C++ Esp preview for weave V2

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So I decided to make a Esp Preview for my f2c. I did not use that much time on it, but I hope you can improve a little on it if you want.

Hope you'll like it : blush:

1627127847581.png

Код:
 if (vars.visuals.esp_preview)
    {

        g_Render-> FilledRect (pos.x + 705, pos.y + 0, 250, 265, color_t (10, 10, 10, transparency * 1.50f));

        if (vars.visuals.name)
        {
            g_Render-> DrawString (pos.x + 782, (pos.y + 255) - 250, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("name" ));
        }

        if (vars.visuals.box)
        {
            g_Render-> Rect (pos.x + 717, (pos.y + 270) - 250, 160, 230, color_t (255, 255, 255, transparency * 2.55f));
        }

        if (vars.visuals.flags & 1)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 275) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Armor_icon" ));
        }
        if (vars.visuals.flags & 2)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 285) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Scoped" ));
        }
        if (vars.visuals.flags & 4)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 295) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Flashed" ));
        }
        if (vars.visuals.flags & 8)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 305) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Defuse Kit "));
        }
        if (vars.visuals.flags & 16)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 315) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Fake Duck "));
        }
        if (vars.visuals.flags & 32)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 325) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("500u "));
        }
        if (vars.visuals.flags & 64)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 335) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("BombsiteA" ));
        }
        if (vars.visuals.healthbar)
        {
            g_Render-> FilledRect (pos.x + 710, (pos.y + 270) - 250, 5, 230, color_t (0, 255, 0, transparency * 2.55f));
        }
        if (vars.visuals.weapon)
        {
            g_Render-> DrawString (pos.x + 785, pos.y + 250, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("M4A4"));
        }
    } [/ CODE] [/ CODE] [/ CODE]
 
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ЧВК EB_LAN
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
So I decided to make a Esp Preview for my f2c. Did not use I that much time on it, but I hope you can improve a little on it if you want.

Hope you'll like it: blush:


[CODE = cpp] if (vars.visuals.esp_preview)

{
g_Render-> FilledRect (pos.x + 705, pos.y + 0, 250, 265, color_t (10, 10, 10, transparency * 1.50f));
if (vars.visuals.name)
{
g_Render-> DrawString (pos.x + 782, (pos.y + 255) - 250, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("name" ));
}
if (vars.visuals.box)
{
g_Render-> Rect (pos.x + 717, (pos.y + 270) - 250, 160, 230, color_t (255, 255, 255, transparency * 2.55f));
}
if (vars.visuals.flags & 1)
{
// fonts::esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 275) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Armor_icon" ));
}
if (vars.visuals.flags & 2)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 285) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Scoped" ));
}
if (vars.visuals.flags & 4)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 295) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Flashed" ));
}
if (vars.visuals.flags & 8)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 305) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Defuse Kit "));
}
if (vars.visuals.flags & 16)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 315) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Fake Duck "));
}
if (vars.visuals.flags & 32)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 325) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("500 u "));
}
if (vars.visuals.flags & 64)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 335) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("BombsiteA" ));
}
if (vars.visuals.healthbar)
{
g_Render-> FilledRect (pos.x + 710, (pos.y + 270) - 250, 5, 230, color_t (0, 255, 0, transparency * 2.55f));
}
if (vars.visuals.weapon)
{
g_Render-> DrawString (pos.x + 785, pos.y + 250, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("M4A4"));
}
} [/ CODE] [/ CODE]
Он уже давно паблик...
 
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[QUOTE = "Shero, post: 2288871, member: 132198"]
He has been public for a long time ...
[/ QUOTE]
I litterally made it myself
[QUOTE = "Demon530, post: 2288869, member: 405546"]
Посмотреть вложение 162499
[/ QUOTE]
I did, but it was weird
 
ЧВК EB_LAN
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Начинающий
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[QUOTE = "Hachico, post: 2288879, member: 242268"]
Its useless without model preview btw
[/ QUOTE]

Read the shit I wrote in the thread man1627128505905.png
 
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Был бы тут draw any model, то и костылить не пришлось и рисовать все эти элементы тоже, он мог накладывать их на модель
U got -15 rep. So stop chatting shit and improve it ur self and release it. Also still wait on where the original one is ? “Он уже давно паблик...”
 
09-29-2022 Thu 18:48:59
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So I decided to make a Esp Preview for my f2c. I did not use that much time on it, but I hope you can improve a little on it if you want.

Hope you'll like it : blush:

Посмотреть вложение 162501

Код:
 if (vars.visuals.esp_preview)
    {

        g_Render-> FilledRect (pos.x + 705, pos.y + 0, 250, 265, color_t (10, 10, 10, transparency * 1.50f));

        if (vars.visuals.name)
        {
            g_Render-> DrawString (pos.x + 782, (pos.y + 255) - 250, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("name" ));
        }

        if (vars.visuals.box)
        {
            g_Render-> Rect (pos.x + 717, (pos.y + 270) - 250, 160, 230, color_t (255, 255, 255, transparency * 2.55f));
        }

        if (vars.visuals.flags & 1)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 275) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Armor_icon" ));
        }
        if (vars.visuals.flags & 2)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 285) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Scoped" ));
        }
        if (vars.visuals.flags & 4)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 295) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Flashed" ));
        }
        if (vars.visuals.flags & 8)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 305) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Defuse Kit "));
        }
        if (vars.visuals.flags & 16)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 315) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Fake Duck "));
        }
        if (vars.visuals.flags & 32)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 325) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("500u "));
        }
        if (vars.visuals.flags & 64)
        {
            // fonts :: esp_info

            g_Render-> DrawString (pos.x + 879, (pos.y + 335) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("BombsiteA" ));
        }
        if (vars.visuals.healthbar)
        {
            g_Render-> FilledRect (pos.x + 710, (pos.y + 270) - 250, 5, 230, color_t (0, 255, 0, transparency * 2.55f));
        }
        if (vars.visuals.weapon)
        {
            g_Render-> DrawString (pos.x + 785, pos.y + 250, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("M4A4"));
        }
    } [/ CODE] [/ CODE] [/ CODE]
switch statement who?
 
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[QUOTE = "Tw33xer, post: 2292436, member: 473300"]
code that has already been reposted 100 times : fearscream: : fearscream: : fearscream:
[/ QUOTE]

wtf do u mean, I litterally coded it myself -_-
 
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