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menu.cpp
menu.cpp
C++:
#include "Menu.h"
#include "Controls.h"
#include "Hooks.h"
#include "Interfaces.h"
#include "CRC32.h"
#include <fstream>
#include "XorStr.hpp"
#define WINDOW_WIDTH 635
#define WINDOW_HEIGHT 645 // 507
mirror_window options::menu;
struct Config_t {
int id;
std::string name;
};
std::vector<Config_t> configs;
typedef void(__cdecl* MsgFn)(const char* msg, va_list);
void MsgX(const char* msg, ...)
{
if (msg == nullptr)
return; //If no string was passed, or it was null then don't do anything
static MsgFn fn = (MsgFn)GetProcAddress(GetModuleHandle("tier0.dll"), "Msg"); char buffer[989];
va_list list;
va_start(list, msg);
vsprintf(buffer, msg, list);
va_end(list);
fn(buffer, list); //Calls the function, we got the address above.
}
void update_world()
{
options::menu.visuals_tab.colmodupdate.SetState(1);
}
void save_callback()
{
int should_save = options::menu.MiscTab.ConfigListBox.GetIndex();
std::string config_directory = "ByteCheats\\";
config_directory += configs[should_save].name; config_directory += ".cfg";
GUI.SaveWindowState(&options::menu, XorStr(config_directory.c_str()));
interfaces::cvar->ConsoleColorPrintf(Color(116, 154, 30, 255), "[ByteCheats] ");
std::string uremam = "Saved configuration. \n";
MsgX(uremam.c_str());
}
void load_callback()
{
int should_load = options::menu.MiscTab.ConfigListBox.GetIndex();
std::string config_directory = "ByteCheats\\";
config_directory += configs[should_load].name; config_directory += ".cfg";
GUI.LoadWindowState(&options::menu, XorStr(config_directory.c_str()));
interfaces::cvar->ConsoleColorPrintf(Color(116, 154, 30, 255), "[ByteCheats] ");
std::string uremam = "Loaded configuration. \n";
MsgX(uremam.c_str());
}
void list_configs() {
configs.clear();
options::menu.MiscTab.ConfigListBox.ClearItems();
std::ifstream file_in;
file_in.open("ByteCheats\\ByteCheats_ConfigList.txt");
if (file_in.fail()) {
std::ofstream("ByteCheats\\ByteCheats_ConfigList.txt");
file_in.open("ByteCheats\\ByteCheats_ConfigList.txt");
}
int line_count;
while (!file_in.eof()) {
Config_t config;
file_in >> config.name;
config.id = line_count;
configs.push_back(config);
line_count++;
options::menu.MiscTab.ConfigListBox.AddItem(config.name);
}
file_in.close();
if (configs.size() > 7) options::menu.MiscTab.ConfigListBox.AddItem(" ");
}
void add_config() {
std::fstream file;
file.open("ByteCheats\\bytecheats_ConfigList.txt", std::fstream::app);
if (file.fail()) {
std::fstream("ByteCheats\\ByteCheats_ConfigList.txt");
file.open("ByteCheats\\bytecheats_ConfigList.txt", std::fstream::app);
}
file << std::endl << options::menu.MiscTab.NewConfigName.getText();
file.close();
list_configs();
int should_add = options::menu.MiscTab.ConfigListBox.GetIndex();
std::string config_directory = "ByteCheats\\";
config_directory += options::menu.MiscTab.NewConfigName.getText(); config_directory += ".cfg";
GUI.SaveWindowState(&options::menu, XorStr(config_directory.c_str()));
options::menu.MiscTab.NewConfigName.SetText("");
}
void remove_config() {
int should_remove = options::menu.MiscTab.ConfigListBox.GetIndex();
std::string config_directory = "ByteCheats\\cfg\\";
config_directory += configs[should_remove].name; config_directory += ".cfg";
std::remove(config_directory.c_str());
std::ofstream ofs("ByteCheats\\ByteCheats_ConfigList.txt", std::ios::out | std::ios::trunc);
ofs.close();
std::fstream file;
file.open("ByteCheats\\ByteCheats_ConfigList.txt", std::fstream::app);
if (file.fail()) {
std::fstream("ByteCheats\\ByteCheats_ConfigList.txt");
file.open("ByteCheats\\ByteCheats_ConfigList.txt", std::fstream::app);
}
for (int i = 0; i < configs.size(); i++) {
if (i == should_remove) continue;
Config_t config = configs[i];
file << std::endl << config.name;
}
file.close();
list_configs();
}
void KnifeApplyCallbk()
{
static ConVar* Meme = interfaces::cvar->FindVar("cl_fullupdate");
Meme->nFlags &= ~FCVAR_CHEAT;
interfaces::engine->ClientCmd_Unrestricted("cl_fullupdate");
}
void UnLoadCallbk()
{
DoUnload = true;
}
void mirror_window::Setup()
{
SetPosition(350, 50);
SetSize(WINDOW_WIDTH, WINDOW_HEIGHT);
SetTitle("");
RegisterTab(&aimbot_tab);
RegisterTab(&AntiAimTab);
RegisterTab(&LegitBotTab);
RegisterTab(&visuals_tab);
RegisterTab(&MiscTab);
RegisterTab(&SkinTab);
RegisterTab(&ColorsTab);
RECT Client = GetClientArea();
Client.bottom -= 29;
aimbot_tab.Setup();
LegitBotTab.Setup();
AntiAimTab.Setup();
visuals_tab.Setup();
MiscTab.Setup();
SkinTab.Setup();
ColorsTab.Setup();
#pragma endregion
}
void CAimbotTab::Setup()
{
SetTitle("A");
#pragma region Aimbot
AimbotGroup.SetPosition(25, 25); // 15, 25
AimbotGroup.SetText("Aimbot");
AimbotGroup.SetSize(279, 555);
RegisterControl(&AimbotGroup);
AimbotEnable.SetFileId("aim_enable");
AimbotGroup.PlaceLabledControl(0, "Enable", this, &AimbotEnable);
TargetSelection.SetFileId("ragebot_targetselection");
TargetSelection.AddItem("Cycle");
TargetSelection.AddItem("Cycle (2x)");
TargetSelection.AddItem("Closest");
TargetSelection.AddItem("Highest damage");
TargetSelection.AddItem("Highest accuracy");
AimbotGroup.PlaceLabledControl(0, "Target selection", this, &TargetSelection);
AvoidLimbs.SetFileId("bodyaim_ifmoving");
AimbotGroup.PlaceLabledControl(0, "Avoid limbs if moving", this, &AvoidLimbs);
baim_inair.SetFileId("bodyaim_inair");
AimbotGroup.PlaceLabledControl(0, "Avoid head if jumping", this, &baim_inair);
MultipointMultiplier.SetFileId("ragebot_multiplier");
MultipointMultiplier.AddItem("Low");
MultipointMultiplier.AddItem("Medium");
MultipointMultiplier.AddItem("High");
AimbotGroup.PlaceLabledControl(0, "", this, &MultipointMultiplier);
TargetPointscale.SetFileId("acc_hitbox_Scale");
TargetPointscale.SetBoundaries(0, 100);
TargetPointscale.SetValue(50);
TargetPointscale.extension = ("%%");
AimbotGroup.PlaceLabledControl(0, "Multi-point scale", this, &TargetPointscale);
//custom_hitscan.SetFileId("auto_hitscan_auto");
//AimbotGroup.PlaceLabledControl(0, "Dynamic multipoint", this, &custom_hitscan);;
AimbotAutoFire.SetFileId("aim_autofire");
AimbotGroup.PlaceLabledControl(0, "Automatic fire", this, &AimbotAutoFire);
AccuracyAutoWall.SetFileId("ragebot_autowall");
AimbotGroup.PlaceLabledControl(0, "Automatic penetration", this, &AccuracyAutoWall);
AimbotSilentAim.SetFileId("aim_silent");
AimbotGroup.PlaceLabledControl(0, "Silent aim", this, &AimbotSilentAim);
hc.SetFileId("ab_hitchance");
hc.SetBoundaries(0, 100);
hc.SetValue(40);
hc.extension = XorStr("%%");
AimbotGroup.PlaceLabledControl(0, "Minimum hit chance", this, &hc);
md.SetFileId("ab_minimumdamage");
md.SetBoundaries(0, 100);
md.SetValue(10);
md.extension = XorStr("%%");
AimbotGroup.PlaceLabledControl(0, "Minimum damage", this, &md);
OverrideAWP.SetFileId("ragebot_overrideawp");
AimbotGroup.PlaceLabledControl(0, "Override AWP", this, &OverrideAWP);
AccuracyAutoScope.SetFileId("acc_scope");
AimbotGroup.PlaceLabledControl(0, "Auto Scope", this, &AccuracyAutoScope);
AimStep.SetFileId("ragebot_aimstep");
AimbotGroup.PlaceLabledControl(0, "Reduce aim step", this, &AimStep);
AimbotFov.SetFileId("aim_fov");
AimbotFov.SetBoundaries(0.f, 180.f);
AimbotFov.extension = XorStr("");
AimbotFov.SetValue(180.f);
AimbotGroup.PlaceLabledControl(0, "Maximum FOV", this, &AimbotFov);
LogMisses.SetFileId("ragebot_logmissed");
AimbotGroup.PlaceLabledControl(0, "Log misses due to spread", this, &LogMisses);
LowFPS.SetFileId("ragebot_lowfps");
LowFPS.AddItem("Off");
LowFPS.AddItem("Force low backtrack");
