
                if (delta > 255) {
                    delta = 255
                }
                Render.Line(xz1[0], xz1[1], xz2[0], xz2[1], [158, 168, 255, delta])
                Render.FilledCircle(xz2[0], xz2[1], 3, [158, 168, 255, delta])
            }
        }
    }
    if (Entity.IsAlive(local)) {
        if (UI.GetValue("Script items", "Indicators")) {
            draw_indicators()
            var desync_delta = Math.clamp(Math.abs(Math.round(Local.GetRealYaw() - Local.GetFakeYaw())), 0, 58)
            Render.GradientRect((Global.GetScreenSize()[0] / 2 + -desync_delta * 2) + desync_delta + 2, Global.GetScreenSize()[1] / 2 + 26, desync_delta, 2.5, 1, [158, 168, 255, 0], [158, 168, 255, 255]);
            Render.GradientRect((Global.GetScreenSize()[0] / 2 + -desync_delta * 2) + (desync_delta * 2), Global.GetScreenSize()[1] / 2 + 26, desync_delta, 2.5, 1, [158, 168, 255, 255], [158, 168, 255, 0]);
            var fonT = UI.GetValue("Script items", "Small text size") ? porter(9) : small(13)
            var comp = (UI.GetValue("Script items", "Small text size") ? 2 : 0)
            Render.StringCustom(resolution[0] / 2, resolution[1] / 2 + 12 - comp, 1, desync_delta + "", [25, 25, 25, 255], fonT)
            Render.StringCustom(resolution[0] / 2, resolution[1] / 2 + 11 - comp, 1, desync_delta + "", [158, 168, 255, 255], fonT)
        }
        if (UI.GetValue("Script items", "Revolver 100 DMG helper")) {
            size = Render.GetScreenSize()
            enemies = Entity.GetEnemies();
            for (i = 0; i < enemies.length; i++) {
                if (Entity.IsAlive(enemies[i])) {
                    origin = Entity.GetHitboxPosition(enemies[i], 0);
                    if (origin) {
                        xz = Render.WorldToScreen(origin)
                        if (check_revolver_distance(enemies[i])) {
                            Render.Line(size[0] / 2, size[1], xz[0], xz[1], [158, 168, 255, 255]);
                        }
                    }
                }
            }
        }
        if (UI.GetValue("Script items", "Hitmarker")) {
            for (var i = 0; i < particles.length; i++) {
                pos = Render.WorldToScreen(particles[i][0])
                var timer = particles[i][1] - Globals.Tickcount()
                if (timer > 255) {
                    timer = 255
                }
                if (!(timer < 0)) {
                    if (pos != undefined) {
                        Render.StringCustom(pos[0], pos[1], 1, particles[i][2].toString(), [158, 168, 255, timer], small(14))
                    }
                }
            }
        }
    } else {
        hits = []
        particles = []
        lines = []
        pmolotov = []
    }
}

function draw_indicators() {
    resolution = Render.GetScreenSize()
    var m = 0
    var down = 23
    for (var i = 0; i < hotkeys.length; i++) {
        var ind = hotkeys[i]
        if (ind.fade > 0) {
            var comp = (UI.GetValue("Script items", "Small text size") ? 4 : 0)
            Render.StringCustom(resolution[0] / 2 + 1 - ind.centered, resolution[1] / 2 + 10 + (m * 13.5) + down - comp, 1, ind.name, [25, 25, 25, ind.fade * 10], porter(11))
            Render.StringCustom(resolution[0] / 2 - ind.centered, resolution[1] / 2 + 9 + (m * 13.5) + down - comp, 1, ind.name, [ind.color()[0], ind.color()[1], ind.color()[2], ind.fade * 10], porter(11))
            ind.draw(resolution[0] / 2, resolution[1] / 2 + 9 + (m * 13.5) + down, ind.fade * 10)
            m++
        }
    }
}


function update_indicators() {
    for (var i = 0; i < hotkeys.length; i++) {
        var ind = hotkeys[i]
        if (ind.enabled()) {
            ind.fade = ind.fade + 2
            ind.fade = Math.clamp(ind.fade, 0, 25)
        } else {
            ind.fade = ind.fade - 2
            ind.fade = Math.clamp(ind.fade, 0, 25)
        }
    }
}
function getLocal() {
    return Entity.GetRenderOrigin(Entity.GetLocalPlayer());
}
function porter(size) {
    if (UI.GetValue("Script items", "Small text size")) {
        return Render.AddFont("Verdana", size, 0);
    }
    return Render.AddFont("porter", size, 0);
}

function small(size) {
    return Render.AddFont("samson", size, 0);
}

function debug(value) {
    Cheat.PrintColor([255, 255, 255, 255], value.toString() + "\n")
}

function init() {
    dt = Object.create(indicator)
    dt.name = "DT"
    dt.enabled = function() {
        return UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")
    }
    dt.color = function() {
        return [158, 168, 255, 255]
    }
    dt.draw = function(x, y, fade) {
        var charg = Math.clamp(charge() - 0.2, 0, 1)
        if (charg < 0.1)
            charg = 0
        Render.Arc(x + 13.5, y + 5.8, 6, 4, 0, 360, 128, [20, 20, 20, fade])
        Render.Arc(x + 12.5, y + 4.8, 6, 4, 0, charg * 440, 128, [158, 168, 255, fade])
    }
    dt.centered = 4
    hide = Object.create(indicator)
    hide.name = "HIDE"
    hide.enabled = function() {
        return UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    }
    safe = Object.create(indicator)
    safe.name = "SAFE"
    safe.enabled = function() {
        return UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    }
    low_delta = Object.create(indicator)
    low_delta.name = "LOW-DELTA"
    low_delta.enabled = function() {
        return UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk") && UI.GetValue("Script items", "Slow-walk low-delta")
    }
    dmg = Object.create(indicator)
    dmg.name = "DMG"
    dmg.enabled = function() {
        return UI.IsHotkeyActive("Script items", "Damage Override") && UI.GetValue("Script items", "DMG override")
    }
    hc = Object.create(indicator)
    hc.name = "HC"
    hc.enabled = function() {
        return UI.IsHotkeyActive("Script items", "Hitchance Override") && UI.GetValue("Script items", "Hitchance override")
    }
    da = Object.create(indicator)
    da.name = "DA"
    da.enabled = function() {
        return UI.IsHotkeyActive("Script items", "Dormant Aim") && UI.GetValue("Script items", "Dormant Aimbot Beta")
    }
    hotkeys.push(dt)
    hotkeys.push(dmg)
    hotkeys.push(hc)
    hotkeys.push(hide)
    hotkeys.push(safe)
    hotkeys.push(low_delta)
    hotkeys.push(da)
}

function charge() {
    return Exploit.GetCharge()
}

function on_player_connect() {
    lines = []
    hits = []
    pmolotov = []
}
var id = 1

