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		- Статус
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- Регистрация
 - 12 Июл 2021
 
- Сообщения
 - 35
 
- Реакции
 - 6
 
			
				JavaScript:
			
		
		
		UI.AddHotkey("Minimum Hitchance")
UI.AddSliderInt("Scout hitchance",1,100)
UI.AddSliderInt("Heavy hitchance",1,100)
var heavy_cache = UI.GetValue("Rage","HEAVY PISTOL","Accuracy","Hitchance")
var scout_cache = UI.GetValue("Rage","SCOUT","Accuracy","Hitchance")
function main() {
  var isActive = UI.IsHotkeyActive("Script items", "Minimum Hitchance");
  var heavy_minhit = UI.GetValue("Script items", "Heavy hitchance");
  var scout_minhit = UI.GetValue("Script items", "Scout hitchance");
  if (IsActive == true) {
    UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance", heavy_minhit);
    UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", scout_minhit);
  }
  else {
    UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance", heavy_cache);
    UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", scout_cache);
  }
}
Cheat.RegisterCallback("CreateMove", "main")
	Это типо хитшанша на оружия
			
				Последнее редактирование модератором: