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Автор темы
- #1
Вообщем у меня есть отформатированный код nixus, хотел добавить функцию краша сервера, кнопка в GUI появляется но она не работает
nixus использует FinityUI
Отформатированный код nixus:
Неработающая кнопка находится с 516 по 531 строку
nixus использует FinityUI
Отформатированный код nixus:
Код:
if not getgenv().library then
getgenv().library = loadstring(game:HttpGet("https://pastebin.com/raw/M6vG0N6s"))()
end
getgenv().collision = {cam, workspace.Ray_Ignore, workspace.Debris}
local a = game:GetService("Players")
local b = loadstring(game:HttpGet("https://pastebin.com/raw/Q5AGjeQN"))()
local c = a.LocalPlayer
local d = c:GetMouse()
local cam = workspace.CurrentCamera
local e = getrawmetatable(game)
local f = e.__namecall
local g = e.__index
local h = e.__newindex
local i = Instance.new("Animation", workspace)
local j = getsenv(c.PlayerGui.Client)
local k = game:GetService("Lighting")
i.AnimationId = "rbxassetid://0"
getgenv().tocolor = function(l)
return Color3.fromRGB(l.R * 255, l.G * 255, l.B * 255)
end
getgenv().fromcolor = function(l)
return {R = l.R, G = l.G, B = l.B}
end
setreadonly(e, false)
local m = {
"Plastic",
"Wood",
"Slate",
"Concrete",
"CorrodedMetal",
"DiamondPlate",
"Foil",
"Grass",
"Ice",
"Marble",
"Granite",
"Brick",
"Pebble",
"Sand",
"Fabric",
"SmoothPlastic",
"Metal",
"WoodPlanks",
"Cobblestone",
"Air",
"Water",
"Rock",
"Glacier",
"Snow",
"Sandstone",
"Mud",
"Basalt",
"Ground",
"CrackedLava",
"Neon",
"Glass",
"Asphalt",
"LeafyGrass",
"Salt",
"Limestone",
"Pavement",
"ForceField"
}
local n = {
"AmaticSC",
"Arcade",
"Arial",
"ArialBold",
"Bangers",
"Bodoni",
"Cartoon",
"Code",
"Creepster",
"DenkOne",
"Fantasy",
"Fondamento",
"FredokaOne",
"Garamond",
"Gotham",
"GothamBlack",
"GothamBold",
"GothamSemibold",
"GrenzeGotisch",
"Highway",
"IndieFlower",
"JosefinSans",
"Jura",
"Kalam",
"Legacy",
"LuckiestGuy",
"Merriweather",
"Michroma",
"Nunito",
"Oswald",
"PatrickHand",
"PermanentMarker",
"Roboto",
"RobotoCondensed",
"RobotoMono",
"Sarpanch",
"SciFi",
"SourceSans",
"SourceSansBold",
"SourceSansItalic",
"SourceSansLight",
"SourceSansSemibold",
"SpecialElite",
"TitilliumWeb",
"Ubuntu"
}
local o = {version = "0.0.1"}
setmetatable(o, {})
local p = function()
end
local q = function()
game:GetService("ReplicatedStorage").Events.ControlTurn:FireServer()
end
local r = j.speedupdate
local s = {
["Purple Clouds"] = {
SkyboxLf = "http://www.roblox.com/asset/?id=570557620",
SkyboxBk = "http://www.roblox.com/asset/?id=570557514",
SkyboxDn = "http://www.roblox.com/asset/?id=570557775",
SkyboxFt = "http://www.roblox.com/asset/?id=570557559",
SkyboxLf = "http://www.roblox.com/asset/?id=570557620",
SkyboxRt = "http://www.roblox.com/asset/?id=570557672",
SkyboxUp = "http://www.roblox.com/asset/?id=570557727"
},
["Purple Nebula"] = {
SkyboxLf = "http://www.roblox.com/asset/?id=159454286",
SkyboxBk = "http://www.roblox.com/asset/?id=159454299",
SkyboxDn = "http://www.roblox.com/asset/?id=159454296",
SkyboxFt = "http://www.roblox.com/asset/?id=159454293",
SkyboxLf = "http://www.roblox.com/asset/?id=159454286",
SkyboxRt = "http://www.roblox.com/asset/?id=159454300",
SkyboxUp = "http://www.roblox.com/asset/?id=159454288"
},
["Twilight"] = {
SkyboxLf = "rbxassetid://264909758",
SkyboxBk = "rbxassetid://264908339",
SkyboxDn = "rbxassetid://264907909",
SkyboxFt = "rbxassetid://264909420",
SkyboxLf = "rbxassetid://264909758",
SkyboxRt = "rbxassetid://264908886",
SkyboxUp = "rbxassetid://264907379"
},
["Vaporwave Colors"] = {
SkyboxLf = "rbxassetid://1417494402",
SkyboxBk = "rbxassetid://1417494030",
SkyboxDn = "rbxassetid://1417494146",
SkyboxFt = "rbxassetid://1417494253",
SkyboxLf = "rbxassetid://1417494402",
SkyboxRt = "rbxassetid://1417494499",
SkyboxUp = "rbxassetid://1417494643"
}
}
function checkSky()
if o["Visuals"]["Self"]["Override_Skybox"] then
local t = k:FindFirstChildOfClass("Sky")
if t then
t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
else
t = Instance.new("Sky")
t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
t.Parent = k
end
end
end
function filterdebris()
for u, v in pairs(workspace.Debris:GetChildren()) do
spawn(
function()
if o["Visuals"]["Others"]["Dropped_Weapons"] and v:IsA("Part") then
for u, w in pairs(v:GetChildren()) do
if w:IsA("MeshPart") then
w.TextureID = ""
w.Material =
o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Custom" and
Enum.Material.SmoothPlastic or
o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Flat" and Enum.Material.Neon or
o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "ForceField" and
Enum.Material.ForceField
w.Color = tocolor(o["Visuals"]["Others"]["Dropped_Weapons_Color"])
w.Transparency = o["Visuals"]["Others"]["Dropped_Weapons_Transparency"] / 100
end
end
end
if o["Visuals"]["Others"]["Disable_Bullet_Holes"] and v.Name == "Bullet" then
v:Destroy()
end
end
)
end
end
local x = {}
local y = {}
local z
local A = {
name = "RageSense",
darkmode = true,
togglekey = Enum.KeyCode.Insert,
[1] = {
name = "Rage",
[1] = {
name = "Main",
[1] = {"Checkbox", "Enable Ragebot", p, {}, "Enabled"},
[2] = {"Dropdown", "Origin", p, {options = {"Camera", "Head", "Real Head"}}, "Origin"},
[3] = {"Checkbox", "Silent Aim", p, {}, "Silent Aim"},
[4] = {"Checkbox", "Autoshoot", p, {}, "Autoshoot"},
[5] = {"Slider", "Min Damage", p, {min = 1, max = 100, precise = true, default = 25}, "Min_Damage"},
[6] = {"Checkbox", "Autowall", p, {}, "Autowall"},
[7] = {
"Slider",
"Min Damage Behind Wall",
p,
{min = 1, max = 100, precise = true, default = 25},
"Min_Damage_Wall"
}
},
[2] = {
name = "Hitboxes",
[1] = {"Checkbox", "Head", p, {}, "Head"},
[2] = {"Checkbox", "Torso", p, {}, "Torso"},
[3] = {"Checkbox", "Pelvis", p, {}, "Pelvis"}
},
[3] = {
name = "Baim",
[1] = {"Checkbox", "On Head Break", p, {}, "On_Head_Break"},
[2] = {"Checkbox", "On HP", p, {}, "On_HP"},
[3] = {"Slider", "HP Amount", p, {min = 1, max = 100, precise = true, default = 25}, "HP_Amount"},
[4] = {"Keybind", "On Key", p, {}, "Key"}
},
[4] = {
name = "Exploits",
[1] = {"Checkbox", "Remove Recoil", p, {}, "Remove_Recoil"},
[2] = {"Checkbox", "Always Hit", p, {}, "Always_Hit"},
[3] = {"Dropdown", "Force Pitch", p, {options = {"Off", "Up", "Down", "Zero"}}, "Force_Pitch"},
[4] = {"Checkbox", "Boost Damage", p, {}, "Boost_Damage"},
[5] = {"Slider", "Multiplier", p, {min = 1, max = 15, precise = true, default = 1}, "Multiplier"},
[6] = {"Checkbox", "Double Tap", p, {}, "Double_Tap"},
[7] = {"Keybind", "DT Key", p, {}, "DT_Key"}
},
[5] = {
name = "Other",
[1] = {"Slider", "Max Penetrations", p, {min = 1, max = 4, precise = true, default = 4}, "Max_Penetrations"},
[2] = {"Checkbox", "Keybind Indicators", p, {}, "Indicators"},
[3] = {"Checkbox", "Safepoint (BETA)", p, {}, "Safepoint"},
[4] = {"Keybind", "Min DMG Override", p, {}, "DMG_Override"},
[5] = {
"Slider",
"Override Amount",
p,
{min = 1, max = 100, precise = true, default = 25},
"Override_Amount"
}
}
},
[2] = {
name = "Anti-Aim",
[1] = {
name = "Angles",
[1] = {"Checkbox", "Enable Anti-Aim", q, {}, "Enabled"},