function grenade_warning_tick() {
    entities = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114));
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            Entity.SetProp(entity, name2, name, Entity.GetProp(entity, name2, name) + 1)
        }
    }
    if (entities.length == 0) {
        hits = []
        lines = []
        pmolotov = []
    }
    entities = Entity.GetEntitiesByClassID(9)
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]
        var vel = Entity.GetProp(entity, 'CBaseGrenade', 'm_vecVelocity');
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime') != Math.round(vel[0]) && Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            Entity.SetProp(entity, 'CBaseCSGrenade', 'm_flAnimTime', Math.round(vel[0]))
            var mx = vel[0] * 0.015
            var my = vel[2] * 0.015
            var mz = vel[1] * 0.015
            Entity.SetProp(entity, 'CBaseCSGrenadeProjectile', setid, id)
            id++
            var x = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[0]
            var y = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[2]
            var z = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[1]
            var hittable = false
            for (var i = 0; i < 109 - Entity.GetProp(entity, name2, name); i++) {
                my = my - 0.0712
                var hit = []
                var hitbox = [
                    [
                        [x - 2, z - 2, y - 2],
                        [x + mx - 2, z + mz - 2, y + my - 2]
                    ],
                    [
                        [x - 2, z - 2, y + 2],
                        [x + mx - 2, z + mz - 2, y + my + 2]
                    ],
                    [
                        [x + 2, z + 2, y - 2],
                        [x + mx + 2, z + mz + 2, y + my - 2]
                    ],
                    [
                        [x + 2, z + 2, y + 2],
                        [x + mx + 2, z + mz + 2, y + my + 2]
                    ]
                ]
                for (var v = 0; v < hitbox.length; v++) {
                    var h = hitbox[v]
                    var res = 0
                    res = Trace.Line(entity, h[0], h[1])[1]
                    if (res != 1) {
                        var ny = h[0][2] + 10
                        var nx = h[1][0]
                        var nz = h[1][1]
                        var fny = h[0][2]
                        var fnx = h[1][0]
                        var fnz = h[1][1]
                        vres = Trace.Line(entity, [fnx, fnz, fny], [nx, nz, ny])[1]
                        var start = [x, z, y]
                        var end = [x - mx, z - mz, y - 30]
                        vres1 = Trace.Line(entity, start, end)[1]
                        if (vres == 1 && vres1 == 1) {
                            hittable = true
                            hit = [x + mx * (res), z + mz * (res), y + my * (res)]
                            break;
                        } else {
                            my = my * -0.45
                            mx = mx * 0.45
                            mz = mz * 0.45
                            break
                        }
                    }
                }
                if (hit.length > 1) {
                    hits.push([
                        [hit[0], hit[1], hit[2]], Globals.Tickcount() + i, false, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                    ])
                    break;
                }
                if (i % (UI.GetValue("Script items", "Grenade warning line") ? 1 : 2) == 0) {
                    lines.push([
                        [x, z, y],
                        [x + mx, z + mz, y + my], Globals.Tickcount() + i, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                    ])
                }
                x = x + mx
                y = y + my
                z = z + mz
            }
            if (!hittable) {
                hits.push([
                    [x, z, y], Globals.Tickcount() + i, false, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                ])
            }
        }
    }
    entities = Entity.GetEntitiesByClassID(114)
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]

        var vel = Entity.GetProp(entity, 'CBaseGrenade', 'm_vecVelocity');
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime') != Math.round(vel[0]) && Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            Entity.SetProp(entity, 'CBaseCSGrenade', 'm_flAnimTime', Math.round(vel[0]))
            var mx = vel[0] * 0.015
            var my = vel[2] * 0.015
            var mz = vel[1] * 0.015
            Entity.SetProp(entity, 'CBaseCSGrenadeProjectile', setid, id)
            id++
            var predicted
            var x = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[0]
            var y = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[2]
            var z = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[1]
            var hittable = false
            for (var i = 0; i < 130 - Entity.GetProp(entity, name2, name); i++) {
                my = my - 0.0712
                var hit = []
                var hitbox = [
                    [
                        [x - 2, z - 2, y - 2],
                        [x + mx - 2, z + mz - 2, y + my - 2]
                    ],
                    [
                        [x - 2, z - 2, y + 2],
                        [x + mx - 2, z + mz - 2, y + my + 2]
                    ],
                    [
                        [x + 2, z + 2, y - 2],
                        [x + mx + 2, z + mz + 2, y + my - 2]
                    ],
                    [
                        [x + 2, z + 2, y + 2],
                        [x + mx + 2, z + mz + 2, y + my + 2]
                    ]
                ]
                for (var v = 0; v < hitbox.length; v++) {
                    var h = hitbox[v]
                    var res = 0
                    res = Trace.Line(entity, h[0], h[1])[1]
                    if (res != 1) {
                        var ny = h[0][2] + 10
                        var nx = h[1][0]
                        var nz = h[1][1]
                        var fny = h[0][2]
                        var fnx = h[1][0]
                        var fnz = h[1][1]
                        vres = Trace.Line(entity, [fnx, fnz, fny], [nx, nz, ny])[1]
                        var start = [x, z, y]
                        var end = [x - mx, z - mz, y - 20]
                        vres1 = Trace.Line(entity, start, end)[1]
                        if (vres == 1 && vres1 == 1) {
                            hittable = true
                            hit = [x + mx * (res), z + mz * (res), y + my * (res)]
                            break;
                        } else {
                            if (vres1 != 1) {
                                pmolotov.push([
                                    [x, z, y], Globals.Tickcount(), Globals.Tickcount() + i, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                                ])
                                hits.push([
                                    [x, z, y], Globals.Tickcount() + i, true, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                                ])
                                return
                            }
                            my = my * -0.45
                            mx = mx * 0.45
                            mz = mz * 0.45
                            break
                        }
                    }
                }
                if (hit.length > 1) {
                    hits.push([
                        [hit[0], hit[1], hit[2]], Globals.Tickcount() + i, true, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                    ])
                    break;
                }
                if (UI.GetValue("Script items", "Grenade warning line")) {
                    lines.push([
                        [x, z, y],
                        [x + mx, z + mz, y + my], Globals.Tickcount() + i, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                    ])
                }
                x = x + mx
                y = y + my
                z = z + mz
            }
            if (!hittable) {
                hits.push([
                    [x, z, y], Globals.Tickcount() + i, true, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                ])
            }
        }
    }
    const contains = function(arr, contain) {
        for (var i = 0; i < arr.length; i++) {
            var object = arr[i]
            if (object == contain) {
                return true
            }
        }
        return false;
    }
    entities = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114));
    var array = []
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            array.push(Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'))
        }
    }
    for (var i = 0; i < hits.length; i++) {
        var object = hits[i]
        if (!contains(array, object[3])) {
            hits[i][1] = 0;
        }
    }
    for (var i = 0; i < lines.length; i++) {
        var object = lines[i]
        if (!contains(array, object[3])) {
            lines[i][2] = 0;
        }
    }
    for (var i = 0; i < pmolotov.length; i++) {
        var object = pmolotov[i]
        if (!contains(array, object[3])) {
            pmolotov[i][2] = 1;
            pmolotov[i][1] = -5;
        }
    }
}

function draw_warning(xzy) {
    //var font_nade = Render.AddFont("weaponicons", 26, 0);
    const draw_ind = function(x, y, alpha, str, oof, xzy) {
        Render.Circle(x, y, oof ? (18 + Globals.Tickcount() / 7 % 5) : 20, [155, 155, 155, alpha])
        Render.String(x + 1, y - 18, 1, str, [255, 255, 255, alpha], 5);
        var distance = Math.round(vectorDistance(getLocal(), xzy) / 50)
        Render.StringCustom(x + 1, y + 7, 1, distance + " m", [255, 255, 255, alpha], small(8));
    }
    var x = Render.WorldToScreen(xzy[0])[0]
    var y = Render.WorldToScreen(xzy[0])[1]
    var str = xzy[2] ? "K" : "I";
    var alpha = (xzy[1] - Globals.Tickcount()) * 2
    if (alpha < 1)
        return;
    size = Render.GetScreenSize()
    if (x < 0 || x > size[0] || y > size[1] || y < 0) {
        if (UI.GetValue("Script items", "Grenade warning OOF")) {
            var yaw = (Local.GetViewAngles()[1])
            var myorig = getLocal()
            var orig = xzy[0]
            var x = orig[0] - myorig[0]
            var z = orig[1] - myorig[1]
            var atan = Math.atan2(z, x)
            var deg = atan * (180 / Math.PI);
            deg -= yaw + 90;
            atan = deg / 180 * Math.PI;
            var cos = Math.cos(atan) * -1
            var sin = Math.sin(atan)
            draw_ind(size[0] / 2 + cos * 150, size[1] / 2 + sin * 150, 255, str, true, xzy[0])
        }
    } else {
        draw_ind(x, y, 255, str, false, xzy[0])
    }
}

function grenade_warning_draw() {
    if (UI.GetValue("Script items", "Grenade warning")) {
        for (var i = 0; i < lines.length; i++) {
            var line = lines[i]
            var alpha = (line[2] - Globals.Tickcount())
            if (alpha > 0) {
                size = Render.GetScreenSize()
                if (Render.WorldToScreen(line[1])[1] > 0 && Render.WorldToScreen(line[0])[1] > 0 && Render.WorldToScreen(line[1])[1] < size[1] && Render.WorldToScreen(line[0])[1] < size[1]) {
                    Render.Line(Render.WorldToScreen(line[0])[0], Render.WorldToScreen(line[0])[1], Render.WorldToScreen(line[1])[0], Render.WorldToScreen(line[1])[1], [158, 168, 255, 255])
                }
            }
        }
        for (var i = 0; i < hits.length; i++) {
            var line = hits[i]
            draw_warning(line)
        }
        for (var i = 0; i < pmolotov.length; i++) {
            var molotov = pmolotov[i]
            var xzy = molotov[0]
            var start_timer = molotov[1]
            var end_timer = molotov[2]
            var curr = Globals.Tickcount()
            var max = end_timer - start_timer
            var cur = end_timer - curr
            var proc = cur / max * 300
            if (proc > 0)
                draw_circle_3d(xzy[0], xzy[1], xzy[2], 130, 360, proc, 30, default_color_a, true, [255, 255, 255, 20])
        }
    }
}

function draw_circle_3d(x, y, z, radius, degrees, degrees_outline, start_at, clr, filled, fill_clr) {
    var accuracy = 5;
    var old_x, old_y;
    start_at = start_at + 1
    for (rot = start_at; rot < degrees + start_at + 1; rot += accuracy) {
        rot_r = rot * (Math.PI / 180)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]),
            cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            if (filled) Render.Polygon([
                [curr[0], curr[1]],
                [old_x, old_y],
                [cur[0], cur[1]]
            ], fill_clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
    for (rot = start_at; rot < degrees_outline + start_at + 1; rot += accuracy) {
        rot_r = rot * (Math.PI / 180)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]),
            cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}

function round_start() {
    hits = []
    lines = []
    particles = []
    tracer_lines = []
    pmolotov = []
}

function bullet_impact() {
    player = Event.GetInt("userid");
    player_index = Entity.GetEntityFromUserID(player);
    if (Entity.GetLocalPlayer() == player_index) {
        tracer_lines.push([Entity.GetEyePosition(Entity.GetLocalPlayer()), [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")], Globals.Tickcount() + 90])
    }
}
Cheat.RegisterCallback("bullet_impact", "bullet_impact");
Cheat.RegisterCallback("player_connect_full", "on_player_connect")
Cheat.RegisterCallback("weapon_fire", "swap")
Cheat.RegisterCallback("CreateMove", "dormant_aim")
Cheat.RegisterCallback("CreateMove", "babletap")
Cheat.RegisterCallback("weapon_fire", "dormant_aim_shot");
Cheat.RegisterCallback("round_start", "round_start")
Cheat.RegisterCallback("CreateMove", "tick")
Cheat.RegisterCallback("Draw", "draw")
Cheat.RegisterCallback('Draw', 'grenade_warning_draw')
Cheat.RegisterCallback('CreateMove', 'grenade_warning_tick')
Cheat.RegisterCallback("player_hurt", "hurt")
дт прикольный
 
JavaScript:
Expand Collapse Copy
var default_color = [158, 168, 255]
var default_color_a = [158, 168, 255, 255]
UI.AddHotkey("Damage Override", "DMG Override");
UI.AddSliderInt("Damage Override ", 0, 130)
UI.AddHotkey("Hitchance Override", "Hitchance Override");
UI.AddSliderInt("Hitchance Override ", 0, 130)
UI.AddHotkey("Dormant Aim", "Dormant Aimbot");

UI.AddCheckbox("Alternative fake-lags");
UI.AddCheckbox("Better auto-peek");
UI.AddCheckbox("Better double-tap");
UI.AddCheckbox("DMG override");
UI.AddCheckbox("Hitchance override  ");
UI.AddCheckbox("Slow-walk low-delta");
UI.AddCheckbox("R8 DT teleport");
UI.AddCheckbox("Dormant Aimbot Beta");
UI.AddCheckbox("Indicators");
UI.AddCheckbox("Small text size");
UI.AddCheckbox("Grenade warning");
UI.AddCheckbox("Grenade warning OOF");
UI.AddCheckbox("Grenade warning line");
UI.AddCheckbox("Revolver 100 DMG helper");
UI.AddCheckbox("Hitmarker");
UI.AddCheckbox("ESP Grenades");
UI.AddCheckbox("Local bullet tracer");
UI.AddCheckbox("Leg fucker");
UI.AddCheckbox("Static legs in air");
//UI.AddCheckbox("Script items", "Clantag")
Cheat.Print("----------------------------------\n")
Cheat.Print("--Skyline Cord [Coded by WendoX]--\n")
Cheat.Print("-----discord -> WendoX#0297-------\n")
Cheat.Print("-vk -> https://vk.com/retry_later-\n")
Cheat.Print("----------------------------------\n")
Cheat.Print("discord server -> https://discord.gg/3AfcqnTb4A\n")
Cheat.Print("----------------------------------\n")

