JS-скрипт Ищу скрипт Такой индикатор

горошек
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23 Фев 2021
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4K
paste from deusyaw
Если надо вот

JavaScript:
function draw(){
    indicators_enabled = UI.GetValue("Script items", "Indicators")
    cur_dmg = UI.GetValue("Script items", "Damage override")
    var fakelag = time_to_ticks(Globals.Curtime() - Entity.GetProp(lp, "DT_CSPlayer", "m_flSimulationTime")) + 1
    font = Render.AddFont("Verdana", 8, 400);
    font1 = Render.AddFont("Ebrima", 10, 500);
    font111 = Render.AddFont("Small Fonts", 5, 100);
    font11111 = Render.AddFont("Tahoma", 8, 100);
    font1111 = Render.AddFont("Tahoma", 8, 100);
    font11 = Render.AddFont("Calibri", 15, 500);
    fon = Render.AddFont("Small Fonts", 5, 100);
    x = screen_size[0]
    y = screen_size[1]
    col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color");
    real_yaw = Local.GetRealYaw();
    fake_yaw = Local.GetFakeYaw();
    delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0);
    isFDActive = UI.IsHotkeyActive("Extra", "Fake duck");
    isDmgActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key");
    isDtActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
    isHSActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
    isBAimActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
    isSPActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
    color228 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color")
    isAuto = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
    isAAActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA key");
    if(getDropdownValue(indicators_enabled, 0)) {
    add_y = 0
    color228[0], color228[1], color228[2], 255
    if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        Render.GradientRect(x / 2, y / 2 + 34, (64 / 60) * delta, 2, 1, col, [0, 0, 0, 0]);
        Render.GradientRect(x / 2 - (64 / 60) * delta + 1, y / 2 + 34, (64 / 60) * delta, 2 , 1, [0, 0, 0, 0], col);
        Render.StringCustom(x /2 +3, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
        Render.StringCustom(x /2 +2, y /2 +17, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], font1);
        Render.StringCustom(x /2 -25, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
        Render.StringCustom(x /2 -26, y /2 +17, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], font1);
    if(isHSActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [255, 255, 255, 255], font1);
    }
    if(isBAimActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 13, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [255, 255, 255, 255], font1);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [255, 255, 255, 255], font1);
    }
    if(isSPActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "SP", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "SP", [255, 255, 255, 255], font1);
    }
    if(isDtActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "DT", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font1);
    }
    if(isAuto){
        Render.StringCustom(x /2 - 12, y /2 +35, 0, "SMART", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 13, y /2 +35, 0, "SMART", [ 255, 255, 255, 255 ], font111);
    }
    else if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive){
        Render.StringCustom(x /2 - 9, y /2 +35, 0, "JITTER", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 10, y /2 +35, 0, "JITTER", [ 255, 255, 255, 255 ], font111);
    }
    else if(UI.GetValue("Rage Anti-Aim", "Enabled")){
        Render.StringCustom(x /2 - 11, y /2 +35, 0, "STATIC", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 12, y /2 +35, 0, "STATIC", [ 255, 255, 255, 255 ], font111);
    }
    }
}
    if(getDropdownValue(indicators_enabled, 1)) {
    add_y = 0
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    Render.FilledRect(x / 2, y / 2 + 25, (64 / 150) * delta, 2, col);
    Render.FilledRect(x / 2 - (64 / 140) * delta + 1, y / 2 + 25, (64 / 140) * delta, 2, col);
    Render.StringCustom(x / 2 + 2, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 + 4, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 + 3, y / 2 + 14, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], fon);
    Render.StringCustom(x / 2 - 18, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 - 16, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 - 17, y / 2 + 14, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], fon);
    if(isHSActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 28 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 14, screen_size[1] / 2 + 30 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + 29 + add_y, 0, "ONSHOT", [175, 200, 255, 255], fon);
    }
    if (isAAActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] / 2 + 28 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 30 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + 29 + add_y, 0, "LEGIT-AA", [175, 255, 255, 255], fon);
    }
    if(isBAimActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "BAIM", [255, 148, 121, 255], fon);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 28 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + 30 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 29 + add_y, 0, "DMG", [255, 205, 175, 255], fon);
    }
    if(isSPActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "SAFE", [185, 255, 121, 255], fon);
    }
    if(isDtActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 28 + add_y, 0, "DT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 4, screen_size[1] / 2 + 30 + add_y, 0, "DT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 29 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [75, 255, 0, 255] : [255, 0, 0, 255], fon);
    }
    if (isAuto) {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "SMART", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "SMART", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "SMART", [ 255, 255, 255, 255 ], fon);
    }
    else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive) {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "JITTER", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "JITTER", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "JITTER", [ 255, 255, 255, 255 ], fon);
    }
    else {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "STATIC", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "STATIC", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "STATIC", [ 255, 255, 255, 255 ], fon);
}
}
}
    if(getDropdownValue(indicators_enabled, 2)) {
    add_y = 0
    velocity = Math.round(getVelocity(lp)).toString()
    Render.Indicator = function(text, col) {
        x = screen_size[0] / 100
        y = screen_size[1] / 1.33
        fonts = Render.AddFont("Calibri", 18, 900);
        text_size = Render.TextSize(text, fonts)
        width = text_size[0] ;
        add_y = add_y + 33
        Render.GradientRect(13, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 0], [0, 0, 0, 55]);
        Render.GradientRect(13 + width / 2, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 55], [0, 0, 0, 0]);
        Render.StringCustom(x - 3, y + 1 - (add_y + 5), 0, text, [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 3, y - (add_y + 5), 0, text, col, fonts)
    }
    Render.Indicator("indicator", [ col[0], col[1], col[2], 255])
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    if (velocity > 255 || Inair()) {
        Render.Indicator("LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255])
    }
    if (isFDActive){
        Render.Indicator("DUCK", [255, 255, 255, 255])
    }
    if (isBAimActive) {
        Render.Indicator("BAIM", [255, 0, 0, 255])
    }
    if (isSPActive) {
        Render.Indicator("SAFE", [132, 195, 16, 255])
    }
    if (isDmgActive) {
        Render.Indicator("DMG : " + cur_dmg, [164, 164, 164, 255]);
    }
    if (isAuto) {
        Render.Indicator("FREESTAND", [132, 195, 16, 255]);
    }
    if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        Render.Indicator("AT", [132, 195, 16, 255])
    }
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Fakelag Indicator")) {
        Render.Indicator("FL", [135, 147, 255, 255])
        Render.Arc(x + 30, y - 25 - add_y + 35,10,5,0,360,120,[17, 17, 17,255])
        Render.Arc(x + 30, y - 25 - add_y + 35,9,6,0,fakelag * 20,120,[129, 133, 252,255])
    }
    if (isHSActive){
        Render.Indicator("ONSHOT", [132, 195, 16, 255])
    }
    if (isDtActive){
        Render.Indicator("DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255])
    }
    }
    }
    if(getDropdownValue(indicators_enabled, 3)) {
    add_y = 0
    x = screen_size[0] / 2
    y = screen_size[1] / 2
    fonts = Render.AddFont("Calibri", 11, 900);
    velocity = Math.round(getVelocity(lp)).toString()
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    if (velocity > 255 || Inair()) {
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "LC", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255], fonts)
    }
    if (isFDActive){
        add_y = add_y + 15
        Render.StringCustom(x - 16, y - 50 - (add_y + 5), 0, "DUCK", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 16, y - 51 - (add_y + 5), 0, "DUCK", [255, 255, 255, 255], fonts)
    }
    if (isBAimActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 15, y - 50 - (add_y + 5), 0, "BAIM", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 15, y - 51 - (add_y + 5), 0, "BAIM", [255, 0, 0, 255], fonts)
    }
    if (isSPActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "SAFE", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "SAFE", [132, 195, 16, 255], fonts)
    }
    if (isDmgActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "DMG", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "DMG", [132, 195, 16, 255], fonts)
    }
    if (isAuto) {
        add_y = add_y + 15
        Render.StringCustom(x - 46, y - 50 - (add_y + 5), 0, "FREESTANDING", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 46, y - 51 - (add_y + 5), 0, "FREESTANDING", [132, 195, 16, 255], fonts)
    }
    if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "AT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "AT", [132, 195, 16, 255], fonts)
    }
    if (isHSActive){
        add_y = add_y + 15
        Render.StringCustom(x - 26, y - 50 - (add_y + 5), 0, "ONSHOT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 26, y - 51 - (add_y + 5), 0, "ONSHOT", [132, 195, 16, 255], fonts)
    }
    if (isDtActive){
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "DT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts)
    }
    }
}
    if(getDropdownValue(indicators_enabled, 4)) {
    add_y = 60
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "OPPOSITE", [0, 0, 0, 255], 3);
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3);
    if(isAuto) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3);
    } else if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3);
    } else {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3);
    }
    if(isFDActive && isDtActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3);
    } else if(isDtActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3);
    }
    if(isHSActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3);
    }
    if(isDmgActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3);
    }
    if(isBAimActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3);
    }
    if(isSPActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3);
    }
}
}
    if(getDropdownValue(indicators_enabled, 5)) {
    add_y = 35
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font1111);
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", [220, 135, 49, 255], font1111);
    if(isAuto) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font1111);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font1111);
    }
    if(isDtActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font1111);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], font1111);
    }
    if(isHSActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [95, 128, 255, 255], font1111);
    }
    if(isDmgActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font1111);
    }
    if(isBAimActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font1111);
    }
}
}
if(getDropdownValue(indicators_enabled, 6)) {
    add_y = 15;
    if(isBAimActive) {
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [177, 171, 255, 255], font11111);
    } else if(isSPActive) {
        draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [177, 171, 255, 255], font11111);
    } else {
        draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [177, 171, 255, 255], font11111);
    }
    if(isAuto) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [209, 159, 230, 255], font11111);
    } else {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [209, 159, 230, 255], font11111);
    }
    if(isFDActive && isDtActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [255, 0, 0, 255], font11111);
    } else if(isDtActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font11111);
    }
    if(isHSActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [64, 255, 163, 255], font11111);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [200, 185, 255, 255], font11111);
    }
}
}

