человечек который хсает
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Автор темы
- #1
function draw(){
indicators_enabled = UI.GetValue("Script items", "Indicators")
cur_dmg = UI.GetValue("Script items", "Damage override")
var fakelag = time_to_ticks(Globals.Curtime() - Entity.GetProp(lp, "DT_CSPlayer", "m_flSimulationTime")) + 1
font = Render.AddFont("Verdana", 8, 400);
font1 = Render.AddFont("Ebrima", 10, 500);
font111 = Render.AddFont("Small Fonts", 5, 100);
font11111 = Render.AddFont("Tahoma", 8, 100);
font1111 = Render.AddFont("Tahoma", 8, 100);
font11 = Render.AddFont("Calibri", 15, 500);
fon = Render.AddFont("Small Fonts", 5, 100);
x = screen_size[0]
y = screen_size[1]
col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color");
real_yaw = Local.GetRealYaw();
fake_yaw = Local.GetFakeYaw();
delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0);
isFDActive = UI.IsHotkeyActive("Extra", "Fake duck");
isDmgActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key");
isDtActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
isHSActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
isBAimActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim");
isSPActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point");
isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
color228 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color")
isAuto = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")
isAAActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA key");
if(getDropdownValue(indicators_enabled, 0)) {
add_y = 0
color228[0], color228[1], color228[2], 255
if (Entity.IsAlive(Entity.GetLocalPlayer())) {
Render.GradientRect(x / 2, y / 2 + 34, (64 / 60) * delta, 2, 1, col, [0, 0, 0, 0]);
Render.GradientRect(x / 2 - (64 / 60) * delta + 1, y / 2 + 34, (64 / 60) * delta, 2 , 1, [0, 0, 0, 0], col);
Render.StringCustom(x /2 +3, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
Render.StringCustom(x /2 +2, y /2 +17, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], font1);
Render.StringCustom(x /2 -25, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1);
Render.StringCustom(x /2 -26, y /2 +17, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], font1);
if(isHSActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [0, 0, 0, 255], font1);
Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [255, 255, 255, 255], font1);
}
if(isBAimActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [0, 0, 0, 255], font1);
Render.StringCustom(screen_size[0] / 2 - 13, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [255, 255, 255, 255], font1);
}
if(isDmgActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [0, 0, 0, 255], font1);
Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [255, 255, 255, 255], font1);
}
if(isSPActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "SP", [0, 0, 0, 255], font1);
Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "SP", [255, 255, 255, 255], font1);
}
if(isDtActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "DT", [0, 0, 0, 255], font1);
Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font1);
}
if(isAuto){
Render.StringCustom(x /2 - 12, y /2 +35, 0, "SMART", [ 0, 0, 0, 255 ], font111);
Render.StringCustom(x /2 - 13, y /2 +35, 0, "SMART", [ 255, 255, 255, 255 ], font111);
}
else if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive){
Render.StringCustom(x /2 - 9, y /2 +35, 0, "JITTER", [ 0, 0, 0, 255 ], font111);
Render.StringCustom(x /2 - 10, y /2 +35, 0, "JITTER", [ 255, 255, 255, 255 ], font111);
}
else if(UI.GetValue("Rage Anti-Aim", "Enabled")){
Render.StringCustom(x /2 - 11, y /2 +35, 0, "STATIC", [ 0, 0, 0, 255 ], font111);
Render.StringCustom(x /2 - 12, y /2 +35, 0, "STATIC", [ 255, 255, 255, 255 ], font111);
}
}
}
if(getDropdownValue(indicators_enabled, 1)) {
add_y = 0
if(Entity.IsAlive(Entity.GetLocalPlayer())) {
Render.FilledRect(x / 2, y / 2 + 25, (64 / 150) * delta, 2, col);
Render.FilledRect(x / 2 - (64 / 140) * delta + 1, y / 2 + 25, (64 / 140) * delta, 2, col);
Render.StringCustom(x / 2 + 2, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 + 4, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 + 3, y / 2 + 14, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], fon);
Render.StringCustom(x / 2 - 18, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 - 16, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 - 17, y / 2 + 14, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], fon);
if(isHSActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 28 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 14, screen_size[1] / 2 + 30 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + 29 + add_y, 0, "ONSHOT", [175, 200, 255, 255], fon);
}
if (isAAActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] / 2 + 28 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 30 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + 29 + add_y, 0, "LEGIT-AA", [175, 255, 255, 255], fon);
}
if(isBAimActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "BAIM", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "BAIM", [255, 148, 121, 255], fon);
}
if(isDmgActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 28 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + 30 + add_y, 0, "DMG", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 29 + add_y, 0, "DMG", [255, 205, 175, 255], fon);
}
if(isSPActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "SAFE", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "SAFE", [185, 255, 121, 255], fon);
}
if(isDtActive) {
add_y = add_y + 11
Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 28 + add_y, 0, "DT", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 4, screen_size[1] / 2 + 30 + add_y, 0, "DT", [0, 0, 0, 255], fon);
Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 29 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [75, 255, 0, 255] : [255, 0, 0, 255], fon);
}
if (isAuto) {
Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "SMART", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "SMART", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "SMART", [ 255, 255, 255, 255 ], fon);
}
else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive) {
Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "JITTER", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "JITTER", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "JITTER", [ 255, 255, 255, 255 ], fon);
}
else {
Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "STATIC", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "STATIC", [0, 0, 0, 255], fon);
Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "STATIC", [ 255, 255, 255, 255 ], fon);
}
}
}
if(getDropdownValue(indicators_enabled, 2)) {
add_y = 0
velocity = Math.round(getVelocity(lp)).toString()
Render.Indicator = function(text, col) {
x = screen_size[0] / 100
y = screen_size[1] / 1.33
fonts = Render.AddFont("Calibri", 18, 900);
text_size = Render.TextSize(text, fonts)
width = text_size[0] ;
add_y = add_y + 33
Render.GradientRect(13, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 0], [0, 0, 0, 55]);
Render.GradientRect(13 + width / 2, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 55], [0, 0, 0, 0]);
Render.StringCustom(x - 3, y + 1 - (add_y + 5), 0, text, [33, 33, 33, 180], fonts)
Render.StringCustom(x - 3, y - (add_y + 5), 0, text, col, fonts)
}
Render.Indicator("indicator", [ col[0], col[1], col[2], 255])
if(Entity.IsAlive(Entity.GetLocalPlayer())) {
if (velocity > 255 || Inair()) {
Render.Indicator("LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255])
}
if (isFDActive){
Render.Indicator("DUCK", [255, 255, 255, 255])
}
if (isBAimActive) {
Render.Indicator("BAIM", [255, 0, 0, 255])
}
if (isSPActive) {
Render.Indicator("SAFE", [132, 195, 16, 255])
}
if (isDmgActive) {
Render.Indicator("DMG : " + cur_dmg, [164, 164, 164, 255]);
}
if (isAuto) {
Render.Indicator("FREESTAND", [132, 195, 16, 255]);
}
if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
Render.Indicator("AT", [132, 195, 16, 255])
}
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Fakelag Indicator")) {
Render.Indicator("FL", [135, 147, 255, 255])