var particles = []
var helper_dist = 50

var wep2tab = {
    "usp s": "USP",
    "glock 18": "Glock",
    "dual berettas": "Dualies",
    "r8 revolver": "Revolver",
    "desert eagle": "Deagle",
    "p250": "P250",
    "tec 9": "Tec-9",
    "mp9": "MP9",
    "mac 10": "Mac10",
    "pp bizon": "PP-Bizon",
    "ump 45": "UMP45",
    "ak 47": "AK47",
    "sg 553": "SG553",
    "aug": "AUG",
    "m4a1 s": "M4A1-S",
    "m4a4": "M4A4",
    "ssg 08": "SSG08",
    "awp": "AWP",
    "g3sg1": "G3SG1",
    "scar 20": "SCAR20",
    "xm1014": "XM1014",
    "mag 7": "MAG7",
    "m249": "M249",
    "negev": "Negev",
    "p2000": "General",
    "famas": "FAMAS",
    "five seven": "Five Seven",
    "mp7": "MP7",
    "ump 45": "UMP45",
    "p90": "P90",
    "cz75 auto": "CZ-75",
    "mp5 sd": "MP5",
    "galil ar": "GALIL",
    "sawed off": "Sawed off"
};
const trace_type = 0x1 | 0x4000 | 0x2 | 0x2000000 | 0x8 | 0x80000
//var tab_names = ["General", "USP", "Glock", "Five Seven", "Tec-9", "Deagle", "Revolver", "Dualies", "P250", "CZ-75", "Mac10", "P90", "MP5", "MP7", "MP9", "UMP45", "PP-Bizon", "M4A1-S", "M4A4", "AK47", "AUG", "SG553", "FAMAS", "GALIL", "AWP", "SSG08", "SCAR20", "G3SG1", "M249", "XM1014", "MAG7", "Negev", "Sawed off"];

var scout_autostop = UI.GetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode");
var awp_autostop = UI.GetValue("Rage", "AWP", "Accuracy", "Auto stop mode");
var r8_autostop = UI.GetValue("Rage", "HEAVY PISTOL", "Accuracy", "Auto stop mode");

var scout_sp = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point");
var awp_sp = UI.GetValue("Rage", "AWP", "Accuracy",  "Prefer safe point");
var r8_sp = UI.GetValue("Rage", "HEAVY PISTOL", "Accuracy",  "Prefer safe point");
var lines = []
var hits = []
var pmolotov = []
var tracer_lines = []
var altfakelag = 0;
var setid = "m_nForceBone"
var name = "m_nBody"
var name2 = "CBaseCSGrenadeProjectile"


var hotkeys = []
const indicator = {
    name: "",
    fade: 0,
    draw: function(x, y) {},
    enabled: function() {
        return true
    },
    color: function() {
        return default_color
    },
    centered: 0
}
init()
Render.Arc = function(x, y, radius, radius_inner, start_angle, end_angle, segments, color) {
    while (360 % segments != 0) {
        segments++;
    }
    segments = 360 / segments;
    for (var i = start_angle; i < start_angle + end_angle; i = i + segments) {
        var rad = i * Math.PI / 180;
        var rad2 = (i + segments) * Math.PI / 180;
        var rad_cos = Math.cos(rad);
        var rad_sin = Math.sin(rad);
        var rad2_cos = Math.cos(rad2);
        var rad2_sin = Math.sin(rad2);
        var x1_outer = x + rad_cos * radius;
        var y1_outer = y + rad_sin * radius;
        var x2_outer = x + rad2_cos * radius;
        var y2_outer = y + rad2_sin * radius;
        var x1_inner = x + rad_cos * radius_inner;
        var y1_inner = y + rad_sin * radius_inner;
        var x2_inner = x + rad2_cos * radius_inner;
        var y2_inner = y + rad2_sin * radius_inner;
        Render.Polygon([
            [x1_outer, y1_outer],
            [x2_outer, y2_outer],
            [x1_inner, y1_inner]
        ], color);
        Render.Polygon([
            [x1_inner, y1_inner],
            [x2_outer, y2_outer],
            [x2_inner, y2_inner]
        ], color);
    }
}
Math.clamp = function(num, min, max) {
    return num <= min ? min : num >= max ? max : num;
}

const vectorDistance = function(vec, vec2) {
    dx = vec[0] - vec2[0]
    dy = vec[1] - vec2[1]
    dz = vec[2] - vec2[2]
    return Math.abs(Math.sqrt(dx * dx + dy * dy + dz * dz));
}

function check_revolver_distance(victim) {
    player = Entity.GetLocalPlayer()
    if (player == null || victim == null)
        return;

    const weap = Entity.GetWeapon(player)
    if (weap == null)
        return;

    const player_origin = Entity.GetRenderOrigin(player)
    const victim_origin = Entity.GetRenderOrigin(victim)

    const units = vectorDistance(player_origin, victim_origin)
    const no_kevlar = Entity.GetProp(victim, "CCSPlayerResource", "m_iArmor") == 0

    if (Entity.GetName(weap) != "r8 revolver" || !no_kevlar)
        return false


    if (units < 585 && units > 511)
        return true

    else if (units < 511)
        return true
    else
        return false
}
var recharge
var r8dt

function hurt() {
    if (UI.GetValue("Script items", "Hitmarker")) {
        attacker = Event.GetInt("attacker");
        index = Entity.GetEntityFromUserID(attacker);
        user_id = Event.GetInt("userid");
        user = Entity.GetEntityFromUserID(user_id);
        if (index == Entity.GetLocalPlayer() && index != user) {
            var pos = Entity.GetHitboxPosition(user, Event.GetInt("hitgroup"))
            if (pos == undefined) {
                pos = Entity.GetRenderOrigin(user)
                pos[2] = pos[2] + 30
            }
            pos[0] = (pos[0] - 10) + (Math.random() * 20)
            pos[1] = (pos[1] - 10) + (Math.random() * 20)
            pos[2] = (pos[2] - 15) + (Math.random() * 30)
            particles.push([pos, Globals.Tickcount() + 350, Event.GetInt("dmg_health")])
        }
    }
}

function babletap() {
    if (UI.GetValue("Script items", "Better double-tap")) {
        var exploitCharge = Exploit.GetCharge();
        Exploit[(1 != exploitCharge ? "Enable" : "Disable") + "Recharge"](), Exploit.OverrideMaxProcessTicks(19), Exploit.OverrideShift(19)
        Exploit.OverrideTolerance(0), can_shift_shot(12) && 1 != exploitCharge && (Exploit.DisableRecharge(), Exploit.Recharge())
    } else {
        Exploit.EnableRecharge(), Exploit.OverrideShift(12), Exploit.OverrideTolerance(3)
    }
}

var frame = 0;
var dir = -24
function tick() {
    UI.GetValue("Script items", "Leg fucker") && (trufalse = 10 * Math.abs(Math.sin(64 * Globals.Realtime())), trufalse > 5 && UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0), trufalse < 5 && UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1))

