Лютый Кряцкер
-
Автор темы
- #1
ищу сэкс сенс :)
const menu = function() {
const f = UI.GetValue('Script items', 'Select Tab');
aa = f == 0,
rage = f == 1,
vis = f == 2,
clr = f == 3;
UI.SetEnabled("Custom Anti-aimbot angles", true && aa);
UI.SetEnabled("SCRIPT ITEMS", "Freestand Desync", aa)
UI.SetEnabled("SCRIPT ITEMS", "Override minimum DMG key", rage);
UI.SetEnabled("SCRIPT ITEMS", "Minimum damage", rage);
UI.SetEnabled("SCRIPT ITEMS", "Jump scout/revolver hitchance", rage);
UI.SetEnabled("SCRIPT ITEMS", "Hitchance", rage);
UI.SetEnabled("SCRIPT ITEMS", "FPS Boost", rage);
UI.SetEnabled("SCRIPT ITEMS", "DT Peek Helper [SSG08 & AWP]", rage);
UI.SetEnabled("SCRIPT ITEMS", "Safe Points For AWP", rage);
UI.SetEnabled("SCRIPT ITEMS", "Fix zoom sensitivity", rage);
UI.SetEnabled("SCRIPT ITEMS", "Aspect Ratio", vis);
UI.SetEnabled("SCRIPT ITEMS", "Style Indicators", vis);
UI.SetEnabled("SCRIPT ITEMS", "Indicators", vis);
UI.SetEnabled("SCRIPT ITEMS", "Watermark Icons", vis);
UI.SetEnabled("SCRIPT ITEMS", "Show ping enemy", rage);
UI.SetEnabled("Script items", "Watermark Color", clr)
UI.SetEnabled("Script items", "Hotkeys color", clr)
UI.SetEnabled("Script items", "FPS Color", clr)
UI.SetEnabled("Script items", "MS & HZ Color", clr)
UI.SetEnabled("Script items", "FL Color", clr)
UI.SetEnabled("Script items", "Spectator color", clr);
}
UI.AddDropdown('Select Tab', ['Anti-Aim', 'Rage', 'Visuals', 'Colors'])
UI.AddCheckbox("Custom Anti-aimbot angles");
UI.AddDropdown("Pitch", ["Off", "Down", "Zero", "Up"]);
UI.AddDropdown("Yaw base", ["Local view", "At targets"]);
UI.AddCheckbox("At Targets on Air");
UI.AddSliderInt("Yaw", -180, 180);
UI.AddDropdown("Yaw jitter", ["Off", "Offset"]);
UI.AddSliderInt("Jitter", -180, 180);
UI.AddDropdown("Body yaw", ["Default", "Static", "Jitter"]);
UI.AddMultiDropdown("Jitter only", ["Stand", "Walk", "Move", "Air", "Low delta"]);
UI.AddSliderInt("Jitter offset", 0, 60);
UI.AddCheckbox("Jitter LBY");
UI.AddSliderInt("Jitter flip LBY", 0, 60);
UI.AddSliderInt("Jitter speed", 0, 35);
UI.AddSliderInt("LBY Value", 0, 60);
UI.AddSliderInt("Fake Value", 0, 60);
UI.AddSliderInt("Real Value", 0, 60);
UI.AddCheckbox("Low delta on slow-mo");
UI.AddDropdown("Freestand Desync", ["Off", "Peek Real", "Peek Fake"])
UI.AddHotkey("Override minimum DMG key");
UI.AddSliderInt("Minimum damage", 1, 130);
UI.AddCheckbox('Jump scout/revolver hitchance');
UI.AddSliderInt('Hitchance', 0, 100);
UI.AddCheckbox("FPS Boost");
UI.AddCheckbox("DT Peek Helper [SSG08 & AWP]");
UI.AddCheckbox( "Safe Points For AWP" );
UI.AddCheckbox("Fix zoom sensitivity");
UI.AddDropdown("Style Indicators", ["GameSense", "Standart"]);
UI.AddMultiDropdown("Indicators", ["Keybinds", "Spectators", "Watermark", "FL Indicator","FPS Indicator","MS Indicator", "Fake Indicator"]);
UI.AddDropdown("Watermark Icons", ["Onetap","Cogwheel","JS Code", "Performance"])
UI.AddSliderFloat("Aspect Ratio",1.0,2.0);
UI.AddColorPicker("Watermark Color");
UI.AddColorPicker("Hotkeys color");
UI.AddColorPicker("Spectator color");
UI.AddColorPicker("FPS Color");
UI.AddColorPicker("MS & HZ Color");
UI.AddColorPicker("FL Color");
UI.AddCheckbox("Show ping enemy");
Cheat.RegisterCallback('Draw', 'menu')
function roundstart()
{
Cheat.PrintChat("CFG AND JS BY ENDLESS" + "\n");
Cheat.PrintChat("https://vk.com/cfgshop_endless" + "\n");
}
Cheat.RegisterCallback("round_start", "roundstart")
var screen_size = Global.GetScreenSize();
var logs = [];
const log = function(text, time, alpha, color){
this.text = text
this.time = time
this.alpha = alpha
this.color = color
}
const hitboxes = ["generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "body"];
const getHitbox = function(i){
return hitboxes[i] || "Generic"
},
hit_logs1 = function(){
var uid = Entity.GetEntityFromUserID(Event.GetInt("userid"));
var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
var text = Entity.GetName(uid) + " for -" + Event.GetInt("dmg_health") + " in " + getHitbox(Event.GetInt("hitgroup")) + " (" + Event.GetInt("health") + ")";
col = Event.GetInt("health") > 0 ? 1 : 0
if(Entity.IsLocalPlayer(attacker) && attacker != uid){
logs.push(new log(text, Globals.Tickcount(), 255, col))
}
}
logdraw1 = function(){
var font = Render.AddFont("Calibri", 8, 100);
for (var i in logs) {
x = screen_size[0] / 2;
y = screen_size[1] / 2 + 50;
color = logs[i].color > 0 ? [255, 255, 255, logs[i].alpha] : [200, 0, 0, logs[i].alpha];
Render.StringCustom(x + 1, y + 1 + (i * 11), 1, logs[i].text, [0, 0, 0, logs[i].alpha], font);
Render.StringCustom(x, y + (i * 11), 1, logs[i].text, color, font);
if (logs[i].time + 250 < Globals.Tickcount())
logs[i].alpha -= Globals.Frametime() * 600;
if (logs[i].alpha < 0)
logs.shift();
}
};
var old = 0;
const Inair = function () {
if (Entity.GetProp(Entity.GetLocalPlayer(), 'CBasePlayer', 'm_hGroundEntity')) {
return true
} else {
return false
}
},
get_velocity = function(index) {
const velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
},
jitte = function (f, s, fl) {
if ((Globals.Tickcount() - old) > s) {
if (UI.GetValue("Script items", f) !== 60)
UI.SetValue("Script items", f, 60);
else
UI.SetValue("Script items", f, fl);
old = Globals.Tickcount();
}
};
const visible = function(){
antiaim = UI.GetValue("Custom Anti-aimbot angles");
yjit = UI.GetValue("Yaw jitter");
byaw = UI.GetValue("Body yaw");
bjit = UI.GetValue("Jitter only");
sjit = UI.GetValue("Jitter LBY");
UI.SetEnabled("Pitch", true && antiaim && aa);
UI.SetEnabled("Yaw base", true && antiaim && aa);
UI.SetEnabled("At Targets on Air", true && antiaim && aa);
UI.SetEnabled("Yaw", true && antiaim && aa);
UI.SetEnabled("Yaw jitter", true && antiaim && aa);
UI.SetEnabled("Jitter", true && antiaim && yjit && aa);
UI.SetEnabled("Body yaw", true && antiaim && aa);
UI.SetEnabled("Jitter only", true && antiaim && byaw == 2 && aa);
UI.SetEnabled("Jitter offset", true && antiaim && byaw == 2 && bjit && aa);
UI.SetEnabled("Jitter LBY", true && antiaim && byaw == 1 && aa);
UI.SetEnabled("Jitter flip LBY", true && antiaim && byaw == 1 && sjit && aa);
UI.SetEnabled("Jitter speed", true && antiaim && byaw == 1 && sjit && aa);
UI.SetEnabled("LBY Value", true && antiaim && byaw == 1 && aa);
UI.SetEnabled("Fake Value", true && antiaim && byaw == 1 && aa);
UI.SetEnabled("Real Value", true && antiaim && byaw == 1 && aa);
UI.SetEnabled("Low delta on slow-mo", true && antiaim && aa);
}
var orig_antiaim = true;
var flip_aa = false;
var last = 0;
const antiaim = function(){
var vel = get_velocity(Entity.GetLocalPlayer());
var duck = (Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_flDuckAmount") > 0.8);
var inverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
var slowwalk = UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk");
var fd = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
var dt = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
var hs = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
var air = Inair();
//getactive
var enableaa = UI.GetValue("Custom Anti-aimbot angles");
var pitch = UI.GetValue("Pitch");
var ybase = UI.GetValue("Yaw base");
var targetair = UI.GetValue("At Targets on Air");
var yaw = UI.GetValue("Yaw");
var yjit = UI.GetValue("Yaw jitter");
var jit = UI.GetValue("Jitter");
var byaw = UI.GetValue("Body yaw");
var bjit = UI.GetValue("Jitter only");
var joffset = UI.GetValue("Jitter offset");
var sjite = UI.GetValue("Jitter LBY");
var spjit = UI.GetValue("Jitter speed");
var fljit = UI.GetValue("Jitter flip LBY");
var lowdelta = UI.GetValue("Low delta on slow-mo");
//getvalue
var st_bfake = UI.GetValue("Fake Value");
var st_breal = UI.GetValue("Real Value");
var st_blby = UI.GetValue("LBY Value");
//flipper
var sim = Globals.Curtime() - Entity.GetProp(Entity.GetLocalPlayer(), "CBaseEntity", "m_flSimulationTime")
if (last > sim)
{
flip_aa = !flip_aa
}
last = sim
//original antiaim
if (orig_antiaim){
var untrusted_cache = UI.GetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions");
var pitch_cache = UI.GetValue("Anti-Aim", "Extra", "Pitch");
var yaw_base_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets");
var yaw_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
var jitter_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
var body_yaw_cache = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode");
orig_antiaim = false;
}
var target_chache = UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets");
//Targets on Air
if (targetair){
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", false);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", air);
} else {
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", target_chache);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", ybase);
}
//custom antiaim
if (enableaa){
AntiAim.SetOverride(1);
if (pitch !== 1){
UI.SetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions", 0);
}else{
UI.SetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions", 1);
}
pit = pitch !== 0 ? pitch + 1 : 0;
jitter = yjit ? jit : 0
normal_lby = !(dt || hs) ? (inverter ? -60 : 60) : 0
UI.SetValue("Anti-Aim", "Extra", "Pitch", pit);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(inverter ? 60 : -60);
AntiAim.SetLBYOffset(normal_lby);
if (byaw == 2){
if(bjit){
AntiAim.SetLBYOffset(0);
AntiAim.SetFakeOffset(0);
}
if(bjit & (1 << 0) && vel <= 1){
AntiAim.SetRealOffset(flip_aa ? joffset : -joffset);
}
if(bjit & (1 << 1) && vel <= 124 && !air){
AntiAim.SetRealOffset(flip_aa ? joffset : -joffset);
}
if(bjit & (1 << 2) && vel >= 125 && !air){
AntiAim.SetRealOffset(flip_aa ? joffset : -joffset);
}
if(bjit & (1 << 3) && air){
AntiAim.SetRealOffset(flip_aa ? joffset : -joffset);
}
}
if (byaw == 1){
var p = sjit ? jitte("LBY Value", spjit, fljit) : "";
AntiAim.SetFakeOffset(inverter ? st_bfake : -st_bfake);
AntiAim.SetRealOffset(inverter ? st_breal : -st_breal);
AntiAim.SetLBYOffset(inverter ? -st_blby : st_blby);
}
//lowdelta
if (lowdelta && slowwalk){
inv = bjit & (1 << 4) ? (flip_aa ? 21 : -25) : (inverter ? 21 : -25)
AntiAim.SetFakeOffset(inv);
AntiAim.SetRealOffset(0);
AntiAim.SetLBYOffset(0);
}
//return original antiaim
}else if (!orig_antiaim){
UI.SetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions", untrusted_cache);
UI.SetValue("Anti-Aim", "Extra", "Pitch", pitch_cache);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", yaw_base_cache);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_cache);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_cache);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", body_yaw_cache);
orig_antiaim = true;
AntiAim.SetOverride(0);
}
}
const unload = function(){
AntiAim.SetOverride(0);
}
Cheat.RegisterCallback("CreateMove", "antiaim");
Cheat.RegisterCallback("Unload", "unload");
Cheat.RegisterCallback("Draw", "visible");
/// Freestand Desync
const deg2rad = function(g) {
return g * Math.PI / 180;
},
angle_to_vec = function (T, P) {
var f = deg2rad(T);
var O = deg2rad(P);
var r = Math.sin(f);
var Y = Math.cos(f);
var K = Math.sin(O);
var z = Math.cos(O);
return [Y * z,Y * K, -r];
},
trace = function (T, P) {
var f = angle_to_vec(P[0], P[1])
var O = Entity.GetRenderOrigin(T);
O[2] += 50;
var r = [O[0] + f[0] * 0x2000, O[1] + f[1] * 0x2000, O[2] + f[2] * 0x2000]
var Y = Trace.Line(T, O, r);
if (Y[1] == 1) return;
r = [O[0] + f[0] * Y[1] * 0x2000, O[1] + f[1] * Y[1] * 0x2000, O[2] + f[2] * Y[1] * 0x2000];
var K = Math.sqrt((O[0] - r[0]) * (O[0] - r[0]) + (O[1] - r[1]) * (O[1] - r[1]) + (O[2] - r[2]) * (O[2] - r[2]));
O = Render.WorldToScreen(O)
r = Render.WorldToScreen(r);
if (r[2] != 1 || O[2] != 1) return;
return K;
},
freestand_desync = function(){
var local = Entity.GetLocalPlayer();
var peek = UI.GetValue("Freestand Desync");
if (!Entity.IsAlive(local) && peek == 0) return;
if (UI.GetValue("Freestand Desync") == 0) return;
if (Entity.IsValid(local)) {
var inverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
var angle = Local.GetViewAngles();
left_distance = trace(local, [0, angle[1] - 22]);
right_distance = trace(local, [0, angle[1] + 22]);
if (left_distance > right_distance) {
if (peek == 2 ? inverted : !inverted)
UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter");
}
if (right_distance > left_distance) {
if (peek == 2 ? !inverted : inverted)
UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter");
}
}
}
Cheat.RegisterCallback("CreateMove", "freestand_desync");
/// MinDamage
var General = UI.GetValue( "Rage", "GENERAL", "Targeting", "Minimum damage" )
var Pistol = UI.GetValue( "Rage", "PISTOL", "Targeting", "Minimum damage" )
var HeavyPistol = UI.GetValue( "Rage", "HEAVY PISTOL", "Targeting", "Minimum damage" )
var Scout = UI.GetValue( "Rage", "SCOUT", "Targeting", "Minimum damage" )
var Awp = UI.GetValue( "Rage", "AWP", "Targeting", "Minimum damage" )
var AutoSniper = UI.GetValue( "Rage", "AUTOSNIPER", "Targeting", "Minimum damage" )
function IshotkeyACTIVE() {
var IskeyActive = UI.IsHotkeyActive( "Script items", "Override minimum DMG key" )
var SliderValue = UI.GetValue( "Script items", "Minimum damage" )
if ( IskeyActive ) {
UI.SetValue( "Rage", "GENERAL", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "PISTOL", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "SCOUT", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "AWP", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "AUTOSNIPER", "Targeting", "Minimum damage", SliderValue );
} else if ( !IskeyActive ) {
UI.SetValue( "Rage", "GENERAL", "Targeting", "Minimum damage", General );
UI.SetValue( "Rage", "PISTOL", "Targeting", "Minimum damage", Pistol );
UI.SetValue( "Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", HeavyPistol );
UI.SetValue( "Rage", "SCOUT", "Targeting", "Minimum damage", Scout );
UI.SetValue( "Rage", "AWP", "Targeting", "Minimum damage", Awp );
UI.SetValue( "Rage", "AUTOSNIPER", "Targeting", "Minimum damage", AutoSniper );
}
}
/// Hitchance in air
var revolverhitchance = UI.GetValue( "Rage", "HEAVY PISTOL", "Accuracy", "Hitchance" );
var scouthitchance = UI.GetValue( "Rage", "SCOUT", "Accuracy", "Hitchance" );
function HitchanceInAir() {
if (!UI.GetValue("Script items", "Jump scout/revolver hitchance" && rage)) return;
var getweapon = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
var jshitchance = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Hitchance');
var inAir = Entity.GetProp(Entity.GetLocalPlayer(), 'CBasePlayer', 'm_hGroundEntity');
if (inAir =='m_hGroundEntity') {
UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', jshitchance)
UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', jshitchance)
} else {
UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', revolverhitchance)
UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', scouthitchance)
}
}
/// FPS Boost
function fps_boost() {
if (UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "FPS Boost")) {
UI.SetValue("Misc", "GENERAL", "Misc", "Force sv_cheats", true);
UI.SetValue("Misc", "GENERAL", "Misc", "Hidden cvars", true);
Convar.SetString("r_shadows", "0");
Convar.SetString("cl_csm_static_prop_shadows", "0");
Convar.SetString("cl_csm_shadows", "0");
Convar.SetString("cl_csm_world_shadows", "0");
Convar.SetString("cl_foot_contact_shadows", "0");
Convar.SetString("cl_csm_viewmodel_shadows", "0");
Convar.SetString("cl_csm_rope_shadows", "0");
Convar.SetString("cl_csm_sprite_shadows", "0");
Convar.SetString("cl_csm_world_shadows_in_viewmodelcascade", "0");
Convar.SetString("cl_csm_translucent_shadows", "0");
Convar.SetString("cl_csm_entity_shadows", "0");
Convar.SetString("violence_hblood", "0");
Convar.SetString("r_3dsky", "0");
Convar.SetString("r_drawdecals", "0");
Convar.SetString("r_drawrain", "0");
Convar.SetString("r_drawropes", "0");
Convar.SetString("r_drawsprites", "0");
Convar.SetString("fog_enable_water_fog", "0");
Convar.SetString("@panorama_disable_blur", "1");
Convar.SetString("dsp_slow_cpu", "1");
Convar.SetString("cl_disable_ragdolls", "1");
