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Автор темы
- #1
кому нечего делать, или кто занимается благотворительностью, помогите спасить миндмг с этого корда:
JavaScript:
//OTC3 CORD MADE BY @ZXSLEEBU
//UKRAINE THE BEST BLYAT
//SALO SALO SALO UKRAINSKE SALO
//pls, if you have the source code and seeing this comment,
//don't remove any comments, cuz i wanna to be in a history
//if you will obfuscate it pls specify me in comment before a code
//huge thanks
//i think this cord will be popular asf
//but rn it's only my dreams
//yes, i pasted, but many features were created and modded by me
//when i created it, i thought, would it be free, or paid
//if you paid me even 1$, very big thanks to you
//i wanna buy a new pc
//
//@zxsleebu
//29.01.2020
//didn't buy new pc tho
//where are my money???
var name_text = "otc3 cord";
var last_upd = "02.05.21";
var version = "0.3.0";
var width = 494;
var height = 330;
//Set to true, if you want to get debug logs
var debug = false;
//Positioning and UI look
var subtabs_width = width - (14 * 2);
const tab_margin = 5;
const tab_width = 76;
const header_radius = 3;
const element_margin_bottom = 11;
const checkbox_height = 13;
const checkbox_width = 12;
const box_margin_top = 22;
const box_margin_bottom = 3;
const box_margin_x = 8;
const box_text_margin_x = 29;
const slider_height = 8;
const slider_text_margin = 9;
const list_height = 18;
//Colors
const line_color = [55, 59, 66, 255];
const bright_line_color = [227, 186, 105, 255];
const subtab_text_color = [78, 81, 88, 255];
const background_color = [44, 48, 55, 255];
const tab_active_color = [34, 37, 42, 255];
const text_color = [220, 223, 230, 255];
const element_color = [31, 33, 37, 255];
const element_border_color = [37, 39, 44, 255];
const element_border_color2 = [56, 60, 67, 255];
const element_active_color = [217, 157, 86, 255];
const hintbox_color = [32, 34, 39, 255];
const white_color = [255, 255, 255, 255];
const list_text_color = [239, 239, 239, 255];
const shadow_color = [0, 0, 0, 150];
//Fonts
var menu_font = 0;
var icon_font = 0;
var subtabs_font = 0;
var text_icon_font = 0;
var list_font = 0;
//Predefining variables
var screen_size = Render.GetScreenSize();
var cursor_pos = Input.GetCursorPosition();
var selected_tab = 0;
var tab_start = 0;
var box_offsets = [0, 0];
var box_width = 0;
var subtab_start = 0;
var subtab_text_pos = 0;
var tab_colors = [0, 0, 0, 0];
var old_cursor = [0, 0];
var is_pressed = false;
var is_moving = false;
var click_block = false;
var subtabs_names = {};
var checkboxes = [];
var selected_subtabs = {};
var checkbox_alpha = {};
var hint_text = "";
var hint_x = 0;
var hint_y = 0;
var hint_size = 0;
var show_items = false;
var slider_changing = false;
var settingsAreLoaded = false;
var player_list = [];
var force_lethal = false;
function log(string){(debug) && Cheat.Print("[DEBUG] "+string+"\n")}
(debug) && Cheat.ExecuteCommand("showconsole");
Cheat.ExecuteCommand("-attack2");
log("Initialized log function");
//To-Do list
//Rage: Safe after x miss, Autoscope fix (don't scope if cannot shoot)
//Anti-Aim:
//Local Player:
//World: Nade tracer on all nades
//Visual Other: Custom out of fov, Custom autopeek color, Global position for hitmarker if impact didn't hit the wall
//Misc Other: Clantag with custom animation, Killsay, Custom Theme Color, Meme Mode, Tetris
var menu_elements = {
"Rage": {
"General": {
"General": [
{"type": "checkbox", "name": "Dormant Aimbot", "id": "dormant_aim", "hint": "Cheat will shoot at the Dormant ESP when pressing a hotkey"},
{"type": "checkbox", "name": "Auto peek helper", "id": "auto_peek", "hint": "It will automatically turn on doubletap,\nfreestanding, mindamage and force baim\nwhen auto peek keybind is activated.\nBind \"Force body aim\" to toggle on any key\nto make this function work"},
{"type": "checkbox", "name": "Safe AWP", "id": "safe_awp", "hint": "Bind \"Force safe point\" to toggle on any key\nto make this function work"},
//{"type": "checkbox", "name": "Safe point on limbs", "id": "safe_limbs", "hint": "Forces safe points on legs, feet and arms"},
{"type": "checkbox", "name": "Jumpscout", "id": "jumpscout", "hint": "Sets scout hitchance to 40 in air"},
{"type": "checkbox", "name": "Adaptive noscope", "id": "adaptive_noscope", "hint": "No auto scope on auto and scout\nif target is less than 7 meters away"},
{"type": "checkbox", "name": "Predictive autoscope", "id": "predictive_autoscope", "hint": "Scopes faster than otc3 does"},
//{"type": "checkbox", "name": "Lethal safety", "id": "lethal_safety", "hint": "Forces baim or safe points when target is lethal.\nBind \"Force body aim\" to toggle on any key\nto make this function work"},
],
"Min-DMG bind": [
{"type": "checkbox", "name": "Enabled", "id": "mindamage"},
{"type": "checkbox", "name": "Advanced", "id": "mindamage_advanced", "master": "mindamage"},
{"type": "slider", "name": "Min damage override", "id": "mindamage_hp", "min": 1, "max": 130, "default": 5, "master": "mindamage"},
{"type": "slider", "name": "Min damage pistol", "id": "mindamage_hp_pistol", "min": 1, "max": 130, "default": 5, "master": "mindamage_advanced"},
{"type": "slider", "name": "Min damage revolver", "id": "mindamage_hp_revolver", "min": 1, "max": 130, "default": 10, "master": "mindamage_advanced"},
{"type": "slider", "name": "Min damage scout", "id": "mindamage_hp_scout", "min": 1, "max": 130, "default": 5, "master": "mindamage_advanced"},
{"type": "slider", "name": "Min damage AWP", "id": "mindamage_hp_awp", "min": 1, "max": 130, "default": 15, "master": "mindamage_advanced"},
{"type": "slider", "name": "Min damage auto", "id": "mindamage_hp_auto", "min": 1, "max": 130, "default": 5, "master": "mindamage_advanced"},
],
"Other": [
{"type": "checkbox", "name": "Force backshoot bind", "id": "force_backshoot"},
{"type": "checkbox", "name": "Ping spike bind", "id": "ping_spike"},
{"type": "checkbox", "name": "Custom zeus hitchance", "id": "zeus_hitchance_enabled"},
{"type": "slider", "name": "Hitchance", "id": "zeus_hitchance", "min": 0, "max": 100, "append": "%", "default": 70, "master": "zeus_hitchance_enabled"}
],
"Doubletap": [
{"type": "checkbox", "name": "DT recharge boost", "id": "doubletap_boost"},
{"type": "checkbox", "name": "Safe point on DT", "id": "dt_safepoint", "hint": "Force safe point on enemies when DT is on"},
{"type": "checkbox", "name": "Prefer baim on DT", "id": "prefer_baim_on_dt", "hint": "Will turn on \"Prefer body aim\"\nif doubletap is active and charged"},
]
},
"Safety system": {},
"Player list": {}
},
"Anti-Aim": {
"General": {
"General": [
{"type": "checkbox", "name": "Lowdelta", "id": "lowdelta", "hint": "Makes your head harder to hit"},
{"type": "checkbox", "name": "Opposite on exploits", "id": "opposite_on_exploits", "hint": "Makes opposite AA type works on active exploits.\nMakes DT register a bit worse"},
/*{"type": "checkbox", "name": "Pitch 0 on land", "id": "pitch_zero_on_land"},*/
{"type": "checkbox", "name": "Legit AA on knife", "id": "antiaim_fix"},
{"type": "checkbox", "name": "Legit AA on key", "id": "legit_aa"},
{"type": "checkbox", "name": "Freestanding on key", "id": "freestanding", "hint": "Puts your head in a safe place"}
],
"Fake-Lag": [
{"type": "checkbox", "name": "Alternative fake-lag", "id": "alternative_fakelag", "hint": "Makes your fake-lag less predictable"},
{"type": "slider", "name": "Alternative limit", "id": "alternative_limit", "min": 1, "max": 16, "default": 16, "master": "alternative_fakelag"},
{"type": "checkbox", "name": "No revolver fake-lag", "id": "fakelag_fix", "hint": "Helps to prevent R8 shooting at floor"}
],
"Auto invert": [
{"type": "checkbox", "name": "Invert on shot", "id": "invert_on_shot"},
{"type": "checkbox", "name": "Ideal yaw", "id": "ideal_yaw", "hint": "Ideal yaw makes you peek\nwith your desync turned to enemy.\nIf \"Anti bruteforce\" is on, ideal yaw will be turned off\nafter 1st enemy miss for 3 seconds"},
{"type": "checkbox", "name": "Standing auto inverter", "id": "standing_auto_invert"},
{"type": "checkbox", "name": "Anti bruteforce", "id": "anti_brute", "hint": "Inverts your AA when enemy miss a shot"}
],
"Animations": [
{"type": "checkbox", "name": "Matchmaking FD", "id": "mm_fd", "hint": "Fakeduck created from a sketch.\nYou can use opposite LBY,\nbut your body will jitter and stop sometimes.\nThe best preset for MM is Lower Rage"},
{"type": "checkbox", "name": "Slowmotion", "id": "slowmotion", "hint": "Makes your legs being slow and sliding on slowwalk"},
{"type": "checkbox", "name": "Slowmotion legbreaker", "id": "slowmotion_legbreaker", "hint": "Jitters your legs and body on slowmotion.\nBreaks enemy's animfix.\nLess speed = more jitter", "master": "slowmotion"},
{"type": "slider", "name": "Slowmotion speed", "id": "slowmotion_speed", "min": 5, "max": 70, "default": 45, "master": "slowmotion"},
{"type": "checkbox", "name": "Legbreaker", "id": "legbreaker", "hint": "Spams \"Slide walk\" to make your legs unpredictable\nWorks better with alternative fake-lag"}
]
},
/*"Custom AA": {
}*/
},
"Visual": {
"World": {
"General": [
{"type": "checkbox", "name": "Skeleton on hit", "id": "skeleton_on_hit"},
{"type": "checkbox", "name": "Damage marker", "id": "damage_marker"},
{"type": "checkbox", "name": "Enemy eye tracers", "id": "eye_tracers"}
],
"Local player": [
{"type": "checkbox", "name": "Bullet tracer", "id": "bullet_tracer"},
{"type": "checkbox", "name": "Trail", "id": "trail"}
],
"Bloom & FX": [
{"type": "checkbox", "name": "World color", "id": "world_color"},
{"type": "slider", "name": "World brightness", "id": "world_brightness", "min": -50, "max": 25},
{"type": "slider", "name": "Model brightness", "id": "model_brightness", "min": 0, "max": 100, "append": "%"},
{"type": "slider", "name": "Bloom scale", "id": "bloom_scale", "min": 0, "max": 100, "append": "%"}
],
"Custom fog": [
{"type": "checkbox", "name": "Enabled", "id": "custom_fog"},
{"type": "slider", "name": "Distance", "id": "fog_distance", "min": 0, "max": 3000, "master": "custom_fog"},
{"type": "slider", "name": "Distance third person", "id": "fog_distance_3rd", "min": 0, "max": 2500, "visible": false, "master": "custom_fog"},
{"type": "slider", "name": "Density", "id": "fog_density", "min": 0, "max": 100, "master": "custom_fog"}
]
},
"Models": {
"Better Glow Chams": [
{"type": "checkbox", "name": "Enabled", "id": "better_glow_chams"},
{"type": "checkbox", "name": "Hollow", "id": "better_glow_chams_hollow", "master": "better_glow_chams"},
{"type": "checkbox", "name": "Pulse", "id": "better_glow_chams_pulse", "master": "better_glow_chams"},
{"type": "checkbox", "name": "Rainbow", "id": "better_glow_chams_rainbow", "master": "better_glow_chams"},
{"type": "checkbox", "name": "Wireframe", "id": "better_glow_chams_wireframe", "master": "better_glow_chams"},
{"type": "slider", "name": "Vibrancy", "id": "better_glow_chams_vibrancy", "min": 0, "max": 100, "append": "%", "default": 85, "master": "better_glow_chams"}
],
"Model changer": [
{"type": "checkbox", "name": "Agent changer", "id": "agent_changer", "hint": "Team-based agent changer.\nAPI issue to add new agents, sorry"},
{"type": "checkbox", "name": "Arms color", "id": "arms_color"}
]
},
"Other": {
"General": [
{"type": "checkbox", "name": "Effect on kill", "id": "effect_on_kill"},
{"type": "checkbox", "name": "Rainbow bar", "id": "rainbow_bar"},
//{"type": "checkbox", "name": "Custom out of FOV", "id": "custom_out_of_fov"}
],
"Crosshair": [
{"type": "checkbox", "name": "Better scope", "id": "better_scope"},
{"type": "checkbox", "name": "Better crosshair", "id": "better_crosshair"},
{"type": "checkbox", "name": "Better hitmarker", "id": "hitmarker"}
],
"Nades": [
{"type": "checkbox", "name": "Nade circle", "id": "nade_circle", "hint": "Draws molotov and smoke radius,\nHE grenade explosion visualisation"},
{"type": "checkbox", "name": "Nade tracer", "id": "nade_tracer"},
{"type": "checkbox", "name": "Nade warning", "id": "nade_warning"},
{"type": "checkbox", "name": "Molotov timer", "id": "molotov_timer"},
{"type": "checkbox", "name": "Transparency on nade", "id": "transparency_on_nade", "hint": "Wall and prop transparency\nwhen throwing nade"},
],
"Miscellaneous": [
{"type": "slider", "name": "Aspect ratio", "id": "aspect_ratio", "min": 0, "max": 300, "append": "%"},
{"type": "checkbox", "name": "Dark menu background", "id": "dark_menu"}
]
}
},
"Misc": {
"General": {
"Miscellaneous": [
{"type": "checkbox", "name": "FPS boost", "id": "fps_boost"},
{"type": "checkbox", "name": "Autostrafe fix", "id": "autostrafe_fix"},
{"type": "checkbox", "name": "Zoom fix", "id": "zoom_fix"},
{"type": "checkbox", "name": "Location spammer", "id": "enemy_location", "hint": "Sends enemy location in team chat"},
{"type": "checkbox", "name": "Party mode", "id": "party_mode", "hint": "Make your zeus happy!"},
{"type": "checkbox", "name": "Custom music kit", "id": "music_kit"},
{"type": "checkbox", "name": "Clantag on peek", "id": "clantag_on_peek", "hint": "Turns on clantag when enemy is peeking"},
{"type": "checkbox", "name": "Clantag", "id": "clantag"},
{"type": "checkbox", "name": "Killsay", "id": "killsay"},
{"type": "checkbox", "name": "Show useless features", "id": "useless_features", "hint": "elleqt ne trap"},
{"type": "checkbox", "name": "No buybot in MM", "id": "anti_buybot"}
],
"Information": [
{"type": "checkbox", "name": "Buy list", "id": "buy_list"},
{"type": "checkbox", "name": "Vote revealer", "id": "vote_revealer"},
{"type": "checkbox", "name": "Watermark", "id": "watermark"},
{"type": "checkbox", "name": "Indicators", "id": "indicators"},
],
}
}
};
var subtabs_icons = {
"Rage": {
"General": "A",
"Safety system": "J",
"Player list": "D"
},
"Anti-Aim": {
"General": "H",
"Custom AA": "B"
},
"Visual": {
"World": "C",
"Models": "D",
"Other": "E"
},
"Misc": {
"General": "F"
}
};
var subtabs_text_icons = {
"Rage": {
"General": "",
"Safety system": "",
"Player list": ""
},
"Anti-Aim": {
"General": "",
"Custom AA": ""
},
"Visual": {
"World": "",
"Models": "",
"Other": "",
},
"Misc": {
"General": ""
}
};
//Calculating variables
UI.AddSliderInt(name_text + "_x", -width, screen_size[0]);
UI.AddSliderInt(name_text + "_y", -28, screen_size[1]);
UI.SetEnabled("Script items", name_text + "_x", false);
UI.SetEnabled("Script items", name_text + "_y", false);
var x = UI.GetValue("Script items", name_text + "_x");
var y = UI.GetValue("Script items", name_text + "_y");
UI.AddCheckbox("Show " + name_text + " items");
UI.SetValue("Script items", "Show " + name_text + " items", true);
//UI.AddLabel("Reload " + name_text + " after first load");
//Lowdelta
var jitter_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
var yaw_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
var block_set = false;
var lowdelta_active = false;
var mmFDActive = false;
function lowdelta(){
if(!GetVal("lowdelta")) return;
var FDState = (GetValue("Lowdelta on FD") && (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck") || UI.IsHotkeyActive("Script items", "Matchmaking FD")));
if(legitAAactive) return;
if(GetValue("Lowdelta") == 1){
block_set = false;
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 10);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(-26);
lowdelta_active = true;
return;
}
if (isSlowwalking() || FDState){
block_set = false;
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 10);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(-26);
lowdelta_active = true;
}
if(!isSlowwalking() && !mmFDActive && !FDState){
lowdelta_active = false;
if(!block_set){
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_bak);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_bak);
AntiAim.SetOverride(0);
block_set = true;
}
yaw_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
jitter_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
}
}
//Safe AWP
var safePbak = false;
function safeAWP(){
if(!GetVal("safe_awp")) return;
weapon = getWeaponName();
if(weapon == "awp"){
forceSafePoint = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point');
if (!forceSafePoint){
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point');
safePbak = true;
}
}
else if (safePbak){
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point');
safePbak = false;
}
}
//Jumpscout
var hitchanceBak = UI.GetValue("Rage", "SCOUT", "Accuracy", "Hitchance");
var block_set2 = false;
var scoutInAir = 40;
function jumpscout(){
if(!GetVal("jumpscout")) return;
if(getWeaponName() !== "ssg08"){
if(UI.GetValue("Rage", "SCOUT", "Accuracy", "Hitchance") !== scoutInAir){
hitchanceBak = UI.GetValue("Rage", "SCOUT", "Accuracy", "Hitchance");
}
if(block_set2) return;
UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", hitchanceBak);
block_set2 = true;
return;
}
if (isInAir()){
block_set2 = false;
UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", scoutInAir);
}
else{
if(UI.GetValue("Rage", "SCOUT", "Accuracy", "Hitchance") !== scoutInAir){
hitchanceBak = UI.GetValue("Rage", "SCOUT", "Accuracy", "Hitchance");
}
if(block_set2) return;
UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", hitchanceBak);
block_set2 = true;
}
}
//Opposite LBY on Exploits
var block_set3 = false;
function oppositeOnExploits(){
if(GetVal("lowdelta") && isSlowwalking()) return;
if(!GetVal("opposite_on_exploits") || !exploitsActive("all")){
if(block_set3) return;
AntiAim.SetOverride(0);
block_set3 = true;
return;
}
if(UI.GetValue("Anti-Aim", "Fake angles", "LBY mode") == 1){
AntiAim.SetOverride(1);
block_set3 = false;
var fake_direction = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter") == 1 ? 1 : -1;
if(UI.GetValue("Anti-Aim", "Fake angles", "Fake desync")){
fake_direction = fake_direction * -1;
}
var real_yaw_offset = 60 * fake_direction;
var lower_body_offset = -60 * fake_direction;
var current_fake_yaw = Local.GetFakeYaw();
var current_real_yaw = Local.GetRealYaw();
if(Math.abs(angle_diff(current_fake_yaw, current_real_yaw)) > 100)
{
lower_body_offset = 180;
}
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(real_yaw_offset);
AntiAim.SetLBYOffset(lower_body_offset);
}
else{
if(block_set3) return;
AntiAim.SetOverride(0);
block_set3 = true;
}
}
//Adaptive noscope and predictive autoscope
var noscope_target = -1;
var noscope_dist = {
"ssg08": 4,
"scar20": 7,
"g3sg1" : 7
};
var stop_attack2 = false;
function autoscope(){
if(stop_attack2){
stop_attack2 = false;
Cheat.ExecuteCommand("-attack2");
}
local = Entity.GetLocalPlayer();
if(GetVal("adaptive_noscope")){
if((getWeaponName() !== "ssg08" && getWeaponName() !== "scar20" && getWeaponName() !== "g3sg1") || isInAir()){
UI.SetValue("Rage", "GENERAL", "General", "Auto scope", true);
return;
};
if(!Ragebot.GetTarget())
noscope_target = closestTarget();
else
noscope_target = Ragebot.GetTarget();
if(!Entity.IsAlive(noscope_target)){
UI.SetValue("Rage", "GENERAL", "General", "Auto scope", true);
return;
}
if(get_metric_distance(Entity.GetRenderOrigin(local), Entity.GetRenderOrigin(noscope_target)) < noscope_dist[getWeaponName()]){
UI.SetValue("Rage", "GENERAL", "General", "Auto scope", false);
}
else{
UI.SetValue("Rage", "GENERAL", "General", "Auto scope", true);
}
}
if(GetVal("predictive_autoscope")){
switch(getWeaponName()){
case "ssg08":
case "scar20":
case "g3sg1":
case "awp":
break;
default:
return;
}
var enemies = Entity.GetEnemies();
var local_pos = ExtrapolateTick(15);
var auto_scope = false;
var is_scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped");
for(var i = 0; i < enemies.length;i++){
var enemy = enemies[i];
if (!Entity.IsAlive(enemy) || Entity.IsDormant(enemy) || !Entity.IsValid(enemy)) continue;
var pos = Entity.GetHitboxPosition(enemy, 2)
var result = Trace.Bullet(local, enemy, local_pos, pos);
if(result[1] > 1){ // aka damage
if(get_metric_distance(Entity.GetRenderOrigin(local), Entity.GetRenderOrigin(enemy)) > noscope_dist[getWeaponName()]){
auto_scope = true;
break;
}
}
}
if(!is_scoped && auto_scope && !stop_attack2 && canShoot(local)){
Cheat.ExecuteCommand("+attack2");
stop_attack2 = true;
}
}
}
//Bullet tracer
var bullets = [];
function bulletTracer() {
if(!GetVal("bullet_tracer")) return;
if(!World.GetServerString()) return;
var player = Entity.GetEntityFromUserID(Event.GetInt("userid"));
if (Entity.GetLocalPlayer() !== player) return;
if (bullets.length > 20) bullets.shift();
var eyePos = Entity.GetEyePosition(Entity.GetLocalPlayer());
var vector = VectorSubtract([Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")], eyePos);
eyePos[0] += vector[0] * 0.01;
eyePos[1] += vector[1] * 0.01;
eyePos[2] += vector[2] * 0.01;
bullets.push({
"impact": [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")],
"origin": eyePos,
"time": Globals.Curtime()
});
}
function bulletTracer2() {
if(!GetVal("bullet_tracer")) return;
if(!World.GetServerString()) return;
if (bullets.length < 1) return;
for (i = 0; i < bullets.length; i++) {
if (bullets[i] != undefined) {
if (bullets[i]["time"] + 10 < Globals.Curtime()) {
delete bullets[i];
} else {
function getDistance(A, B) {
return Math.sqrt(Math.pow(A[0] - B[0], 2) + Math.pow(A[1] - B[1], 2) + Math.pow(A[2] - B[2], 2));
}
var impact = Render.WorldToScreen(bullets[i]["impact"]);
var origin = Render.WorldToScreen(bullets[i]["origin"]);
var color = UI.GetColor("Script items", "Bullet tracer");
var thickness = GetValue("Bullet tracer thickness");
if (origin != undefined && impact != undefined) {
if (origin[2] == 0 && !UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson")) {
var vector = VectorSubtract(bullets[i]["impact"], bullets[i]["origin"]);
var newOrigin = duplicate(bullets[i]["origin"]);
var length = getDistance(bullets[i]["impact"], newOrigin) - getDistance(bullets[i]["impact"], Entity.GetEyePosition(Entity.GetLocalPlayer()));
newOrigin[0] += vector[0] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
newOrigin[1] += vector[1] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
newOrigin[2] += vector[2] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
origin = Render.WorldToScreen(newOrigin);
}
if (impact[2] != 0 /*&& origin[1] < screen_size[1] && origin[0] < screen_size[0]*/ && origin[0] > 0) {
var step = clamp(Math.floor((color[3] / thickness) * ((Globals.Curtime() - bullets[i]["time"]) / 1.5)), 0, 255);
Render.Line(impact[0], impact[1], origin[0], origin[1], [color[0], color[1], color[2], clamp(color[3] - step, 0, 255)]);
for (c = 1; c < thickness; c++) {
var val = clamp(color[3] - (c * step), 0, 255);
Render.Line(impact[0] + (c - 1), impact[1], origin[0] + c, origin[1], [color[0], color[1], color[2], val]);
Render.Line(impact[0], impact[1] + (c - 1), origin[0], origin[1] + c, [color[0], color[1], color[2], val]);
Render.Line(impact[0] - (c - 1), impact[1], origin[0] - c, origin[1], [color[0], color[1], color[2], val]);
Render.Line(impact[0], impact[1] - (c - 1), origin[0], origin[1] - c, [color[0], color[1], color[2], val]);
}
}
}
}
}
}
}
//Force backshoot
var enemies = Entity.GetEnemies();
var last_shot_time = []
function forceBackshoot(){
if(!GetVal("force_backshoot") || !UI.IsHotkeyActive("Script items", "Force backshoot")) return;
if(!World.GetServerString()) return;
local = Entity.GetLocalPlayer();
if(!Entity.IsAlive(Entity.GetLocalPlayer())) return;
enemies = Entity.GetEnemies();
for(var i = 0; i < enemies.length; i++){
var enemy = enemies[i];
var dif = Globals.Tickcount() - last_shot_time[enemy]
var has_shot = dif >= 0 && dif <= 12;
if(!has_shot)
Ragebot.IgnoreTarget(enemy)
}
}
var baim_state_bak = UI.IsHotkeyActive('Rage', 'GENERAL', 'Force body aim');
var block_set13 = false;
var block_set14 = false;
var forcedBaim = false;
//Baim or safe points on lethal
function lethalSafety(){
if(!GetVal("lethal_safety")) return;
enemies = Entity.GetEnemies();
for (i = 0; i < enemies.length; i++) {
if (!Entity.IsValid(enemies[i])) continue;
if (!Entity.IsAlive(enemies[i])) continue;
if (Entity.IsDormant(enemies[i])) continue;
var target = Ragebot.GetTarget();
if (IsLethal(enemies[i])) {
if(GetValue("Lethal safety") & (1 << 0)){
Ragebot.ForceTargetSafety(enemies[i]);
}
if(GetValue("Lethal safety") & (1 << 1)){
if (target == enemies[i]) forceBaim(enemies[i]);
block_set13 = false;
block_set14 = false;
}
continue;
}
if(!baim_state_bak && GetValue("Lethal safety") & (1 << 1)){
if(!block_set14){
DisableBaim();
block_set14 = true;
}
forcedBaim = false;
}
}
if(!forcedBaim && GetValue("Lethal safety") & (1 << 1)){
if(!block_set13){
if(UI.IsHotkeyActive('Rage', 'GENERAL', 'Force body aim') !== baim_state_bak) UI.ToggleHotkey('Rage', 'GENERAL', 'Force body aim');
block_set13 = true;
}
baim_state_bak = UI.IsHotkeyActive('Rage', 'GENERAL', 'Force body aim');
}
}
//Pitch 0 on land
var block_set4 = 0;
var block_set17 = false;
var groundCounter = 0;
function pitchZeroOnLand(){
if(!GetVal("pitch_zero_on_land")) return;
if(legitAAactive) return;
local = Entity.GetLocalPlayer();
var localPlayerFlags = Entity.GetProp(local, "CBasePlayer", "m_fFlags");
if(localPlayerFlags == 256){
block_set4 = 0;
groundCounter = 25;
}
if(groundCounter > 0 && localPlayerFlags === 257){
UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
UI.SetValue("Anti-Aim", "Extra", "Pitch", 0);
block_set17 = false;
groundCounter--;
}
if(groundCounter === 0){
if(block_set4 >= 5){
if(!block_set17){
UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_bak);
UI.SetValue("Anti Aim", "Extra", "Pitch", pitch_bak);
block_set17 = true;
}
if(UI.IsMenuOpen()){
pitch_bak = UI.GetValue("Anti-Aim", "Extra", "Pitch");
restrictions_bak = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
}
return;
}
block_set4++;
}
}
//Better scope
var scope_animation = 0;
var scope_animation_step = 22;
var block_set17 = false;
var block_set18 = false;
var betterScopeActive = false;
var penetration_dot_bak = UI.GetValue("Visuals", "World", "Entities", "Penetration dot");
var penetration_crosshair_bak = UI.GetValue("Visuals", "World", "Entities", "Penetration crosshair");
function betterScope(){
if(!GetVal("better_scope")) return;
local = Entity.GetLocalPlayer();
var scoped = Entity.GetProp(local, 'DT_CSPlayer', 'm_bIsScoped');
if (!Entity.IsAlive(local) || !World.GetServerString()) {
return;
}
if(Entity.IsAlive(local) && scoped){
scope_animation += scope_animation_step;
scope_animation = clamp(scope_animation, 0, 255);
if(GetValue("Better scope hide GUI")){
Convar.SetString('cl_draw_only_deathnotices', '1');
}
var startX = screen_size[0] / 2 + 1;
var startY = screen_size[1] / 2 + 1;
var sizeX = GetValue("Better scope width");
var sizeY = GetValue("Better scope thickness");
var off = sizeX / 2 + GetValue("Better scope start");
var c2 = UI.GetColor("Script items", "Better scope color 1"); //[150, 200, 255, scope_animation]
var c1 = UI.GetColor("Script items", "Better scope color 2"); //[150,0, 200, 0]
c2[3] = scope_animation;
c1[3] = 0;
renderScopeLine(startX - off, startY, sizeX, sizeY, 1, c1, c2);
renderScopeLine(startX + off, startY, sizeX, sizeY, 1, c2, c1);
renderScopeLine(startX, startY - off, sizeY, sizeX, 0, c1, c2);
renderScopeLine(startX, startY + off, sizeY, sizeX, 0, c2, c1);
}
else{
scope_animation = 0;
Convar.SetString('cl_draw_only_deathnotices', '0');
}
}
function renderScopeLine(x, y, w, h, dir, color1, color2){
return Render.GradientRect(x - Math.round(w/2), y - Math.round(h/2), w, h, dir, color1, color2);
}
function betterScope2(){
if(!GetVal("better_scope")) return;
if(Cheat.FrameStage() != 5) return;
local = Entity.GetLocalPlayer();
var scoped = Entity.GetProp(local, 'DT_CSPlayer', 'm_bIsScoped');
if (!Entity.IsAlive(local) || !World.GetServerString()) {
Convar.SetFloat("r_drawvgui", 1);
Convar.SetInt("fov_cs_debug", 0);
block_set18 = false;
return;
}
if(!GetValue("Better scope viewmodel")){
Convar.SetString("r_drawvgui", "1");
}
if(Entity.IsAlive(local) && scoped){
betterScopeActive = true;
if(GetValue("Better scope viewmodel")){
Convar.SetString("r_drawvgui", "0");
if (!UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson") && !block_set18) {
Cheat.ExecuteCommand("fov_cs_debug 90");
//UI.SetValue("Visual", "WORLD", "View", "FOV while scoped", 0);
block_set18 = true;
}
}
}
else{
//if(!block_set17){
// UI.SetValue("Visuals", "World", "Entities", "Penetration dot", penetration_dot_bak);
// UI.GetValue("Visuals", "World", "Entities", "Penetration crosshair", penetration_crosshair_bak);
//}
//penetration_dot_bak = UI.GetValue("Visuals", "World", "Entities", "Penetration dot");
//penetration_crosshair_bak = UI.GetValue("Visuals", "World", "Entities", "Penetration crosshair");
betterScopeActive = false;
block_set18 = false;
Convar.SetString("r_drawvgui", "1");
Convar.SetString("fov_cs_debug", "0");
Convar.SetInt("fov_cs_debug", 0);
}
}
//Legbreaker
var legbreaker_speed = 2;
var legbreaker_old_tick_count = Globals.Tickcount();
var fakelag_leg = false;
function legBreaker(){
if(!GetVal("legbreaker")) return;
if(!World.GetServerString()) return;
var leghider = GetVal("alternative_fakelag") && !exploitsActive("all") && UI.GetValue("Anti-Aim", "Fake-Lag", "Enabled");
if((Globals.Tickcount() - legbreaker_old_tick_count) > legbreaker_speed && !leghider){
if (UI.GetValue("Misc", "GENERAL", "Movement", "Slide walk"))
UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0);
else
UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
legbreaker_old_tick_count = Globals.Tickcount();
}
if(leghider){
if(!fakelag_leg && fakelag_flip){
UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
fakelag_leg = true;
}
else{
UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0);
}
if(fakelag_flip){
fakelag_leg = false;
}
}
}
var accurate_walk_bak = UI.GetValue("Misc", "GENERAL", "Movement", "Accurate walk");
var block_set7 = false;
function slowmotion(){
if(!GetVal("slowmotion")) return;
if(!World.GetServerString()) return;
if(!isSlowwalking()){
if(!block_set7){
UI.SetValue("Misc", "GENERAL", "Movement", "Accurate walk", accurate_walk_bak);
block_set7 = true;
}
if(UI.IsMenuOpen()){
accurate_walk_bak = UI.GetValue("Misc", "GENERAL", "Movement", "Accurate walk");
}
return;
}
if(UI.IsHotkeyActive("Visual", "SELF", "Freecam", "Enable")) return;
block_set7 = false;
UI.SetValue("Misc", "GENERAL", "Movement", "Accurate walk", false);
var slowmotion_speed = GetVal("slowmotion_speed");
if(GetVal("slowmotion_legbreaker")){
slowmotion_speed += 10;
}
var sSpeed = (slowmotion_speed * (((getVelocity(Entity.GetLocalPlayer()) >= slowmotion_speed) && GetVal("slowmotion_legbreaker")) ? -1 : 1));
var dir = [0, 0, 0];
if(Input.IsKeyPressed(0x57)){
dir[0] += sSpeed;
}
if(Input.IsKeyPressed(0x44)){
dir[1] += sSpeed;
}
if(Input.IsKeyPressed(0x41)){
dir[1] -= sSpeed
}
if(Input.IsKeyPressed(0x53)){
dir[0] -= sSpeed;
}
UserCMD.SetMovement(dir);
}
//Standing auto invert
var standingAutoInvert_wait = 0;
var standingAutoInvert_speed = 2;
function standingAutoInvert(){
if(!GetVal("standing_auto_invert")) return;
if(!World.GetServerString()) return;
if(getVelocity(Entity.GetLocalPlayer()) > 3) return;
if(standingAutoInvert_wait++ === standingAutoInvert_speed){
UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter");
standingAutoInvert_wait = 0;
}
}
//Skeleton on hit and kill
var skeleton_draw_time = 4;
var hitlist = [[], [], []];
function skeletonOnHit(){
if(!GetVal("skeleton_on_hit")) return;
var attackerplayer = Entity.GetEntityFromUserID(Event.GetString("attacker"));
if (attackerplayer == Entity.GetLocalPlayer()){
var victimplayer = Entity.GetEntityFromUserID(Event.GetString("userid"))
var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Skeleton Hit Color");
if (Event.GetInt("health") < 1) {
color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Skeleton Kill Color");
}
var hitboxPos = [];
for (var i = 0; i < 19; i++) {
var p = Entity.GetHitboxPosition(victimplayer, i);
hitboxPos.push(p);
}
hitlist[0].push(Global.Curtime() + skeleton_draw_time);
hitlist[1].push(hitboxPos);
hitlist[2].push(color);
}
}
function skeletonOnHit2(){
if (!GetVal("skeleton_on_hit") || hitlist[0].length == 0) return;
for(var i = 0; i < hitlist[0].length; i++){
if(Global.Curtime() < hitlist[0][i]){
skeletonOnHit3(hitlist[1][i], hitlist[2][i]);
}
else{
hitlist[0].splice(i, 1);
hitlist[1].splice(i, 1);
hitlist[2].splice(i, 1);
}
}
}
function skeletonOnHit3(hitboxPos, color){
var skelMesh = [
[0, 1],
[1, 6],
[6, 5],
[5, 4],
[4, 3],
[3, 2],
[2, 7],
[2, 8],
[8, 10],
[10, 12],
[7, 9],
[9, 11],
[6, 15],
[15, 16],
[16, 13],
[6, 17],
[17, 18],
[18, 14]
];
for (var i = 0; i < skelMesh.length; i++){
var p1 = Render.WorldToScreen(hitboxPos[skelMesh[i][0]]);
var p2 = Render.WorldToScreen(hitboxPos[skelMesh[i][1]]);
Render.Line(p1[0], p1[1], p2[0], p2[1], color);
}
}
var mindamage_bak = [0, 0, 0, 0, 0, 0];
var mindamage_override = [0, 0, 0, 0, 0, 0];
var weapon_categories = ["GENERAL", "PISTOL", "HEAVY PISTOL", "SCOUT", "AWP", "AUTOSNIPER"];
for(category in weapon_categories){
mindamage_bak[category] = UI.GetValue("Rage", weapon_categories[category], "Targeting", "Minimum damage");
}
var block_set20 = false;
//Min damage override on key
function minDamageOverride(){
if(!GetVal("mindamage")) return;
if(UI.IsMenuOpen()){
if(!GetVal("mindamage_advanced")){
for(mindamage in mindamage_override){
mindamage_override[mindamage] = GetVal("mindamage_hp");
}
}
else{
mindamage_override[0] = GetVal("mindamage_hp");
mindamage_override[1] = GetVal("mindamage_hp_pistol");
mindamage_override[2] = GetVal("mindamage_hp_revolver");
mindamage_override[3] = GetVal("mindamage_hp_scout");
mindamage_override[4] = GetVal("mindamage_hp_awp");
mindamage_override[5] = GetVal("mindamage_hp_auto");
}
}
if(UI.IsHotkeyActive('Script items', 'Min damage override') || autopeek_active){
block_set20 = false;
for(category in weapon_categories){
UI.SetValue("Rage", weapon_categories[category], "Targeting", "Minimum damage", mindamage_override[category]);
}
}
else{
if(!block_set20){
for(category in weapon_categories){
UI.SetValue("Rage", weapon_categories[category], "Targeting", "Minimum damage", mindamage_bak[category]);
}
block_set20 = true;
}
if(UI.IsMenuOpen()){
for(category in weapon_categories){
mindamage_bak[category] = UI.GetValue("Rage", weapon_categories[category], "Targeting", "Minimum damage");
}
}
}
}
//Trail
var trails = [];
var trail_rgb_speed = 15;
var trail_timer = 200;
function trail(){
if(!GetVal("trail")) return;
local = Entity.GetLocalPlayer();
if (Entity.IsValid(local)){
var position = Entity.GetHitboxPosition(local, 6);
if(Array.isArray(position)){
trails.push({remove:Global.Tickcount() + trail_timer, location: position});
trails.forEach(function(x, y){
var location = trails[y]["location"];
var rainbow = rgb(trail_rgb_speed / 500);
rainbow[3] = 50;
if (!GetValue("Trail rainbow")) {
var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Trail");
rainbow = color;
}
var position = Render.WorldToScreen([location[0], location[1], location[2]-50.0]);
Render.FilledRect(position[0], position[1], 15, 15, rainbow);
var time = Global.Tickcount();
if (trails[y]["remove"] <= time){
trails.splice(y, 1);
}
});
}
}
}
function rgb(speed) {
var timer = Global.Tickcount();
var result = [0, 0, 0, 255];
result[0] = Math.floor(Math.sin(timer * speed + 0) * 127 + 128);
result[1] = Math.floor(Math.sin(timer * speed + 2) * 127 + 128);
result[2] = Math.floor(Math.sin(timer * speed + 4) * 127 + 128);
return result;
}
function fps_boost(){
if (GetVal("fps_boost")){
UI.SetValue("Misc", "GENERAL", "Misc", "Force sv_cheats", true);
UI.SetValue("Misc", "GENERAL", "Misc", "Hidden cvars", true);
Convar.SetString("r_shadows", "0");
Convar.SetString("cl_csm_static_prop_shadows", "0");
Convar.SetString("cl_csm_shadows", "0");
Convar.SetString("cl_csm_world_shadows", "0");
Convar.SetString("cl_foot_contact_shadows", "0");
Convar.SetString("cl_csm_viewmodel_shadows", "0");
Convar.SetString("cl_csm_rope_shadows", "0");
Convar.SetString("cl_csm_sprite_shadows", "0");
Convar.SetString("cl_csm_world_shadows_in_viewmodelcascade", "0");
Convar.SetString("cl_csm_translucent_shadows", "0");
Convar.SetString("cl_csm_entity_shadows", "0");
Convar.SetString("violence_hblood", "0");
Convar.SetString("r_3dsky", "0");
Convar.SetString("r_drawdecals", "0");
Convar.SetString("r_drawrain", "0");
Convar.SetString("r_drawropes", "0");
Convar.SetString("r_drawsprites", "0");
Convar.SetString("fog_enable_water_fog", "0");
Convar.SetString("@panorama_disable_blur", "1");
Convar.SetString("dsp_slow_cpu", "1");
Convar.SetString("cl_disable_ragdolls", "1");
Convar.SetString("mat_disable_bloom", "1");
}
else{
Convar.SetString("r_shadows", "1");
Convar.SetString("cl_csm_static_prop_shadows", "1");
Convar.SetString("cl_csm_shadows", "1");
Convar.SetString("cl_csm_world_shadows", "1");
Convar.SetString("cl_foot_contact_shadows", "1");
Convar.SetString("cl_csm_viewmodel_shadows", "1");
Convar.SetString("cl_csm_rope_shadows", "1");
Convar.SetString("cl_csm_sprite_shadows", "1");
Convar.SetString("cl_csm_world_shadows_in_viewmodelcascade", "1");
Convar.SetString("cl_csm_translucent_shadows", "1");
Convar.SetString("cl_csm_entity_shadows", "1");
Convar.SetString("violence_hblood", "1");
Convar.SetString("r_3dsky", "1");
Convar.SetString("r_drawdecals", "1");
Convar.SetString("r_drawrain", "1");
Convar.SetString("r_drawropes", "1");
Convar.SetString("r_drawsprites", "1");
Convar.SetString("fog_enable_water_fog", "1");
Convar.SetString("@panorama_disable_blur", "0");
Convar.SetString("dsp_slow_cpu", "0");
Convar.SetString("cl_disable_ragdolls", "0");
Convar.SetString("mat_disable_bloom", "0");
}
}
//Transparent walls and props when nading
var block_set5 = 0;
var wallTransparencyBak = UI.GetValue("Visual", "Map", "Wall transparency");
var propTransparencyBak = UI.GetValue("Visual", "Map", "Prop transparency");
function transparencyOnNade(){
if(!GetVal("transparency_on_nade")) return;
var weapon = getWeaponName();
local = Entity.GetLocalPlayer();
if((weapon.indexOf("nade") !== -1 /*|| weapon === "flashbang"*/ || weapon === "molotov") && weapon !== "decoy" && Entity.IsAlive(local) && Input.IsKeyPressed(0x01)){
block_set5 = 0;
UI.SetValue("Visual", "Map", "Wall transparency", (GetValue("Wall transparency") / 100));
UI.SetValue("Visual", "Map", "Prop transparency", (GetValue("Prop transparency") / 100));
}
else{
if(block_set5 < 3){
UI.SetValue("Visual", "Map", "Wall transparency", wallTransparencyBak);
UI.SetValue("Visual", "Map", "Prop transparency", propTransparencyBak);
block_set5++;
}
if(UI.IsMenuOpen()){
propTransparencyBak = UI.GetValue("Visual", "Map", "Prop transparency");
wallTransparencyBak = UI.GetValue("Visual", "Map", "Wall transparency");
}
}
}
//Force safe point on DT
function safePointOnDT(){
if(!GetVal("dt_safepoint")) return;
if(!exploitsActive("dt")) return;
enemies = Entity.GetEnemies();
for(i = 0; i < enemies.length; i++) {
if (!Entity.IsValid(enemies[i])) continue;
if (!Entity.IsAlive(enemies[i])) continue;
Ragebot.ForceTargetSafety(enemies[i]);
}
}
//Svastica crosshair
//The best function in otc3 cord
var cnt = 0;
function betterCrosshair(){
if(!GetVal("better_crosshair")) return;
local = Entity.GetLocalPlayer();
if(!local || !Entity.IsValid(local)) return;
if(betterScopeActive) return;
var scr = Render.GetScreenSize();
scr[0]/=2;
scr[1]/=2;
var col = UI.GetColor("Script Items", "Better crosshair");
if(GetValue("Better crosshair rainbow")){
var coll = hsv2rgb(cnt * .002,1,1);
col = [coll.r,coll.g,coll.b,col[3]];
}
var range = GetValue("Better crosshair length");
var topx = scr[0];
var topy = scr[1]+range;
var topxx = scr[0]-range;
var topyy = scr[1]+range;
var topp = rotateAroundPoint(scr,[topx,topy], cnt);
var toppp = rotateAroundPoint(scr,[topxx,topyy], cnt);
Render.Line(scr[0],scr[1],topp[0],topp[1],col);
Render.Line(topp[0],topp[1],toppp[0],toppp[1],col);
var botx = scr[0];
var boty = scr[1]-range;
var botxx = scr[0]+range;
var botyy = scr[1]-range;
var bott = rotateAroundPoint(scr,[botx,boty], cnt);
var bottt = rotateAroundPoint(scr,[botxx,botyy],cnt);
Render.Line(scr[0],scr[1],bott[0],bott[1],col);
Render.Line(bott[0],bott[1],bottt[0],bottt[1],col);
var rightx = scr[0]+range;
var righty = scr[1];
var rightxx = scr[0]+range;
var rightyy = scr[1]+range;
var rightt = rotateAroundPoint(scr,[rightx,righty],cnt);
var righttt = rotateAroundPoint(scr,[rightxx,rightyy],cnt);
Render.Line(scr[0],scr[1],rightt[0],rightt[1],col);
Render.Line(rightt[0],rightt[1],righttt[0],righttt[1],col);
var leftx = scr[0]-range;
var lefty = scr[1];
var leftxx = scr[0]-range;
var leftyy = scr[1]-range;
var leftt = rotateAroundPoint(scr,[leftx,lefty],cnt);
var lefttt = rotateAroundPoint(scr,[leftxx,leftyy],cnt);
Render.Line(scr[0],scr[1],leftt[0],leftt[1],col);
Render.Line(leftt[0],leftt[1],lefttt[0],lefttt[1],col);
cnt+= Globals.Frametime() * ((GetValue("Better crosshair speed") / 3)*100);
}
//Hitmarker
var hitShots = [];
const hitgroup_to_hitbox = {1: 0, 2: 5, 3: 2, 4: 13, 5: 14, 6: 12, 7: 11};
function hitShotsHandle(){
if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
var size = 7;
var disableTime = 250;
for(shot in hitShots){
var w2s = Render.WorldToScreen(hitShots[shot][1]);
var time = hitShots[shot][2];
if(time > disableTime){
hitShots.splice(shot, 1);
continue;
}
var screenX = w2s[0];
var screenY = w2s[1];
var alpha = 255 * (1 - (time / disableTime));
if(GetVal("hitmarker")){
var color = UI.GetColor("Script items", "Hitmarker");
color[3] = alpha;
if(GetValue("Hitmarker in screen center")){
var screenX = screen_size[0] / 2;
var screenY = screen_size[1] / 2;
}
Render.Line(screenX + size, screenY + size, screenX + (size / 3), screenY + (size / 3), color);
Render.Line(screenX + size, screenY - size, screenX + (size / 3), screenY - (size / 3), color);
Render.Line(screenX - size, screenY - size, screenX - (size / 3), screenY - (size / 3), color);
Render.Line(screenX - size, screenY + size, screenX - (size / 3), screenY + (size / 3), color);
}
if(GetVal("damage_marker")){
var color = UI.GetColor("Script items", "Damage marker");
screenY = screenY - 16 - (time);
screenX = screenX - 15 + hitShots[shot][3];
color[3] = alpha;
var font = Render.AddFont("Verdana", 8, 600);
var damage = hitShots[shot][0].toString();
if(GetValue("Damage marker outline")){
Render.StringCustom(screenX + 1, screenY, 0, damage, [0, 0, 0, alpha], font);
Render.StringCustom(screenX - 1, screenY, 0, damage, [0, 0, 0, alpha], font);
Render.StringCustom(screenX, screenY + 1, 0, damage, [0, 0, 0, alpha], font);
Render.StringCustom(screenX, screenY - 1, 0, damage, [0, 0, 0, alpha], font);
}
Render.StringCustom(screenX, screenY, 0, damage, color, font);
}
hitShots[shot][2]++;
}
}
function addHitShot(){
if(!GetVal("hitmarker") && !GetVal("damage_marker")) return;
var uid = Entity.GetEntityFromUserID(Event.GetInt("userid"));
if (Entity.GetEntityFromUserID(Event.GetString("attacker")) == Entity.GetLocalPlayer()) {
hitShots.push([Event.GetInt("dmg_health"), Entity.GetHitboxPosition(uid, hitgroup_to_hitbox[Event.GetInt("hitgroup")] != undefined ? hitgroup_to_hitbox[Event.GetInt("hitgroup")] : 3), 0, Math.floor(Math.random() * Math.floor(30))]);
}
}
//Aspect ratio
function aspectRatio(){
Convar.SetString("r_aspectratio", (GetVal("aspect_ratio") / 100).toString());
}
//Autostrafe fix
function autostrafeFix(){
if(!GetVal("autostrafe_fix")) return;
var speed = 2;
var velocity = parseFloat(getVelocity(Entity.GetLocalPlayer()));
UI.SetValue("Misc", "GENERAL", "Movement", "Turn speed", (velocity / 1.5) / speed);
}
//World color, bloom and FX
var nightmode_value = 0.1;
var nightmode_modelBrightness = 1.5;
function worldColor(){
var props = 0;
if(!Entity.GetLocalPlayer()) return;
if(GetVal("world_color")){
var worldColor = UI.GetColor("Script items", "World color");
Convar.SetFloat('mat_ambient_light_r', worldColor[0] / 100);
Convar.SetFloat('mat_ambient_light_g', worldColor[1] / 100);
Convar.SetFloat('mat_ambient_light_b', worldColor[2] / 100);
}
else{
Convar.SetFloat('mat_ambient_light_r', 0);
Convar.SetFloat('mat_ambient_light_g', 0);
Convar.SetFloat('mat_ambient_light_b', 0);
}
var worldBrightness = GetVal("world_brightness");
if(worldBrightness < 0){
worldBrightness = 1 / Math.abs(worldBrightness / 2);
}
if(Convar.GetString("mat_force_tonemap_scale") != worldBrightness){
Convar.SetString("mat_force_tonemap_scale", worldBrightness + "");
}
}
function worldColor2(entity){
var custom_bloom = /*(GetVal("bloom_scale") !== 0)*/true;
var props = 0;
if(props == 0){
Entity.SetProp(entity, 'CEnvTonemapController', 'm_bUseCustomAutoExposureMin', custom_bloom);
Entity.SetProp(entity, 'CEnvTonemapController', 'm_bUseCustomAutoExposureMax', custom_bloom);
Entity.SetProp(entity, 'CEnvTonemapController', 'm_bUseCustomBloomScale', custom_bloom);
props = 1;
}
if(props == 1){
//Entity.SetProp(entity, 'CEnvTonemapController', 'm_flCustomAutoExposureMin', GetVal("world_brightness"));
//Entity.SetProp(entity, 'CEnvTonemapController', 'm_flCustomAutoExposureMax', GetVal("world_brightness"));
if(custom_bloom){
Entity.SetProp(entity, 'CEnvTonemapController', 'm_flCustomBloomScale', GetVal("bloom_scale") / 10);
}
}
var nightmodeAddition = (GetVal("darker_nightmode")) ? nightmode_modelBrightness : 0;
Convar.SetFloat("r_modelAmbientMin", GetVal("model_brightness") / 10 + nightmodeAddition);
}
//Matchmaking FD
var fd_choke = [7, 4, 11, 12];
var fd_min_amount = [86, 92, 86, 100];
var fd_max_amount = [48, 52, 14, 0];
var fd_precision = [12, 12, 18, 20];
var doubletap_bak = false;
var hideshots_bak = false;
var duck_bak = false;
var fakelag_state_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Enabled");
var fakelag_limit_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Limit");
var fakelag_jitter_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Jitter");
var fakelag_triggers_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Triggers");
var fakelag_trigger_limit_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Trigger limit");
//var legitaa_state_bak = UI.GetValue("Anti-Aim", "Legit Anti-Aim", "Enabled");
//var fakeangles_state_bak = UI.GetValue("Anti-Aim", "Fake angles", "Enabled");
var fake_desync_bak = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
var lby_bak = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode");
var extend_angle_bak = UI.GetValue("Anti-Aim", "Legit Anti-Aim", "Extend angle");
var block_set6 = false;
var set_lock_camera = false;
function mmFD(){
if(!GetVal("mm_fd")) return;
UI.SetValue("Misc", "GENERAL", "Movement", "Fast crouch", true);
local = Entity.GetLocalPlayer();
var amount = Entity.GetProp(local, "CBasePlayer", "m_flDuckAmount") * 100;
var fd_type = GetValue("Matchmaking FD type");
if(UI.IsHotkeyActive("Script items", "Matchmaking FD")){
var precision = /*Math.round(2 + clamp(10 - (fd_max_amount[fd_type] / 10), 0, 12))*/ fd_precision[fd_type];
mmFDActive = true;
var lock_camera = UI.IsHotkeyActive("Visual", "WORLD", "Thirdperson") && getVelocity(local) < 10 && GetValue("Matchmaking FD lock camera");
var opposite_lby = GetValue("Matchmaking FD opposite LBY") && !GetValue("Lowdelta on FD");
/*var weapons = Entity.GetProp(local, "CBasePlayer", "m_hMyWeapons");
Cheat.Print(typeof weapons + "\n");
var clip = weapon = Entity.GetProp(local, "CBaseEntity", "m_iAmmo");
Cheat.Print(clip + "\n");*/
block_set6 = false;
duck_bak = true;
if(exploitsActive("dt")){
doubletap_bak = true;
UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Doubletap");
}
if(exploitsActive("hs")){
hideshots_bak = true;
UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Hide shots");
}
//UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", fd_choke[fd_type] + ((opposite_lby) ? 1 : 0));
UI.SetValue("Anti-Aim", "Fake-Lag", "Jitter", 0);
UI.SetValue("Anti-Aim", "Fake-Lag", "Triggers", /*(1 << 2) + (1 << 7) + */0);
UI.SetValue("Anti-Aim", "Fake-Lag", "Trigger limit", 0);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", opposite_lby);
UI.GetValue("Anti-Aim", "Legit Anti-Aim", "Extend angle", opposite_lby);
UI.SetValue("Anti-Aim", "Fake-Lag", "Trigger limit", 0);
//UI.SetValue("Anti-Aim", "Legit Anti-Aim", "Enabled", false);
//UI.SetValue("Anti-Aim", "Fake angles", "Enabled", false);
if(amount >= fd_min_amount[fd_type] - precision){
Convar.SetString('cl_lock_camera', '1');
var fl_st = UI.GetValue("Anti-Aim", "Fake-Lag", "Enabled");
//UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 21);
fakelag(false);
if(fl_st == false){
if(!Input.IsKeyPressed(17)) Cheat.ExecuteCommand("-duck");
}
else{
return;
}
}
if(amount > fd_min_amount[fd_type] - precision && amount < fd_max_amount[fd_type] + precision){
if(lock_camera)
Convar.SetString('cl_lock_camera', '1');
//UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0);
fakelag(true);
}
if(amount <= fd_max_amount[fd_type] + precision){
if(lock_camera){
if(!set_lock_camera){
Convar.SetString('cl_lock_camera', '0');
set_lock_camera = true;
}
else{
Convar.SetString('cl_lock_camera', '1');
set_lock_camera = false;
}
}
//UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0);
fakelag(true);
Cheat.ExecuteCommand("+duck");
}
else{
if(lock_camera){
if(fd_max_amount[fd_type] - amount <= 42){
if(!set_lock_camera){
//Convar.SetString('cl_lock_camera', '0');
set_lock_camera = true;
}
else{
Convar.SetString('cl_lock_camera', '1');
set_lock_camera = false;
}
}
}
else{
Convar.SetString('cl_lock_camera', '0');
}
}
}
else{
mmFDActive = false;
if(!block_set6 && !legitAAactive){
Convar.SetString('cl_lock_camera', '0');
fakelag(fakelag_state_bak);
//UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_bak);
//UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_bak);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", fakelag_limit_bak);
UI.SetValue("Anti-Aim", "Fake-Lag", "Jitter", fakelag_jitter_bak);
UI.SetValue("Anti-Aim", "Fake-Lag", "Triggers", fakelag_triggers_bak);
UI.SetValue("Anti-Aim", "Fake-Lag", "Trigger limit", fakelag_trigger_limit_bak);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", fake_desync_bak);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", lby_bak);
UI.SetValue("Anti-Aim", "Legit Anti-Aim", "Extend angle", extend_angle_bak);
//UI.SetValue("Anti-Aim", "Legit Anti-Aim", "Enabled", legitaa_state_bak);
//UI.SetValue("Anti-Aim", "Fake angles", "Enabled", fakeangles_state_bak);
Convar.SetString('cl_lock_camera', '0');
block_set6 = true;
}
if(!lowdelta_active && !legitAAactive && UI.IsMenuOpen()){
//yaw_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
//jitter_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
if(!noFakeLagOnRevolver){
fakelag_state_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Enabled");
}
fake_desync_bak = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
lby_bak = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode");
extend_angle_bak = UI.GetValue("Anti-Aim", "Legit Anti-Aim", "Extend angle");
fakelag_limit_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Limit");
fakelag_jitter_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Jitter");
fakelag_triggers_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Triggers");
fakelag_trigger_limit_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Trigger limit");
//legitaa_state_bak = UI.GetValue("Anti-Aim", "Legit Anti-Aim", "Enabled");
//fakeangles_state_bak = UI.GetValue("Anti-Aim", "Fake angles", "Enabled");
}
if(doubletap_bak == true){
UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Doubletap");
doubletap_bak = false;
}
if(hideshots_bak == true){
UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Hide shots");
hideshots_bak = false;
}
if(duck_bak == true){
if(!Input.IsKeyPressed(17)) Cheat.ExecuteCommand("-duck");
duck_bak = false;
}
}
}
//Effect on kill
var effect_alpha = 0;
var effect_size = 0;
var effect_duration = 3;
function effectOnKill(){
if(!GetVal("effect_on_kill")) return;
if (effect_alpha === 0)
return;
const inc_alpha = ((1 / effect_duration) * Global.Frametime()) * 255
const inc_size = ((1 / effect_duration) * Global.Frametime()) * 360
effect_alpha = clamp(effect_alpha - inc_alpha, 0, 255);
effect_size = clamp(effect_size - inc_size, 0, 360);
const x = Global.GetScreenSize()[0], y = Global.GetScreenSize()[1];
Render.GradientRect(0, 0, x, effect_size, 0, [128, 195, 255, effect_alpha], [128, 195, 255, 0]);
Render.GradientRect(0, y - effect_size, x, effect_size, 0, [128, 195, 255, 0], [128, 195, 255, effect_alpha]);
Render.GradientRect(x - effect_size, 0, effect_size, y, 1, [128, 195, 255, 0], [128, 195, 255, effect_alpha]);
Render.GradientRect(0, 0, effect_size, y, 1, [128, 195, 255, effect_alpha], [128, 195, 255, 0]);
}
function effectOnKill2(){
if(!GetVal("effect_on_kill")) return;
const attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
const userid = Entity.GetEntityFromUserID(Event.GetInt("userid"));
local = Entity.GetLocalPlayer();
if(attacker === local && userid != local){
effect_alpha = 100;
effect_size = 150;
}
}
//Alternative fakelag
var fakelag_tickcount = 0;
var fakelag_flip = false;
function alternativeFakelag() {
if(!GetVal("alternative_fakelag")) return;
if(GetVal("mm_fd") && UI.IsHotkeyActive("Script items", "Matchmaking FD")) return;
UI.SetValue("Anti-Aim", "Fake-Lag", "Jitter", 0);
//UI.SetValue("Anti-Aim", "Fake-Lag", "Triggers", (1 << 2) + (1 << 7));
//UI.SetValue("Anti-Aim", "Fake-Lag", "Trigger limit", 7);
var fakelag_1 = 3;
var fakelag_2 = GetVal("alternative_limit");
if (fakelag_tickcount >= fakelag_2 && !fakelag_flip) {
fakelag_flip = true;
fakelag_tickcount = 0
};
if (fakelag_tickcount >= fakelag_1 && fakelag_flip) {
fakelag_flip = false;
fakelag_tickcount = 0
};
UI.SetValue('Anti-Aim', 'Fake-Lag', 'Limit', !fakelag_flip ? fakelag_2 : 0);
fakelag_tickcount++
}
function alternativeFakelag2(){
fakelag_tickcount = 0;
}
//Prefer baim on DT
function preferBaimOnDT(){
if(!GetVal("prefer_baim_on_dt")) return;
if(exploitsActive("dt") && Exploit.GetCharge() === 1){
UI.SetValue("Rage", "AUTO", "Accuracy", "Prefer body aim", true);
}
else{
UI.SetValue("Rage", "AUTO", "Accuracy", "Prefer body aim", false);
}
}
//Doubletap boost
function doubletapBoost(){
if(!GetVal("doubletap_boost")){
Exploit.EnableRecharge();
return;
};
var gamerules = Entity.GetGameRulesProxy();
var is_scoped = Entity.GetProp(Entity.GetLocalPlayer(), 'CCSPlayer', 'm_bIsScoped');
var boost_type = GetValue("Doubletap boost");
var charge = Exploit.GetCharge();
(charge != 1) ? Exploit.EnableRecharge() : Exploit.DisableRecharge();
if(!Entity.GetProp(gamerules, "CCSGameRulesProxy", "m_bIsValveDS") && GetVal("doubletap_boost")){
switch(boost_type){
case 0:
if(can_shift_shot(14) && charge != 1){
Exploit.DisableRecharge();
Exploit.Recharge();
}
break;
case 1:
if(can_shift_shot(5) && charge != 1){
Exploit.DisableRecharge();
Exploit.Recharge();
}
break;
case 2:
if(getWeaponName() === "ssg08"){
Exploit.DisableRecharge();
if(can_shift_shot(16) && charge != 1){
Exploit.DisableRecharge();
Exploit.Recharge();
}
break;
}
if(can_shift_shot(12) && charge != 1){
Exploit.DisableRecharge();
Exploit.Recharge();
}
if(isSlowwalking()){
if (can_shift_shot(10) && charge != 1){
Exploit.DisableRecharge();
Exploit.Recharge();
}
}
break;
case 3:
if(getWeaponName() === "ssg08"){
Exploit.DisableRecharge();
if(can_shift_shot(16) && charge != 1){
Exploit.DisableRecharge();
Exploit.Recharge();
}
break;
}
if(can_shift_shot(10) && charge != 1){
Exploit.DisableRecharge();
Exploit.Recharge();
}
if(isSlowwalking()){
if (can_shift_shot(10) && charge != 1){
Exploit.DisableRecharge();
Exploit.Recharge();
}
}
break;
}
}
}
//Zoom fix
function zoomFix(){
if (Cheat.FrameStage() == 5) {
var zoom_sens = Convar.GetFloat("zoom_sensitivity_ratio_mouse");
if (GetVal("zoom_fix")) {
var zoom_current_sens = Convar.GetFloat("sensitivity");
var zoom_fov = UI.GetValue("Visual", "WORLD", "View", "Field of view");
var fixed_zoom_sens = zoom_fov / 100 * zoom_current_sens;
if (zoom_sens != fixed_zoom_sens) {
Cheat.ExecuteCommand("zoom_sensitivity_ratio_mouse " + fixed_zoom_sens);
Cheat.ExecuteCommand("zoom_sensitivity_ratio_joystick " + fixed_zoom_sens);
}
}
else{
if(zoom_sens != 1.0){
Cheat.ExecuteCommand("zoom_sensitivity_ratio_mouse 1");
Cheat.ExecuteCommand("zoom_sensitivity_ratio_joystick 1");
}
}
}
}
//Rainbow bar
var rainbow_bar_speed = 0.1;
function rainbowBar(){
if(!GetVal("rainbow_bar")) return;
local = Entity.GetLocalPlayer();
if(!local || !Entity.IsValid(local)) return;
var screen_width = Math.round(Global.GetScreenSize()[0]);
var bar_type = GetValue("Rainbow bar");
var rgb = hsv2rgb(Global.Realtime() * rainbow_bar_speed, 1, 1);
switch(bar_type){
case 0:
Render.FilledRect(0, 0, screen_width, 4, [rgb.r, rgb.g, rgb.b, 255]);
break;
case 1:
Render.GradientRect(0, 0, screen_width / 2, 4, 1, [rgb.g, rgb.b, rgb.r, 255], [rgb.r, rgb.g, rgb.b, 255]);
Render.GradientRect(screen_width / 2, 0, screen_width / 2, 4, 1, [rgb.r, rgb.g, rgb.b, 255], [rgb.b, rgb.r, rgb.g, 255]);
break;
}
}
//Ideal yaw
function idealYaw(){
if(!GetVal("ideal_yaw")) return;
if(lastHitTime + idealYawDelay > Global.Curtime()){
return;
}
UI.SetValue("Anti-Aim", "Fake angles", "Hide real angle", true);
const mode = 0;
local = Entity.GetLocalPlayer();
const origin = VectorNew(Entity.GetRenderOrigin(local));
var yaw = Local.GetViewAngles()[1];
var data = {left: 0, right: 0};
for (var r = yaw - 90; r <= yaw + 90; r += 30){
if (r === yaw)
continue;
const rad = degree_to_radian(r);
const point = VectorOperate(
origin,
VectorNew([
256 * Math.cos(rad),
256 * Math.sin(rad),
0
]),
"+"
);
const line = Trace.Line(local, VectorToArray(origin), VectorToArray(point));
const side = r < yaw ? "left" : "right";
data[side] += line[1];
}
data.left /= 3;
data.right /= 3;
if (data.left > data.right){
update_anti_aim_state(_mode === 0 ? 0 : 1);
return;
}
update_anti_aim_state(_mode === 0 ? 1 : 0)
}
//Nade circle
var he_positions = [];
var grenadeData = [];
var fadeOutSpeed = 5;
var sizeSpeed = 7;
function nadeCircle(){
if(!GetVal("nade_circle")) return;
for (var i = 0; i < he_positions.length; i++) {
var circleColor = UI.GetColor("Script items", "HE circle");
var wordLoc = he_positions[i];
var renderOrigin = Entity.GetRenderOrigin(Entity.GetLocalPlayer());
var screenLoc = Render.WorldToScreen(wordLoc);
var currentGrenadeData = grenadeData[i];
var a = wordLoc[0] - renderOrigin[0];
var b = wordLoc[1] - renderOrigin[1];
var c = wordLoc[2] - renderOrigin[2];
currentGrenadeData[0] += (sizeSpeed / 4) * 3 + ((sizeSpeed / 4) * (Math.sqrt(a * a + b * b + c * c) / 500)); //i know im genius :)
currentGrenadeData[1] -= fadeOutSpeed * (Math.sqrt(a * a + b * b + c * c) / 250); //auto size mmmm
//Fixing past braindead dev mistakes
if(currentGrenadeData[1] < 0) currentGrenadeData[1] = 0;
grenadeData[i] = currentGrenadeData;
if (currentGrenadeData[1] < 1) {
grenadeData.shift(i, 1);
he_positions.shift(i, 1);
}
if (screenLoc[2] == 0) {
return;
}
Render.Circle(screenLoc[0], screenLoc[1], currentGrenadeData[0], [circleColor[0], circleColor[1], circleColor[2], currentGrenadeData[1]]);
Render.Circle(screenLoc[0], screenLoc[1], currentGrenadeData[0] + 1, [circleColor[0], circleColor[1], circleColor[2], currentGrenadeData[1]]);
}
}
//Clantag on peek
function clantagOnPeek(){
if(!GetVal("clantag_on_peek")) return;
if(exploitsActive("all")) return;
var enemies = Entity.GetEnemies();
var local_pos = ExtrapolateTick(15);
for(var i = 0; i < enemies.length;i++){
var enemy = enemies[i];
if (!Entity.IsAlive(enemy) || Entity.IsDormant(enemy) || !Entity.IsValid(enemy)) continue;
var pos = Entity.GetHitboxPosition(enemy, 2);
var result = Trace.Bullet(Entity.GetLocalPlayer(), enemy, local_pos, pos);
if(result[1] > 1){ // aka damage
Local.SetClanTag("otc3 cord");
return;
}
}
}
//Buy list made by @zxsleebu btw
var buy_list_width = 200;
var buy_list_hide = Globals.Curtime() + 20;
UI.AddSliderInt(name_text + "_buy_list_x", 0,screen_size[0]);
UI.AddSliderInt(name_text + "_buy_list_y", 0,screen_size[1]);
UI.SetEnabled("Script items", name_text + "_buy_list_x", false);
UI.SetEnabled("Script items", name_text + "_buy_list_y", false);
var buy_list_x = UI.GetValue("Script items", name_text + "_buy_list_x") || screen_size[0] - buy_list_width;
var buy_list_y = UI.GetValue("Script items", name_text + "_buy_list_y") || (screen_size[1] / 2) - (list_height / 2);
var buys = {};
var weapon_icons = {
"weapon_deagle": "a",
"weapon_elite": "b",
"weapon_fiveseven": "c",
"weapon_glock": "d",
"weapon_ak47": "e",
"weapon_aug": "f",
"weapon_awp": "g",
"weapon_famas": "h",
"weapon_m249": "i",
"weapon_g3sg1": "j",
"weapon_galilar": "k",
"weapon_m4a1": "l",
"weapon_m4a1_silencer": "m",
"weapon_mac10": "n",
"weapon_hkp2000": "o",
"weapon_mp5sd": "p",
"weapon_ump45": "q",
"weapon_xm1014": "r",
"weapon_bizon": "s",
"weapon_mag7": "t",
"weapon_negev": "u",
"weapon_sawedoff": "v",
"weapon_tec9": "w",
"weapon_taser": "x",
"weapon_p250": "y",
"weapon_mp7": "z",
"weapon_mp9": "A",
"weapon_nova": "B",
"weapon_p90": "C",
"weapon_scar20": "D",
"weapon_sg556": "E",
"weapon_ssg08": "F",
"weapon_flashbang": "H",
"weapon_hegrenade": "I",
"weapon_smokegrenade": "J",
"weapon_molotov": "K",
"weapon_decoy": "L",
"weapon_incgrenade": "M",
"weapon_usp_silencer": "P",
"weapon_cz75a": "Q",
"weapon_revolver": "R",
"item_assaultsuit": "S",
"item_kevlar": "T",
"item_defuser": "U",
};
var needToClearBuylist = false;
var buy_list_hide = 0;
function buyList(){
if(!GetVal("buy_list")) return;
local = Entity.GetLocalPlayer();
var gamerules = Entity.GetGameRulesProxy();
if(!local || !Entity.IsValid(local) && !UI.IsMenuOpen()) return;
if(Globals.Curtime() >= buy_list_hide && needToClearBuylist){
clearBuyList();
}
var add_height = 0;