    if (isr8() && UI.GetValue("Script items", "R8 DT teleport")) {
        if (r8dt && recharge + 20 == Globals.Tickcount()) {
            UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Doubletap")
            r8dt = false
        }
    }
    if (UI.GetValue("Script items", "Alternative fake-lags")) {
        frame++;
        if (frame == 45) {
            frame = 1
        };
        if (frame >= 15 && frame <= 45) {
            UI.SetValue('Anti-Aim', 'Fake-Lag', 'Enabled', true)
        } else {
            UI.SetValue('Anti-Aim', 'Fake-Lag', 'Enabled', false)
        }
    }
    if (UI.GetValue("Script items", "Hitmarker")) {
        for (var i = 0; i < particles.length; i++) {
            object = particles[i]
            var delta = object[1] - Globals.Tickcount()
            if (delta > 0) {
                object[0][2] += 0.3
            }
        }
    }
    if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
        if (UI.GetValue("Script items", "Slow-walk low-delta")) {
            AntiAim.SetOverride(1);
            AntiAim.SetRealOffset(dir)
            AntiAim.SetFakeOffset(0)
        }
    } else {
        if (UI.GetValue("Script items", "Slow-walk low-delta")) {
            AntiAim.SetOverride(0);
        }
    }
    if (UI.GetValue("Script items", "Better auto-peek")) {
        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek") && UI.IsHotkeyActive("Script items", "Damage Override") && UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", 2);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Auto stop mode", 2);
            UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", 2);
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", 1);
            UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", 1);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Prefer safe point", 1);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", 1);
        } else {
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", scout_autostop);
            UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", awp_autostop);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Auto stop mode", r8_autostop);
            UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", scout_sp);
            UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", awp_sp);
            UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Prefer safe point", r8_sp);
            UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", 0);
        }
    }

    if (UI.GetValue("Script items", "Indicators")) {
        update_indicators()
    }
    if (UI.IsHotkeyActive("Script items", "Damage Override") && UI.GetValue("Script items", "DMG override")) {
        var override = UI.GetValue("Script items", "Damage Override ");

        var target = Entity.GetEnemies();
        for (var i in target) {
            Ragebot.ForceTargetMinimumDamage(target[i], override)
        }
    }
    if (UI.IsHotkeyActive("Script items", "Hitchance Override") && UI.GetValue("Script items", "Hitchance override  ")) {
        var override1 = UI.GetValue("Script items", "Hitchance Override ");
       
        var target = Entity.GetEnemies();
        for (var i in target) {
            Ragebot.ForceTargetHitchance(target[i], override1);
        }
    }
    if (UI.GetValue("Script items", "Revolver 100 DMG helper")) {
        enemies = Entity.GetEnemies();

        for (i = 0; i < enemies.length; i++) {
            if (Entity.IsAlive(enemies[i])) {
                if (check_revolver_distance(enemies[i])) {
                    Entity.DrawFlag(enemies[i], "R8 100 DMG", [158, 168, 255, 255])
                }
            }
        }
    }
    var buttons = UserCMD.GetButtons()
    const check = function(v) {
        return !(buttons & v)
    }
    if(check(1) && check(32) && check(16777216) && check(8192) && check(2048) && check(4) && !check(2) && UI.GetValue("Script items", "Static legs in air")) {
        UserCMD.SetButtons(512)
    }
}
function dtr(degress) {
    return degress * Math.PI / 180.0;
}

function rtd(radians) {
    return radians * 180 / Math.PI
}

function deg(vec1, vec2) {
    x = vec2[0] - vec1[0]
    z = vec2[1] - vec1[1]
    y = vec1[2] - vec2[2]
    return [rtd(Math.atan2(z, x)), rtd(Math.atan2(y, Math.sqrt(x * x + z * z)))]
}

function dormant_aim() {
    if (UI.IsHotkeyActive("Script items", "Dormant Aim") && UI.GetValue("Script items", "Dormant Aimbot Beta")) {
        enemies = Entity.GetEnemies();
        for (i = 0; i < enemies.length; i++) {
            if (Entity.IsAlive(enemies[i]) && Entity.IsDormant(enemies[i])) {
                var startPos = Entity.GetHitboxPosition(Entity.GetLocalPlayer(), 0)
                var endPos = Entity.GetRenderOrigin(enemies[i])
                endPos[2] = endPos[2] + 38
                var trace_result = Trace.Bullet(Entity.GetLocalPlayer(), enemies[i], startPos, endPos);
                if (trace_result[1] > 0) {
                    var arr = deg(startPos, endPos);
                    var yaw = arr[0]
                    var pitch = arr[1]
                    if (Local.GetInaccuracy() < 0.01) {
                        UserCMD.SetAngles([pitch, yaw, 0])
                        Cheat.ExecuteCommand("+attack");
                        da_shot = true;
                    }
                }
            }
        }
    }
}

function dormant_aim_shot() {
    if (da_shot) {
        Cheat.ExecuteCommand("-attack");
        da_shot = false;
    }
}

function swap() {
    var rand = Math.random()
    if (rand > 0.0 && rand < 0.5) {
        dir = -28
    }
    if (rand > 0.5 && rand < 1) {
        dir = 0
    }
    if ((Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()) || !isr8()) return;
    recharge = Globals.Tickcount();
    if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && UI.GetValue("Script items", "R8 DT teleport")) {
        UI.ToggleHotkey("Rage", "Exploits", "Doubletap")
        r8dt = true;
    }
}

function can_shift_shot(ticks_to_shift) {
    var me = Entity.GetLocalPlayer();
    var wpn = Entity.GetWeapon(me);

    if (me == null || wpn == null)
        return false;

    var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
    var curtime = Globals.TickInterval() * (tickbase - ticks_to_shift)

    if (curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack"))
        return false;

    if (curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack"))
        return false;

    return true;
}

function calcDist(local, target) {
    var lx = local[0];
    var ly = local[1];
    var lz = local[2];
    var tx = target[0];
    var ty = target[1];
    var tz = target[2];
    var dx = lx - tx;
    var dy = ly - ty;
    var dz = lz - tz;
    return Math.sqrt(dx * dx + dy * dy + dz * dz);
}

function isr8() {
    return Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) == "r8 revolver"
}


function angle_to_vec(pitch, yaw) {
    var p = degreesToRadians(pitch);
    var y = degreesToRadians(yaw)
    var sin_p = Math.sin(p);
    var cos_p = Math.cos(p);
    var sin_y = Math.sin(y);
    var cos_y = Math.cos(y);
    return [cos_p * cos_y, cos_p * sin_y, -sin_p];
}

function degreesToRadians(degress) {
    return degress * Math.PI / 180.0;
}

function idToStr(name) {
    if (name == "molotov") {
        return "O"
    }
    if (name == "high explosive grenade") {
        return "j"
    }
    if (name == "smoke grenade") {
        return "Z"
    }
    if (name == "incendiary grenade") {
        return "l"
    }
    return "";
}
var lasttime = 0
var setNull

function draw() {
    if(World.GetServerString() == "") {
        hits = []
        lines = []
        particles = []
        tracer_lines = []
        pmolotov = []
    }
    enemies = Entity.GetEnemies();
    for (i = 0; i < enemies.length; i++) {
        if (Entity.IsAlive(enemies[i]) && !Entity.IsDormant(enemies[i]) && UI.GetValue("Script items", "ESP Grenades")) {
            var pos = Entity.GetRenderBox(enemies[i])
            var x = (pos[3] - pos[1]) / 2
            x += pos[1]
            str = ""
            for (var b = 0; b < Entity.GetWeapons(enemies[i]).length; b++) {
                str += idToStr(Entity.GetName(Entity.GetWeapons(enemies[i])[b]))
            }
            var font_nade = Render.AddFont("weaponicons", 18, 0);
            Render.StringCustom(x - 1, pos[2] - 34, 1, str, [25, 25, 25, 255], font_nade)
            Render.StringCustom(x, pos[2] - 33, 1, str, [255, 255, 255, 255], font_nade)
        }
    }
    var local = Entity.GetLocalPlayer();
    if (UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson") && UI.GetValue("Script items", "Local bullet tracer")) {
        for (var i = 0; i < tracer_lines.length; i++) {
            object = tracer_lines[i]
            var delta = object[2] - Globals.Tickcount()
            var xz1 = Render.WorldToScreen(object[0])
            var xz2 = Render.WorldToScreen(object[1])
            if (delta > 0) {
                size = Render.GetScreenSize()
                delta = delta * 5
                if (delta > 255) {
                    delta = 255
                }
                Render.Line(xz1[0], xz1[1], xz2[0], xz2[1], [158, 168, 255, delta])
                Render.FilledCircle(xz2[0], xz2[1], 3, [158, 168, 255, delta])
            }
        }
    }
    if (Entity.IsAlive(local)) {
        if (UI.GetValue("Script items", "Indicators")) {
            draw_indicators()
            var desync_delta = Math.clamp(Math.abs(Math.round(Local.GetRealYaw() - Local.GetFakeYaw())), 0, 58)
            Render.GradientRect((Global.GetScreenSize()[0] / 2 + -desync_delta * 2) + desync_delta + 2, Global.GetScreenSize()[1] / 2 + 26, desync_delta, 2.5, 1, [158, 168, 255, 0], [158, 168, 255, 255]);
            Render.GradientRect((Global.GetScreenSize()[0] / 2 + -desync_delta * 2) + (desync_delta * 2), Global.GetScreenSize()[1] / 2 + 26, desync_delta, 2.5, 1, [158, 168, 255, 255], [158, 168, 255, 0]);
            var fonT = UI.GetValue("Script items", "Small text size") ? porter(9) : small(13)
            var comp = (UI.GetValue("Script items", "Small text size") ? 2 : 0)
            Render.StringCustom(resolution[0] / 2, resolution[1] / 2 + 12 - comp, 1, desync_delta + "", [25, 25, 25, 255], fonT)
            Render.StringCustom(resolution[0] / 2, resolution[1] / 2 + 11 - comp, 1, desync_delta + "", [158, 168, 255, 255], fonT)
        }
        if (UI.GetValue("Script items", "Revolver 100 DMG helper")) {
            size = Render.GetScreenSize()
            enemies = Entity.GetEnemies();
            for (i = 0; i < enemies.length; i++) {
                if (Entity.IsAlive(enemies[i])) {
                    origin = Entity.GetHitboxPosition(enemies[i], 0);
                    if (origin) {
                        xz = Render.WorldToScreen(origin)
                        if (check_revolver_distance(enemies[i])) {
                            Render.Line(size[0] / 2, size[1], xz[0], xz[1], [158, 168, 255, 255]);
                        }
                    }
                }
            }
        }
        if (UI.GetValue("Script items", "Hitmarker")) {
            for (var i = 0; i < particles.length; i++) {
                pos = Render.WorldToScreen(particles[i][0])
                var timer = particles[i][1] - Globals.Tickcount()
                if (timer > 255) {
                    timer = 255
                }
                if (!(timer < 0)) {
                    if (pos != undefined) {
                        Render.StringCustom(pos[0], pos[1], 1, particles[i][2].toString(), [158, 168, 255, timer], small(14))
                    }
                }
            }
        }
    } else {
        hits = []
        particles = []
        lines = []
        pmolotov = []
    }
}

function draw_indicators() {
    resolution = Render.GetScreenSize()
    var m = 0
    var down = 23
    for (var i = 0; i < hotkeys.length; i++) {
        var ind = hotkeys[i]
        if (ind.fade > 0) {
            var comp = (UI.GetValue("Script items", "Small text size") ? 4 : 0)
            Render.StringCustom(resolution[0] / 2 + 1 - ind.centered, resolution[1] / 2 + 10 + (m * 13.5) + down - comp, 1, ind.name, [25, 25, 25, ind.fade * 10], porter(11))
            Render.StringCustom(resolution[0] / 2 - ind.centered, resolution[1] / 2 + 9 + (m * 13.5) + down - comp, 1, ind.name, [ind.color()[0], ind.color()[1], ind.color()[2], ind.fade * 10], porter(11))
            ind.draw(resolution[0] / 2, resolution[1] / 2 + 9 + (m * 13.5) + down, ind.fade * 10)
            m++
        }
    }
}


function update_indicators() {
    for (var i = 0; i < hotkeys.length; i++) {
        var ind = hotkeys[i]
        if (ind.enabled()) {
            ind.fade = ind.fade + 2
            ind.fade = Math.clamp(ind.fade, 0, 25)
        } else {
            ind.fade = ind.fade - 2
            ind.fade = Math.clamp(ind.fade, 0, 25)
        }
    }
}
function getLocal() {
    return Entity.GetRenderOrigin(Entity.GetLocalPlayer());
}
function porter(size) {
    if (UI.GetValue("Script items", "Small text size")) {
        return Render.AddFont("Verdana", size, 0);
    }
    return Render.AddFont("porter", size, 0);
}

function small(size) {
    return Render.AddFont("samson", size, 0);
}

function debug(value) {
    Cheat.PrintColor([255, 255, 255, 255], value.toString() + "\n")
}

function init() {
    dt = Object.create(indicator)
    dt.name = "DT"
    dt.enabled = function() {
        return UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")
    }
    dt.color = function() {
        return [158, 168, 255, 255]
    }
    dt.draw = function(x, y, fade) {
        var charg = Math.clamp(charge() - 0.2, 0, 1)
        if (charg < 0.1)
            charg = 0
        Render.Arc(x + 13.5, y + 5.8, 6, 4, 0, 360, 128, [20, 20, 20, fade])
        Render.Arc(x + 12.5, y + 4.8, 6, 4, 0, charg * 440, 128, [158, 168, 255, fade])
    }
    dt.centered = 4
    hide = Object.create(indicator)
    hide.name = "HIDE"
    hide.enabled = function() {
        return UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    }
    safe = Object.create(indicator)
    safe.name = "SAFE"
    safe.enabled = function() {
        return UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    }
    low_delta = Object.create(indicator)
    low_delta.name = "LOW-DELTA"
    low_delta.enabled = function() {
        return UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk") && UI.GetValue("Script items", "Slow-walk low-delta")
    }
    dmg = Object.create(indicator)
    dmg.name = "DMG"
    dmg.enabled = function() {
        return UI.IsHotkeyActive("Script items", "Damage Override") && UI.GetValue("Script items", "DMG override")
    }
    hc = Object.create(indicator)
    hc.name = "HC"
    hc.enabled = function() {
        return UI.IsHotkeyActive("Script items", "Hitchance Override") && UI.GetValue("Script items", "Hitchance override")
    }
    da = Object.create(indicator)
    da.name = "DA"
    da.enabled = function() {
        return UI.IsHotkeyActive("Script items", "Dormant Aim") && UI.GetValue("Script items", "Dormant Aimbot Beta")
    }
    hotkeys.push(dt)
    hotkeys.push(dmg)
    hotkeys.push(hc)
    hotkeys.push(hide)
    hotkeys.push(safe)
    hotkeys.push(low_delta)
    hotkeys.push(da)
}

