Neverlose.cc
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Автор темы
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Update 16.07.2021:
— Ragebot:
— Improved doubletap
— Improved ragebot
— Improved resolver
— Reworked autostop
— Reworked auto mindmg: increases damage on peek.
— Added ability to force safe points on specific hitboxes.
— Added body aim disabler: disables prefer/force baim if condition is met.
— Highly improved client-sided prediction: less prediction errors.
— Reduced amount of prediction errors.
— Reworked slow walk.
— Added anim resolver flag: shows when player resolved.
— Visuals:
— Added skeleton
— Added "Host" flag
— Added Scope Zoom
— Added ability to enable visible/invisible chams separately
— Improved font rendering
— Added ability to hide teammates' molotovs
— Fixes for ESP boxes
— Fixed hands in fakeduck in 1st person
— Removed "Glow Outline" chams, now you can enable glow outline using additional settings for glow chams
— Improved Thirdperson
— Legitbot:
— Small improvements & fixes
— Other:
— Added binds for hitboxes (press RMB on preview)
— Lua:
— Now script launch state saves in config
— All global vars are tables now, old global names still work but deprecated
— Added Menu.Hotkey
— Added font flags for Render.InitFont: Render.InitFont("Verdana", 12, font_flags); font_flags = {'b', 'i', 'r'}; b = bold, i = italic, r = no aa
— Added CheatVar:Get(), CheatVar:Set(), CheatVar:GetName()
— Added additional argument for Render.Text bool centered
— Added Panorama.Open(), Panorama.ExecJs replaced with Panorama.LoadString
— Added config.SetRageHitboxState(idx, val), config.SetRageMultipointState(idx, val), config.SetLegitHitboxState(idx, val)
— Color's functions r(), g(), b(), a() are fields now, added Color.RGBA(int r, int g, int b, int a) and Color.HSLA(float h, float s, float l, float a)
— Fixed RegisterConVar and RegisterConCommand and moved to CVar table
— For more information check
— Ragebot:
— Improved doubletap
— Improved ragebot
— Improved resolver
— Reworked autostop
— Reworked auto mindmg: increases damage on peek.
— Added ability to force safe points on specific hitboxes.
— Added body aim disabler: disables prefer/force baim if condition is met.
— Highly improved client-sided prediction: less prediction errors.
— Reduced amount of prediction errors.
— Reworked slow walk.
— Added anim resolver flag: shows when player resolved.
— Visuals:
— Added skeleton
— Added "Host" flag
— Added Scope Zoom
— Added ability to enable visible/invisible chams separately
— Improved font rendering
— Added ability to hide teammates' molotovs
— Fixes for ESP boxes
— Fixed hands in fakeduck in 1st person
— Removed "Glow Outline" chams, now you can enable glow outline using additional settings for glow chams
— Improved Thirdperson
— Legitbot:
— Small improvements & fixes
— Other:
— Added binds for hitboxes (press RMB on preview)
— Lua:
— Now script launch state saves in config
— All global vars are tables now, old global names still work but deprecated
— Added Menu.Hotkey
— Added font flags for Render.InitFont: Render.InitFont("Verdana", 12, font_flags); font_flags = {'b', 'i', 'r'}; b = bold, i = italic, r = no aa
— Added CheatVar:Get(), CheatVar:Set(), CheatVar:GetName()
— Added additional argument for Render.Text bool centered
— Added Panorama.Open(), Panorama.ExecJs replaced with Panorama.LoadString
— Added config.SetRageHitboxState(idx, val), config.SetRageMultipointState(idx, val), config.SetLegitHitboxState(idx, val)
— Color's functions r(), g(), b(), a() are fields now, added Color.RGBA(int r, int g, int b, int a) and Color.HSLA(float h, float s, float l, float a)
— Fixed RegisterConVar and RegisterConCommand and moved to CVar table
— For more information check
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