Render.GradientRect(buy_list_x, buy_list_y, buy_list_width / 2, 2, 1, [218, 160, 87, 255], [255, 223, 150, 255]);
Render.GradientRect(buy_list_x + buy_list_width / 2, buy_list_y, buy_list_width / 2, 2, 1, [255, 223, 150, 255], [218, 160, 87, 255]);
Render.FilledRect(buy_list_x, buy_list_y + 2, buy_list_width, list_height - 2, [38, 40, 52, 90]);
list_font = Render.AddFont("Segoe UI", 8, 900);
var text_size = Render.TextSizeCustom("buy list", list_font);
renderShadowText(buy_list_x + (buy_list_width / 2) - (text_size[0] / 2), buy_list_y + 2, "buy list", list_text_color, list_font);
//Cheat.Print(Entity.GetProp(gamerules, "CCSGameRulesProxy", "m_bWarmupPeriod") + "\n");
//if(Entity.GetProp(gamerules, "CCSGameRulesProxy", "m_bWarmupPeriod") == "true") return;
var players = Object.keys(buys);
for(i = 0; i < players.length; i++){
var add_width = 0;
var name = Entity.GetName(Entity.GetEntityFromUserID(players[i]));
var name_size = Render.TextSizeCustom(name, list_font);
renderShadowText(buy_list_x + 3, buy_list_y + list_height + add_height, name, list_text_color, list_font);
for(a = 0; a < buys[players[i]].length; a++){
var weapon = buys[players[i]][a];
Render.String(buy_list_x + 2 + add_width, buy_list_y + list_height + add_height + 15, 0, weapon_icons[weapon], [0, 0, 0, 100], 5);
Render.String(buy_list_x + 1 + add_width, buy_list_y + list_height + add_height + 14, 0, weapon_icons[weapon], list_text_color, 5);
add_width += Render.TextSize(weapon_icons[weapon], 5)[0] - 1;
}
add_height += 32;
}
}
function moveBuyList(){
if(!GetVal("buy_list")) return;
if(!UI.IsMenuOpen()) return;
if(is_moving) return;
cursor_pos = Input.GetCursorPosition();
if(!Input.IsKeyPressed(0x01)){
buy_list_is_moving = false;
buy_list_old_cursor = cursor_pos;
}
if((cursor_pos[0] >= buy_list_x && cursor_pos[0] <= buy_list_x + buy_list_width && cursor_pos[1] >= buy_list_y && cursor_pos[1] <= buy_list_y + list_height) || (buy_list_is_moving)){
buy_list_is_moving = true;
buy_list_x = clamp(cursor_pos[0] - buy_list_old_cursor[0] + buy_list_x, 0, screen_size[0] - buy_list_width);
buy_list_y = clamp(cursor_pos[1] - buy_list_old_cursor[1] + buy_list_y, 0, screen_size[1] - list_height);
buy_list_old_cursor = cursor_pos;
UI.SetValue("Script items", name_text + "_buy_list_x", buy_list_x);
UI.SetValue("Script items", name_text + "_buy_list_y", buy_list_y);
}
}
function addWeaponInBuyList(){
if(!GetVal("buy_list")) return;
if(Event.GetInt("team") === Entity.GetProp(Entity.GetLocalPlayer(), "CBaseEntity", "m_iTeamNum")) return;
var weapon = Event.GetString("weapon");
var player = Event.GetInt("userid");
if(player in buys){
buys[player].push(weapon);
}
else{
buys[player] = [weapon];
}
}
function clearBuyList(){
buys = {};
needToClearBuylist = false;
}
function hideBuyList(){
needToClearBuylist = true;
buy_list_hide = Globals.Curtime() + parseInt(Convar.GetString("mp_buytime")/* - Convar.GetString("mp_freezetime")*/) + 10;
}
//Vote revealer
var vote_options = [];
function voteRevealer(){
if(!GetVal("vote_revealer")) return;
var entid = Event.GetInt("entityid");
if(!entid) return;
var team = Event.GetInt("team");
var option = Event.GetInt("vote_option");
var name = Entity.GetName(entid);
var chTeam = "null";
switch (team) {
case 0: chTeam = "[N] "; break; case 1: chTeam = "[S] "; break;
case 2: chTeam = "[T] "; break; case 3: chTeam = "[CT] "; break;
default: chTeam = "[UNK] "; break;
}
var vote = vote_options[option];
Global.PrintColor([217, 217, 217, 255], "[onetap] \0");
Global.Print(chTeam + name + " voted " + vote + "\n");
Global.PrintChat(chTeam + name + " voted " + vote);
}
function onVoteOptions() {
vote_options[0] = Event.GetString("option1");
vote_options[1] = Event.GetString("option2");
vote_options[2] = Event.GetString("option3");
vote_options[3] = Event.GetString("option4");
vote_options[4] = Event.GetString("option5");
}
//Agent Changer
var agent_list = {
"'TwoTimes' McCoy": "CT",
"Seal Team 6 Soldier": "CT",
"Buckshot": "CT",
"Lt. Commander Ricksaw": "CT",
"Dragomir": "T",
"Rezan The Ready": "T",
"Maximus": "T",
"Blackwolf": "T",
"The Doctor' Romanov": "T",
"B Squadron Officer": "CT",
"3rd Commando Company": "CT",
"Special Agent Ava": "CT",
"Operator": "CT",
"Markus Delrow": "CT",
"Michael Syfers": "CT",
"Enforcer": "T",
"Slingshot": "T",
"Soldier": "T",
"The Elite Mr. Muhlik": "T",
"Ground Rebel": "T",
"Osiris": "T",
"Prof. Shahmat": "T"
};
var newAgents = {
"'Blueberries' Buckshot": "CT",
"New 'Two Times' McCoy": "CT",
"'Dead Cold' Jamison": "CT",
"1st Lieutenant Farlow": "CT",
"John 'Van Healen' Kask": "CT",
"Bio-Haz Specialist": "CT",
"Sergeant Bombson": "CT",
"Chem-Haz Specialist": "CT",
"Rezan the Redshirt": "T",
"Bloody Miami Darryl": "T",
"Safecracker Voltzmann": "T",
"Little Kev": "T",
"Getaway Sally": "T",
"Number K": "T",
"Bloody Silent Darryl": "T",
"Bloody Skullhead Darryl": "T",
"Bloody Darryl Royale": "T",
"Bloody Loudmouth Darryl": "T",
"Street Soldier": "T",
"New Dragomir": "T"
};
var agentsModels = {
"'Blueberries' Buckshot": "ctm_st6_variantj",
"New 'Two Times' McCoy": "ctm_st6_variantl",
"'Dead Cold' Jamison": "ctm_swat_variante",
"1st Lieutenant Farlow": "ctm_swat_variantf",
"John 'Van Healen' Kask": "ctm_swat_variantg",
"Bio-Haz Specialist": "ctm_swat_varianth",
"Sergeant Bombson": "ctm_swat_varianti",
"Chem-Haz Specialist": "ctm_swat_variantj",
"Rezan the Redshirt": "tm_balkan_variantk",
"Bloody Miami Darryl": "tm_professional_varf",
"Safecracker Voltzmann": "tm_professional_varg",
"Little Kev": "tm_professional_varh",
"Getaway Sally": "tm_professional_varj",
"Number K": "tm_professional_vari",
"Bloody Silent Darryl": "tm_professional_varf1",
"Bloody Skullhead Darryl": "tm_professional_varf2",
"Bloody Darryl Royale": "tm_professional_varf3",
"Bloody Loudmouth Darryl": "tm_professional_varf4",
"Street Soldier": "tm_phoenix_varianti",
"New Dragomir": "tm_balkan_variantl"
};
//Fix this if you want ↓↓↓ this code tries to change an agent to new from Broken Fang operation. idk why it throws an error
function agentChanger(){
if(!GetVal("agent_changer")) return;
if(Cheat.FrameStage() != 2) return;
local = Entity.GetLocalPlayer();
var team = Entity.GetProp(local,"DT_BaseEntity", "m_iTeamNum")
if(team == 2){ // T
UI.SetValue("Misc", "SKINS", "Player", "Player model", getAgent("T", GetValue("T agent")));
//setModel("T", GetValue("T agent"));
}
else if(team == 3){ // CT
UI.SetValue("Misc", "SKINS", "Player", "Player model", getAgent("CT", GetValue("CT agent")));
//setModel("CT", GetValue("CT agent"));
}
}
function getAgents(team){
var agents = ["None"];
var agent_names = Object.keys(agent_list);
for(i = 0; i < agent_names.length; i++){
var name = agent_names[i];
if(agent_list[name] !== team && team !== "all") continue;
agents.push(agent_names[i]);
}
/*newAgents_names = Object.keys(newAgents);
for(i = 0; i < newAgents_names.length; i++){
var name = newAgents_names[i];
if(newAgents[name] !== team && team !== "all") continue;
agents.push(newAgents_names[i]);
}*/
return agents;
}
function getAgent(team, id){
return getAgents("all").indexOf(getAgents(team)[id]);
}
/*function setModel(team, id){
if(getAgents(team)[id] in agentsModels){
Cheat.ExecuteCommand('script function ChangeAgent(n_class,p=null){{while((p=Entities.FindByClassname(p,n_class))!=null){p.SetModel("models/player/custom_player/legacy/'+getAgents(team)[id]+'.mdl")}}}')
Cheat.ExecuteCommand('script ChangeAgent("player")');
}
}*/
//Custom fog
function customFog(){
if(!GetVal("custom_fog")){
if (Convar.GetString("fog_override") !== "0"){
Convar.SetString("fog_override", "0");
}
return;
}
if (Convar.GetString("fog_override") !== "1"){
Convar.SetString("fog_override", "1");
}
var color = UI.GetColor("Script items", "Fog color");
var color_value = color[0] + " " + color[1] + " " + color[2];
var distance = GetVal("fog_distance").toString();
var density = (GetVal("fog_density") / 100).toString();
if (Convar.GetString("fog_color") != color_value){
Convar.SetString("fog_color", color_value);
}
if (Convar.GetString("fog_end") != distance){
Convar.SetString("fog_start", "0");
Convar.SetString("fog_end", distance);
}
if (Convar.GetString("fog_maxdensity") != density){
Convar.SetString("fog_maxdensity", density);
}
if(GetVal("useless_features") && UI.IsHotkeyActive("Visual", "WORLD", "Thirdperson")){
Convar.SetString("fog_end", GetVal("fog_distance_3rd").toString());
}
}
//Watermark
var last_fps = Math.floor(1 / Global.Frametime());
function watermark(){
if(!GetVal("watermark")) return;
UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Watermark", false);
var elements_count = 0;
var watermark_width = 10;
list_font = Render.AddFont("Segoe UI", 8, 900);
var elements = GetValue("Watermark elements");
var cheat_name = "onetap";
var username = UI.GetString("Script items", "Watermark custom name") || Cheat.GetUsername();
var ping = Math.floor(Global.Latency() * 1000 / 1.6);
var fps = Math.floor((1 / Global.Frametime() + last_fps) / 2);
last_fps = fps;
if((fps + "").length == 2) fps = "0" + fps;
var today = new Date();
var hours1 = today.getHours();
var minutes1 = today.getMinutes();
var seconds1 = today.getSeconds();
var hours = hours1 <= 9 ? "0"+hours1+":" : hours1+":";
var minutes = minutes1 <= 9 ? "0" + minutes1+":" : minutes1+":";
var seconds = seconds1 <= 9 ? "0" + seconds1 : seconds1;
var margin = 7;
watermark_width += (cheat_name_width = Render.TextSizeCustom(cheat_name, list_font)[0]) + margin;
if(elements & (1 << 0)){
elements_count++;
watermark_width += (username_width = Render.TextSizeCustom(username, list_font)[0]) + margin;
}
if(elements & (1 << 1)){
elements_count++;
watermark_width += (ping_width = Render.TextSizeCustom(ping + "ms", list_font)[0]) + margin;
}
if(elements & (1 << 2)){
elements_count++;
watermark_width += (fps_width = Render.TextSizeCustom(fps + "FPS", list_font)[0]) + margin;
}
if(elements & (1 << 3)){
elements_count++;
watermark_width += (tickrate_width = Render.TextSizeCustom(Globals.Tickrate() + " ticks", list_font)[0]) + margin;
}
if(elements & (1 << 4)){
elements_count++;
watermark_width += (version_width = Render.TextSizeCustom(version, list_font)[0]) + margin;
}
if(elements & (1 << 5)){
elements_count++;
watermark_width += (time_width = Render.TextSizeCustom(hours + minutes + seconds, list_font)[0]) + margin;
}
var watermark_x = screen_size[0] - margin - watermark_width;
var watermark_y = 9;
var watermark_text_y = watermark_y + 3;
var render_offset = 0;
var rendered_elements = 0;
Render.GradientRect(screen_size[0] - margin - watermark_width, watermark_y, watermark_width / 2, 2, 1, [218, 160, 87, 255], [255, 223, 150, 255]);
Render.GradientRect(watermark_x + watermark_width / 2, watermark_y, Math.ceil(watermark_width / 2), 2, 1, [255, 223, 150, 255], [218, 160, 87, 255]);
Render.FilledRect(watermark_x, watermark_y + 2, watermark_width, list_height - 2, [38, 40, 52, 90]);
var render_x = watermark_x + margin + render_offset;
renderShadowText(watermark_x + margin, watermark_text_y, cheat_name, white_color, list_font);
render_offset += cheat_name_width + margin;
if(rendered_elements < elements_count) renderShadowText(watermark_x + render_offset + 1, watermark_text_y, "|", white_color, list_font);
if(elements & (1 << 0)){
renderShadowText(watermark_x + margin + render_offset, watermark_text_y, username, white_color, list_font);
render_offset += username_width + margin;
rendered_elements++;
if(rendered_elements < elements_count) renderShadowText(watermark_x + render_offset + 1, watermark_text_y, "|", white_color, list_font);
}
if(elements & (1 << 1)){
renderShadowText(watermark_x + margin + render_offset, watermark_text_y, ping + "ms", white_color, list_font);
render_offset += ping_width + margin;
rendered_elements++;
if(rendered_elements < elements_count) renderShadowText(watermark_x + render_offset + 1, watermark_text_y, "|", white_color, list_font);
}
if(elements & (1 << 2)){
renderShadowText(watermark_x + margin + render_offset, watermark_text_y, fps + "FPS", white_color, list_font);
render_offset += fps_width + margin;
rendered_elements++;
if(rendered_elements < elements_count) renderShadowText(watermark_x + render_offset + 1, watermark_text_y, "|", white_color, list_font);
}
if(elements & (1 << 3)){
renderShadowText(watermark_x + margin + render_offset, watermark_text_y, Globals.Tickrate() + " ticks", white_color, list_font);
render_offset += tickrate_width + margin;
rendered_elements++;
if(rendered_elements < elements_count) renderShadowText(watermark_x + render_offset + 1, watermark_text_y, "|", white_color, list_font);
}
if(elements & (1 << 4)){
renderShadowText(watermark_x + margin + render_offset, watermark_text_y, version, white_color, list_font);
render_offset += version_width + margin;
rendered_elements++;
if(rendered_elements < elements_count) renderShadowText(watermark_x + render_offset + 1, watermark_text_y, "|", white_color, list_font);
}
if(elements & (1 << 5)){
renderShadowText(watermark_x + margin + render_offset, watermark_text_y, hours + minutes + seconds, white_color, list_font);
render_offset += time_width + margin;
rendered_elements++;
}
}
//Nade tracer
var nade_positions = [];
var nade_warning_max_dist = 150;
function nadeTracer(){
if (!GetVal("nade_tracer")) return;
const length = 256, rate = 0.1;
const color = UI.GetColor("Script", "Nade tracer");
for (g in nade_positions){
if (Globals.Curtime() - nade_positions[g][3] > 3 || !Entity.IsValid(nade_positions[g][0])){
nade_positions.shift();
continue;
}
if (Globals.Curtime() - nade_positions[g][1] > rate){
if (nade_positions[g][2].length > length){
nade_positions[g][2].shift();
nade_positions[g][1] = Globals.Curtime();
}
nade_positions[g][2].push(Entity.GetRenderOrigin(nade_positions[g][0]));
}
const is_he = Entity.GetClassID(nade_positions[g][0]) === 9, is_inferno = Entity.GetClassID(nade_positions[g][0]) === 100;
const owner = Entity.GetProp(nade_positions[g][0], "CBaseCSGrenadeProjectile", "m_hOwnerEntity");
if(!is_he && !is_inferno && owner) continue;
for (l in nade_positions[g][2]){
pos = Render.WorldToScreen(nade_positions[g][2][l]);
if (l > 0) {
last = Render.WorldToScreen(nade_positions[g][2][l - 1]);
//why??
//i wanna thin, not bold :)
/*Render.Line(pos[0] - 1, pos[1] - 1, last[0] - 1, last[1] - 1, color);
Render.Line(pos[0] - 1, pos[1] + 1, last[0] - 1, last[1] + 1, color);
Render.Line(pos[0] + 1, pos[1] - 1, last[0] + 1, last[1] - 1, color);*/
Render.Line(pos[0] + 1, pos[1] + 1, last[0] + 1, last[1] + 1, color);
Render.Line(pos[0], pos[1], last[0], last[1], color);
}
last = Render.WorldToScreen(nade_positions[g][2][nade_positions[g][2].length - 1]);
}
}
}
function nadeTracer2(){
if (!GetVal("nade_tracer")) return;
var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(113)).concat(Entity.GetEntitiesByClassID(100));
for (e in grenades) {
var should_pass = false;
for (g in nade_positions) {
if (nade_positions[g][0] == grenades[e]) {
should_pass = true;
continue;
}
}
if (should_pass) continue;
nade_positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]);
}
}
//Nade warning
function nadeWarning(){
if(!GetVal("nade_warning") && !GetVal("molotov_timer")) return;
var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(113)).concat(Entity.GetEntitiesByClassID(100));
local = Entity.GetLocalPlayer();
if (!local) return;
if (!Entity.IsAlive(local)){
const obs = Entity.GetProp(local, "CBasePlayer", "m_hObserverTarget");
if (!Entity.IsValid(obs)) return;
local = obs;
}
const origin = Entity.GetEyePosition(local);
for (var i = 0; i < grenades.length; i++){
const g = grenades[i];
const destination = Entity.GetRenderOrigin(g);
const distance = get_metric_distance(origin, destination);
const is_he = Entity.GetClassID(g) === 9, is_inferno = Entity.GetClassID(g) === 100;
if (distance > nade_warning_max_dist) continue;
const screen = Render.WorldToScreen(destination);
const trace = Trace.Line(local, origin, destination);
const is_safe = distance > (is_inferno ? 4 : 8) || trace[1] < 0.61;
if(!is_he && !is_inferno) continue;
if(is_he && Entity.GetProp(g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) continue;
if(is_he && Entity.GetProp(g, "CBaseCSGrenadeProjectile", "m_hThrower") === local) continue;
//If it is flashbang we skip it
if(is_he && Entity.GetProp(g, "CBaseGrenade", "m_flDamage") === 100) continue;
Render.FilledCircle(screen[0], screen[1] - 50, 30, !is_safe ? [225, 20, 20, 175 ] : [20, 20, 20, 175]);
Render.String(screen[0], screen[1] - 75, 1, "!", [255, 250, 175, 200], 4);
if(is_he && GetVal("nade_warning")){
var armor = Entity.GetProp(local, "CCSPlayerResource", "m_iArmor");
var health = Entity.GetProp(local, "CBasePlayer", "m_iHealth");
var x = origin[0] - destination[0];
var y = origin[1] - destination[1];
var z = origin[2] - destination[2];
const distance = Math.sqrt(x * x + y * y + z * z);
const a = 105.0;
const b = 25.0;
const c = 140.0;
const d = (distance - b) / (c+1);
var damage = (a - 18) * Math.exp(-d * d);
if(armor > 0) {
var newDmg = damage * 0.5;
var armorDmg = (damage - newDmg) * 0.5;
if(armorDmg > armor) {
armor = armor * (1 / 0.5);
newDmg = damage - armorDmg;
}
damage = newDmg;
}
damage = clamp(Math.ceil(damage) - 1, 0, 100);
Render.String(screen[0], screen[1] - 40, 1, damage + " dmg", [232, 232, 232, 200], 3);
}
if (is_inferno && GetVal("molotov_timer")){
if(!GetVal("molotov_timer")) return;
const time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
const factor = clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);
Render.String(screen[0], screen[1] - 40, 1, ((time + 7) - Globals.Curtime()).toFixed(1) + " s", [232, 232, 232, 200], 3);
renderArc(screen[0], screen[1] - 50, 30, 32, -90, 360 * factor, [232, 232, 232, 200]);
}
}
}
//Anti bruteforce
var lastHitTime = 0.0;
var lastImpactTimes = [0.0];
var lastImpacts = [[0.0, 0.0, 0.0]];
var idealYawDelay = 3;
var idealYawBak = UI.GetValue("Anti-Aim", "Fake angles", "Hide real angle");
var block_set8 = false;
function antiBruteforce(){
if (!GetVal("anti_brute")) return;
if (GetVal("lowdelta") && isSlowwalking()) return;
var curtime = Global.Curtime();
if (Math.abs(lastHitTime - curtime) < 0.5) return;
var entity = Entity.GetEntityFromUserID(Event.GetInt("userid"));
var impact = [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z"), curtime];
var source;
if (Entity.IsValid(entity) && Entity.IsEnemy(entity)){
if (!Entity.IsDormant(entity)){
source = Entity.GetEyePosition(entity);
}
else if (Math.abs(lastImpactTimes[entity] - curtime) < 0.1){
source = lastImpacts[entity];
}
else{
lastImpacts[entity] = impact;
lastImpactTimes[entity] = curtime;
return;
}
local = Entity.GetLocalPlayer();
var localEye = Entity.GetEyePosition(local);
var localOrigin = Entity.GetProp(local, "CBaseEntity", "m_vecOrigin");
var localBody = VectorMultiply(VectorAdd(localEye, localOrigin), [0.5, 0.5, 0.5]);
var bodyVec = ClosestPointOnRay(localBody, source, impact);
var bodyDist = VectorDistance(localBody, bodyVec);
if (bodyDist < 128.0){ //he clearly shot at us!
var realAngle = Local.GetRealYaw();
var fakeAngle = Local.GetFakeYaw();
var headVec = ClosestPointOnRay(localEye, source, impact);
var headDist = VectorDistance(localEye, headVec);
var feetVec = ClosestPointOnRay(localOrigin, source, impact);
var feetDist = VectorDistance(localOrigin, feetVec);
var closestRayPoint;
var realPos;
var fakePos;
if (bodyDist < headDist && bodyDist < feetDist){ //that's a pelvis
//pelvis direction = goalfeetyaw + 180
closestRayPoint = bodyVec;
realPos = ExtendVector(bodyVec, realAngle + 180.0, 10.0);
fakePos = ExtendVector(bodyVec, fakeAngle + 180.0, 10.0);
}
else if (feetDist < headDist){//ow my toe
//toe direction = goalfeetyaw -30 +- 90
closestRayPoint = feetVec;
var realPos1 = ExtendVector(bodyVec, realAngle - 30.0 + 90.0, 10.0);
var realPos2 = ExtendVector(bodyVec, realAngle - 30.0 - 90.0, 10.0);
var fakePos1 = ExtendVector(bodyVec, fakeAngle - 30.0 + 90.0, 10.0);
var fakePos2 = ExtendVector(bodyVec, fakeAngle - 30.0 - 90.0, 10.0);
if (VectorDistance(feetVec, realPos1) < VectorDistance(feetVec, realPos2)){
realPos = realPos1;
}
else{
realPos = realPos2;
}
if (VectorDistance(feetVec, fakePos1) < VectorDistance(feetVec, fakePos2)){
fakePos = fakePos1;
}
else{
fakePos = fakePos2;
}
}
else{ //ow my head i feel like i slept for 2 days
closestRayPoint = headVec;
realPos = ExtendVector(bodyVec, realAngle, 10.0);
fakePos = ExtendVector(bodyVec, fakeAngle, 10.0);
}
if (VectorDistance(closestRayPoint, fakePos) < VectorDistance(closestRayPoint, realPos)){ //they shot at our fake. they will probably not gonna shoot it again.