function charge() {
    return Exploit.GetCharge()
}

function on_player_connect() {
    lines = []
    hits = []
    pmolotov = []
}
var id = 1

function grenade_warning_tick() {
    entities = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114));
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            Entity.SetProp(entity, name2, name, Entity.GetProp(entity, name2, name) + 1)
        }
    }
    if (entities.length == 0) {
        hits = []
        lines = []
        pmolotov = []
    }
    entities = Entity.GetEntitiesByClassID(9)
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]
        var vel = Entity.GetProp(entity, 'CBaseGrenade', 'm_vecVelocity');
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime') != Math.round(vel[0]) && Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            Entity.SetProp(entity, 'CBaseCSGrenade', 'm_flAnimTime', Math.round(vel[0]))
            var mx = vel[0] * 0.015
            var my = vel[2] * 0.015
            var mz = vel[1] * 0.015
            Entity.SetProp(entity, 'CBaseCSGrenadeProjectile', setid, id)
            id++
            var x = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[0]
            var y = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[2]
            var z = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[1]
            var hittable = false
            for (var i = 0; i < 109 - Entity.GetProp(entity, name2, name); i++) {
                my = my - 0.0712
                var hit = []
                var hitbox = [
                    [
                        [x - 2, z - 2, y - 2],
                        [x + mx - 2, z + mz - 2, y + my - 2]
                    ],
                    [
                        [x - 2, z - 2, y + 2],
                        [x + mx - 2, z + mz - 2, y + my + 2]
                    ],
                    [
                        [x + 2, z + 2, y - 2],
                        [x + mx + 2, z + mz + 2, y + my - 2]
                    ],
                    [
                        [x + 2, z + 2, y + 2],
                        [x + mx + 2, z + mz + 2, y + my + 2]
                    ]
                ]
                for (var v = 0; v < hitbox.length; v++) {
                    var h = hitbox[v]
                    var res = 0
                    res = Trace.Line(entity, h[0], h[1])[1]
                    if (res != 1) {
                        var ny = h[0][2] + 10
                        var nx = h[1][0]
                        var nz = h[1][1]
                        var fny = h[0][2]
                        var fnx = h[1][0]
                        var fnz = h[1][1]
                        vres = Trace.Line(entity, [fnx, fnz, fny], [nx, nz, ny])[1]
                        var start = [x, z, y]
                        var end = [x - mx, z - mz, y - 30]
                        vres1 = Trace.Line(entity, start, end)[1]
                        if (vres == 1 && vres1 == 1) {
                            hittable = true
                            hit = [x + mx * (res), z + mz * (res), y + my * (res)]
                            break;
                        } else {
                            my = my * -0.45
                            mx = mx * 0.45
                            mz = mz * 0.45
                            break
                        }
                    }
                }
                if (hit.length > 1) {
                    hits.push([
                        [hit[0], hit[1], hit[2]], Globals.Tickcount() + i, false, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                    ])
                    break;
                }
                if (i % (UI.GetValue("Script items", "Grenade warning line") ? 1 : 2) == 0) {
                    lines.push([
                        [x, z, y],
                        [x + mx, z + mz, y + my], Globals.Tickcount() + i, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                    ])
                }
                x = x + mx
                y = y + my
                z = z + mz
            }
            if (!hittable) {
                hits.push([
                    [x, z, y], Globals.Tickcount() + i, false, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                ])
            }
        }
    }
    entities = Entity.GetEntitiesByClassID(114)
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]

        var vel = Entity.GetProp(entity, 'CBaseGrenade', 'm_vecVelocity');
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime') != Math.round(vel[0]) && Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            Entity.SetProp(entity, 'CBaseCSGrenade', 'm_flAnimTime', Math.round(vel[0]))
            var mx = vel[0] * 0.015
            var my = vel[2] * 0.015
            var mz = vel[1] * 0.015
            Entity.SetProp(entity, 'CBaseCSGrenadeProjectile', setid, id)
            id++
            var predicted
            var x = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[0]
            var y = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[2]
            var z = Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_vecOrigin')[1]
            var hittable = false
            for (var i = 0; i < 130 - Entity.GetProp(entity, name2, name); i++) {
                my = my - 0.0712
                var hit = []
                var hitbox = [
                    [
                        [x - 2, z - 2, y - 2],
                        [x + mx - 2, z + mz - 2, y + my - 2]
                    ],
                    [
                        [x - 2, z - 2, y + 2],
                        [x + mx - 2, z + mz - 2, y + my + 2]
                    ],
                    [
                        [x + 2, z + 2, y - 2],
                        [x + mx + 2, z + mz + 2, y + my - 2]
                    ],
                    [
                        [x + 2, z + 2, y + 2],
                        [x + mx + 2, z + mz + 2, y + my + 2]
                    ]
                ]
                for (var v = 0; v < hitbox.length; v++) {
                    var h = hitbox[v]
                    var res = 0
                    res = Trace.Line(entity, h[0], h[1])[1]
                    if (res != 1) {
                        var ny = h[0][2] + 10
                        var nx = h[1][0]
                        var nz = h[1][1]
                        var fny = h[0][2]
                        var fnx = h[1][0]
                        var fnz = h[1][1]
                        vres = Trace.Line(entity, [fnx, fnz, fny], [nx, nz, ny])[1]
                        var start = [x, z, y]
                        var end = [x - mx, z - mz, y - 20]
                        vres1 = Trace.Line(entity, start, end)[1]
                        if (vres == 1 && vres1 == 1) {
                            hittable = true
                            hit = [x + mx * (res), z + mz * (res), y + my * (res)]
                            break;
                        } else {
                            if (vres1 != 1) {
                                pmolotov.push([
                                    [x, z, y], Globals.Tickcount(), Globals.Tickcount() + i, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                                ])
                                hits.push([
                                    [x, z, y], Globals.Tickcount() + i, true, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                                ])
                                return
                            }
                            my = my * -0.45
                            mx = mx * 0.45
                            mz = mz * 0.45
                            break
                        }
                    }
                }
                if (hit.length > 1) {
                    hits.push([
                        [hit[0], hit[1], hit[2]], Globals.Tickcount() + i, true, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                    ])
                    break;
                }
                if (UI.GetValue("Script items", "Grenade warning line")) {
                    lines.push([
                        [x, z, y],
                        [x + mx, z + mz, y + my], Globals.Tickcount() + i, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime')
                    ])
                }
                x = x + mx
                y = y + my
                z = z + mz
            }
            if (!hittable) {
                hits.push([
                    [x, z, y], Globals.Tickcount() + i, true, Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'), Globals.Tickcount()
                ])
            }
        }
    }
    const contains = function(arr, contain) {
        for (var i = 0; i < arr.length; i++) {
            var object = arr[i]
            if (object == contain) {
                return true
            }
        }
        return false;
    }
    entities = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114));
    var array = []
    for (var i = 0; i < entities.length; i++) {
        entity = entities[i]
        if (Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_nExplodeEffectTickBegin') == 0) {
            array.push(Entity.GetProp(entity, 'CBaseCSGrenadeProjectile', 'm_flAnimTime'))
        }
    }
    for (var i = 0; i < hits.length; i++) {
        var object = hits[i]
        if (!contains(array, object[3])) {
            hits[i][1] = 0;
        }
    }
    for (var i = 0; i < lines.length; i++) {
        var object = lines[i]
        if (!contains(array, object[3])) {
            lines[i][2] = 0;
        }
    }
    for (var i = 0; i < pmolotov.length; i++) {
        var object = pmolotov[i]
        if (!contains(array, object[3])) {
            pmolotov[i][2] = 1;
            pmolotov[i][1] = -5;
        }
    }
}

function draw_warning(xzy) {
    //var font_nade = Render.AddFont("weaponicons", 26, 0);
    const draw_ind = function(x, y, alpha, str, oof, xzy) {
        Render.Circle(x, y, oof ? (18 + Globals.Tickcount() / 7 % 5) : 20, [155, 155, 155, alpha])
        Render.String(x + 1, y - 18, 1, str, [255, 255, 255, alpha], 5);
        var distance = Math.round(vectorDistance(getLocal(), xzy) / 50)
        Render.StringCustom(x + 1, y + 7, 1, distance + " m", [255, 255, 255, alpha], small(8));
    }
    var x = Render.WorldToScreen(xzy[0])[0]
    var y = Render.WorldToScreen(xzy[0])[1]
    var str = xzy[2] ? "K" : "I";
    var alpha = (xzy[1] - Globals.Tickcount()) * 2
    if (alpha < 1)
        return;
    size = Render.GetScreenSize()
    if (x < 0 || x > size[0] || y > size[1] || y < 0) {
        if (UI.GetValue("Script items", "Grenade warning OOF")) {
            var yaw = (Local.GetViewAngles()[1])
            var myorig = getLocal()
            var orig = xzy[0]
            var x = orig[0] - myorig[0]
            var z = orig[1] - myorig[1]
            var atan = Math.atan2(z, x)
            var deg = atan * (180 / Math.PI);
            deg -= yaw + 90;
            atan = deg / 180 * Math.PI;
            var cos = Math.cos(atan) * -1
            var sin = Math.sin(atan)
            draw_ind(size[0] / 2 + cos * 150, size[1] / 2 + sin * 150, 255, str, true, xzy[0])
        }
    } else {
        draw_ind(x, y, 255, str, false, xzy[0])
    }
}

function grenade_warning_draw() {
    if (UI.GetValue("Script items", "Grenade warning")) {
        for (var i = 0; i < lines.length; i++) {
            var line = lines[i]
            var alpha = (line[2] - Globals.Tickcount())
            if (alpha > 0) {
                size = Render.GetScreenSize()
                if (Render.WorldToScreen(line[1])[1] > 0 && Render.WorldToScreen(line[0])[1] > 0 && Render.WorldToScreen(line[1])[1] < size[1] && Render.WorldToScreen(line[0])[1] < size[1]) {
                    Render.Line(Render.WorldToScreen(line[0])[0], Render.WorldToScreen(line[0])[1], Render.WorldToScreen(line[1])[0], Render.WorldToScreen(line[1])[1], [158, 168, 255, 255])
                }
            }
        }
        for (var i = 0; i < hits.length; i++) {
            var line = hits[i]
            draw_warning(line)
        }
        for (var i = 0; i < pmolotov.length; i++) {
            var molotov = pmolotov[i]
            var xzy = molotov[0]
            var start_timer = molotov[1]
            var end_timer = molotov[2]
            var curr = Globals.Tickcount()
            var max = end_timer - start_timer
            var cur = end_timer - curr
            var proc = cur / max * 300
            if (proc > 0)
                draw_circle_3d(xzy[0], xzy[1], xzy[2], 130, 360, proc, 30, default_color_a, true, [255, 255, 255, 20])
        }
    }
}

function draw_circle_3d(x, y, z, radius, degrees, degrees_outline, start_at, clr, filled, fill_clr) {
    var accuracy = 5;
    var old_x, old_y;
    start_at = start_at + 1
    for (rot = start_at; rot < degrees + start_at + 1; rot += accuracy) {
        rot_r = rot * (Math.PI / 180)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]),
            cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            if (filled) Render.Polygon([
                [curr[0], curr[1]],
                [old_x, old_y],
                [cur[0], cur[1]]
            ], fill_clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
    for (rot = start_at; rot < degrees_outline + start_at + 1; rot += accuracy) {
        rot_r = rot * (Math.PI / 180)
        line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
        var curr = Render.WorldToScreen([line_x, line_y, z]),
            cur = Render.WorldToScreen([x, y, z]);
        if (cur[0] != null && curr[0] != null && old_x != null) {
            Render.Line(curr[0], curr[1], old_x, old_y, clr)
        }
        old_x = curr[0], old_y = curr[1];
    }
}

function round_start() {
    hits = []
    lines = []
    particles = []
    tracer_lines = []
    pmolotov = []
}

function bullet_impact() {
    player = Event.GetInt("userid");
    player_index = Entity.GetEntityFromUserID(player);
    if (Entity.GetLocalPlayer() == player_index) {
        tracer_lines.push([Entity.GetEyePosition(Entity.GetLocalPlayer()), [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")], Globals.Tickcount() + 90])
    }
}
Cheat.RegisterCallback("bullet_impact", "bullet_impact");
Cheat.RegisterCallback("player_connect_full", "on_player_connect")
Cheat.RegisterCallback("weapon_fire", "swap")
Cheat.RegisterCallback("CreateMove", "dormant_aim")
Cheat.RegisterCallback("CreateMove", "babletap")
Cheat.RegisterCallback("weapon_fire", "dormant_aim_shot");
Cheat.RegisterCallback("round_start", "round_start")
Cheat.RegisterCallback("CreateMove", "tick")
Cheat.RegisterCallback("Draw", "draw")
Cheat.RegisterCallback('Draw', 'grenade_warning_draw')
Cheat.RegisterCallback('CreateMove', 'grenade_warning_tick')
Cheat.RegisterCallback("player_hurt", "hurt")
ВАПХХВАППХЗВПАХЗАВПХЗ Я С ЭТИМ КОРДОМ ПРОСТО ВСЕХ ХСАЮ, АЧЕ ВСМЫСЛЕ, ПОЧЕМУ
Так в кряке нельзя дт ускорить:D
Я НЕ ЗНАЮ КАК, НО ОН РЕАЛЬНО БЫСТРЕЕ
меня тупо в залаг не попадают
меня тупо в залаг не попадают
 
ВАПХХВАППХЗВПАХЗАВПХЗ Я С ЭТИМ КОРДОМ ПРОСТО ВСЕХ ХСАЮ, АЧЕ ВСМЫСЛЕ, ПОЧЕМУ

Я НЕ ЗНАЮ КАК, НО ОН РЕАЛЬНО БЫСТРЕЕ
меня тупо в залаг не попадают
меня тупо в залаг не попадают
ЕГО НИКАК НЕЛЬЗЯ УСКОРИТЬ:<. Только через кастом апи
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Krasava ^^
а теперь помогите мне с GetProcAddress(GetModuleHandle("ntdll.dll"), "NtProtectVirtualMemory")
 
1623757155778.png
 
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