UE4 Asset Office

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27 Мар 2021
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V4.17
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Трейлер / Trailer:

Технические детали / Technical Details:

Integrate the Office Map in your project get props and studio architecture. Compatible with all packs in Modular.
This project includes an Internal office (everything pictured) with all assets, materials, created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.The office contains a number of props and objects designed for office projects and visualizations, And they can be used for Game design and architectural purposes.
Stylish modern, industrial office made by Senior set designer Abdul Rahman Korek.
Spacious work space with reception and employees desks plus meeting Room allows you to feel that you are living in the office. This project contains a number of interactive features waiting for you to explore.
the map can be used for game level, game cinematic, architectural purposes, VR you should add your camera and controls on the top of the project.
The Office made exclusively for unreal engine complex design includes following assets and props.
• Over 100 prop assets
• Master material setup that control the majority of all props and models within the room
• Master material on all tiling surfaces to control dirt, wetness, and a secondary texture set
• Blueprints (BP) to automate door placement
• Blueprint for ON/OF lamp light
• Glass materials
• Tillable texture sets for concrete, plaster, Marble,tile,wood, and glass
Note: Install the Substance painter plugin from the Marketplace to avoid missing some texture

Features:
· Props scaled to Epic skeleton: Yes
· Textures range from 1024 x 1024 to 20486 x 2048
· 69 Materials
· Over 100 Meshes
· 27 textures
· 4 Blueprint
· 1 Destructible
· Texture assets include diffuse, normals, masks and emissive maps
· Collision: (Yes/Use complex collision as simple & simple box)
· Intended Platform: Desktop VR, GoogleVR : You need to add the VR Controllers input and Camera
Note: Install the Substance painter plugin from the Marketplace to avoid missing some texture
Documentation: No


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