LowFPS.AddItem("Force low multipoint");
AimbotGroup.PlaceLabledControl(0, "Low FPS mitigations", this, &LowFPS);
prefer_head.SetFileId("acc_prefer_head");
prefer_head.items.push_back(dropdownboxitem(false, XorStr("If Moving")));
// prefer_head.items.push_back(dropdownboxitem(false, XorStr("Lower body Is Unhittable")));
prefer_head.items.push_back(dropdownboxitem(false, XorStr("No Fake")));
// prefer_head.items.push_back(dropdownboxitem(false, XorStr("Head Is Visible")));
// prefer_head.items.push_back(dropdownboxitem(false, XorStr("")));
AimbotGroup.PlaceLabledControl(0, "Prefer Head Aim Factors", this, &prefer_head);
AccuracyHitchance.SetFileId("base_hc");
AccuracyHitchance.SetBoundaries(0.f, 100.f);
AccuracyHitchance.SetValue(20);
weapongroup.SetText("Other");
weapongroup.SetPosition(322, 25); // 15, 230
weapongroup.SetSize(271, 555);
RegisterControl(&weapongroup);
weapongroup.AddTab(CGroupTab("AS", 1));
weapongroup.AddTab(CGroupTab("Pistols", 2));
weapongroup.AddTab(CGroupTab("Scout", 3));
weapongroup.AddTab(CGroupTab("Awp", 4));
weapongroup.AddTab(CGroupTab("SMG", 5));
weapongroup.AddTab(CGroupTab("Others", 6));
weapongroup.AddTab(CGroupTab("Misc", 7));
RegisterControl(&weapongroup);
target_auto.SetFileId("tgt_hitbox_auto");
target_auto.items.push_back(dropdownboxitem(false, XorStr("Head")));
target_auto.items.push_back(dropdownboxitem(false, XorStr("Upper Body")));
target_auto.items.push_back(dropdownboxitem(false, XorStr("Lower Body")));
target_auto.items.push_back(dropdownboxitem(false, XorStr("Arms")));
target_auto.items.push_back(dropdownboxitem(false, XorStr("Legs")));
weapongroup.PlaceLabledControl(1, "HitScan", this, &target_auto);
custom_hitscan.SetFileId("auto_hitscan_auto");
weapongroup.PlaceLabledControl(1, "Automatic HitScan", this, &custom_hitscan);
hc_auto.SetFileId("auto_hitchance");
hc_auto.SetBoundaries(0, 100);
hc_auto.SetValue(25);
hc_auto.extension = XorStr("%%");
weapongroup.PlaceLabledControl(1, "Hitchance", this, &hc_auto);
md_auto.SetFileId("auto_minimumdamage");
md_auto.SetBoundaries(0, 100);
md_auto.SetValue(25);
md_auto.extension = XorStr("%%");
weapongroup.PlaceLabledControl(1, "Minimum Damage", this, &md_auto);
// preset_auto.SetFileId("auto_automatic_cfg");
// weapongroup.PlaceLabledControl(1, "Automatic Auto Sniper Configuration", this, &preset_auto);
//----------------------------------------------------------------------
target_pistol.SetFileId("tgt_hitbox_pistol");
target_pistol.items.push_back(dropdownboxitem(false, XorStr("Head")));
target_pistol.items.push_back(dropdownboxitem(false, XorStr("Upper Body")));
target_pistol.items.push_back(dropdownboxitem(false, XorStr("Lower Body")));
target_pistol.items.push_back(dropdownboxitem(false, XorStr("Arms")));
target_pistol.items.push_back(dropdownboxitem(false, XorStr("Legs")));
weapongroup.PlaceLabledControl(2, "HitScan", this, &target_pistol);
hc_pistol.SetFileId("pistol_hitchance");
hc_pistol.SetBoundaries(0, 100);
hc_pistol.SetValue(25);
hc_pistol.extension = XorStr("%%");
weapongroup.PlaceLabledControl(2, "Hitchance", this, &hc_pistol);
md_pistol.SetFileId("pistol_minimumdamage");
md_pistol.SetBoundaries(0, 100);
md_pistol.SetValue(25);
md_pistol.extension = XorStr("%%");
weapongroup.PlaceLabledControl(2, "Minimum Damage", this, &md_pistol);
// preset_pistol.SetFileId("pistol_automatic_cfg");
// weapongroup.PlaceLabledControl(2, "Automatic Pistol Configuration", this, &preset_pistol);
//----------------------------------------------------------------------
target_scout.SetFileId("tgt_hitbox_scout");
target_scout.items.push_back(dropdownboxitem(false, XorStr("Head")));
target_scout.items.push_back(dropdownboxitem(false, XorStr("Upper Body")));
target_scout.items.push_back(dropdownboxitem(false, XorStr("Lower Body")));
target_scout.items.push_back(dropdownboxitem(false, XorStr("Arms")));
target_scout.items.push_back(dropdownboxitem(false, XorStr("Legs")));
weapongroup.PlaceLabledControl(3, "HitScan", this, &target_scout);
hc_scout.SetFileId("scout_hitchance");
hc_scout.SetBoundaries(0, 100);
hc_scout.SetValue(25);
hc_scout.extension = XorStr("%%");
weapongroup.PlaceLabledControl(3, "Hitchance", this, &hc_scout);
md_scout.SetFileId("scout_minimumdamage");
md_scout.SetBoundaries(0, 100);
md_scout.SetValue(25);
md_scout.extension = XorStr("%%");
weapongroup.PlaceLabledControl(3, "Minimum Damage", this, &md_scout);
// headonly_if_vis_scout.SetFileId("headonly_if_vis_scout");
// weapongroup.PlaceLabledControl(3, "Headshot Only If Hittable", this, &headonly_if_vis_scout);
// preset_scout.SetFileId("scout_automatic_cfg");
// weapongroup.PlaceLabledControl(3, "Automatic Scout Configuration", this, &preset_scout);
//----------------------------------------------------------------------
target_awp.SetFileId("tgt_hitbox_awp");
target_awp.items.push_back(dropdownboxitem(false, XorStr("Head")));
target_awp.items.push_back(dropdownboxitem(false, XorStr("Upper Body")));
target_awp.items.push_back(dropdownboxitem(false, XorStr("Lower Body")));
target_awp.items.push_back(dropdownboxitem(false, XorStr("Arms")));
target_awp.items.push_back(dropdownboxitem(false, XorStr("Legs")));
weapongroup.PlaceLabledControl(4, "HitScan", this, &target_awp);
hc_awp.SetFileId("awp_hitchance");
hc_awp.SetBoundaries(0, 100);
hc_awp.SetValue(25);
hc_awp.extension = XorStr("%%");
weapongroup.PlaceLabledControl(4, "Hitchance", this, &hc_awp);
md_awp.SetFileId("awp_minimumdamage");
md_awp.SetBoundaries(0, 100);
md_awp.SetValue(25);
md_awp.extension = XorStr("%%");
weapongroup.PlaceLabledControl(4, "Minimum Damage", this, &md_awp);
//----------------------------------------------------------------------
target_smg.SetFileId("tgt_hitbox_smg");
target_smg.items.push_back(dropdownboxitem(false, XorStr("Head")));
target_smg.items.push_back(dropdownboxitem(false, XorStr("Upper Body")));
target_smg.items.push_back(dropdownboxitem(false, XorStr("Lower Body")));
target_smg.items.push_back(dropdownboxitem(false, XorStr("Arms")));
target_smg.items.push_back(dropdownboxitem(false, XorStr("Legs")));
weapongroup.PlaceLabledControl(5, "HitScan", this, &target_smg);
hc_smg.SetFileId("smg_hitchance");
hc_smg.SetBoundaries(0, 100);
hc_smg.SetValue(25);
hc_smg.extension = XorStr("%%");
weapongroup.PlaceLabledControl(5, "Hitchance", this, &hc_smg);
md_smg.SetFileId("smg_minimumdamage");
md_smg.SetBoundaries(0, 100);
md_smg.SetValue(25);
md_smg.extension = XorStr("%%");
weapongroup.PlaceLabledControl(5, "Minimum Damage", this, &md_smg);
//----------------------------------------------------------------------
target_otr.SetFileId("tgt_hitbox_otr");
target_otr.items.push_back(dropdownboxitem(false, XorStr("Head")));
target_otr.items.push_back(dropdownboxitem(false, XorStr("Upper Body")));
target_otr.items.push_back(dropdownboxitem(false, XorStr("Lower Body")));
target_otr.items.push_back(dropdownboxitem(false, XorStr("Arms")));
target_otr.items.push_back(dropdownboxitem(false, XorStr("Legs")));
weapongroup.PlaceLabledControl(6, "HitScan", this, &target_otr);
hc_otr.SetFileId("otr_hitchance");
hc_otr.SetBoundaries(0, 100);
hc_otr.SetValue(25);
hc_otr.extension = XorStr("%%");
weapongroup.PlaceLabledControl(6, "Hitchance", this, &hc_otr);
md_otr.SetFileId("otr_minimumdamage");
md_otr.SetBoundaries(0, 100);
md_otr.SetValue(25);
md_otr.extension = XorStr("%%");
weapongroup.PlaceLabledControl(6, "Minimum Damage", this, &md_otr);
//----------------------------------------------------------------------