Render.Arc(x + 30, y - 25 - add_y + 35,10,5,0,360,120,[17, 17, 17,255])
Render.Arc(x + 30, y - 25 - add_y + 35,9,6,0,fakelag * 20,120,[129, 133, 252,255])
}
if (isHSActive){
Render.Indicator("ONSHOT", [132, 195, 16, 255])
}
if (isDtActive){
Render.Indicator("DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255])
}
}
}
if(getDropdownValue(indicators_enabled, 3)) {
add_y = 0
x = screen_size[0] / 2
y = screen_size[1] / 2
fonts = Render.AddFont("Calibri", 11, 900);
velocity = Math.round(getVelocity(lp)).toString()
if(Entity.IsAlive(Entity.GetLocalPlayer())) {
if (velocity > 255 || Inair()) {
add_y = add_y + 15
Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "LC", [33, 33, 33, 180], fonts)
Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255], fonts)
}
if (isFDActive){
add_y = add_y + 15
Render.StringCustom(x - 16, y - 50 - (add_y + 5), 0, "DUCK", [33, 33, 33, 180], fonts)
Render.StringCustom(x - 16, y - 51 - (add_y + 5), 0, "DUCK", [255, 255, 255, 255], fonts)
}
if (isBAimActive) {
add_y = add_y + 15
Render.StringCustom(x - 15, y - 50 - (add_y + 5), 0, "BAIM", [33, 33, 33, 180], fonts)
Render.StringCustom(x - 15, y - 51 - (add_y + 5), 0, "BAIM", [255, 0, 0, 255], fonts)
}
if (isSPActive) {
add_y = add_y + 15
Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "SAFE", [33, 33, 33, 180], fonts)
Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "SAFE", [132, 195, 16, 255], fonts)
}
if (isDmgActive) {
add_y = add_y + 15
Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "DMG", [33, 33, 33, 180], fonts)
Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "DMG", [132, 195, 16, 255], fonts)
}
if (isAuto) {
add_y = add_y + 15
Render.StringCustom(x - 46, y - 50 - (add_y + 5), 0, "FREESTANDING", [33, 33, 33, 180], fonts)
Render.StringCustom(x - 46, y - 51 - (add_y + 5), 0, "FREESTANDING", [132, 195, 16, 255], fonts)
}
if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
add_y = add_y + 15
Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "AT", [33, 33, 33, 180], fonts)
Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "AT", [132, 195, 16, 255], fonts)
}
if (isHSActive){
add_y = add_y + 15
Render.StringCustom(x - 26, y - 50 - (add_y + 5), 0, "ONSHOT", [33, 33, 33, 180], fonts)
Render.StringCustom(x - 26, y - 51 - (add_y + 5), 0, "ONSHOT", [132, 195, 16, 255], fonts)
}
if (isDtActive){
add_y = add_y + 15
Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "DT", [33, 33, 33, 180], fonts)
Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts)
}
}
}
if(getDropdownValue(indicators_enabled, 4)) {
add_y = 60
if(Entity.IsAlive(Entity.GetLocalPlayer())){
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "OPPOSITE", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3);
if(isAuto) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3);
} else if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3);
} else {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3);
}
if(isFDActive && isDtActive) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3);
} else if(isDtActive) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3);
}
if(isHSActive) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3);
}
if(isDmgActive) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3);
}
if(isBAimActive) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3);
}
if(isSPActive) {
add_y = add_y + 9
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3);
}
}
}
if(getDropdownValue(indicators_enabled, 5)) {
add_y = 35
if(Entity.IsAlive(Entity.GetLocalPlayer())){
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font1111);
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", [220, 135, 49, 255], font1111);
if(isAuto) {
add_y = add_y + 10
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font1111);
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font1111);
} else {
add_y = add_y + 10
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font1111);
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font1111);
}
if(isDtActive) {
add_y = add_y + 10
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font1111);
} else {
add_y = add_y + 10
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111);
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], font1111);
}
if(isHSActive) {
add_y = add_y + 10
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font1111);
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [95, 128, 255, 255], font1111);
}
if(isDmgActive) {
add_y = add_y + 10
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font1111);
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font1111);
}
if(isBAimActive) {
add_y = add_y + 10
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font1111);
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font1111);
}
}
}
if(getDropdownValue(indicators_enabled, 6)) {
add_y = 15;
if(isBAimActive) {
draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [0, 0, 0, 200], font11111);
Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [177, 171, 255, 255], font11111);
} else if(isSPActive) {
draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [0, 0, 0, 200], font11111);
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [177, 171, 255, 255], font11111);
} else {
draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [0, 0, 0, 200], font11111);
Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [177, 171, 255, 255], font11111);
}
if(isAuto) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [0, 0, 0, 200], font11111);
Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [209, 159, 230, 255], font11111);
} else {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [0, 0, 0, 200], font11111);
Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [209, 159, 230, 255], font11111);
}
if(isFDActive && isDtActive) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [0, 0, 0, 200], font11111);
Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [255, 0, 0, 255], font11111);
} else if(isDtActive) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", [0, 0, 0, 200], font11111);
Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font11111);
}
if(isHSActive) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [0, 0, 0, 200], font11111);
Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [64, 255, 163, 255], font11111);
}
if(isDmgActive) {
add_y = add_y + 11
draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [0, 0, 0, 200], font11111);
Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [200, 185, 255, 255], font11111);
}
}
}
Cheat.RegisterCallback("Draw", "draw");
Дай полные :)paste from deusyaw
Если надо вот
(измени на чё надо)JavaScript:function draw(){ indicators_enabled = UI.GetValue("Script items", "Indicators") cur_dmg = UI.GetValue("Script items", "Damage override") var fakelag = time_to_ticks(Globals.Curtime() - Entity.GetProp(lp, "DT_CSPlayer", "m_flSimulationTime")) + 1 font = Render.AddFont("Verdana", 8, 400); font1 = Render.AddFont("Ebrima", 10, 500); font111 = Render.AddFont("Small Fonts", 5, 100); font11111 = Render.AddFont("Tahoma", 8, 100); font1111 = Render.AddFont("Tahoma", 8, 100); font11 = Render.AddFont("Calibri", 15, 500); fon = Render.AddFont("Small Fonts", 5, 100); x = screen_size[0] y = screen_size[1] col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color"); real_yaw = Local.GetRealYaw(); fake_yaw = Local.GetFakeYaw(); delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0); isFDActive = UI.IsHotkeyActive("Extra", "Fake duck"); isDmgActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key"); isDtActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"); isHSActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots"); isBAimActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim"); isSPActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point"); isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter"); color228 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color") isAuto = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction") isAAActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA key"); if(getDropdownValue(indicators_enabled, 0)) { add_y = 0 color228[0], color228[1], color228[2], 255 if (Entity.IsAlive(Entity.GetLocalPlayer())) { Render.GradientRect(x / 2, y / 2 + 34, (64 / 60) * delta, 2, 1, col, [0, 0, 0, 0]); Render.GradientRect(x / 2 - (64 / 60) * delta + 1, y / 2 + 34, (64 / 60) * delta, 2 , 1, [0, 0, 0, 0], col); Render.StringCustom(x /2 +3, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1); Render.StringCustom(x /2 +2, y /2 +17, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], font1); Render.StringCustom(x /2 -25, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1); Render.StringCustom(x /2 -26, y /2 +17, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], font1); if(isHSActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [255, 255, 255, 255], font1); } if(isBAimActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 13, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [255, 255, 255, 255], font1); } if(isDmgActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [255, 255, 255, 255], font1); } if(isSPActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "SP", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "SP", [255, 255, 255, 255], font1); } if(isDtActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "DT", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font1); } if(isAuto){ Render.StringCustom(x /2 - 12, y /2 +35, 0, "SMART", [ 0, 0, 0, 255 ], font111); Render.StringCustom(x /2 - 13, y /2 +35, 0, "SMART", [ 255, 255, 255, 255 ], font111); } else if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive){ Render.StringCustom(x /2 - 9, y /2 +35, 0, "JITTER", [ 0, 0, 0, 255 ], font111); Render.StringCustom(x /2 - 10, y /2 +35, 0, "JITTER", [ 255, 255, 255, 255 ], font111); } else if(UI.GetValue("Rage Anti-Aim", "Enabled")){ Render.StringCustom(x /2 - 11, y /2 +35, 0, "STATIC", [ 0, 0, 0, 255 ], font111); Render.StringCustom(x /2 - 12, y /2 +35, 0, "STATIC", [ 255, 255, 255, 255 ], font111); } } } if(getDropdownValue(indicators_enabled, 1)) { add_y = 0 if(Entity.IsAlive(Entity.GetLocalPlayer())) { Render.FilledRect(x / 2, y / 2 + 25, (64 / 150) * delta, 2, col); Render.FilledRect(x / 2 - (64 / 140) * delta + 1, y / 2 + 25, (64 / 140) * delta, 2, col); Render.StringCustom(x / 2 + 2, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 + 4, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 + 3, y / 2 + 14, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], fon); Render.StringCustom(x / 2 - 18, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 16, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 17, y / 2 + 14, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], fon); if(isHSActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 28 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 14, screen_size[1] / 2 + 30 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + 29 + add_y, 0, "ONSHOT", [175, 200, 255, 255], fon); } if (isAAActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] / 2 + 28 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 30 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + 29 + add_y, 0, "LEGIT-AA", [175, 255, 255, 255], fon); } if(isBAimActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "BAIM", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "BAIM", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "BAIM", [255, 148, 121, 255], fon); } if(isDmgActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 28 + add_y, 0, "DMG", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + 30 + add_y, 0, "DMG", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 29 + add_y, 0, "DMG", [255, 205, 175, 255], fon); } if(isSPActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "SAFE", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "SAFE", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "SAFE", [185, 255, 121, 255], fon); } if(isDtActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 28 + add_y, 0, "DT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 4, screen_size[1] / 2 + 30 + add_y, 0, "DT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 29 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [75, 255, 0, 255] : [255, 0, 0, 255], fon); } if (isAuto) { Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "SMART", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "SMART", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "SMART", [ 255, 255, 255, 255 ], fon); } else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive) { Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "JITTER", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "JITTER", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "JITTER", [ 255, 255, 255, 255 ], fon); } else { Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "STATIC", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "STATIC", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "STATIC", [ 255, 255, 255, 255 ], fon); } } } if(getDropdownValue(indicators_enabled, 2)) { add_y = 0 velocity = Math.round(getVelocity(lp)).toString() Render.Indicator = function(text, col) { x = screen_size[0] / 100 y = screen_size[1] / 1.33 fonts = Render.AddFont("Calibri", 18, 900); text_size = Render.TextSize(text, fonts) width = text_size[0] ; add_y = add_y + 33 Render.GradientRect(13, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 0], [0, 0, 0, 55]); Render.GradientRect(13 + width / 2, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 55], [0, 0, 0, 0]); Render.StringCustom(x - 3, y + 1 - (add_y + 5), 0, text, [33, 33, 33, 180], fonts) Render.StringCustom(x - 3, y - (add_y + 5), 0, text, col, fonts) } Render.Indicator("indicator", [ col[0], col[1], col[2], 255]) if(Entity.IsAlive(Entity.GetLocalPlayer())) { if (velocity > 255 || Inair()) { Render.Indicator("LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255]) } if (isFDActive){ Render.Indicator("DUCK", [255, 255, 255, 255]) } if (isBAimActive) { Render.Indicator("BAIM", [255, 0, 0, 255]) } if (isSPActive) { Render.Indicator("SAFE", [132, 195, 16, 255]) } if (isDmgActive) { Render.Indicator("DMG : " + cur_dmg, [164, 164, 164, 255]); } if (isAuto) { Render.Indicator("FREESTAND", [132, 195, 16, 255]); } if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) { Render.Indicator("AT", [132, 195, 16, 255]) } if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Fakelag Indicator")) { Render.Indicator("FL", [135, 147, 255, 255]) Render.Arc(x + 30, y - 25 - add_y + 35,10,5,0,360,120,[17, 17, 17,255]) Render.Arc(x + 30, y - 25 - add_y + 35,9,6,0,fakelag * 20,120,[129, 133, 252,255]) } if (isHSActive){ Render.Indicator("ONSHOT", [132, 195, 16, 255]) } if (isDtActive){ Render.Indicator("DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255]) } } } if(getDropdownValue(indicators_enabled, 3)) { add_y = 0 x = screen_size[0] / 2 y = screen_size[1] / 2 fonts = Render.AddFont("Calibri", 11, 900); velocity = Math.round(getVelocity(lp)).toString() if(Entity.IsAlive(Entity.GetLocalPlayer())) { if (velocity > 255 || Inair()) { add_y = add_y + 15 Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "LC", [33, 33, 33, 180], fonts) Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255], fonts) } if (isFDActive){ add_y = add_y + 15 Render.StringCustom(x - 16, y - 50 - (add_y + 5), 0, "DUCK", [33, 33, 33, 180], fonts) Render.StringCustom(x - 16, y - 51 - (add_y + 5), 0, "DUCK", [255, 255, 255, 255], fonts) } if (isBAimActive) { add_y = add_y + 15 Render.StringCustom(x - 15, y - 50 - (add_y + 5), 0, "BAIM", [33, 33, 33, 180], fonts) Render.StringCustom(x - 15, y - 51 - (add_y + 5), 0, "BAIM", [255, 0, 0, 255], fonts) } if (isSPActive) { add_y = add_y + 15 Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "SAFE", [33, 33, 33, 180], fonts) Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "SAFE", [132, 195, 16, 255], fonts) } if (isDmgActive) { add_y = add_y + 15 Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "DMG", [33, 33, 33, 180], fonts) Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "DMG", [132, 195, 16, 255], fonts) } if (isAuto) { add_y = add_y + 15 Render.StringCustom(x - 46, y - 50 - (add_y + 5), 0, "FREESTANDING", [33, 33, 33, 180], fonts) Render.StringCustom(x - 46, y - 51 - (add_y + 5), 0, "FREESTANDING", [132, 195, 16, 255], fonts) } if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) { add_y = add_y + 15 Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "AT", [33, 33, 33, 180], fonts) Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "AT", [132, 195, 16, 255], fonts) } if (isHSActive){ add_y = add_y + 15 Render.StringCustom(x - 26, y - 50 - (add_y + 5), 0, "ONSHOT", [33, 33, 33, 180], fonts) Render.StringCustom(x - 26, y - 51 - (add_y + 5), 0, "ONSHOT", [132, 195, 16, 255], fonts) } if (isDtActive){ add_y = add_y + 15 Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "DT", [33, 33, 33, 180], fonts) Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts) } } } if(getDropdownValue(indicators_enabled, 4)) { add_y = 60 if(Entity.IsAlive(Entity.GetLocalPlayer())){ Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "OPPOSITE", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3); if(isAuto) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3); } else if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3); } else { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3); } if(isFDActive && isDtActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3); } else if(isDtActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3); } if(isHSActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3); } if(isDmgActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3); } if(isBAimActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3); } if(isSPActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3); } } } if(getDropdownValue(indicators_enabled, 5)) { add_y = 35 if(Entity.IsAlive(Entity.GetLocalPlayer())){ Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", [220, 135, 49, 255], font1111); if(isAuto) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font1111); } else { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font1111); } if(isDtActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font1111); } else { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], font1111); } if(isHSActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [95, 128, 255, 255], font1111); } if(isDmgActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font1111); } if(isBAimActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font1111); } } } if(getDropdownValue(indicators_enabled, 6)) { add_y = 15; if(isBAimActive) { draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [177, 171, 255, 255], font11111); } else if(isSPActive) { draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [177, 171, 255, 255], font11111); } else { draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [177, 171, 255, 255], font11111); } if(isAuto) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [209, 159, 230, 255], font11111); } else { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [209, 159, 230, 255], font11111); } if(isFDActive && isDtActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [255, 0, 0, 255], font11111); } else if(isDtActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font11111); } if(isHSActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [64, 255, 163, 255], font11111); } if(isDmgActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [200, 185, 255, 255], font11111); } } } Cheat.RegisterCallback("Draw", "draw");
Пожалуйста, авторизуйтесь для просмотра ссылки.
крякpaste from deusyaw
Если надо вот
(измени на чё надо)JavaScript:function draw(){ indicators_enabled = UI.GetValue("Script items", "Indicators") cur_dmg = UI.GetValue("Script items", "Damage override") var fakelag = time_to_ticks(Globals.Curtime() - Entity.GetProp(lp, "DT_CSPlayer", "m_flSimulationTime")) + 1 font = Render.AddFont("Verdana", 8, 400); font1 = Render.AddFont("Ebrima", 10, 500); font111 = Render.AddFont("Small Fonts", 5, 100); font11111 = Render.AddFont("Tahoma", 8, 100); font1111 = Render.AddFont("Tahoma", 8, 100); font11 = Render.AddFont("Calibri", 15, 500); fon = Render.AddFont("Small Fonts", 5, 100); x = screen_size[0] y = screen_size[1] col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color"); real_yaw = Local.GetRealYaw(); fake_yaw = Local.GetFakeYaw(); delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0); isFDActive = UI.IsHotkeyActive("Extra", "Fake duck"); isDmgActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key"); isDtActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"); isHSActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots"); isBAimActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim"); isSPActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point"); isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter"); color228 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color") isAuto = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction") isAAActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA key"); if(getDropdownValue(indicators_enabled, 0)) { add_y = 0 color228[0], color228[1], color228[2], 255 if (Entity.IsAlive(Entity.GetLocalPlayer())) { Render.GradientRect(x / 2, y / 2 + 34, (64 / 60) * delta, 2, 1, col, [0, 0, 0, 0]); Render.GradientRect(x / 2 - (64 / 60) * delta + 1, y / 2 + 34, (64 / 60) * delta, 2 , 1, [0, 0, 0, 0], col); Render.StringCustom(x /2 +3, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1); Render.StringCustom(x /2 +2, y /2 +17, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], font1); Render.StringCustom(x /2 -25, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1); Render.StringCustom(x /2 -26, y /2 +17, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], font1); if(isHSActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [255, 255, 255, 255], font1); } if(isBAimActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 13, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [255, 255, 255, 255], font1); } if(isDmgActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [255, 255, 255, 255], font1); } if(isSPActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "SP", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "SP", [255, 255, 255, 255], font1); } if(isDtActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "DT", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font1); } if(isAuto){ Render.StringCustom(x /2 - 12, y /2 +35, 0, "SMART", [ 0, 0, 0, 255 ], font111); Render.StringCustom(x /2 - 13, y /2 +35, 0, "SMART", [ 255, 255, 255, 255 ], font111); } else if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive){ Render.StringCustom(x /2 - 9, y /2 +35, 0, "JITTER", [ 0, 0, 0, 255 ], font111); Render.StringCustom(x /2 - 10, y /2 +35, 0, "JITTER", [ 255, 255, 255, 255 ], font111); } else if(UI.GetValue("Rage Anti-Aim", "Enabled")){ Render.StringCustom(x /2 - 11, y /2 +35, 0, "STATIC", [ 0, 0, 0, 255 ], font111); Render.StringCustom(x /2 - 12, y /2 +35, 0, "STATIC", [ 255, 255, 255, 255 ], font111); } } } if(getDropdownValue(indicators_enabled, 1)) { add_y = 0 if(Entity.IsAlive(Entity.GetLocalPlayer())) { Render.FilledRect(x / 2, y / 2 + 25, (64 / 150) * delta, 2, col); Render.FilledRect(x / 2 - (64 / 140) * delta + 1, y / 2 + 25, (64 / 140) * delta, 2, col); Render.StringCustom(x / 2 + 2, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 + 4, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 + 3, y / 2 + 14, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], fon); Render.StringCustom(x / 2 - 18, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 16, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 17, y / 2 + 14, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], fon); if(isHSActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 28 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 14, screen_size[1] / 2 + 30 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + 29 + add_y, 0, "ONSHOT", [175, 200, 255, 255], fon); } if (isAAActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] / 2 + 28 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 30 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + 29 + add_y, 0, "LEGIT-AA", [175, 255, 255, 255], fon); } if(isBAimActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "BAIM", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "BAIM", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "BAIM", [255, 148, 121, 255], fon); } if(isDmgActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 28 + add_y, 0, "DMG", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + 30 + add_y, 0, "DMG", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 29 + add_y, 0, "DMG", [255, 205, 175, 255], fon); } if(isSPActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "SAFE", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "SAFE", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "SAFE", [185, 255, 121, 255], fon); } if(isDtActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 28 + add_y, 0, "DT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 4, screen_size[1] / 2 + 30 + add_y, 0, "DT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 29 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [75, 255, 0, 255] : [255, 0, 0, 255], fon); } if (isAuto) { Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "SMART", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "SMART", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "SMART", [ 255, 255, 255, 255 ], fon); } else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive) { Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "JITTER", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "JITTER", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "JITTER", [ 255, 255, 255, 255 ], fon); } else { Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "STATIC", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "STATIC", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "STATIC", [ 255, 255, 255, 255 ], fon); } } } if(getDropdownValue(indicators_enabled, 2)) { add_y = 0 velocity = Math.round(getVelocity(lp)).toString() Render.Indicator = function(text, col) { x = screen_size[0] / 100 y = screen_size[1] / 1.33 fonts = Render.AddFont("Calibri", 18, 900); text_size = Render.TextSize(text, fonts) width = text_size[0] ; add_y = add_y + 33 Render.GradientRect(13, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 0], [0, 0, 0, 55]); Render.GradientRect(13 + width / 2, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 55], [0, 0, 0, 0]); Render.StringCustom(x - 3, y + 1 - (add_y + 5), 0, text, [33, 33, 33, 180], fonts) Render.StringCustom(x - 3, y - (add_y + 5), 0, text, col, fonts) } Render.Indicator("indicator", [ col[0], col[1], col[2], 255]) if(Entity.IsAlive(Entity.GetLocalPlayer())) { if (velocity > 255 || Inair()) { Render.Indicator("LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255]) } if (isFDActive){ Render.Indicator("DUCK", [255, 255, 255, 255]) } if (isBAimActive) { Render.Indicator("BAIM", [255, 0, 0, 255]) } if (isSPActive) { Render.Indicator("SAFE", [132, 195, 16, 255]) } if (isDmgActive) { Render.Indicator("DMG : " + cur_dmg, [164, 164, 164, 255]); } if (isAuto) { Render.Indicator("FREESTAND", [132, 195, 16, 255]); } if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) { Render.Indicator("AT", [132, 195, 16, 255]) } if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Fakelag Indicator")) { Render.Indicator("FL", [135, 147, 255, 255]) Render.Arc(x + 30, y - 25 - add_y + 35,10,5,0,360,120,[17, 17, 17,255]) Render.Arc(x + 30, y - 25 - add_y + 35,9,6,0,fakelag * 20,120,[129, 133, 252,255]) } if (isHSActive){ Render.Indicator("ONSHOT", [132, 195, 16, 255]) } if (isDtActive){ Render.Indicator("DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255]) } } } if(getDropdownValue(indicators_enabled, 3)) { add_y = 0 x = screen_size[0] / 2 y = screen_size[1] / 2 fonts = Render.AddFont("Calibri", 11, 900); velocity = Math.round(getVelocity(lp)).toString() if(Entity.IsAlive(Entity.GetLocalPlayer())) { if (velocity > 255 || Inair()) { add_y = add_y + 15 Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "LC", [33, 33, 33, 180], fonts) Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255], fonts) } if (isFDActive){ add_y = add_y + 15 Render.StringCustom(x - 16, y - 50 - (add_y + 5), 0, "DUCK", [33, 33, 33, 180], fonts) Render.StringCustom(x - 16, y - 51 - (add_y + 5), 0, "DUCK", [255, 255, 255, 255], fonts) } if (isBAimActive) { add_y = add_y + 15 Render.StringCustom(x - 15, y - 50 - (add_y + 5), 0, "BAIM", [33, 33, 33, 180], fonts) Render.StringCustom(x - 15, y - 51 - (add_y + 5), 0, "BAIM", [255, 0, 0, 255], fonts) } if (isSPActive) { add_y = add_y + 15 Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "SAFE", [33, 33, 33, 180], fonts) Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "SAFE", [132, 195, 16, 255], fonts) } if (isDmgActive) { add_y = add_y + 15 Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "DMG", [33, 33, 33, 180], fonts) Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "DMG", [132, 195, 16, 255], fonts) } if (isAuto) { add_y = add_y + 15 Render.StringCustom(x - 46, y - 50 - (add_y + 5), 0, "FREESTANDING", [33, 33, 33, 180], fonts) Render.StringCustom(x - 46, y - 51 - (add_y + 5), 0, "FREESTANDING", [132, 195, 16, 255], fonts) } if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) { add_y = add_y + 15 Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "AT", [33, 33, 33, 180], fonts) Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "AT", [132, 195, 16, 255], fonts) } if (isHSActive){ add_y = add_y + 15 Render.StringCustom(x - 26, y - 50 - (add_y + 5), 0, "ONSHOT", [33, 33, 33, 180], fonts) Render.StringCustom(x - 26, y - 51 - (add_y + 5), 0, "ONSHOT", [132, 195, 16, 255], fonts) } if (isDtActive){ add_y = add_y + 15 Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "DT", [33, 33, 33, 180], fonts) Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts) } } } if(getDropdownValue(indicators_enabled, 4)) { add_y = 60 if(Entity.IsAlive(Entity.GetLocalPlayer())){ Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "OPPOSITE", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3); if(isAuto) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3); } else if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3); } else { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3); } if(isFDActive && isDtActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3); } else if(isDtActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3); } if(isHSActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3); } if(isDmgActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3); } if(isBAimActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3); } if(isSPActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3); } } } if(getDropdownValue(indicators_enabled, 5)) { add_y = 35 if(Entity.IsAlive(Entity.GetLocalPlayer())){ Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", [220, 135, 49, 255], font1111); if(isAuto) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font1111); } else { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font1111); } if(isDtActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font1111); } else { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], font1111); } if(isHSActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [95, 128, 255, 255], font1111); } if(isDmgActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font1111); } if(isBAimActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font1111); } } } if(getDropdownValue(indicators_enabled, 6)) { add_y = 15; if(isBAimActive) { draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [177, 171, 255, 255], font11111); } else if(isSPActive) { draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [177, 171, 255, 255], font11111); } else { draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [177, 171, 255, 255], font11111); } if(isAuto) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [209, 159, 230, 255], font11111); } else { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [209, 159, 230, 255], font11111); } if(isFDActive && isDtActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [255, 0, 0, 255], font11111); } else if(isDtActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font11111); } if(isHSActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [64, 255, 163, 255], font11111); } if(isDmgActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [200, 185, 255, 255], font11111); } } } Cheat.RegisterCallback("Draw", "draw");
Пожалуйста, авторизуйтесь для просмотра ссылки.
