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JS-скрипт Миндамаг по центру или индикатор

человечек который хсает
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Регистрация
28 Апр 2021
Сообщения
238
Реакции
14
1627476501480.png
 
JavaScript:
Expand Collapse Copy
UI.AddCheckbox("Display indicator")
UI.AddHotkey("Heavy Pistol Override")
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130)
UI.AddHotkey("Scout Override")
UI.AddSliderInt("Scout Mindmg", 0, 130)
UI.AddHotkey("AWP Override")
UI.AddSliderInt("AWP Mindmg", 0, 130)
UI.AddHotkey("Auto Override")
UI.AddSliderInt("Auto Mindmg", 0, 130)

var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function isActive(a)
{
    return UI.IsHotkeyActive("Script items", a)
}
function setValue(cat, value)
{
    UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle")
    {
        return true
    }
}
function isAutoSniper(name)
{
    if(name == "scar 20" || weapon_name == "g3sg1")
    {
        return true
    }
}
function onCM()
{
    heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
    
    if (isActive("Heavy Pistol Override") && isHeavyPistol(weapon_name))
    {
        setValue("HEAVY PISTOL", heavy_value)
    }
    else{
        setValue("HEAVY PISTOL", heavy_cache)
    }
    
    if (isActive("Scout Override") && weapon_name == "ssg 08")
    {
        setValue("SCOUT", scout_value)
    }
    else{
        setValue("SCOUT", scout_cache)
    }

    if (isActive("AWP Override") && weapon_name == "awp")
    {
        setValue("AWP", awp_value)
    }
    else{
        setValue("AWP", awp_cache)
    }

    if (isActive("Auto Override") && isAutoSniper(weapon_name))
    {
        
        setValue("AUTOSNIPER", auto_value)
    }
    else
    {
        setValue("AUTOSNIPER", auto_cache)
    }
    
}
function indicator()
{
    font = Render.AddFont("Verdana", 7, 400 )
    screen = Render.GetScreenSize()
    wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
    x = screen[0]-screen[0] + 954
    y = screen[1] - 570
    heavy ="" + UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
    scout ="" +UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
    awp ="" +UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
    auto ="" +UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
    var str = ""
    if (UI.GetValue("Script items", "Display indicator") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
    {
        if (isHeavyPistol(wep))
        {
            str = heavy
        }
        else if(wep == "ssg 08")
        {
            str = scout
        }
        else if(wep == "awp")
        {
            str = awp
        }
        else if (isAutoSniper(wep))
        {
            str = auto
        }
    }
    
    if (str == "" + 0)
    {
        str = "DYNAMIC"
    }
    Render.StringCustom(x+1, y+1, 0, str+"", [0,0,0,255], font)
    Render.StringCustom(x, y, 0, str+"", [255,255,255,255], font)
}
Cheat.RegisterCallback("Draw", "indicator")
Cheat.RegisterCallback("CreateMove", "onCM")
Вроде он
 
JavaScript:
Expand Collapse Copy
UI.AddCheckbox("Display indicator")
UI.AddHotkey("Heavy Pistol Override")
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130)
UI.AddHotkey("Scout Override")
UI.AddSliderInt("Scout Mindmg", 0, 130)
UI.AddHotkey("AWP Override")
UI.AddSliderInt("AWP Mindmg", 0, 130)
UI.AddHotkey("Auto Override")
UI.AddSliderInt("Auto Mindmg", 0, 130)

var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function isActive(a)
{
    return UI.IsHotkeyActive("Script items", a)
}
function setValue(cat, value)
{
    UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle")
    {
        return true
    }
}
function isAutoSniper(name)
{
    if(name == "scar 20" || weapon_name == "g3sg1")
    {
        return true
    }
}
function onCM()
{
    heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
   
    if (isActive("Heavy Pistol Override") && isHeavyPistol(weapon_name))
    {
        setValue("HEAVY PISTOL", heavy_value)
    }
    else{
        setValue("HEAVY PISTOL", heavy_cache)
    }
   
    if (isActive("Scout Override") && weapon_name == "ssg 08")
    {
        setValue("SCOUT", scout_value)
    }
    else{
        setValue("SCOUT", scout_cache)
    }

    if (isActive("AWP Override") && weapon_name == "awp")
    {
        setValue("AWP", awp_value)
    }
    else{
        setValue("AWP", awp_cache)
    }

    if (isActive("Auto Override") && isAutoSniper(weapon_name))
    {
       
        setValue("AUTOSNIPER", auto_value)
    }
    else
    {
        setValue("AUTOSNIPER", auto_cache)
    }
   
}
function indicator()
{
    font = Render.AddFont("Verdana", 7, 400 )
    screen = Render.GetScreenSize()
    wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
    x = screen[0]-screen[0] + 954
    y = screen[1] - 570
    heavy ="" + UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
    scout ="" +UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
    awp ="" +UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
    auto ="" +UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
    var str = ""
    if (UI.GetValue("Script items", "Display indicator") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
    {
        if (isHeavyPistol(wep))
        {
            str = heavy
        }
        else if(wep == "ssg 08")
        {
            str = scout
        }
        else if(wep == "awp")
        {
            str = awp
        }
        else if (isAutoSniper(wep))
        {
            str = auto
        }
    }
   
    if (str == "" + 0)
    {
        str = "DYNAMIC"
    }
    Render.StringCustom(x+1, y+1, 0, str+"", [0,0,0,255], font)
    Render.StringCustom(x, y, 0, str+"", [255,255,255,255], font)
}
Cheat.RegisterCallback("Draw", "indicator")
Cheat.RegisterCallback("CreateMove", "onCM")
Вроде он
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