[2] = {"Dropdown", "Pitch", q, {options = {"Off", "Down", "Zero", "Up", "Random"}}, "Pitch"},
[3] = {"Dropdown", "Yaw", p, {options = {"Off", "Left", "Right", "Back", "Custom", "Random"}}, "Yaw"},
[4] = {"Slider", "Custom Yaw", p, {min = 0, max = 360, precise = true, default = 180}, "Custom_Yaw"},
[5] = {"Checkbox", "Pitch Extend", q, {}, "Pitch_Extend"},
[6] = {"Checkbox", "At Targets", p, {}, "At Targets"}
},
[2] = {
name = "Extra",
[1] = {"Checkbox", "Disable On E", q, {}, "Disable_On_E"},
[2] = {"Checkbox", "Slide Walk", p, {}, "Slide_Walk"},
[3] = {"Checkbox", "No Animations", p, {}, "No_Animations"},
[4] = {"Checkbox", "No Head", p, {}, "No_Head"}
},
[3] = {
name = "Yaw",
[1] = {"Checkbox", "Enable Jitter", p, {}, "Jitter"},
[2] = {"Slider", "Jitter Range", p, {min = 0, max = 360, precise = true, default = 90}, "Jitter_Range"},
[3] = {"Checkbox", "Randomize Jitter", p, {}, "Randomize_Jitter"},
[4] = {
"Slider",
"Randomize Jitter Min",
p,
{min = 0, max = 360, precise = true, default = 0},
"Randomize_Jitter_Min"
},
[5] = {"Checkbox", "Enable Spin", p, {}, "Spin"},
[6] = {"Slider", "Spin Range", p, {min = 1, max = 360, precise = true, default = 360}, "Spin_Range"},
[7] = {"Slider", "Spin Increment", p, {min = 1, max = 270, precise = true, default = 1}, "Spin_Increment"}
},
[4] = {
name = "Exploits",
[1] = {"Checkbox", "Slow Walk", p, {}, "Slow_Walk"},
[2] = {"Slider", "Slow Walk Speed", p, {min = 1, max = 12, precise = true, default = 10}, "Slow_Walk_Speed"},
[3] = {"Keybind", "Slow Walk Bind", p, {}, "Slow_Walk_Bind"},
[4] = {"Checkbox", "Fake Duck", p, {}, "Fake_Duck"},
[5] = {"Keybind", "Fake Duck Bind", p, {}, "Fake_Duck_Bind"}
},
[5] = {
name = "Manual Binds",
[1] = {"Keybind", "Manual Left", p, {}, "Left"},
[2] = {"Keybind", "Manual Right", p, {}, "Right"}
}
},
[3] = {
name = "Visuals",
[1] = {
name = "Enemies",
[1] = {"Checkbox", "Box", p, {}, "Box"},
[2] = {"Slider", "Box X", p, {min = 40, max = 50, precise = true, default = 45}, "Box_X"},
[3] = {"Colorpicker", "Box Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Box_Color"},
[4] = {"Checkbox", "Name", p, {}, "Name"},
[5] = {"Dropdown", "Name Font", p, {options = n, default = "GothamBold"}, "Name_Font"},
[6] = {"Colorpicker", "Name Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Name_Color"},
[7] = {"Slider", "Name Font Size", p, {min = 10, max = 25, precise = true, default = 15}, "Name_Font_Size"},
[8] = {"Slider", "Name Y Offset", p, {min = 3.8, max = 4.5, precise = false, default = 3.8}, "Name_Offset"},
[9] = {"Checkbox", "Health", p, {}, "Health"},
[10] = {
"Slider",
"Health Thickness",
p,
{min = 1, max = 5, precise = true, default = 1},
"Health_Thickness"
},
[11] = {"Colorpicker", "Health Color", p, {color = Color3.fromRGB(0, 255, 0)}, "Health_Color"},
[12] = {
"Slider",
"Health X Offset",
p,
{min = 2.8, max = 4, precise = false, default = 2.8},
"Health_Offset"
}
},
[2] = {
name = "Self",
[1] = {"Checkbox", "Third Person", p, {}, "Third_Person"},
[2] = {"Keybind", "Third Person Key", p, {}, "Third_Person_Key"},
[3] = {
"Slider",
"Third Person Distance",
p,
{min = 7, max = 20, precise = true, default = 13},
"Third_Person_Distance"
},
[4] = {"Checkbox", "Override FOV", p, {}, "Override_FOV"},
[5] = {"Slider", "FOV Amount", p, {min = 30, max = 120, precise = true, default = 90}, "FOV_Amount"},
[6] = {"Checkbox", "Override Skybox", checkSky, {}, "Override_Skybox"},
[7] = {
"Dropdown",
"Skybox",
checkSky,
{options = {"Purple Clouds", "Purple Nebula", "Twilight", "Vaporwave Colors"}},
"Skybox"
},
[8] = {"Slider", "Scope Blend", p, {min = 0, max = 99, precise = true, default = 0}, "Scope_Blend"}
},
[3] = {
name = "Viewmodel",
[1] = {"Slider", "X Offset", p, {min = -400, max = 400, precise = true, default = 0}, "X_Offset"},
[2] = {"Slider", "Y Offset", p, {min = -400, max = 400, precise = true, default = 0}, "Y_Offset"},
[3] = {"Slider", "Z Offset", p, {min = -400, max = 400, precise = true, default = 0}, "Z_Offset"}
},
[4] = {
name = "Bullet Tracers",
[1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
[2] = {"Dropdown", "Material", p, {options = {"Custom", "Flat", "ForceField"}}, "Material"},
[3] = {"Slider", "Life Time", p, {min = 0, max = 5, precise = true, default = 5}, "Life_Time"},
[4] = {"Colorpicker", "Tracer Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Tracer_Color"},
[5] = {"Slider", "Thickness", p, {min = 1, max = 3, precise = true, default = 1}, "Thickness"}
},
[5] = {
name = "Chams",
[1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
[2] = {"Slider", "Transparency", p, {min = 0, max = 100, precise = true, default = 0}, "Transparency"},
[3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Color"},
[4] = {"Checkbox", "Through Walls", p, {enabled = true}, "Through_Walls"}
},
[6] = {
name = "World",
[1] = {"Checkbox", "No Scope", p, {}, "No_Scope"},
[2] = {"Checkbox", "World Color", p, {}, "World_Color"},
[3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "World_Color_Color"},
[4] = {"Checkbox", "No Flash", p, {}, "No_Flash"},
[5] = {"Checkbox", "Time of Day", p, {}, "Time_Of_Day"},
[6] = {"Slider", "Time", p, {min = 0, max = 24, precise = true, default = 12}, "Time"},
[7] = {"Checkbox", "Night Mode", p, {}, "Night_Mode"},
[8] = {
"Slider",
"Night Mode Strength",
p,
{min = 0, max = 255, precise = true, default = 0},
"Night_Mode_Strength"
},
[9] = {"Checkbox", "Hitsound", p, {}, "Hitsound"},
[10] = {
"Dropdown",
"Sound",
p,
{options = {"Skeet", "TF2", "Terraria", "Slap", "Custom"}},
"Hitsound_Sound"
},
[11] = {"Textbox", "Custom ID", p, {placeholder = "HITSOUND ID"}, "Custom_ID"},
[12] = {"Checkbox", "Fire Radius", p, {}, "Fire_Radius"},
[13] = {"Colorpicker", "Radius Color", p, {color = Color3.fromRGB(255, 0, 0)}, "Fire_Radius_Color"},
[14] = {"Checkbox", "Smoke Radius", p, {}, "Smoke_Radius"},
[15] = {"Colorpicker", "Radius Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Smoke_Radius_Color"},
[16] = {
"Slider",
"Reduce Smoke Particles",
p,
{min = 0, max = 100, precise = true, default = 0, suffix = "%"},
"Reduce_Smoke"
},
[17] = {"Checkbox", "No Shadows", function(B)
k.GlobalShadows = not B
end, {}, "No_Shadows"}
},
[7] = {
name = "Hand Chams",
[1] = {"Checkbox", "Enable Hand Chams", p, {}, "Enabled"},
[2] = {"Checkbox", "Override Gun", p, {}, "Gun"},
[3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Gun_Color"},
[4] = {"Dropdown", "Material", p, {options = {"Custom", "Flat", "ForceField"}}, "Gun_Material"},
[5] = {"Slider", "Transparency", p, {min = 0, max = 99, precise = true, default = 0}, "Gun_Transparency"},
[6] = {"Slider", "Reflectance", p, {min = 0, max = 5, precise = true, default = 0}, "Gun_Reflectance"},
[7] = {"Checkbox", "Override Accessories", p, {}, "Hands"},
[8] = {"Checkbox", "Remove Gloves", p, {}, "Remove_Gloves"},
[9] = {"Checkbox", "Remove Sleeves", p, {}, "Remove_Sleeves"},
[10] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Hand_Color"},
[11] = {"Checkbox", "Override Skin", p, {}, "Skin"},
[12] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Skin_Color"},