RemoveSpread.SetFileId("other_removespread");
weapongroup.PlaceLabledControl(7, "Remove spread", this, &RemoveSpread);
RemoveRecoil.SetFileId("other_removerecoil");
weapongroup.PlaceLabledControl(7, "Remove recoil", this, &RemoveRecoil);
AccuracyBoost.SetFileId("ragebot_accuracyboost");
AccuracyBoost.AddItem("Off");
AccuracyBoost.AddItem("Default");
AccuracyBoost.AddItem("Maximum");
weapongroup.PlaceLabledControl(7, "Accuracy boost", this, &AccuracyBoost);
AccuracyBoostOptions.SetFileId("ragebot_accuracyboostoptions");
AccuracyBoostOptions.AddItem("None");
AccuracyBoostOptions.AddItem("Accurate history");
AccuracyBoostOptions.AddItem("Accurate un-lag");
weapongroup.PlaceLabledControl(7, "Accuracy boost options", this, &AccuracyBoostOptions);
QuickStopKey.SetFileId("ragebot_quickstop_onkey");
weapongroup.PlaceLabledControl(7, "", this, &QuickStopKey);
QuickStopCheck.SetFileId("ragebot_quickstop_check");
weapongroup.PlaceLabledControl(7, "Quickstop", this, &QuickStopCheck);
QuickStop.SetFileId("ragebot_quickstop");
QuickStop.AddItem("Off");
QuickStop.AddItem("Automatic");
QuickStop.AddItem("On key");
weapongroup.PlaceLabledControl(7, "", this, &QuickStop);
PreferBodyAim.SetFileId("ragebot_accuracyboostoptions");
PreferBodyAim.AddItem("Off");
PreferBodyAim.AddItem("Not accurate history");
PreferBodyAim.AddItem("Inaccuracy");
weapongroup.PlaceLabledControl(7, "Prefer body aim", this, &PreferBodyAim);
BaimOnKey.SetFileId("ragebot_forcebaimkey");
weapongroup.PlaceLabledControl(7, "", this, &BaimOnKey);
ForceBaimCheck.SetFileId("ragebot_forcebaimcheck");
weapongroup.PlaceLabledControl(7, "Force body aim", this, &ForceBaimCheck);
msc_otr.SetFileId("acc_extra_P_lation");
weapongroup.PlaceLabledControl(7, "Extrapolation", this, &extrapolation);
preso.SetFileId("acc_zeusisgay");
preso.AddItem("Down");
preso.AddItem("Up");
preso.AddItem("Automatic Spread");
weapongroup.PlaceLabledControl(7, "Pitch Adjustment", this, &preso);
resolver.SetFileId("acc_aaa");
resolver.AddItem("Default");
resolver.AddItem("Primary");
resolver.AddItem("Beta");
// resolver.AddItem("experimental");
weapongroup.PlaceLabledControl(7, "Resolver", this, &resolver);
Multienable.SetFileId("multipoint_enable");
weapongroup.PlaceLabledControl(7, "Toggle Multipoint", this, &Multienable);
Multival2.SetFileId("hitbox_scale_head");
Multival2.SetBoundaries(0.1, 100);
Multival2.SetValue(20);
Multival2.extension = XorStr("%%");
weapongroup.PlaceLabledControl(7, "Head Multipoint", this, &Multival2);
Multival4.SetFileId("hitbox_scale_upperbody");
Multival4.SetBoundaries(0.1, 100);
Multival4.SetValue(20);
Multival4.extension = XorStr("%%");
weapongroup.PlaceLabledControl(7, "Upper Body Multipoint", this, &Multival4);
Multival.SetFileId("hitbox_scale_body");
Multival.SetBoundaries(0.1, 100);
Multival.SetValue(20);
Multival.extension = XorStr("%%");
weapongroup.PlaceLabledControl(7, "Lower Body Multipoint", this, &Multival);
MultiVal3.SetFileId("hitbox_scale_legs");
MultiVal3.SetBoundaries(0.1, 100);
MultiVal3.SetValue(20);
MultiVal3.extension = XorStr("%%");
weapongroup.PlaceLabledControl(7, "Leg Multipoint", this, &MultiVal3);
lag_pred.SetFileId("lag_pred");
weapongroup.PlaceLabledControl(7, "Position Adjustment", this, &lag_pred);
//misc_otr.SetFileId("bodyaim_fake");
//weapongroup.PlaceLabledControl(7, "If Fake", this, &baim_fake); // if we have to resort to a brute
//misc_otr.SetFileId("bodyaim_fakewalk");
//weapongroup.PlaceLabledControl(7, "If Slow Walk", this, &baim_fakewalk);
//misc_otr.SetFileId("bodyaim_inair");
//weapongroup.PlaceLabledControl(7, "If In Air", this, &baim_inair); //if they be flyin like a plane
//misc_otr.SetFileId("acc_BaimIfUnderXHealth");
//BaimIfUnderXHealth.SetBoundaries(0, 100);
//BaimIfUnderXHealth.extension = XorStr("HP");
//BaimIfUnderXHealth.SetValue(0);
//weapongroup.PlaceLabledControl(7, "If HP Lower Than", this, &BaimIfUnderXHealth);
//misc_otr.SetFileId("acc_bigbaim");
//weapongroup.PlaceLabledControl(7, "On Key", this, &bigbaim);
// headonly_if_vis_otr.SetFileId("headonly_if_vis_otr");
// weapongroup.PlaceLabledControl(5, "Headshot Only If Hittable", this, &headonly_if_vis_otr);
// preset_otr.SetFileId("otr_automatic_cfg");
// weapongroup.PlaceLabledControl(5, "Automatic Weapon Configuration", this, &preset_otr);
#pragma endregion AntiAim controls get setup in here
}
void CLegitBotTab::Setup()
{
SetTitle("B");
AimbotGroup.SetText("Aimbot");
AimbotGroup.SetPosition(25, 25);
AimbotGroup.SetSize(271, 555);
RegisterControl(&AimbotGroup);
RegisterControl(&Active);
AimbotKeyBind.SetFileId("l_aimkey");
AimbotGroup.PlaceLabledControl(1, "", this, &AimbotKeyBind);
Active.SetFileId("active");
AimbotGroup.PlaceLabledControl(1, "Enabled", this, &Active);
WeaponMainSpeed.SetFileId("l_rspeed");
WeaponMainSpeed.SetBoundaries(0, 10);
WeaponMainSpeed.SetValue(5);
AimbotGroup.PlaceLabledControl(1, "Speed", this, &WeaponMainSpeed);
TriggerHitChanceAmmount.SetFileId("l_trigHC");
TriggerHitChanceAmmount.SetBoundaries(0, 100);
TriggerHitChanceAmmount.extension = XorStr("");
TriggerHitChanceAmmount.SetValue(0);
AimbotGroup.PlaceLabledControl(2, "Speed (in attack)", this, &TriggerHitChanceAmmount);
TriggerRecoil.SetFileId("l_trigRCS");
TriggerRecoil.SetBoundaries(0.f, 100.f);
TriggerRecoil.extension = XorStr("%%");
TriggerRecoil.SetValue(5.00f);
AimbotGroup.PlaceLabledControl(2, "Speed scale - FOV", this, &TriggerRecoil);
WeaponMainRecoil.SetFileId("l_rRecoil");
WeaponMainRecoil.SetBoundaries(0, 100);
WeaponMainRecoil.extension = XorStr("%%");
WeaponMainRecoil.SetValue(100);
AimbotGroup.PlaceLabledControl(1, "Maximum lock-on time", this, &WeaponMainRecoil);
WeaponMGSkeet.SetFileId("l_mgRecoil");
WeaponMGSkeet.extension = XorStr("ms");
WeaponMGSkeet.SetBoundaries(0, 200);
WeaponMGSkeet.SetValue(100);
AimbotGroup.PlaceLabledControl(5, "Reaction time", this, &WeaponMGSkeet);
WeaponSnipFoV.SetFileId("l_sfov");
WeaponSnipFoV.extension = XorStr("");
WeaponSnipFoV.SetBoundaries(0, 100);
WeaponSnipFoV.SetValue(10);
AimbotGroup.PlaceLabledControl(3, "Maximum FOV", this, &WeaponSnipFoV);
WeaponSnipRecoil.SetFileId("l_sRecoil");
WeaponSnipRecoil.extension = XorStr("%%");
WeaponSnipRecoil.SetBoundaries(0, 100);
WeaponSnipRecoil.SetValue(100);
AimbotGroup.PlaceLabledControl(3, "Recoil compensation (P/Y)", this, &WeaponSnipRecoil);
WeaponMGFoV.SetFileId("l_mgfov");
WeaponMGFoV.extension = XorStr("%%");
WeaponMGFoV.SetBoundaries(0, 100);
WeaponMGFoV.SetValue(10);
AimbotGroup.PlaceLabledControl(5, "", this, &WeaponMGFoV);
AimbotSmokeCheck.SetFileId("l_smokeaimbot");
AimbotGroup.PlaceLabledControl(1, "Quick stop", this, &AimbotSmokeCheck);
BackTrack.SetFileId("l_backtrack");
AimbotGroup.PlaceLabledControl(1, "Aim through smoke", this, &BackTrack);
TriggerHead.SetFileId("l_trighead");
AimbotGroup.PlaceLabledControl(3, "Aim while blind", this, &TriggerHead);
TriggerLegs.SetFileId("l_triglegs");
AimbotGroup.PlaceLabledControl(3, "Head", this, &TriggerLegs);
TriggerStomach.SetFileId("l_trigstomach");
AimbotGroup.PlaceLabledControl(3, "Chest", this, &TriggerStomach);
TriggerArms.SetFileId("l_trigarms");
AimbotGroup.PlaceLabledControl(3, "Stomach", this, &TriggerArms);
weapongroup.SetText("Triggerbot");
weapongroup.SetPosition(322, 25);
weapongroup.SetSize(271, 360);
RegisterControl(&weapongroup);
RegisterControl(&Active);
AimbotKeyBind.SetFileId("l_aimkey");
weapongroup.PlaceLabledControl(1, "", this, &AimbotKeyBind);
weapongroup.PlaceLabledControl(1, "Enabled", this, &legitresolver);