Convar.SetString("mat_disable_bloom", "1");
} else {
Convar.SetString("r_shadows", "1");
Convar.SetString("cl_csm_static_prop_shadows", "1");
Convar.SetString("cl_csm_shadows", "1");
Convar.SetString("cl_csm_world_shadows", "1");
Convar.SetString("cl_foot_contact_shadows", "1");
Convar.SetString("cl_csm_viewmodel_shadows", "1");
Convar.SetString("cl_csm_rope_shadows", "1");
Convar.SetString("cl_csm_sprite_shadows", "1");
Convar.SetString("cl_csm_world_shadows_in_viewmodelcascade", "1");
Convar.SetString("cl_csm_translucent_shadows", "1");
Convar.SetString("cl_csm_entity_shadows", "1");
Convar.SetString("violence_hblood", "1");
Convar.SetString("r_3dsky", "1");
Convar.SetString("r_drawdecals", "1");
Convar.SetString("r_drawrain", "1");
Convar.SetString("r_drawropes", "1");
Convar.SetString("r_drawsprites", "1");
Convar.SetString("fog_enable_water_fog", "1");
Convar.SetString("@panorama_disable_blur", "0");
Convar.SetString("dsp_slow_cpu", "0");
Convar.SetString("cl_disable_ragdolls", "0");
Convar.SetString("mat_disable_bloom", "0");
}
}
/// dtpeek
var dtpeek_cache = true;
DT_PeekHelper = function(){
if (!UI.GetValue("Script items", "DT Peek Helper [SSG08 & AWP]")) return;
weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
doubletap = UI.IsHotkeyActive("Rage", "GENERAL", "Exploit", "Doubletap");
autopeek = UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek");
active = (doubletap && autopeek);
if (active && (weapon_name == "ssg 08" || weapon_name == "awp")){
if (dtpeek_cache){
scout_prefer = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point")
scout_stop = UI.GetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode")
autodirection_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction");
dtpeek_cache = false;
}
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", true)
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", 8)
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", active);
}else if (!dtpeek_cache){
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", scout_prefer)
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", scout_stop)
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", autodirection_cache);
dtpeek_cache = true;
}
}
Cheat.RegisterCallback("Draw", "DT_PeekHelper");
/// AWP
var safePBackup = false
function safeAWP() {
SlocalPlayer = Entity.GetLocalPlayer()
SlocalPlayerWeapon = Entity.GetWeapon(SlocalPlayer)
SlocalPlayerWeaponName = Entity.GetName(SlocalPlayerWeapon)
if ( UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe Points For AWP') && SlocalPlayerWeaponName == 'awp' ) {
forceSafePoint = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point')
if (!forceSafePoint) {
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
safePBackup = true
}
} else if (safePBackup) {
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
safePBackup = false
}
}
/// Fix zoom
function zoomfix(){
if (Cheat.FrameStage() == 5) {
var zoom_sens = Convar.GetFloat("zoom_sensitivity_ratio_mouse");
if (UI.GetValue("Misc", "JAVASCRIPT", "Scipt items", "Fix zoom sensitivity")) {
var zoom_current_sens = Convar.GetFloat("sensitivity");
var zoom_fov = UI.GetValue("Visual", "WORLD", "View", "Field of view");
var fixed_zoom_sens = zoom_fov / 100 * zoom_current_sens;
if (zoom_sens != fixed_zoom_sens) {
Cheat.ExecuteCommand("zoom_sensitivity_ratio_mouse " + fixed_zoom_sens);
Cheat.ExecuteCommand("zoom_sensitivity_ratio_joystick " + fixed_zoom_sens);
}
} else {
if (zoom_sens != 1.0) {
Cheat.ExecuteCommand("zoom_sensitivity_ratio_mouse " + 1.0);
Cheat.ExecuteCommand("zoom_sensitivity_ratio_joystick " + 1.0);
}
}
}
}
Cheat.RegisterCallback("FrameStageNotify", "zoomfix");
Cheat.RegisterCallback('CreateMove', 'HitchanceInAir');
Cheat.RegisterCallback("Draw", "IshotkeyACTIVE");
Cheat.RegisterCallback('Draw', 'safeAWP')
Cheat.RegisterCallback("CreateMove", "antiaim");
Cheat.RegisterCallback("Unload", "unload");
Cheat.RegisterCallback("Draw", "visible");
var username = Cheat.GetUsername();
Cheat.PrintColor( [ 102, 140, 255, 255 ], "███████╗██╗░░██╗░██████╗███████╗███╗░░██╗░██████╗███████╗\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "██╔════╝╚██╗██╔╝██╔════╝██╔════╝████╗░██║██╔════╝██╔════╝\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "█████╗░░░╚███╔╝░╚█████╗░█████╗░░██╔██╗██║╚█████╗░█████╗░░\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "██╔══╝░░░██╔██╗░░╚═══██╗██╔══╝░░██║╚████║░╚═══██╗██╔══╝░░\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "███████╗██╔╝╚██╗██████╔╝███████╗██║░╚███║██████╔╝███████╗\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "╚══════╝╚═╝░░╚═╝╚═════╝░╚══════╝╚═╝░░╚══╝╚═════╝░╚══════╝ v5.0.0\n" );
Cheat.Print("\n");
Cheat.PrintColor( [ 0, 255, 0, 255 ], "Welcome, " +username+ "!\n" );
Cheat.PrintColor( [ 255, 0, 0, 255 ], "Official Store: " );
Cheat.PrintColor( [ 255, 255, 255, 255 ], "https://vk.com/cfgshop_endless\n" );
Cheat.PrintColor( [ 255, 0, 0, 255 ], "Bugs Discord Channel: " );
Cheat.PrintColor( [ 255, 255, 255, 255 ], "#bugs-report\n" );
Cheat.Print("\n");
Cheat.PrintColor( [ 0, 255, 0, 255 ], "[UPDATE LOG 5.0.0]\n" );
Cheat.Print("\n");
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Indicators are no longer movable, but they are not lost\n");
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] New menu\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add New Anti-Aim System and At Target on Air\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add Freestand Desync\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add Enemy Ping ESP\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] The Keybinds shows Base Yaw (Local View / At Targets)\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Fix More Bugs\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Remove Var indicator\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] New design Fake indicator\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] After enabling JS, you can go to the local game with VAC\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add Dormant Aimbot (Beta)\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Improvement FPS\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [+] And ETC\n" );
/// Visuals
const get = function(elm)
{
return UI.GetValue("Misc", "JAVASCRIPT", "Script items", elm);
}
const set = function(elm1, v)
{
return UI.SetValue("Misc", "JAVASCRIPT", "Script items", elm1, v);
}
const in_bounds = function(vec, x, y, x2, y2) {
return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}
var stored = ![],
x_offs = 0,
y_offs = 0;
const move1 = function (x, y, width, height, name) {
if (UI.IsMenuOpen() && Input.IsKeyPressed(0x1)) {
const mouse_pos = Global.GetCursorPosition();
if (in_bounds(mouse_pos, x, y, x + width, y + height)) {
if(!stored){
x_offs = mouse_pos[0] - x;
y_offs = mouse_pos[1] - y;
stored = true;
}
UI.SetValue("Script items", name + "_x", mouse_pos[0] - x_offs);
UI.SetValue("Script items", name + "_y", mouse_pos[1] - y_offs);
}
} else if(stored) stored = false;
}
function skeetobvodka(x, y, w, h, color){
const style = UI.GetValue("Script items", "Style Indicators")
if (style !== 0){
Render.FilledRect(x, y + 2, w, h, [15, 15, 15, 150]);
}else{
Render.FilledRect(x, y - 1, w, h + 2, [15, 15, 15, color[3]]);
Render.Rect(x, y - 1, w, h + 3, [15, 15, 15, 200]);}
if (style == 0) {
Render.GradientRect(x + 1, y, w / 2 - 1, 1, 2, [55, 177, 218, 255], [203, 70, 205, 255]);
Render.GradientRect(x + w / 2, y, w / 2 - 1 + 1, 1, 2, [203, 70, 205, 255], [204, 227, 53, 255]);
}else if (style == 1){
Render.FilledRect(x, y + 1, w, 1, [color[0], color[1], color[2], 255]);
}
}
function HSVtoRGB(h, s, v) {
var r, g, b, i, f, p, q, t;
if (arguments.length === 1) {
s = h.s, v = h.v, h = h.h;
}
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return {
r: Math.round(r * 255),
g: Math.round(g * 255),
b: Math.round(b * 255)
};
}
var aspect_cache = 0;
function aspect(){
var aspect_slider = UI.GetValue("Aspect Ratio");
if (aspect_cache != aspect_slider) {
aspect_cache = aspect_slider;
UI.SetValue("Misc", "GENERAL", "Miscellaneous", "Hidden cvars", 1);
Global.ExecuteCommand("r_aspectratio " + aspect_slider);
}
}
Cheat.RegisterCallback("CreateMove","aspect");
var fps_info = [];
var last_timee = Global.Curtime();
function draw_containe()
{
if (!(UI.GetValue("Indicators") & (1<<4))) return;
var text = "IE | "
var w = Render.TextSize(text, 8)[0] + 20;
var x = Global.GetScreenSize()[0];
var y = Entity.IsAlive(Entity.GetLocalPlayer()) ? 75 : 50;
x = x - w - 99;
var avg = {'fps': 0};
Render.FilledRect(x - 20, y - 16, 55, 21, [15, 15, 15, fpsc[3]]);
Render.String(x - 17, y - 11, 0, "IE | ", [ 255, 255, 255, 255 ], 8 );
if (Global.Curtime() - last_timee > 0.5) {
last_timee = Global.Curtime();
fps_info.unshift(1 / Global.Frametime());
}
fpsc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FPS Color");
if (fps_info.length > 4)
fps_info.pop();
var fps_max = Convar.GetInt("fps_max") || 400;
for (i = 0; i < fps_info.length; i++)
{
avg.fps += fps_info[i]
Render.GradientRect( x - i * 5 + 25, y + 1 - fps_info[i] / fps_max * 35, 5, fps_info[i] / fps_max * 35, 0, [35, 35, 95, 0], [fpsc[0], fpsc[1], fpsc[2], 255]
);
}
}
function mainn()
{
draw_containe();
}
function Areset()
{
llast_time = Global.Curtime();
fps_info = [];
}
function main_mshz() {
if (!(UI.GetValue("Indicators") & (1<<5))) return;
const ping = Math.abs(Local.Latency() * 1000 - 16).toFixed(2);
var font = Render.AddFont("Verdana", 7, 100);
var text = +ping+ "ms / 60hz";
var w = Render.TextSizeCustom(text, font)[0] + 8;
var x = Global.GetScreenSize()[0];
var y = Entity.IsAlive(Entity.GetLocalPlayer()) ? 55 : 30;
x = x - w - 10;
msc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "MS & HZ Color");
Render.FilledRect(x, y + 4, w, 20, [17, 17, 17, msc[3]]);
Render.StringCustom(x + 4, y + 7, 0, text, [0, 0, 0, 180], font);
Render.StringCustom(x + 4, y + 7, 0, text, [255, 255, 255, 255], font);
var width = 75;
var stylee = UI.GetValue("Script items", "Style Indicators")
if (stylee == 0) {
Render.GradientRect( x, y + 23, w / 2, 1, 2, [55, 177, 218/*55, 177, 218*/, 255], [203, 70, 205/*203, 70, 205*/, 255]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 2, [203, 70, 205/*203, 70, 205*/, 255], [204, 227, 53/*204, 227, 53*/, 255]);
} else if (stylee == 1) {
Render.GradientRect( x, y + 23, w / 2, 1, 1, [ msc[0], msc[1], msc[2], 0 ], [ msc[0], msc[1], msc[2], 255 ]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [ msc[0], msc[1], msc[2], 255 ], [ msc[0], msc[1], msc[2], 0 ]);
}
if (ping > 64 && stylee == 1) {
Render.GradientRect( x, y + 23, w / 2, 1, 1, [ 255, 0, 0, 0 ], [ 255, 0, 0, 255 ]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [ 255, 0, 0, 255 ], [ 255, 0, 0, 0 ]);
} else if (ping < 64 && stylee == 1 ) {
Render.GradientRect( x, y + 23, w / 2, 1, 1, [ 0, 255, 0, 0 ], [ 0, 255, 0, 255 ]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [ 0, 255, 0, 255 ], [ 0, 255, 0, 0 ]);
}
if (stylee == 0){
Render.Rect(x, y + 4, w, 21, [17, 17, 17, 200]);
}
}
/// Fake
function main_fake() {
if (!(UI.GetValue("Indicators") & (1<<6))) return;
if (!World.GetServerString()) return;
if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
var font = Render.AddFont("Verdana", 7, 100);
const dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
var RealYaw = Local.GetRealYaw();
var FakeYaw = Local.GetFakeYaw();
var delta = Math.min(Math.abs(RealYaw - FakeYaw) / 2, 60).toFixed(1);
var text = " FAKE (" + delta.toString() + " ) ";
var w = Render.TextSizeCustom(text, font)[0] + 8;
var h = 22;
var x = Global.GetScreenSize()[0];
var y = 30;
x = x - w - 110;
Render.GradientRect( x, y + 4, 45, 21, 1, [ 0, 0, 0, 0 ], [ 0, 0, 0, 100 ]);
Render.GradientRect( x + 45, y + 4, 45, 21, 1, [ 0, 0, 0, 100 ], [ 0, 0, 0, 0 ]);
Render.GradientRect(x + 5, y + 4, 2, h / 2, 0, [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 100], [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 255]);
Render.GradientRect(x + 5, y + h / 2 + 4, 2, h / 2, 0, [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 255], [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 100]);
Render.StringCustom(x, y + 9, 0, text, [0, 0, 0, 180], font);
Render.StringCustom(x - 1, y + 8, 0, text, [255, 255, 255, 255], font);
Render.Circle(x + 12 + Render.TextSizeCustom("FAKE (" + delta.toString(), font)[0], y + 9, 1, [255, 255, 255, 255]);
}
/// Fakelag
var charge_alpha = 0;
function fl_indicator(){
if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
if (!(UI.GetValue("Indicators") & (1<<3))) return;
const color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FL Color");
const dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
const hs = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
const flag = UI.GetValue( "Anti-Aim", "Fake-Lag", "Limit");
const font = Render.AddFont("Verdana", 7, 100);
const charge = Exploit.GetCharge();
const fl = (dt || hs) ? 0 : flag
var text = "FL: "+fl;
if (dt) text += " | SHIFTING";
var w = Render.TextSizeCustom(text, font)[0] + 8;
var x = Global.GetScreenSize()[0];
var y = 30;
x = x - w - 10
Render.FilledRect(x, y + 4, w, 20, [17, 17, 17, color[3]]);
Render.StringCustom(x + 4, y + 7, 0, text, [0, 0, 0, 180], font);
Render.StringCustom(x + 4, y + 7, 0, text, [255, 255, 255, 255], font);
if (charge >= 1) {
charge_alpha = Math.min(charge_alpha + (8 * Globals.Frametime()), 1);
} else {
charge_alpha = charge_alpha - (8 * Globals.Frametime());
if (charge_alpha < 0) charge_alpha = 0;
}
var stylee = UI.GetValue("Script items", "Style Indicators")
if (stylee == 0) {
Render.GradientRect(x, y + 23, w / 2, 1, 2, [55, 177, 218, 255], [203, 70, 205, 255]);
Render.GradientRect(x + w / 2, y + 23, w / 2, 1, 2, [203, 70, 205, 255], [204, 227, 53, 255]);
} else if (stylee == 1) {
if (dt){
Render.GradientRect( x, y + 23, w / 2, 1, 1, [255, 145, 0, 0], [ 255, 145, 0, 255]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [255, 145, 0, 255], [ 255, 145, 0, 0]);
Render.GradientRect( x, y + 23, w / 2, 1, 1, [0, 255, 0, 0], [0, 255, 0, charge_alpha * 255]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [0, 255, 0, charge_alpha * 255], [0, 255, 0, 0]);
}else{
Render.GradientRect( x, y + 23, w / 2, 1, 1, [color[0], color[1], color[2], 0], [color[0], color[1], color[2], 255]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [color[0], color[1], color[2], 255], [color[0], color[1], color[2], 0]);
}
}
if (stylee == 0){
Render.Rect(x, y + 4, w, 21, [17, 17, 17, 200]);
}
}
function render(){
if(!UI.GetValue("Script items", "Show ping enemy")) return;
const enemy = Entity.GetEnemies();
for (i = 0; i < enemy.length; i++){
if (Entity.IsAlive(enemy[i])){
const pingenemy = Math.round(Entity.GetProp(enemy[i], "CPlayerResource", "m_iPing")).toString();
const font = Render.AddFont("MuseoSansCyrl-700", 8, 100);
var pos = Entity.GetRenderBox(enemy[i]);
var a = pos[3] - pos[1]
a /= 2
a += pos[1]
const ping = (pingenemy <= 0 ? "BOT" : pingenemy)
Render.StringCustom(a + 3, pos[2] - 23, 1, ping, [0, 0, 0, 150], font);
Render.StringCustom(a + 2, pos[2] - 24, 1, ping, [255, 255, 255, 255], font);
}
}
}
Cheat.RegisterCallback("Draw", "render");
var msc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "MS & HZ Color");
var logc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "HitLogs Color");
var flcol = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FL Color");
var fpsc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FPS Color");
var standart = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark Color");
var colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
var cspec = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Spectator color");
if (msc[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "MS & HZ Color", [255, 255, 255, 255]);
}
if (cspec[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Spectator color", [255, 255, 255, 255]);
}