Cheat.RegisterCallback("Draw", "draw");
(измени на чё надо)
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
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16 Ноя 2020
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
paste from deusyaw
Если надо вот

JavaScript:
function draw(){
    indicators_enabled = UI.GetValue("Script items", "Indicators")
    cur_dmg = UI.GetValue("Script items", "Damage override")
    var fakelag = time_to_ticks(Globals.Curtime() - Entity.GetProp(lp, "DT_CSPlayer", "m_flSimulationTime")) + 1
    font = Render.AddFont("Verdana", 8, 400);
    font1 = Render.AddFont("Ebrima", 10, 500);
    font111 = Render.AddFont("Small Fonts", 5, 100);
    font11111 = Render.AddFont("Tahoma", 8, 100);
    font1111 = Render.AddFont("Tahoma", 8, 100);
    font11 = Render.AddFont("Calibri", 15, 500);
    fon = Render.AddFont("Small Fonts", 5, 100);
    x = screen_size[0]
    y = screen_size[1]
    col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color");
    real_yaw = Local.GetRealYaw();
    fake_yaw = Local.GetFakeYaw();
    delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0);
    isFDActive = UI.IsHotkeyActive("Extra", "Fake duck");
    isDmgActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key");
    isDtActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
    isHSActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
    isBAimActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
    isSPActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
    color228 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color")
    isAuto = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
    isAAActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA key");
    if(getDropdownValue(indicators_enabled, 0)) {
    add_y = 0
    color228[0], color228[1], color228[2], 255
    if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        Render.GradientRect(x / 2, y / 2 + 34, (64 / 60) * delta, 2, 1, col, [0, 0, 0, 0]);
        Render.GradientRect(x / 2 - (64 / 60) * delta + 1, y / 2 + 34, (64 / 60) * delta, 2 , 1, [0, 0, 0, 0], col);
        Render.StringCustom(x /2 +3, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
        Render.StringCustom(x /2 +2, y /2 +17, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], font1);
        Render.StringCustom(x /2 -25, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
        Render.StringCustom(x /2 -26, y /2 +17, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], font1);
    if(isHSActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [255, 255, 255, 255], font1);
    }
    if(isBAimActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 13, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [255, 255, 255, 255], font1);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [255, 255, 255, 255], font1);
    }
    if(isSPActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "SP", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "SP", [255, 255, 255, 255], font1);
    }
    if(isDtActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "DT", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font1);
    }
    if(isAuto){
        Render.StringCustom(x /2 - 12, y /2 +35, 0, "SMART", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 13, y /2 +35, 0, "SMART", [ 255, 255, 255, 255 ], font111);
    }
    else if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive){
        Render.StringCustom(x /2 - 9, y /2 +35, 0, "JITTER", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 10, y /2 +35, 0, "JITTER", [ 255, 255, 255, 255 ], font111);
    }
    else if(UI.GetValue("Rage Anti-Aim", "Enabled")){
        Render.StringCustom(x /2 - 11, y /2 +35, 0, "STATIC", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 12, y /2 +35, 0, "STATIC", [ 255, 255, 255, 255 ], font111);
    }
    }
}
    if(getDropdownValue(indicators_enabled, 1)) {
    add_y = 0
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    Render.FilledRect(x / 2, y / 2 + 25, (64 / 150) * delta, 2, col);
    Render.FilledRect(x / 2 - (64 / 140) * delta + 1, y / 2 + 25, (64 / 140) * delta, 2, col);
    Render.StringCustom(x / 2 + 2, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 + 4, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 + 3, y / 2 + 14, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], fon);
    Render.StringCustom(x / 2 - 18, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 - 16, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 - 17, y / 2 + 14, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], fon);
    if(isHSActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 28 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 14, screen_size[1] / 2 + 30 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + 29 + add_y, 0, "ONSHOT", [175, 200, 255, 255], fon);
    }
    if (isAAActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] / 2 + 28 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 30 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + 29 + add_y, 0, "LEGIT-AA", [175, 255, 255, 255], fon);
    }
    if(isBAimActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "BAIM", [255, 148, 121, 255], fon);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 28 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + 30 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 29 + add_y, 0, "DMG", [255, 205, 175, 255], fon);
    }
    if(isSPActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "SAFE", [185, 255, 121, 255], fon);
    }
    if(isDtActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 28 + add_y, 0, "DT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 4, screen_size[1] / 2 + 30 + add_y, 0, "DT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 29 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [75, 255, 0, 255] : [255, 0, 0, 255], fon);
    }
    if (isAuto) {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "SMART", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "SMART", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "SMART", [ 255, 255, 255, 255 ], fon);
    }
    else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive) {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "JITTER", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "JITTER", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "JITTER", [ 255, 255, 255, 255 ], fon);
    }
    else {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "STATIC", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "STATIC", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "STATIC", [ 255, 255, 255, 255 ], fon);
}
}
}
    if(getDropdownValue(indicators_enabled, 2)) {
    add_y = 0
    velocity = Math.round(getVelocity(lp)).toString()
    Render.Indicator = function(text, col) {
        x = screen_size[0] / 100
        y = screen_size[1] / 1.33
        fonts = Render.AddFont("Calibri", 18, 900);
        text_size = Render.TextSize(text, fonts)
        width = text_size[0] ;
        add_y = add_y + 33
        Render.GradientRect(13, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 0], [0, 0, 0, 55]);
        Render.GradientRect(13 + width / 2, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 55], [0, 0, 0, 0]);
        Render.StringCustom(x - 3, y + 1 - (add_y + 5), 0, text, [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 3, y - (add_y + 5), 0, text, col, fonts)
    }
    Render.Indicator("indicator", [ col[0], col[1], col[2], 255])
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    if (velocity > 255 || Inair()) {
        Render.Indicator("LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255])
    }
    if (isFDActive){
        Render.Indicator("DUCK", [255, 255, 255, 255])
    }
    if (isBAimActive) {
        Render.Indicator("BAIM", [255, 0, 0, 255])
    }
    if (isSPActive) {
        Render.Indicator("SAFE", [132, 195, 16, 255])
    }
    if (isDmgActive) {
        Render.Indicator("DMG : " + cur_dmg, [164, 164, 164, 255]);
    }
    if (isAuto) {
        Render.Indicator("FREESTAND", [132, 195, 16, 255]);
    }
    if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        Render.Indicator("AT", [132, 195, 16, 255])
    }
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Fakelag Indicator")) {
        Render.Indicator("FL", [135, 147, 255, 255])
        Render.Arc(x + 30, y - 25 - add_y + 35,10,5,0,360,120,[17, 17, 17,255])
        Render.Arc(x + 30, y - 25 - add_y + 35,9,6,0,fakelag * 20,120,[129, 133, 252,255])
    }
    if (isHSActive){
        Render.Indicator("ONSHOT", [132, 195, 16, 255])
    }
    if (isDtActive){
        Render.Indicator("DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255])
    }
    }
    }
    if(getDropdownValue(indicators_enabled, 3)) {
    add_y = 0
    x = screen_size[0] / 2
    y = screen_size[1] / 2
    fonts = Render.AddFont("Calibri", 11, 900);
    velocity = Math.round(getVelocity(lp)).toString()
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    if (velocity > 255 || Inair()) {
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "LC", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255], fonts)
    }
    if (isFDActive){
        add_y = add_y + 15
        Render.StringCustom(x - 16, y - 50 - (add_y + 5), 0, "DUCK", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 16, y - 51 - (add_y + 5), 0, "DUCK", [255, 255, 255, 255], fonts)
    }
    if (isBAimActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 15, y - 50 - (add_y + 5), 0, "BAIM", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 15, y - 51 - (add_y + 5), 0, "BAIM", [255, 0, 0, 255], fonts)
    }
    if (isSPActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "SAFE", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "SAFE", [132, 195, 16, 255], fonts)
    }
    if (isDmgActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "DMG", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "DMG", [132, 195, 16, 255], fonts)
    }
    if (isAuto) {
        add_y = add_y + 15
        Render.StringCustom(x - 46, y - 50 - (add_y + 5), 0, "FREESTANDING", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 46, y - 51 - (add_y + 5), 0, "FREESTANDING", [132, 195, 16, 255], fonts)
    }
    if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "AT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "AT", [132, 195, 16, 255], fonts)
    }
    if (isHSActive){
        add_y = add_y + 15
        Render.StringCustom(x - 26, y - 50 - (add_y + 5), 0, "ONSHOT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 26, y - 51 - (add_y + 5), 0, "ONSHOT", [132, 195, 16, 255], fonts)
    }
    if (isDtActive){
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "DT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts)
    }
    }
}
    if(getDropdownValue(indicators_enabled, 4)) {
    add_y = 60
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "OPPOSITE", [0, 0, 0, 255], 3);
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3);
    if(isAuto) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3);
    } else if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3);
    } else {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3);
    }
    if(isFDActive && isDtActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3);
    } else if(isDtActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3);
    }
    if(isHSActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3);
    }
    if(isDmgActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3);
    }
    if(isBAimActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3);
    }
    if(isSPActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3);
    }
}
}
    if(getDropdownValue(indicators_enabled, 5)) {
    add_y = 35
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font1111);
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", [220, 135, 49, 255], font1111);
    if(isAuto) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font1111);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font1111);
    }
    if(isDtActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font1111);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], font1111);
    }
    if(isHSActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [95, 128, 255, 255], font1111);
    }
    if(isDmgActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font1111);
    }
    if(isBAimActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font1111);
    }
}
}
if(getDropdownValue(indicators_enabled, 6)) {
    add_y = 15;
    if(isBAimActive) {
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [177, 171, 255, 255], font11111);
    } else if(isSPActive) {
        draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [177, 171, 255, 255], font11111);
    } else {
        draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [177, 171, 255, 255], font11111);
    }
    if(isAuto) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [209, 159, 230, 255], font11111);
    } else {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [209, 159, 230, 255], font11111);
    }
    if(isFDActive && isDtActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [255, 0, 0, 255], font11111);
    } else if(isDtActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font11111);
    }
    if(isHSActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [64, 255, 163, 255], font11111);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [200, 185, 255, 255], font11111);
    }
}
}

Cheat.RegisterCallback("Draw", "draw");
(измени на чё надо)
Пожалуйста, авторизуйтесь для просмотра ссылки.
Дай полные :)
 
человечек который хсает
Начинающий
Статус
Оффлайн
Регистрация
28 Апр 2021
Сообщения
232
Реакции[?]
14
Поинты[?]
0
paste from deusyaw
Если надо вот

JavaScript:
function draw(){
    indicators_enabled = UI.GetValue("Script items", "Indicators")
    cur_dmg = UI.GetValue("Script items", "Damage override")
    var fakelag = time_to_ticks(Globals.Curtime() - Entity.GetProp(lp, "DT_CSPlayer", "m_flSimulationTime")) + 1
    font = Render.AddFont("Verdana", 8, 400);
    font1 = Render.AddFont("Ebrima", 10, 500);
    font111 = Render.AddFont("Small Fonts", 5, 100);
    font11111 = Render.AddFont("Tahoma", 8, 100);
    font1111 = Render.AddFont("Tahoma", 8, 100);
    font11 = Render.AddFont("Calibri", 15, 500);
    fon = Render.AddFont("Small Fonts", 5, 100);
    x = screen_size[0]
    y = screen_size[1]
    col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color");
    real_yaw = Local.GetRealYaw();
    fake_yaw = Local.GetFakeYaw();
    delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0);
    isFDActive = UI.IsHotkeyActive("Extra", "Fake duck");
    isDmgActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key");
    isDtActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
    isHSActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
    isBAimActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
    isSPActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
    color228 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color")
    isAuto = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
    isAAActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA key");
    if(getDropdownValue(indicators_enabled, 0)) {
    add_y = 0
    color228[0], color228[1], color228[2], 255
    if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        Render.GradientRect(x / 2, y / 2 + 34, (64 / 60) * delta, 2, 1, col, [0, 0, 0, 0]);
        Render.GradientRect(x / 2 - (64 / 60) * delta + 1, y / 2 + 34, (64 / 60) * delta, 2 , 1, [0, 0, 0, 0], col);
        Render.StringCustom(x /2 +3, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
        Render.StringCustom(x /2 +2, y /2 +17, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], font1);
        Render.StringCustom(x /2 -25, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
        Render.StringCustom(x /2 -26, y /2 +17, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], font1);
    if(isHSActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [255, 255, 255, 255], font1);
    }
    if(isBAimActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 13, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [255, 255, 255, 255], font1);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [255, 255, 255, 255], font1);
    }
    if(isSPActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "SP", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "SP", [255, 255, 255, 255], font1);
    }
    if(isDtActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "DT", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font1);
    }
    if(isAuto){
        Render.StringCustom(x /2 - 12, y /2 +35, 0, "SMART", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 13, y /2 +35, 0, "SMART", [ 255, 255, 255, 255 ], font111);
    }
    else if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive){
        Render.StringCustom(x /2 - 9, y /2 +35, 0, "JITTER", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 10, y /2 +35, 0, "JITTER", [ 255, 255, 255, 255 ], font111);
    }
    else if(UI.GetValue("Rage Anti-Aim", "Enabled")){
        Render.StringCustom(x /2 - 11, y /2 +35, 0, "STATIC", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 12, y /2 +35, 0, "STATIC", [ 255, 255, 255, 255 ], font111);
    }
    }
}
    if(getDropdownValue(indicators_enabled, 1)) {
    add_y = 0
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    Render.FilledRect(x / 2, y / 2 + 25, (64 / 150) * delta, 2, col);
    Render.FilledRect(x / 2 - (64 / 140) * delta + 1, y / 2 + 25, (64 / 140) * delta, 2, col);
    Render.StringCustom(x / 2 + 2, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 + 4, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 + 3, y / 2 + 14, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], fon);
    Render.StringCustom(x / 2 - 18, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 - 16, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 - 17, y / 2 + 14, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], fon);
    if(isHSActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 28 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 14, screen_size[1] / 2 + 30 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + 29 + add_y, 0, "ONSHOT", [175, 200, 255, 255], fon);
    }
    if (isAAActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] / 2 + 28 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 30 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + 29 + add_y, 0, "LEGIT-AA", [175, 255, 255, 255], fon);
    }
    if(isBAimActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "BAIM", [255, 148, 121, 255], fon);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 28 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + 30 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 29 + add_y, 0, "DMG", [255, 205, 175, 255], fon);
    }
    if(isSPActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "SAFE", [185, 255, 121, 255], fon);
    }
    if(isDtActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 28 + add_y, 0, "DT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 4, screen_size[1] / 2 + 30 + add_y, 0, "DT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 29 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [75, 255, 0, 255] : [255, 0, 0, 255], fon);
    }
    if (isAuto) {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "SMART", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "SMART", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "SMART", [ 255, 255, 255, 255 ], fon);
    }
    else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive) {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "JITTER", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "JITTER", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "JITTER", [ 255, 255, 255, 255 ], fon);
    }
    else {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "STATIC", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "STATIC", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "STATIC", [ 255, 255, 255, 255 ], fon);
}
}
}
    if(getDropdownValue(indicators_enabled, 2)) {
    add_y = 0
    velocity = Math.round(getVelocity(lp)).toString()
    Render.Indicator = function(text, col) {
        x = screen_size[0] / 100
        y = screen_size[1] / 1.33
        fonts = Render.AddFont("Calibri", 18, 900);
        text_size = Render.TextSize(text, fonts)
        width = text_size[0] ;
        add_y = add_y + 33
        Render.GradientRect(13, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 0], [0, 0, 0, 55]);
        Render.GradientRect(13 + width / 2, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 55], [0, 0, 0, 0]);
        Render.StringCustom(x - 3, y + 1 - (add_y + 5), 0, text, [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 3, y - (add_y + 5), 0, text, col, fonts)
    }
    Render.Indicator("indicator", [ col[0], col[1], col[2], 255])
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    if (velocity > 255 || Inair()) {
        Render.Indicator("LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255])
    }
    if (isFDActive){
        Render.Indicator("DUCK", [255, 255, 255, 255])
    }
    if (isBAimActive) {
        Render.Indicator("BAIM", [255, 0, 0, 255])
    }
    if (isSPActive) {
        Render.Indicator("SAFE", [132, 195, 16, 255])
    }
    if (isDmgActive) {
        Render.Indicator("DMG : " + cur_dmg, [164, 164, 164, 255]);
    }
    if (isAuto) {
        Render.Indicator("FREESTAND", [132, 195, 16, 255]);
    }
    if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        Render.Indicator("AT", [132, 195, 16, 255])
    }
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Fakelag Indicator")) {
        Render.Indicator("FL", [135, 147, 255, 255])
        Render.Arc(x + 30, y - 25 - add_y + 35,10,5,0,360,120,[17, 17, 17,255])
        Render.Arc(x + 30, y - 25 - add_y + 35,9,6,0,fakelag * 20,120,[129, 133, 252,255])
    }
    if (isHSActive){
        Render.Indicator("ONSHOT", [132, 195, 16, 255])
    }
    if (isDtActive){
        Render.Indicator("DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255])
    }
    }
    }
    if(getDropdownValue(indicators_enabled, 3)) {
    add_y = 0
    x = screen_size[0] / 2
    y = screen_size[1] / 2
    fonts = Render.AddFont("Calibri", 11, 900);
    velocity = Math.round(getVelocity(lp)).toString()
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    if (velocity > 255 || Inair()) {
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "LC", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255], fonts)
    }
    if (isFDActive){
        add_y = add_y + 15
        Render.StringCustom(x - 16, y - 50 - (add_y + 5), 0, "DUCK", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 16, y - 51 - (add_y + 5), 0, "DUCK", [255, 255, 255, 255], fonts)
    }
    if (isBAimActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 15, y - 50 - (add_y + 5), 0, "BAIM", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 15, y - 51 - (add_y + 5), 0, "BAIM", [255, 0, 0, 255], fonts)
    }
    if (isSPActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "SAFE", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "SAFE", [132, 195, 16, 255], fonts)
    }
    if (isDmgActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "DMG", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "DMG", [132, 195, 16, 255], fonts)
    }
    if (isAuto) {
        add_y = add_y + 15
        Render.StringCustom(x - 46, y - 50 - (add_y + 5), 0, "FREESTANDING", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 46, y - 51 - (add_y + 5), 0, "FREESTANDING", [132, 195, 16, 255], fonts)
    }
    if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "AT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "AT", [132, 195, 16, 255], fonts)
    }
    if (isHSActive){
        add_y = add_y + 15
        Render.StringCustom(x - 26, y - 50 - (add_y + 5), 0, "ONSHOT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 26, y - 51 - (add_y + 5), 0, "ONSHOT", [132, 195, 16, 255], fonts)
    }
    if (isDtActive){
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "DT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts)
    }
    }
}
    if(getDropdownValue(indicators_enabled, 4)) {
    add_y = 60
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "OPPOSITE", [0, 0, 0, 255], 3);
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3);
    if(isAuto) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3);
    } else if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3);
    } else {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3);
    }
    if(isFDActive && isDtActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3);
    } else if(isDtActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3);
    }
    if(isHSActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3);
    }
    if(isDmgActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3);
    }
    if(isBAimActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3);
    }
    if(isSPActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3);
    }
}
}
    if(getDropdownValue(indicators_enabled, 5)) {
    add_y = 35
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font1111);
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", [220, 135, 49, 255], font1111);
    if(isAuto) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font1111);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font1111);
    }
    if(isDtActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font1111);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], font1111);
    }
    if(isHSActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [95, 128, 255, 255], font1111);
    }
    if(isDmgActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font1111);
    }
    if(isBAimActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font1111);
    }
}
}
if(getDropdownValue(indicators_enabled, 6)) {
    add_y = 15;
    if(isBAimActive) {
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [177, 171, 255, 255], font11111);
    } else if(isSPActive) {
        draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [177, 171, 255, 255], font11111);
    } else {
        draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [177, 171, 255, 255], font11111);
    }
    if(isAuto) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [209, 159, 230, 255], font11111);
    } else {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [209, 159, 230, 255], font11111);
    }
    if(isFDActive && isDtActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [255, 0, 0, 255], font11111);
    } else if(isDtActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font11111);
    }
    if(isHSActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [64, 255, 163, 255], font11111);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [200, 185, 255, 255], font11111);
    }
}
}

Cheat.RegisterCallback("Draw", "draw");
(измени на чё надо)
Пожалуйста, авторизуйтесь для просмотра ссылки.
кряк
 
человечек который хсает
Начинающий
Статус
Оффлайн
Регистрация
28 Апр 2021
Сообщения
232
Реакции[?]
14
Поинты[?]
0
paste from deusyaw
Если надо вот

JavaScript:
function draw(){
    indicators_enabled = UI.GetValue("Script items", "Indicators")
    cur_dmg = UI.GetValue("Script items", "Damage override")
    var fakelag = time_to_ticks(Globals.Curtime() - Entity.GetProp(lp, "DT_CSPlayer", "m_flSimulationTime")) + 1
    font = Render.AddFont("Verdana", 8, 400);
    font1 = Render.AddFont("Ebrima", 10, 500);
    font111 = Render.AddFont("Small Fonts", 5, 100);
    font11111 = Render.AddFont("Tahoma", 8, 100);
    font1111 = Render.AddFont("Tahoma", 8, 100);
    font11 = Render.AddFont("Calibri", 15, 500);
    fon = Render.AddFont("Small Fonts", 5, 100);
    x = screen_size[0]
    y = screen_size[1]
    col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color");
    real_yaw = Local.GetRealYaw();
    fake_yaw = Local.GetFakeYaw();
    delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0);
    isFDActive = UI.IsHotkeyActive("Extra", "Fake duck");
    isDmgActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key");
    isDtActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
    isHSActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
    isBAimActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
    isSPActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
    isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
    color228 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color")
    isAuto = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
    isAAActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA key");
    if(getDropdownValue(indicators_enabled, 0)) {
    add_y = 0
    color228[0], color228[1], color228[2], 255
    if (Entity.IsAlive(Entity.GetLocalPlayer())) {
        Render.GradientRect(x / 2, y / 2 + 34, (64 / 60) * delta, 2, 1, col, [0, 0, 0, 0]);
        Render.GradientRect(x / 2 - (64 / 60) * delta + 1, y / 2 + 34, (64 / 60) * delta, 2 , 1, [0, 0, 0, 0], col);
        Render.StringCustom(x /2 +3, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
        Render.StringCustom(x /2 +2, y /2 +17, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], font1);
        Render.StringCustom(x /2 -25, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
        Render.StringCustom(x /2 -26, y /2 +17, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], font1);
    if(isHSActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [255, 255, 255, 255], font1);
    }
    if(isBAimActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 13, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [255, 255, 255, 255], font1);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [255, 255, 255, 255], font1);
    }
    if(isSPActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "SP", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "SP", [255, 255, 255, 255], font1);
    }
    if(isDtActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "DT", [0, 0, 0, 255], font1);
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font1);
    }
    if(isAuto){
        Render.StringCustom(x /2 - 12, y /2 +35, 0, "SMART", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 13, y /2 +35, 0, "SMART", [ 255, 255, 255, 255 ], font111);
    }
    else if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive){
        Render.StringCustom(x /2 - 9, y /2 +35, 0, "JITTER", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 10, y /2 +35, 0, "JITTER", [ 255, 255, 255, 255 ], font111);
    }
    else if(UI.GetValue("Rage Anti-Aim", "Enabled")){
        Render.StringCustom(x /2 - 11, y /2 +35, 0, "STATIC", [ 0, 0, 0, 255 ], font111);
        Render.StringCustom(x /2 - 12, y /2 +35, 0, "STATIC", [ 255, 255, 255, 255 ], font111);
    }
    }
}
    if(getDropdownValue(indicators_enabled, 1)) {
    add_y = 0
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    Render.FilledRect(x / 2, y / 2 + 25, (64 / 150) * delta, 2, col);
    Render.FilledRect(x / 2 - (64 / 140) * delta + 1, y / 2 + 25, (64 / 140) * delta, 2, col);
    Render.StringCustom(x / 2 + 2, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 + 4, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 + 3, y / 2 + 14, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], fon);
    Render.StringCustom(x / 2 - 18, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 - 16, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
    Render.StringCustom(x / 2 - 17, y / 2 + 14, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], fon);
    if(isHSActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 28 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 14, screen_size[1] / 2 + 30 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + 29 + add_y, 0, "ONSHOT", [175, 200, 255, 255], fon);
    }
    if (isAAActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] / 2 + 28 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 30 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + 29 + add_y, 0, "LEGIT-AA", [175, 255, 255, 255], fon);
    }
    if(isBAimActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "BAIM", [255, 148, 121, 255], fon);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 28 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + 30 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 29 + add_y, 0, "DMG", [255, 205, 175, 255], fon);
    }
    if(isSPActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "SAFE", [185, 255, 121, 255], fon);
    }
    if(isDtActive) {
        add_y = add_y + 11
        Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 28 + add_y, 0, "DT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 4, screen_size[1] / 2 + 30 + add_y, 0, "DT", [0, 0, 0, 255], fon);
        Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 29 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [75, 255, 0, 255] : [255, 0, 0, 255], fon);
    }
    if (isAuto) {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "SMART", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "SMART", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "SMART", [ 255, 255, 255, 255 ], fon);
    }
    else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive) {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "JITTER", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "JITTER", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "JITTER", [ 255, 255, 255, 255 ], fon);
    }
    else {
        Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "STATIC", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "STATIC", [0, 0, 0, 255], fon);
        Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "STATIC", [ 255, 255, 255, 255 ], fon);
}
}
}
    if(getDropdownValue(indicators_enabled, 2)) {
    add_y = 0
    velocity = Math.round(getVelocity(lp)).toString()
    Render.Indicator = function(text, col) {
        x = screen_size[0] / 100
        y = screen_size[1] / 1.33
        fonts = Render.AddFont("Calibri", 18, 900);
        text_size = Render.TextSize(text, fonts)
        width = text_size[0] ;
        add_y = add_y + 33
        Render.GradientRect(13, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 0], [0, 0, 0, 55]);
        Render.GradientRect(13 + width / 2, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 55], [0, 0, 0, 0]);
        Render.StringCustom(x - 3, y + 1 - (add_y + 5), 0, text, [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 3, y - (add_y + 5), 0, text, col, fonts)
    }
    Render.Indicator("indicator", [ col[0], col[1], col[2], 255])
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    if (velocity > 255 || Inair()) {
        Render.Indicator("LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255])
    }
    if (isFDActive){
        Render.Indicator("DUCK", [255, 255, 255, 255])
    }
    if (isBAimActive) {
        Render.Indicator("BAIM", [255, 0, 0, 255])
    }
    if (isSPActive) {
        Render.Indicator("SAFE", [132, 195, 16, 255])
    }
    if (isDmgActive) {
        Render.Indicator("DMG : " + cur_dmg, [164, 164, 164, 255]);
    }
    if (isAuto) {
        Render.Indicator("FREESTAND", [132, 195, 16, 255]);
    }
    if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        Render.Indicator("AT", [132, 195, 16, 255])
    }
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Fakelag Indicator")) {
        Render.Indicator("FL", [135, 147, 255, 255])
        Render.Arc(x + 30, y - 25 - add_y + 35,10,5,0,360,120,[17, 17, 17,255])
        Render.Arc(x + 30, y - 25 - add_y + 35,9,6,0,fakelag * 20,120,[129, 133, 252,255])
    }
    if (isHSActive){
        Render.Indicator("ONSHOT", [132, 195, 16, 255])
    }
    if (isDtActive){
        Render.Indicator("DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255])
    }
    }
    }
    if(getDropdownValue(indicators_enabled, 3)) {
    add_y = 0
    x = screen_size[0] / 2
    y = screen_size[1] / 2
    fonts = Render.AddFont("Calibri", 11, 900);
    velocity = Math.round(getVelocity(lp)).toString()
    if(Entity.IsAlive(Entity.GetLocalPlayer())) {
    if (velocity > 255 || Inair()) {
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "LC", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255], fonts)
    }
    if (isFDActive){
        add_y = add_y + 15
        Render.StringCustom(x - 16, y - 50 - (add_y + 5), 0, "DUCK", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 16, y - 51 - (add_y + 5), 0, "DUCK", [255, 255, 255, 255], fonts)
    }
    if (isBAimActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 15, y - 50 - (add_y + 5), 0, "BAIM", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 15, y - 51 - (add_y + 5), 0, "BAIM", [255, 0, 0, 255], fonts)
    }
    if (isSPActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "SAFE", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "SAFE", [132, 195, 16, 255], fonts)
    }
    if (isDmgActive) {
        add_y = add_y + 15
        Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "DMG", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "DMG", [132, 195, 16, 255], fonts)
    }
    if (isAuto) {
        add_y = add_y + 15
        Render.StringCustom(x - 46, y - 50 - (add_y + 5), 0, "FREESTANDING", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 46, y - 51 - (add_y + 5), 0, "FREESTANDING", [132, 195, 16, 255], fonts)
    }
    if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "AT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "AT", [132, 195, 16, 255], fonts)
    }
    if (isHSActive){
        add_y = add_y + 15
        Render.StringCustom(x - 26, y - 50 - (add_y + 5), 0, "ONSHOT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 26, y - 51 - (add_y + 5), 0, "ONSHOT", [132, 195, 16, 255], fonts)
    }
    if (isDtActive){
        add_y = add_y + 15
        Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "DT", [33, 33, 33, 180], fonts)
        Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts)
    }
    }
}
    if(getDropdownValue(indicators_enabled, 4)) {
    add_y = 60
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "OPPOSITE", [0, 0, 0, 255], 3);
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3);
    if(isAuto) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3);
    } else if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3);
    } else {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3);
    }
    if(isFDActive && isDtActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3);
    } else if(isDtActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3);
    }
    if(isHSActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3);
    }
    if(isDmgActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3);
    }
    if(isBAimActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3);
    }
    if(isSPActive) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3);
    }
}
}
    if(getDropdownValue(indicators_enabled, 5)) {
    add_y = 35
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font1111);
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", [220, 135, 49, 255], font1111);
    if(isAuto) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font1111);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font1111);
    }
    if(isDtActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font1111);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], font1111);
    }
    if(isHSActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [95, 128, 255, 255], font1111);
    }
    if(isDmgActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font1111);
    }
    if(isBAimActive) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font1111);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font1111);
    }
}
}
if(getDropdownValue(indicators_enabled, 6)) {
    add_y = 15;
    if(isBAimActive) {
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [177, 171, 255, 255], font11111);
    } else if(isSPActive) {
        draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [177, 171, 255, 255], font11111);
    } else {
        draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [177, 171, 255, 255], font11111);
    }
    if(isAuto) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [209, 159, 230, 255], font11111);
    } else {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [209, 159, 230, 255], font11111);
    }
    if(isFDActive && isDtActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [255, 0, 0, 255], font11111);
    } else if(isDtActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font11111);
    }
    if(isHSActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [64, 255, 163, 255], font11111);
    }
    if(isDmgActive) {
        add_y = add_y + 11
        draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [0, 0, 0, 200], font11111);
        Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [200, 185, 255, 255], font11111);
    }
}
}

Cheat.RegisterCallback("Draw", "draw");
(измени на чё надо)
Пожалуйста, авторизуйтесь для просмотра ссылки.
не робит
 
горошек
Начинающий
Статус
Оффлайн
Регистрация
23 Фев 2021
Сообщения
173
Реакции[?]
26
Поинты[?]
4K
сорри забыл, переменные щас скину

JavaScript:
//vars
var clock = 0
var clock1 = 0
var frame = 0;
var alpha = 0;
var maxwidth = 0;
var width = 153;
var stored = false;
var x_offs = 0;
var y_offs = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();
var isNotActive = false
var drawLeft = 0;
var drawNotActive = 1;
var drawRight = 0;
var leftWasPressed = false;
var rightWasPressed = false;
var screen_size = Global.GetScreenSize();
var oldTick = 0
var lastPressed = 0
var curtick = 0
var leftWasPressed = 0
var rightWasPressed = 0
var backWasPressed = 0
var upWasPressed = 0
var isHideRealActive = 0
var legitaa_time = Global.Realtime();
var original_aa = true;
var lp = Entity.GetLocalPlayer();
var positions = [];
var trace = [];
var render = [];
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function draw_shadow(x, y, int, text, outline_color, font) {
    Render.StringCustom(x + 1, y + 1, int, text, outline_color, font);
    Render.StringCustom(x, y + 1, int, text, outline_color, font);
    Render.StringCustom(x + 1, y, int, text, outline_color, font);
    Render.StringCustom(x - 1, y - 1, int, text, outline_color, font);
    Render.StringCustom(x - 1, y, int, text, outline_color, font);
    Render.StringCustom(x, y - 1, int, text, outline_color, font);
    Render.StringCustom(x + 1, y - 1, int, text, outline_color, font);
    Render.StringCustom(x - 1, y + 1, int, text, outline_color, font);
}
Render.Arc = function (x, y, radius, radius_inner, start_angle, end_angle, segments, color)
{
    segments = 360 / segments;

    for (var i = start_angle; i < start_angle + end_angle; i = i + segments)
    {

        var rad = i * Math.PI / 180;
        var rad2 = (i + segments) * Math.PI / 180;

        var rad_cos = Math.cos(rad);
        var rad_sin = Math.sin(rad);

        var rad2_cos = Math.cos(rad2);
        var rad2_sin = Math.sin(rad2);

        var x1_inner = x + rad_cos * radius_inner;
        var y1_inner = y + rad_sin * radius_inner;

        var x1_outer = x + rad_cos * radius;
        var y1_outer = y + rad_sin * radius;

        var x2_inner = x + rad2_cos * radius_inner;
        var y2_inner = y + rad2_sin * radius_inner;

        var x2_outer = x + rad2_cos * radius;
        var y2_outer = y + rad2_sin * radius;
        Render.Polygon( [
            [ x1_outer, y1_outer ],
            [ x2_outer, y2_outer ],
            [ x1_inner, y1_inner ] ],
            color
        );

        Render.Polygon( [
            [ x1_inner, y1_inner ],
            [ x2_outer, y2_outer ],
            [ x2_inner, y2_inner ] ],
            color
        );
    }
}

var time_to_ticks = function(a)
    {
        return Math.floor(0.5 + a / Globals.TickInterval())
    }

function getDropdownValue(value, index) {
    var mask = 1 << index;
    return value & mask ? true : false;
}

var Inair = function() {
    if(!(Entity.GetProp(lp, "CBasePlayer", "m_fFlags") & (1 << 0))) {
        return true;
    } else {
        return false;
    }
}

var getVelocity = function(index) {
    players = Entity.GetPlayers();
    for(i = 0; i < players.length; i++); {
        var velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]");
        var speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
    }
    return speed;
}
 
человечек который хсает
Начинающий
Статус
Оффлайн
Регистрация
28 Апр 2021
Сообщения
232
Реакции[?]
14
Поинты[?]
0
сорри забыл, переменные щас скину

JavaScript:
//vars
var clock = 0
var clock1 = 0
var frame = 0;
var alpha = 0;
var maxwidth = 0;
var width = 153;
var stored = false;
var x_offs = 0;
var y_offs = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();
var isNotActive = false
var drawLeft = 0;
var drawNotActive = 1;
var drawRight = 0;
var leftWasPressed = false;
var rightWasPressed = false;
var screen_size = Global.GetScreenSize();
var oldTick = 0
var lastPressed = 0
var curtick = 0
var leftWasPressed = 0
var rightWasPressed = 0
var backWasPressed = 0
var upWasPressed = 0
var isHideRealActive = 0
var legitaa_time = Global.Realtime();
var original_aa = true;
var lp = Entity.GetLocalPlayer();
var positions = [];
var trace = [];
var render = [];
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function draw_shadow(x, y, int, text, outline_color, font) {
    Render.StringCustom(x + 1, y + 1, int, text, outline_color, font);
    Render.StringCustom(x, y + 1, int, text, outline_color, font);
    Render.StringCustom(x + 1, y, int, text, outline_color, font);
    Render.StringCustom(x - 1, y - 1, int, text, outline_color, font);
    Render.StringCustom(x - 1, y, int, text, outline_color, font);
    Render.StringCustom(x, y - 1, int, text, outline_color, font);
    Render.StringCustom(x + 1, y - 1, int, text, outline_color, font);
    Render.StringCustom(x - 1, y + 1, int, text, outline_color, font);
}
Render.Arc = function (x, y, radius, radius_inner, start_angle, end_angle, segments, color)
{
    segments = 360 / segments;

    for (var i = start_angle; i < start_angle + end_angle; i = i + segments)
    {

        var rad = i * Math.PI / 180;
        var rad2 = (i + segments) * Math.PI / 180;

        var rad_cos = Math.cos(rad);
        var rad_sin = Math.sin(rad);

        var rad2_cos = Math.cos(rad2);
        var rad2_sin = Math.sin(rad2);

        var x1_inner = x + rad_cos * radius_inner;
        var y1_inner = y + rad_sin * radius_inner;

        var x1_outer = x + rad_cos * radius;
        var y1_outer = y + rad_sin * radius;

        var x2_inner = x + rad2_cos * radius_inner;
        var y2_inner = y + rad2_sin * radius_inner;

        var x2_outer = x + rad2_cos * radius;
        var y2_outer = y + rad2_sin * radius;
        Render.Polygon( [
            [ x1_outer, y1_outer ],
            [ x2_outer, y2_outer ],
            [ x1_inner, y1_inner ] ],
            color
        );

        Render.Polygon( [
            [ x1_inner, y1_inner ],
            [ x2_outer, y2_outer ],
            [ x2_inner, y2_inner ] ],
            color
        );
    }
}

var time_to_ticks = function(a)
    {
        return Math.floor(0.5 + a / Globals.TickInterval())
    }

function getDropdownValue(value, index) {
    var mask = 1 << index;
    return value & mask ? true : false;
}

var Inair = function() {
    if(!(Entity.GetProp(lp, "CBasePlayer", "m_fFlags") & (1 << 0))) {
        return true;
    } else {
        return false;
    }
}

var getVelocity = function(index) {
    players = Entity.GetPlayers();
    for(i = 0; i < players.length; i++); {
        var velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]");
        var speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
    }
    return speed;
}
это не те которые я просил
 
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