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Автор темы
- #1
so i decided to release my lowdelta
(its pretty good if u slowwalk against scouts soo)
EDIT: add this to ur pasta so it doesnt fuck up the whole antiaim when unloading
gl adding this to ur pasta cord$
(its pretty good if u slowwalk against scouts soo)
JavaScript:
UI.AddLabel('-- nervos.yaw - remastered V1 --')
UI.AddSliderInt("", 1, 1)
UI.AddCheckbox("nervos.delta")
UI.AddSliderInt("", 1, 1)
function set_desync(lby, real, fake) { // simple, just use a function to set ur desync.
AntiAim.SetFakeOffset(fake);
AntiAim.SetLBYOffset(lby);
AntiAim.SetRealOffset(real);
}
function get_item(name) {
return UI.GetValue("Script Items", name);
}
function set_item(name, value) {
return UI.SetValue("Script Items", name, value);
}
function get_rand_int(min, max) {
return Math.floor(Math.random() * (max - min) ) + min;
}
function create_move() {
localplayer_alive = Entity.IsAlive( Entity.GetLocalPlayer( ) );
if (localplayer_alive && UI.GetValue("Script Items", "nervos.delta")) {
AntiAim.SetOverride(1);
lby_stage_one = get_rand_int(40, 45)
set_desync(lby_stage_one, -15, 0)
lby_stage_two = get_rand_int(45, 50)
set_desync(lby_stage_two, -15, 0)
lby_stage_three = get_rand_int(30, 35)
set_desync(lby_stage_three, -15, 0)
}
else {
AntiAim.SetOverride(0);
}
}
Cheat.RegisterCallback("CreateMove", "create_move")
JavaScript:
function unload_aa() {
AntiAim.SetOverride(0);
}
Cheat.RegisterCallback("Unload", "unload_aa");
Пожалуйста, авторизуйтесь для просмотра ссылки.
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