Вопрос Нужен фикс js otc3 (РЕШЕНО)

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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Кому не сложна, пофиксите пж за печеньку. Или скажите что не так, почему скрипт не отображает должного?
JavaScript:
/**
*
* Title: Bomb timber
* Author: leed
* Credits: april for api snippets, Ultranite for providing me armorvalue example
*/

//region api
const global_print = Global.Print,
  global_print_chat = Global.PrintChat,
  global_print_color = Global.PrintColor,
  global_register_callback = Global.RegisterCallback,
  global_execute_command = Global.ExecuteCommand,
  global_frame_stage = Global.FrameStage,
  global_tickcount = Global.Tickcount,
  global_tickrate = Global.Tickrate,
  global_tick_interval = Global.TickInterval,
  global_curtime = Global.Curtime,
  global_realtime = Global.Realtime,
  global_frametime = Global.Frametime,
  global_latency = Global.Latency,
  global_get_view_angles = Global.GetViewAngles,
  global_set_view_angles = Global.SetViewAngles,
  global_get_map_name = Global.GetMapName,
  global_is_key_pressed = Global.IsKeyPressed,
  global_get_screen_size = Global.GetScreenSize,
  global_get_cursor_position = Global.GetCursorPosition,
  global_play_sound = Global.PlaySound,
  global_play_microphone = Global.PlayMicrophone,
  global_stop_microphone = Global.StopMicrophone,
  global_get_username = Global.GetUsername,
  global_set_clan_tag = Global.SetClanTag,
  globals_tickcount = Globals.Tickcount,
  globals_tickrate = Globals.Tickrate,
  globals_tick_interval = Globals.TickInterval,
  globals_curtime = Globals.Curtime,
  globals_realtime = Globals.Realtime,
  globals_frametime = Globals.Frametime,
  sound_play = Sound.Play,
  sound_play_microphone = Sound.PlayMicrophone,
  sound_stop_microphone = Sound.StopMicrophone,
  cheat_get_username = Cheat.GetUsername,
  cheat_register_callback = (cheat_register_callback = new Proxy(
    Cheat.RegisterCallback,
    {
      apply: function (_, _, args) {
        switch (args[0]) {
          case "paint":
            Cheat.RegisterCallback("Draw", args[1]);
            break;
          case "create_move":
            Cheat.RegisterCallback("CreateMove", args[1]);
            break;
          case "fsn":
            Cheat.RegisterCallback("FrameStageNotify", args[1]);
            break;
          default:
            Cheat.RegisterCallback(args[0], args[1]);
            break;
        }
      },
    }
  )),
  cheat_execute_command = Cheat.ExecuteCommand,
  cheat_frame_stage = Cheat.FrameStage,
  cheat_print = Cheat.Print,
  cheat_print_chat = Cheat.PrintChat,
  cheat_print_color = Cheat.PrintColor,
  local_latency = Local.Latency,
  local_get_view_angles = Local.GetViewAngles,
  local_set_view_angles = Local.SetViewAngles,
  local_set_clan_tag = Local.SetClanTag,
  local_get_real_yaw = Local.GetRealYaw,
  local_get_fake_yaw = Local.GetFakeYaw,
  local_get_spread = Local.GetSpread,
  local_get_inaccuracy = Local.GetInaccuracy,
  world_get_map_name = World.GetMapName,
  world_get_server_string = World.GetServerString,
  input_get_cursor_position = Input.GetCursorPosition,
  input_is_key_pressed = Input.IsKeyPressed,
  render_string = Render.String,
  render_text_size = Render.TextSize,
  render_line = Render.Line,
  render_rect = Render.Rect,
  render_filled_rect = Render.FilledRect,
  render_gradient_rect = Render.GradientRect,
  render_circle = Render.Circle,
  render_filled_circle = Render.FilledCircle,
  render_polygon = Render.Polygon,
  render_world_to_screen = Render.WorldToScreen,
  render_add_font = Render.AddFont,
  render_find_font = Render.FindFont,
  render_string_custom = Render.StringCustom,
  render_textured_rect = Render.TexturedRect,
  render_add_texture = Render.AddTexture,
  render_text_size_custom = Render.TextSizeCustom,
  render_get_screen_size = Render.GetScreenSize,
  ui_get_value = UI.GetValue,
  ui_set_value = UI.SetValue,
  ui_add_checkbox = UI.AddCheckbox,
  ui_add_slider_int = UI.AddSliderInt,
  ui_add_slider_float = UI.AddSliderFloat,
  ui_add_hotkey = UI.AddHotkey,
  ui_add_label = UI.AddLabel,
  ui_add_dropdown = UI.AddDropdown,
  ui_add_multi_dropdown = UI.AddMultiDropdown,
  ui_add_color_picker = UI.AddColorPicker,
  ui_add_textbox = UI.AddTextbox,
  ui_set_enabled = UI.SetEnabled,
  ui_get_string = UI.GetString,
  ui_get_color = UI.GetColor,
  ui_set_color = UI.SetColor,
  ui_is_hotkey_active = UI.IsHotkeyActive,
  ui_toggle_hotkey = UI.ToggleHotkey,
  ui_is_menu_open = UI.IsMenuOpen,
  convar_get_int = Convar.GetInt,
  convar_set_int = Convar.SetInt,
  convar_get_float = Convar.GetFloat,
  convar_set_float = Convar.SetFloat,
  convar_get_string = Convar.GetString,
  convar_set_string = Convar.SetString,
  event_get_int = Event.GetInt,
  event_get_float = Event.GetFloat,
  event_get_string = Event.GetString,
  entity_get_entities = Entity.GetEntities,
  entity_get_entities_by_class_i_d = Entity.GetEntitiesByClassID,
  entity_get_players = Entity.GetPlayers,
  entity_get_enemies = Entity.GetEnemies,
  entity_get_teammates = Entity.GetTeammates,
  entity_get_local_player = Entity.GetLocalPlayer,
  entity_get_game_rules_proxy = Entity.GetGameRulesProxy,
  entity_get_entity_from_user_i_d = Entity.GetEntityFromUserID,
  entity_is_teammate = Entity.IsTeammate,
  entity_is_enemy = Entity.IsEnemy,
  entity_is_bot = Entity.IsBot,
  entity_is_local_player = Entity.IsLocalPlayer,
  entity_is_valid = Entity.IsValid,
  entity_is_alive = Entity.IsAlive,
  entity_is_dormant = Entity.IsDormant,
  entity_get_class_i_d = Entity.GetClassID,
  entity_get_class_name = Entity.GetClassName,
  entity_get_name = Entity.GetName,
  entity_get_weapon = Entity.GetWeapon,
  entity_get_weapons = Entity.GetWeapons,
  entity_get_render_origin = Entity.GetRenderOrigin,
  entity_get_prop = Entity.GetProp,
  entity_set_prop = Entity.SetProp,
  entity_get_hitbox_position = Entity.GetHitboxPosition,
  entity_get_eye_position = Entity.GetEyePosition,
  trace_line = Trace.Line,
  trace_bullet = Trace.Bullet,
  usercmd_set_movement = UserCMD.SetMovement,
  usercmd_get_movement = UserCMD.GetMovement,
  usercmd_set_angles = UserCMD.SetAngles,
  usercmd_force_jump = UserCMD.ForceJump,
  usercmd_force_crouch = UserCMD.ForceCrouch,
  antiaim_get_override = AntiAim.GetOverride,
  antiaim_set_override = AntiAim.SetOverride,
  antiaim_set_real_offset = AntiAim.SetRealOffset,
  antiaim_set_fake_offset = AntiAim.SetFakeOffset,
  antiaim_set_l_b_y_offset = AntiAim.SetLBYOffset,
  exploit_get_charge = Exploit.GetCharge,
  exploit_recharge = Exploit.Recharge,
  exploit_disable_recharge = Exploit.DisableRecharge,
  exploit_enable_recharge = Exploit.EnableRecharge,
  ragebot_override_minimum_damage = Ragebot.OverrideMinimumDamage,
  ragebot_override_hitchance = Ragebot.OverrideHitchance,
  ragebot_override_accuracy_boost = Ragebot.OverrideAccuracyBoost,
  ragebot_override_multipoint_scale = Ragebot.OverrideMultipointScale,
  ragebot_force_safety = Ragebot.ForceSafety;
//endregion