lastHitTime = curtime;
UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", false);
UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter");
block_set8 = false;
}
else{
if(!block_set8){
UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", idealYawBak);
block_set8 = true;
}
if(UI.IsMenuOpen()){
idealYawBak = UI.GetValue("Anti-Aim", "Fake angles", "Hide real angle");
}
}
}
lastImpacts[entity] = impact;
lastImpactTimes[entity] = curtime;
}
}
function antiBruteforce2(){
if (!GetVal("anti_brute")) return;
if (GetVal("lowdelta") && isSlowwalking()) return;
if (Entity.GetEntityFromUserID(Event.GetInt("userid")) !== Entity.GetLocalPlayer()) return;
var hitbox = Event.GetInt('hitgroup');
if (hitbox == 1 || hitbox == 6 || hitbox == 7){ //head, both toe
var curtime = Global.Curtime();
if (Math.abs(lastHitTime - curtime) > 0.5){ //0.2s backtrack + 0.2 extand + 0.1 extra
lastHitTime = curtime;
block_set8 = false;
UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", false);
UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter");
}
else{
if(!block_set8){
UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", idealYawBak);
block_set8 = true;
}
}
}
}
function antiBruteforce3(){
if (!GetVal("anti_brute")) return;
if(lastHitTime + idealYawDelay <= Global.Curtime()){
if(!block_set8){
UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", idealYawBak);
block_set8 = true;
}
}
else{
UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", false);
block_set8 = false;
}
}
//Arms color changer
function armsColor(){
if(!GetVal("arms_color")) return;
var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum");
if(team == 2){ // T
if(Convar.GetString("r_skin") == GetValue("T arms color")) return;
Global.ExecuteCommand("r_skin " + GetValue("T arms color"));
}
else if(team == 3){ // CT
if(Convar.GetString("r_skin") == GetValue("CT arms color")) return;
Global.ExecuteCommand("r_skin " + GetValue("CT arms color"));
}
}
//Better glow chams
function betterGlowChams(){
var name = "Better glow chams";
var mat_index = Material.Get(name);
if (mat_index > 0){
Material.SetKeyValue(mat_index, "$baseTexture", "vgui/white");
var additive = GetVal("better_glow_chams_hollow");
Material.SetKeyValue(mat_index, "$additive", additive ? "1" : "0")
Material.SetKeyValue(mat_index, "$envmap", "models/effects/cube_white")
Material.SetKeyValue(mat_index, "$envmapfresnel", "1")
var color = UI.GetColor("Script items", name);
if(GetVal("better_glow_chams_rainbow")){
/*color = hsv2rgb(Globals.Realtime() / 5 % 1, 1, 1);
color = [color.r, color.g, color.b];
color[0] /= 10;
color[1] /= 10;
color[2] /= 10;*/
color = rgb(15 / 500);
}
if(GetVal("better_glow_chams_pulse")){
var speed = 7
var additive = 5
var intensity = 0.6
var sine = (Math.sin(Globals.Realtime() * 7) + 5) * intensity
color[0] *= sine
color[1] *= sine
color[2] *= sine
}
var wireframe = GetVal("better_glow_chams_wireframe");
Material.SetKeyValue(mat_index, "$wireframe", wireframe ? "1" : "0");
var vibrancy = GetVal("better_glow_chams_vibrancy") / 10;
Material.SetKeyValue(mat_index, "$envmapfresnelminmaxexp", "[0 " + (11-vibrancy) + " " + ((11-vibrancy) * 2) + "]");
Material.SetKeyValue(mat_index, "$envmaptint", "[" + color[0]/255 + " " + color[1]/255 + " " + color[2]/255 + "]");
Material.SetKeyValue(mat_index, "$alpha", color[3] / 255 + "");
Material.Refresh(mat_index);
}
}
var betterGlowChamsRegistered = false;
function registerBetterGlowChams(){
if(!GetVal("better_glow_chams")){
betterGlowChamsRegistered = false;
Material.Destroy("Better glow chams");
return;
}
if(!betterGlowChamsRegistered){
Material.Create("Better glow chams");
betterGlowChamsRegistered = true;
}
}
//Ping spike on key
function pingSpikeOnKey(){
if(!GetVal("ping_spike")) return;
UI.SetValue("Misc", "GENERAL", "Extended backtracking", UI.IsHotkeyActive("Script items", "Ping spike"));
}
//AA and fake-lag fixes
//bayonet, karambit, shadow daggers, knife
var pitch_bak = UI.GetValue("Anti-Aim", "Extra", "Pitch");
var restrictions_bak = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
var legitAAactive = false;
var noFakeLagOnRevolver = false;
var block_set11 = false;
var block_set12 = false;
function fixes(){
var weapon = getWeaponName();
if(GetVal("fakelag_fix")){
if(weapon == "revolver" && !mmFDActive){
noFakeLagOnRevolver = true;
block_set11 = false;
UI.SetValue("Anti-Aim", "Fake-Lag", "Enabled", 0);
}
else if(!mmFDActive){
noFakeLagOnRevolver = false;
if(!block_set11){
UI.SetValue("Anti-Aim", "Fake-Lag", "Enabled", fakelag_state_bak);
block_set11 = true;
}
fakelag_state_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Enabled");
}
}
}
var generalHitchanceBak = UI.GetValue("Rage", "GENERAL", "Accuracy", "Hitchance");
var block_set15 = false;
function zeusHitchance(){
if(!GetVal("zeus_hitchance_enabled")) return;
player = Entity.GetLocalPlayer(); weapon = Entity.GetWeapon(player); weaponName = Entity.GetName(weapon);
if (weaponName.includes("zeus")){
block_set15 = false;
UI.SetValue("Rage", "GENERAL", "Accuracy", "Hitchance", GetVal("zeus_hitchance"));
}
else{
if(!block_set15){
UI.SetValue("Rage", "GENERAL", "Accuracy", "Hitchance", generalHitchanceBak);
block_set15 = true;
}
generalHitchanceBak = UI.GetValue("Rage", "GENERAL", "Accuracy", "Hitchance");
}
}
//Enemy eye tracers
function eyeTracers(){
if(!GetVal("eye_tracers")) return;
var color = UI.GetColor("Script Items", "Eye tracers");
if(!Entity.GetLocalPlayer())
return;
var playerList = Entity.GetEnemies();
for(var i = 0; i < playerList.length; i++){
if(!Entity.IsAlive(playerList[i]) || Entity.IsDormant(playerList[i]))
continue;
var eyeAngles = Entity.GetProp(playerList[i], "CCSPlayer", "m_angEyeAngles");
var e_V = angle_to_vec(eyeAngles[0], eyeAngles[1]);
var entityHead = Entity.GetHitboxPosition(playerList[i], 0); //HITBOX_HEAD
var stop = [entityHead[0] + e_V[0] * 8192, entityHead[1] + e_V[1] * 8192, entityHead[2] + e_V[2] * 8192];
var traceResult = Trace.Line(playerList[i], entityHead, stop);
if(traceResult[1] == 1.0)
continue;
stop = [entityHead[0] + e_V[0] * traceResult[1] * 8192, entityHead[1] + e_V[1] * traceResult[1] * 8192, entityHead[2] + e_V[2] * traceResult[1] * 8192];
entityHead = Render.WorldToScreen(entityHead);
stop = Render.WorldToScreen(stop);
if(stop[2] != 1 || entityHead[2] != 1)
continue;
Render.Line(entityHead[0], entityHead[1], stop[0], stop[1], color);
}
}
//Dark menu background
var menuBackgroundColor = [0, 0, 0, 0];
function darkMenu(){
if(!GetVal("dark_menu")) return;
var maxAlpha = 150;
var speed = 20;
Render.FilledRect(0, 0, screen_size[0], screen_size[1], menuBackgroundColor);
if(UI.IsMenuOpen()){
menuBackgroundColor[3] = clamp(menuBackgroundColor[3] + speed, 0, maxAlpha);
}
else{
menuBackgroundColor[3] = clamp(menuBackgroundColor[3] - speed, 0, maxAlpha);
}
}
//Enemy location spammer
var locationLastTick = 0;
function enemyLocation(){
if(!GetVal("enemy_location")) return;
if (locationLastTick == 0) {
locationLastTick = Global.Tickcount();
return;
}
var SpamDelay = 96;
var CurrentTickcount = Global.Tickcount();
if(CurrentTickcount - locationLastTick < SpamDelay){
return;
}
else if(CurrentTickcount - locationLastTick > SpamDelay){
locationLastTick = CurrentTickcount;
}
var enemies = Entity.GetEnemies();
for(i = 0; i < enemies.length; i++){
if(Entity.IsAlive(enemies[i])){
var Name = Entity.GetName(enemies[i]);
var Location = Entity.GetProp(enemies[i], "CBasePlayer", "m_szLastPlaceName");
var Health = Entity.GetProp(enemies[i], "CBasePlayer", "m_iHealth");
var Weapon = Entity.GetName(Entity.GetWeapon(enemies[i]));
var SendInfo = ("[onetap] Player " + Name + " with " + Health + " HP " + " is at " + Location + " with weapon " + Weapon);
Cheat.ExecuteCommand("say_team " + SendInfo);
}
}
}
//Party mode
var old_party_mode = false;
function partyMode(){
var party_mode = GetVal("party_mode");
if(old_party_mode != party_mode){
old_party_mode = party_mode;
Convar.SetString("sv_party_mode", party_mode ? "1" : "0");
}
}
function partyMode2(){
var party_mode = GetVal("party_mode");
Convar.SetString("sv_party_mode", party_mode ? "1" : "0");
}
//Music kit changer
function musicKit(){
if (Cheat.FrameStage() != 1 || !GetVal("music_kit"))
return;
Entity.SetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_nMusicID", GetValue("Music kit"));
}
//Indicator
var indicator_names = [
["DMG", ["Script items", "Min damage override"], [255, 133, 0, 255]],
["DT", ["Rage", "GENERAL", "Exploits", "Doubletap"], [74, 207, 0, 255]],
["HIDE", ["Rage", "GENERAL", "Exploits", "Hide shots"], [199, 34, 53, 255]],
["DORMANT", ["Script items", "Dormant Aimbot"], [74, 207, 0, 255]],
["ONSHOT", ["Script items", "Force backshoot"], [74, 207, 0, 255]],
["FAKEDUCK", ["Anti-Aim", "Extra", "Fake duck"], [157, 157, 157, 255]],
["LOWDELTA", null, [0, 222, 222, 255]],
["BAIM", ["Rage", "GENERAL", "General", "Force body aim"], [199, 34, 53, 255]],
["SAFE", ["Rage", "GENERAL", "General", "Force safe point"], [0, 222, 222, 255]],
["LEGIT AA", null, [0, 222, 222, 255]],
["FREESTANDING", ["Script items", "Freestanding"], [0, 222, 222, 255]],
["AUTO PEEK", ["Misc", "General", "Auto peek"], [74, 207, 0, 255]]
];
function indicators(){
if(!GetVal("indicators")) return;
local = Entity.GetLocalPlayer();
if(!local || !Entity.IsValid(local) || !Entity.IsAlive(local)) return;
var active_binds = [];
var binds_offset = 16;
var crosshair_size = GetValue("Better crosshair length") || 0;
var font = Render.AddFont("MS Serif", 8, 500);
if(GetValue("Desync strength indicator") && !betterScopeActive){
var size = 1.25;
var x = screen_size[0];
var y = screen_size[1];
var col = UI.GetColor("Script items", "Desync strength");
var real_yaw = Local.GetRealYaw();
var fake_yaw = Local.GetFakeYaw();
var delta = Math.min(Math.abs(real_yaw - fake_yaw) / 2, 60).toFixed(0);
Render.GradientRect(x / 2, y / 2 + 8 + crosshair_size, (size * delta), 5, 1, col, [0, 0, 0, 0]);
Render.GradientRect((x / 2 - size * delta) + 1, y / 2 + 8 + crosshair_size, (size * delta), 5, 1, [0, 0, 0, 0], col);
}
if(GetValue("Desync strength indicator")) binds_offset += 10;
for(bind in indicator_names){
var bind_name = indicator_names[bind][0];
var bind_path = indicator_names[bind][1];
if(bind_path != null && UI.IsHotkeyActive.apply(null, bind_path) && active_binds.indexOf(bind) === -1){
active_binds.push(bind);
continue;
}
if((bind_name == "FREESTANDING" || bind_name == "DMG") && autopeek_active){
active_binds.push(bind);
}
if(bind_name == "FAKEDUCK" && mmFDActive && !(bind in active_binds)){
active_binds.push(bind);
}
if(bind_name == "LOWDELTA" && lowdelta_active){
active_binds.push(bind);
}
if(bind_name == "LEGIT AA" && legitAAactive){
active_binds.push(bind);
}
}
for(active_bind in active_binds){
var bind = active_binds[active_bind];
var name = indicator_names[bind][0];
var color = indicator_names[bind][2];
var text_size = (GetValue("Indicator pixel style")) ? Render.TextSizeCustom(name, font) : Render.TextSize(name, 3);
var text_height = text_size[1];
var better_scope_active = GetValue("Better scope thickness");
var right_shift = ((betterScopeActive) ? (-better_scope_active - 3) : 0);
var indicator_x = screen_size[0] / 2 - right_shift;
var indicator_y = screen_size[1] / 2 + binds_offset;
//Render.StringCustom(screen_size[0] / 2 - ((betterScopeActive) ? (-GetValue("Better scope thickness") - 4) : (text_size[0] / 2)), screen_size[1] / 2 + 6 + binds_offset + crosshair_size, 0, name, color, font);
if(GetValue("Indicator pixel style")){
Render.StringCustom(indicator_x + 1, indicator_y, +!betterScopeActive, name, [0, 0, 0, 255], font);
Render.StringCustom(indicator_x - 1, indicator_y, +!betterScopeActive, name, [0, 0, 0, 255], font);
Render.StringCustom(indicator_x, indicator_y + 1, +!betterScopeActive, name, [0, 0, 0, 255], font);
Render.StringCustom(indicator_x, indicator_y - 1, +!betterScopeActive, name, [0, 0, 0, 255], font);
Render.StringCustom(indicator_x, indicator_y, +!betterScopeActive, name, color, font);
}
else{
Render.String(indicator_x + 1, indicator_y, +!betterScopeActive, name, [0, 0, 0, 125], 3);
Render.String(indicator_x, indicator_y, +!betterScopeActive, name, color, 3);
}
binds_offset = binds_offset + text_height - 1;
}
}
//Killsay
function killsay(){
if(!GetVal("killsay")) return;
local = Entity.GetLocalPlayer();
if(Entity.GetEntityFromUserID(Event.GetInt("userid")) === local) return;
if(Entity.GetEntityFromUserID(Event.GetInt("attacker")) !== local) return;
if(Event.GetInt("headshot") == 1 || GetValue("Killsay toxic mode")){
Cheat.ExecuteCommand("say 1");
return;
}
if(Event.GetInt("noscope") == 1){
Cheat.ExecuteCommand("say EZ");
return;
}
Cheat.ExecuteCommand("say *DEAD*");
}
//Legit AA on key and on knife
var block_set10 = false;
var block_set16 = false;
var legitAAactive = false;
function legitAA(){
var weapon = getWeaponName();
var local_isKnife = weapon.indexOf("knife") !== -1;
var noAAonKnife = local_isKnife && GetVal("antiaim_fix");
if((GetVal("legit_aa") && UI.IsHotkeyActive("Script items", "Legit AA")) || noAAonKnife){
legitAAactive = true;
block_set16 = false;
block_set10 = false;
UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
UI.SetValue("Anti-Aim", "Extra", "Pitch", 0);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
}
else{
legitAAactive = false;
if(!lowdelta_active && !mmFDActive){
if(!block_set10){
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_bak);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_bak);
block_set10 = true;
}
yaw_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
jitter_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
}
if(!block_set16){
UI.SetValue("Anti-Aim", "Extra", "Pitch", pitch_bak);
UI.SetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_bak);
block_set16 = true;
}
pitch_bak = UI.GetValue("Anti-Aim", "Extra", "Pitch");
restrictions_bak = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
}
}
function freestanding(){
if(!GetVal("freestanding")) return;
if(UI.IsHotkeyActive("Misc", "General", "Auto peek")) return;
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", UI.IsHotkeyActive("Script items", "Freestanding"));
}
var otc3_cord_clantag = [
" ",
"0",
"o",
"o7",
"ot",
"ot<",
"otc",
"otc3",
"otc3 <",
"otc3 c",
"otc3 c0",
"otc3 co",
"otc3 co2",
"otc3 cor",
"otc3 cord",
"-otc3 cord-",
"--otc3 cord--",
"--otc3 cord--",
"--otc3 cord--",
"--otc3 cord--",
"--otc3 cord--",
"-otc3 cord-",
"otc3 cord",
"-tc3 cor-",
"--c3 co--",
"---3 c---",
"----------",
"-------",
"-----",
"---",
" ",
" ",
" ",
" ",
];
var otc3_cord_clantag2 = [
"^_^",
"~_~",
"^_^",
"^_^",
"^_^",
"^_^",
"^.^",
"^.^",
"^.^ 3",
"^.^ <3",
"^.^ <3",
"^_^ <3",
"^_^ <3",
"^_^ <3",
"^_^ <3",
"^_^ <3",
"^_^ <3",
"^_^ <3",
"^_^ <",
"^_^ ",
"^_^",
"^_^",
"^_^",
"^_^",
"^_^",
"^_^",
];
var last_clantag_time = 0;
function clantag(){
if(!GetVal("clantag")) return;
var speed = 4;
var time = parseInt((Globals.Curtime() * speed));
if (time == last_clantag_time) return;
last_clantag_time = time;
if(GetValue("Clantag")){
Local.SetClanTag(otc3_cord_clantag2[(time) % otc3_cord_clantag2.length]);
return;
}
Local.SetClanTag(otc3_cord_clantag[(time) % otc3_cord_clantag.length]);
}
var dormant_aim_shot = true;
function dormantAim(){
if(!GetVal("dormant_aim")) return;
if(!UI.IsHotkeyActive("Script items", "Dormant Aimbot")) return;
if(!can_shoot(Entity.GetLocalPlayer())) return;
var e = Entity.GetEnemies();
var d = e.filter(function(e){
return Entity.IsDormant(e) && Entity.IsAlive(e) && Trace.Bullet(Entity.GetLocalPlayer(), e, Entity.GetEyePosition(Entity.GetLocalPlayer()), VectorAdd(Entity.GetRenderOrigin(e), [0, 0, 45]))[1] > 1;
});
var c = d.sort(function(a, b){
return Trace.Bullet(Entity.GetLocalPlayer(), a, Entity.GetEyePosition(Entity.GetLocalPlayer()), VectorAdd(Entity.GetRenderOrigin(a), [0, 0, 45]))[1] - Trace.Bullet(Entity.GetLocalPlayer(), b, Entity.GetEyePosition(Entity.GetLocalPlayer()), VectorAdd(Entity.GetRenderOrigin(b), [0, 0, 45]))[1];
})[0];
// if no enemies return
if(!c) {
return;
}
var weapon_index = Entity.GetWeapon(Entity.GetLocalPlayer());
var m_flNextPrimaryAttack = Entity.GetProp(weapon_index,"DT_BaseCombatWeapon","m_flNextPrimaryAttack"); //gets time until next attack
var viewangle = VectorAngles(VectorSubtract(VectorAdd(Entity.GetRenderOrigin(c), [0, 0, 45]),Entity.GetEyePosition(Entity.GetLocalPlayer())));
if( Globals.Curtime() - m_flNextPrimaryAttack > 0.1){
//UserCMD.SetViewAngles(viewangle, true)
UserCMD.SetAngles(viewangle);
//UserCMD.SetButtons((1 << 0) | UserCMD.GetButtons())
var getbuttons = Entity.GetProp(Entity.GetLocalPlayer(),'CBasePlayer', 'm_fFlags');
Cheat.ExecuteCommand("+attack");
dormant_aim_shot = true;
dmg = Trace.Bullet(Entity.GetLocalPlayer(), c, Entity.GetEyePosition(Entity.GetLocalPlayer()), VectorAdd(Entity.GetRenderOrigin(c), [0, 0, 45]))[1];
// log shot
Cheat.Print("Dormant aimed at " + Entity.GetName(c) + " for " + dmg + " dmg");
}
}
function shoot() {
if(dormant_aim_shot) { // don't care who shot
Cheat.ExecuteCommand("-attack");
dormant_aim_shot = false;
}
}
function antiBuyBot(){
if(!GetVal("anti_buybot")) return;
var entity = Entity.GetEntityFromUserID(Event.GetInt("userid"));
if(entity != Entity.GetLocalPlayer()) return;
var gamerules = Entity.GetGameRulesProxy();
UI.SetValue("Misc", "General", "Buybot", "Enable", !Entity.GetProp(gamerules, "CCSGameRulesProxy", "m_bIsValveDS"));
}
var auto_dir_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction");
var block_set19 = false;
var autopeek_active = false;
function autoPeek(){
if(!GetVal("auto_peek")) return;
var gamerules = Entity.GetGameRulesProxy();
if(UI.IsHotkeyActive("Misc", "General", "Auto peek")){
autopeek_active = true;
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", true);
//if(!UI.IsHotkeyActive('Rage', 'GENERAL', 'Force body aim')) UI.ToggleHotkey('Rage', 'GENERAL', 'Force body aim');
!Entity.GetProp(gamerules, "CCSGameRulesProxy", "m_bIsValveDS") && !UI.IsHotkeyActive('Rage', 'GENERAL', 'Doubletap') && UI.ToggleHotkey('Rage', 'GENERAL', 'Doubletap');
block_set19 = false;
}
else{
autopeek_active = false;
if(!block_set19){
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", auto_dir_bak);
//if(UI.IsHotkeyActive('Rage', 'GENERAL', 'Force body aim') != baim_state_bak) UI.ToggleHotkey('Rage', 'GENERAL', 'Force body aim');
block_set19 = true;
}
auto_dir_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction");
//baim_state_bak = UI.IsHotkeyActive('Rage', 'GENERAL', 'Force body aim');
}
}
var targetSafeHead = -1;
var safeHeadEntities = [];
function playerList(){
if(!World.GetServerString()) return;
var target = Ragebot.GetTarget();
if(target){
var player_id = Entity.GetName(target) + target;
if(player_id in player_list && player_list[player_id]){
targetSafeHead = target;
Ragebot.ForceHitboxSafety(0);
}
}
var enemies = Entity.GetEnemies();
safeHeadEntities = [];
for(enemy in enemies){
enemy = enemies[enemy];
var player_id = Entity.GetName(enemy) + enemy;
if(player_id in player_list && player_list[player_id]){
safeHeadEntities.push(enemy);
}
}
}
function drawPlayerSafeHead(){
if(!World.GetServerString()) return;
var font = Render.AddFont("Verdana", 8, 400);
for(enemy in safeHeadEntities){
enemy = safeHeadEntities[enemy];
if(!Entity.IsAlive(enemy)) return;
var pos = Entity.GetRenderBox(enemy);
var a = pos[3] - pos[1];
a /= 2;
a += pos[1];
var color = (enemy == targetSafeHead) ? [0, 255, 0, 255] : [255, 255, 255, 255];
Render.StringCustom(a, pos[2] - 30, 1, "SAFE", color, font);
Render.StringCustom(a + 1, pos[2] - 30 + 1, 1, "SAFE", [0,0,0,125], font);
}
}
var safety_hitboxes = {
"head": [false, false, false],
"body": [false, false, false],
"legs": [false, false, false],
"feet": [false, false, false]
}
var hitbox_index = {
"head": [0],
"body": [3],
"legs": [9, 10],
"feet": [11, 12]
}
var hitbox_cheat_index = {
"head": [0],
"body": [1, 2, 3, 4, 5],
"legs": [6],
"feet": [7]
}
var block_set21 = false;
var hitboxes_bak = [0, 0, 0, 0, 0, 0];
for(category in weapon_categories){
hitboxes_bak[category] = UI.GetValue("Rage", weapon_categories[category], "Targeting", "Hitboxes");
}
function safetySystem(){
var enemies = Entity.GetEnemies();
var target = Ragebot.GetTarget();
for(enemy in enemies){
enemy = enemies[enemy];
if(IsLethal(enemy) && Entity.IsAlive(enemy) && !Entity.IsDormant(enemy) && enemy == target){
block_set21 = false;
var hitboxes = 0;
for(hitbox in safety_hitboxes){
if(safety_hitboxes[hitbox][2] == true){
var hitbox_a = hitbox_cheat_index[hitbox];
for(hitbox_i in hitbox_a){
hitboxes += (1 << hitbox_a[hitbox_i]);
}
}
}
//Lethal safety
for(category in weapon_categories){
UI.SetValue("Rage", weapon_categories[category], "Targeting", "Hitboxes", hitboxes);
}
for(hitbox in safety_hitboxes){
if(safety_hitboxes[hitbox][1] == true){
var hitbox_a = hitbox_index[hitbox];
for(hitbox_i in hitbox_a){
Ragebot.ForceHitboxSafety(hitbox_a[hitbox_i]);
}
}
}
}
else{
//Safety
forceHitboxSafePoints();
if(!block_set21){
for(category in weapon_categories){
UI.SetValue("Rage", weapon_categories[category], "Targeting", "Hitboxes", hitboxes_bak[category]);
}
block_set21 = true;
}
if(UI.IsMenuOpen()){
for(category in weapon_categories){
hitboxes_bak[category] = UI.GetValue("Rage", weapon_categories[category], "Targeting", "Hitboxes");
}
}
}
}
}
function forceHitboxSafePoints(){
for(hitbox in safety_hitboxes){
if(safety_hitboxes[hitbox][0] == true){
var hitbox_a = hitbox_index[hitbox];
if(typeof hitbox_a == "object"){
for(hitbox_i in hitbox_a){
Ragebot.ForceHitboxSafety(hitbox_a[hitbox_i]);
}
}
else{
Ragebot.ForceHitboxSafety(hitbox_a);
}
}
}
}
log("Initialized all main functions");
//Script items
var script_items = {
"lowdelta": [
{"name": "Lowdelta", "type": "dropdown", "elements": ["Slowwalk", "Always"]},
{"name": "Lowdelta on FD", "type": "checkbox"}
],
"dormant_aim": [
{"name": "Dormant Aimbot", "type": "hotkey"}
],
"mindamage": [{"name": "Min damage override", "type": "hotkey"}],
"mm_fd": [
{"name": "Matchmaking FD", "type": "hotkey"},
{"name": "Matchmaking FD type", "type": "dropdown", "elements": ["Rage", "Lower Rage", "Semifull", "Full"]},
{"name": "Matchmaking FD lock camera", "type": "checkbox"},
{"name": "Matchmaking FD opposite LBY", "type": "checkbox"},
{"name": "Matchmaking FD invert on shot", "type": "checkbox"}
],
"doubletap_boost": [{"name": "Doubletap boost", "type": "dropdown", "elements": ["Faster recharge", "Fastest recharge", "Adaptive", "Adaptive agressive"]}],
"force_backshoot": [{"name": "Force backshoot", "type": "hotkey"}],
"ping_spike": [{"name": "Ping spike", "type": "hotkey"}],
"freestanding": [{"name": "Freestanding", "type": "hotkey"}],
"legit_aa": [{"name": "Legit AA", "type": "hotkey"}],
"bullet_tracer": [
{"name": "Bullet tracer", "type": "color"},
{"name": "Bullet tracer thickness", "type": "slider", "min": 2, "max": 6}
],
"damage_marker": [
{"name": "Damage marker", "type": "color"},
{"name": "Damage marker outline", "type": "checkbox"}
],
"skeleton_on_hit": [
{"name": "Skeleton Hit Color", "type": "color"},
{"name": "Skeleton Kill Color", "type": "color"}
],
"eye_tracers": [
{"name": "Eye tracers", "type": "color"}
],
"trail": [
{"name": "Trail", "type": "color"},
{"name": "Trail rainbow", "type": "checkbox"}
],
"better_scope": [
{"name": "Better scope hide GUI", "type": "checkbox"},
{"name": "Better scope viewmodel", "type": "checkbox"},
{"name": "Better scope width", "type": "slider", "min": 0, "max": 200, "default": 50},
{"name": "Better scope thickness", "type": "slider", "min": 0, "max" : 4, "default": 3},
{"name": "Better scope start", "type": "slider", "min": 0, "max": 50, "default": 15},
{"name": "Better scope color 1", "type": "color"},
{"name": "Better scope color 2", "type": "color"}
],
"better_crosshair": [
{"name": "Better crosshair", "type": "color"},
{"name": "Better crosshair rainbow", "type": "checkbox"},
{"name": "Better crosshair speed", "type": "slider", "min": 0, "max": 10, "default": 2},
{"name": "Better crosshair length", "type": "slider", "min": 0, "max": 100, "default": 12}
],
"hitmarker": [
{"name": "Hitmarker", "type": "color"},
{"name": "Hitmarker in screen center", "type": "checkbox"}
],
"rainbow_bar": [{"name": "Rainbow bar", "type": "dropdown", "elements": ["Single color", "Gradient"]}],
"nade_circle": [
{"name": "Molotov circle fill", "type": "color"},
{"name": "Molotov circle outline", "type": "color"},
{"name": "Smoke circle fill", "type": "color"},
{"name": "Smoke circle outline", "type": "color"},
{"name": "HE circle", "type": "color"}
],
"nade_tracer": [{"name": "Nade tracer", "type": "color"}],
"transparency_on_nade": [
{"name": "Wall transparency", "type": "slider", "min": 0, "max": 25, "default": 0},
{"name": "Prop transparency", "type": "slider", "min": 0, "max": 100, "default": 50}
],
"agent_changer": [
{"name": "T agent", "type": "dropdown", "elements": getAgents("T")},
{"name": "CT agent", "type": "dropdown", "elements": getAgents("CT")}
],
"arms_color": [
{"name": "T arms color", "type": "dropdown", "elements": ["Default", "Nigger", "Brown", "Asian", "Red", "Tatoo", "White"]},
{"name": "CT arms color", "type": "dropdown", "elements": ["Default", "Nigger", "Brown", "Asian", "Red", "Tatoo", "White"]}
],
"better_glow_chams": [
{"name": "Better glow chams", "type": "color"},
],
"world_color": [{"name": "World color", "type": "color"}],
"custom_fog": [{"name": "Fog color", "type": "color"}],
"music_kit": [{"name": "Music kit", "type": "slider", "min": 1, "max": 41}],
"killsay": [{"name": "Killsay toxic mode", "type": "checkbox"}],
"indicators": [
{"name": "Indicator pixel style", "type": "checkbox"},
{"name": "Desync strength indicator", "type": "checkbox"},
{"name": "Desync strength", "type": "color"}
],
"watermark": [
{"name": "Watermark elements", "type": "multi", "elements": ["Username", "Ping", "FPS", "Tickrate", name_text + " version", "Time"]},
{"name": "Watermark custom name", "type": "textbox"}
],
"clantag": [
{"name": "Clantag", "type": "dropdown", "elements": ["otc3 cord", "^_^"]}
]
};
//OTHER FUNCTIONS
var world_pos1;
function entities(){
var entities = Entity.GetEntities();
for (var i = 0; i < entities.length; i++){
var entity = entities[i];
var name = Entity.GetClassName(entity);
var world_pos = Entity.GetRenderOrigin(entities[i]);
if (name === "CEnvTonemapController"){
worldColor2(entity);
}
if (name === "CInferno"){
draw_circle_3d(world_pos[0], world_pos[1], world_pos[2], 180, 360, 0.150, UI.GetColor("Script items", "Molotov circle fill"), true, UI.GetColor("Script items", "Molotov circle outline"));
}
if(name === "CSmokeGrenadeProjectile"){
var world_pos = Entity.GetRenderOrigin(entities[i]);
draw_circle_3d(world_pos[0], world_pos[1], world_pos[2], 149, 360, 0.150, UI.GetColor("Script items", "Smoke circle fill"), true, UI.GetColor("Script items", "Smoke circle outline"));
}
}
}
function players(){
var players = Entity.GetPlayers();
for (var i = 0; i < players.length; i++){
return;
var player = players[i];
var nickname = Entity.GetName(player);
//if(player === local) continue;
var clan = Entity.GetProp(player, "CCSPlayerResource", "m_szClan");
if(Entity.IsBot(player)) continue;
//if(clan == "" || !clan) continue;
//Cheat.Print(clan);
//Cheat.Print(nickname + "\n");
//if(clan.length !== 9) continue;
var command = clan[8];
var nickname_length = nickname.length;
nickname_length = clamp(nickname_length, 0, 9);
if(clan[0] !== "!") continue;
Cheat.Print(1 + "\n");
if(clan[1] !== nickname_length) continue;
Cheat.Print(2 + "\n");
if(clan[2] !== "c" || clan[3] !== "r") continue;
Cheat.Print(3 + "\n");
if(clan[4] !== nickname[1]) continue;
Cheat.Print(4 + "\n");
if(clan[5] !== nickname[5]) continue;
Cheat.Print(5 + "\n");
if(clan[6] !== "." || (clan[7] !== "&" && clan[7] !== "$")) continue;
//Cheat.Print(6 + "\n");
//Cheat.Print(command);
}
}
function updateVars(){
screen_size = Render.GetScreenSize();
cursor_pos = Input.GetCursorPosition();
}
function on_weapon_fire(){
var shooter = Entity.GetEntityFromUserID(Event.GetInt("userid"));
last_shot_time[shooter] = Globals.Tickcount();
}
function ragebotFire(){
if(GetVal("invert_on_shot") || (mmFDActive && GetValue("Matchmaking FD invert on shot"))){
UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter");
}
}
function on_player_connect(){
var entity = Entity.GetEntityFromUserID(Event.GetInt("userid"));
if(entity != Entity.GetLocalPlayer()) return;
//Resetting vars
last_shot_time = [];
disableTime = 0; hitmarkerTime = 0; didKill = 0;
buys = {};
effect_alpha = 100; effect_size = 150;
he_positions = []; grenadeData = [];
nade_positions = [];
lastHitTime = 0.0;
lastImpactTimes = [0.0];
lastImpacts = [[0.0, 0.0, 0.0]];
bullets = [];
}
function resetVars(){
var entity = Entity.GetEntityFromUserID(Event.GetInt("userid"));
if(entity != Entity.GetLocalPlayer()) return;
//Resetting vars
last_shot_time = [];
disableTime = 0; hitmarkerTime = 0; didKill = 0;
buys = {};
effect_alpha = 100; effect_size = 150;
he_positions = []; grenadeData = [];
nade_positions = [];
bullets = [];
if(Convar.GetString("cl_lock_camera") !== "0"){
Convar.SetString('cl_lock_camera', '0');
}
Convar.SetFloat("r_drawvgui", 1);
Convar.SetInt("fov_cs_debug", 0);
Convar.SetString('cl_draw_only_deathnotices', '0');
}
function on_hegrenade_detonate() {
worldLocation = [Event.GetInt("x"), Event.GetInt("y"), Event.GetInt("z")];
he_positions.push(worldLocation);
grenadeData.push([2, 255]);
}
function renderShadowText(x, y, text, color, font){
Render.StringCustom(x + 1, y + 1, 0, text, [0, 0, 0, 100], font);
Render.StringCustom(x, y, 0, text, color, font);
}
function forceBaim(){
forcedBaim = true;
if(!UI.IsHotkeyActive('Rage', 'GENERAL', 'Force body aim')) UI.ToggleHotkey('Rage', 'GENERAL', 'Force body aim');
}
function DisableBaim(){
if(UI.IsHotkeyActive('Rage', 'GENERAL', 'Force body aim')) UI.ToggleHotkey('Rage', 'GENERAL', 'Force body aim');
}
function ExtrapolateTick(ticks) {
local = Entity.GetLocalPlayer();
var head = Entity.GetHitboxPosition(local, 0),
velocity = Entity.GetProp(local, 'CBasePlayer', 'm_vecVelocity[0]'),
array = [];
return array[0] = head[0] + velocity[0] * Globals.TickInterval() * ticks, array[1] = head[1] + velocity[1] * Globals.TickInterval() * ticks, array[2] = head[2] + velocity[2] * Globals.TickInterval() * ticks, array;
}
function IsLethal(player) {
var health = Entity.GetProp(player, 'CBasePlayer', 'm_iHealth');
pelvis_pos = Entity.GetHitboxPosition(player, 2),
body_pos = Entity.GetHitboxPosition(player, 3),
thorax_pos = Entity.GetHitboxPosition(player, 4);
local = Entity.GetLocalPlayer();
result_thorax = Trace.Bullet(local, player, Entity.GetEyePosition(local), thorax_pos);
if (result_thorax[1] >= health) return true;
result_thorax_extrapolated = Trace.Bullet(local, player, ExtrapolateTick(14), thorax_pos);
if (result_thorax_extrapolated[1] >= health) return true;
return false;
}
function isInAir(){
var fv = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_flFallVelocity");
if(fv < -1 || fv > 1){
return true;
}
return false;
}
function angle_diff(angle_1, angle_2){
var delta = angle_1 - angle_2;
delta %= 360;
if(delta > 180)
{
delta -= 360;
}
if(delta < -180)
{
delta += 360;
}
return delta;
}
function closestTarget(){
var enemies = Entity.GetEnemies();
var dists = [];
var damage = [];
for(e in enemies) {
if(!Entity.IsAlive(enemies[e]) || Entity.IsDormant(enemies[e]) || !Entity.IsValid(enemies[e])) continue;
dists.push([enemies[e], calcDist(Entity.GetHitboxPosition(Entity.GetLocalPlayer(), 0), Entity.GetHitboxPosition(enemies[e], 0))]);
}
dists.sort(function(a, b)
{
return a[1] - b[1];
});
if(dists.length == 0 || dists == []) return target = -1;
return dists[0][0];
}
// clean dist func, thanks rzr
function calcDist(a, b){
var x = a[0] - b[0];
var y = a[1] - b[1];
var z = a[2] - b[2];
return Math.sqrt(x * x + y * y + z * z);
}
function get_metric_distance(a, b){
return Math.floor(Math.sqrt(Math.pow(a[0] - b[0], 2) + Math.pow(a[1] - b[1], 2) + Math.pow(a[2] - b[2], 2)) * 0.0254);
}
function radians_to_degrees(radians) {
return radians * (180 / Math.PI);
}
function angle_to_vec(pitch, yaw){
var p = degree_to_radian(pitch);
var y = degree_to_radian(yaw)
var sin_p = Math.sin(p);
var cos_p = Math.cos(p);
var sin_y = Math.sin(y);
var cos_y = Math.cos(y);
return [cos_p*cos_y, cos_p*sin_y, -sin_p];
}
function rotateAroundPoint(center, point, angle){
angle = angle / 180 * Math.PI;
var x = Math.cos(angle) * (point[0] - center[0]) - Math.sin(angle) * (point[1] - center[1]) + center[0];
var y = Math.sin(angle) * (point[0]-center[0]) + Math.cos(angle) * (point[1] - center[1]) + center[1];
return [x, y];
}
function hsv2rgb(h, s, v){
var r, g, b, i, f, p, q, t;
if (arguments.length === 1) {
s = h.s, v = h.v, h = h.h;
}
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return {
r: Math.round(r * 255),
g: Math.round(g * 255),
b: Math.round(b * 255)
}
}
function draw_circle_3d(x, y, z, radius, degrees, start_at, fill_clr, filled, clr){
var accuracy = 10;
var old_x, old_y;
start_at = start_at + 1;
for(rot = start_at; rot < degrees + start_at + 1; rot += accuracy){
rot_r = rot*(Math.PI/180)
line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y
var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]);
if(cur[0] != null && curr[0] != null && old_x != null){
if (filled) Render.Polygon([[curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]]], fill_clr)
Render.Line(curr[0], curr[1], old_x, old_y, clr);
Render.Line(curr[0] - 1, curr[1] - 1, old_x - 1, old_y - 1, clr);
//Render.Line(curr[0] - 2, curr[1] - 2, old_x - 2, old_y - 2, clr);
}
old_x = curr[0], old_y = curr[1];
}
}
function renderArc(x, y, r1, r2, s, d, col){
for (var i = s; i < s + d; i++){
const rad = i * Math.PI / 180;
Render.Line(x + Math.cos(rad) * r1, y + Math.sin(rad) * r1, x + Math.cos(rad) * r2, y + Math.sin(rad) * r2, col);
}
}
function can_shift_shot(ticks_to_shift) {
local = Entity.GetLocalPlayer();
var wpn = Entity.GetWeapon(local);
if (local == null || wpn == null)
return false;
var tickbase = Entity.GetProp(local, "CCSPlayer", "m_nTickBase");
var curtime = Globals.TickInterval() * (tickbase-ticks_to_shift)
if (curtime < Entity.GetProp(local, "CCSPlayer", "m_flNextAttack"))
return false;
if (curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack"))
return false;
return true;
}
var csgo_weapons = {
"0": "none",
"1": "deagle",
"2": "elite",
"3": "fiveseven",
"4": "glock",
"5": "p228",
"6": "usp",
"7": "ak47",
"8": "aug",
"9": "awp",
"10": "famas",
"11": "g3sg1",
"12": "galil",
"13": "galilar",
"14": "m249",
"15": "m3",
"16": "m4a4",
"17": "mac10",
"18": "mp5navy",
"19": "p90",
"20": "ssg08",
"21": "sg550",
"22": "sg552",
"23": "tmp",
"24": "ump45",
"25": "xm1014",
"26": "bizon",
"27": "mag7",
"28": "negev",
"29": "sawedoff",
"30": "tec9",
"31": "taser",
"32": "hkp2000",
"33": "mp7",
"34": "mp9",
"35": "nova",
"36": "p250",
"37": "scar17",
"38": "scar20",
"39": "sg556",
"40": "ssg08",
"41": "knifegg",
"42": "knife",
"43": "flashbang",
"44": "hegrenade",
"45": "smokegrenade",
"46": "molotov",
"47": "decoy",
"48": "incgrenade",
"49": "c4",
"60": "m4a1",
"63": "cz75",
"64": "revolver",
"197108": "knife",
"197113": "knife",
"197114": "knife",
"197115": "knife",
"197116": "knife",
"197123": "knife",
"197120": "knife",
"197128": "knife",
"197124": "knife",
"197130": "knife",
"197122": "knife",
"197117": "knife",
"197131": "knife",
"197127": "knife",
"197111": "knife",
"197125": "knife",
"197126": "knife",
"197129": "knife",
"197133": "knife",
"262205": "usp",
"262208": "revolver"
};
function getWeaponName(){
var weapon = Entity.GetProp(Entity.GetWeapon(Entity.GetLocalPlayer()), "DT_WeaponBaseItem", "m_iItemDefinitionIndex");
return csgo_weapons[weapon];
}
function canShoot(player){
var index = Entity.GetWeapon(player)
var classid = Entity.GetClassID(index);
var weapon = classid == 107 || classid == 108 || classid == 96 || classid == 99 || classid ==112 || classid == 155 || classid == 47;//checking if the selected weapon is knife or nade
var clip = Entity.GetProp(index, "DT_BaseCombatWeapon", "m_iClip1");
var getbuttons = Entity.GetProp(index,'CBasePlayer', 'm_fFlags');
if(weapon || clip == 0 || getbuttons & 1 << 1 )//check if player is jumping or as an empty mag // UserCMD.GetButtons() & (1 << 1)
return false;
return true;
}
function isSlowwalking(){
return UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk");
}
function getVelocity(player){
var velocity = Entity.GetProp(player, "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function fakelag(state){
UI.SetValue("Anti-Aim", "Fake-Lag", "Enabled", state);
}
function alp(c, a) {
return [c[0], c[1], c[2], a]
}
function clamp(v, min_int, max_int){
return Math.max(Math.min(v, max_int), min_int);
}
function VectorNew(array){
return {
x: array[0],
y: array[1],
z: array[2]
}
}
function VectorToArray(vector) {
return [vector['x'], vector['y'], vector['z']]
}
function VectorOperate(a, b, operation) {
switch (operation){
case '+':
return {
x: a.x + b.x,
y: a.y + b.y,
z: a.z + b.z
};
case '-':
return {
x: a.x - b.x,
y: a.y - b.y,
z: a.z - b.z
};
case '*':
return {
x: a.x * b.x,
y: a.y * b.y,
z: a.z * b.z
};
case '/':
return {
x: a.x / b.x,
y: a.y / b.y,
z: a.z / b.z
};
}
}
var meme_text = "CTACcord";
function duplicate(theObject) {
return JSON.parse(JSON.stringify(theObject));
}
function degree_to_radian(degree){
return degree * Math.PI / 180.0;
}
function ExtendVector(vector, angle, extension){
var radianAngle = degree_to_radian(angle);
return [extension * Math.cos(radianAngle) + vector[0], extension * Math.sin(radianAngle) + vector[1], vector[2]];
}
function VectorAdd(a, b){
return [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
}
function VectorDot(a, b){
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
function VectorLength(x, y, z){
return Math.sqrt(x * x + y * y + z * z);
}
function VectorNormalize(vec){
var length = VectorLength(vec[0], vec[1], vec[2]);
return [vec[0] / length, vec[1] / length, vec[2] / length];
}
function VectorSubtract(a, b){
return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
}
function VectorMultiply(a, b){
return [a[0] * b[0], a[1] * b[1], a[2] * b[2]];
}
function VectorDistance(a, b){
return VectorLength(a[0] - b[0], a[1] - b[1], a[2] - b[2]);
}
function VectorAngles(forward){
var angles;
var tmp, yaw, pitch;
if (forward[1] == 0 && forward[0] == 0){
yaw = 0;
if (forward[2] > 0)
pitch = 270;
else
pitch = 90;
}
else{
yaw = (Math.atan2(forward[1], forward[0]) * 180 / Math.PI);
if (yaw < 0)
yaw += 360;
tmp = Math.sqrt (forward[0]*forward[0] + forward[1]*forward[1]);
pitch = (Math.atan2(-forward[2], tmp) * 180 / Math.PI);
if (pitch < 0)
pitch += 360;
}
x = pitch;
y = yaw;
z = 0;
angles = [x, y, z];
return angles;
}
function ClosestPointOnRay(target, rayStart, rayEnd){
var to = VectorSubtract(target, rayStart);
var dir = VectorSubtract(rayEnd, rayStart);
var length = VectorLength(dir[0], dir[1], dir[2]);
dir = VectorNormalize(dir);
var rangeAlong = VectorDot(dir, to);
if (rangeAlong < 0.0)
{
return rayStart;
}
if (rangeAlong > length)
{
return rayEnd;
}
return VectorAdd(rayStart, VectorMultiply(dir, [rangeAlong, rangeAlong, rangeAlong]));
}
function setHotkey(path, state){
if(UI.IsHotkeyActive(path) !== state){
UI.ToggleHotkey(path);
}
}
function update_anti_aim_state(state) {
if(UI.GetValue('Rage', 'GENERAL', 'General', 'Enabled')){
if (UI.IsHotkeyActive('Anti-Aim', 'Fake angles', 'Inverter') !== state){
UI.ToggleHotkey('Anti-Aim', 'Fake angles', 'Inverter');
}
return;
}
}
function exploitsActive(type){
var hideshots = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots") && UI.GetValue("Rage", "GENERAL", "Exploits", "Hide shots");
var doubletap = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && UI.GetValue("Rage", "GENERAL", "Exploits", "Doubletap");
if(type == "hs"){
return hideshots;
}
if(type == "dt"){
return doubletap;
}
if(type == "all"){
return (hideshots || doubletap);
}
}
function can_shoot(Player){
var index = Entity.GetWeapon(Player);
var classid = Entity.GetClassID(index);
var weapon = classid == 107 || classid == 108 || classid == 96 || classid == 99 || classid ==112 || classid == 155 || classid == 47;
var clip = Entity.GetProp(index, "DT_BaseCombatWeapon", "m_iClip1");
var getbuttons = Entity.GetProp(index,'CBasePlayer', 'm_fFlags' );
if(weapon || clip == 0 || getbuttons & 1 << 1 ) return false;
return true;
}
for(var element in script_items){
for(i = 0; i < script_items[element].length; i++){
addScriptItem(script_items[element][i]);
}
}
function addScriptItem(item){
if(item["type"] == "color"){
UI.AddColorPicker(item["name"]);
UI.SetColor("Script items", item["name"], [255, 255, 255, 255]);
}
if(item["type"] == "hotkey"){
UI.AddHotkey(item["name"]);
}
if(item["type"] == "checkbox"){
UI.AddCheckbox(item["name"]);
}
if(item["type"] == "dropdown"){
UI.AddDropdown(item["name"], item["elements"]);
}
if(item["type"] == "slider"){
UI.AddSliderInt(item["name"], item["min"], item["max"]);
if("default" in item) UI.SetValue("Script items", item["name"], item["default"]);
}
if(item["type"] == "multi"){
UI.AddMultiDropdown(item["name"], item["elements"]);
}
if(item["type"] == "textbox"){
UI.AddTextbox(item["name"]);
}
}
function scriptItems(){
if(!UI.IsMenuOpen()) return;
show_items = GetValue("Show " + name_text + " items");
for(var checkbox in checkboxes){
checkbox = checkboxes[checkbox];
if(checkbox in script_items){
if(GetVal(checkbox) == true){
for(i = 0; i < script_items[checkbox].length; i++){
UI.SetEnabled("Script items", script_items[checkbox][i]["name"], show_items);
}
}
else{
for(i = 0; i < script_items[checkbox].length; i++){
UI.SetEnabled("Script items", script_items[checkbox][i]["name"], false);
}
}
}
}
}
UI.IsCursorInBox = function(x, y, width, height) {
var cursor = Input.GetCursorPosition()
if (cursor[0] > x && cursor[0] < x + width && cursor[1] > y && cursor[1] < y + height)
return true
return false
}
function GetValue(name){
return UI.GetValue("Script items", name);
}
function GetVal(id){
return UI.GetValue("Script items", name_text + "_" + id);
}
log("Initialized all other functions");
//dangerous. shitcode
//this script is a shitcode itself tbh
for(hitbox in safety_hitboxes){
var text = name_text + "_safety_";
UI.AddCheckbox(text + hitbox + "_safe");
UI.AddCheckbox(text + hitbox + "_lethal");
UI.AddCheckbox(text + hitbox + "_force");
UI.SetEnabled("Script items", text + hitbox + "_safe", false);
UI.SetEnabled("Script items", text + hitbox + "_lethal", false);
UI.SetEnabled("Script items", text + hitbox + "_force", false);
}
var tab_names = Object.keys(menu_elements);
var loadedSettings = 0;
var elementsAreReady = false;
var loadSettingsCount = 0;
function loadSettings(){
if(settingsAreLoaded) return;
if(!settingsAreLoaded){
loadedSettings++;
}
log("Loading settings");
for(i = 0; i < tab_names.length; i++){
var tabname = tab_names[i];
var subtab_names = Object.keys(menu_elements[tab_names[i]]);
subtabs_names[tabname] = subtab_names;
selected_subtabs[tab_names[i]] = subtabs_names[tab_names[i]][0];
for(s = 0; s < subtab_names.length; s++){
var subtab = subtab_names[s];
var box_names = Object.keys(menu_elements[tabname][subtab]);
var boxes = menu_elements[tabname][subtab];
for(b = 0; b < box_names.length; b++){
var box_name = box_names[b];
var box = boxes[box_name];
for(e = 0; e < box.length; e++){
var element = box[e];
var element_name = name_text + "_" + element["id"];
switch(element["type"]){
case "checkbox":
if(!elementsAreReady)
UI.AddCheckbox(element_name);
checkboxes.push(element["id"]);
break;
case "slider":
if(!elementsAreReady)
UI.AddSliderInt(element_name, element["min"], element["max"]);
if("default" in element){
if(!elementsAreReady)
UI.AddCheckbox(element_name + "_not_def");
if(!UI.GetValue("Script items", element_name + "_not_def"))
UI.SetValue("Script items", element_name, element["default"]);
UI.SetEnabled("Script items", element_name + "_not_def", false);
}
var value = UI.GetValue("Script items", element_name);
value = clamp(value, element["min"], element["max"]);
UI.SetValue("Script items", element_name, value);
break;
}
UI.SetEnabled("Script items", element_name, false);
}
}
}
}
loadSettingsCount++;
for(hitbox in safety_hitboxes){
var text = name_text + "_safety_";
safety_hitboxes[hitbox][0] = UI.GetValue("Script items", text + hitbox + "_safe");
safety_hitboxes[hitbox][1] = UI.GetValue("Script items", text + hitbox + "_lethal");
safety_hitboxes[hitbox][2] = UI.GetValue("Script items", text + hitbox + "_force");
}
if(!elementsAreReady){
elementsAreReady = true;
}
else{
if(loadSettingsCount >= 64){
settingsAreLoaded = true;
scriptItems();
}
}
}
var block_set9 = false;
function drawMenu(){
//log("Starting drawing menu");
//OTC3 CORD MADE BY @ZXSLEEBU
if(UI.IsMenuOpen()){
Cheat.ExecuteCommand("fps_max 99");
block_set9 = false;
}
else{
if(!block_set9){
Cheat.ExecuteCommand("fps_max 400");
block_set9 = true;
}
return;
}
//Fonts
var logo_font = Render.AddFont("Segoe UI", 20, 800);
icon_font = Render.AddFont("menu_font", 16, 300);
text_icon_font = Render.AddFont("Segoe UI", 10, 800);
menu_font = Render.AddFont("Segoe UI", 10, 300);
subtabs_font = Render.AddFont("Segoe UI", 7, 800);
//Clearing the hint text
hint_text = "";
//Gradient line
Render.FilledCircle(x + header_radius, y + header_radius + 1, header_radius, [217, 157, 86, 255]);
Render.FilledCircle(x + width - header_radius - 3, y + header_radius + 1, header_radius + 2, [217, 157, 86, 255]);
Render.GradientRect(x, y + 4, (width / 2), 8, 1, [217, 157, 86, 255], [223, 174, 97, 255]);
Render.GradientRect(x + (width / 2), y + 4, (width / 2), 8, 1, [223, 174, 97, 255], [217, 157, 86, 255]);
Render.GradientRect(x + header_radius, y, (width / 2) - header_radius, 8, 1, [217, 157, 86, 255], [223, 174, 97, 255]);
Render.GradientRect(x + (width / 2), y, (width / 2) - header_radius, 8, 1, [223, 174, 97, 255], [217, 157, 86, 255]);
Render.Line(x + 3, y + 1, x + width - 3, y + 1, [217, 157, 86, 255]);
//Top bright line
Render.Line(x + 3, y, x + width - 3, y, bright_line_color);
//Left bright lines
Render.Line(x, y + 3, x + 2, y, bright_line_color);
Render.Line(x, y + 2, x, y + 8, bright_line_color);
Render.Line(x + 1, y + 3, x + 3, y, [217, 157, 86, 255]);
//Right bright lines
Render.Line(x + width - 1, y + 3, x + width - 3, y, bright_line_color);
Render.Line(x + width - 1, y + 2, x + width - 1, y + 8, bright_line_color);
//Bottom bright line
Render.Line(x, y + 8, x + width - 1, y + 8, bright_line_color);
//Background
Render.FilledRect(x + 2, y + 8, width - 4, height - 12, background_color);
Render.FilledRect(x + 6, y + height - 6, width - 12, 4, background_color);
Render.Polygon([[x + 2, y + height - 5], [x + 6, y + height - 5], [x + 6, y + height - 1]], background_color);
Render.Polygon([[x + width - 2, y + height - 5], [x + width - 6, y + height - 1], [x + width - 6, y + height - 5]], background_color);
//Borders
Render.Line(x, y + 8, x, y + height - 6, [31, 33, 37, 255]);
Render.Line(x + width - 1, y + 8, x + width - 1, y + height - 6, [31, 33, 37, 255]);
Render.Line(x, y + height - 5, x + 4, y + height - 1, [31, 33, 37, 255]);
Render.Line(x + 4, y + height - 1, x + width - 5, y + height - 1, [31, 33, 37, 255]);
Render.Line(x + width - 1, y + height - 5, x + width - 4, y + height - 2, [31, 33, 37, 255]);
Render.Line(x + 1, y + 8, x + 1, y + height - 5, [77, 81, 88, 255]);
Render.Line(x + width - 2, y + 8, x + width - 2, y + height - 6, [77, 81, 88, 255]);
Render.Line(x + 1, y + height - 5, x + 4, y + height - 2, [77, 81, 88, 255]);
Render.Line(x + 5, y + height - 2, x + width - 6, y + height - 2, [77, 81, 88, 255]);
Render.Line(x + width - 2, y + height - 5, x + width - 6, y + height - 2, [77, 81, 88, 255]);
//Header gradient transition
Render.GradientRect(x + 1, y + 8, width - 2, 9, 0, [98, 86, 69, 255], [98, 86, 69, 0]);
//Footer
Render.Line(x + 10, y + height - 28, x + width - 10, y + height - 28, line_color);
var text_size2 = Render.TextSizeCustom("Made by @zxsleebu", menu_font);
Render.StringCustom(x + width - 14 - text_size2[0], y + height - 26, 0, "Made by @zxsleebu", text_color, menu_font);
Render.StringCustom(x + 15, y + height - 26, 0, "Update: " + last_upd + "; v" + version, text_color, menu_font);
if(UI.IsCursorInBox(x + width - 14 - text_size2[0], y + height - 27, text_size2[0], text_size2[1] + 1)){
hint_text = "Discord: Sleebu#0448\nTelegram: @zxsleebu\nInstagram: @zxsleebu\nInvite me to skeet :)";
hint_size = Render.TextSizeCustom(hint_text, menu_font);
hint_y = cursor_pos[1] + checkbox_height;
hint_x = clamp(cursor_pos[0] - (box_margin_x * 2) - hint_size[0], 0, screen_size[0]);
}
if(!settingsAreLoaded)
return renderLoading();
//Name
Render.StringCustom(x + 14, y + 17, 0, name_text, text_color, logo_font);
var text_size = Render.TextSizeCustom(name_text, logo_font);
//Vertical line after name
Render.Line(x + 14 + text_size[0] + 8, y + 22, x + 14 + text_size[0] + 8, y + 21 + text_size[1], line_color);
//Horizontal line below header
Render.Line(x + 10, y + 21 + text_size[1] + 8, x + width - 10, y + 21 + text_size[1] + 8, line_color);
//Preparing variables
tab_start = x + 14 + text_size[0] + 8 + 15;
subtab_text_pos = y + 23 + text_size[1] + 8 + 8 + 50 - 8;
subtab_start = y + 23 + text_size[1] + 8 + 8;
//Menu tabs
renderTabs(tab_names);
//Subtabs
Render.FilledRect(x + 14, y + 23 + text_size[1] + 8 + 8, subtabs_width, 50, element_color);
Render.Rect(x + 15, y + 23 + text_size[1] + 8 + 8 + 1, subtabs_width - 2, 48, element_border_color);
renderSubtabs(subtabs_names);
//Menu elements and boxes
renderElements();
//Render hints on top of the all
renderHints();
drawPlayerList();
drawSafetySystem();
}
function moveMenu(){
if(!UI.IsMenuOpen()) return;
cursor_pos = Input.GetCursorPosition();
if(!Input.IsKeyPressed(0x01)){
is_moving = false;
old_cursor = cursor_pos;
}
if((cursor_pos[0] >= x && cursor_pos[0] <= x + width && cursor_pos[1] >= y && cursor_pos[1] <= y + 30) || (is_moving)){
is_moving = true;
x = cursor_pos[0] - old_cursor[0] + x;
y = cursor_pos[1] - old_cursor[1] + y;
UI.SetValue("Script items", name_text + "_x", x);
UI.SetValue("Script items", name_text + "_y", y);
old_cursor = cursor_pos;
}
x = clamp(x, -width + 5, screen_size[0] - 5);
y = clamp(y, -28, screen_size[1] - 5);
}
function renderLoading(){
renderArc(x + width / 2, y + height / 2, 27, 25, Math.pow(loadedSettings, 1.6), 300, [255, 255, 255, 255]);
}
function drawPlayerList(){
var selected_tab_name = tab_names[selected_tab];
var selected_subtab = selected_subtabs[selected_tab_name];
if(selected_subtab !== "Player list") return;
element_y = subtab_start + 50 + 13;
var pre_height = 174;
var textX = x + 23;
var enemies = Entity.GetEnemies();
if(!World.GetServerString()){
renderLabel("Join a server!", textX, element_y);
height = 280;
return;
}
renderLabel("Force safe point on head", textX, element_y);
element_y += 24;
pre_height += 24;
for(enemy in enemies){
enemy = enemies[enemy];
var name = Entity.GetName(enemy);
var player_id = name + enemy;
player_list[player_id] = renderCheckbox(name, element_y, false, player_id, player_list[player_id], "");
element_y += element_margin_bottom + checkbox_height;
pre_height += element_margin_bottom + checkbox_height;
}
height = clamp(pre_height, 280, 999);
}
function drawSafetySystem(){
var selected_tab_name = tab_names[selected_tab];
var selected_subtab = selected_subtabs[selected_tab_name];
if(selected_subtab !== "Safety system") return;
element_y = subtab_start + 50 + 13;
var red = [255, 0, 0, 255];
var green = [0, 255, 0, 255];
var blue = [0, 0, 255, 255];
var textX = x + 23;
renderSmallCircle(textX, element_y + 10, red);
renderSmallCircle(textX, element_y + 26, green);
renderSmallCircle(textX, element_y + 44, blue);
textX += 10;
renderLabel("LMB - force safe point\nRMB - force safe point if lethal\nMWHEEL Click - force hitbox if lethal", textX, element_y);
var size = 22;
var head_color = [255, 255, 255, 255];
var body_color = [255, 255, 255, 255];
var legs_color = [255, 255, 255, 255];
var feet_color = [255, 255, 255, 255];
if(UI.IsCursorInBox(x + width - (size * 5) + 4, element_y, size * 2, size * 2)){
safetySystemSet("head");
head_color = [230, 230, 230, 255];
}
if(UI.IsCursorInBox(x + width - (size * 3) - 47, element_y + size * 2 + 3, size * 2.5, size * 5)){
safetySystemSet("body");
body_color = [230, 230, 230, 255];
}
if(UI.IsCursorInBox(x + width - (size * 3) - 47, element_y + size * 7 + 2, size * 2.5 + 4, size * 3 + 4)){
safetySystemSet("legs");
legs_color = [230, 230, 230, 255];
}
if(UI.IsCursorInBox(x + width - (size * 3) - 47, element_y + size * 10 + 6, size * 2.5 + 3, size * 0.5)){
safetySystemSet("feet");
feet_color = [230, 230, 230, 255];
}
//Head
Render.FilledCircle(x + width - (size * 2) - 40, element_y + size, size, head_color);
drawSafetySystemDots(x + width - (size * 2) - 38, element_y + size, false, "head");
//Arms
rounded_rect(x + width - (size * 4) - 44, element_y + size * 2 + 4, size * 1 - 2, size * 3.5, 8, [255, 255, 255, 255]);
rounded_rect(x + width - (size * 1) - 33, element_y + size * 2 + 4, size * 1 - 2, size * 3.5, 8, [255, 255, 255, 255]);
//Legs
rounded_rect(x + width - (size * 2) - 34, element_y + size * 5 + 4, size * 1, size * 5, 7, legs_color);
rounded_rect(x + width - (size * 3) - 45, element_y + size * 5 + 4, size * 1, size * 5, 7, legs_color);
drawSafetySystemDots(x + width - (size * 2) - 25, element_y + size * 8 + 16, true, "legs");
drawSafetySystemDots(x + width - (size * 3) - 37, element_y + size * 8 + 16, true, "legs");
//Feet
rounded_rect(x + width - (size * 2) - 34, element_y + size * 10 + 6, size * 1, size * 0.5, 2, feet_color);
rounded_rect(x + width - (size * 3) - 45, element_y + size * 10 + 6, size * 1, size * 0.5, 2, feet_color);
drawSafetySystemDots(x + width - (size * 1.5) - 34, element_y + size * 10 + 12, false, "feet", 6);
drawSafetySystemDots(x + width - (size * 2.5) - 45, element_y + size * 10 + 12, false, "feet", 6);
//Body
rounded_rect(x + width - (size * 3) - 45, element_y + size * 2 + 4, size * 2.5, size * 5, 8, body_color);
drawSafetySystemDots(x + width - (size * 2) - 38, element_y + size * 4 + 12, false, "body");
force_lethal = false;
for(check_hitbox in safety_hitboxes){
if(safety_hitboxes[check_hitbox][2]){
force_lethal = true;
break;
}
}
if(force_lethal){
for(check_hitbox in safety_hitboxes){
if(safety_hitboxes[check_hitbox][1] && !safety_hitboxes[check_hitbox][2]){
safety_hitboxes[check_hitbox][1] = false;
}
}
}
height = 420;
}
function safetySystemSet(hitbox){
var anykey_pressed = Input.IsKeyPressed(0x01) || Input.IsKeyPressed(0x02) || Input.IsKeyPressed(0x04);
if(anykey_pressed && !click_block){
click_block = true;
if(Input.IsKeyPressed(0x01)){
safety_hitboxes[hitbox][0] = !safety_hitboxes[hitbox][0];
}
if(Input.IsKeyPressed(0x02)){
if(force_lethal && !safety_hitboxes[hitbox][2]){
safety_hitboxes[hitbox][1] = false;
return;
}
else{
safety_hitboxes[hitbox][1] = !safety_hitboxes[hitbox][1];
}
}
if(Input.IsKeyPressed(0x04)){
safety_hitboxes[hitbox][2] = !safety_hitboxes[hitbox][2];
}
}
if(!anykey_pressed){
click_block = false;
}
for(hitbox in safety_hitboxes){
var text = name_text + "_safety_";
UI.SetValue("Script items", text + hitbox + "_safe", safety_hitboxes[hitbox][0]);
UI.SetValue("Script items", text + hitbox + "_lethal", safety_hitboxes[hitbox][1]);
UI.SetValue("Script items", text + hitbox + "_force", safety_hitboxes[hitbox][2]);
}
}
function drawSafetySystemDots(x, y, vertical, hitbox, space){
hitbox = safety_hitboxes[hitbox];
var dot_count = hitbox[0] + hitbox[1] + hitbox[2];
var red = [255, 0, 0, 255];
var green = [0, 255, 0, 255];
var blue = [0, 0, 255, 255];
if(space === null || space === undefined){
space = 8;
}
(!vertical) ? x -= dot_count * (space / 2) : y -= dot_count * (space / 2);
for(type in hitbox){
if(hitbox[type] == true){
var color = ((type == 0) ? red : ((type == 1) ? green : blue));
renderSmallCircle(x, y, color);
(!vertical) ? x += space : y += space;
}
}
}
function renderTabs(tabs){
for(i = 0; i < tabs.length; i++){
var name = tabs[i];
var color = tab_active_color;
var animate_speed = 11;
cursor_pos = Input.GetCursorPosition();
var font = Render.AddFont("Segoe UI", 10, 900);
var text_size = Render.TextSizeCustom(name, font);
var x1 = tab_start + ((tab_margin + tab_width) * i);
var y1 = y + 29;
var x2 = tab_start + ((tab_margin + tab_width) * i) + tab_width;
var y2 = y + 29 + 22;
color[3] = tab_colors[i];
//if(cursor_pos[0] >= x1 && cursor_pos[0] <= x2 && cursor_pos[1] >= y1 && cursor_pos[1] <= y2 || i == selected_tab){
if(UI.IsCursorInBox(x1, y1, tab_width, 22) || i == selected_tab){
if(Input.IsKeyPressed(0x01) && !is_moving){
selected_tab = i;
}
color[3] += (color[3] > 100) ? (animate_speed / 1.5) : animate_speed;
}
else{
color[3] -= animate_speed;
}
if(color[3] > 255){
color[3] = 255;
}
else{
if(color[3] < 0){
color[3] = 0;
}
}
tab_colors[i] = color[3];
rounded_rect(x1, y1, tab_width, 22, 2, color);
/*Render.FilledRect(x1, y1, tab_width, 22, color);*/
Render.StringCustom(x1 + (tab_width / 2) - (text_size[0] / 2), y1 + 11 - (text_size[1] / 2), 0, name, text_color, font);
}
}
function renderSubtabs(subtabs){
//0TC3 C0RD M4D3 BY @Z X S L 3 3 B U
var name = tab_names[selected_tab];
var subtabs_count = subtabs[name].length;
for(i = 0; i < subtabs_count; i++){
var subtab = subtabs[name][i].toUpperCase();
var icon = subtabs_icons[name][subtabs[name][i]];
var text_icon = subtabs_text_icons[name][subtabs[name][i]];
var text_size = Render.TextSizeCustom(subtab, subtabs_font);
var icon_size = Render.TextSizeCustom(icon, icon_font);
var text_icon_size = Render.TextSizeCustom(text_icon, text_icon_font);
var color = subtab_text_color;
cursor_pos = Input.GetCursorPosition();
var x1 = x + 14 + ((subtabs_width / subtabs_count) * i);
var y1 = subtab_start;
var x2 = x + 14 + ((subtabs_width / subtabs_count) * (i + 1));
var y2 = subtab_start + 50;
//if(cursor_pos[0] >= x1 && cursor_pos[0] <= x2 && cursor_pos[1] >= y1 && cursor_pos[1] <= y2 || subtabs[name][i] == selected_subtabs[name]){
if(UI.IsCursorInBox(x1, subtab_start, (subtabs_width / subtabs_count), 50) || subtabs[name][i] == selected_subtabs[name]){
if(Input.IsKeyPressed(0x01) && !is_moving){
selected_subtabs[name] = subtabs[name][i];
}
color = text_color;
}
var textX = x + 14 + ((subtabs_width / subtabs_count) / 2) - (text_size[0] / 2) + ((subtabs_width / subtabs_count) * i);
var textY = subtab_text_pos - text_size[1] + 1;
var iconX = x + 14 + ((subtabs_width / subtabs_count) / 2) - (icon_size[0] / 2) + ((subtabs_width / subtabs_count) * i);
var iconY = subtab_text_pos - text_size[1] - 4 - icon_size[1];
var text_iconX = x + 14 + ((subtabs_width / subtabs_count) / 2) - (text_icon_size[0] / 2) + ((subtabs_width / subtabs_count) * i);
var text_iconY = subtab_text_pos - text_size[1] - 5 - text_icon_size[1];
Render.StringCustom(textX, textY, 0, subtab, color, subtabs_font);
Render.StringCustom(iconX, iconY, 0, icon, color, icon_font);
Render.StringCustom(text_iconX, text_iconY, 0, text_icon, color, text_icon_font);
}
}
function renderBox(name, height, right){
box_width = ((width - (15 * 2)) / 2) - 12;
var boxX = (right) ? x + 15 + box_width + 24 : x + 15;
var boxY = subtab_start + box_offsets[(right) ? 1 : 0] + 50 + 13;
Render.Line(boxX, boxY + height - 3, boxX + 3, boxY + height, line_color);
Render.Line(boxX + box_width, boxY + height - 3, boxX + box_width - 3, boxY + height, line_color);
Render.Line(boxX, boxY, boxX, boxY + height - 3, line_color);
Render.Line(boxX + box_width, boxY, boxX + box_width, boxY + height - 3, line_color);
Render.Line(boxX + 3, boxY + height, boxX + box_width - 4, boxY + height, line_color);
var text_size = Render.TextSizeCustom(name, menu_font);
var textX = boxX + (box_width / 2) - (text_size[0] / 2);
Render.GradientRect(boxX, boxY, (box_width / 2) - (text_size[0] / 2) - 4, 1, 1, [217, 157, 86, 255], [246, 207, 135, 255]);
Render.GradientRect(textX + text_size[0] + 4, boxY, (box_width / 2) - Math.floor(text_size[0] / 2) - 3, 1, 1, [246, 207, 135, 255], [217, 157, 86, 255]);
Render.StringCustom(textX, boxY - (text_size[1] / 2) - 1, 0, name, text_color, menu_font);
box_offsets[(right) ? 1 : 0] += height + 18;
}
function renderElements(){
var selected_tab_name = tab_names[selected_tab];
var selected_subtab = selected_subtabs[selected_tab_name];
var subtab_boxes_names = Object.keys(menu_elements[selected_tab_name][selected_subtab]);
var subtab_boxes = menu_elements[selected_tab_name][selected_subtab];
for(i = 0; i < subtab_boxes_names.length; i++){
var box_name = subtab_boxes_names[i];
var box_height = box_margin_top;
var side = i % 2;
if(box_offsets[0] > 250){
side = 1;
}
for(e = 0; e < subtab_boxes[box_name].length; e++){
element_y = subtab_start + 50 + 13;
var element = subtab_boxes[box_name][e];
if("master" in element && (!GetVal(element["master"]))) continue;
if(element["master"] == "mindamage_advanced" && !GetVal("mindamage")) continue;
switch(element["type"]){
case "checkbox":
var visible = ("visible" in element) ? element["visible"] : true;
if(!visible && !GetVal("useless_features")) break;
element_y += box_offsets[side] + box_height;
var hint = ("hint" in element) ? element["hint"] : "";
renderCheckbox(element["name"], element_y, side, element["id"], GetVal(element["id"]), hint);
box_height += element_margin_bottom + checkbox_height;
break;
case "slider":
var visible = ("visible" in element) ? element["visible"] : true;
if(!visible && !GetVal("useless_features")) break;
element_y += box_offsets[side] + box_height;
var min = ("min" in element) ? element["min"] : 0;
var max = ("max" in element) ? element["max"] : 0;
var append = ("append" in element) ? element["append"] : "";
renderSlider(element["name"], element_y, side, element["id"], min, max, append);
box_height += element_margin_bottom + slider_height + 18;
break;
}
}
box_height += box_margin_bottom;
renderBox(box_name, box_height, side);
}
if(selected_subtab !== "Player list" && selected_subtab !== "Safety system"){
height = Math.max.apply(null, box_offsets) + 164;
}
//0TC3 (if) C0RD (you) M4D3 (remove) BY (this) @ Z Х S L 3 3 В U (you're gay)
box_offsets = [0, 0];
}
function renderCheckbox(name, checkboxY, right, id, active, hint){
var checkboxX = ((right) ? x + 15 + box_width + 24 : x + 15) + box_margin_x;
var text_size = Render.TextSizeCustom(name, menu_font);
var textX = ((right) ? x + 15 + box_width + 24 : x + 15) + box_text_margin_x;
var color = element_color;
var color2 = element_border_color2;
var checkboxX2 = checkboxX + checkbox_width;
var checkboxY2 = checkboxY + checkbox_height;
var elementWidth = checkboxX + box_width - box_margin_x * 2;
var animationSpeed = 12;
var checkboxState = active;
if(active){
color = [217, 157, 86, 255];
color2 = [217, 157, 86, 255];
}
if(id in checkbox_alpha){
checkbox_alpha[id] = clamp(checkbox_alpha[id], 0, 255);
}
if(active){
checkbox_alpha[id] = 255;
}
//if(cursor_pos[0] >= checkboxX && cursor_pos[0] <= elementWidth && cursor_pos[1] >= checkboxY && cursor_pos[1] <= checkboxY2 && !slider_changing){
if(UI.IsCursorInBox(checkboxX, checkboxY, box_width - box_margin_x * 2, checkbox_height) && !slider_changing){
if(id in script_items){
var circle_y_start = checkboxY + (checkbox_height / 2) + 1;
var circle_x_start = elementWidth - 10;
if(hint !== ""){
circle_x_start = elementWidth - 28;
}
renderSmallCircle(circle_x_start, circle_y_start, element_active_color);
//Render.FilledCircle(elementWidth - 27, checkboxY + (checkbox_height / 2), 3, element_active_color);
//Render.FilledRect(elementWidth - 27, checkboxY + (checkbox_height / 2) - 2, 4, 4, element_active_color);
if(cursor_pos[0] >= circle_x_start - 4 && cursor_pos[0] <= circle_x_start + 12 && cursor_pos[1] >= checkboxY && cursor_pos[1] <= checkboxY2){
hint_text = "This function has settings in the Script items";
//hint_size = Render.TextSizeCustom(hint_text, menu_font);
hint_x = cursor_pos[0] + box_margin_x;
/*var hint_overflowing_menu = (hint_x + hint_size[0] + 3 > x + width + 50);
var hint_overflowing_screen = (hint_x - hint_size[0] - 9 < screen_size[0]) && (hint_x + hint_size[0] + 9 > screen_size[0]);
var hint_overflowing = (hint_overflowing_screen && !right) || (right && !hint_overflowing_screen);*/
var hint_overflowing = hint_x - 100 > screen_size[0] / 2;
if(hint_overflowing){
hint_x = cursor_pos[0] - (box_margin_x * 2) - hint_size[0];
}
hint_y = cursor_pos[1] + checkbox_height;
}
}
if(hint !== ""){
var hint_icon_font = Render.AddFont("menu_font", 12, 300);
Render.StringCustom(elementWidth - 16, checkboxY - 1, 0, "G", text_color, hint_icon_font);
if(cursor_pos[0] >= elementWidth - 17 && cursor_pos[0] <= elementWidth + 1 && cursor_pos[1] >= checkboxY && cursor_pos[1] <= checkboxY2){
hint_text = hint;
//hint_size = Render.TextSizeCustom(hint_text, menu_font);
hint_x = cursor_pos[0] + box_margin_x;
/*var hint_overflowing_menu = (hint_x + hint_size[0] + 3 > x + width + 50);
var hint_overflowing_screen = (hint_x - hint_size[0] - 9 < screen_size[0]) && (hint_x + hint_size[0] + 9 > screen_size[0]);
var hint_overflowing = (hint_overflowing_screen && !right) || (right && !hint_overflowing_screen);*/
var hint_overflowing = hint_x - 100 > screen_size[0] / 2;
if(hint_overflowing){
hint_x = cursor_pos[0] - (box_margin_x * 2) - hint_size[0];
}
hint_y = cursor_pos[1] + checkbox_height;
}
}
}
if(UI.IsCursorInBox(checkboxX - 1, checkboxY - 1, textX - checkboxX + text_size[0] + 1, checkbox_height + 3) && !slider_changing){
if(Input.IsKeyPressed(0x01) && !is_moving){
if(!click_block){
checkboxState = !checkboxState;
UI.SetValue("Script items", name_text + "_" + id, !GetVal(id));
click_block = true;
}
color = [217, 157, 86, 255];
}
else{
click_block = false;
}
color2 = [217, 157, 86, 255];
if(!(id in checkbox_alpha)){
checkbox_alpha[id] = 0;
}
color2[3] = (checkbox_alpha[id] = clamp(checkbox_alpha[id] + animationSpeed, 0, 255));
}
else{
if((id in checkbox_alpha) && checkbox_alpha[id] > 5 && !GetVal(id)){
color2 = [217, 157, 86, 255];
color2[3] = (checkbox_alpha[id] = clamp(checkbox_alpha[id] - animationSpeed, 0, 255));
}
}
//Inactive border
//Vertical
Render.Line(checkboxX, checkboxY + 1, checkboxX, checkboxY + checkbox_height - 2, element_border_color2);
Render.Line(checkboxX + checkbox_width - 1, checkboxY + 1, checkboxX + checkbox_width - 1, checkboxY + checkbox_height - 2, element_border_color2);
//Horizontal
Render.Line(checkboxX + 1, checkboxY, checkboxX + checkbox_width - 2, checkboxY, element_border_color2);
Render.Line(checkboxX + 1, checkboxY + checkbox_height - 1, checkboxX + checkbox_width - 2, checkboxY + checkbox_height - 1, element_border_color2);
//Fill
Render.FilledRect(checkboxX + 1, checkboxY + 1, checkbox_width - 2, checkbox_height - 2, element_border_color2);
//Active border
//Vertical
Render.Line(checkboxX, checkboxY + 1, checkboxX, checkboxY + checkbox_height - 2, color2);
Render.Line(checkboxX + checkbox_width - 1, checkboxY + 1, checkboxX + checkbox_width - 1, checkboxY + checkbox_height - 2, color2);
//Horizontal
Render.Line(checkboxX + 1, checkboxY, checkboxX + checkbox_width - 2, checkboxY, color2);
Render.Line(checkboxX + 1, checkboxY + checkbox_height - 1, checkboxX + checkbox_width - 2, checkboxY + checkbox_height - 1, color2);
//Fill
Render.FilledRect(checkboxX + 1, checkboxY + 1, checkbox_width - 2, checkbox_height - 2, color2);
//Background
//Vertical
Render.Line(checkboxX + 1, checkboxY + 2, checkboxX + 1, checkboxY + checkbox_height - 3, color);
Render.Line(checkboxX + checkbox_width - 2, checkboxY + 2, checkboxX + checkbox_width - 2, checkboxY + checkbox_height - 3, color);
//Horizontal
Render.Line(checkboxX + 2, checkboxY + 1, checkboxX + checkbox_width - 3, checkboxY + 1, color);
Render.Line(checkboxX + 2, checkboxY + checkbox_height - 2, checkboxX + checkbox_width - 3, checkboxY + checkbox_height - 2, color);
//Fill
Render.FilledRect(checkboxX + 2, checkboxY + 2, checkbox_width - 4, checkbox_height - 4, color);
//Checkbox name
Render.StringCustom(textX, checkboxY - 2, 0, name, text_color, menu_font);
//my nickname is numberless. like z x s l e e b u but without spaces
//why i put so many comments in code?
//i just wanna to be a bigname, you know :)
//btw this mеnu іs crеаtеd bу @zхslееbu
return checkboxState;
}
function renderHints(){
if(hint_text === "") return;
hint_size = Render.TextSizeCustom(hint_text, menu_font);
rounded_rect(hint_x, hint_y, hint_size[0] + 8, hint_size[1] + 4, 2, hintbox_color);
Render.StringCustom(hint_x + 4, hint_y + 1, 0, hint_text, text_color, menu_font);
//0TC3 C0RD M4D3 BY @Z X SL3E B U
}
function renderSlider(name, sliderY, right, id, min, max, append, master){
var sliderX = ((right) ? x + 15 + box_width + 24 : x + 15) + box_text_margin_x - 6;
var sliderWidth = box_width - box_text_margin_x * 2 + 14;
var value = GetVal(id);
var value_start = -1;
var percent = (sliderWidth - value_start) / Math.abs(max - min);
var progress = value * percent + value_start;
value = (value > max) ? max : value;
value = (value <= min) ? min : value;
progress = value * percent + value_start - (min * percent);
progress = (progress > sliderWidth) ? sliderWidth : progress;
progress = (value == max) ? sliderWidth - 2 : progress;
//if((cursor_pos[0] >= sliderX && cursor_pos[0] <= sliderX + sliderWidth - 1 && cursor_pos[1] >= sliderY + 16 && cursor_pos[1] <= sliderY + 16 + slider_height && slider_changing == false) || slider_changing == id){
if((UI.IsCursorInBox(sliderX, sliderY + 16, sliderWidth - 1, slider_height) && slider_changing == false) || slider_changing == id){
if(Input.IsKeyPressed(0x01) && !is_moving){
value = clamp(Math.round(((cursor_pos[0] - sliderX) / percent) + min), min, max);
UI.SetValue("Script items", name_text + "_" + id, value);
progress = value * percent + value_start - (min * percent);
progress = (progress > sliderWidth) ? sliderWidth : progress;
progress = (value == max) ? sliderWidth - 2 : progress;
slider_changing = id;
UI.SetValue("Script items", name_text + "_" + id + "_not_def", true);
}
else{
slider_changing = false;
}
var value_size = Render.TextSizeCustom(value + append, menu_font);
var slider_hint_x = (cursor_pos[0] >= (sliderX + sliderWidth - value_size[0] - 8 - 12)) ? (sliderX + sliderWidth - value_size[0] - 9) : cursor_pos[0] + 12;
slider_hint_x = (slider_hint_x <= sliderX) ? sliderX : slider_hint_x;
var slider_hint_y = sliderY + 16 + slider_height + 2;
hint_x = slider_hint_x;
hint_y = slider_hint_y;
hint_text = value + append;
/*Render.FilledRect(slider_hint_x, slider_hint_y, value_size[0] + 8, value_size[1] + 4, hintbox_color);
Render.StringCustom(slider_hint_x + 4, slider_hint_y + 1, 0, value + append, text_color, menu_font);*/
}
//Slider name
Render.StringCustom(sliderX + 6, sliderY - 4, 0, name, text_color, menu_font);
//Slider background
Render.FilledRect(sliderX, sliderY + 16, sliderWidth, slider_height, element_color);
//Slider border
//Horizontal
Render.Line(sliderX, sliderY + 16, sliderX + sliderWidth - 1, sliderY + 16, element_border_color2);
Render.Line(sliderX, sliderY + 16 + slider_height - 1, sliderX + sliderWidth - 1, sliderY + 16 + slider_height - 1, element_border_color2);
//Vertical
Render.Line(sliderX - 1, sliderY + 17, sliderX - 1, sliderY + 17 + slider_height - 3, element_border_color2);
Render.Line(sliderX + sliderWidth, sliderY + 17, sliderX + sliderWidth, sliderY + 17 + slider_height - 3, element_border_color2);
//Curves
Render.Line(sliderX - 1, sliderY + 17, sliderX + 5, sliderY + 16, element_border_color2);
Render.Line(sliderX - 1, sliderY + 14 + slider_height, sliderX + 5, sliderY + 15 + slider_height, element_border_color2);
Render.Line(sliderX + sliderWidth, sliderY + 17, sliderX + sliderWidth - 3, sliderY + 16, element_border_color2);
Render.Line(sliderX + sliderWidth, sliderY + 14 + slider_height, sliderX + sliderWidth - 3, sliderY + 15 + slider_height, element_border_color2);
//Slider progress
Render.Line(sliderX + 1, sliderY + 17, sliderX + 1, sliderY + 16 + slider_height - 2, element_active_color);
Render.Line(sliderX, sliderY + 18, sliderX, sliderY + 16 + slider_height - 3, element_active_color);
Render.FilledRect(sliderX + 2, sliderY + 17, progress - 2, slider_height - 2, element_active_color);
if(progress > 2){
Render.Line(sliderX + progress, sliderY + 17, sliderX + progress, sliderY + 16 + slider_height - 2, element_active_color);
Render.Line(sliderX + progress + 1, sliderY + 18, sliderX + progress + 1, sliderY + 16 + slider_height - 3, element_active_color);
}
}
function renderLabel(name, labelX, labelY){
Render.StringCustom(labelX, labelY, 0, name, text_color, menu_font);
}
function renderSmallCircle(x, y, color){
Render.Line(x, y + 1, x, y - 2, color);
Render.Line(x + 1, y + 2, x + 1, y - 3, color);
Render.Line(x + 2, y + 2, x + 2, y - 3, color);
Render.Line(x + 3, y + 2, x + 3, y - 3, color);
Render.Line(x + 4, y + 1, x + 4, y - 2, color);
}
function rounded_rect (from_x, from_y, to_x, to_y, radius, color) {
var diameter = radius * 2;
Render.FilledRect(from_x + radius, from_y, to_x - diameter, to_y, color); // vertical
Render.FilledRect(from_x, from_y + radius, to_x, to_y - diameter, color); // horizontal
// top
Render.FilledCircle(from_x + radius, from_y + radius, radius, color); // left
if(radius < 5){
Render.FilledCircle(from_x + to_x - radius - 2, from_y + radius, radius + 1, color); // right
}
else{
Render.FilledCircle(from_x + to_x - radius, from_y + radius, radius, color); // right
}
// bottom
Render.FilledCircle(from_x + radius, from_y + to_y - radius, radius, color); // left
if(radius < 5){
Render.FilledCircle(from_x + to_x - radius - 2, from_y + to_y - radius - 2, radius + 2, color); // right
}
else{
Render.FilledCircle(from_x + to_x - radius, from_y + to_y - radius, radius, color); // right
}
}
function onUnload(){
//cuz i luv you and appreciate your time :)
Exploit.EnableRecharge();
Exploit.Recharge();
AntiAim.SetOverride(0);
Convar.SetString("cl_lock_camera", "0");
Cheat.ExecuteCommand("-attack2");
Convar.SetString("fog_override", "0");
Convar.SetFloat("mat_ambient_light_r", 0);
Convar.SetFloat("mat_ambient_light_g", 0);
Convar.SetFloat("mat_ambient_light_b", 0);
Convar.SetString("mat_force_tonemap_scale", "0");
Convar.SetFloat("r_modelAmbientMin", 0);
Cheat.ExecuteCommand("fov_cs_debug 0");
var entities = Entity.GetEntities();
for (var i = 0; i < entities.length; i++){
var entity = entities[i];
var name = Entity.GetClassName(entity);
if (name === "CEnvTonemapController"){
var props = 0;
if(props == 0){
Entity.SetProp(entity, 'CEnvTonemapController', 'm_flCustomBloomScale', 0);
props = 1;
}
if(props == 1){
Entity.SetProp(entity, 'CEnvTonemapController', 'm_bUseCustomAutoExposureMin', false);
Entity.SetProp(entity, 'CEnvTonemapController', 'm_bUseCustomAutoExposureMax', false);
Entity.SetProp(entity, 'CEnvTonemapController', 'm_bUseCustomBloomScale', false);
}
}
}
for(checkbox in script_items){
checkbox = script_items[checkbox];
for(script_item in checkbox){
script_item = checkbox[script_item];
UI.SetEnabled("Script items", script_item["name"], false);
}
}
}
log("Initialized all the drawing functions etc");
//Prioritizing rage functions to have better response time
//idc if it will not work :D
//Main
Global.RegisterCallback("Draw", "updateVars");
//Rage
Global.RegisterCallback("CreateMove", "safetySystem");
Global.RegisterCallback("CreateMove", "dormantAim");
Global.RegisterCallback("weapon_fire", "shoot");
Global.RegisterCallback("CreateMove", "safeAWP");
Global.RegisterCallback("CreateMove", "jumpscout");
Global.RegisterCallback("CreateMove", "minDamageOverride");
Global.RegisterCallback("CreateMove", "safePointOnDT");
Global.RegisterCallback("CreateMove", "autoscope");
Global.RegisterCallback("CreateMove", "forceBackshoot");
Global.RegisterCallback("CreateMove", "preferBaimOnDT");
Global.RegisterCallback("CreateMove", "doubletapBoost");
Global.RegisterCallback("weapon_fire", "on_weapon_fire");
Global.RegisterCallback("CreateMove", "playerList");
Global.RegisterCallback("CreateMove", "zeusHitchance");
Global.RegisterCallback("CreateMove", "autoPeek");
Global.RegisterCallback("ragebot_fire", "ragebotFire");
//Functions that can delay
Global.RegisterCallback("hegrenade_detonate", "on_hegrenade_detonate");
Global.RegisterCallback("player_hurt", "skeletonOnHit");
Global.RegisterCallback("player_hurt", "addHitShot");
Global.RegisterCallback("player_death", "effectOnKill2");
Global.RegisterCallback("item_purchase", "addWeaponInBuyList");
//Anti Aim
Global.RegisterCallback("CreateMove", "idealYaw");
Global.RegisterCallback("CreateMove", "lowdelta");
Global.RegisterCallback("CreateMove", "antiBruteforce3");
Global.RegisterCallback("CreateMove", "oppositeOnExploits");
//Global.RegisterCallback("CreateMove", "pitchZeroOnLand");
Global.RegisterCallback("CreateMove", "legBreaker");
Global.RegisterCallback("CreateMove", "slowmotion");
Global.RegisterCallback("CreateMove", "standingAutoInvert");
Global.RegisterCallback("CreateMove", "mmFD");
Global.RegisterCallback("CreateMove", "alternativeFakelag");
Global.RegisterCallback("bullet_impact", "antiBruteforce");
Global.RegisterCallback("player_hurt", "antiBruteforce2");
Global.RegisterCallback("round_start", "alternativeFakelag2");
Global.RegisterCallback("CreateMove", "pingSpikeOnKey");
Global.RegisterCallback("CreateMove", "fixes");
Global.RegisterCallback("Draw", "legitAA");
Global.RegisterCallback("CreateMove", "freestanding");
//Visuals
Global.RegisterCallback("Draw", "worldColor");
Global.RegisterCallback("Draw", "bulletTracer2");
Global.RegisterCallback("Draw", "betterScope");
Global.RegisterCallback("FrameStageNotify", "betterScope2");
Global.RegisterCallback("Draw", "skeletonOnHit2");
Global.RegisterCallback("Draw", "trail");
Global.RegisterCallback("Draw", "transparencyOnNade");
Global.RegisterCallback("Draw", "betterCrosshair");
Global.RegisterCallback("Draw", "effectOnKill");
Global.RegisterCallback("Draw", "eyeTracers");
Global.RegisterCallback("Draw", "rainbowBar");
Global.RegisterCallback("Draw", "customFog");
Global.RegisterCallback("Draw", "entities");
Global.RegisterCallback("Draw", "nadeWarning");
Global.RegisterCallback("Draw", "nadeTracer");
Global.RegisterCallback("Draw", "nadeTracer2");
Global.RegisterCallback("Draw", "nadeCircle");
Global.RegisterCallback("Draw", "registerBetterGlowChams");
Global.RegisterCallback("bullet_impact", "bulletTracer");
Global.RegisterCallback("player_connect_full", "on_player_connect");
Global.RegisterCallback("FrameStageNotify", "aspectRatio");
Global.RegisterCallback("FrameStageNotify", "agentChanger");
Global.RegisterCallback("Draw", "armsColor");
Global.RegisterCallback("Material", "betterGlowChams");
Global.RegisterCallback("Draw", "indicators");
Global.RegisterCallback("Draw", "hitShotsHandle");
Global.RegisterCallback("Draw", "drawPlayerSafeHead");
//Misc
Global.RegisterCallback("Draw", "fps_boost");
Global.RegisterCallback("Draw", "moveBuyList");
Global.RegisterCallback("Draw", "watermark");
Global.RegisterCallback("Draw", "autostrafeFix");
Global.RegisterCallback("CreateMove", "enemyLocation");
Global.RegisterCallback("FrameStageNotify", "zoomFix");
Global.RegisterCallback("CreateMove", "clantagOnPeek");
Global.RegisterCallback("vote_options", "onVoteOptions");
Global.RegisterCallback("vote_cast", "voteRevealer");
Global.RegisterCallback("CreateMove", "players");
Global.RegisterCallback("round_end", "clearBuyList");
Global.RegisterCallback("round_freeze_end", "hideBuyList");
Global.RegisterCallback("player_death", "resetVars");
Global.RegisterCallback("player_death", "killsay");
Global.RegisterCallback("Draw", "partyMode");
Global.RegisterCallback("game_newmap", "partyMode2");
Global.RegisterCallback("FrameStageNotify", "musicKit");
Global.RegisterCallback("Draw", "clantag");
Global.RegisterCallback("player_connect_full", "antiBuyBot");
//Menu
Global.RegisterCallback("Draw", "scriptItems");
Global.RegisterCallback("Draw", "loadSettings");
Global.RegisterCallback("Draw", "buyList");
Global.RegisterCallback("Draw", "darkMenu");
Global.RegisterCallback("Draw", "drawMenu");
Global.RegisterCallback("Draw", "moveMenu");
Global.RegisterCallback("Unload", "onUnload");
log("Initialized all the callbacks");