if (flcol[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "FL Color", [255, 255, 255, 255]);
}
if (standart[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Watermark Color", [255, 255, 255, 255]);
}
if (logc[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "HitLogs Color", [255, 255, 255, 255]);
}
if (fpsc[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "FPS Color", [35, 35, 35, 255]);
}
if (colorhotkeys[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color", [89, 119, 239, 3]);
}
UI.AddSliderInt("keybind_x", 0, Global.GetScreenSize()[0]);
UI.AddSliderInt("keybind_y", 0, Global.GetScreenSize()[1]);
UI.AddSliderInt("spectator_x", 0, Global.GetScreenSize()[0]);
UI.AddSliderInt("spectator_y", 0, Global.GetScreenSize()[1]);
hide = function(){
var ind = UI.GetValue("Indicators");
UI.SetEnabled("keybind_x", false);
UI.SetEnabled("keybind_y", false);
UI.SetEnabled("spectator_x", false);
UI.SetEnabled("spectator_y", false);
}
adap_render = function(x, y, width, height, alpha, color){
const color1 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", color);
const rgb = HSVtoRGB(Global.Realtime() * 0.09, 1, 1);
const style = UI.GetValue("Style Indicators");
if (style !== 0){
Render.FilledRect(x, y + 2, width, height, [15, 15, 15, alpha * color1[3]]);}
if (style == 0){
Render.FilledRect(x, y + 2, width, height, [15, 15, 15, alpha * color1[3]]);
Render.GradientRect(x, y, width / 2, 2, 1, [89, 180, 255, alpha * 255], [204, 51, 255, alpha * 255]);
Render.GradientRect(x + width / 2, y, width / 2, 2, 1, [204, 51, 255, alpha * 255], [255, 255, 102, alpha * 255]);
Render.Rect(x, y - 1, width + 1, height + 4, [15, 15, 15, alpha * color1[3]])}
if (style == 1){
Render.GradientRect(x, y, width / 2, 2, 1, [0, 0, 0, alpha * 255], [color1[0], color1[1], color1[2], alpha * 255]);
Render.GradientRect(x + width / 2, y, width / 2, 2, 1, [color1[0], color1[1], color1[2], alpha * 255], [0, 0, 0, alpha * 255]);}
},
getObservators = function() {
var ents = Entity.GetPlayers();
var local = Entity.GetLocalPlayer();
var localtarget = Entity.GetProp(local, "CBasePlayer", "m_hObserverTarget");
if (!local) return;
spec = [];
for (i = 0; i < ents.length; i++) {
if (Entity.IsAlive(local)) {
if (!ents[i] || Entity.IsAlive(ents[i])) continue;
var observer = Entity.GetProp(ents[i], "CBasePlayer", "m_hObserverTarget");
if (!observer || observer == "m_hObserverTarget") continue;
const names = Entity.GetName(ents[i])
if (observer == local) spec.push(names.length >= 18 ? names.substr(0, 15) + "..." : names);
} else {
if (!ents[i] || Entity.IsAlive(ents[i])) continue;
var observer = Entity.GetProp(ents[i], "CBasePlayer", "m_hObserverTarget");
if (!observer || observer == "m_hObserverTarget") continue;
const names = Entity.GetName(ents[i])
if (observer == localtarget) spec.push(names.length >= 16 ? names.substr(0, 13) + "..." : names);
}
}
};
var alpha = 0;
var alphas = 0;
var maxwidth = 0;
function keybind(){
const color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
const font = Render.AddFont("Verdana", 7, 0);
const x = UI.GetValue("keybind_x");
const y = UI.GetValue("keybind_y");
const style = UI.GetValue("[ALL] Style line")
var width = 55;
var maxwidth = 0;
var keyactive = [];
var mdmg = UI.GetValue("Script items", "Minimum damage");
info_key = [
["Yaw Base", null, "[At Targets]"],
["Yaw Base", null, "[Local View]"],
["Trigger bot", ["Legit", "GENERAL", "Triggerbot", "Enabled"], "[holding]"],
["Double tap", ["Rage", "GENERAL", "Exploits", "Doubletap"], "[toggled]"],
["Hide shots", ["Rage", "GENERAL", "Exploits", "Hide shots"], "[toggled]"],
["Safe point", ["Rage", "GENERAL", "General", "Force safe point"], "[toggled]"],
["Body aim", ["Rage", "GENERAL", "General", "Force body aim"], "[toggled]"],
["Resolver override", ["Rage", "GENERAL", "General", "Resolver override"], "[holding]"],
["Min Damage Override", ["JAVASCRIPT", "Script items", "Override minimum DMG key"], "["+mdmg+"]"],
["Fake duck", ["Anti-Aim", "Extra", "Fake duck"], "[holding]"],
["Slow walk", ["Anti-Aim", "Extra", "Slow walk"], "[holding]"],
["Inverter", ["Anti-Aim", "Fake angles", "Inverter"], "[toggled]"],
["Edge jump", ["Misc", "GENERAL", "Movement", "Edge jump"], "[holding]"],
["Auto peek", ["Misc", "GENERAL", "Movement", "Auto peek"], "[holding]"],
];
var target = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets");
var freestand = UI.GetValue("SCRIPT ITEMS", "FreeStand Desync");
for(var i in info_key){
aa = info_key[i][2];
bind = info_key[i][1];
name = info_key[i][0];
if(bind !== null && UI.IsHotkeyActive.apply(null, bind)){
keyactive.push(i);
}
if(aa == "[At Targets]" && target){
keyactive.push(i);
}
if(aa == "[Local View]" && !target){
keyactive.push(i);
}
}
if (keyactive.length > 0 || UI.IsMenuOpen()) {
alpha = Math.min(alpha + (8 * Globals.Frametime()), 1);
} else {
alpha = alpha - (8 * Globals.Frametime());
if (alpha < 0) alpha = 0;
}
for (var g in keyactive) {
bind = keyactive[g];
name = info_key[bind][0];
if (Render.TextSizeCustom(name, font)[0] > maxwidth) {
maxwidth = Render.TextSizeCustom(name, font)[0];
}
}
if (maxwidth == 0) maxwidth = 50;
width = width + maxwidth;
w = width > 145 ? width : 145;
if (!(UI.GetValue("Indicators") & (1<<0))) return;
adap_render(x, y, w + 1, 17, alpha, "Hotkeys color");
Render.StringCustom(x + (w / 2) - (Render.TextSizeCustom("keybinds", font)[0] / 2 - 1), y + 5, 0, "keybinds", [0, 0, 0, alpha * 255], font);
Render.StringCustom(x + (w / 2) - (Render.TextSizeCustom("keybinds", font)[0] / 2), y + 4, 0, "keybinds", [255, 255, 255, alpha * 255], font);
for(var j in keyactive){
bind = keyactive[j];
name = info_key[bind][0];
state = info_key[bind][2];
Render.StringCustom(x + 4, y + 24 + (j * 17), 0, name, [0, 0, 0, alpha * 255], font);
Render.StringCustom(x + 3, y + 23 + (j * 17), 0, name, [255, 255, 255, alpha * 255], font);
Render.StringCustom(x + w - Render.TextSizeCustom(state, font)[0], y + 24 + (j * 17), 0, state, [0, 0, 0, alpha * 255], font);
Render.StringCustom(x + w - Render.TextSizeCustom(state, font)[0] - 1, y + 23 + (j * 17), 0, state, [255, 255, 255, alpha * 255], font);
}
move1(x, y, w, 19, "keybind");
}
function spectator(){
const font = Render.AddFont("Verdana", 7, 0);
const x = UI.GetValue("spectator_x");
const y = UI.GetValue("spectator_y");
getObservators();
if (spec.length > 0 || UI.IsMenuOpen()) {
alphas = Math.min(alphas + (8 * Globals.Frametime()), 1);
} else {
alphas = alphas - (8 * Globals.Frametime());
if (alphas < 0) alphas = 0;
}
if (!(UI.GetValue("Indicators") & (1<<1))) return;
adap_render(x, y, 140, 17, alphas, "Spectator color");
Render.StringCustom(x + (140 / 2) - (Render.TextSizeCustom("spectators ("+spec.length+")", font)[0] / 2 - 1), y + 5, 0, "spectators ("+spec.length+")", [0, 0, 0, alphas * 180], font);
Render.StringCustom(x + (140 / 2) - (Render.TextSizeCustom("spectators ("+spec.length+")", font)[0] / 2), y + 4, 0, "spectators ("+spec.length+")", [255, 255, 255, alphas * 255], font);
for(g = 0; g < spec.length; g++){
names = spec[g];
Render.StringCustom(x + 4, y + 24 + (g * 17) , 0, names, [0, 0, 0, alphas * 140], font);
Render.StringCustom(x + 3, y + 23 + (g * 17), 0, names, [255, 255, 255, alphas * 255], font);
Render.StringCustom(x + 140 - Render.TextSizeCustom("[watching]", font)[0] - 2, y + 24 + (g * 17) , 0, "[watching]", [0, 0, 0, alphas * 140], font);
Render.StringCustom(x + 140 - Render.TextSizeCustom("[watching]", font)[0] - 3, y + 23 + (g * 17), 0, "[watching]", [255, 255, 255, alphas * 255], font);
}
move1(x, y, 140, 20, "spectator");
}
Cheat.RegisterCallback("Draw", "keybind");
Cheat.RegisterCallback("Draw", "spectator");
Cheat.RegisterCallback("Draw", "hide");
var username = Cheat.GetUsername();
function draw() {
if (!(UI.GetValue("Indicators") & (1<<2))) return;
var rgb = HSVtoRGB(Global.Tickcount() % 350 / 350,1,1);
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
const now = new Date();
const hours = now.getHours(), mins = now.getMinutes(), secs = now.getSeconds();
const time = (hours < 10 ? "0" + hours : hours) + ":" + (mins < 10 ? "0" + mins : mins) + ":" + (secs < 10 ? "0" + secs : secs);
color = UI.GetColor("Misc", "Javascript", "Script items", "Watermark");
var font = Render.AddFont( "Verdana", 7, 400);
var text = "Exsense | " +username+ " | [Version ] | "+time+ " | "
var h = 18;
var w = Render.TextSizeCustom(text, font)[0] + 8;
var x = Global.GetScreenSize()[0];
var y = 10;
var standart = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark Color");
x = x - w - 10;
skeetobvodka(x, y, w, h, standart);
var iconswater = UI.GetValue("Script items", "Watermark Icons")
if (iconswater == 0) {
Render.String(x + w - 18, y + 5, 0, "!", [rgb.r, rgb.g, rgb.b, 255], 6);
} else if (iconswater == 1 ) {
Render.String(x + w - 19, y + 5, 0, "@", [rgb.r, rgb.g, rgb.b, 255], 6);
} else if (iconswater == 2 ) {
Render.String(x + w - 20, y + 5, 0, "^", [rgb.r, rgb.g, rgb.b, 255], 6);
} else if (iconswater == 3 ) {
Render.String(x + w - 18, y + 5, 0, "#", [rgb.r, rgb.g, rgb.b, 255], 6);
}
Render.StringCustom(x + w - 112, y + 4, 0, "5.0", [rgb.r, rgb.g, rgb.b, 255], font);
Render.StringCustom(x+4, y + 4, 0, text, [255,255,255,255], font);
UI.SetValue('Misc', 'PERFORMANCE & INFORMATION', 'Watermark', false);
}
Cheat.RegisterCallback("Draw", "draw");
function drawner(){
if (!World.GetServerString()) return;
var screen = Global.GetScreenSize();
var font = Render.AddFont("Calibri", 8, 400);
var color = UI.GetColor("Misc", "JAVASCRIPT", "Yaw color");
var dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Double tap");
var charge = Exploit.GetCharge();
const pulse = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
const rgb = HSVtoRGB(Global.Realtime() * 0.09, 1, 1);
Render.StringCustom(screen[0] / 2, screen[1] / 2 + 18, 1, "Exsense", [255, 255, 255, pulse], font);
}
Cheat.RegisterCallback("player_hurt", "hit_logs1");
Cheat.RegisterCallback("Draw", "logdraw1");
Cheat.RegisterCallback("player_connect_full", "Areset");
Cheat.RegisterCallback("Draw", "fl_indicator")
Cheat.RegisterCallback("Draw", "main_fake");
Cheat.RegisterCallback("Draw", "main_mshz");
Cheat.RegisterCallback("Draw", "mainn");
Cheat.RegisterCallback("Draw", "keybind");
Cheat.RegisterCallback("Draw", "spectator");
Cheat.RegisterCallback("Draw", "drawner");
Cheat.ExecuteCommand( "sv_lan 1" );
Сочувствую тому кто это кодил, а еще больше тому, кто это юзает. КАК ТАКОЕ ДЕРЬМИЩЕ МОЖНО НАКОДИТЬ А ЕЩЕ И ПРОДАВАТЬ бЛДЯЬ ФУJavaScript:const menu = function() { const f = UI.GetValue('Script items', 'Select Tab'); aa = f == 0, rage = f == 1, vis = f == 2, clr = f == 3; UI.SetEnabled("Custom Anti-aimbot angles", true && aa); UI.SetEnabled("SCRIPT ITEMS", "Freestand Desync", aa) UI.SetEnabled("SCRIPT ITEMS", "Override minimum DMG key", rage); UI.SetEnabled("SCRIPT ITEMS", "Minimum damage", rage); UI.SetEnabled("SCRIPT ITEMS", "Jump scout/revolver hitchance", rage); UI.SetEnabled("SCRIPT ITEMS", "Hitchance", rage); UI.SetEnabled("SCRIPT ITEMS", "FPS Boost", rage); UI.SetEnabled("SCRIPT ITEMS", "DT Peek Helper [SSG08 & AWP]", rage); UI.SetEnabled("SCRIPT ITEMS", "Safe Points For AWP", rage); UI.SetEnabled("SCRIPT ITEMS", "Fix zoom sensitivity", rage); UI.SetEnabled("SCRIPT ITEMS", "Aspect Ratio", vis); UI.SetEnabled("SCRIPT ITEMS", "Style Indicators", vis); UI.SetEnabled("SCRIPT ITEMS", "Indicators", vis); UI.SetEnabled("SCRIPT ITEMS", "Watermark Icons", vis); UI.SetEnabled("SCRIPT ITEMS", "Show ping enemy", rage); UI.SetEnabled("Script items", "Watermark Color", clr) UI.SetEnabled("Script items", "Hotkeys color", clr) UI.SetEnabled("Script items", "FPS Color", clr) UI.SetEnabled("Script items", "MS & HZ Color", clr) UI.SetEnabled("Script items", "FL Color", clr) UI.SetEnabled("Script items", "Spectator color", clr); } UI.AddDropdown('Select Tab', ['Anti-Aim', 'Rage', 'Visuals', 'Colors']) UI.AddCheckbox("Custom Anti-aimbot angles"); UI.AddDropdown("Pitch", ["Off", "Down", "Zero", "Up"]); UI.AddDropdown("Yaw base", ["Local view", "At targets"]); UI.AddCheckbox("At Targets on Air"); UI.AddSliderInt("Yaw", -180, 180); UI.AddDropdown("Yaw jitter", ["Off", "Offset"]); UI.AddSliderInt("Jitter", -180, 180); UI.AddDropdown("Body yaw", ["Default", "Static", "Jitter"]); UI.AddMultiDropdown("Jitter only", ["Stand", "Walk", "Move", "Air", "Low delta"]); UI.AddSliderInt("Jitter offset", 0, 60); UI.AddCheckbox("Jitter LBY"); UI.AddSliderInt("Jitter flip LBY", 0, 60); UI.AddSliderInt("Jitter speed", 0, 35); UI.AddSliderInt("LBY Value", 0, 60); UI.AddSliderInt("Fake Value", 0, 60); UI.AddSliderInt("Real Value", 0, 60); UI.AddCheckbox("Low delta on slow-mo"); UI.AddDropdown("Freestand Desync", ["Off", "Peek Real", "Peek Fake"]) UI.AddHotkey("Override minimum DMG key"); UI.AddSliderInt("Minimum damage", 1, 130); UI.AddCheckbox('Jump scout/revolver hitchance'); UI.AddSliderInt('Hitchance', 0, 100); UI.AddCheckbox("FPS Boost"); UI.AddCheckbox("DT Peek Helper [SSG08 & AWP]"); UI.AddCheckbox( "Safe Points For AWP" ); UI.AddCheckbox("Fix zoom sensitivity"); UI.AddDropdown("Style Indicators", ["GameSense", "Standart"]); UI.AddMultiDropdown("Indicators", ["Keybinds", "Spectators", "Watermark", "FL Indicator","FPS Indicator","MS Indicator", "Fake Indicator"]); UI.AddDropdown("Watermark Icons", ["Onetap","Cogwheel","JS Code", "Performance"]) UI.AddSliderFloat("Aspect Ratio",1.0,2.0); UI.AddColorPicker("Watermark Color"); UI.AddColorPicker("Hotkeys color"); UI.AddColorPicker("Spectator color"); UI.AddColorPicker("FPS Color"); UI.AddColorPicker("MS & HZ Color"); UI.AddColorPicker("FL Color"); UI.AddCheckbox("Show ping enemy"); Cheat.RegisterCallback('Draw', 'menu') function roundstart() { Cheat.PrintChat("CFG AND JS BY ENDLESS" + "\n"); Cheat.PrintChat("https://vk.com/cfgshop_endless" + "\n"); } Cheat.RegisterCallback("round_start", "roundstart") var screen_size = Global.GetScreenSize(); var logs = []; const log = function(text, time, alpha, color){ this.text = text this.time = time this.alpha = alpha this.color = color } const hitboxes = ["generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "body"]; const getHitbox = function(i){ return hitboxes[i] || "Generic" }, hit_logs1 = function(){ var uid = Entity.GetEntityFromUserID(Event.GetInt("userid")); var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker")); var text = Entity.GetName(uid) + " for -" + Event.GetInt("dmg_health") + " in " + getHitbox(Event.GetInt("hitgroup")) + " (" + Event.GetInt("health") + ")"; col = Event.GetInt("health") > 0 ? 1 : 0 if(Entity.IsLocalPlayer(attacker) && attacker != uid){ logs.push(new log(text, Globals.Tickcount(), 255, col)) } } logdraw1 = function(){ var font = Render.AddFont("Calibri", 8, 100); for (var i in logs) { x = screen_size[0] / 2; y = screen_size[1] / 2 + 50; color = logs[i].color > 0 ? [255, 255, 255, logs[i].alpha] : [200, 0, 0, logs[i].alpha]; Render.StringCustom(x + 1, y + 1 + (i * 11), 1, logs[i].text, [0, 0, 0, logs[i].alpha], font); Render.StringCustom(x, y + (i * 11), 1, logs[i].text, color, font); if (logs[i].time + 250 < Globals.Tickcount()) logs[i].alpha -= Globals.Frametime() * 600; if (logs[i].alpha < 0) logs.shift(); } }; var old = 0; const Inair = function () { if (Entity.GetProp(Entity.GetLocalPlayer(), 'CBasePlayer', 'm_hGroundEntity')) { return true } else { return false } }, get_velocity = function(index) { const velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]"); return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); }, jitte = function (f, s, fl) { if ((Globals.Tickcount() - old) > s) { if (UI.GetValue("Script items", f) !== 60) UI.SetValue("Script items", f, 60); else UI.SetValue("Script items", f, fl); old = Globals.Tickcount(); } }; const visible = function(){ antiaim = UI.GetValue("Custom Anti-aimbot angles"); yjit = UI.GetValue("Yaw jitter"); byaw = UI.GetValue("Body yaw"); bjit = UI.GetValue("Jitter only"); sjit = UI.GetValue("Jitter LBY"); UI.SetEnabled("Pitch", true && antiaim && aa); UI.SetEnabled("Yaw base", true && antiaim && aa); UI.SetEnabled("At Targets on Air", true && antiaim && aa); UI.SetEnabled("Yaw", true && antiaim && aa); UI.SetEnabled("Yaw jitter", true && antiaim && aa); UI.SetEnabled("Jitter", true && antiaim && yjit && aa); UI.SetEnabled("Body yaw", true && antiaim && aa); UI.SetEnabled("Jitter only", true && antiaim && byaw == 2 && aa); UI.SetEnabled("Jitter offset", true && antiaim && byaw == 2 && bjit && aa); UI.SetEnabled("Jitter LBY", true && antiaim && byaw == 1 && aa); UI.SetEnabled("Jitter flip LBY", true && antiaim && byaw == 1 && sjit && aa); UI.SetEnabled("Jitter speed", true && antiaim && byaw == 1 && sjit && aa); UI.SetEnabled("LBY Value", true && antiaim && byaw == 1 && aa); UI.SetEnabled("Fake Value", true && antiaim && byaw == 1 && aa); UI.SetEnabled("Real Value", true && antiaim && byaw == 1 && aa); UI.SetEnabled("Low delta on slow-mo", true && antiaim && aa); } var orig_antiaim = true; var flip_aa = false; var last = 0; const antiaim = function(){ var vel = get_velocity(Entity.GetLocalPlayer()); var duck = (Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_flDuckAmount") > 0.8); var inverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter"); var slowwalk = UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk"); var fd = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck"); var dt = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); var hs = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots"); var air = Inair(); //getactive var enableaa = UI.GetValue("Custom Anti-aimbot angles"); var pitch = UI.GetValue("Pitch"); var ybase = UI.GetValue("Yaw base"); var targetair = UI.GetValue("At Targets on Air"); var yaw = UI.GetValue("Yaw"); var yjit = UI.GetValue("Yaw jitter"); var jit = UI.GetValue("Jitter"); var byaw = UI.GetValue("Body yaw"); var bjit = UI.GetValue("Jitter only"); var joffset = UI.GetValue("Jitter offset"); var sjite = UI.GetValue("Jitter LBY"); var spjit = UI.GetValue("Jitter speed"); var fljit = UI.GetValue("Jitter flip LBY"); var lowdelta = UI.GetValue("Low delta on slow-mo"); //getvalue var st_bfake = UI.GetValue("Fake Value"); var st_breal = UI.GetValue("Real Value"); var st_blby = UI.GetValue("LBY Value"); //flipper var sim = Globals.Curtime() - Entity.GetProp(Entity.GetLocalPlayer(), "CBaseEntity", "m_flSimulationTime") if (last > sim) { flip_aa = !flip_aa } last = sim //original antiaim if (orig_antiaim){ var untrusted_cache = UI.GetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions"); var pitch_cache = UI.GetValue("Anti-Aim", "Extra", "Pitch"); var yaw_base_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets"); var yaw_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset"); var jitter_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset"); var body_yaw_cache = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode"); orig_antiaim = false; } var target_chache = UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets"); //Targets on Air if (targetair){ UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", false); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", air); } else { UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", target_chache); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", ybase); } //custom antiaim if (enableaa){ AntiAim.SetOverride(1); if (pitch !== 1){ UI.SetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions", 0); }else{ UI.SetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions", 1); } pit = pitch !== 0 ? pitch + 1 : 0; jitter = yjit ? jit : 0 normal_lby = !(dt || hs) ? (inverter ? -60 : 60) : 0 UI.SetValue("Anti-Aim", "Extra", "Pitch", pit); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter); AntiAim.SetFakeOffset(0); AntiAim.SetRealOffset(inverter ? 60 : -60); AntiAim.SetLBYOffset(normal_lby); if (byaw == 2){ if(bjit){ AntiAim.SetLBYOffset(0); AntiAim.SetFakeOffset(0); } if(bjit & (1 << 0) && vel <= 1){ AntiAim.SetRealOffset(flip_aa ? joffset : -joffset); } if(bjit & (1 << 1) && vel <= 124 && !air){ AntiAim.SetRealOffset(flip_aa ? joffset : -joffset); } if(bjit & (1 << 2) && vel >= 125 && !air){ AntiAim.SetRealOffset(flip_aa ? joffset : -joffset); } if(bjit & (1 << 3) && air){ AntiAim.SetRealOffset(flip_aa ? joffset : -joffset); } } if (byaw == 1){ var p = sjit ? jitte("LBY Value", spjit, fljit) : ""; AntiAim.SetFakeOffset(inverter ? st_bfake : -st_bfake); AntiAim.SetRealOffset(inverter ? st_breal : -st_breal); AntiAim.SetLBYOffset(inverter ? -st_blby : st_blby); } //lowdelta if (lowdelta && slowwalk){ inv = bjit & (1 << 4) ? (flip_aa ? 21 : -25) : (inverter ? 21 : -25) AntiAim.SetFakeOffset(inv); AntiAim.SetRealOffset(0); AntiAim.SetLBYOffset(0); } //return original antiaim }else if (!orig_antiaim){ UI.SetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions", untrusted_cache); UI.SetValue("Anti-Aim", "Extra", "Pitch", pitch_cache); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", yaw_base_cache); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_cache); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_cache); UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", body_yaw_cache); orig_antiaim = true; AntiAim.SetOverride(0); } } const unload = function(){ AntiAim.SetOverride(0); } Cheat.RegisterCallback("CreateMove", "antiaim"); Cheat.RegisterCallback("Unload", "unload"); Cheat.RegisterCallback("Draw", "visible"); /// Freestand Desync const deg2rad = function(g) { return g * Math.PI / 180; }, angle_to_vec = function (T, P) { var f = deg2rad(T); var O = deg2rad(P); var r = Math.sin(f); var Y = Math.cos(f); var K = Math.sin(O); var z = Math.cos(O); return [Y * z,Y * K, -r]; }, trace = function (T, P) { var f = angle_to_vec(P[0], P[1]) var O = Entity.GetRenderOrigin(T); O[2] += 50; var r = [O[0] + f[0] * 0x2000, O[1] + f[1] * 0x2000, O[2] + f[2] * 0x2000] var Y = Trace.Line(T, O, r); if (Y[1] == 1) return; r = [O[0] + f[0] * Y[1] * 0x2000, O[1] + f[1] * Y[1] * 0x2000, O[2] + f[2] * Y[1] * 0x2000]; var K = Math.sqrt((O[0] - r[0]) * (O[0] - r[0]) + (O[1] - r[1]) * (O[1] - r[1]) + (O[2] - r[2]) * (O[2] - r[2])); O = Render.WorldToScreen(O) r = Render.WorldToScreen(r); if (r[2] != 1 || O[2] != 1) return; return K; }, freestand_desync = function(){ var local = Entity.GetLocalPlayer(); var peek = UI.GetValue("Freestand Desync"); if (!Entity.IsAlive(local) && peek == 0) return; if (UI.GetValue("Freestand Desync") == 0) return; if (Entity.IsValid(local)) { var inverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter"); var angle = Local.GetViewAngles(); left_distance = trace(local, [0, angle[1] - 22]); right_distance = trace(local, [0, angle[1] + 22]); if (left_distance > right_distance) { if (peek == 2 ? inverted : !inverted) UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter"); } if (right_distance > left_distance) { if (peek == 2 ? !inverted : inverted) UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter"); } } } Cheat.RegisterCallback("CreateMove", "freestand_desync"); /// MinDamage var General = UI.GetValue( "Rage", "GENERAL", "Targeting", "Minimum damage" ) var Pistol = UI.GetValue( "Rage", "PISTOL", "Targeting", "Minimum damage" ) var HeavyPistol = UI.GetValue( "Rage", "HEAVY PISTOL", "Targeting", "Minimum damage" ) var Scout = UI.GetValue( "Rage", "SCOUT", "Targeting", "Minimum damage" ) var Awp = UI.GetValue( "Rage", "AWP", "Targeting", "Minimum damage" ) var AutoSniper = UI.GetValue( "Rage", "AUTOSNIPER", "Targeting", "Minimum damage" ) function IshotkeyACTIVE() { var IskeyActive = UI.IsHotkeyActive( "Script items", "Override minimum DMG key" ) var SliderValue = UI.GetValue( "Script items", "Minimum damage" ) if ( IskeyActive ) { UI.SetValue( "Rage", "GENERAL", "Targeting", "Minimum damage", SliderValue ); UI.SetValue( "Rage", "PISTOL", "Targeting", "Minimum damage", SliderValue ); UI.SetValue( "Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", SliderValue ); UI.SetValue( "Rage", "SCOUT", "Targeting", "Minimum damage", SliderValue ); UI.SetValue( "Rage", "AWP", "Targeting", "Minimum damage", SliderValue ); UI.SetValue( "Rage", "AUTOSNIPER", "Targeting", "Minimum damage", SliderValue ); } else if ( !IskeyActive ) { UI.SetValue( "Rage", "GENERAL", "Targeting", "Minimum damage", General ); UI.SetValue( "Rage", "PISTOL", "Targeting", "Minimum damage", Pistol ); UI.SetValue( "Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", HeavyPistol ); UI.SetValue( "Rage", "SCOUT", "Targeting", "Minimum damage", Scout ); UI.SetValue( "Rage", "AWP", "Targeting", "Minimum damage", Awp ); UI.SetValue( "Rage", "AUTOSNIPER", "Targeting", "Minimum damage", AutoSniper ); } } /// Hitchance in air var revolverhitchance = UI.GetValue( "Rage", "HEAVY PISTOL", "Accuracy", "Hitchance" ); var scouthitchance = UI.GetValue( "Rage", "SCOUT", "Accuracy", "Hitchance" ); function HitchanceInAir() { if (!UI.GetValue("Script items", "Jump scout/revolver hitchance" && rage)) return; var getweapon = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())); var jshitchance = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Hitchance'); var inAir = Entity.GetProp(Entity.GetLocalPlayer(), 'CBasePlayer', 'm_hGroundEntity'); if (inAir =='m_hGroundEntity') { UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', jshitchance) UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', jshitchance) } else { UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', revolverhitchance) UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', scouthitchance) } } /// FPS Boost function fps_boost() { if (UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "FPS Boost")) { UI.SetValue("Misc", "GENERAL", "Misc", "Force sv_cheats", true); UI.SetValue("Misc", "GENERAL", "Misc", "Hidden cvars", true); Convar.SetString("r_shadows", "0"); Convar.SetString("cl_csm_static_prop_shadows", "0"); Convar.SetString("cl_csm_shadows", "0"); Convar.SetString("cl_csm_world_shadows", "0"); Convar.SetString("cl_foot_contact_shadows", "0"); Convar.SetString("cl_csm_viewmodel_shadows", "0"); Convar.SetString("cl_csm_rope_shadows", "0"); Convar.SetString("cl_csm_sprite_shadows", "0"); Convar.SetString("cl_csm_world_shadows_in_viewmodelcascade", "0"); Convar.SetString("cl_csm_translucent_shadows", "0"); Convar.SetString("cl_csm_entity_shadows", "0"); Convar.SetString("violence_hblood", "0"); Convar.SetString("r_3dsky", "0"); Convar.SetString("r_drawdecals", "0"); Convar.SetString("r_drawrain", "0"); Convar.SetString("r_drawropes", "0"); Convar.SetString("r_drawsprites", "0"); Convar.SetString("fog_enable_water_fog", "0"); Convar.SetString("@panorama_disable_blur", "1"); Convar.SetString("dsp_slow_cpu", "1"); Convar.SetString("cl_disable_ragdolls", "1"); Convar.SetString("mat_disable_bloom", "1"); } else { Convar.SetString("r_shadows", "1"); Convar.SetString("cl_csm_static_prop_shadows", "1"); Convar.SetString("cl_csm_shadows", "1"); Convar.SetString("cl_csm_world_shadows", "1"); Convar.SetString("cl_foot_contact_shadows", "1"); Convar.SetString("cl_csm_viewmodel_shadows", "1"); Convar.SetString("cl_csm_rope_shadows", "1"); Convar.SetString("cl_csm_sprite_shadows", "1"); Convar.SetString("cl_csm_world_shadows_in_viewmodelcascade", "1"); Convar.SetString("cl_csm_translucent_shadows", "1"); Convar.SetString("cl_csm_entity_shadows", "1"); Convar.SetString("violence_hblood", "1"); Convar.SetString("r_3dsky", "1"); Convar.SetString("r_drawdecals", "1"); Convar.SetString("r_drawrain", "1"); Convar.SetString("r_drawropes", "1"); Convar.SetString("r_drawsprites", "1"); Convar.SetString("fog_enable_water_fog", "1"); Convar.SetString("@panorama_disable_blur", "0"); Convar.SetString("dsp_slow_cpu", "0"); Convar.SetString("cl_disable_ragdolls", "0"); Convar.SetString("mat_disable_bloom", "0"); } } /// dtpeek var dtpeek_cache = true; DT_PeekHelper = function(){ if (!UI.GetValue("Script items", "DT Peek Helper [SSG08 & AWP]")) return; weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) doubletap = UI.IsHotkeyActive("Rage", "GENERAL", "Exploit", "Doubletap"); autopeek = UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek"); active = (doubletap && autopeek); if (active && (weapon_name == "ssg 08" || weapon_name == "awp")){ if (dtpeek_cache){ scout_prefer = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point") scout_stop = UI.GetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode") autodirection_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction"); dtpeek_cache = false; } UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", true) UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", 8) UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", active); }else if (!dtpeek_cache){ UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", scout_prefer) UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", scout_stop) UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", autodirection_cache); dtpeek_cache = true; } } Cheat.RegisterCallback("Draw", "DT_PeekHelper"); /// AWP var safePBackup = false function safeAWP() { SlocalPlayer = Entity.GetLocalPlayer() SlocalPlayerWeapon = Entity.GetWeapon(SlocalPlayer) SlocalPlayerWeaponName = Entity.GetName(SlocalPlayerWeapon) if ( UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe Points For AWP') && SlocalPlayerWeaponName == 'awp' ) { forceSafePoint = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point') if (!forceSafePoint) { UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point') safePBackup = true } } else if (safePBackup) { UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point') safePBackup = false } } /// Fix zoom function zoomfix(){ if (Cheat.FrameStage() == 5) { var zoom_sens = Convar.GetFloat("zoom_sensitivity_ratio_mouse"); if (UI.GetValue("Misc", "JAVASCRIPT", "Scipt items", "Fix zoom sensitivity")) { var zoom_current_sens = Convar.GetFloat("sensitivity"); var zoom_fov = UI.GetValue("Visual", "WORLD", "View", "Field of view"); var fixed_zoom_sens = zoom_fov / 100 * zoom_current_sens; if (zoom_sens != fixed_zoom_sens) { Cheat.ExecuteCommand("zoom_sensitivity_ratio_mouse " + fixed_zoom_sens); Cheat.ExecuteCommand("zoom_sensitivity_ratio_joystick " + fixed_zoom_sens); } } else { if (zoom_sens != 1.0) { Cheat.ExecuteCommand("zoom_sensitivity_ratio_mouse " + 1.0); Cheat.ExecuteCommand("zoom_sensitivity_ratio_joystick " + 1.0); } } } } Cheat.RegisterCallback("FrameStageNotify", "zoomfix"); Cheat.RegisterCallback('CreateMove', 'HitchanceInAir'); Cheat.RegisterCallback("Draw", "IshotkeyACTIVE"); Cheat.RegisterCallback('Draw', 'safeAWP') Cheat.RegisterCallback("CreateMove", "antiaim"); Cheat.RegisterCallback("Unload", "unload"); Cheat.RegisterCallback("Draw", "visible"); var username = Cheat.GetUsername(); Cheat.PrintColor( [ 102, 140, 255, 255 ], "███████╗██╗░░██╗░██████╗███████╗███╗░░██╗░██████╗███████╗\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], "██╔════╝╚██╗██╔╝██╔════╝██╔════╝████╗░██║██╔════╝██╔════╝\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], "█████╗░░░╚███╔╝░╚█████╗░█████╗░░██╔██╗██║╚█████╗░█████╗░░\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], "██╔══╝░░░██╔██╗░░╚═══██╗██╔══╝░░██║╚████║░╚═══██╗██╔══╝░░\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], "███████╗██╔╝╚██╗██████╔╝███████╗██║░╚███║██████╔╝███████╗\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], "╚══════╝╚═╝░░╚═╝╚═════╝░╚══════╝╚═╝░░╚══╝╚═════╝░╚══════╝ v5.0.0\n" ); Cheat.Print("\n"); Cheat.PrintColor( [ 0, 255, 0, 255 ], "Welcome, " +username+ "!