var screen_size = global_get_screen_size();
var bombsite,
  player_name,
  site = "";
var plating_time = 3.125;
var planting,
  planted,
  ignore_dropped,
  ignore_self = false;
var r = 108,
  g = 195,
  b = 18;
var rr = 108,
  gr = 195,
  br = 18;
var bomb_beginwhen = null;
const planting_height = 0;
const defuse_height = 0;

//Math functions
function lerp_pos(x1, y1, z1, x2, y2, z2, percentage) {
  var x = x2 - x1 + percentage + x1;
  var y = y2 - y1 + percentage + y1;
  var z = z2 - z1 + percentage + z1;
  return [x, y, z];
}
function distance3d(x1, y1, z1, x2, y2, z2) {
  return Math.sqrt((x2 - x1) ^ (2 + (y2 - y1)) ^ (2 + (z2 - z1)) ^ 2);
}
function getDefuseTime(bomb_entity) {
  var defuse_time =
    entity_get_prop(bomb_entity, "CPlantedC4", "m_flDefuseCountDown") -
    globals_curtime();
  return Math.max(0, defuse_time);
}
function getBombTime(bomb_entity) {
  var bomb_time =
    entity_get_prop(bomb_entity, "CPlantedC4", "m_flC4Blow") -
    globals_curtime();
  return Math.max(0, bomb_time);
}
function getBombSite(bomb_entity) {
  return (bomb_site =
    entity_get_prop(bomb_entity, "CPlantedC4", "m_nBombSite") == 1 ? "B" : "A");
}
function getDistanceTo(a, b) {
  var lx = a[0];
  var ly = a[1];
  var lz = a[2];
  var tx = b[0];
  var ty = b[1];
  var tz = b[2];
  var dx = lx - tx;
  var dy = ly - ty;
  var dz = lz - tz;

  return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
function getDamage(damage, armor_value) {
  if (armor_value > 0) {
    var new_value = damage * 0.5;
    var armor = (damage - new_value) * 0.5;
    if (armor > armor_value) {
      armor = armor_value * (1 / 0.5);
      new_value = damage - armor;
    }
    damage = new_value;
  }
  return damage;
}
function getBombDamage(player_entity, bomb_entity) {
  var player_pos = entity_get_render_origin(player_entity);
  var bomb_pos = entity_get_render_origin(bomb_entity);
  var distance = getDistanceTo(player_pos, bomb_pos);
  const a = 450.7;
  const b = 75.68;
  const c = 789.2;
  const d = (distance - b) / c;
  var damage = a * Math.exp(-d * d);
  var armor_value = entity_get_prop(
    player_entity,
    "CCSPlayerResource",
    "m_iArmor"
  );

  return Math.max(Math.ceil(getDamage(damage, armor_value)), 0);
}

function draw_defuse_bar() {
  var y = screen_size[1];
  const c4 = Entity.GetEntitiesByClassID(128)[0];
  var defused_at = entity_get_prop(c4, "CPlantedC4", "m_flDefuseCountDown");
  var defuse_length = entity_get_prop(c4, "CPlantedC4", "m_flDefuseLength");
  const timer = (
    Entity.GetProp(c4, "CPlantedC4", "m_flC4Blow") - Globals.Curtime()
  ).toFixed(3);
  if (defuse_length > timer) {
    return;
  }
  defuse_height = Math.min(
    y,
    (y * (globals_curtime() - (defused_at - defuse_length))) / defuse_length
  );
  render_filled_rect(15, 0, 15, render_get_screen_size()[1], [32, 32, 32, 150]);
  render_filled_rect(15, y - defuse_height, 15, y, [79, 163, 227, 255]);
}

function on_paint() {
  var x = screen_size[0];
  var y = screen_size[1];
  const bomb_entity = entity_get_entities_by_class_i_d(128);
  var bomb = null;

  const c4 = Entity.GetEntitiesByClassID(128)[0];
  if (planting) {
    if (player_name != entity_get_name(entity_get_local_player())) {
      render_string(
        17,
        2,
        0,
        bombsite + " - " + player_name,
        [0, 0, 0, 255],
        4
      );
      render_string(
        15,
        0,
        0,
        bombsite + " - " + player_name,
        [r, g, b, 255],
        4
      );
    }
    planting_height = Math.min(
      y,
      (y * (globals_curtime() - bomb_beginwhen)) / plating_time
    );
    render_filled_rect(0, 0, 15, render_get_screen_size()[1], [
      32,
      32,
      32,
      150,
    ]);
    render_filled_rect(0, y - planting_height, 15, y, [rr, gr, br, 255]);
  }
  if (planted) {
    if (bomb_entity != null) {
      bomb = bomb_entity[1];
      var local_player = entity_get_local_player();
      var bomb_time_max = convar_get_float("mp_c4timer");
      const bomb_damage = getBombDamage(local_player, c4);
      var player = entity_get_prop(c4, "CPlantedC4", "m_hBombDefuser");
      if (player == 1) {
        draw_defuse_bar();
      }
    }
    const timer = (
      Entity.GetProp(c4, "CPlantedC4", "m_flC4Blow") - Globals.Curtime()
    ).toFixed(1);
    const planted_text = getBombSite(c4) + " - " + timer.toString() + "s";
    const height = Math.min(y, (y * timer) / bomb_time_max);