ну сам доделайДай полные :)
не робитpaste from deusyaw
Если надо вот
(измени на чё надо)JavaScript:function draw(){ indicators_enabled = UI.GetValue("Script items", "Indicators") cur_dmg = UI.GetValue("Script items", "Damage override") var fakelag = time_to_ticks(Globals.Curtime() - Entity.GetProp(lp, "DT_CSPlayer", "m_flSimulationTime")) + 1 font = Render.AddFont("Verdana", 8, 400); font1 = Render.AddFont("Ebrima", 10, 500); font111 = Render.AddFont("Small Fonts", 5, 100); font11111 = Render.AddFont("Tahoma", 8, 100); font1111 = Render.AddFont("Tahoma", 8, 100); font11 = Render.AddFont("Calibri", 15, 500); fon = Render.AddFont("Small Fonts", 5, 100); x = screen_size[0] y = screen_size[1] col = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Indicator color"); real_yaw = Local.GetRealYaw(); fake_yaw = Local.GetFakeYaw(); delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0); isFDActive = UI.IsHotkeyActive("Extra", "Fake duck"); isDmgActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key"); isDtActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"); isHSActive = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots"); isBAimActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim"); isSPActive = UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point"); isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter"); color228 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected inverter color") isAuto = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction") isAAActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA key"); if(getDropdownValue(indicators_enabled, 0)) { add_y = 0 color228[0], color228[1], color228[2], 255 if (Entity.IsAlive(Entity.GetLocalPlayer())) { Render.GradientRect(x / 2, y / 2 + 34, (64 / 60) * delta, 2, 1, col, [0, 0, 0, 0]); Render.GradientRect(x / 2 - (64 / 60) * delta + 1, y / 2 + 34, (64 / 60) * delta, 2 , 1, [0, 0, 0, 0], col); Render.StringCustom(x /2 +3, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1); Render.StringCustom(x /2 +2, y /2 +17, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], font1); Render.StringCustom(x /2 -25, y /2 +17, 0, "indicator", [ 0, 0, 0, 255 ], font1); Render.StringCustom(x /2 -26, y /2 +17, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], font1); if(isHSActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + 35 + add_y, 0, "ONSHOT", [255, 255, 255, 255], font1); } if(isBAimActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 13, screen_size[1] / 2 + 35 + add_y, 0, "BAIM", [255, 255, 255, 255], font1); } if(isDmgActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 12, screen_size[1] / 2 + 35 + add_y, 0, "DMG", [255, 255, 255, 255], font1); } if(isSPActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "SP", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "SP", [255, 255, 255, 255], font1); } if(isDtActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 35 + add_y, 0, "DT", [0, 0, 0, 255], font1); Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 35 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font1); } if(isAuto){ Render.StringCustom(x /2 - 12, y /2 +35, 0, "SMART", [ 0, 0, 0, 255 ], font111); Render.StringCustom(x /2 - 13, y /2 +35, 0, "SMART", [ 255, 255, 255, 255 ], font111); } else if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive){ Render.StringCustom(x /2 - 9, y /2 +35, 0, "JITTER", [ 0, 0, 0, 255 ], font111); Render.StringCustom(x /2 - 10, y /2 +35, 0, "JITTER", [ 255, 255, 255, 255 ], font111); } else if(UI.GetValue("Rage Anti-Aim", "Enabled")){ Render.StringCustom(x /2 - 11, y /2 +35, 0, "STATIC", [ 0, 0, 0, 255 ], font111); Render.StringCustom(x /2 - 12, y /2 +35, 0, "STATIC", [ 255, 255, 255, 255 ], font111); } } } if(getDropdownValue(indicators_enabled, 1)) { add_y = 0 if(Entity.IsAlive(Entity.GetLocalPlayer())) { Render.FilledRect(x / 2, y / 2 + 25, (64 / 150) * delta, 2, col); Render.FilledRect(x / 2 - (64 / 140) * delta + 1, y / 2 + 25, (64 / 140) * delta, 2, col); Render.StringCustom(x / 2 + 2, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 + 4, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 + 3, y / 2 + 14, 0, "indicator", isInverter ? [ 255, 255, 255, 255 ] : [ color228[0], color228[1], color228[2], 255 ], fon); Render.StringCustom(x / 2 - 18, y / 2 + 13, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 16, y / 2 + 15, 0, "indicator", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 17, y / 2 + 14, 0, "indicator", isInverter ? [ color228[0], color228[1], color228[2], 255 ] : [ 255, 255, 255, 255 ], fon); if(isHSActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 28 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 14, screen_size[1] / 2 + 30 + add_y, 0, "ONSHOT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] / 2 + 29 + add_y, 0, "ONSHOT", [175, 200, 255, 255], fon); } if (isAAActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] / 2 + 28 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] / 2 + 30 + add_y, 0, "LEGIT-AA", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + 29 + add_y, 0, "LEGIT-AA", [175, 255, 255, 255], fon); } if(isBAimActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "BAIM", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "BAIM", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "BAIM", [255, 148, 121, 255], fon); } if(isDmgActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 28 + add_y, 0, "DMG", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + 30 + add_y, 0, "DMG", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 29 + add_y, 0, "DMG", [255, 205, 175, 255], fon); } if(isSPActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + 28 + add_y, 0, "SAFE", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 30 + add_y, 0, "SAFE", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + 29 + add_y, 0, "SAFE", [185, 255, 121, 255], fon); } if(isDtActive) { add_y = add_y + 11 Render.StringCustom(screen_size[0] / 2 - 6, screen_size[1] / 2 + 28 + add_y, 0, "DT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 4, screen_size[1] / 2 + 30 + add_y, 0, "DT", [0, 0, 0, 255], fon); Render.StringCustom(screen_size[0] / 2 - 5, screen_size[1] / 2 + 29 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [75, 255, 0, 255] : [255, 0, 0, 255], fon); } if (isAuto) { Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "SMART", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "SMART", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "SMART", [ 255, 255, 255, 255 ], fon); } else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Advanced Anti-Aim") && isDtActive || isHSActive) { Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "JITTER", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "JITTER", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "JITTER", [ 255, 255, 255, 255 ], fon); } else { Render.StringCustom(x / 2 - 14, y / 2 + 28, 0, "STATIC", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 12, y / 2 + 30, 0, "STATIC", [0, 0, 0, 255], fon); Render.StringCustom(x / 2 - 13, y / 2 + 29, 0, "STATIC", [ 255, 255, 255, 255 ], fon); } } } if(getDropdownValue(indicators_enabled, 2)) { add_y = 0 velocity = Math.round(getVelocity(lp)).toString() Render.Indicator = function(text, col) { x = screen_size[0] / 100 y = screen_size[1] / 1.33 fonts = Render.AddFont("Calibri", 18, 900); text_size = Render.TextSize(text, fonts) width = text_size[0] ; add_y = add_y + 33 Render.GradientRect(13, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 0], [0, 0, 0, 55]); Render.GradientRect(13 + width / 2, y - add_y - 3, width / 2, 26, 1, [0, 0, 0, 55], [0, 0, 0, 0]); Render.StringCustom(x - 3, y + 1 - (add_y + 5), 0, text, [33, 33, 33, 180], fonts) Render.StringCustom(x - 3, y - (add_y + 5), 0, text, col, fonts) } Render.Indicator("indicator", [ col[0], col[1], col[2], 255]) if(Entity.IsAlive(Entity.GetLocalPlayer())) { if (velocity > 255 || Inair()) { Render.Indicator("LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255]) } if (isFDActive){ Render.Indicator("DUCK", [255, 255, 255, 255]) } if (isBAimActive) { Render.Indicator("BAIM", [255, 0, 0, 255]) } if (isSPActive) { Render.Indicator("SAFE", [132, 195, 16, 255]) } if (isDmgActive) { Render.Indicator("DMG : " + cur_dmg, [164, 164, 164, 255]); } if (isAuto) { Render.Indicator("FREESTAND", [132, 195, 16, 255]); } if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) { Render.Indicator("AT", [132, 195, 16, 255]) } if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Fakelag Indicator")) { Render.Indicator("FL", [135, 147, 255, 255]) Render.Arc(x + 30, y - 25 - add_y + 35,10,5,0,360,120,[17, 17, 17,255]) Render.Arc(x + 30, y - 25 - add_y + 35,9,6,0,fakelag * 20,120,[129, 133, 252,255]) } if (isHSActive){ Render.Indicator("ONSHOT", [132, 195, 16, 255]) } if (isDtActive){ Render.Indicator("DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255]) } } } if(getDropdownValue(indicators_enabled, 3)) { add_y = 0 x = screen_size[0] / 2 y = screen_size[1] / 2 fonts = Render.AddFont("Calibri", 11, 900); velocity = Math.round(getVelocity(lp)).toString() if(Entity.IsAlive(Entity.GetLocalPlayer())) { if (velocity > 255 || Inair()) { add_y = add_y + 15 Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "LC", [33, 33, 33, 180], fonts) Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "LC", velocity > 275 ? [132, 195, 16, 255] : [255, 0, 0, 255], fonts) } if (isFDActive){ add_y = add_y + 15 Render.StringCustom(x - 16, y - 50 - (add_y + 5), 0, "DUCK", [33, 33, 33, 180], fonts) Render.StringCustom(x - 16, y - 51 - (add_y + 5), 0, "DUCK", [255, 255, 255, 255], fonts) } if (isBAimActive) { add_y = add_y + 15 Render.StringCustom(x - 15, y - 50 - (add_y + 5), 0, "BAIM", [33, 33, 33, 180], fonts) Render.StringCustom(x - 15, y - 51 - (add_y + 5), 0, "BAIM", [255, 0, 0, 255], fonts) } if (isSPActive) { add_y = add_y + 15 Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "SAFE", [33, 33, 33, 180], fonts) Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "SAFE", [132, 195, 16, 255], fonts) } if (isDmgActive) { add_y = add_y + 15 Render.StringCustom(x - 14, y - 50 - (add_y + 5), 0, "DMG", [33, 33, 33, 180], fonts) Render.StringCustom(x - 14, y - 51 - (add_y + 5), 0, "DMG", [132, 195, 16, 255], fonts) } if (isAuto) { add_y = add_y + 15 Render.StringCustom(x - 46, y - 50 - (add_y + 5), 0, "FREESTANDING", [33, 33, 33, 180], fonts) Render.StringCustom(x - 46, y - 51 - (add_y + 5), 0, "FREESTANDING", [132, 195, 16, 255], fonts) } if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) { add_y = add_y + 15 Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "AT", [33, 33, 33, 180], fonts) Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "AT", [132, 195, 16, 255], fonts) } if (isHSActive){ add_y = add_y + 15 Render.StringCustom(x - 26, y - 50 - (add_y + 5), 0, "ONSHOT", [33, 33, 33, 180], fonts) Render.StringCustom(x - 26, y - 51 - (add_y + 5), 0, "ONSHOT", [132, 195, 16, 255], fonts) } if (isDtActive){ add_y = add_y + 15 Render.StringCustom(x - 6, y - 50 - (add_y + 5), 0, "DT", [33, 33, 33, 180], fonts) Render.StringCustom(x - 6, y - 51 - (add_y + 5), 0, "DT", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], fonts) } } } if(getDropdownValue(indicators_enabled, 4)) { add_y = 60 if(Entity.IsAlive(Entity.GetLocalPlayer())){ Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "OPPOSITE", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3); if(isAuto) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3); } else if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets")) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3); } else { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3); } if(isFDActive && isDtActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3); } else if(isDtActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3); } if(isHSActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3); } if(isDmgActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3); } if(isBAimActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3); } if(isSPActive) { add_y = add_y + 9 Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3); } } } if(getDropdownValue(indicators_enabled, 5)) { add_y = 35 if(Entity.IsAlive(Entity.GetLocalPlayer())){ Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", [220, 135, 49, 255], font1111); if(isAuto) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font1111); } else { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font1111); } if(isDtActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font1111); } else { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", [255, 0, 0, 255], font1111); } if(isHSActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [95, 128, 255, 255], font1111); } if(isDmgActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font1111); } if(isBAimActive) { add_y = add_y + 10 Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font1111); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font1111); } } } if(getDropdownValue(indicators_enabled, 6)) { add_y = 15; if(isBAimActive) { draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "body", [177, 171, 255, 255], font11111); } else if(isSPActive) { draw_shadow(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y, 0, "safe", [177, 171, 255, 255], font11111); } else { draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "normal", [177, 171, 255, 255], font11111); } if(isAuto) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "auto", [209, 159, 230, 255], font11111); } else { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 20, screen_size[1] / 2 + add_y, 0, "dynamic", [209, 159, 230, 255], font11111); } if(isFDActive && isDtActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap (fd)", [255, 0, 0, 255], font11111); } else if(isDtActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 + add_y, 0, "doubletap", Exploit.GetCharge() == 1 ? [255, 255, 255, 255] : [255, 0, 0, 255], font11111); } if(isHSActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] / 2 + add_y, 0, "onshot", [64, 255, 163, 255], font11111); } if(isDmgActive) { add_y = add_y + 11 draw_shadow(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [0, 0, 0, 200], font11111); Render.StringCustom(screen_size[0] / 2 - 11, screen_size[1] / 2 + add_y, 0, "dmg", [200, 185, 255, 255], font11111); } } } Cheat.RegisterCallback("Draw", "draw");
Пожалуйста, авторизуйтесь для просмотра ссылки.
сорри забыл, переменные щас скинуне робит
//vars
var clock = 0
var clock1 = 0
var frame = 0;
var alpha = 0;
var maxwidth = 0;
var width = 153;
var stored = false;
var x_offs = 0;
var y_offs = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();
var isNotActive = false
var drawLeft = 0;
var drawNotActive = 1;
var drawRight = 0;
var leftWasPressed = false;
var rightWasPressed = false;
var screen_size = Global.GetScreenSize();
var oldTick = 0
var lastPressed = 0
var curtick = 0
var leftWasPressed = 0
var rightWasPressed = 0
var backWasPressed = 0
var upWasPressed = 0
var isHideRealActive = 0
var legitaa_time = Global.Realtime();
var original_aa = true;
var lp = Entity.GetLocalPlayer();
var positions = [];
var trace = [];
var render = [];
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function draw_shadow(x, y, int, text, outline_color, font) {
Render.StringCustom(x + 1, y + 1, int, text, outline_color, font);
Render.StringCustom(x, y + 1, int, text, outline_color, font);
Render.StringCustom(x + 1, y, int, text, outline_color, font);
Render.StringCustom(x - 1, y - 1, int, text, outline_color, font);
Render.StringCustom(x - 1, y, int, text, outline_color, font);
Render.StringCustom(x, y - 1, int, text, outline_color, font);
Render.StringCustom(x + 1, y - 1, int, text, outline_color, font);
Render.StringCustom(x - 1, y + 1, int, text, outline_color, font);
}
Render.Arc = function (x, y, radius, radius_inner, start_angle, end_angle, segments, color)
{
segments = 360 / segments;
for (var i = start_angle; i < start_angle + end_angle; i = i + segments)
{
var rad = i * Math.PI / 180;
var rad2 = (i + segments) * Math.PI / 180;
var rad_cos = Math.cos(rad);
var rad_sin = Math.sin(rad);
var rad2_cos = Math.cos(rad2);
var rad2_sin = Math.sin(rad2);
var x1_inner = x + rad_cos * radius_inner;
var y1_inner = y + rad_sin * radius_inner;
var x1_outer = x + rad_cos * radius;
var y1_outer = y + rad_sin * radius;
var x2_inner = x + rad2_cos * radius_inner;
var y2_inner = y + rad2_sin * radius_inner;
var x2_outer = x + rad2_cos * radius;
var y2_outer = y + rad2_sin * radius;
Render.Polygon( [
[ x1_outer, y1_outer ],
[ x2_outer, y2_outer ],
[ x1_inner, y1_inner ] ],
color
);
Render.Polygon( [
[ x1_inner, y1_inner ],
[ x2_outer, y2_outer ],
[ x2_inner, y2_inner ] ],
color
);
}
}
var time_to_ticks = function(a)
{
return Math.floor(0.5 + a / Globals.TickInterval())
}
function getDropdownValue(value, index) {
var mask = 1 << index;
return value & mask ? true : false;
}
var Inair = function() {
if(!(Entity.GetProp(lp, "CBasePlayer", "m_fFlags") & (1 << 0))) {
return true;
} else {
return false;
}
}
var getVelocity = function(index) {
players = Entity.GetPlayers();
for(i = 0; i < players.length; i++); {
var velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]");
var speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
return speed;
}
это не те которые я просилсорри забыл, переменные щас скину
JavaScript://vars var clock = 0 var clock1 = 0 var frame = 0; var alpha = 0; var maxwidth = 0; var width = 153; var stored = false; var x_offs = 0; var y_offs = 0; var swalpha = 0; var fdalpha = 0; var apalpha = 0; var aialpha = 0; var spalpha = 0; var fbalpha = 0; var dtalpha = 0; var hsalpha = 0; var doalpha = 0; var textalpha = 0; var h = new Array(); var isNotActive = false var drawLeft = 0; var drawNotActive = 1; var drawRight = 0; var leftWasPressed = false; var rightWasPressed = false; var screen_size = Global.GetScreenSize(); var oldTick = 0 var lastPressed = 0 var curtick = 0 var leftWasPressed = 0 var rightWasPressed = 0 var backWasPressed = 0 var upWasPressed = 0 var isHideRealActive = 0 var legitaa_time = Global.Realtime(); var original_aa = true; var lp = Entity.GetLocalPlayer(); var positions = []; var trace = []; var render = []; var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") function draw_shadow(x, y, int, text, outline_color, font) { Render.StringCustom(x + 1, y + 1, int, text, outline_color, font); Render.StringCustom(x, y + 1, int, text, outline_color, font); Render.StringCustom(x + 1, y, int, text, outline_color, font); Render.StringCustom(x - 1, y - 1, int, text, outline_color, font); Render.StringCustom(x - 1, y, int, text, outline_color, font); Render.StringCustom(x, y - 1, int, text, outline_color, font); Render.StringCustom(x + 1, y - 1, int, text, outline_color, font); Render.StringCustom(x - 1, y + 1, int, text, outline_color, font); } Render.Arc = function (x, y, radius, radius_inner, start_angle, end_angle, segments, color) { segments = 360 / segments; for (var i = start_angle; i < start_angle + end_angle; i = i + segments) { var rad = i * Math.PI / 180; var rad2 = (i + segments) * Math.PI / 180; var rad_cos = Math.cos(rad); var rad_sin = Math.sin(rad); var rad2_cos = Math.cos(rad2); var rad2_sin = Math.sin(rad2); var x1_inner = x + rad_cos * radius_inner; var y1_inner = y + rad_sin * radius_inner; var x1_outer = x + rad_cos * radius; var y1_outer = y + rad_sin * radius; var x2_inner = x + rad2_cos * radius_inner; var y2_inner = y + rad2_sin * radius_inner; var x2_outer = x + rad2_cos * radius; var y2_outer = y + rad2_sin * radius; Render.Polygon( [ [ x1_outer, y1_outer ], [ x2_outer, y2_outer ], [ x1_inner, y1_inner ] ], color ); Render.Polygon( [ [ x1_inner, y1_inner ], [ x2_outer, y2_outer ], [ x2_inner, y2_inner ] ], color ); } } var time_to_ticks = function(a) { return Math.floor(0.5 + a / Globals.TickInterval()) } function getDropdownValue(value, index) { var mask = 1 << index; return value & mask ? true : false; } var Inair = function() { if(!(Entity.GetProp(lp, "CBasePlayer", "m_fFlags") & (1 << 0))) { return true; } else { return false; } } var getVelocity = function(index) { players = Entity.GetPlayers(); for(i = 0; i < players.length; i++); { var velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]"); var speed = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); } return speed; }
ну поизменяй чё нибудь поделай, там -8K какие то индикаторыэто не те которые я просил
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz