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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
function isKnife(name) {
if (name == "bayonet" || name == "flip knife" || name == "gut knife" || name == "karambit" || name == "m9 bayonet" || name == "falchion knife" || name == "bowie knife" || name == "butterfly knife" || name == "shadow daggers" || name == "ursus knife" || name == "navaja knife" || name == "stiletto knife" || name == "skeleton knife" || name == "huntsman knife" || name == "talon knife" || name == "classic knife" || name == "paracord knife" || name == "survival knife" || name == "nomad knife" || name == "knife") {
return true
}
}
function legit_aa2() {
if (isKnife(Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())))) {
UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
UI.SetValue("Legit", "GENERAL", "General", "Enabled", 0);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
UI.SetValue("Anti-Aim", "Extra", "Pitch", 0);
UI.SetValue("Rage", "GENERAL", "General", "Enabled", 1);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Enabled", 1);
UI.SetValue("Anti-Aim", "Fake angles", "Enabled", 1);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", false)
} else {
UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 1);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Enabled", 0);
UI.SetValue("Rage", "GENERAL", "General", "Enabled", 0);
UI.SetValue("Legit", "GENERAL", "General", "Enabled", 1);
}
}
Cheat.RegisterCallback("CreateMove", "legit_aa2");