[13] = {"Slider", "Transparency", p, {min = 0, max = 100, precise = true, default = 0}, "Skin_Transparency"}
},
[8] = {
name = "Others",
[1] = {"Checkbox", "Dropped Weapon Chams", filterdebris, {}, "Dropped_Weapons"},
[2] = {
"Dropdown",
"Material",
filterdebris,
{options = {"Custom", "Flat", "ForceField"}},
"Dropped_Weapons_Material"
},
[3] = {
"Colorpicker",
"Color",
filterdebris,
{color = Color3.fromRGB(255, 255, 255)},
"Dropped_Weapons_Color"
},
[4] = {
"Slider",
"Transparency",
filterdebris,
{min = 0, max = 100, precise = true, default = 0},
"Dropped_Weapons_Transparency"
},
[5] = {"Checkbox", "Disable Blood", filterdebris, {}, "Disable_Blood"},
[6] = {"Checkbox", "Disable Bullet Holes", filterdebris, {}, "Disable_Bullet_Holes"}
},
[9] = {
name = "Bullet Impacts",
[1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
[2] = {"Dropdown", "Material", p, {options = {"Custom", "Flat", "ForceField"}}, "Material"},
[3] = {"Slider", "Life Time", p, {min = 0, max = 5, precise = true, default = 5}, "Life_Time"},
[4] = {"Colorpicker", "Impact Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Impact_Color"},
[5] = {"Slider", "Thickness", p, {min = 1, max = 3, precise = true, default = 1}, "Thickness"}
},
[10] = {
name = "Particles",
[1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
[2] = {"Dropdown", "Type", p, {options = {"Rain", "Snow"}}, "Type"},
[3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Color"}
},
[11] = {
name = "Better Crosshair",
[1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
[2] = {"Checkbox", "Override Length", p, {}, "Override_Length"},
[3] = {"Slider", "Length", p, {min = 1, max = 15, precise = true, default = 10}, "Length"},
[4] = {"Checkbox", "Border", p, {}, "Border"},
[5] = {"Slider", "Thickness", p, {min = 1, max = 3, precise = true, default = 1}, "Border_Thickness"},
[6] = {"Colorpicker", "Border Color", p, {color = Color3.fromRGB(0, 0, 0)}, "Border_Color"}
},
[12] = {
name = "Hit Chams",
[1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
[2] = {"Dropdown", "Type", p, {options = {"Hitbox", "Full Body"}}, "Type"},
[3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Color"},
[4] = {"Slider", "Transparency", p, {min = 0, max = 100, precise = true, default = 0}, "Transparency"},
[5] = {"Slider", "Life Time", p, {min = 1, max = 10, precise = true, default = 5}, "Life Time"}
},
[13] = {name = "Bomb Settings"}
},
[4] = {
name = "Misc",
[1] = {
name = "Bunny Hop",
[1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
[2] = {"Slider", "Speed", p, {min = 15, max = 150, precise = true, default = 33}, "Speed"}
},
[2] = {
name = "Exploits",
[1] = {"Checkbox", "Anti-Fire Damage", p, {}, "Anti_Fire"},
[2] = {"Checkbox", "Anti-Fall Damage", p, {}, "Anti_Fall"},
[3] = {"Button", "Crash Server", function()
if LocalPlayer.Character then
game:GetService("RunService").RenderStepped:Connect(function()
end, {text = "NUKE!"}}
}
},
[5] = {
name = "Configs",
[1] = {
name = "Configs",
[1] = {"Textbox", "Config Name", p, {placeholder = "CONFIG NAME"}, "Configs_Name"},
[2] = {"Button", "Save Config", function()
game:GetService("RageSense").ConfigEvent:Fire("SaveConfig", o["Configs"]["Configs"]["Configs_Name"])
end, {text = "Save"}, "Save_Config"},
[3] = {"Button", "Load Config", function()
game:GetService("RageSense").ConfigEvent:Fire("LoadConfig", o["Configs"]["Configs"]["Configs_Name"])
end, {text = "Load"}, "Load_Config"}
}
}
}
local C
local D = false
if A then
local E = library.new(A.darkmode, A.name)
E.ChangeToggleKey(A.togglekey)
if not game:FindFirstChild(A.name) then
local F, G, H = Instance.new("Model"), Instance.new("BindableEvent"), Instance.new("BindableEvent")
F.Name, G.Name, H.Name = A.name, "ConfigEvent", "ApiEvent"
local I = Instance.new("BindableEvent")
I.Name = "LuaEvent"
I.Parent = F
F.Parent, G.Parent, H.Parent = game, F, F
end
game[A.name].ConfigEvent.Event:Connect(
function(...)
local J = {...}
if J[2] and D then
if J[1] == "SaveConfig" then
writefile(J[2], game:GetService("HttpService"):JSONEncode(o))
end
end
end
)
for K = 1, #A do
local L = E:Category(A[K].name)
o[A[K].name] = {}
for M = 1, #A[K] do
local N = L:Sector(A[K][M].name)
o[A[K].name][A[K][M].name] = {}
if A[K][M].isLua then
z = N
end
for v = 1, #A[K][M] do
local y = A[K][M][v]
local O =
N:Cheat(
y[1],
y[2],
function(P)
o[A[K].name][A[K][M].name][y[5]] = y[1] == "Colorpicker" and fromcolor(P) or P
y[3](P)
end,
y[4]
)
o[A[K].name][A[K][M].name][y[5]] = y[1] == "Colorpicker" and fromcolor(O.value) or O.value
game[A.name].ConfigEvent.Event:Connect(
function(...)
local J = {...}
if D and J[1] == "LoadConfig" then
if J[2] and isfile(J[2]) then
local Q = game:GetService("HttpService"):JSONDecode(readfile(J[2]))
if Q[A[K].name][A[K][M].name] ~= nil and Q[A[K].name][A[K][M].name][y[5]] ~= nil then
if y[1] ~= "Button" and y[1] ~= "Colorpicker" then
O:SetValue(Q[A[K].name][A[K][M].name][y[5]])
end
if y[1] == "Colorpicker" then
O:SetValue(tocolor(Q[A[K].name][A[K][M].name][y[5]]))
end
end
end
end
end
)
end
D = true
end
end
end
repeat
wait()
until D
y.api = function()
local H = game[A.name].ApiEvent
H.Event:Connect(
function(...)
end
)
local I = game[A.name].LuaEvent
I.Event:Connect(
function(...)
local J = {...}
if isfile(J[2]) and readfile(J[2]).lua.onLoad ~= nil and readfile(J[2]).lua.onUnload ~= nil then
local R = readfile(J[2])
if J[1] == "Load" then
R.onLoad()
else
R.onUnload()
end
end
end
)
end
y.initiate = function()
local S
local T = false
y.api()
game:GetService("ReplicatedStorage").Viewmodels["v_M4A4"].AnimSaves:Destroy()
local U = {
side = "none",
filter = false,
thirdperson = false,
edown = false,
jitter = false,
spin = 0,
hopping = false,
hit = tick(),
dt = false,
candt = false,
forcebaim = false,
direc = "back"
}
local V = {
Skeet = "rbxassetid://5447626464",
TF2 = "rbxassetid://3455144981",
Terraria = "rbxassetid://1347140027",
Slap = "rbxassetid://2330776461",
Custom = ""
}
e.__namecall =
newcclosure(
function(self, ...)
local W = tostring(getnamecallmethod())
local J = {...}
if W == "GetService" then
if J[1] == A.name then
return game[A.name]
end
end
if W == "SetPrimaryPartCFrame" then
J[1] =
J[1] *
CFrame.new(
o["Visuals"]["Viewmodel"]["X_Offset"] / 200,
-o["Visuals"]["Viewmodel"]["Y_Offset"] / 200,
-o["Visuals"]["Viewmodel"]["Z_Offset"] / 100
)
end
if W == "FireServer" and self.Name == "HitPart" then
if o["Rage"]["Exploits"]["Boost_Damage"] then
J[8] = J[8] * o["Rage"]["Exploits"]["Multiplier"]
end
if o["Rage"]["Exploits"]["Always_Hit"] and S ~= nil then
J[1] = S
J[2] = S.Position
end
spawn(
function()
if o["Visuals"]["World"]["Hitsound"] then
if J[1].Parent ~= nil and J[1].Parent.Parent == workspace then
if V[o["Visuals"]["World"]["Hitsound_Sound"]] == "Custom" then
V["Custom"] = tostring(o["Visuals"]["World"]["Custom_ID"])
end
local X = Instance.new("Sound", workspace)
X.SoundId = V[o["Visuals"]["World"]["Hitsound_Sound"]]
X.PlayOnRemove = true
X.Volume = 3
X:Destroy()
end
end
end
)
spawn(
function()
if
o["Visuals"]["Hit Chams"]["Enabled"] and J[1].Parent ~= nil and
J[1].Parent.Parent == workspace
then