    render_filled_rect(0, 0, 15, render_get_screen_size()[1], [
      32,
      32,
      32,
      150,
    ]);
    render_filled_rect(0, y - height, 15, y, [rr, gr, br, 255]);

    render_string(20, 350, 0, planted_text, [0, 0, 0, 255], 4);
    render_string(18, 348, 0, planted_text, [r, g, b, 255], 4);
    if (timer <= 10) {
      (r = 230), (g = 235), (b = 145);
    }
    if (timer <= 5) {
      (r = 255), (g = 1), (b = 1);
      (rr = 255), (gr = 1), (br = 1);
    }
    if (timer <= 0) {
      (r = 108), (g = 195), (b = 18);
      (rr = 108), (gr = 195), (br = 18);
      planted = false;
      planting = false;
      return;
    }
    if (bomb_damage >= 3) {
      const damage_text =
        entity_get_prop(local_player, "CBasePlayer", "m_iHealth") <= bomb_damage
          ? "FATAL"
          : "-" + bomb_damage.toString() + " HP";
      const damage_color =
        entity_get_prop(local_player, "CBasePlayer", "m_iHealth") <= bomb_damage
          ? [255, 1, 1, 255]
          : [230, 235, 145, 255];
      render_string(20, 380, 0, damage_text, [0, 0, 0, 255], 4);
      render_string(18, 378, 0, damage_text, damage_color, 4);
    }
  }
}
const a_site_array = [425, 333, 79, 262, 154, 94, 281, 204, 92, 152];
const b_site_array = [426, 422, 504, 314, 405, 536, 282, 205, 97, 153];
function beginPlant() {
  var userid = event_get_int("userid");
  site = event_get_int("site");
  if (!userid) return;
  cheat_print(
    "[onetap] Planting on bombsite id: " + event_get_int("site") + "\n"
  );
  if (a_site_array.indexOf(site) > -1) {
    site = "A";
  } else if (b_site_array.indexOf(site) > -1) {
    site = "B";
  } else {
    return;
  }

  var userid_name = entity_get_entity_from_user_i_d(userid);
  var userid_name_final = entity_get_name(userid_name);

  planting = true;
  bombsite = site;
  player_name = userid_name_final;
  bomb_beginwhen = globals_curtime();
}
function abortPlant() {
  planting = false;
  planted = false;
  planting_height = 0;
  defuse_height = 0;
}
function bombPlanted() {
  planting = false;
  planted = true;
}
function reset() {
  planting = false;
  planted = false;
  planting_height = 0;
  defuse_height = 0;
  site = "";
}
cheat_register_callback("bomb_beginplant", "beginPlant");
cheat_register_callback("bomb_abortplant", "abortPlant");
cheat_register_callback("bomb_planted", "bombPlanted");
cheat_register_callback("bomb_defused", "reset");
cheat_register_callback("round_start", "reset");
cheat_register_callback("Draw", "on_paint");
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Entity.GetEntitiesByClassID(128)[0];
entity_get_entities_by_class_i_d(128)

Знамени на
Entity.GetEntitiesByClassID(129)[0];
entity_get_entities_by_class_i_d(129)

и должно работать.
спасибо тебе большое!) кинул бы реакцию, но увы основа забанена, а тут не заработал группу :(
и ничего что этот скрипт на в4?
как я заметил и на в3 тоже)
 
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Entity.GetEntitiesByClassID(128)[0];
entity_get_entities_by_class_i_d(128)
Entity.GetEntitiesByClassID(129)[0];
entity_get_entities_by_class_i_d(129)

Вроде должна работать , если работает скажи
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Entity.GetEntitiesByClassID(128)[0];
entity_get_entities_by_class_i_d(128)
Entity.GetEntitiesByClassID(129)[0];
entity_get_entities_by_class_i_d(129)

Вроде должна работать , если работает скажи
пастер? :FailFish:
а вобще работает
 
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Entity.GetEntitiesByClassID(128)[0];
entity_get_entities_by_class_i_d(128)
Entity.GetEntitiesByClassID(129)[0];
entity_get_entities_by_class_i_d(129)

Вроде должна работать , если работает скажи
красава скопировал мой ответ.
 
Сверху Снизу