\n" ); Cheat.PrintColor( [ 255, 0, 0, 255 ], "Official Store: " ); Cheat.PrintColor( [ 255, 255, 255, 255 ], "https://vk.com/cfgshop_endless\n" ); Cheat.PrintColor( [ 255, 0, 0, 255 ], "Bugs Discord Channel: " ); Cheat.PrintColor( [ 255, 255, 255, 255 ], "#bugs-report\n" ); Cheat.Print("\n"); Cheat.PrintColor( [ 0, 255, 0, 255 ], "[UPDATE LOG 5.0.0]\n" ); Cheat.Print("\n"); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Indicators are no longer movable, but they are not lost\n"); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] New menu\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add New Anti-Aim System and At Target on Air\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add Freestand Desync\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add Enemy Ping ESP\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] The Keybinds shows Base Yaw (Local View / At Targets)\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Fix More Bugs\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Remove Var indicator\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] New design Fake indicator\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] After enabling JS, you can go to the local game with VAC\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add Dormant Aimbot (Beta)\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Improvement FPS\n" ); Cheat.PrintColor( [ 102, 140, 255, 255 ], " [+] And ETC\n" ); /// Visuals const get = function(elm) { return UI.GetValue("Misc", "JAVASCRIPT", "Script items", elm); } const set = function(elm1, v) { return UI.SetValue("Misc", "JAVASCRIPT", "Script items", elm1, v); } const in_bounds = function(vec, x, y, x2, y2) { return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2) } var stored = ![], x_offs = 0, y_offs = 0; const move1 = function (x, y, width, height, name) { if (UI.IsMenuOpen() && Input.IsKeyPressed(0x1)) { const mouse_pos = Global.GetCursorPosition(); if (in_bounds(mouse_pos, x, y, x + width, y + height)) { if(!stored){ x_offs = mouse_pos[0] - x; y_offs = mouse_pos[1] - y; stored = true; } UI.SetValue("Script items", name + "_x", mouse_pos[0] - x_offs); UI.SetValue("Script items", name + "_y", mouse_pos[1] - y_offs); } } else if(stored) stored = false; } function skeetobvodka(x, y, w, h, color){ const style = UI.GetValue("Script items", "Style Indicators") if (style !== 0){ Render.FilledRect(x, y + 2, w, h, [15, 15, 15, 150]); }else{ Render.FilledRect(x, y - 1, w, h + 2, [15, 15, 15, color[3]]); Render.Rect(x, y - 1, w, h + 3, [15, 15, 15, 200]);} if (style == 0) { Render.GradientRect(x + 1, y, w / 2 - 1, 1, 2, [55, 177, 218, 255], [203, 70, 205, 255]); Render.GradientRect(x + w / 2, y, w / 2 - 1 + 1, 1, 2, [203, 70, 205, 255], [204, 227, 53, 255]); }else if (style == 1){ Render.FilledRect(x, y + 1, w, 1, [color[0], color[1], color[2], 255]); } } function HSVtoRGB(h, s, v) { var r, g, b, i, f, p, q, t; if (arguments.length === 1) { s = h.s, v = h.v, h = h.h; } i = Math.floor(h * 6); f = h * 6 - i; p = v * (1 - s); q = v * (1 - f * s); t = v * (1 - (1 - f) * s); switch (i % 6) { case 0: r = v, g = t, b = p; break; case 1: r = q, g = v, b = p; break; case 2: r = p, g = v, b = t; break; case 3: r = p, g = q, b = v; break; case 4: r = t, g = p, b = v; break; case 5: r = v, g = p, b = q; break; } return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) }; } var aspect_cache = 0; function aspect(){ var aspect_slider = UI.GetValue("Aspect Ratio"); if (aspect_cache != aspect_slider) { aspect_cache = aspect_slider; UI.SetValue("Misc", "GENERAL", "Miscellaneous", "Hidden cvars", 1); Global.ExecuteCommand("r_aspectratio " + aspect_slider); } } Cheat.RegisterCallback("CreateMove","aspect"); var fps_info = []; var last_timee = Global.Curtime(); function draw_containe() { if (!(UI.GetValue("Indicators") & (1<<4))) return; var text = "IE | " var w = Render.TextSize(text, 8)[0] + 20; var x = Global.GetScreenSize()[0]; var y = Entity.IsAlive(Entity.GetLocalPlayer()) ? 75 : 50; x = x - w - 99; var avg = {'fps': 0}; Render.FilledRect(x - 20, y - 16, 55, 21, [15, 15, 15, fpsc[3]]); Render.String(x - 17, y - 11, 0, "IE | ", [ 255, 255, 255, 255 ], 8 ); if (Global.Curtime() - last_timee > 0.5) { last_timee = Global.Curtime(); fps_info.unshift(1 / Global.Frametime()); } fpsc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FPS Color"); if (fps_info.length > 4) fps_info.pop(); var fps_max = Convar.GetInt("fps_max") || 400; for (i = 0; i < fps_info.length; i++) { avg.fps += fps_info[i] Render.GradientRect( x - i * 5 + 25, y + 1 - fps_info[i] / fps_max * 35, 5, fps_info[i] / fps_max * 35, 0, [35, 35, 95, 0], [fpsc[0], fpsc[1], fpsc[2], 255] ); } } function mainn() { draw_containe(); } function Areset() { llast_time = Global.Curtime(); fps_info = []; } function main_mshz() { if (!(UI.GetValue("Indicators") & (1<<5))) return; const ping = Math.abs(Local.Latency() * 1000 - 16).toFixed(2); var font = Render.AddFont("Verdana", 7, 100); var text = +ping+ "ms / 60hz"; var w = Render.TextSizeCustom(text, font)[0] + 8; var x = Global.GetScreenSize()[0]; var y = Entity.IsAlive(Entity.GetLocalPlayer()) ? 55 : 30; x = x - w - 10; msc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "MS & HZ Color"); Render.FilledRect(x, y + 4, w, 20, [17, 17, 17, msc[3]]); Render.StringCustom(x + 4, y + 7, 0, text, [0, 0, 0, 180], font); Render.StringCustom(x + 4, y + 7, 0, text, [255, 255, 255, 255], font); var width = 75; var stylee = UI.GetValue("Script items", "Style Indicators") if (stylee == 0) { Render.GradientRect( x, y + 23, w / 2, 1, 2, [55, 177, 218/*55, 177, 218*/, 255], [203, 70, 205/*203, 70, 205*/, 255]); Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 2, [203, 70, 205/*203, 70, 205*/, 255], [204, 227, 53/*204, 227, 53*/, 255]); } else if (stylee == 1) { Render.GradientRect( x, y + 23, w / 2, 1, 1, [ msc[0], msc[1], msc[2], 0 ], [ msc[0], msc[1], msc[2], 255 ]); Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [ msc[0], msc[1], msc[2], 255 ], [ msc[0], msc[1], msc[2], 0 ]); } if (ping > 64 && stylee == 1) { Render.GradientRect( x, y + 23, w / 2, 1, 1, [ 255, 0, 0, 0 ], [ 255, 0, 0, 255 ]); Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [ 255, 0, 0, 255 ], [ 255, 0, 0, 0 ]); } else if (ping < 64 && stylee == 1 ) { Render.GradientRect( x, y + 23, w / 2, 1, 1, [ 0, 255, 0, 0 ], [ 0, 255, 0, 255 ]); Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [ 0, 255, 0, 255 ], [ 0, 255, 0, 0 ]); } if (stylee == 0){ Render.Rect(x, y + 4, w, 21, [17, 17, 17, 200]); } } /// Fake function main_fake() { if (!(UI.GetValue("Indicators") & (1<<6))) return; if (!World.GetServerString()) return; if (!Entity.IsAlive(Entity.GetLocalPlayer())) return; var font = Render.AddFont("Verdana", 7, 100); const dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"); var RealYaw = Local.GetRealYaw(); var FakeYaw = Local.GetFakeYaw(); var delta = Math.min(Math.abs(RealYaw - FakeYaw) / 2, 60).toFixed(1); var text = " FAKE (" + delta.toString() + " ) "; var w = Render.TextSizeCustom(text, font)[0] + 8; var h = 22; var x = Global.GetScreenSize()[0]; var y = 30; x = x - w - 110; Render.GradientRect( x, y + 4, 45, 21, 1, [ 0, 0, 0, 0 ], [ 0, 0, 0, 100 ]); Render.GradientRect( x + 45, y + 4, 45, 21, 1, [ 0, 0, 0, 100 ], [ 0, 0, 0, 0 ]); Render.GradientRect(x + 5, y + 4, 2, h / 2, 0, [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 100], [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 255]); Render.GradientRect(x + 5, y + h / 2 + 4, 2, h / 2, 0, [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 255], [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 100]); Render.StringCustom(x, y + 9, 0, text, [0, 0, 0, 180], font); Render.StringCustom(x - 1, y + 8, 0, text, [255, 255, 255, 255], font); Render.Circle(x + 12 + Render.TextSizeCustom("FAKE (" + delta.toString(), font)[0], y + 9, 1, [255, 255, 255, 255]); } /// Fakelag var charge_alpha = 0; function fl_indicator(){ if (!Entity.IsAlive(Entity.GetLocalPlayer())) return; if (!(UI.GetValue("Indicators") & (1<<3))) return; const color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FL Color"); const dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"); const hs = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots"); const flag = UI.GetValue( "Anti-Aim", "Fake-Lag", "Limit"); const font = Render.AddFont("Verdana", 7, 100); const charge = Exploit.GetCharge(); const fl = (dt || hs) ? 0 : flag var text = "FL: "+fl; if (dt) text += " | SHIFTING"; var w = Render.TextSizeCustom(text, font)[0] + 8; var x = Global.GetScreenSize()[0]; var y = 30; x = x - w - 10 Render.FilledRect(x, y + 4, w, 20, [17, 17, 17, color[3]]); Render.StringCustom(x + 4, y + 7, 0, text, [0, 0, 0, 180], font); Render.StringCustom(x + 4, y + 7, 0, text, [255, 255, 255, 255], font); if (charge >= 1) { charge_alpha = Math.min(charge_alpha + (8 * Globals.Frametime()), 1); } else { charge_alpha = charge_alpha - (8 * Globals.Frametime()); if (charge_alpha < 0) charge_alpha = 0; } var stylee = UI.GetValue("Script items", "Style Indicators") if (stylee == 0) { Render.GradientRect(x, y + 23, w / 2, 1, 2, [55, 177, 218, 255], [203, 70, 205, 255]); Render.GradientRect(x + w / 2, y + 23, w / 2, 1, 2, [203, 70, 205, 255], [204, 227, 53, 255]); } else if (stylee == 1) { if (dt){ Render.GradientRect( x, y + 23, w / 2, 1, 1, [255, 145, 0, 0], [ 255, 145, 0, 255]); Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [255, 145, 0, 255], [ 255, 145, 0, 0]); Render.GradientRect( x, y + 23, w / 2, 1, 1, [0, 255, 0, 0], [0, 255, 0, charge_alpha * 255]); Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [0, 255, 0, charge_alpha * 255], [0, 255, 0, 0]); }else{ Render.GradientRect( x, y + 23, w / 2, 1, 1, [color[0], color[1], color[2], 0], [color[0], color[1], color[2], 255]); Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [color[0], color[1], color[2], 255], [color[0], color[1], color[2], 0]); } } if (stylee == 0){ Render.Rect(x, y + 4, w, 21, [17, 17, 17, 200]); } } function render(){ if(!UI.GetValue("Script items", "Show ping enemy")) return; const enemy = Entity.GetEnemies(); for (i = 0; i < enemy.length; i++){ if (Entity.IsAlive(enemy[i])){ const pingenemy = Math.round(Entity.GetProp(enemy[i], "CPlayerResource", "m_iPing")).toString(); const font = Render.AddFont("MuseoSansCyrl-700", 8, 100); var pos = Entity.GetRenderBox(enemy[i]); var a = pos[3] - pos[1] a /= 2 a += pos[1] const ping = (pingenemy <= 0 ? "BOT" : pingenemy) Render.StringCustom(a + 3, pos[2] - 23, 1, ping, [0, 0, 0, 150], font); Render.StringCustom(a + 2, pos[2] - 24, 1, ping, [255, 255, 255, 255], font); } } } Cheat.RegisterCallback("Draw", "render"); var msc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "MS & HZ Color"); var logc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "HitLogs Color"); var flcol = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FL Color"); var fpsc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FPS Color"); var standart = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark Color"); var colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color"); var cspec = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Spectator color"); if (msc[3] == 0) { UI.SetColor("Misc", "JAVASCRIPT", "Script items", "MS & HZ Color", [255, 255, 255, 255]); } if (cspec[3] == 0) { UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Spectator color", [255, 255, 255, 255]); } if (flcol[3] == 0) { UI.SetColor("Misc", "JAVASCRIPT", "Script items", "FL Color", [255, 255, 255, 255]); } if (standart[3] == 0) { UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Watermark Color", [255, 255, 255, 255]); } if (logc[3] == 0) { UI.SetColor("Misc", "JAVASCRIPT", "Script items", "HitLogs Color", [255, 255, 255, 255]); } if (fpsc[3] == 0) { UI.SetColor("Misc", "JAVASCRIPT", "Script items", "FPS Color", [35, 35, 35, 255]); } if (colorhotkeys[3] == 0) { UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color", [89, 119, 239, 3]); } UI.AddSliderInt("keybind_x", 0, Global.GetScreenSize()[0]); UI.AddSliderInt("keybind_y", 0, Global.GetScreenSize()[1]); UI.AddSliderInt("spectator_x", 0, Global.GetScreenSize()[0]); UI.AddSliderInt("spectator_y", 0, Global.GetScreenSize()[1]); hide = function(){ var ind = UI.GetValue("Indicators"); UI.SetEnabled("keybind_x", false); UI.SetEnabled("keybind_y", false); UI.SetEnabled("spectator_x", false); UI.SetEnabled("spectator_y", false); } adap_render = function(x, y, width, height, alpha, color){ const color1 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", color); const rgb = HSVtoRGB(Global.Realtime() * 0.09, 1, 1); const style = UI.GetValue("Style Indicators"); if (style !== 0){ Render.FilledRect(x, y + 2, width, height, [15, 15, 15, alpha * color1[3]]);} if (style == 0){ Render.FilledRect(x, y + 2, width, height, [15, 15, 15, alpha * color1[3]]); Render.GradientRect(x, y, width / 2, 2, 1, [89, 180, 255, alpha * 255], [204, 51, 255, alpha * 255]); Render.GradientRect(x + width / 2, y, width / 2, 2, 1, [204, 51, 255, alpha * 255], [255, 255, 102, alpha * 255]); Render.Rect(x, y - 1, width + 1, height + 4, [15, 15, 15, alpha * color1[3]])} if (style == 1){ Render.GradientRect(x, y, width / 2, 2, 1, [0, 0, 0, alpha * 255], [color1[0], color1[1], color1[2], alpha * 255]); Render.GradientRect(x + width / 2, y, width / 2, 2, 1, [color1[0], color1[1], color1[2], alpha * 255], [0, 0, 0, alpha * 255]);} }, getObservators = function() { var ents = Entity.GetPlayers(); var local = Entity.GetLocalPlayer(); var localtarget = Entity.GetProp(local, "CBasePlayer", "m_hObserverTarget"); if (!local) return; spec = []; for (i = 0; i < ents.length; i++) { if (Entity.IsAlive(local)) { if (!ents[i] || Entity.IsAlive(ents[i])) continue; var observer = Entity.GetProp(ents[i], "CBasePlayer", "m_hObserverTarget"); if (!observer || observer == "m_hObserverTarget") continue; const names = Entity.GetName(ents[i]) if (observer == local) spec.push(names.length >= 18 ? names.substr(0, 15) + "..." : names); } else { if (!ents[i] || Entity.IsAlive(ents[i])) continue; var observer = Entity.GetProp(ents[i], "CBasePlayer", "m_hObserverTarget"); if (!observer || observer == "m_hObserverTarget") continue; const names = Entity.GetName(ents[i]) if (observer == localtarget) spec.push(names.length >= 16 ? names.substr(0, 13) + "..." : names); } } }; var alpha = 0; var alphas = 0; var maxwidth = 0; function keybind(){ const color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color"); const font = Render.AddFont("Verdana", 7, 0); const x = UI.GetValue("keybind_x"); const y = UI.GetValue("keybind_y"); const style = UI.GetValue("[ALL] Style line") var width = 55; var maxwidth = 0; var keyactive = []; var mdmg = UI.GetValue("Script items", "Minimum damage"); info_key = [ ["Yaw Base", null, "[At Targets]"], ["Yaw Base", null, "[Local View]"], ["Trigger bot", ["Legit", "GENERAL", "Triggerbot", "Enabled"], "[holding]"], ["Double tap", ["Rage", "GENERAL", "Exploits", "Doubletap"], "[toggled]"], ["Hide shots", ["Rage", "GENERAL", "Exploits", "Hide shots"], "[toggled]"], ["Safe point", ["Rage", "GENERAL", "General", "Force safe point"], "[toggled]"], ["Body aim", ["Rage", "GENERAL", "General", "Force body aim"], "[toggled]"], ["Resolver override", ["Rage", "GENERAL", "General", "Resolver override"], "[holding]"], ["Min Damage Override", ["JAVASCRIPT", "Script items", "Override minimum DMG key"], "["+mdmg+"]"], ["Fake duck", ["Anti-Aim", "Extra", "Fake duck"], "[holding]"], ["Slow walk", ["Anti-Aim", "Extra", "Slow walk"], "[holding]"], ["Inverter", ["Anti-Aim", "Fake angles", "Inverter"], "[toggled]"], ["Edge jump", ["Misc", "GENERAL", "Movement", "Edge jump"], "[holding]"], ["Auto peek", ["Misc", "GENERAL", "Movement", "Auto peek"], "[holding]"], ]; var target = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets"); var freestand = UI.GetValue("SCRIPT ITEMS", "FreeStand Desync"); for(var i in info_key){ aa = info_key[i][2]; bind = info_key[i][1]; name = info_key[i][0]; if(bind !