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Автор темы
- #1
So I decided to make a Esp Preview for my f2c. I did not use that much time on it, but I hope you can improve a little on it if you want.
Hope you'll like it : blush:
Hope you'll like it : blush:
Код:
if (vars.visuals.esp_preview)
{
g_Render-> FilledRect (pos.x + 705, pos.y + 0, 250, 265, color_t (10, 10, 10, transparency * 1.50f));
if (vars.visuals.name)
{
g_Render-> DrawString (pos.x + 782, (pos.y + 255) - 250, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("name" ));
}
if (vars.visuals.box)
{
g_Render-> Rect (pos.x + 717, (pos.y + 270) - 250, 160, 230, color_t (255, 255, 255, transparency * 2.55f));
}
if (vars.visuals.flags & 1)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 275) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Armor_icon" ));
}
if (vars.visuals.flags & 2)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 285) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Scoped" ));
}
if (vars.visuals.flags & 4)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 295) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Flashed" ));
}
if (vars.visuals.flags & 8)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 305) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Defuse Kit "));
}
if (vars.visuals.flags & 16)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 315) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("Fake Duck "));
}
if (vars.visuals.flags & 32)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 325) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("500u "));
}
if (vars.visuals.flags & 64)
{
// fonts :: esp_info
g_Render-> DrawString (pos.x + 879, (pos.y + 335) - 260, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("BombsiteA" ));
}
if (vars.visuals.healthbar)
{
g_Render-> FilledRect (pos.x + 710, (pos.y + 270) - 250, 5, 230, color_t (0, 255, 0, transparency * 2.55f));
}
if (vars.visuals.weapon)
{
g_Render-> DrawString (pos.x + 785, pos.y + 250, color_t (255, 255, 255, transparency * 2.55f), render :: outline, fonts :: esp_name, str ("M4A4"));
}
} [/ CODE] [/ CODE] [/ CODE]
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