if o["Visuals"]["Hit Chams"]["Type"] == "Hitbox" then
local w = Instance.new("Part")
w.CFrame = J[1].CFrame
w.Anchored = true
w.CanCollide = false
w.Material = Enum.Material.ForceField
w.Color = tocolor(o["Visuals"]["Hit Chams"]["Color"])
w.Size = J[1].Size
w.Transparency = o["Visuals"]["Hit Chams"]["Transparency"] / 100
w.Parent = workspace.Debris
wait(o["Visuals"]["Hit Chams"]["Life Time"])
w:Destroy()
else
for u, Y in pairs(J[1].Parent:GetChildren()) do
if Y:IsA("MeshPart") or Y.Name == "Head" then
spawn(
function()
local w = Instance.new("Part")
w.CFrame = Y.CFrame
w.Anchored = true
w.CanCollide = false
w.Material = Enum.Material.ForceField
w.Color = tocolor(o["Visuals"]["Hit Chams"]["Color"])
w.Transparency = o["Visuals"]["Hit Chams"]["Transparency"] / 100
w.Size = Y.Size
w.Parent = workspace.Debris
wait(o["Visuals"]["Hit Chams"]["Life Time"])
w:Destroy()
end
)
end
end
end
end
end
)
end
if W == "FireServer" and self.Name == "HitPart" and tick() - U.hit > 0.005 then
U.hit = tick()
spawn(
function()
if o["Visuals"]["Bullet Tracers"]["Enabled"] then
local Z = Instance.new("Part")
Z.Anchored = true
Z.CanCollide = false
Z.Material =
o["Visuals"]["Bullet Tracers"]["Material"] == "Custom" and Enum.Material.SmoothPlastic or
o["Visuals"]["Bullet Tracers"]["Material"] == "Flat" and Enum.Material.Neon or
o["Visuals"]["Bullet Tracers"]["Material"] == "ForceField" and Enum.Material.ForceField
Z.Color = tocolor(o["Visuals"]["Bullet Tracers"]["Tracer_Color"])
Z.Size =
Vector3.new(
o["Visuals"]["Bullet Tracers"]["Thickness"] / 10,
o["Visuals"]["Bullet Tracers"]["Thickness"] / 10,
(cam.CFrame.p - J[2]).magnitude
)
Z.CFrame = CFrame.new(cam.CFrame.p, J[2]) * CFrame.new(0, 0, -Z.Size.Z / 2)
Z.Parent = workspace.Debris
wait(o["Visuals"]["Bullet Tracers"]["Life_Time"])
Z:Destroy()
end
end
)
spawn(
function()
if o["Visuals"]["Bullet Impacts"]["Enabled"] then
local w = Instance.new("Part")
w.Anchored = true
w.CanCollide = false
w.Material =
o["Visuals"]["Bullet Impacts"]["Material"] == "Custom" and Enum.Material.SmoothPlastic or
o["Visuals"]["Bullet Impacts"]["Material"] == "Flat" and Enum.Material.Neon or
o["Visuals"]["Bullet Impacts"]["Material"] == "ForceField" and Enum.Material.ForceField
w.Size =
Vector3.new(
o["Visuals"]["Bullet Impacts"]["Thickness"] / 10,
o["Visuals"]["Bullet Impacts"]["Thickness"] / 10,
o["Visuals"]["Bullet Impacts"]["Thickness"] / 10
)
w.Position = J[2]
w.Color = tocolor(o["Visuals"]["Bullet Impacts"]["Impact_Color"])
w.Parent = workspace.Debris
wait(o["Visuals"]["Bullet Impacts"]["Life_Time"])
w:Destroy()
end
end
)
end
if W == "FindPartOnRayWithIgnoreList" and S ~= nil and J[2][7] ~= nil and j.gun ~= nil and j.gun ~= "none" then
if not checkcaller() or T then
local _ =
o["Rage"]["Main"]["Origin"] == "Camera" and cam.CFrame.p or
o["Rage"]["Main"]["Origin"] == "Head" and c.Character.Head.Position or
o["Rage"]["Main"]["Origin"] == "Real Head" and
c.Character.HumanoidRootPart.CFrame.p + Vector3.new(0, 1.4, 0)
J[1] = Ray.new(_, (S.CFrame.p - _).unit * math.clamp(j.gun.Range.Value, 5, 400))
end
end
if self.Name == "BURNME" then
if o["Misc"]["Anti-Damage"]["Anti_Fire"] then
return
end
end
if self.Name == "FallDamage" then
if o["Misc"]["Anti-Damage"]["Anti_Fall"] then
return
end
end
if W == "FireServer" and self.Name == "ControlTurn" then
if o["Anti-Aim"]["Angles"]["Enabled"] then
if o["Anti-Aim"]["Angles"]["Pitch"] ~= nil then
if
o["Anti-Aim"]["Extra"]["Disable_On_E"] and not U.edown or
not o["Anti-Aim"]["Extra"]["Disable_On_E"]
then
if o["Anti-Aim"]["Angles"]["Pitch"] == "Down" then
J[1] = -1
if o["Anti-Aim"]["Angles"]["Pitch_Extend"] then
J[1] = -1.2
end
end
if o["Anti-Aim"]["Angles"]["Pitch"] == "Up" then
J[1] = 1
if o["Anti-Aim"]["Angles"]["Pitch_Extend"] then
J[1] = 1.2
end
end
if o["Anti-Aim"]["Angles"]["Pitch"] == "Zero" then
J[1] = 0
end
if o["Anti-Aim"]["Angles"]["Pitch"] == "Random" then
J[1] = math.random(-1, 1)
if o["Anti-Aim"]["Angles"]["Pitch_Extend"] then
J[1] = math.random(-1.2, 1.2)
end
end
else
J[1] = math.clamp(math.asin(cam.CFrame.LookVector.y), -1, 1)
end
end
end
end
if W == "LoadAnimation" and self.Name == "Humanoid" then
if o["Anti-Aim"]["Extra"]["Slide_Walk"] then
if string.find(J[1].Name, "Walk") or string.find(J[1].Name, "Run") then
J[1] = i
end
end
if o["Anti-Aim"]["Extra"]["No_Animations"] then
J[1] = i
end
end
if W == "GetState" then
return Enum.HumanoidStateType.Physics
end
if W == "InvokeServer" and self.Name == "Hugh" then
return
end
return f(self, unpack(J))
end
)
e.__index =
newcclosure(
function(self, a0)
if not checkcaller() and a0 == "WalkSpeed" and self == c.Character.Humanoid then
if o["Anti-Aim"]["Exploits"]["Slow_Walk"] then
if
o["Anti-Aim"]["Exploits"]["Slow_Walk_Bind"] ~= nil and
game:GetService("UserInputService"):IsKeyDown(o["Anti-Aim"]["Exploits"]["Slow_Walk_Bind"])
then
return o["Anti-Aim"]["Exploits"]["Slow_Walk_Speed"]
end
end
if U.hopping then
c.Character.Humanoid.WalkSpeed = o["Misc"]["Bunny Hop"]["Speed"]
return 3
end
end
return g(self, a0)
end
)
e.__newindex =
newcclosure(
function(self, a1, a2)
if o["Anti-Aim"]["Exploits"]["Fake_Duck"] and self:IsA("Humanoid") and a1 == "CameraOffset" then
if
o["Anti-Aim"]["Exploits"]["Fake_Duck_Bind"] ~= nil and
game:GetService("UserInputService"):IsKeyDown(o["Anti-Aim"]["Exploits"]["Fake_Duck_Bind"])
then
a2 = Vector3.new(0, 0.05, 0)
end
end
return h(self, a1, a2)
end
)
local H = game[A.name].ApiEvent
y.keydown =
game:GetService("UserInputService").InputBegan:Connect(
function(a3, a4)
if o["Visuals"]["Self"]["Third_Person"] and o["Visuals"]["Self"]["Third_Person_Key"] ~= nil then
if a3.KeyCode == Enum.KeyCode[o["Visuals"]["Self"]["Third_Person_Key"]] then
U.thirdperson = not U.thirdperson
end
end
if o["Anti-Aim"]["Manual Binds"]["Left"] ~= nil then
if a3.KeyCode == Enum.KeyCode[o["Anti-Aim"]["Manual Binds"]["Left"]] then
if U.side == "left" then
U.side = "none"
else
U.side = "left"
end
end
end
if o["Anti-Aim"]["Manual Binds"]["Right"] ~= nil then
if a3.KeyCode == Enum.KeyCode[o["Anti-Aim"]["Manual Binds"]["Right"]] then
if U.side == "right" then
U.side = "none"
else
U.side = "right"
end
end
end
end
)
y.keyup =
game:GetService("UserInputService").InputEnded:Connect(
function(a3, a4)
end
)
local a5 = j.firebullet
j.firebullet = function(self, ...)
local J = {...}
U.dt = J[1] ~= "SKEETBETACRACK" and true or false
if U.dt and U.candt then
game:GetService("RunService").RenderStepped:wait()
a5("SKEETBETACRACK")
end
return a5(self, unpack(J))
end
local a6 = j.updateads
j.updateads =
newcclosure(
function(self, ...)
local J = {...}
spawn(
function()
if c.Character ~= nil then
game:GetService("RunService").RenderStepped:wait()
for u, w in pairs(c.Character:GetDescendants()) do
if w:IsA("Part") or w:IsA("MeshPart") then
if w.Transparency ~= 1 then
w.Transparency =
c.PlayerGui.GUI.Crosshairs.Scope.Visible == true and
o["Visuals"]["Self"]["Scope_Blend"] / 100 or
0
end
end
if w:IsA("Accessory") then
w.Handle.Transparency =
c.PlayerGui.GUI.Crosshairs.Scope.Visible == true and
o["Visuals"]["Self"]["Scope_Blend"] / 100 or
0
end
end
end
end
)
return a6(self, ...)
end
)
k.ChildAdded:Connect(
function(a7)
if o["Visuals"]["Self"]["Override_Skybox"] and a7:IsA("Sky") then
local t = a7
t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
end
end
)
workspace:WaitForChild("Ray_Ignore").ChildAdded:Connect(
function(v)
if v.Name == "Fires" then
v.ChildAdded:Connect(
function(a8)
if o["Visuals"]["World"]["Fire_Radius"] then
a8.Transparency = 0.7
a8.Color = tocolor(o["Visuals"]["World"]["Fire_Radius_Color"])
end
end
)
end
if v.Name == "Smokes" then
v.ChildAdded:Connect(
function(a9)
a9:WaitForChild("ParticleEmitter").Rate = 310 - o["Visuals"]["World"]["Reduce_Smoke"] * 3.1
if o["Visuals"]["World"]["Smoke_Radius"] then
a9.Transparency = 0
a9.Material = Enum.Material.ForceField
a9.Color = tocolor(o["Visuals"]["World"]["Smoke_Radius_Color"])
end
end
)
end
end
)
workspace.Debris.ChildAdded:Connect(
function(v)
spawn(
function()
if o["Visuals"]["Others"]["Dropped_Weapons"] and v:IsA("Part") then
for u, w in pairs(v:GetChildren()) do
if w:IsA("MeshPart") then
if w.Transparency ~= 1 then
w.TextureID = ""
w.Material =
o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Custom" and
Enum.Material.SmoothPlastic or
o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Flat" and
Enum.Material.Neon or
o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "ForceField" and
Enum.Material.ForceField
w.Color = tocolor(o["Visuals"]["Others"]["Dropped_Weapons_Color"])
w.Transparency = o["Visuals"]["Others"]["Dropped_Weapons_Transparency"] / 100
end
end
if w:IsA("Part") then
if w.Transparency ~= 1 then
w.Material =
o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Custom" and
Enum.Material.SmoothPlastic or
o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Flat" and
Enum.Material.Neon or
o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "ForceField" and
Enum.Material.ForceField
w.Color = tocolor(o["Visuals"]["Others"]["Dropped_Weapons_Color"])
w.Transparency = o["Visuals"]["Others"]["Dropped_Weapons_Transparency"] / 100
end
end
end
end
if o["Visuals"]["Others"]["Disable_Bullet_Holes"] and v.Name == "Bullet" then
v:Destroy()
end
end
)
end
)
workspace.Camera.Debris.ChildAdded:Connect(
function(v)
spawn(
function()
if v.Name == "Blood" then
if o["Visuals"]["Other"]["Disable_Blood"] then
v:Destroy()
end
end
end
)
end
)
spawn(
function()
while true do
wait(1)
for u, aa in pairs(a:GetPlayers()) do
if aa.Character and aa.Character:FindFirstChild("UpperTorso") then
if aa.Team ~= c.Team then
if o["Visuals"]["Chams"]["Enabled"] then
for u, w in pairs(aa.Character:GetChildren()) do
if w:IsA("MeshPart") or w.Name == "Head" then
if not w:FindFirstChild("Chams") then
local ab = Instance.new("BoxHandleAdornment")
ab.Name = "Chams"
ab.Adornee = w
ab.Color3 = tocolor(o["Visuals"]["Chams"]["Color"])
ab.AlwaysOnTop = o["Visuals"]["Chams"]["Through_Walls"]
ab.ZIndex = 5
ab.Transparency = o["Visuals"]["Chams"]["Transparency"] / 100
ab.Size = w.Size + Vector3.new(0.03, 0.03, 0.03)
ab.Parent = w
else
if w:FindFirstChild("Chams") then
local ab = w.Chams
ab.Color3 = tocolor(o["Visuals"]["Chams"]["Color"])
ab.Transparency = o["Visuals"]["Chams"]["Transparency"] / 100
ab.AlwaysOnTop = o["Visuals"]["Chams"]["Through_Walls"]
end
end
end
end
else
for u, w in pairs(aa.Character:GetDescendants()) do
if w.Name == "Chams" then
w:Destroy()
end
end
end
else
for u, w in pairs(aa.Character:GetDescendants()) do
if w.Name == "Chams" then
w:Destroy()
end
end
end
end
end
end
end
)
local function ac(ad)
return Vector3.new(ad.r, ad.g, ad.b)
end
local ae = {
["Head"] = {
[1] = Vector3.new(0.5, 0, 0),
[2] = Vector3.new(-0.5, 0, 0),
[3] = Vector3.new(0, 0, 0.5),
[4] = Vector3.new(0, 0, -0.5),
[5] = Vector3.new(0, 0.5, 0)
}
}
ae.create = function()
local af = Instance.new("Part")
af.Size = Vector3.new(0.1, 0.1, 0.1)
af.Anchored = true
af.CanCollide = false
af.Transparency = 1
return af
end
local ag = {
["Head"] = 4,
["FakeHead"] = 4,
["HeadHB"] = 4,
["UpperTorso"] = 1,
["LowerTorso"] = 1.25,
["LeftUpperArm"] = 1,
["LeftLowerArm"] = 1,
["LeftHand"] = 1,
["RightUpperArm"] = 1,
["RightLowerArm"] = 1,
["RightHand"] = 1,
["LeftUpperLeg"] = 0.75,
["LeftLowerLeg"] = 0.75,
["LeftFoot"] = 0.75,
["RightUpperLeg"] = 0.75,
["RightLowerLeg"] = 0.75,
["RightFoot"] = 0.75
}
local ah = Instance.new("ScreenGui")
local ai = Instance.new("Frame")
local aj = Instance.new("UIListLayout")
local ak = Instance.new("TextLabel")
local al = Instance.new("TextLabel")
local am = Instance.new("TextLabel")
local an = Instance.new("TextLabel")
ah.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ai.Parent = ah
ai.BackgroundTransparency = 1
ai.Size = UDim2.new(0, 124, 0, 74)
aj.Parent = ai
aj.SortOrder = Enum.SortOrder.LayoutOrder
ak.Parent = ai
ak.BackgroundTransparency = 1
ak.Size = UDim2.new(0, 124, 0, 18)
ak.Font = Enum.Font.GothamBold
ak.Text = "DT"
ak.TextColor3 = Color3.fromRGB(255, 0, 0)
ak.TextSize = 20
ak.TextStrokeTransparency = 0.5
al.Parent = ai
al.BackgroundTransparency = 1
al.Size = UDim2.new(0, 124, 0, 18)
al.Font = Enum.Font.GothamBold
al.Text = "Baim"
al.TextColor3 = Color3.fromRGB(255, 0, 0)
al.TextSize = 20
al.TextStrokeTransparency = 0.5
am.Parent = ai
am.BackgroundTransparency = 1
am.Size = UDim2.new(0, 124, 0, 18)
am.Font = Enum.Font.GothamBold
am.Text = "Min: 0"
am.TextColor3 = Color3.fromRGB(255, 0, 0)
am.TextSize = 20
am.TextStrokeTransparency = 0.5
an.Parent = ai
an.BackgroundTransparency = 1
an.Size = UDim2.new(0, 124, 0, 18)
an.Font = Enum.Font.GothamBold
an.Text = "No Target"
an.TextColor3 = Color3.fromRGB(255, 0, 0)
an.TextSize = 20
an.TextStrokeTransparency = 0.5
ah.Parent = game.CoreGui
local ao = false
game:GetService("RunService").RenderStepped:Connect(
function()
ai.Position = UDim2.new(0.5, -62, 0.5, 2)
ai.Visible = o["Rage"]["Other"]["Indicators"]
if o["Rage"]["Exploits"]["Double_Tap"] ~= true or o["Rage"]["Exploits"]["DT_Key"] == nil then
ak.TextColor3 = Color3.fromRGB(255, 0, 0)
ao = false
end
if o["Rage"]["Baim"]["Key"] == nil then
al.TextColor3 = Color3.fromRGB(255, 0, 0)
end
am.Text = "Min: " .. o["Rage"]["Other"]["Override_Amount"]
if o["Rage"]["Other"]["DMG_Override"] == nil then
am.TextColor3 = Color3.fromRGB(255, 0, 0)
end
end
)
local a5 = j.firebullet
j.firebullet = function(self, ...)
local J = {...}
if J[2] ~= "RageSense" and ao then
game:GetService("RunService").RenderStepped:wait()
a5(nil, "RageSense")
end
return a5(self, unpack(J))
end
game:GetService("UserInputService").InputBegan:Connect(
function(a0, ap)
if not ap then
if o["Rage"]["Exploits"]["Double_Tap"] == true and o["Rage"]["Exploits"]["DT_Key"] ~= nil then
if a0.KeyCode == Enum.KeyCode[o["Rage"]["Exploits"]["DT_Key"]] then
ak.TextColor3 =
ak.TextColor3 == Color3.fromRGB(190, 255, 48) and Color3.fromRGB(255, 0, 0) or
Color3.fromRGB(190, 255, 48)
ao = ak.TextColor3 == Color3.fromRGB(190, 255, 48) and true or false
end
end
if o["Rage"]["Baim"]["Key"] ~= nil then
if a0.KeyCode == Enum.KeyCode[o["Rage"]["Baim"]["Key"]] then
al.TextColor3 =
al.TextColor3 == Color3.fromRGB(190, 255, 48) and Color3.fromRGB(255, 0, 0) or
Color3.fromRGB(190, 255, 48)
end
end
if o["Rage"]["Other"]["DMG_Override"] ~= nil then
if a0.KeyCode == Enum.KeyCode[o["Rage"]["Other"]["DMG_Override"]] then
am.TextColor3 =
am.TextColor3 == Color3.fromRGB(190, 255, 48) and Color3.fromRGB(255, 0, 0) or
Color3.fromRGB(190, 255, 48)
end
end
end
end
)
local aq =
game:GetService("RunService").RenderStepped:Connect(
function()
S = nil
if
o["Rage"]["Main"]["Enabled"] and j.gun ~= "none" and workspace:FindFirstChild("Map") ~= nil and
c.Character ~= nil and
c.Character:FindFirstChild("Humanoid")
then
if o["Rage"]["Exploits"]["Remove_Recoil"] then
j.resetaccuracy()
j.RecoilX = 0
j.RecoilY = 0
end
local _ =
o["Rage"]["Main"]["Origin"] == "Camera" and cam.CFrame.p or
o["Rage"]["Main"]["Origin"] == "Head" and c.Character.Head.Position or
o["Rage"]["Main"]["Origin"] == "Real Head" and
c.Character.HumanoidRootPart.CFrame.p + Vector3.new(0, 1.4, 0)
for u, aa in pairs(a:GetPlayers()) do
if
aa.Character ~= nil and aa.Character:FindFirstChildOfClass("ForceField") == nil and
aa.Team ~= c.Team
then
if
aa.Character:FindFirstChild("UpperTorso") ~= nil and
aa.Character:FindFirstChild("Humanoid") ~= nil
then
local ar = {unpack(collision)}
table.insert(ar, workspace.Map:WaitForChild("Clips"))
table.insert(ar, workspace.Map:WaitForChild("SpawnPoints"))
table.insert(ar, c.Character)
table.insert(ar, cam)
table.insert(ar, aa.Character.HumanoidRootPart)
if aa.Character:FindFirstChild("BackC4") then
table.insert(ar, aa.Character.BackC4)
end
if aa.Character:FindFirstChild("Gun") then
table.insert(ar, aa.Character.Gun)
end
if o["Rage"]["Exploits"]["Force_Pitch"] ~= "Off" then
aa.Character.UpperTorso.Waist.C0 =
o["Rage"]["Exploits"]["Force_Pitch"] == "Up" and
CFrame.new(Vector3.new(0, 0.6, 0)) * CFrame.Angles(0.7, 0, 0) or
o["Rage"]["Exploits"]["Force_Pitch"] == "Down" and
CFrame.new(Vector3.new(0, 0.6, 0)) * CFrame.Angles(-0.7, 0, 0) or
o["Rage"]["Exploits"]["Force_Pitch"] == "Zero" and
CFrame.new(Vector3.new(0, 0.6, 0)) * CFrame.Angles(0, 0, 0)
end
local as = {}
if o["Rage"]["Hitboxes"]["Head"] then
if
not o["Rage"]["Baim"]["On_Head_Break"] or
o["Rage"]["Baim"]["On_Head_Break"] and
aa.Character:FindFirstChild("FakeHead") ~= nil
then
if
not o["Rage"]["Baim"]["On_HP"] or
o["Rage"]["Baim"]["On_HP"] and
aa.Character.Humanoid.Health > o["Rage"]["Baim"]["HP_Amount"]
then
if al.TextColor3 ~= Color3.fromRGB(190, 255, 48) then
table.insert(as, aa.Character.Head)
end
end
end
end
if
o["Rage"]["Hitboxes"]["Torso"] or
o["Rage"]["Baim"]["On_HP"] and
aa.Character.Humanoid.Health <= o["Rage"]["Baim"]["HP_Amount"] or
o["Rage"]["Baim"]["On_Head_Break"] and
aa.Character:FindFirstChild("FakeHead") == nil or
al.TextColor3 == Color3.fromRGB(190, 255, 48)
then
table.insert(as, aa.Character.UpperTorso)
end
if o["Rage"]["Hitboxes"]["Pelvis"] then
table.insert(as, aa.Character.LowerTorso)
end
for u, Y in ipairs(as) do
local at = {unpack(ar)}
if o["Rage"]["Main"]["Autowall"] then
local au = {}
local av, aw, ax
local ay = j.gun.Penetration.Value * 0.01
repeat
local az =
Ray.new(_, (Y.CFrame.p - _).unit * math.clamp(j.gun.Range.Value, 1, 300))
aw, ax = workspace:FindPartOnRayWithIgnoreList(az, at, false, true)
if aw ~= nil and aw.Parent ~= nil then
if
aw:FindFirstAncestor(aa.Name) or
o["Rage"]["Other"]["Safepoint"] and Y == aw
then
av = aw
else
table.insert(at, aw)
table.insert(au, {["Position"] = ax, ["Hit"] = aw})
end
end
until av ~= nil or #au >= 4 or aw == nil
if av ~= nil then
local aA = 1
if #au == 0 then
if ag[av.Name] ~= nil then
local aA = j.gun.DMG.Value * ag[av.Name]
if aa:FindFirstChild("Kevlar") then
if string.find(av.Name, "Head") then
if aa:FindFirstChild("Helmet") then
aA = aA / 100 * j.gun.ArmorPenetration.Value
end
else
aA = aA / 100 * j.gun.ArmorPenetration.Value
end
end
if
am.TextColor3 == Color3.fromRGB(190, 255, 48) and
aA >= o["Rage"]["Other"]["Override_Amount"] or
am.TextColor3 == Color3.fromRGB(255, 0, 0) and
aA >= o["Rage"]["Main"]["Min_Damage"]
then
S = av
if not o["Rage"]["Main"]["Silent Aim"] then
cam.CFrame = CFrame.new(cam.CFrame.Position, av.Position)
end
if o["Rage"]["Main"]["Autoshoot"] and j.DISABLED == false then
T = true
j.firebullet()
T = false
end
end
end
else
local aB = 0
local aC = 1
for a1 = 1, #au do
local aD = au[a1]
local w = aD["Hit"]
local ax = aD["Position"]
local aE = 1
if w.Material == Enum.Material.DiamondPlate then
aE = 3
end
if
w.Material == Enum.Material.CorrodedMetal or
w.Material == Enum.Material.Metal or
w.Material == Enum.Material.Concrete or
w.Material == Enum.Material.Brick
then
aE = 2
end
if
w.Name == "Grate" or w.Material == Enum.Material.Wood or
w.Material == Enum.Material.WoodPlanks
then
aE = 0.1
end
if w.Name == "nowallbang" then
aE = 100
end
if w:FindFirstChild("PartModifier") then
aE = w.PartModifier.Value
end
if
w.Transparency == 1 or w.CanCollide == false or w.Name == "Glass" or
w.Name == "Cardboard"
then
aE = 0
end
local aF =
(Y.CFrame.p - ax).unit * math.clamp(j.gun.Range.Value, 1, 100)
local az = Ray.new(ax + aF * 1, aF * -2)
local u, aG = workspace:FindPartOnRayWithWhitelist(az, {w}, true)
local aH = (aG - ax).Magnitude
aH = aH * aE
aB = math.min(ay, aB + aH)
aC = 1 - aB / ay
end
if ag[av.Name] ~= nil and aB > 0 and aC > 0 then
local aA = j.gun.DMG.Value * ag[av.Name] * aC
an.Text = aA
if aa:FindFirstChild("Kevlar") then
if string.find(av.Name, "Head") then
if aa:FindFirstChild("Helmet") then
aA = aA / 100 * j.gun.ArmorPenetration.Value
end
else
aA = aA / 100 * j.gun.ArmorPenetration.Value
end
end
if
am.TextColor3 == Color3.fromRGB(190, 255, 48) and
aA >= o["Aim"]["Other"]["Override_Amount"] or
am.TextColor3 == Color3.fromRGB(255, 0, 0) and
aA >= o["Aim"]["Main"]["Min_Damage_Wall"]
then
S = av
if not o["Aim"]["Main"]["Silent Aim"] then
cam.CFrame = CFrame.new(cam.CFrame.Position, av.Position)
end
if o["Aim"]["Main"]["Autoshoot"] and j.DISABLED == false then
T = true
j.firebullet()
T = false
end
end
end
end
end
else
local az = Ray.new(_, (Y.CFrame.p - _).unit * math.clamp(j.gun.Range.Value, 1, 300))
local aw, ax = workspace:FindPartOnRayWithIgnoreList(az, ar, false, true)
if aw and aw:FindFirstAncestor(aa.Name) then
if ag[aw.Name] ~= nil then
local aA = j.gun.DMG.Value * ag[aw.Name]
if aa:FindFirstChild("Kevlar") then
if string.find(aw.Name, "Head") then
if aa:FindFirstChild("Helmet") then
aA = aA / 100 * j.gun.ArmorPenetration.Value
end
else
aA = aA / 100 * j.gun.ArmorPenetration.Value
end
end
if
am.TextColor3 == Color3.fromRGB(190, 255, 48) and
aA >= o["Aim"]["Other"]["Override_Amount"] or
am.TextColor3 == Color3.fromRGB(255, 0, 0) and
aA >= o["Aim"]["Main"]["Min_Damage"]
then
S = aw
if not o["Aim"]["Main"]["Silent Aim"] then
cam.CFrame = CFrame.new(cam.CFrame.Position, aw.Position)
end
if o["Aim"]["Main"]["Autoshoot"] and j.DISABLED == false then
T = true
j.firebullet()
T = false
end
end
end
end
end
end
end
end
end
end
end
)
local aI = Instance.new("Part")
aI.Anchored = true
aI.Transparency = 1
aI.Size = Vector3.new(100, 1, 100)
aI.Parent = workspace
local aJ = Instance.new("ParticleEmitter")
aJ.Texture = "rbxassetid://304777684"
aJ.Lifetime = NumberRange.new(200)
aJ.Rate = 300
aJ.Speed = NumberRange.new(5)
aJ.EmissionDirection = "Bottom"
aJ.LightInfluence = 25
aJ.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
aJ.Parent = aI
local aK =
game:GetService("RunService").RenderStepped:Connect(
function()
aI.Position = workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 40, 0)
aJ.Enabled = o["Visuals"]["Particles"]["Enabled"]
aJ.Color = ColorSequence.new(tocolor(o["Visuals"]["Particles"]["Color"]))
aJ.Texture =
o["Visuals"]["Particles"]["Type"] == "Snow" and "rbxassetid://304777684" or "rbxassetid://419625073"
local aL = c.PlayerGui.GUI.Crosshairs.Crosshair
for u, aM in pairs(aL:GetChildren()) do
if string.find(aM.Name, "Frame") then
aM.BorderSizePixel = 0
if o["Visuals"]["Better Crosshair"]["Enabled"] then
local aL = c.PlayerGui.GUI.Crosshairs.Crosshair
aL.LeftFrame.Size = UDim2.new(0, 10, 0, 2)
aL.RightFrame.Size = UDim2.new(0, 10, 0, 2)
aL.TopFrame.Size = UDim2.new(0, 2, 0, 10)
aL.BottomFrame.Size = UDim2.new(0, 2, 0, 10)
if o["Visuals"]["Better Crosshair"]["Border"] then
aM.BorderSizePixel = o["Visuals"]["Better Crosshair"]["Border_Thickness"]
aM.BorderColor3 = tocolor(o["Visuals"]["Better Crosshair"]["Border_Color"])
end
if o["Visuals"]["Better Crosshair"]["Override_Length"] then
aL.LeftFrame.Size = UDim2.new(0, o["Visuals"]["Better Crosshair"]["Length"], 0, 2)
aL.RightFrame.Size = UDim2.new(0, o["Visuals"]["Better Crosshair"]["Length"], 0, 2)
aL.TopFrame.Size = UDim2.new(0, 2, 0, o["Visuals"]["Better Crosshair"]["Length"])
aL.BottomFrame.Size = UDim2.new(0, 2, 0, o["Visuals"]["Better Crosshair"]["Length"])
end
end
end
end
if o["Visuals"]["Self"]["Override_Skybox"] then
local t = k:FindFirstChildOfClass("Sky")
if not t then
t = Instance.new("Sky")
t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
t.Parent = k
end
end
if cam:FindFirstChild("Arms") and o["Visuals"]["Hand Chams"]["Enabled"] then
if o["Visuals"]["Hand Chams"]["Gun"] then
for u, w in pairs(cam.Arms:GetChildren()) do
if w:IsA("MeshPart") and w.Transparency ~= 1 then
w.TextureID = ""
w.Color = tocolor(o["Visuals"]["Hand Chams"]["Gun_Color"])
w.Material =
o["Visuals"]["Hand Chams"]["Gun_Material"] == "Custom" and Enum.Material.SmoothPlastic or
o["Visuals"]["Hand Chams"]["Gun_Material"] == "Flat" and Enum.Material.Neon or
o["Visuals"]["Hand Chams"]["Gun_Material"] == "ForceField" and Enum.Material.ForceField
w.Transparency = o["Visuals"]["Hand Chams"]["Gun_Transparency"] / 100
w.Reflectance = o["Visuals"]["Hand Chams"]["Gun_Reflectance"]
end
end
end
for u, v in pairs(cam.Arms:GetChildren()) do
if v:IsA("Model") then
for u, w in pairs(v:GetDescendants()) do
if o["Visuals"]["Hand Chams"]["Hands"] then
if string.find(w.Name, "Glove") and w:IsA("Part") then
if o["Visuals"]["Hand Chams"]["Remove_Gloves"] then
w:Destroy()
else
w.Material = Enum.Material.ForceField
w.Mesh.VertexColor = ac(tocolor(o["Visuals"]["Hand Chams"]["Hand_Color"]))
end
end
if string.find(w.Name, "Sleeve") and w:IsA("Part") then
if o["Visuals"]["Hand Chams"]["Remove_Sleeves"] then
w:Destroy()
else
w.Material = Enum.Material.ForceField
w.Mesh.VertexColor = ac(tocolor(o["Visuals"]["Hand Chams"]["Hand_Color"]))
end
end
end
if o["Visuals"]["Hand Chams"]["Skin"] then
if string.find(w.Name, "Arm") and w:IsA("Part") then
w.Color = tocolor(o["Visuals"]["Hand Chams"]["Skin_Color"])
w.Transparency = o["Visuals"]["Hand Chams"]["Skin_Transparency"] / 100
end
end
end
end
end
end
end
)
y.mainloop =
game:GetService("RunService").RenderStepped:Connect(
function()
U.spin = U.spin + o["Anti-Aim"]["Yaw"]["Spin_Increment"]
U.spin = math.clamp(U.spin, 0, o["Anti-Aim"]["Yaw"]["Spin_Range"])
U.jitter = not U.jitter
U.edown = game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.E)
if U.spin == o["Anti-Aim"]["Yaw"]["Spin_Range"] then
U.spin = 0
end
if U.edown or o["Anti-Aim"]["Angles"]["Enabled"] and o["Anti-Aim"]["Angles"]["Pitch"] ~= "Off" then
q()
end
if
game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space) and
game:GetService("UserInputService"):GetFocusedTextBox() == nil and
o["Misc"]["Bunny Hop"]["Enabled"]
then
U.hopping = true
if
c.Character and c.Character:FindFirstChild("Humanoid") and
c.Character:FindFirstChild("Humanoid").Health > 0
then
c.Character.Humanoid.Jump = true
end
else
if U.hopping == true then
U.hopping = false
end
end
if o["Visuals"]["Self"]["Override_FOV"] then
cam.FieldOfView = o["Visuals"]["Self"]["FOV_Amount"]
end
if o["Visuals"]["World"]["No_Scope"] then
pcall(
function()
c.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency = 1
c.PlayerGui.GUI.Crosshairs.Scope.Scope.ImageTransparency = 1
c.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.ImageTransparency = 1
c.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTransparency = 1
c.PlayerGui.GUI.Crosshairs.Frame1.Transparency = 1
c.PlayerGui.GUI.Crosshairs.Frame2.Transparency = 1
c.PlayerGui.GUI.Crosshairs.Frame3.Transparency = 1
c.PlayerGui.GUI.Crosshairs.Frame4.Transparency = 1
end
)
end
if o["Visuals"]["World"]["No_Flash"] then
game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible = false
else
game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible = true
end
if o["Visuals"]["World"]["Time_Of_Day"] then
k.TimeOfDay = o["Visuals"]["World"]["Time"]
else
k.TimeOfDay = 12
end
if o["Visuals"]["World"]["Night_Mode"] then
k.Ambient =
Color3.fromRGB(
255 - o["Visuals"]["World"]["Night_Mode_Strength"],
255 - o["Visuals"]["World"]["Night_Mode_Strength"],
255 - o["Visuals"]["World"]["Night_Mode_Strength"]
)
else
k.Ambient = Color3.fromRGB(127, 127, 127)
end
if o["Visuals"]["World"]["World_Color"] then
k.OutdoorAmbient = tocolor(o["Visuals"]["World"]["World_Color_Color"])
end
if o["Anti-Aim"]["Extra"]["No_Head"] then
pcall(
function()
if c.Character:FindFirstChild("FakeHead") then
c.Character.FakeHead:Destroy()
end
if c.Character:FindFirstChild("HeadHB") then
c.Character.HeadHB:Destroy()
end
end
)
end
if o["Anti-Aim"]["Angles"]["Yaw"] ~= "Off" and o["Anti-Aim"]["Angles"]["Enabled"] then
local aN =
o["Anti-Aim"]["Angles"]["Yaw"] == "Left" and 0 or o["Anti-Aim"]["Angles"]["Yaw"] == "Right" and 180 or
o["Anti-Aim"]["Angles"]["Yaw"] == "Back" and 90 or
o["Anti-Aim"]["Angles"]["Yaw"] == "Custom" and o["Anti-Aim"]["Angles"]["Custom_Yaw"] or
o["Anti-Aim"]["Angles"]["Yaw"] == "Random" and math.random(0, 360) or
0
if o["Anti-Aim"]["Yaw"]["Spin"] then
aN = aN + U.spin
end
if U.side ~= "none" then
if U.side == "left" then
aN = 0
else
aN = 180
end
end
pcall(
function()
c.Character.Humanoid.AutoRotate = false
local aO = c.Character.HumanoidRootPart
local aP = cam.CFrame.LookVector
local aQ = -math.atan2(aP.Z, aP.X) + math.rad(aN)
if
o["Anti-Aim"]["Extra"]["Disable_On_E"] and not U.edown or
not o["Anti-Aim"]["Extra"]["Disable_On_E"]
then
if o["Anti-Aim"]["Yaw"]["Jitter"] and U.jitter then
if o["Anti-Aim"]["Yaw"]["Randomize_Jitter"] then
aQ =
-math.atan2(aP.Z, aP.X) +
math.rad(
math.random(
math.clamp(
o["Anti-Aim"]["Yaw"]["Randomize_Jitter_Min"],
0,
o["Anti-Aim"]["Yaw"]["Jitter_Range"]
),
o["Anti-Aim"]["Yaw"]["Jitter_Range"]
)
)
else
aQ = -math.atan2(aP.Z, aP.X) + math.rad(o["Anti-Aim"]["Yaw"]["Jitter_Range"])
end
if o["Anti-Aim"]["Angles"]["At Targets"] and S ~= nil then
aO.CFrame =
CFrame.new(aO.Position, S.Parent.HumanoidRootPart.Position) *
CFrame.Angles(0, math.rad(180), 0)
else
aO.CFrame = CFrame.new(aO.Position) * CFrame.Angles(0, aQ, 0)
end
else
if o["Anti-Aim"]["Angles"]["At Targets"] and S ~= nil then
aO.CFrame =
CFrame.new(aO.Position, S.Parent.HumanoidRootPart.Position) *
CFrame.Angles(0, math.rad(180), 0)
else
aO.CFrame = CFrame.new(aO.Position) * CFrame.Angles(0, aQ, 0)
end
end
else
aO.CFrame =
CFrame.new(aO.Position) * CFrame.Angles(0, -math.atan2(aP.Z, aP.X) + math.rad(270), 0)
end
end
)
else
pcall(
function()
c.Character.Humanoid.AutoRotate = true
end
)
end
c.CameraMaxZoomDistance =
o["Visuals"]["Self"]["Third_Person"] and c.Status.Alive.Value == true and U.thirdperson and
o["Visuals"]["Self"]["Third_Person_Distance"] or
c.Status.Alive.Value == true and 0 or
c.CameraMaxZoomDistance
c.CameraMinZoomDistance =
o["Visuals"]["Self"]["Third_Person"] and c.Status.Alive.Value == true and U.thirdperson and
o["Visuals"]["Self"]["Third_Person_Distance"] or
c.Status.Alive.Value == true and 0 or
c.CameraMinZoomDistance
if cam:FindFirstChild("Arms") ~= nil then
cam.Arms.HumanoidRootPart.Transparency = 1
end
end
)
spawn(
function()
while wait(0.1) do
for u, aa in pairs(a:GetPlayers()) do
pcall(
function()
if aa:FindFirstChild("Status") and aa:FindFirstChild("Status").Alive.Value == true then
if aa.Team ~= c.Team and aa.Character:FindFirstChild("HumanoidRootPart") then
if aa.Character.HumanoidRootPart:FindFirstChild("Box") then
aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()
end
if aa.Character.HumanoidRootPart:FindFirstChild("Name") then
aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()
end
if aa.Character.HumanoidRootPart:FindFirstChild("Health") then
aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()
end
if o["Visuals"]["Enemies"]["Box"] then
local aR = Instance.new("BillboardGui")
local ai = Instance.new("Frame")
local aS = Instance.new("Frame")
local aT = Instance.new("Frame")
local aU = Instance.new("Frame")
local aV = Instance.new("Frame")
local aW = Instance.new("Frame")
local aX = Instance.new("Frame")
local aY = Instance.new("Frame")
local aZ = Instance.new("Frame")
local a_ = Instance.new("Frame")
local b0 = Instance.new("Frame")
local b1 = Instance.new("Frame")
aR.Name = "Box"
aR.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
aR.Active = true
aR.AlwaysOnTop = true
aR.ExtentsOffset = Vector3.new(0, -0.5, 0)
aR.LightInfluence = 1.000
aR.Size = UDim2.new(o["Visuals"]["Enemies"]["Box_X"] / 10, 0, 5.5, 0)
ai.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
ai.BorderSizePixel = 0
ai.Position = UDim2.new(0, 0, 0, 1)
ai.Size = UDim2.new(1, 0, 0, 1)
ai.BackgroundTransparency = 0
ai.Parent = aR
aS.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
aS.BorderSizePixel = 0
aS.Position = UDim2.new(0, 1, 0, 0)
aS.Size = UDim2.new(0, 1, 1, 0)
aS.BackgroundTransparency = 0
aS.Parent = aR
aT.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
aT.BorderColor3 = Color3.fromRGB(0, 0, 0)
aT.BorderSizePixel = 0
aT.Position = UDim2.new(1, -2, 0, 0)
aT.Size = UDim2.new(0, 1, 1, 0)
aT.BackgroundTransparency = 0
aT.Parent = aR
aU.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
aU.BorderColor3 = Color3.fromRGB(0, 0, 0)
aU.BorderSizePixel = 0
aU.Position = UDim2.new(0, 0, 1, -2)
aU.Size = UDim2.new(1, 0, 0, 1)
aU.BackgroundTransparency = 0
aU.Parent = aR
aV.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
aV.BorderSizePixel = 0
aV.Position = UDim2.new(0, 2, 0, 2)
aV.Size = UDim2.new(0, 1, 1, -4)
aV.Parent = aR
aW.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
aW.BorderColor3 = Color3.fromRGB(0, 0, 0)
aW.BorderSizePixel = 0
aW.Position = UDim2.new(1, -3, 0, 2)
aW.Size = UDim2.new(0, 1, 1, -4)
aW.Parent = aR
aX.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
aX.BorderColor3 = Color3.fromRGB(0, 0, 0)
aX.BorderSizePixel = 0
aX.Position = UDim2.new(0, 0, 1, -1)
aX.Size = UDim2.new(1, 0, 0, 1)
aX.Parent = aR
aY.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
aY.BorderSizePixel = 0
aY.Position = UDim2.new(0, 2, 0, 2)
aY.Size = UDim2.new(1, -4, 0, 1)
aY.Parent = aR
aZ.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
aZ.BorderSizePixel = 0
aZ.Size = UDim2.new(1, 0, 0, 1)
aZ.Parent = aR
a_.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
a_.BorderSizePixel = 0
a_.Size = UDim2.new(0, 1, 1, 0)
a_.Parent = aR
b0.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
b0.BorderColor3 = Color3.fromRGB(0, 0, 0)
b0.BorderSizePixel = 0
b0.Position = UDim2.new(1, -1, 0, 0)
b0.Size = UDim2.new(0, 1, 1, 0)
b0.Parent = aR
b1.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
b1.BorderColor3 = Color3.fromRGB(0, 0, 0)
b1.BorderSizePixel = 0
b1.Position = UDim2.new(0, 2, 1, -3)
b1.Size = UDim2.new(1, -4, 0, 1)
b1.Parent = aR
aR.Adornee = aa.Character.HumanoidRootPart
aR.Parent = aa.Character.HumanoidRootPart
end
if o["Visuals"]["Enemies"]["Name"] then
local b2 = Instance.new("BillboardGui")
local b3 = Instance.new("TextLabel")
b2.Name = "Name"
b2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
b2.Active = true
b2.AlwaysOnTop = true
b2.ExtentsOffset = Vector3.new(0, -0.5, 0)
b2.LightInfluence = 1.000
b2.Size = UDim2.new(4.5, 0, 2, 0)
b2.StudsOffset = Vector3.new(0, o["Visuals"]["Enemies"]["Name_Offset"], 0)
b3.Name = "name"
b3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
b3.BackgroundTransparency = 1.000
b3.Size = UDim2.new(1, 0, 1, 0)
b3.Font = o["Visuals"]["Enemies"]["Name_Font"]
b3.Text = aa.Name
b3.TextColor3 = tocolor(o["Visuals"]["Enemies"]["Name_Color"])
b3.TextSize = o["Visuals"]["Enemies"]["Name_Font_Size"]
b3.TextStrokeTransparency = 0.100
b3.TextYAlignment = Enum.TextYAlignment.Bottom
b3.TextTransparency = 0
b2.Adornee = aa.Character.HumanoidRootPart
b3.Parent = b2
b2.Parent = aa.Character.HumanoidRootPart
end
if o["Visuals"]["Enemies"]["Health"] then
local b4 = Instance.new("BillboardGui")
local b5 = Instance.new("Frame")
local b6 = Instance.new("Frame")
b4.Name = "Health"
b4.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
b4.Active = true
b4.AlwaysOnTop = true
b4.ExtentsOffset = Vector3.new(0, -0.5, 0)
b4.LightInfluence = 1.000
b4.Size = UDim2.new(1, 0, 5.5, 0)
b4.StudsOffset = Vector3.new(-o["Visuals"]["Enemies"]["Health_Offset"], 0, 0)
b5.Name = "green"
b5.AnchorPoint = Vector2.new(0, 1)
b5.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Health_Color"])
b5.BorderColor3 = Color3.fromRGB(0, 0, 0)
b5.BorderSizePixel = 0
b5.Position =
UDim2.new(1, -o["Visuals"]["Enemies"]["Health_Thickness"] - 1, 1, -1)
b5.Size =
UDim2.new(
0,
o["Visuals"]["Enemies"]["Health_Thickness"],
aa.Character.Humanoid.Health / 100,
-2
)
b5.ZIndex = 3
b5.Parent = b4
b6.Name = "white"
b6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
b6.BorderColor3 = Color3.fromRGB(0, 0, 0)
b6.Position =
UDim2.new(1, -o["Visuals"]["Enemies"]["Health_Thickness"] - 1, 0, 1)
b6.Size = UDim2.new(0, o["Visuals"]["Enemies"]["Health_Thickness"], 1, -2)
b6.ZIndex = 2
b6.Parent = b4
b4.Adornee = aa.Character.HumanoidRootPart
b4.Parent = aa.Character.HumanoidRootPart
end
else
pcall(
function()
if aa.Character.HumanoidRootPart:FindFirstChild("Box") then
aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()
end
if aa.Character.HumanoidRootPart:FindFirstChild("Name") then
aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()
end
if aa.Character.HumanoidRootPart:FindFirstChild("Health") then
aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()
end
end
)
end
end
end
)
end
end
end
)
end
a.PlayerAdded:Connect(
function(b7)
b7.CharacterAdded:Connect(
function(b8)
b8.ChildAdded:Connect(
function(v)
wait(1)
spawn(
function()
if v:IsA("Accessory") then
table.insert(collision, v)
end
if v:IsA("Part") then
spawn(
function()
if v ~= nil then
if v.Name ~= "HeadHB" and v.Name ~= "FakeHead" then
table.insert(collision, v)
end
end
end
)
end
end
)
end
)
end
)
end
)
if c.Character and c.Character:FindFirstChild("Humanoid") and c.Character:FindFirstChild("UpperTorso") then
for u, aa in pairs(a:GetPlayers()) do
if aa.Character ~= nil then
for u, v in pairs(aa.Character:GetChildren()) do
if v:IsA("Accessory") then
table.insert(collision, v)
end
if v:IsA("Part") then
spawn(
function()
if v ~= nil then
if v.Name ~= "HeadHB" and v.Name ~= "FakeHead" then
table.insert(collision, v)
end
end
end
)
end
end
end
end
end
y.initiate()
C = true