== null && UI.IsHotkeyActive.apply(null, bind)){ keyactive.push(i); } if(aa == "[At Targets]" && target){ keyactive.push(i); } if(aa == "[Local View]" && !target){ keyactive.push(i); } } if (keyactive.length > 0 || UI.IsMenuOpen()) { alpha = Math.min(alpha + (8 * Globals.Frametime()), 1); } else { alpha = alpha - (8 * Globals.Frametime()); if (alpha < 0) alpha = 0; } for (var g in keyactive) { bind = keyactive[g]; name = info_key[bind][0]; if (Render.TextSizeCustom(name, font)[0] > maxwidth) { maxwidth = Render.TextSizeCustom(name, font)[0]; } } if (maxwidth == 0) maxwidth = 50; width = width + maxwidth; w = width > 145 ? width : 145; if (!(UI.GetValue("Indicators") & (1<<0))) return; adap_render(x, y, w + 1, 17, alpha, "Hotkeys color"); Render.StringCustom(x + (w / 2) - (Render.TextSizeCustom("keybinds", font)[0] / 2 - 1), y + 5, 0, "keybinds", [0, 0, 0, alpha * 255], font); Render.StringCustom(x + (w / 2) - (Render.TextSizeCustom("keybinds", font)[0] / 2), y + 4, 0, "keybinds", [255, 255, 255, alpha * 255], font); for(var j in keyactive){ bind = keyactive[j]; name = info_key[bind][0]; state = info_key[bind][2]; Render.StringCustom(x + 4, y + 24 + (j * 17), 0, name, [0, 0, 0, alpha * 255], font); Render.StringCustom(x + 3, y + 23 + (j * 17), 0, name, [255, 255, 255, alpha * 255], font); Render.StringCustom(x + w - Render.TextSizeCustom(state, font)[0], y + 24 + (j * 17), 0, state, [0, 0, 0, alpha * 255], font); Render.StringCustom(x + w - Render.TextSizeCustom(state, font)[0] - 1, y + 23 + (j * 17), 0, state, [255, 255, 255, alpha * 255], font); } move1(x, y, w, 19, "keybind"); } function spectator(){ const font = Render.AddFont("Verdana", 7, 0); const x = UI.GetValue("spectator_x"); const y = UI.GetValue("spectator_y"); getObservators(); if (spec.length > 0 || UI.IsMenuOpen()) { alphas = Math.min(alphas + (8 * Globals.Frametime()), 1); } else { alphas = alphas - (8 * Globals.Frametime()); if (alphas < 0) alphas = 0; } if (!(UI.GetValue("Indicators") & (1<<1))) return; adap_render(x, y, 140, 17, alphas, "Spectator color"); Render.StringCustom(x + (140 / 2) - (Render.TextSizeCustom("spectators ("+spec.length+")", font)[0] / 2 - 1), y + 5, 0, "spectators ("+spec.length+")", [0, 0, 0, alphas * 180], font); Render.StringCustom(x + (140 / 2) - (Render.TextSizeCustom("spectators ("+spec.length+")", font)[0] / 2), y + 4, 0, "spectators ("+spec.length+")", [255, 255, 255, alphas * 255], font); for(g = 0; g < spec.length; g++){ names = spec[g]; Render.StringCustom(x + 4, y + 24 + (g * 17) , 0, names, [0, 0, 0, alphas * 140], font); Render.StringCustom(x + 3, y + 23 + (g * 17), 0, names, [255, 255, 255, alphas * 255], font); Render.StringCustom(x + 140 - Render.TextSizeCustom("[watching]", font)[0] - 2, y + 24 + (g * 17) , 0, "[watching]", [0, 0, 0, alphas * 140], font); Render.StringCustom(x + 140 - Render.TextSizeCustom("[watching]", font)[0] - 3, y + 23 + (g * 17), 0, "[watching]", [255, 255, 255, alphas * 255], font); } move1(x, y, 140, 20, "spectator"); } Cheat.RegisterCallback("Draw", "keybind"); Cheat.RegisterCallback("Draw", "spectator"); Cheat.RegisterCallback("Draw", "hide"); var username = Cheat.GetUsername(); function draw() { if (!(UI.GetValue("Indicators") & (1<<2))) return; var rgb = HSVtoRGB(Global.Tickcount() % 350 / 350,1,1); var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() const now = new Date(); const hours = now.getHours(), mins = now.getMinutes(), secs = now.getSeconds(); const time = (hours < 10 ? "0" + hours : hours) + ":" + (mins < 10 ? "0" + mins : mins) + ":" + (secs < 10 ? "0" + secs : secs); color = UI.GetColor("Misc", "Javascript", "Script items", "Watermark"); var font = Render.AddFont( "Verdana", 7, 400); var text = "Exsense | " +username+ " | [Version ] | "+time+ " | " var h = 18; var w = Render.TextSizeCustom(text, font)[0] + 8; var x = Global.GetScreenSize()[0]; var y = 10; var standart = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark Color"); x = x - w - 10; skeetobvodka(x, y, w, h, standart); var iconswater = UI.GetValue("Script items", "Watermark Icons") if (iconswater == 0) { Render.String(x + w - 18, y + 5, 0, "!", [rgb.r, rgb.g, rgb.b, 255], 6); } else if (iconswater == 1 ) { Render.String(x + w - 19, y + 5, 0, "@", [rgb.r, rgb.g, rgb.b, 255], 6); } else if (iconswater == 2 ) { Render.String(x + w - 20, y + 5, 0, "^", [rgb.r, rgb.g, rgb.b, 255], 6); } else if (iconswater == 3 ) { Render.String(x + w - 18, y + 5, 0, "#", [rgb.r, rgb.g, rgb.b, 255], 6); } Render.StringCustom(x + w - 112, y + 4, 0, "5.0", [rgb.r, rgb.g, rgb.b, 255], font); Render.StringCustom(x+4, y + 4, 0, text, [255,255,255,255], font); UI.SetValue('Misc', 'PERFORMANCE & INFORMATION', 'Watermark', false); } Cheat.RegisterCallback("Draw", "draw"); function drawner(){ if (!World.GetServerString()) return; var screen = Global.GetScreenSize(); var font = Render.AddFont("Calibri", 8, 400); var color = UI.GetColor("Misc", "JAVASCRIPT", "Yaw color"); var dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Double tap"); var charge = Exploit.GetCharge(); const pulse = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255; const rgb = HSVtoRGB(Global.Realtime() * 0.09, 1, 1); Render.StringCustom(screen[0] / 2, screen[1] / 2 + 18, 1, "Exsense", [255, 255, 255, pulse], font); } Cheat.RegisterCallback("player_hurt", "hit_logs1"); Cheat.RegisterCallback("Draw", "logdraw1"); Cheat.RegisterCallback("player_connect_full", "Areset"); Cheat.RegisterCallback("Draw", "fl_indicator") Cheat.RegisterCallback("Draw", "main_fake"); Cheat.RegisterCallback("Draw", "main_mshz"); Cheat.RegisterCallback("Draw", "mainn"); Cheat.RegisterCallback("Draw", "keybind"); Cheat.RegisterCallback("Draw", "spectator"); Cheat.RegisterCallback("Draw", "drawner"); Cheat.ExecuteCommand( "sv_lan 1" );
const menu = function() {
const f = UI.GetValue('Script items', 'Select Tab');
aa = f == 0,
rage = f == 1,
vis = f == 2,
clr = f == 3;
UI.SetEnabled("Custom Anti-aimbot angles", true && aa);
UI.SetEnabled("SCRIPT ITEMS", "Freestand Desync", aa)
UI.SetEnabled("SCRIPT ITEMS", "Override minimum DMG key", rage);
UI.SetEnabled("SCRIPT ITEMS", "Minimum damage", rage);
UI.SetEnabled("SCRIPT ITEMS", "Jump scout/revolver hitchance", rage);
UI.SetEnabled("SCRIPT ITEMS", "Hitchance", rage);
UI.SetEnabled("SCRIPT ITEMS", "FPS Boost", rage);
UI.SetEnabled("SCRIPT ITEMS", "DT Peek Helper [SSG08 & AWP]", rage);
UI.SetEnabled("SCRIPT ITEMS", "Safe Points For AWP", rage);
UI.SetEnabled("SCRIPT ITEMS", "Fix zoom sensitivity", rage);
UI.SetEnabled("SCRIPT ITEMS", "Aspect Ratio", vis);
UI.SetEnabled("SCRIPT ITEMS", "Style Indicators", vis);
UI.SetEnabled("SCRIPT ITEMS", "Indicators", vis);
UI.SetEnabled("SCRIPT ITEMS", "Watermark Icons", vis);
UI.SetEnabled("SCRIPT ITEMS", "Show ping enemy", rage);
UI.SetEnabled("Script items", "Watermark Color", clr)
UI.SetEnabled("Script items", "Hotkeys color", clr)
UI.SetEnabled("Script items", "FPS Color", clr)
UI.SetEnabled("Script items", "MS & HZ Color", clr)
UI.SetEnabled("Script items", "FL Color", clr)
UI.SetEnabled("Script items", "Spectator color", clr);
}
UI.AddDropdown('Select Tab', ['Anti-Aim', 'Rage', 'Visuals', 'Colors'])
UI.AddCheckbox("Custom Anti-aimbot angles");
UI.AddDropdown("Pitch", ["Off", "Down", "Zero", "Up"]);
UI.AddDropdown("Yaw base", ["Local view", "At targets"]);
UI.AddCheckbox("At Targets on Air");
UI.AddSliderInt("Yaw", -180, 180);
UI.AddDropdown("Yaw jitter", ["Off", "Offset"]);
UI.AddSliderInt("Jitter", -180, 180);
UI.AddDropdown("Body yaw", ["Default", "Static", "Jitter"]);
UI.AddMultiDropdown("Jitter only", ["Stand", "Walk", "Move", "Air", "Low delta"]);
UI.AddSliderInt("Jitter offset", 0, 60);
UI.AddCheckbox("Jitter LBY");
UI.AddSliderInt("Jitter flip LBY", 0, 60);
UI.AddSliderInt("Jitter speed", 0, 35);
UI.AddSliderInt("LBY Value", 0, 60);
UI.AddSliderInt("Fake Value", 0, 60);
UI.AddSliderInt("Real Value", 0, 60);
UI.AddCheckbox("Low delta on slow-mo");
UI.AddDropdown("Freestand Desync", ["Off", "Peek Real", "Peek Fake"])
UI.AddHotkey("Override minimum DMG key");
UI.AddSliderInt("Minimum damage", 1, 130);
UI.AddCheckbox('Jump scout/revolver hitchance');
UI.AddSliderInt('Hitchance', 0, 100);
UI.AddCheckbox("FPS Boost");
UI.AddCheckbox("DT Peek Helper [SSG08 & AWP]");
UI.AddCheckbox( "Safe Points For AWP" );
UI.AddCheckbox("Fix zoom sensitivity");
UI.AddDropdown("Style Indicators", ["GameSense", "Standart"]);
UI.AddMultiDropdown("Indicators", ["Keybinds", "Spectators", "Watermark", "FL Indicator","FPS Indicator","MS Indicator", "Fake Indicator"]);
UI.AddDropdown("Watermark Icons", ["Onetap","Cogwheel","JS Code", "Performance"])
UI.AddSliderFloat("Aspect Ratio",1.0,2.0);
UI.AddColorPicker("Watermark Color");
UI.AddColorPicker("Hotkeys color");
UI.AddColorPicker("Spectator color");
UI.AddColorPicker("FPS Color");
UI.AddColorPicker("MS & HZ Color");
UI.AddColorPicker("FL Color");
UI.AddCheckbox("Show ping enemy");
Cheat.RegisterCallback('Draw', 'menu')
function roundstart()
{
Cheat.PrintChat("CFG AND JS BY ENDLESS" + "\n");
Cheat.PrintChat("https://vk.com/cfgshop_endless" + "\n");
}
Cheat.RegisterCallback("round_start", "roundstart")
var screen_size = Global.GetScreenSize();
var logs = [];
const log = function(text, time, alpha, color){
this.text = text
this.time = time
this.alpha = alpha
this.color = color
}
const hitboxes = ["generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "body"];
const getHitbox = function(i){
return hitboxes[i] || "Generic"
},
hit_logs1 = function(){
var uid = Entity.GetEntityFromUserID(Event.GetInt("userid"));
var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
var text = Entity.GetName(uid) + " for -" + Event.GetInt("dmg_health") + " in " + getHitbox(Event.GetInt("hitgroup")) + " (" + Event.GetInt("health") + ")";
col = Event.GetInt("health") > 0 ? 1 : 0
if(Entity.IsLocalPlayer(attacker) && attacker != uid){
logs.push(new log(text, Globals.Tickcount(), 255, col))
}
}
logdraw1 = function(){
var font = Render.AddFont("Calibri", 8, 100);
for (var i in logs) {
x = screen_size[0] / 2;
y = screen_size[1] / 2 + 50;
color = logs[i].color > 0 ? [255, 255, 255, logs[i].alpha] : [200, 0, 0, logs[i].alpha];
Render.StringCustom(x + 1, y + 1 + (i * 11), 1, logs[i].text, [0, 0, 0, logs[i].alpha], font);
Render.StringCustom(x, y + (i * 11), 1, logs[i].text, color, font);
if (logs[i].time + 250 < Globals.Tickcount())
logs[i].alpha -= Globals.Frametime() * 600;
if (logs[i].alpha < 0)
logs.shift();
}
};
var old = 0;
const Inair = function () {
if (Entity.GetProp(Entity.GetLocalPlayer(), 'CBasePlayer', 'm_hGroundEntity')) {
return true
} else {
return false
}
},
get_velocity = function(index) {
const velocity = Entity.GetProp(index, "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
},
jitte = function (f, s, fl) {
if ((Globals.Tickcount() - old) > s) {
if (UI.GetValue("Script items", f) !== 60)
UI.SetValue("Script items", f, 60);
else
UI.SetValue("Script items", f, fl);
old = Globals.Tickcount();
}
};
const visible = function(){
antiaim = UI.GetValue("Custom Anti-aimbot angles");
yjit = UI.GetValue("Yaw jitter");
byaw = UI.GetValue("Body yaw");
bjit = UI.GetValue("Jitter only");
sjit = UI.GetValue("Jitter LBY");
UI.SetEnabled("Pitch", true && antiaim && aa);
UI.SetEnabled("Yaw base", true && antiaim && aa);
UI.SetEnabled("At Targets on Air", true && antiaim && aa);
UI.SetEnabled("Yaw", true && antiaim && aa);
UI.SetEnabled("Yaw jitter", true && antiaim && aa);
UI.SetEnabled("Jitter", true && antiaim && yjit && aa);
UI.SetEnabled("Body yaw", true && antiaim && aa);
UI.SetEnabled("Jitter only", true && antiaim && byaw == 2 && aa);
UI.SetEnabled("Jitter offset", true && antiaim && byaw == 2 && bjit && aa);
UI.SetEnabled("Jitter LBY", true && antiaim && byaw == 1 && aa);
UI.SetEnabled("Jitter flip LBY", true && antiaim && byaw == 1 && sjit && aa);
UI.SetEnabled("Jitter speed", true && antiaim && byaw == 1 && sjit && aa);
UI.SetEnabled("LBY Value", true && antiaim && byaw == 1 && aa);
UI.SetEnabled("Fake Value", true && antiaim && byaw == 1 && aa);
UI.SetEnabled("Real Value", true && antiaim && byaw == 1 && aa);
UI.SetEnabled("Low delta on slow-mo", true && antiaim && aa);
}
var orig_antiaim = true;
var flip_aa = false;
var last = 0;
const antiaim = function(){
var vel = get_velocity(Entity.GetLocalPlayer());
var duck = (Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_flDuckAmount") > 0.8);
var inverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
var slowwalk = UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk");
var fd = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
var dt = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
var hs = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
var air = Inair();
//getactive
var enableaa = UI.GetValue("Custom Anti-aimbot angles");
var pitch = UI.GetValue("Pitch");
var ybase = UI.GetValue("Yaw base");
var targetair = UI.GetValue("At Targets on Air");
var yaw = UI.GetValue("Yaw");
var yjit = UI.GetValue("Yaw jitter");
var jit = UI.GetValue("Jitter");
var byaw = UI.GetValue("Body yaw");
var bjit = UI.GetValue("Jitter only");
var joffset = UI.GetValue("Jitter offset");
var sjite = UI.GetValue("Jitter LBY");
var spjit = UI.GetValue("Jitter speed");
var fljit = UI.GetValue("Jitter flip LBY");
var lowdelta = UI.GetValue("Low delta on slow-mo");
//getvalue
var st_bfake = UI.GetValue("Fake Value");
var st_breal = UI.GetValue("Real Value");
var st_blby = UI.GetValue("LBY Value");
//flipper
var sim = Globals.Curtime() - Entity.GetProp(Entity.GetLocalPlayer(), "CBaseEntity", "m_flSimulationTime")
if (last > sim)
{
flip_aa = !flip_aa
}
last = sim
//original antiaim
if (orig_antiaim){
var untrusted_cache = UI.GetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions");
var pitch_cache = UI.GetValue("Anti-Aim", "Extra", "Pitch");
var yaw_base_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets");
var yaw_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
var jitter_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
var body_yaw_cache = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode");
orig_antiaim = false;
}
var target_chache = UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets");
//Targets on Air
if (targetair){
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", false);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", air);
} else {
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", target_chache);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", ybase);
}
//custom antiaim
if (enableaa){
AntiAim.SetOverride(1);
if (pitch !== 1){
UI.SetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions", 0);
}else{
UI.SetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions", 1);
}
pit = pitch !== 0 ? pitch + 1 : 0;
jitter = yjit ? jit : 0
normal_lby = !(dt || hs) ? (inverter ? -60 : 60) : 0
UI.SetValue("Anti-Aim", "Extra", "Pitch", pit);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(inverter ? 60 : -60);
AntiAim.SetLBYOffset(normal_lby);
if (byaw == 2){
if(bjit){
AntiAim.SetLBYOffset(0);
AntiAim.SetFakeOffset(0);
}
if(bjit & (1 << 0) && vel <= 1){
AntiAim.SetRealOffset(flip_aa ? joffset : -joffset);
}
if(bjit & (1 << 1) && vel <= 124 && !air){
AntiAim.SetRealOffset(flip_aa ? joffset : -joffset);
}
if(bjit & (1 << 2) && vel >= 125 && !air){
AntiAim.SetRealOffset(flip_aa ? joffset : -joffset);
}
if(bjit & (1 << 3) && air){
AntiAim.SetRealOffset(flip_aa ? joffset : -joffset);
}
}
if (byaw == 1){
var p = sjit ? jitte("LBY Value", spjit, fljit) : "";
AntiAim.SetFakeOffset(inverter ? st_bfake : -st_bfake);
AntiAim.SetRealOffset(inverter ? st_breal : -st_breal);
AntiAim.SetLBYOffset(inverter ? -st_blby : st_blby);
}
//lowdelta
if (lowdelta && slowwalk){
inv = bjit & (1 << 4) ? (flip_aa ? 21 : -25) : (inverter ? 21 : -25)
AntiAim.SetFakeOffset(inv);
AntiAim.SetRealOffset(0);
AntiAim.SetLBYOffset(0);
}
//return original antiaim
}else if (!orig_antiaim){
UI.SetValue("Misc", "PERFOMANCE & INFORMATION", "Information", "Restrictions", untrusted_cache);
UI.SetValue("Anti-Aim", "Extra", "Pitch", pitch_cache);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", yaw_base_cache);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_cache);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_cache);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", body_yaw_cache);
orig_antiaim = true;
AntiAim.SetOverride(0);
}
}
const unload = function(){
AntiAim.SetOverride(0);
}
Cheat.RegisterCallback("CreateMove", "antiaim");
Cheat.RegisterCallback("Unload", "unload");
Cheat.RegisterCallback("Draw", "visible");
/// Freestand Desync
const deg2rad = function(g) {
return g * Math.PI / 180;
},
angle_to_vec = function (T, P) {
var f = deg2rad(T);
var O = deg2rad(P);
var r = Math.sin(f);
var Y = Math.cos(f);
var K = Math.sin(O);
var z = Math.cos(O);
return [Y * z,Y * K, -r];
},
trace = function (T, P) {
var f = angle_to_vec(P[0], P[1])
var O = Entity.GetRenderOrigin(T);
O[2] += 50;
var r = [O[0] + f[0] * 0x2000, O[1] + f[1] * 0x2000, O[2] + f[2] * 0x2000]
var Y = Trace.Line(T, O, r);
if (Y[1] == 1) return;
r = [O[0] + f[0] * Y[1] * 0x2000, O[1] + f[1] * Y[1] * 0x2000, O[2] + f[2] * Y[1] * 0x2000];
var K = Math.sqrt((O[0] - r[0]) * (O[0] - r[0]) + (O[1] - r[1]) * (O[1] - r[1]) + (O[2] - r[2]) * (O[2] - r[2]));
O = Render.WorldToScreen(O)
r = Render.WorldToScreen(r);
if (r[2] != 1 || O[2] != 1) return;
return K;
},
freestand_desync = function(){
var local = Entity.GetLocalPlayer();
var peek = UI.GetValue("Freestand Desync");
if (!Entity.IsAlive(local) && peek == 0) return;
if (UI.GetValue("Freestand Desync") == 0) return;
if (Entity.IsValid(local)) {
var inverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
var angle = Local.GetViewAngles();
left_distance = trace(local, [0, angle[1] - 22]);
right_distance = trace(local, [0, angle[1] + 22]);
if (left_distance > right_distance) {
if (peek == 2 ? inverted : !inverted)
UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter");
}
if (right_distance > left_distance) {
if (peek == 2 ? !inverted : inverted)
UI.ToggleHotkey("Anti-Aim", "Fake angles", "Inverter");
}
}
}
Cheat.RegisterCallback("CreateMove", "freestand_desync");
/// MinDamage
var General = UI.GetValue( "Rage", "GENERAL", "Targeting", "Minimum damage" )
var Pistol = UI.GetValue( "Rage", "PISTOL", "Targeting", "Minimum damage" )
var HeavyPistol = UI.GetValue( "Rage", "HEAVY PISTOL", "Targeting", "Minimum damage" )
var Scout = UI.GetValue( "Rage", "SCOUT", "Targeting", "Minimum damage" )
var Awp = UI.GetValue( "Rage", "AWP", "Targeting", "Minimum damage" )
var AutoSniper = UI.GetValue( "Rage", "AUTOSNIPER", "Targeting", "Minimum damage" )
function IshotkeyACTIVE() {
var IskeyActive = UI.IsHotkeyActive( "Script items", "Override minimum DMG key" )
var SliderValue = UI.GetValue( "Script items", "Minimum damage" )
if ( IskeyActive ) {
UI.SetValue( "Rage", "GENERAL", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "PISTOL", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "SCOUT", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "AWP", "Targeting", "Minimum damage", SliderValue );
UI.SetValue( "Rage", "AUTOSNIPER", "Targeting", "Minimum damage", SliderValue );
} else if ( !IskeyActive ) {
UI.SetValue( "Rage", "GENERAL", "Targeting", "Minimum damage", General );
UI.SetValue( "Rage", "PISTOL", "Targeting", "Minimum damage", Pistol );
UI.SetValue( "Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", HeavyPistol );
UI.SetValue( "Rage", "SCOUT", "Targeting", "Minimum damage", Scout );
UI.SetValue( "Rage", "AWP", "Targeting", "Minimum damage", Awp );
UI.SetValue( "Rage", "AUTOSNIPER", "Targeting", "Minimum damage", AutoSniper );
}
}
/// Hitchance in air
var revolverhitchance = UI.GetValue( "Rage", "HEAVY PISTOL", "Accuracy", "Hitchance" );
var scouthitchance = UI.GetValue( "Rage", "SCOUT", "Accuracy", "Hitchance" );
function HitchanceInAir() {
if (!UI.GetValue("Script items", "Jump scout/revolver hitchance" && rage)) return;
var getweapon = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
var jshitchance = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Hitchance');
var inAir = Entity.GetProp(Entity.GetLocalPlayer(), 'CBasePlayer', 'm_hGroundEntity');
if (inAir =='m_hGroundEntity') {
UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', jshitchance)
UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', jshitchance)
} else {
UI.SetValue('Rage', 'HEAVY PISTOL', 'Accuracy', 'Hitchance', revolverhitchance)
UI.SetValue('Rage', 'SCOUT', 'Accuracy', 'Hitchance', scouthitchance)
}
}
/// FPS Boost
function fps_boost() {
if (UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "FPS Boost")) {
UI.SetValue("Misc", "GENERAL", "Misc", "Force sv_cheats", true);
UI.SetValue("Misc", "GENERAL", "Misc", "Hidden cvars", true);
Convar.SetString("r_shadows", "0");
Convar.SetString("cl_csm_static_prop_shadows", "0");
Convar.SetString("cl_csm_shadows", "0");
Convar.SetString("cl_csm_world_shadows", "0");
Convar.SetString("cl_foot_contact_shadows", "0");
Convar.SetString("cl_csm_viewmodel_shadows", "0");
Convar.SetString("cl_csm_rope_shadows", "0");
Convar.SetString("cl_csm_sprite_shadows", "0");
Convar.SetString("cl_csm_world_shadows_in_viewmodelcascade", "0");
Convar.SetString("cl_csm_translucent_shadows", "0");
Convar.SetString("cl_csm_entity_shadows", "0");
Convar.SetString("violence_hblood", "0");
Convar.SetString("r_3dsky", "0");
Convar.SetString("r_drawdecals", "0");
Convar.SetString("r_drawrain", "0");
Convar.SetString("r_drawropes", "0");
Convar.SetString("r_drawsprites", "0");
Convar.SetString("fog_enable_water_fog", "0");
Convar.SetString("@panorama_disable_blur", "1");
Convar.SetString("dsp_slow_cpu", "1");
Convar.SetString("cl_disable_ragdolls", "1");
Convar.SetString("mat_disable_bloom", "1");
} else {
Convar.SetString("r_shadows", "1");
Convar.SetString("cl_csm_static_prop_shadows", "1");
Convar.SetString("cl_csm_shadows", "1");
Convar.SetString("cl_csm_world_shadows", "1");
Convar.SetString("cl_foot_contact_shadows", "1");
Convar.SetString("cl_csm_viewmodel_shadows", "1");
Convar.SetString("cl_csm_rope_shadows", "1");
Convar.SetString("cl_csm_sprite_shadows", "1");
Convar.SetString("cl_csm_world_shadows_in_viewmodelcascade", "1");
Convar.SetString("cl_csm_translucent_shadows", "1");
Convar.SetString("cl_csm_entity_shadows", "1");
Convar.SetString("violence_hblood", "1");
Convar.SetString("r_3dsky", "1");
Convar.SetString("r_drawdecals", "1");
Convar.SetString("r_drawrain", "1");
Convar.SetString("r_drawropes", "1");
Convar.SetString("r_drawsprites", "1");
Convar.SetString("fog_enable_water_fog", "1");
Convar.SetString("@panorama_disable_blur", "0");
Convar.SetString("dsp_slow_cpu", "0");
Convar.SetString("cl_disable_ragdolls", "0");
Convar.SetString("mat_disable_bloom", "0");
}
}
/// dtpeek
var dtpeek_cache = true;
DT_PeekHelper = function(){
if (!UI.GetValue("Script items", "DT Peek Helper [SSG08 & AWP]")) return;
weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
doubletap = UI.IsHotkeyActive("Rage", "GENERAL", "Exploit", "Doubletap");
autopeek = UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek");
active = (doubletap && autopeek);
if (active && (weapon_name == "ssg 08" || weapon_name == "awp")){
if (dtpeek_cache){
scout_prefer = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point")
scout_stop = UI.GetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode")
autodirection_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction");
dtpeek_cache = false;
}
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", true)
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", 8)
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", active);
}else if (!dtpeek_cache){
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", scout_prefer)
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", scout_stop)
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction", autodirection_cache);
dtpeek_cache = true;
}
}
Cheat.RegisterCallback("Draw", "DT_PeekHelper");
/// AWP
var safePBackup = false
function safeAWP() {
SlocalPlayer = Entity.GetLocalPlayer()
SlocalPlayerWeapon = Entity.GetWeapon(SlocalPlayer)
SlocalPlayerWeaponName = Entity.GetName(SlocalPlayerWeapon)
if ( UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Safe Points For AWP') && SlocalPlayerWeaponName == 'awp' ) {
forceSafePoint = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point')
if (!forceSafePoint) {
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
safePBackup = true
}
} else if (safePBackup) {
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
safePBackup = false
}
}
/// Fix zoom
function zoomfix(){
if (Cheat.FrameStage() == 5) {
var zoom_sens = Convar.GetFloat("zoom_sensitivity_ratio_mouse");
if (UI.GetValue("Misc", "JAVASCRIPT", "Scipt items", "Fix zoom sensitivity")) {
var zoom_current_sens = Convar.GetFloat("sensitivity");
var zoom_fov = UI.GetValue("Visual", "WORLD", "View", "Field of view");
var fixed_zoom_sens = zoom_fov / 100 * zoom_current_sens;
if (zoom_sens != fixed_zoom_sens) {
Cheat.ExecuteCommand("zoom_sensitivity_ratio_mouse " + fixed_zoom_sens);
Cheat.ExecuteCommand("zoom_sensitivity_ratio_joystick " + fixed_zoom_sens);
}
} else {
if (zoom_sens != 1.0) {
Cheat.ExecuteCommand("zoom_sensitivity_ratio_mouse " + 1.0);
Cheat.ExecuteCommand("zoom_sensitivity_ratio_joystick " + 1.0);
}
}
}
}
Cheat.RegisterCallback("FrameStageNotify", "zoomfix");
Cheat.RegisterCallback('CreateMove', 'HitchanceInAir');
Cheat.RegisterCallback("Draw", "IshotkeyACTIVE");
Cheat.RegisterCallback('Draw', 'safeAWP')
Cheat.RegisterCallback("CreateMove", "antiaim");
Cheat.RegisterCallback("Unload", "unload");
Cheat.RegisterCallback("Draw", "visible");
var username = Cheat.GetUsername();
Cheat.PrintColor( [ 102, 140, 255, 255 ], "███████╗██╗░░██╗░██████╗███████╗███╗░░██╗░██████╗███████╗\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "██╔════╝╚██╗██╔╝██╔════╝██╔════╝████╗░██║██╔════╝██╔════╝\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "█████╗░░░╚███╔╝░╚█████╗░█████╗░░██╔██╗██║╚█████╗░█████╗░░\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "██╔══╝░░░██╔██╗░░╚═══██╗██╔══╝░░██║╚████║░╚═══██╗██╔══╝░░\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "███████╗██╔╝╚██╗██████╔╝███████╗██║░╚███║██████╔╝███████╗\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], "╚══════╝╚═╝░░╚═╝╚═════╝░╚══════╝╚═╝░░╚══╝╚═════╝░╚══════╝ v5.0.0\n" );
Cheat.Print("\n");
Cheat.PrintColor( [ 0, 255, 0, 255 ], "Welcome, " +username+ "!\n" );
Cheat.PrintColor( [ 255, 0, 0, 255 ], "Official Store: " );
Cheat.PrintColor( [ 255, 255, 255, 255 ], "https://vk.com/cfgshop_endless\n" );
Cheat.PrintColor( [ 255, 0, 0, 255 ], "Bugs Discord Channel: " );
Cheat.PrintColor( [ 255, 255, 255, 255 ], "#bugs-report\n" );
Cheat.Print("\n");
Cheat.PrintColor( [ 0, 255, 0, 255 ], "[UPDATE LOG 5.0.0]\n" );
Cheat.Print("\n");
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Indicators are no longer movable, but they are not lost\n");
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] New menu\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add New Anti-Aim System and At Target on Air\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add Freestand Desync\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add Enemy Ping ESP\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] The Keybinds shows Base Yaw (Local View / At Targets)\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Fix More Bugs\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Remove Var indicator\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] New design Fake indicator\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] After enabling JS, you can go to the local game with VAC\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Add Dormant Aimbot (Beta)\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [ + ] Improvement FPS\n" );
Cheat.PrintColor( [ 102, 140, 255, 255 ], " [+] And ETC\n" );
/// Visuals
const get = function(elm)
{
return UI.GetValue("Misc", "JAVASCRIPT", "Script items", elm);
}
const set = function(elm1, v)
{
return UI.SetValue("Misc", "JAVASCRIPT", "Script items", elm1, v);
}
const in_bounds = function(vec, x, y, x2, y2) {
return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}
var stored = ![],
x_offs = 0,
y_offs = 0;
const move1 = function (x, y, width, height, name) {
if (UI.IsMenuOpen() && Input.IsKeyPressed(0x1)) {
const mouse_pos = Global.GetCursorPosition();
if (in_bounds(mouse_pos, x, y, x + width, y + height)) {
if(!stored){
x_offs = mouse_pos[0] - x;
y_offs = mouse_pos[1] - y;
stored = true;
}
UI.SetValue("Script items", name + "_x", mouse_pos[0] - x_offs);
UI.SetValue("Script items", name + "_y", mouse_pos[1] - y_offs);
}
} else if(stored) stored = false;
}
function skeetobvodka(x, y, w, h, color){
const style = UI.GetValue("Script items", "Style Indicators")
if (style !== 0){
Render.FilledRect(x, y + 2, w, h, [15, 15, 15, 150]);
}else{
Render.FilledRect(x, y - 1, w, h + 2, [15, 15, 15, color[3]]);
Render.Rect(x, y - 1, w, h + 3, [15, 15, 15, 200]);}
if (style == 0) {
Render.GradientRect(x + 1, y, w / 2 - 1, 1, 2, [55, 177, 218, 255], [203, 70, 205, 255]);
Render.GradientRect(x + w / 2, y, w / 2 - 1 + 1, 1, 2, [203, 70, 205, 255], [204, 227, 53, 255]);
}else if (style == 1){
Render.FilledRect(x, y + 1, w, 1, [color[0], color[1], color[2], 255]);
}
}
function HSVtoRGB(h, s, v) {
var r, g, b, i, f, p, q, t;
if (arguments.length === 1) {
s = h.s, v = h.v, h = h.h;
}
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return {
r: Math.round(r * 255),
g: Math.round(g * 255),
b: Math.round(b * 255)
};
}
var aspect_cache = 0;
function aspect(){
var aspect_slider = UI.GetValue("Aspect Ratio");
if (aspect_cache != aspect_slider) {
aspect_cache = aspect_slider;
UI.SetValue("Misc", "GENERAL", "Miscellaneous", "Hidden cvars", 1);
Global.ExecuteCommand("r_aspectratio " + aspect_slider);
}
}
Cheat.RegisterCallback("CreateMove","aspect");
var fps_info = [];
var last_timee = Global.Curtime();
function draw_containe()
{
if (!(UI.GetValue("Indicators") & (1<<4))) return;
var text = "IE | "
var w = Render.TextSize(text, 8)[0] + 20;
var x = Global.GetScreenSize()[0];
var y = Entity.IsAlive(Entity.GetLocalPlayer()) ? 75 : 50;
x = x - w - 99;
var avg = {'fps': 0};
Render.FilledRect(x - 20, y - 16, 55, 21, [15, 15, 15, fpsc[3]]);
Render.String(x - 17, y - 11, 0, "IE | ", [ 255, 255, 255, 255 ], 8 );
if (Global.Curtime() - last_timee > 0.5) {
last_timee = Global.Curtime();
fps_info.unshift(1 / Global.Frametime());
}
fpsc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FPS Color");
if (fps_info.length > 4)
fps_info.pop();
var fps_max = Convar.GetInt("fps_max") || 400;
for (i = 0; i < fps_info.length; i++)
{
avg.fps += fps_info[i]
Render.GradientRect( x - i * 5 + 25, y + 1 - fps_info[i] / fps_max * 35, 5, fps_info[i] / fps_max * 35, 0, [35, 35, 95, 0], [fpsc[0], fpsc[1], fpsc[2], 255]
);
}
}
function mainn()
{
draw_containe();
}
function Areset()
{
llast_time = Global.Curtime();
fps_info = [];
}
function main_mshz() {
if (!(UI.GetValue("Indicators") & (1<<5))) return;
const ping = Math.abs(Local.Latency() * 1000 - 16).toFixed(2);
var font = Render.AddFont("Verdana", 7, 100);
var text = +ping+ "ms / 60hz";
var w = Render.TextSizeCustom(text, font)[0] + 8;
var x = Global.GetScreenSize()[0];
var y = Entity.IsAlive(Entity.GetLocalPlayer()) ? 55 : 30;
x = x - w - 10;
msc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "MS & HZ Color");
Render.FilledRect(x, y + 4, w, 20, [17, 17, 17, msc[3]]);
Render.StringCustom(x + 4, y + 7, 0, text, [0, 0, 0, 180], font);
Render.StringCustom(x + 4, y + 7, 0, text, [255, 255, 255, 255], font);
var width = 75;
var stylee = UI.GetValue("Script items", "Style Indicators")
if (stylee == 0) {
Render.GradientRect( x, y + 23, w / 2, 1, 2, [55, 177, 218/*55, 177, 218*/, 255], [203, 70, 205/*203, 70, 205*/, 255]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 2, [203, 70, 205/*203, 70, 205*/, 255], [204, 227, 53/*204, 227, 53*/, 255]);
} else if (stylee == 1) {
Render.GradientRect( x, y + 23, w / 2, 1, 1, [ msc[0], msc[1], msc[2], 0 ], [ msc[0], msc[1], msc[2], 255 ]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [ msc[0], msc[1], msc[2], 255 ], [ msc[0], msc[1], msc[2], 0 ]);
}
if (ping > 64 && stylee == 1) {
Render.GradientRect( x, y + 23, w / 2, 1, 1, [ 255, 0, 0, 0 ], [ 255, 0, 0, 255 ]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [ 255, 0, 0, 255 ], [ 255, 0, 0, 0 ]);
} else if (ping < 64 && stylee == 1 ) {
Render.GradientRect( x, y + 23, w / 2, 1, 1, [ 0, 255, 0, 0 ], [ 0, 255, 0, 255 ]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [ 0, 255, 0, 255 ], [ 0, 255, 0, 0 ]);
}
if (stylee == 0){
Render.Rect(x, y + 4, w, 21, [17, 17, 17, 200]);
}
}
/// Fake
function main_fake() {
if (!(UI.GetValue("Indicators") & (1<<6))) return;
if (!World.GetServerString()) return;
if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
var font = Render.AddFont("Verdana", 7, 100);
const dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
var RealYaw = Local.GetRealYaw();
var FakeYaw = Local.GetFakeYaw();
var delta = Math.min(Math.abs(RealYaw - FakeYaw) / 2, 60).toFixed(1);
var text = " FAKE (" + delta.toString() + " ) ";
var w = Render.TextSizeCustom(text, font)[0] + 8;
var h = 22;
var x = Global.GetScreenSize()[0];
var y = 30;
x = x - w - 110;
Render.GradientRect( x, y + 4, 45, 21, 1, [ 0, 0, 0, 0 ], [ 0, 0, 0, 100 ]);
Render.GradientRect( x + 45, y + 4, 45, 21, 1, [ 0, 0, 0, 100 ], [ 0, 0, 0, 0 ]);
Render.GradientRect(x + 5, y + 4, 2, h / 2, 0, [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 100], [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 255]);
Render.GradientRect(x + 5, y + h / 2 + 4, 2, h / 2, 0, [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 255], [(255 - 255 * (delta / 100)), 255 * (delta / 100), 0, 100]);
Render.StringCustom(x, y + 9, 0, text, [0, 0, 0, 180], font);
Render.StringCustom(x - 1, y + 8, 0, text, [255, 255, 255, 255], font);
Render.Circle(x + 12 + Render.TextSizeCustom("FAKE (" + delta.toString(), font)[0], y + 9, 1, [255, 255, 255, 255]);
}
/// Fakelag
var charge_alpha = 0;
function fl_indicator(){
if (!Entity.IsAlive(Entity.GetLocalPlayer())) return;
if (!(UI.GetValue("Indicators") & (1<<3))) return;
const color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FL Color");
const dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap");
const hs = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots");
const flag = UI.GetValue( "Anti-Aim", "Fake-Lag", "Limit");
const font = Render.AddFont("Verdana", 7, 100);
const charge = Exploit.GetCharge();
const fl = (dt || hs) ? 0 : flag
var text = "FL: "+fl;
if (dt) text += " | SHIFTING";
var w = Render.TextSizeCustom(text, font)[0] + 8;
var x = Global.GetScreenSize()[0];
var y = 30;
x = x - w - 10
Render.FilledRect(x, y + 4, w, 20, [17, 17, 17, color[3]]);
Render.StringCustom(x + 4, y + 7, 0, text, [0, 0, 0, 180], font);
Render.StringCustom(x + 4, y + 7, 0, text, [255, 255, 255, 255], font);
if (charge >= 1) {
charge_alpha = Math.min(charge_alpha + (8 * Globals.Frametime()), 1);
} else {
charge_alpha = charge_alpha - (8 * Globals.Frametime());
if (charge_alpha < 0) charge_alpha = 0;
}
var stylee = UI.GetValue("Script items", "Style Indicators")
if (stylee == 0) {
Render.GradientRect(x, y + 23, w / 2, 1, 2, [55, 177, 218, 255], [203, 70, 205, 255]);
Render.GradientRect(x + w / 2, y + 23, w / 2, 1, 2, [203, 70, 205, 255], [204, 227, 53, 255]);
} else if (stylee == 1) {
if (dt){
Render.GradientRect( x, y + 23, w / 2, 1, 1, [255, 145, 0, 0], [ 255, 145, 0, 255]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [255, 145, 0, 255], [ 255, 145, 0, 0]);
Render.GradientRect( x, y + 23, w / 2, 1, 1, [0, 255, 0, 0], [0, 255, 0, charge_alpha * 255]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [0, 255, 0, charge_alpha * 255], [0, 255, 0, 0]);
}else{
Render.GradientRect( x, y + 23, w / 2, 1, 1, [color[0], color[1], color[2], 0], [color[0], color[1], color[2], 255]);
Render.GradientRect( x + w / 2, y + 23, w / 2, 1, 1, [color[0], color[1], color[2], 255], [color[0], color[1], color[2], 0]);
}
}
if (stylee == 0){
Render.Rect(x, y + 4, w, 21, [17, 17, 17, 200]);
}
}
function render(){
if(!UI.GetValue("Script items", "Show ping enemy")) return;
const enemy = Entity.GetEnemies();
for (i = 0; i < enemy.length; i++){
if (Entity.IsAlive(enemy[i])){
const pingenemy = Math.round(Entity.GetProp(enemy[i], "CPlayerResource", "m_iPing")).toString();
const font = Render.AddFont("MuseoSansCyrl-700", 8, 100);
var pos = Entity.GetRenderBox(enemy[i]);
var a = pos[3] - pos[1]
a /= 2
a += pos[1]
const ping = (pingenemy <= 0 ? "BOT" : pingenemy)
Render.StringCustom(a + 3, pos[2] - 23, 1, ping, [0, 0, 0, 150], font);
Render.StringCustom(a + 2, pos[2] - 24, 1, ping, [255, 255, 255, 255], font);
}
}
}
Cheat.RegisterCallback("Draw", "render");
var msc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "MS & HZ Color");
var logc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "HitLogs Color");
var flcol = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FL Color");
var fpsc = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "FPS Color");
var standart = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark Color");
var colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
var cspec = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Spectator color");
if (msc[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "MS & HZ Color", [255, 255, 255, 255]);
}
if (cspec[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Spectator color", [255, 255, 255, 255]);
}
if (flcol[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "FL Color", [255, 255, 255, 255]);
}
if (standart[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Watermark Color", [255, 255, 255, 255]);
}
if (logc[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "HitLogs Color", [255, 255, 255, 255]);
}
if (fpsc[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "FPS Color", [35, 35, 35, 255]);
}
if (colorhotkeys[3] == 0) {
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color", [89, 119, 239, 3]);
}
UI.AddSliderInt("keybind_x", 0, Global.GetScreenSize()[0]);
UI.AddSliderInt("keybind_y", 0, Global.GetScreenSize()[1]);
UI.AddSliderInt("spectator_x", 0, Global.GetScreenSize()[0]);
UI.AddSliderInt("spectator_y", 0, Global.GetScreenSize()[1]);
hide = function(){
var ind = UI.GetValue("Indicators");
UI.SetEnabled("keybind_x", false);
UI.SetEnabled("keybind_y", false);
UI.SetEnabled("spectator_x", false);
UI.SetEnabled("spectator_y", false);
}
adap_render = function(x, y, width, height, alpha, color){
const color1 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", color);
const rgb = HSVtoRGB(Global.Realtime() * 0.09, 1, 1);
const style = UI.GetValue("Style Indicators");
if (style !== 0){
Render.FilledRect(x, y + 2, width, height, [15, 15, 15, alpha * color1[3]]);}
if (style == 0){
Render.FilledRect(x, y + 2, width, height, [15, 15, 15, alpha * color1[3]]);
Render.GradientRect(x, y, width / 2, 2, 1, [89, 180, 255, alpha * 255], [204, 51, 255, alpha * 255]);
Render.GradientRect(x + width / 2, y, width / 2, 2, 1, [204, 51, 255, alpha * 255], [255, 255, 102, alpha * 255]);
Render.Rect(x, y - 1, width + 1, height + 4, [15, 15, 15, alpha * color1[3]])}
if (style == 1){
Render.GradientRect(x, y, width / 2, 2, 1, [0, 0, 0, alpha * 255], [color1[0], color1[1], color1[2], alpha * 255]);
Render.GradientRect(x + width / 2, y, width / 2, 2, 1, [color1[0], color1[1], color1[2], alpha * 255], [0, 0, 0, alpha * 255]);}
},
getObservators = function() {
var ents = Entity.GetPlayers();
var local = Entity.GetLocalPlayer();
var localtarget = Entity.GetProp(local, "CBasePlayer", "m_hObserverTarget");
if (!local) return;
spec = [];
for (i = 0; i < ents.length; i++) {
if (Entity.IsAlive(local)) {
if (!ents[i] || Entity.IsAlive(ents[i])) continue;
var observer = Entity.GetProp(ents[i], "CBasePlayer", "m_hObserverTarget");
if (!observer || observer == "m_hObserverTarget") continue;
const names = Entity.GetName(ents[i])
if (observer == local) spec.push(names.length >= 18 ? names.substr(0, 15) + "..." : names);
} else {
if (!ents[i] || Entity.IsAlive(ents[i])) continue;
var observer = Entity.GetProp(ents[i], "CBasePlayer", "m_hObserverTarget");
if (!observer || observer == "m_hObserverTarget") continue;
const names = Entity.GetName(ents[i])
if (observer == localtarget) spec.push(names.length >= 16 ? names.substr(0, 13) + "..." : names);
}
}
};
var alpha = 0;
var alphas = 0;
var maxwidth = 0;
function keybind(){
const color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
const font = Render.AddFont("Verdana", 7, 0);
const x = UI.GetValue("keybind_x");
const y = UI.GetValue("keybind_y");
const style = UI.GetValue("[ALL] Style line")
var width = 55;
var maxwidth = 0;
var keyactive = [];
var mdmg = UI.GetValue("Script items", "Minimum damage");
info_key = [
["Yaw Base", null, "[At Targets]"],
["Yaw Base", null, "[Local View]"],
["Trigger bot", ["Legit", "GENERAL", "Triggerbot", "Enabled"], "[holding]"],
["Double tap", ["Rage", "GENERAL", "Exploits", "Doubletap"], "[toggled]"],
["Hide shots", ["Rage", "GENERAL", "Exploits", "Hide shots"], "[toggled]"],
["Safe point", ["Rage", "GENERAL", "General", "Force safe point"], "[toggled]"],
["Body aim", ["Rage", "GENERAL", "General", "Force body aim"], "[toggled]"],
["Resolver override", ["Rage", "GENERAL", "General", "Resolver override"], "[holding]"],
["Min Damage Override", ["JAVASCRIPT", "Script items", "Override minimum DMG key"], "["+mdmg+"]"],
["Fake duck", ["Anti-Aim", "Extra", "Fake duck"], "[holding]"],
["Slow walk", ["Anti-Aim", "Extra", "Slow walk"], "[holding]"],
["Inverter", ["Anti-Aim", "Fake angles", "Inverter"], "[toggled]"],
["Edge jump", ["Misc", "GENERAL", "Movement", "Edge jump"], "[holding]"],
["Auto peek", ["Misc", "GENERAL", "Movement", "Auto peek"], "[holding]"],
];
var target = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "At targets");
var freestand = UI.GetValue("SCRIPT ITEMS", "FreeStand Desync");
for(var i in info_key){
aa = info_key[i][2];
bind = info_key[i][1];
name = info_key[i][0];
if(bind !== null && UI.IsHotkeyActive.apply(null, bind)){
keyactive.push(i);
}
if(aa == "[At Targets]" && target){
keyactive.push(i);
}
if(aa == "[Local View]" && !target){
keyactive.push(i);
}
}
if (keyactive.length > 0 || UI.IsMenuOpen()) {
alpha = Math.min(alpha + (8 * Globals.Frametime()), 1);
} else {
alpha = alpha - (8 * Globals.Frametime());
if (alpha < 0) alpha = 0;
}
for (var g in keyactive) {
bind = keyactive[g];
name = info_key[bind][0];
if (Render.TextSizeCustom(name, font)[0] > maxwidth) {
maxwidth = Render.TextSizeCustom(name, font)[0];
}
}
if (maxwidth == 0) maxwidth = 50;
width = width + maxwidth;
w = width > 145 ? width : 145;
if (!(UI.GetValue("Indicators") & (1<<0))) return;
adap_render(x, y, w + 1, 17, alpha, "Hotkeys color");
Render.StringCustom(x + (w / 2) - (Render.TextSizeCustom("keybinds", font)[0] / 2 - 1), y + 5, 0, "keybinds", [0, 0, 0, alpha * 255], font);
Render.StringCustom(x + (w / 2) - (Render.TextSizeCustom("keybinds", font)[0] / 2), y + 4, 0, "keybinds", [255, 255, 255, alpha * 255], font);
for(var j in keyactive){
bind = keyactive[j];
name = info_key[bind][0];
state = info_key[bind][2];
Render.StringCustom(x + 4, y + 24 + (j * 17), 0, name, [0, 0, 0, alpha * 255], font);
Render.StringCustom(x + 3, y + 23 + (j * 17), 0, name, [255, 255, 255, alpha * 255], font);
Render.StringCustom(x + w - Render.TextSizeCustom(state, font)[0], y + 24 + (j * 17), 0, state, [0, 0, 0, alpha * 255], font);
Render.StringCustom(x + w - Render.TextSizeCustom(state, font)[0] - 1, y + 23 + (j * 17), 0, state, [255, 255, 255, alpha * 255], font);
}
move1(x, y, w, 19, "keybind");
}
function spectator(){
const font = Render.AddFont("Verdana", 7, 0);
const x = UI.GetValue("spectator_x");
const y = UI.GetValue("spectator_y");
getObservators();
if (spec.length > 0 || UI.IsMenuOpen()) {
alphas = Math.min(alphas + (8 * Globals.Frametime()), 1);
} else {
alphas = alphas - (8 * Globals.Frametime());
if (alphas < 0) alphas = 0;
}
if (!(UI.GetValue("Indicators") & (1<<1))) return;
adap_render(x, y, 140, 17, alphas, "Spectator color");
Render.StringCustom(x + (140 / 2) - (Render.TextSizeCustom("spectators ("+spec.length+")", font)[0] / 2 - 1), y + 5, 0, "spectators ("+spec.length+")", [0, 0, 0, alphas * 180], font);
Render.StringCustom(x + (140 / 2) - (Render.TextSizeCustom("spectators ("+spec.length+")", font)[0] / 2), y + 4, 0, "spectators ("+spec.length+")", [255, 255, 255, alphas * 255], font);
for(g = 0; g < spec.length; g++){
names = spec[g];
Render.StringCustom(x + 4, y + 24 + (g * 17) , 0, names, [0, 0, 0, alphas * 140], font);
Render.StringCustom(x + 3, y + 23 + (g * 17), 0, names, [255, 255, 255, alphas * 255], font);
Render.StringCustom(x + 140 - Render.TextSizeCustom("[watching]", font)[0] - 2, y + 24 + (g * 17) , 0, "[watching]", [0, 0, 0, alphas * 140], font);
Render.StringCustom(x + 140 - Render.TextSizeCustom("[watching]", font)[0] - 3, y + 23 + (g * 17), 0, "[watching]", [255, 255, 255, alphas * 255], font);
}
move1(x, y, 140, 20, "spectator");
}
Cheat.RegisterCallback("Draw", "keybind");
Cheat.RegisterCallback("Draw", "spectator");
Cheat.RegisterCallback("Draw", "hide");
var username = Cheat.GetUsername();
function draw() {
if (!(UI.GetValue("Indicators") & (1<<2))) return;
var rgb = HSVtoRGB(Global.Tickcount() % 350 / 350,1,1);
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
const now = new Date();
const hours = now.getHours(), mins = now.getMinutes(), secs = now.getSeconds();
const time = (hours < 10 ? "0" + hours : hours) + ":" + (mins < 10 ? "0" + mins : mins) + ":" + (secs < 10 ? "0" + secs : secs);
color = UI.GetColor("Misc", "Javascript", "Script items", "Watermark");
var font = Render.AddFont( "Verdana", 7, 400);
var text = "Exsense | " +username+ " | [Version ] | "+time+ " | "
var h = 18;
var w = Render.TextSizeCustom(text, font)[0] + 8;
var x = Global.GetScreenSize()[0];
var y = 10;
var standart = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark Color");
x = x - w - 10;
skeetobvodka(x, y, w, h, standart);
var iconswater = UI.GetValue("Script items", "Watermark Icons")
if (iconswater == 0) {
Render.String(x + w - 18, y + 5, 0, "!", [rgb.r, rgb.g, rgb.b, 255], 6);
} else if (iconswater == 1 ) {
Render.String(x + w - 19, y + 5, 0, "@", [rgb.r, rgb.g, rgb.b, 255], 6);
} else if (iconswater == 2 ) {
Render.String(x + w - 20, y + 5, 0, "^", [rgb.r, rgb.g, rgb.b, 255], 6);
} else if (iconswater == 3 ) {
Render.String(x + w - 18, y + 5, 0, "#", [rgb.r, rgb.g, rgb.b, 255], 6);
}
Render.StringCustom(x + w - 112, y + 4, 0, "5.0", [rgb.r, rgb.g, rgb.b, 255], font);
Render.StringCustom(x+4, y + 4, 0, text, [255,255,255,255], font);
UI.SetValue('Misc', 'PERFORMANCE & INFORMATION', 'Watermark', false);
}
Cheat.RegisterCallback("Draw", "draw");
function drawner(){
if (!World.GetServerString()) return;
var screen = Global.GetScreenSize();
var font = Render.AddFont("Calibri", 8, 400);
var color = UI.GetColor("Misc", "JAVASCRIPT", "Yaw color");
var dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Double tap");
var charge = Exploit.GetCharge();
const pulse = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
const rgb = HSVtoRGB(Global.Realtime() * 0.09, 1, 1);
Render.StringCustom(screen[0] / 2, screen[1] / 2 + 18, 1, "Exsense", [255, 255, 255, pulse], font);
}
Cheat.RegisterCallback("player_hurt", "hit_logs1");
Cheat.RegisterCallback("Draw", "logdraw1");
Cheat.RegisterCallback("player_connect_full", "Areset");
Cheat.RegisterCallback("Draw", "fl_indicator")
Cheat.RegisterCallback("Draw", "main_fake");
Cheat.RegisterCallback("Draw", "main_mshz");
Cheat.RegisterCallback("Draw", "mainn");
Cheat.RegisterCallback("Draw", "keybind");
Cheat.RegisterCallback("Draw", "spectator");
Cheat.RegisterCallback("Draw", "drawner");
Cheat.ExecuteCommand( "sv_lan 1" );
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz