Вопрос Рисуется только киллмарка хса, и наоборот

life is cheap, death is free!
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JavaScript:
var lastkill = 0;
var kills = 0;
var headshot = false;
var badges = [];
function draw() {
    if(!World.GetServerString() || Entity.IsAlive(Entity.GetLocalPlayer()) == false) badges.length = 0;
    if(!World.GetServerString() || Entity.IsAlive(Entity.GetLocalPlayer()) == false) return;
    if (kills == 1) RenderFrame = Render.AddTexture("ot/killmarks/badge_multi1.png");
    if (kills == 2) RenderFrame = Render.AddTexture("ot/killmarks/badge_multi2.png");
    else if (kills == 3) RenderFrame = Render.AddTexture("ot/killmarks/badge_multi3.png");
    else if (kills == 4) RenderFrame = Render.AddTexture("ot/killmarks/badge_multi4.png");
    else if (kills == 5) RenderFrame = Render.AddTexture("ot/killmarks/badge_multi5.png");
    else if (kills == 6) RenderFrame = Render.AddTexture("ot/killmarks/badge_multi6.png");
    if (Event.GetInt("headshot") == 1 && kills > 0) {
        headshot = true;
    }
    if (kills > 0 && Globals.Curtime() < (lastkill + 2) && headshot == false) {
        Render.TexturedRect(Global.GetScreenSize()[0]/2 - 79, Global.GetScreenSize()[1] - 158, 158, 158, RenderFrame);
    }
    else if (kills < 5 && Globals.Curtime() < (lastkill + 2) && headshot == true) {
        RenderFrame = Render.AddTexture("ot/killmarks/badge_headshot.png");
        Render.TexturedRect(Global.GetScreenSize()[0]/2 - 79, Global.GetScreenSize()[1] - 158, 158, 158, RenderFrame);
    }
    else if (kills > 5 && Globals.Curtime() < (lastkill + 2) && headshot == true) {
        RenderFrame = Render.AddTexture("ot/killmarks/badge_headshot_gold.png");
        Render.TexturedRect(Global.GetScreenSize()[0]/2 - 79, Global.GetScreenSize()[1] - 158, 158, 158, RenderFrame);
    }
    if (badges.length > 0) {
        for (var i = badges.slice(-11).length, j = 0; i > 0; i-- , j++) {
            if (j > 11) {
              j = 0;
            }
            var badge = badges.slice(-11)[i - 1];
            if (badge.type == "headshot") RenderBadge = Render.AddTexture("ot/killmarks/badge_crosshair.png");
            if (badge.type == "body") RenderBadge = Render.AddTexture("ot/killmarks/badge_elite.png");
            Render.TexturedRect(Global.GetScreenSize()[0] - 500 - 30 * i, Global.GetScreenSize()[1] - 125, 158, 158, RenderBadge);
        }
        if (badges.length > 10) {
            badges.shift();
        }
    }
}
function onkill() {
    if(!World.GetServerString() || Entity.IsAlive(Entity.GetLocalPlayer()) == false) return;
    if(Entity.GetEntityFromUserID(Event.GetInt("attacker")) == Entity.GetLocalPlayer() && Entity.GetEntityFromUserID(Event.GetInt("userid")) != Entity.GetLocalPlayer()){
        kills++;
        lastkill = Globals.Curtime();
        if (Event.GetInt("headshot") == 1 && kills > 0) {
            headshot = true;
        }
        if (Event.GetInt("headshot") == 1) {
            badges.push({
            type: "headshot"
        });
        }
        else {
            badges.push({
            type: "body"
        });
        }
    }
}

function round_pre() {
kills = 0;
}
Cheat.RegisterCallback("Draw", "draw");
Cheat.RegisterCallback("player_death", "onkill")
 Cheat.RegisterCallback("round_prestart","round_pre");
постоянно рисует либо только боди, либо только хс, даже не знаю че делать, поможет кто?
 
life is cheap, death is free!
Эксперт
Статус
Оффлайн
Регистрация
9 Дек 2019
Сообщения
1,603
Реакции[?]
517
Поинты[?]
2K
Сверху Снизу