UE4 Plugin Realistic Bullet, Rifle, and Scope

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V4.26
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Трейлер / Trailer:

Полностью имитируемое огнестрельное оружие, оптика и пуля, на которые воздействуют сила тяжести, сопротивление воздуха (лобовое сопротивление) и ветер. Регулируемая оптика, чтобы компенсировать падение пули и ветер.

Технические детали / Technical Details:

Features:
  • Fully simulated projectile, affected by wind, air resistance, and gravity
  • Comes with a set of FPS arms, an example rifle, and an example scope to use
  • Realistic optic that allows for the adjustment of elevation and wind in mill radians (0.36 inch adjustments). Each optic can be set to have a specific default zero defined by you for each firearm that the optic is a child of. For example rifle A can have a perfect zero at 300 yards with the optic while rifle B can have a 100 yard zero with that same optic.
  • Basic included rifle that allows you to set its accuracy in MOA (Minutes of Angle) and this corresponds to inches at a certain distance. For example if the firearm is rested perfectly still and aimed at a target at 100 yards and the firearm accuracy is 1 MOA then your bullets will hit within 1 inch of each other, if the firearms accuracy is 0.25 MOA then your bullets will hit within a quarter of an inch of each other at 100 yards.
  • Blueprint Exposed. Blueprint events are easily bindable for each class. Blueprint events that exist for the rifle are OnFire. Blueprint events that exist for the optic are OnZeroChanged and OnMagnificationChanged. Blueprint events that exist for the bullet are OnBulletFired and OnBulletHit.
Code Modules:
  • RealisticFirearm, Runtime
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows

Contact:
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Documentation:
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