WeaponPistSpeed.SetFileId("l_pspeed");
WeaponPistSpeed.extension = XorStr("%%");
WeaponPistSpeed.SetBoundaries(0, 75);
WeaponPistSpeed.SetValue(5);
weapongroup.PlaceLabledControl(2, "Minimum hit chance", this, &WeaponPistSpeed);
TriggerRecoilSkeet.SetFileId("l_trigRCS");
TriggerRecoilSkeet.SetBoundaries(0.f, 380.f);
TriggerRecoilSkeet.extension = XorStr("ms");
TriggerRecoilSkeet.SetValue(5.00f);
weapongroup.PlaceLabledControl(2, "Reaction time", this, &TriggerRecoilSkeet);
weapongroup.PlaceLabledControl(2, "Burst fire", this, &TriggerEnable);
WeaponMGRecoil.SetFileId("l_mgRecoil");
WeaponMGRecoil.SetBoundaries(0, 200);
WeaponMGRecoil.SetValue(165);
weapongroup.PlaceLabledControl(5, "", this, &WeaponMGRecoil);
WeaponMGSpeed.SetFileId("l_mgspeed");
WeaponMGSpeed.SetBoundaries(1, 100);
WeaponMGSpeed.SetValue(5);
weapongroup.PlaceLabledControl(5, "Minimum damage", this, &WeaponMGSpeed);
TriggerAuto.SetFileId("t_triggerbotenable");
weapongroup.PlaceLabledControl(2, "Automatic penetration", this, &TriggerAuto);
TriggerHeadSkeet.SetFileId("t_triggerbotenable");
weapongroup.PlaceLabledControl(2, "Head", this, &TriggerHeadSkeet);
TriggerChestSkeet.SetFileId("t_triggerbotenable");
weapongroup.PlaceLabledControl(2, "Chest", this, &TriggerChestSkeet);
WeaponMpHitbox.AddItem("Stomach");
TriggerStomach.SetFileId("t_triggerbotenable");
weapongroup.PlaceLabledControl(2, "Burst fire", this, &TriggerStomachSkeet);
normalgroup.SetText("Other");
normalgroup.SetPosition(322, 410);
normalgroup.SetSize(271, 170);
RegisterControl(&normalgroup);
RegisterControl(&Active);
WeaponMainHitbox.SetFileId("l_rhitbox");
WeaponMainHitbox.AddItem("Low");
WeaponMainHitbox.AddItem("High");
normalgroup.PlaceLabledControl(1, "Accuracy boost", this, &WeaponMainHitbox);
aaenable.SetFileId("AA_anable");
normalgroup.PlaceLabledControl(4, "Standalone recoil compensation", this, &aaenable);
//aimbotfiremode.AddItem("On Shot");
//aimbotfiremode.AddItem("Automatic");
//AimbotGroup.PlaceLabledControl(1, "Fire Mode", this, &aimbotfiremode);
//AimbotKeyBind.SetFileId("l_aimkey");
//AimbotGroup.PlaceLabledControl(1, "KeyBind", this, &AimbotKeyBind);
//BackTrack.SetFileId("l_backtrack");
//AimbotGroup.PlaceLabledControl(1, "Backtrack", this, &BackTrack);
//AimbotSmokeCheck.SetFileId("l_smokeaimbot");
//AimbotGroup.PlaceLabledControl(1, "Smoke Check", this, &AimbotSmokeCheck);
//legitresolver.SetFileId("l_B1GresolverTappingSkeet");
//AimbotGroup.PlaceLabledControl(1, "Resolver", this, &legitresolver);//
//---- Trigger ---//
//TriggerEnable.SetFileId("t_triggerbotenable");
//AimbotGroup.PlaceLabledControl(2, "Activate Trigger", this, &TriggerEnable);
//triggertype.SetFileId("t_triggerbottyp");
//triggertype.AddItem("None");
//triggertype.AddItem("Automatic");
//AimbotGroup.PlaceLabledControl(2, "Trigger Mode", this, &triggertype);
//TriggerHitChanceAmmount.SetFileId("l_trigHC");
//TriggerHitChanceAmmount.SetBoundaries(0, 100);
//TriggerHitChanceAmmount.extension = XorStr("%%");
////TriggerHitChanceAmmount.SetValue(0);
//AimbotGroup.PlaceLabledControl(2, "Hitchance", this, &TriggerHitChanceAmmount);
////TriggerSmokeCheck.SetFileId("l_trigsmoke");
//AimbotGroup.PlaceLabledControl(2, "Smoke Check", this, &TriggerSmokeCheck);
//TriggerRecoil.SetFileId("l_trigRCS");
//TriggerRecoil.SetBoundaries(0.f, 100.f);
//TriggerRecoil.extension = XorStr("%%");
//TriggerRecoil.SetValue(5.00f);
//AimbotGroup.PlaceLabledControl(2, "Recoil", this, &TriggerRecoil);
//TriggerKeyBind.SetFileId("l_trigkey");
//AimbotGroup.PlaceLabledControl(2, "KeyBind", this, &TriggerKeyBind);
// ---- Hitboxes ---- //
//TriggerHead.SetFileId("l_trighead");
//AimbotGroup.PlaceLabledControl(3, "Head", this, &TriggerHead);
//TriggerChest.SetFileId("l_trigchest");
//AimbotGroup.PlaceLabledControl(3, "Chest", this, &TriggerChest);
//TriggerStomach.SetFileId("l_trigstomach");
//AimbotGroup.PlaceLabledControl(3, "Stomach", this, &TriggerStomach);
//TriggerArms.SetFileId("l_trigarms");
//AimbotGroup.PlaceLabledControl(3, "Arms", this, &TriggerArms);
//TriggerLegs.SetFileId("l_triglegs");
//AimbotGroup.PlaceLabledControl(3, "Legs", this, &TriggerLegs);
//--------------------------legitaa--------------------------((
// aaenable.SetFileId("AA_anable");
//AimbotGroup.PlaceLabledControl(4, "Legit AA Enable", this, &aaenable);
//aatyp.SetFileId("AA_aatyp");
//aatyp.AddItem("Static");
//aatyp.AddItem("Lowerbody");
//aatyp.AddItem("Freestanding");
//AimbotGroup.PlaceLabledControl(4, "Anti-Aim", this, &aatyp);
//aatyp2.SetFileId("AA_aatyp2");
//aatyp2.AddItem("Default");
//aatyp2.AddItem("Jitter");
//aatyp2.AddItem("Shuffle");
//aatyp2.AddItem("Spin");
//AimbotGroup.PlaceLabledControl(4, "Anti-Aim Type", this, &aatyp2);
//
//aatyp3.SetFileId("AA_aatyp3");
//aatyp3.SetBoundaries(0, 90);
//aatyp3.SetValue(20);
//AimbotGroup.PlaceLabledControl(4, "Anti-Aim Value", this, &aatyp3);
//aafl.SetFileId("AA_aaFL");
//aafl.SetBoundaries(1, 4);
// a//afl.SetValue(1);
//AimbotGroup.PlaceLabledControl(4, "Legit FakeLag", this, &aafl);
//----------------------solid kys---------------------//
//weapongroup.SetText("Main");
//weapongroup.SetPosition(4, 256);
//weapongroup.SetSize(550, 183);
//weapongroup.AddTab(CGroupTab("Rifle", 1));
//weapongroup.AddTab(CGroupTab("Pistol", 2));
//weapongroup.AddTab(CGroupTab("Sniper", 3));
//weapongroup.AddTab(CGroupTab("SMG", 4));
//weapongroup.AddTab(CGroupTab("Heavy", 5));
//RegisterControl(&weapongroup);
//RegisterControl(&Active);
//WeaponMainHitbox.SetFileId("l_rhitbox");
//WeaponMainHitbox.AddItem("Head");
//WeaponMainHitbox.AddItem("Neck");
//WeaponMainHitbox.AddItem("Chest");
//WeaponMainHitbox.AddItem("Stomach");
//WeaponMainHitbox.AddItem("Nearest");
//weapongroup.PlaceLabledControl(1, "Hitbox", this, &WeaponMainHitbox);
//WeaponMainSpeed.SetFileId("l_rspeed");
//WeaponMainSpeed.SetBoundaries(0, 75);
//WeaponMainSpeed.SetValue(5);
//weapongroup.PlaceLabledControl(1, "Speed", this, &WeaponMainSpeed);
//WeaponMainRecoil.SetFileId("l_rRecoil");
//WeaponMainRecoil.SetBoundaries(0, 200);
////WeaponMainRecoil.SetValue(165);
//weapongroup.PlaceLabledControl(1, "Recoil", this, &WeaponMainRecoil);
//WeaponMainFoV.SetFileId("l_fov");
//WeaponMainFoV.SetBoundaries(0, 45);
//WeaponMainFoV.SetValue(10);
//weapongroup.PlaceLabledControl(1, "Field Of View", this, &WeaponMainFoV);
// --- Pistols --- //
//WeaponPistHitbox.SetFileId("l_phitbox");
//WeaponPistHitbox.AddItem("Head");
//WeaponPistHitbox.AddItem("Neck");
//WeaponPistHitbox.AddItem("Chest");
//.AddItem("Stomach");
//WeaponPistHitbox.AddItem("Nearest");
//weapongroup.PlaceLabledControl(2, "Hitbox", this, &WeaponPistHitbox);
//WeaponPistSpeed.SetFileId("l_pspeed");
//WeaponPistSpeed.SetBoundaries(0, 75);
//WeaponPistSpeed.SetValue(5);
//weapongroup.PlaceLabledControl(2, "Speed", this, &WeaponPistSpeed);
// WeaponPistRecoil.SetFileId("l_pRecoil");
// WeaponPistRecoil.SetBoundaries(0, 200);
// WeaponPistRecoil.SetValue(165);
// weapongroup.PlaceLabledControl(2, "Recoil", this, &WeaponPistRecoil);
// WeaponPistFoV.SetFileId("l_pfov");
// WeaponPistFoV.SetBoundaries(0, 45);
// WeaponPistFoV.SetValue(10);
// weapongroup.PlaceLabledControl(2, "Field Of View", this, &WeaponPistFoV);
// --- Sniper --- //
//WeaponSnipHitbox.SetFileId("l_shitbox");
//WeaponSnipHitbox.AddItem("Head");
//.AddItem("Neck");
//WeaponSnipHitbox.AddItem("Chest");
//WeaponSnipHitbox.AddItem("Stomach");
//WeaponSnipHitbox.AddItem("Nearest");
//weapongroup.PlaceLabledControl(3, "Hitbox", this, &WeaponSnipHitbox);
//WeaponSnipSpeed.SetFileId("l_sspeed");
//WeaponSnipSpeed.SetBoundaries(0, 75);
// WeaponSnipSpeed.SetValue(5);
// weapongroup.PlaceLabledControl(3, "Speed", this, &WeaponSnipSpeed);
// WeaponSnipRecoil.SetFileId("l_sRecoil");
// WeaponSnipRecoil.SetBoundaries(0, 200);
// WeaponSnipRecoil.SetValue(165);
// weapongroup.PlaceLabledControl(3, "Recoil", this, &WeaponSnipRecoil);
//WeaponSnipFoV.SetFileId("l_sfov");
//WeaponSnipFoV.SetBoundaries(0, 45);
//WeaponSnipFoV.SetValue(10);
//weapongroup.PlaceLabledControl(3, "Field Of View", this, &WeaponSnipFoV);
// --- SMG --- //
//WeaponMpHitbox.SetFileId("l_sniphitbox");
//WeaponMpHitbox.AddItem("Head");
// WeaponMpHitbox.AddItem("Neck");
//WeaponMpHitbox.AddItem("Chest");
//WeaponMpHitbox.AddItem("Stomach");
//WeaponMpHitbox.AddItem("Nearest");
//weapongroup.PlaceLabledControl(4, "Hitbox", this, &WeaponMpHitbox);
//WeaponMpSpeed.SetFileId("l_sspeed");
//WeaponMpSpeed.SetBoundaries(0, 75);
//WeaponMpSpeed.SetValue(5);
//weapongroup.PlaceLabledControl(4, "Speed", this, &WeaponMpSpeed);
//WeaponMpRecoil.SetFileId("l_sRecoil");
//WeaponMpRecoil.SetBoundaries(0, 200);
//WeaponMpRecoil.SetValue(165);
//weapongroup.PlaceLabledControl(4, "Recoil", this, &WeaponMpRecoil);
//WeaponMpFoV.SetFileId("l_sfov");
//WeaponMpFoV.SetBoundaries(0, 45);
//WeaponMpFoV.SetValue(10);
//weapongroup.PlaceLabledControl(4, "Field Of View", this, &WeaponMpFoV);
// --- MachineGun --- //
//WeaponMGHitbox.SetFileId("l_mghitbox");
//WeaponMGHitbox.AddItem("Head");
// WeaponMGHitbox.AddItem("Neck");
////WeaponMGHitbox.AddItem("Chest");
//WeaponMGHitbox.AddItem("Stomach");
// WeaponMGHitbox.AddItem("Nearest");
// weapongroup.PlaceLabledControl(5, "Hitbox", this, &WeaponMGHitbox);
//WeaponMGSpeed.SetFileId("l_mgspeed");
// WeaponMGSpeed.SetBoundaries(0, 75);
// //WeaponMGSpeed.SetValue(5);
//weapongroup.PlaceLabledControl(5, "Speed", this, &WeaponMGSpeed);
//WeaponMGRecoil.SetFileId("l_mgRecoil");
//WeaponMGRecoil.SetBoundaries(0, 200);
//WeaponMGRecoil.SetValue(165);
//weapongroup.PlaceLabledControl(5, "Recoil", this, &WeaponMGRecoil);
//WeaponMGFoV.SetFileId("l_mgfov");
//WeaponMGFoV.SetBoundaries(0, 45);
//WeaponMGFoV.SetValue(10);
//weapongroup.PlaceLabledControl(5, "Field Of View", this, &WeaponMGFoV);
}
void CAntiAimTab::Setup()
{
SetTitle("G");
AntiAimbotAngles.SetText("Anti-aimbot angles");
AntiAimbotAngles.SetPosition(25, 25);
AntiAimbotAngles.SetSize(271, 555);
RegisterControl(&AntiAimbotAngles);
AAOnKey.SetFileId("antiaim_enable_onkey");
AntiAimbotAngles.PlaceLabledControl(0, "", this, &AAOnKey);
AEnable.SetFileId("antiaim_enable");
AntiAimbotAngles.PlaceLabledControl(0, "Enable", this, &AEnable);
Pitch.SetFileId("antiaim_pitch");
Pitch.AddItem("Off");
Pitch.AddItem("Default");
Pitch.AddItem("Up");
Pitch.AddItem("Zero");
Pitch.AddItem("Random");
AntiAimbotAngles.PlaceLabledControl(0, "Pitch", this, &Pitch);
YawBase.SetFileId("antiaim_yawbase");
YawBase.AddItem("Local view");
YawBase.AddItem("Automatic");
AntiAimbotAngles.PlaceLabledControl(0, "Yaw base", this, &YawBase);
Yaw.SetFileId("antiaim_yaw");
Yaw.AddItem("Off");
Yaw.AddItem("Backward");
AntiAimbotAngles.PlaceLabledControl(0, "Yaw", this, &Yaw);
YawOffset.SetFileId("antiaim_yawoffset");
YawOffset.SetBoundaries(-180, 180);
YawOffset.SetValue(0);
//YawOffset.extension = XorStr("���");
AntiAimbotAngles.PlaceLabledControl(0, "", this, &YawOffset);
YawJitter.SetFileId("antiaim_yawjiter");
YawJitter.AddItem("Off");
YawJitter.AddItem("Addition");
YawJitter.AddItem("Removal");
YawJitter.AddItem("Random");
AntiAimbotAngles.PlaceLabledControl(0, "Yaw jitter", this, &YawJitter);
YawJitterOffset.SetFileId("antiaim_yawjitteroffset");
YawJitterOffset.SetBoundaries(-180, 180);
YawJitterOffset.SetValue(0);
//YawJitterOffset.extension = XorStr("���");
AntiAimbotAngles.PlaceLabledControl(0, "", this, &YawJitterOffset);
FakeYaw.SetFileId("antiaim_fakeyaw");
FakeYaw.AddItem("Off");
FakeYaw.AddItem("Simple");
FakeYaw.AddItem("Balance");
FakeYaw.AddItem("Stretch");
FakeYaw.AddItem("Crooked");
FakeYaw.AddItem("Nae Nae");
FakeYaw.AddItem("Jitter");
FakeYaw.AddItem("Static");
FakeYaw.AddItem("Shuffle"); AntiAimbotAngles.PlaceLabledControl(0, "Fake yaw", this, &FakeYaw);
FakeYawOffset.SetFileId("antiaim_fakeyawoffset");
FakeYawOffset.SetBoundaries(-58, 58);
FakeYawOffset.SetValue(0);
//FakeYawOffset.extension = XorStr("���");
AntiAimbotAngles.PlaceLabledControl(0, "", this, &FakeYawOffset);
//BodyYaw.SetFileId("antiaim_bodyyaw");
//BBodyYaw.AddItem("Off");
//BBodyYaw.AddItem("Side");
//BBodyYaw.AddItem("Opposite");
//BBodyYaw.AddItem("Random");
//BBodyYaw.AddItem("Automatic");
//BAntiAimbotAngles.PlaceLabledControl(0, "Body yaw", this, &BodyYaw);
EdgeYaw.SetFileId("antiaim_edgeyaw");
EdgeYaw.AddItem("Off");
EdgeYaw.AddItem("On");
AntiAimbotAngles.PlaceLabledControl(0, "Edge yaw", this, &EdgeYaw);
Freestanding.SetFileId("antiaim_freestanding");
Freestanding.AddItem("-");
Freestanding.AddItem("Default");
Freestanding.AddItem("Desynchronization");
AntiAimbotAngles.PlaceLabledControl(0, "Freestanding", this, &Freestanding);
Twist.SetFileId("antiaim_twist");
AntiAimbotAngles.PlaceLabledControl(0, "Twist", this, &Twist);
LowerBodyYaw.SetFileId("antiaim_lby");
AntiAimbotAngles.PlaceLabledControl(0, "Lower body yaw", this, &LowerBodyYaw);
Fakelag.SetText("Fakelag");
Fakelag.SetPosition(322, 25);
Fakelag.SetSize(271, 360);
RegisterControl(&Fakelag);
FakelagKey.SetFileId("antiaim_fakelag_onkey");
Fakelag.PlaceLabledControl(0, "", this, &FakelagKey);
FEnable.SetFileId("fakelag_enable");
Fakelag.PlaceLabledControl(0, "Enable", this, &FEnable);
Triggers.SetFileId("fakelag_triggers");
Triggers.items.push_back(dropdownboxitem(false, XorStr("Standing")));
Triggers.items.push_back(dropdownboxitem(false, XorStr("Moving")));
Triggers.items.push_back(dropdownboxitem(false, XorStr("In air")));
Triggers.items.push_back(dropdownboxitem(false, XorStr("Unducking")));
Fakelag.PlaceLabledControl(0, "Triggers", this, &Triggers);
Amount.SetFileId("fakelag_amount");
Amount.AddItem("Static");
Amount.AddItem("Dynamic");
Amount.AddItem("Break");
Fakelag.PlaceLabledControl(0, "Amount", this, &Amount);
Variance.SetFileId("fakelag_variance");
Variance.SetBoundaries(0, 100);
Variance.extension = "%%";
Fakelag.PlaceLabledControl(0, "Variance", this, &Variance);
Limit.SetFileId("fakelag_limit");
Limit.SetBoundaries(0, 15);
Fakelag.PlaceLabledControl(0, "Limit", this, &Limit);
WhileShooting.SetFileId("fakelag_whileshooting");
Fakelag.PlaceLabledControl(0, "Fake lag while shooting", this, &WhileShooting);
BHopReset.SetFileId("fakelag_reset");
Fakelag.PlaceLabledControl(0, "Reset on bunny hop", this, &BHopReset);
Other.SetText("Other");
Other.SetPosition(322, 410);
Other.SetSize(271, 170);
RegisterControl(&Other);
SlowMotionKey.SetFileId("aa_slowmotion_onkey");
Other.PlaceLabledControl(1, "", this, &SlowMotionKey);
SlowMotion.SetFileId("other_slowmotion");
Other.PlaceLabledControl(0, "Slow motion", this, &SlowMotion);
FakeCrouchKey.SetFileId("fake_crouch_key");
Other.PlaceLabledControl(3, "", this, &FakeCrouchKey);
FakeCrouch.SetFileId("fake_crouch");
Other.PlaceLabledControl(3, "Fake duck", this, &FakeCrouch);
InfiniteDuck.SetFileId("other_infduck");
Other.PlaceLabledControl(0, "Infinite duck", this, &InfiniteDuck);
OnShotAA.SetFileId("other_onshotaa");
Other.PlaceLabledControl(0, "On shot anti-aim", this, &OnShotAA);
}
void CVisualTab::Setup()
{
show_players.SetState(true);
SetTitle("C");
#pragma region Options
OptionsGroup.SetText("Player ESP");
OptionsGroup.SetPosition(25, 25);
OptionsGroup.SetSize(271, 360);
RegisterControl(&OptionsGroup);
RegisterControl(&Active);
Active.SetFileId("active");
OptionsGroup.PlaceLabledControl(0, "Enable", this, &Active);
BoxCol.SetFileId(XorStr("player_espbox_color"));
OptionsGroup.PlaceLabledControl(0, XorStr(""), this, &BoxCol);;
OptionsBox.SetFileId("opt_box");
OptionsGroup.PlaceLabledControl(0, "Box", this, &OptionsBox);
NameCol.SetFileId(XorStr("player_espname_color"));
OptionsGroup.PlaceLabledControl(0, XorStr(""), this, &NameCol);
OptionsName.SetFileId("opt_name");
OptionsGroup.PlaceLabledControl(0, "Name", this, &OptionsName);
OptionsHealth.SetFileId("opt_hp");
OptionsGroup.PlaceLabledControl(0, "Health", this, &OptionsHealth);
OptionsInfo.SetFileId("opt_info");
OptionsGroup.PlaceLabledControl(0, "Flags", this, &OptionsInfo);
Skeleton.SetFileId(XorStr("player_skeleton_color"));
OptionsGroup.PlaceLabledControl(0, XorStr(""), this, &Skeleton);
OptionsSkeleton.SetFileId("opt_bone");
OptionsGroup.PlaceLabledControl(0, "Skeleton", this, &OptionsSkeleton);
misc_lagcompBones.SetFileId(XorStr("misc_lagcompBones"));
misc_lagcompBones.SetColor(250, 250, 250, 255);
OptionsGroup.PlaceLabledControl(0, XorStr(""), this, &misc_lagcompBones);
BackTrackBones2.SetFileId(XorStr("spookybonesOwOomg"));
OptionsGroup.PlaceLabledControl(0, XorStr("Skeleton history"), this, &BackTrackBones2);
WeaponTextColor.SetFileId(XorStr("player_ammo_coasdlor"));
WeaponTextColor.SetColor(255, 255, 255, 255);
OptionsGroup.PlaceLabledControl(0, XorStr(""), this, &WeaponTextColor);
Weapons.SetFileId("kysquecest");
OptionsGroup.PlaceLabledControl(0, "Weapon", this, &Weapons);
WeaponArray.SetFileId("xjnfglsdnflksndflks");
WeaponArray.AddItem("Text");
WeaponArray.AddItem("Icon");
WeaponArray.AddItem("Both");
OptionsGroup.PlaceLabledControl(0, "", this, &WeaponArray);
AmmoC.SetFileId(XorStr("player_ammasdasdasdasdo_color"));
AmmoC.SetColor(100, 160, 220, 255);
OptionsGroup.PlaceLabledControl(0, XorStr(""), this, &AmmoC);
Ammo.SetFileId("urmomsucksass");
OptionsGroup.PlaceLabledControl(0, "Ammo bar", this, &Ammo);
HitHitboxColor.SetFileId(XorStr("sdfsdfsdf"));
HitHitboxColor.SetColor(255, 255, 255, 255);
OptionsGroup.PlaceLabledControl(0, XorStr(""), this, &HitHitboxColor);
DebugLagComp.SetFileId(XorStr("lagcompensationyes"));
OptionsGroup.PlaceLabledControl(0, XorStr("Draw shot hitboxes"), this, &DebugLagComp);
Offscreen.SetFileId(XorStr("player_offscreen_color"));
Offscreen.SetColor(255, 255, 255, 255);
OptionsGroup.PlaceLabledControl(0, XorStr(""), this, &Offscreen);
OffscreenESP.SetFileId("otr_offscreenESP");
OptionsGroup.PlaceLabledControl(0, "Out of view arrows", this, &OffscreenESP);
/*team_glow.SetFileId("opt_team_glow");
team_glow.SetValue(0.f);
team_glow.SetBoundaries(0.f, 100.f);
team_glow.extension = XorStr("%%");
OptionsGroup.PlaceLabledControl(0, "Team Glow", this, &team_glow);
Glowz_lcl.SetFileId("opt_glowz_lcl");
Glowz_lcl.SetValue(0.f);
Glowz_lcl.SetBoundaries(0.f, 100.f);
Glowz_lcl.extension = XorStr("%%");
OptionsGroup.PlaceLabledControl(0, "Local Glow", this, &Glowz_lcl);*/
HitmarkerColor.SetFileId(XorStr("player_adfghdfghmmo_color"));
HitmarkerColor.SetColor(255, 255, 255, 255);
OptionsGroup.PlaceLabledControl(0, XorStr(""), this, &HitmarkerColor);
OtherHitmarker.SetFileId("otr_hitmarker");
OptionsGroup.PlaceLabledControl(0, "Hit marker", this, &OtherHitmarker);
hitmarker_sound.SetFileId("hitmarker_sound");
OptionsGroup.PlaceLabledControl(0, "Hit marker sound", this, &hitmarker_sound);
// show_hostage.SetFileId("ftr_hostage");
// OptionsGroup.PlaceLabledControl(2, "Hostage", this, &show_hostage);
// asus_type.SetFileId("asus_wall_type");
// asus_type.AddItem("Props Only");
// asus_type.AddItem("Walls and Props");
// OptionsGroup.PlaceLabledControl(2, "Asus Type", this, &asus_type);
//----------------------------------------------//
/* SpreadCrossSize.SetFileId("otr_spreadcross_size");
SpreadCrossSize.SetBoundaries(1.f, 100.f); //we should take smth like 650 as max so i guess *6.5?
SpreadCrossSize.extension = XorStr("%%");
SpreadCrossSize.SetValue(45.f);
OptionsGroup.PlaceLabledControl(3, "Size", this, &SpreadCrossSize); */
// DamageIndicator.SetFileId("otr_btracers");
// OptionsGroup.PlaceLabledControl(3, "Damage Indicator", this, &DamageIndicator);
LBYIndicator.SetFileId("otr_LBYIndicator");
OptionsGroup.PlaceLabledControl(4, "Fake indicator", this, &LBYIndicator);
LCIndicator.SetFileId("otr_LCIndicator");
OptionsGroup.PlaceLabledControl(4, "LC indicator", this, &LCIndicator);
// killfeed.SetFileId("otr_killfeed");
// OptionsGroup.PlaceLabledControl(4, "Preserve Killfeed", this, &killfeed); // requested by: https://steamcommunity.com/id/B1GN1GNN
// CompRank.SetFileId("otr_reveal__rank");
// OptionsGroup.PlaceLabledControl(4, "Rank Reveal", this, &CompRank);
/* BulletTrace.SetFileId("otr_bullet_tracers_local");
OptionsGroup.PlaceLabledControl(4, "Local Bullet Tracers", this, &BulletTrace);
BulletTrace_enemy.SetFileId("otr_bullet_tracers_enemy");
OptionsGroup.PlaceLabledControl(4, "Enemy Bullet Tracers", this, &BulletTrace_enemy); */
//----------------------------------------------//
ChamsGroup.SetText("Colored models");
ChamsGroup.SetPosition(25, 410); // 225, 30
ChamsGroup.SetSize(271, 170);
ChamsGroup.AddTab(CGroupTab("Enemy", 1));
// ChamsGroup.AddTab(CGroupTab("Team", 2));
// ChamsGroup.AddTab(CGroupTab("Local", 3));
RegisterControl(&ChamsGroup);
visible_chams_type.SetFileId("otr_visiblechams_type");
visible_chams_type.AddItem("Normal");
visible_chams_type.AddItem("Flat"); // like my ex :)
visible_chams_type.AddItem("Pulse");
ChamsGroup.PlaceLabledControl(1, "Colored models material", this, &visible_chams_type);
ChamsEnemyVis.SetFileId(XorStr("player_chamsEVIS_color"));
ChamsEnemyVis.SetColor(170, 220, 80, 255);
ChamsGroup.PlaceLabledControl(1, XorStr(""), this, &ChamsEnemyVis);
ChamsEnemyvisible.SetFileId("chams_en_vis");
ChamsGroup.PlaceLabledControl(1, "Player", this, &ChamsEnemyvisible);
ChamsEnemyNotVis.SetFileId(XorStr("player_chamsENVIS_color"));
ChamsEnemyNotVis.SetColor(100, 160, 220, 255);
ChamsGroup.PlaceLabledControl(1, XorStr(""), this, &ChamsEnemyNotVis);
ChamsEnemyinVisible.SetFileId("chams_en_novis");
ChamsGroup.PlaceLabledControl(1, "Player behind wall", this, &ChamsEnemyinVisible); // *1
GlowEnemy.SetFileId(XorStr("player_glowenemy_color"));
GlowEnemy.SetColor(250, 20, 255, 255);
ChamsGroup.PlaceLabledControl(1, XorStr(""), this, &GlowEnemy);
EnemyGlowCheck.SetFileId("enemy_glow");
ChamsGroup.PlaceLabledControl(1, "Glow", this, &EnemyGlowCheck);
GlowZ.SetFileId("opt_glowz");
GlowZ.SetValue(0.f);
GlowZ.SetBoundaries(0.f, 100.f);
GlowZ.extension = XorStr("%%");
ChamsGroup.PlaceLabledControl(1, "", this, &GlowZ);
//ChamsTeamVis.SetFileId("ChamsTeamVis");
//ChamsGroup.PlaceLabledControl(2, "Team", this, &ChamsTeamVis);
//ChamsLocal.SetFileId("chams_local");
//ChamsGroup.PlaceLabledControl(3, "Local Chams", this, &ChamsLocal);
#pragma region I am literally hitler, ruined is 20% gay, DK is a jew and yall can suck it
worldgroup.SetText("Other ESP");
worldgroup.SetPosition(322, 25); // 225, 285
worldgroup.SetSize(271, 230);
RegisterControl(&worldgroup);
// radar
DroppedWeaponNameCLR.SetFileId("andlandfkljsdbfkjsdbfkljlsd");
DroppedWeaponNameCLR.SetColor(255, 255, 255, 255);
worldgroup.PlaceLabledControl(0, "", this, &DroppedWeaponNameCLR);
FiltersWeapons.SetFileId("ftr_weaps");
worldgroup.PlaceLabledControl(0, "Dropped weapon", this, &FiltersWeapons);
DroppedWeaponsType.SetFileId("ftr_ansdas");
DroppedWeaponsType.AddItem("Text");
DroppedWeaponsType.AddItem("Icon");
DroppedWeaponsType.AddItem("Both");
worldgroup.PlaceLabledControl(0, "", this, &DroppedWeaponsType);
DroppedWeaponAmmoCLR.SetFileId("andlandsgffkljsdbfkjsdbfkljlsd");
DroppedWeaponAmmoCLR.SetColor(100, 160, 220, 255);
worldgroup.PlaceLabledControl(0, "", this, &DroppedWeaponAmmoCLR);
DroppedWeaponAmmo.SetFileId("ftr_weapsa");
worldgroup.PlaceLabledControl(0, "Dropped weapon ammo", this, &DroppedWeaponAmmo);
ThrownNadesColor.SetFileId("hjkhjkhjkhjkhjkhjkhdrfgt");
ThrownNadesColor.SetColor(255, 255, 255, 255);
worldgroup.PlaceLabledControl(0, "", this, &ThrownNadesColor);
FiltersNades.SetFileId("ftr_nades");
worldgroup.PlaceLabledControl(0, "Grenades", this, &FiltersNades);
spreadcrosscol.SetFileId(XorStr("weapon_spreadcross_col"));
spreadcrosscol.SetColor(0, 0, 0, 10);
worldgroup.PlaceLabledControl(0, XorStr(""), this, &spreadcrosscol);
SpreadCrosshair.SetFileId("v_spreadcrosshair");
worldgroup.PlaceLabledControl(0, "Inaccuracy overlay", this, &SpreadCrosshair);
//recoil overlay
CrosshairColor.SetFileId(XorStr("weapon_spreaaadcross_col"));
CrosshairColor.SetColor(100, 160, 220, 255);
worldgroup.PlaceLabledControl(0, XorStr(""), this, &CrosshairColor);
AutowallCrosshair.SetFileId("otr_autowallcross");
worldgroup.PlaceLabledControl(0, "Crosshair", this, &AutowallCrosshair);
FiltersC4.SetFileId("ftr_c4");
worldgroup.PlaceLabledControl(0, "Bomb", this, &FiltersC4);
//nade trajectory
SpecList.SetFileId("otr_spectator");
worldgroup.PlaceLabledControl(0, "Spectator list", this, &SpecList);
OtherViewmodelFOV.SetFileId("otr_viewfov");
OtherViewmodelFOV.SetBoundaries(0.f, 180.f);
OtherViewmodelFOV.SetValue(60.f);
worldgroup.PlaceLabledControl(0, "Override viewmodel FOV", this, &OtherViewmodelFOV);
OtherFOV.SetFileId("otr_fov");
OtherFOV.SetBoundaries(0.f, 180.f);
OtherFOV.SetValue(0.f);
worldgroup.PlaceLabledControl(0, "Override viewangle FOV", this, &OtherFOV);
Effects.SetText("Effects");
Effects.SetPosition(322, 280);
Effects.SetSize(271, 300);
RegisterControl(&Effects);
OtherNoFlash.SetFileId("otr_noflash");
Effects.PlaceLabledControl(0, "Remove flashbang effects", this, &OtherNoFlash);
nosmoke.SetFileId("otr_nosmoke");
Effects.PlaceLabledControl(0, "Remove smoke grenades", this, &nosmoke);
// no fog
OtherNoVisualRecoil.SetFileId("otr_visrecoil");
Effects.PlaceLabledControl(0, "Remove visual recoil", this, &OtherNoVisualRecoil);
OtherNoScope.SetFileId("otr_noscope");
Effects.PlaceLabledControl(0, "Remove scope overlay", this, &OtherNoScope);
RemoveZoom.SetFileId("otr_remv_zoom");
Effects.PlaceLabledControl(0, "Remove zoom effects", this, &RemoveZoom);
SleeveChams.SetFileId("remove_Sleeve");
Effects.PlaceLabledControl(0, "Remove sleeve", this, &SleeveChams);
optimize.SetFileId("ftr_optimize");
Effects.PlaceLabledControl(0, "Disable post processing", this, &optimize);
ThirdPersonKeyBind.SetFileId("aa_thirpbind");
Effects.PlaceLabledControl(0, "", this, &ThirdPersonKeyBind);
OtherThirdperson.SetFileId("aa_1thirpbind");
Effects.PlaceLabledControl(0, "Force third person", this, &OtherThirdperson);
customskies.SetFileId("otr_skycustom");
customskies.AddItem("Default");
customskies.AddItem("Night");
customskies.AddItem("NoSky");
customskies.AddItem("Cloudy");
Effects.PlaceLabledControl(0, "Custom skybox", this, &customskies);
colmod.SetFileId("night_amm");
colmod.SetBoundaries(000.000f, 100.00f);
colmod.extension = XorStr("%%");
colmod.SetValue(020.0f);
Effects.PlaceLabledControl(0, "Brightness adjustment", this, &colmod);
asusamount.SetFileId("otr_asusprops");
asusamount.SetBoundaries(1.f, 100.f);
asusamount.extension = XorStr("%%");
asusamount.SetValue(95.f);
Effects.PlaceLabledControl(0, "Transparent props", this, &asusamount);
UpdateWorld.SetText(XorStr("Update world"));
UpdateWorld.SetCallback(&update_world);
Effects.PlaceLabledControl(0, "", this, &UpdateWorld);
#pragma endregion Setting up the Other controls
}
void CMiscTab::Setup()
{
/*
__ __ _____ _____ _____
| \/ |_ _|/ ____|/ ____|
| \ / | | | | (___ | |
| |\/| | | | \___ \| |
| | | |_| |_ ____) | |____
|_| |_|_____|_____/ \_____|
*/
SetTitle("D");
#pragma region Other
OtherGroup.SetText("Miscellaneous");
OtherGroup.SetPosition(25, 25);
OtherGroup.SetSize(271, 555);
RegisterControl(&OtherGroup);
OtherAutoJump.SetFileId("otr_autojump");
OtherGroup.PlaceLabledControl(0, "Bunny hop", this, &OtherAutoJump);
OtherAutoStrafe.SetFileId("otr_strafe");
OtherGroup.PlaceLabledControl(0, "Air strafe", this, &OtherAutoStrafe);
airstrafe.SetFileId("l_rairstrafe");
airstrafe.AddItem("View angles");
airstrafe.AddItem("Movement keys");
OtherGroup.PlaceLabledControl(1, "Air strafe direction", this, &airstrafe);
Airstrafesmoothing.SetFileId("l_Airstrafesmoothing");
Airstrafesmoothing.SetBoundaries(0.f, 100.f);
Airstrafesmoothing.extension = XorStr("%%");
Airstrafesmoothing.SetValue(5.00f);
OtherGroup.PlaceLabledControl(2, "Air strafe smoothing", this, &Airstrafesmoothing);
ZHop.SetFileId("settings_Z-Hop");
OtherGroup.PlaceLabledControl(0, "Z-Hop", this, &ZHop);
Prespeed.SetFileId("settings_Pre-speed");
OtherGroup.PlaceLabledControl(0, "Pre-speed", this, &Prespeed);
airduck_type.SetFileId("l_rairduck_type");
airduck_type.AddItem("Off");
airduck_type.AddItem("Standard");
OtherGroup.PlaceLabledControl(1, "Air duck", this, &airduck_type);
Knifebot.SetFileId("settings_Knifebot");
OtherGroup.PlaceLabledControl(0, "Knifebot", this, &Knifebot);
Zeusbot.SetFileId("settings_Zeusbot");
OtherGroup.PlaceLabledControl(0, "Zeusbot", this, &Zeusbot);
Blockbot.SetFileId("settings_Blockbot");
OtherGroup.PlaceLabledControl(0, "Blockbot", this, &Blockbot);
Automaticweapons.SetFileId("settings_Automaticweapons");
OtherGroup.PlaceLabledControl(0, "Automatic weapons", this, &Automaticweapons);
Edgejump.SetFileId("settings_Jumpatedge");
OtherGroup.PlaceLabledControl(0, "Jump at edge", this, &Edgejump);
Rank.SetFileId("settings_Rank");
OtherGroup.PlaceLabledControl(0, "Reveal competitive ranks", this, &Rank);
Autommm.SetFileId("settings_Autommm");
OtherGroup.PlaceLabledControl(0, "Auto-accept matchmaking", this, &Autommm);
ClanTag.SetFileId("otr_clantg");
OtherGroup.PlaceLabledControl(0, XorStr("Clan tag spammer"), this, &ClanTag);
Logdmgpurchases.SetFileId("otr_Logdmgpurchases");
OtherGroup.PlaceLabledControl(4, "Log weapon purchases", this, &Logdmgpurchases);
logs.SetFileId("otr_skeetpaste");
OtherGroup.PlaceLabledControl(4, "Log damage dealt", this, &logs);
Automaticgrenade.SetFileId("otr_skeetpaste");
OtherGroup.PlaceLabledControl(4, "Automatic grenade release", this, &Automaticgrenade);
Pingspike.SetFileId("otr_Pingspike");
OtherGroup.PlaceLabledControl(4, "Ping spike", this, &Pingspike);
Fastwalk.SetFileId("otr_Fastwalk");
OtherGroup.PlaceLabledControl(4, "Fast walk", this, &Fastwalk);
stealplayername.SetText(XorStr("Steal player name"));
stealplayername.SetCallback(&add_config);
OtherGroup.PlaceLabledControl(0, "", this, &stealplayername);
dumpmmwins.SetText(XorStr("Dump MM wins"));
dumpmmwins.SetCallback(&add_config);
OtherGroup.PlaceLabledControl(0, "", this, &dumpmmwins);
//buybot_primary.SetFileId("buybot_primary"); //only use when ingame
//buybot_primary.AddItem("Off");
//buybot_primary.AddItem("Auto-Sniper");
//buybot_primary.AddItem("Scout");
//buybot_primary.AddItem("Awp");
//OtherGroup.PlaceLabledControl(2, "Primary Weapon", this, &buybot_primary);
//buybot_secondary.SetFileId("buybot_secondary");
//buybot_secondary.AddItem("Off");
//buybot_secondary.AddItem("Dual Berretas");
//buybot_secondary.AddItem("Revolver / Desert Eagle");
//OtherGroup.PlaceLabledControl(2, "Secondary Weapon", this, &buybot_secondary);
//buybot_otr.SetFileId("buybot_other");
//buybot_otr.items.push_back(dropdownboxitem(false, XorStr("kevlar")));
//buybot_otr.items.push_back(dropdownboxitem(false, XorStr("he-grenade")));
//buybot_otr.items.push_back(dropdownboxitem(false, XorStr("flashbang")));
//buybot_otr.items.push_back(dropdownboxitem(false, XorStr("smoke grenade")));
////buybot_otr.items.push_back(dropdownboxitem(false, XorStr("molotov")));
//buybot_otr.items.push_back(dropdownboxitem(false, XorStr("zeus")));
//buybot_otr.items.push_back(dropdownboxitem(false, XorStr("defuse-kit")));
//OtherGroup.PlaceLabledControl(2, "Others", this, &buybot_otr);
SettingsGroup.SetText("Settings");
SettingsGroup.SetPosition(322, 25);
SettingsGroup.SetSize(271, 130);
RegisterControl(&SettingsGroup);
MenuKey.SetFileId("settings_menukey");
MenuKey.SetKey(VK_INSERT);
SettingsGroup.PlaceLabledControl(0, "", this, &MenuKey);
SettingsGroup.PlaceLabledControl(0, "Menu key", this, &MenuKeyText);
MenuColor.SetFileId("menu_color");
MenuColor.SetColor(100, 160, 220, 255);
SettingsGroup.PlaceLabledControl(0, "", this, &MenuColor);
SettingsGroup.PlaceLabledControl(0, "Menu color", this, &MenuColorText);
AntiUntrusted.SetFileId("settings_antiuntrusted");
AntiUntrusted.SetState(1);
SettingsGroup.PlaceLabledControl(0, "Anti-untrusted", this, &AntiUntrusted);
HideFromOBS.SetFileId("settings_hidefromobs");
SettingsGroup.PlaceLabledControl(0, "Hide from OBS", this, &HideFromOBS);
LowFPSWarning.SetFileId("settings_lowfpswarning");
SettingsGroup.PlaceLabledControl(0, "Low FPS warning", this, &LowFPSWarning);
LockMenuLayout.SetFileId("settings_lockmenulayout");
SettingsGroup.PlaceLabledControl(0, "Lock menu layout", this, &LockMenuLayout);
ConfigGroup.SetText("Other");
ConfigGroup.SetPosition(322, 165);
ConfigGroup.SetSize(271, 410);
RegisterControl(&ConfigGroup);
ConfigListBox.SetHeightInItems(7);
list_configs();
ConfigGroup.PlaceLabledControl(0, XorStr(""), this, &ConfigListBox);
ConfigGroup.PlaceLabledControl(0, "", this, &NewConfigName);
AddConfig.SetText(XorStr("Add"));
AddConfig.SetCallback(&add_config);
ConfigGroup.PlaceLabledControl(0, "", this, &AddConfig);
RemoveConfig.SetText(XorStr("Remove"));
RemoveConfig.SetCallback(&remove_config);
ConfigGroup.PlaceLabledControl(0, "", this, &RemoveConfig);
LoadConfig.SetText(XorStr("Load"));
LoadConfig.SetCallback(&load_callback);
ConfigGroup.PlaceLabledControl(0, "", this, &LoadConfig);
SaveConfig.SetText(XorStr("Save"));
SaveConfig.SetCallback(&save_callback);
ConfigGroup.PlaceLabledControl(0, "", this, &SaveConfig);
Restmenu.SetText(XorStr("Reset menu layout"));
Restmenu.SetCallback(&add_config);
ConfigGroup.PlaceLabledControl(0, "", this, &Restmenu);
luaapi.SetText(XorStr("Lua script manager"));
luaapi.SetCallback(&add_config);
ConfigGroup.PlaceLabledControl(0, "", this, &luaapi);
Unload.SetText(XorStr("Unload"));
Unload.SetCallback(&add_config);
ConfigGroup.PlaceLabledControl(0, "", this, &Unload);
}
void CSkinTab::Setup()
{
SetTitle("E");
//knifegroup.SetText("Knife options");
//knifegroup.SetPosition(25, 25);
//knifegroup.SetSize(271, 170);
//RegisterControl(&knifegroup);
//Overrideknife.SetFileId("l_rOverrideknife");
//Overrideknife.AddItem("Bayonet");
//Overrideknife.AddItem("High");
//knifegroup.PlaceLabledControl(1, "Force yaw", this, &Overrideknife);
//t_sniperSCAR_skin_id.SetFileId("t_scar20_skin");
//t_sniperSCAR_skin_id.AddItem("Default");
//t_sniperSCAR_skin_id.AddItem("Crimson Web");
//knifegroup.SetText("Glove options");
//knifegroup.SetPosition(322, 25);
//knifegroup.SetSize(271, 300);
//RegisterControl(&knifegroup);
//t_sniperSCAR_skin_id.AddItem("Splash Jam");
//t_sniperSCAR_skin_id.AddItem("Emerald");
//knifegroup.SetText("Weapon skin");
//knifegroup.SetPosition(322, 25);
//knifegroup.SetSize(271, 555);
//RegisterControl(&knifegroup);
//t_sniperSCAR_skin_id.AddItem("Cardiac");
//t_sniperSCAR_skin_id.AddItem("Cyrex");
////t_sniperSCAR_skin_id.AddItem("Whiteout");
//t_sniperSCAR_skin_id.AddItem("The Fuschia Is Now");
//knifegroup.PlaceLabledControl(0, XorStr("Scar Skin"), this, &t_knife_index);
//
//t_sniperSCAR_wear.SetFileId("t_sniperSCAR_wear");
//t_sniperSCAR_wear.SetBoundaries(1, 100);
////t_sniperSCAR_wear.SetValue(1);
//t_sniperSCAR_wear.extension = XorStr("%%");
//snipergroup.PlaceLabledControl(1, XorStr("Wear"), this, &t_sniperSCAR_wear);
// --
// --
}
void CColorTab::Setup()
{
SetTitle("F");
#pragma region Visual Colors
ColorsGroup.SetText("Players");
ColorsGroup.SetPosition(25, 25);
// ColorsGroup.AddTab(CGroupTab("Misc", 6));
ColorsGroup.SetSize(271, 555);
RegisterControl(&ColorsGroup);
ConfigGroup.SetText("Adjustments");
ConfigGroup.SetPosition(322, 25);
ConfigGroup.SetSize(271, 555);
RegisterControl(&ConfigGroup);
whitelist.SetFileId("otr_whitelist");
ConfigGroup.PlaceLabledControl(0, "Add to whitelist", this, &whitelist);
AllowSharedEsp.SetFileId("otr_AllowSharedEsp");
ConfigGroup.PlaceLabledControl(0, "Allow shared ESP updates", this, &AllowSharedEsp);
DisableVisuals.SetFileId("otr_DisableVisuals");
ConfigGroup.PlaceLabledControl(0, "Disable visuals", this, &DisableVisuals);
PlayerlistHighPriority.SetFileId("otr_PlayerlistHighPriority");
ConfigGroup.PlaceLabledControl(0, "high priority", this, &PlayerlistHighPriority);
Forceyaw.SetFileId("l_rForceyaw");
Forceyaw.AddItem("-");
ConfigGroup.PlaceLabledControl(1, "Force yaw", this, &Forceyaw);
Forceyawvalue.SetFileId("l_trigRCS");
Forceyawvalue.SetBoundaries(0.f, 100.f);
Forceyawvalue.extension = XorStr("%%");
Forceyawvalue.SetValue(5.00f);
ConfigGroup.PlaceLabledControl(2, "Force yaw value", this, &Forceyawvalue);
Forcepitch.SetFileId("otr_Forcepitch");
ConfigGroup.PlaceLabledControl(0, "Disable visuals", this, &Forcepitch);
Forcepitchvalue.SetFileId("l_trigRCS");
Forcepitchvalue.SetBoundaries(0.f, 100.f);
Forcepitchvalue.extension = XorStr("%%");
Forcepitchvalue.SetValue(5.00f);
ConfigGroup.PlaceLabledControl(2, "Force pitch value", this, &Forcepitchvalue);
Overrideantiaim.SetFileId("l_rForceyaw");
Overrideantiaim.AddItem("-");
ConfigGroup.PlaceLabledControl(1, "Override anti-aim correction", this, &Overrideantiaim);
Edgecorrection.SetFileId("otr_Edgecorrection");
ConfigGroup.PlaceLabledControl(0, "Edge correction", this, &Edgecorrection);
Overridepreferbodyaim.SetFileId("l_rOverridepreferbodyaim");
Overridepreferbodyaim.AddItem("-");
ConfigGroup.PlaceLabledControl(1, "Override prefer body aim", this, &Overridepreferbodyaim);
Overrideaccuracyboost.SetFileId("l_rOverridepreferbodyaim");
Overrideaccuracyboost.AddItem("-");
ConfigGroup.PlaceLabledControl(1, "Override accuracy boost", this, &Overrideaccuracyboost);
Applytoall.SetText(XorStr("Apply to all"));
Applytoall.SetCallback(&add_config);
ConfigGroup.PlaceLabledControl(0, "", this, &Applytoall);
}
void options::SetupMenu()
{
menu.Setup();
GUI.RegisterWindow(&menu);
GUI.BindWindow(options::menu.MiscTab.MenuKey.GetKey(), &menu);
}
void options::DoUIFrame()
{
if (menu.visuals_tab.FiltersAll.GetState())
{
menu.visuals_tab.FiltersC4.SetState(true);
menu.visuals_tab.show_players.SetState(true);
menu.visuals_tab.FiltersWeapons.SetState(true);
menu.visuals_tab.FiltersNades.SetState(true);
}
GUI.Update();
GUI.Draw();
}