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Ищу скрипт Low delta для gamesense

Лоу дельта на скит? это тебе не отк3, профорсил всё что можно, нашёл только это, если что то бинд на слоу волк ищи в "Misc"
Код:
Expand Collapse Copy
local client_register_esp_flag, client_set_event_callback, client_update_player_list, entity_get_local_player, entity_get_players, entity_get_prop, entity_is_alive, math_sqrt, plist_get, plist_set, require, string_format, table_insert, ui_get, ui_new_checkbox, ui_new_hotkey, print, tostring = client.register_esp_flag, client.set_event_callback, client.update_player_list, entity.get_local_player, entity.get_players, entity.get_prop, entity.is_alive, math.sqrt, plist.get, plist.set, require, string.format, table.insert, ui.get, ui.new_checkbox, ui.new_hotkey, print, tostring
local hitgroup_names = { "generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "neck", "?", "gear" }
local player_memory = {}
local vector = require("vector")
local bit = require("bit")
local function getspeed(player_index)
    return vector(entity.get_prop(player_index, "m_vecVelocity")):length()
end
local fixing_delta = ui_new_checkbox("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk")
local fixing_delta_key = ui_new_hotkey("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk_key", true)
client_set_event_callback("aim_hit", function(e)
    if player_memory[e.target] and player_memory[e.target].lowdelta then
        print("[memory lowdelta] Hit with enabled lowdelta fix")
    end
end)
client_set_event_callback("aim_miss", function(e)
    if e.reason ~= "?" then return end
    local speed = getspeed(e.target)
    if not player_memory[e.target] then
        table_insert(player_memory, e.target, {
            misses = 1,
            lowdelta = false,
            onStand = false
    })
    if plist_get(e.target, "Force body yaw") then
        print("[memory lowdelta] Shot missed with playerlist to " .. e.target)
    else
        print("[memory lowdelta] Shot missed in " .. e.target .. " with default skeet resolver")
    end
    
    if hitgroup_names[e.hitgroup + 1] ~= "head" then return end
    elseif player_memory[e.target] then
        if player_memory[e.target].lowdelta == true then
            player_memory[e.target].lowdelta = false
            player_memory[e.target].misses = 0
            if speed < 5 then player_memory[e.target].onStand = false end
            return
        end
        player_memory[e.target].misses = player_memory[e.target].misses + 1
        if player_memory[e.target].misses > 1 and not player_memory[e.target].lowdelta then
            player_memory[e.target].lowdelta = true
            if speed < 5 then player_memory[e.target].onStand = true end
            print("[memory lowdelta] Enabled Playerlist for " .. e.target)
        end
    end
end)
client_set_event_callback("setup_command", function()
    client_update_player_list()
    local local_index = entity_get_local_player()
    local enemies = entity_get_players(true)
    for itter = 1, #enemies do
        local i = enemies[itter]
        local skip = false
        if not player_memory[i] then
            table_insert(player_memory, i, {
                misses = 0,
                lowdelta = false,
                onStand = false
            })
        end
        if player_memory[i] or (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) and not i == local_index then
            local playerlist = {
                active = false,
                value = 0
            }
            local flags = entity_get_prop(i, "m_fFlags")
            flags = bit.band(flags, bit.lshift(1, 0)) == 1 and bit.band(flags, bit.lshift(1, 1)) == 0
            local speed = getspeed(i)
            if (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true)  then
                playerlist.active = player_memory[i].misses == 0 and speed > 5 and speed < 110 and flags
                playerlist.value = 20
                if player_memory[i].misses == 0 and speed > 5 and speed < 110 then skip = true end
            end
            if player_memory[i].lowdelta and not skip and speed > 5 then
                playerlist.active = speed < 110 and flags
                playerlist.value = 20
            end
            if player_memory[i].onStand and player_memory[i].lowdelta and speed < 5 and not skip then
                playerlist.active = flags
                playerlist.value = 20
            end

            plist_set(i, "Force body yaw", playerlist.active)
            plist_set(i, "Force body yaw value", playerlist.value)
        end
    end
end)
client_register_esp_flag("is_elle_cute", 255, 255, 255, function(entity_index)
    if player_memory[entity_index] and plist_get(entity_index, "Force body yaw") then
        return true, "LOWDELTA"
    end
end)
 
Лоу дельта на скит? это тебе не отк3, профорсил всё что можно, нашёл только это, если что то бинд на слоу волк ищи в "Misc"
Код:
Expand Collapse Copy
local client_register_esp_flag, client_set_event_callback, client_update_player_list, entity_get_local_player, entity_get_players, entity_get_prop, entity_is_alive, math_sqrt, plist_get, plist_set, require, string_format, table_insert, ui_get, ui_new_checkbox, ui_new_hotkey, print, tostring = client.register_esp_flag, client.set_event_callback, client.update_player_list, entity.get_local_player, entity.get_players, entity.get_prop, entity.is_alive, math.sqrt, plist.get, plist.set, require, string.format, table.insert, ui.get, ui.new_checkbox, ui.new_hotkey, print, tostring
local hitgroup_names = { "generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "neck", "?", "gear" }
local player_memory = {}
local vector = require("vector")
local bit = require("bit")
local function getspeed(player_index)
    return vector(entity.get_prop(player_index, "m_vecVelocity")):length()
end
local fixing_delta = ui_new_checkbox("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk")
local fixing_delta_key = ui_new_hotkey("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk_key", true)
client_set_event_callback("aim_hit", function(e)
    if player_memory[e.target] and player_memory[e.target].lowdelta then
        print("[memory lowdelta] Hit with enabled lowdelta fix")
    end
end)
client_set_event_callback("aim_miss", function(e)
    if e.reason ~= "?" then return end
    local speed = getspeed(e.target)
    if not player_memory[e.target] then
        table_insert(player_memory, e.target, {
            misses = 1,
            lowdelta = false,
            onStand = false
    })
    if plist_get(e.target, "Force body yaw") then
        print("[memory lowdelta] Shot missed with playerlist to " .. e.target)
    else
        print("[memory lowdelta] Shot missed in " .. e.target .. " with default skeet resolver")
    end
   
    if hitgroup_names[e.hitgroup + 1] ~= "head" then return end
    elseif player_memory[e.target] then
        if player_memory[e.target].lowdelta == true then
            player_memory[e.target].lowdelta = false
            player_memory[e.target].misses = 0
            if speed < 5 then player_memory[e.target].onStand = false end
            return
        end
        player_memory[e.target].misses = player_memory[e.target].misses + 1
        if player_memory[e.target].misses > 1 and not player_memory[e.target].lowdelta then
            player_memory[e.target].lowdelta = true
            if speed < 5 then player_memory[e.target].onStand = true end
            print("[memory lowdelta] Enabled Playerlist for " .. e.target)
        end
    end
end)
client_set_event_callback("setup_command", function()
    client_update_player_list()
    local local_index = entity_get_local_player()
    local enemies = entity_get_players(true)
    for itter = 1, #enemies do
        local i = enemies[itter]
        local skip = false
        if not player_memory[i] then
            table_insert(player_memory, i, {
                misses = 0,
                lowdelta = false,
                onStand = false
            })
        end
        if player_memory[i] or (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) and not i == local_index then
            local playerlist = {
                active = false,
                value = 0
            }
            local flags = entity_get_prop(i, "m_fFlags")
            flags = bit.band(flags, bit.lshift(1, 0)) == 1 and bit.band(flags, bit.lshift(1, 1)) == 0
            local speed = getspeed(i)
            if (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true)  then
                playerlist.active = player_memory[i].misses == 0 and speed > 5 and speed < 110 and flags
                playerlist.value = 20
                if player_memory[i].misses == 0 and speed > 5 and speed < 110 then skip = true end
            end
            if player_memory[i].lowdelta and not skip and speed > 5 then
                playerlist.active = speed < 110 and flags
                playerlist.value = 20
            end
            if player_memory[i].onStand and player_memory[i].lowdelta and speed < 5 and not skip then
                playerlist.active = flags
                playerlist.value = 20
            end

            plist_set(i, "Force body yaw", playerlist.active)
            plist_set(i, "Force body yaw value", playerlist.value)
        end
    end
end)
client_register_esp_flag("is_elle_cute", 255, 255, 255, function(entity_index)
    if player_memory[entity_index] and plist_get(entity_index, "Force body yaw") then
        return true, "LOWDELTA"
    end
end)
так блять это же не лоу дельта а спастщенный брутфорс лоудельты с https://yougame.biz/threads/171092/
 
так блять это же не лоу дельта а спастщенный брутфорс лоудельты с https://yougame.biz/threads/171092/
Я тебе написал что профорсил всё, кроме этого не нашёл, даже не читал и сурс не смотрел, просто нашёл это по тегу "low delta gamesense"
Ну если что дам тебе подсказку, лоу дельты на скит одной луашкой нету, если вдруг она есть то я выпрыгну зимой с окна в снег с 1 этажа..
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
кто тебе детект лоу дельты даст? дядя ты куда............................. а кастом ресольвер ну это бред
 
кто тебе детект лоу дельты даст? дядя ты куда............................. а кастом ресольвер ну это бред
какой детект лоу дельты, какой резольвер он просит луашку на лоу дельту по бинду
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
это ты как понял?
FD99sgr.png

хммм, действительно как же
 
По теме:
Хз почему тебе тим скит не нравится, имбовая луашка, там лоудельту тоже можно сделать...
тим скит крутой но там нельзя поставить фрестандинга боди яв с джиттерами, а мне надо только лоу дельту
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Самая простая среди возможных. Грузить после загрузки кфг,чтобы взяло дефолтные значения аа
C-like:
Expand Collapse Copy
local ui_get, console_cmd = ui.get, client.exec
local bit_band, client_camera_angles, client_color_log, client_create_interface, client_delay_call, client_exec, client_eye_position, client_key_state, client_log, client_random_int, client_scale_damage, client_screen_size, client_set_event_callback, client_trace_bullet, client_userid_to_entindex, database_read, database_write, entity_get_local_player, entity_get_player_weapon, entity_get_players, entity_get_prop, entity_hitbox_position, entity_is_alive, entity_is_enemy, math_abs, math_atan2, require, error, globals_absoluteframetime, globals_curtime, globals_realtime, math_atan, math_cos, math_deg, math_floor, math_max, math_min, math_rad, math_sin, math_sqrt, print, renderer_circle_outline, renderer_gradient, renderer_measure_text, renderer_rectangle, renderer_text, renderer_triangle, string_find, string_gmatch, string_gsub, string_lower, table_insert, table_remove, ui_get, ui_new_checkbox, ui_new_color_picker, ui_new_hotkey, ui_new_multiselect, ui_reference, tostring, ui_is_menu_open, ui_mouse_position, ui_new_combobox, ui_new_slider, ui_set, ui_set_callback, ui_set_visible, tonumber, pcall = bit.band, client.camera_angles, client.color_log, client.create_interface, client.delay_call, client.exec, client.eye_position, client.key_state, client.log, client.random_int, client.scale_damage, client.screen_size, client.set_event_callback, client.trace_bullet, client.userid_to_entindex, database.read, database.write, entity.get_local_player, entity.get_player_weapon, entity.get_players, entity.get_prop, entity.hitbox_position, entity.is_alive, entity.is_enemy, math.abs, math.atan2, require, error, globals.absoluteframetime, globals.curtime, globals.realtime, math.atan, math.cos, math.deg, math.floor, math.max, math.min, math.rad, math.sin, math.sqrt, print, renderer.circle_outline, renderer.gradient, renderer.measure_text, renderer.rectangle, renderer.text, renderer.triangle, string.find, string.gmatch, string.gsub, string.lower, table.insert, table.remove, ui.get, ui.new_checkbox, ui.new_color_picker, ui.new_hotkey, ui.new_multiselect, ui.reference, tostring, ui.is_menu_open, ui.mouse_position, ui.new_combobox, ui.new_slider, ui.set, ui.set_callback, ui.set_visible, tonumber, pcall
local ui_menu_position, ui_menu_size, math_pi, renderer_indicator, entity_is_dormant, client_set_clan_tag, client_trace_line, entity_get_all, entity_get_classname = ui.menu_position, ui.menu_size, math.pi, renderer.indicator, entity.is_dormant, client.set_clan_tag, client.trace_line, entity.get_all, entity.get_classname


local lowdelta = ui_new_hotkey("AA", "Anti-aimbot angles", "Low Delta")
ui_set(lowdelta, "On hotkey")

local ref = {
    yawjitter = { ui_reference("AA", "Anti-aimbot angles", "Yaw Jitter") },
    yawlimit =  ui_reference("AA", "Anti-aimbot angles", "Fake yaw limit"),
    bodyyaw =   ui_reference("AA", "Anti-aimbot angles", "Body yaw")
}
local oldyawjitter = ui_get(ref.yawjitter[2])
local oldyawlimit = ui_get(ref.yawlimit)
local oldbodyyaw = ui_get(ref.bodyyaw)
local function on_setup_command()
        if ui_get(lowdelta) then
        ui_set(ref.yawjitter[2], 0)
        ui_set(ref.yawlimit, math.random(17,25))
        ui_set(ref.bodyyaw, "Static")
        else
        ui_set(ref.yawjitter[2], oldyawjitter)
        ui_set(ref.yawlimit, oldyawlimit)
        ui.set(ref.bodyyaw, oldbodyyaw)
        end
end
local function on_paint()
        if ui_get(lowdelta) then
        renderer_indicator(255, 255, 255, 255, "LD" )
        end
end

on_paint()
on_setup_command()
client_set_event_callback("setup_command", on_setup_command)
client_set_event_callback("paint", on_paint)
 
Самая простая среди возможных. Грузить после загрузки кфг,чтобы взяло дефолтные значения аа
C-like:
Expand Collapse Copy
local ui_get, console_cmd = ui.get, client.exec
local bit_band, client_camera_angles, client_color_log, client_create_interface, client_delay_call, client_exec, client_eye_position, client_key_state, client_log, client_random_int, client_scale_damage, client_screen_size, client_set_event_callback, client_trace_bullet, client_userid_to_entindex, database_read, database_write, entity_get_local_player, entity_get_player_weapon, entity_get_players, entity_get_prop, entity_hitbox_position, entity_is_alive, entity_is_enemy, math_abs, math_atan2, require, error, globals_absoluteframetime, globals_curtime, globals_realtime, math_atan, math_cos, math_deg, math_floor, math_max, math_min, math_rad, math_sin, math_sqrt, print, renderer_circle_outline, renderer_gradient, renderer_measure_text, renderer_rectangle, renderer_text, renderer_triangle, string_find, string_gmatch, string_gsub, string_lower, table_insert, table_remove, ui_get, ui_new_checkbox, ui_new_color_picker, ui_new_hotkey, ui_new_multiselect, ui_reference, tostring, ui_is_menu_open, ui_mouse_position, ui_new_combobox, ui_new_slider, ui_set, ui_set_callback, ui_set_visible, tonumber, pcall = bit.band, client.camera_angles, client.color_log, client.create_interface, client.delay_call, client.exec, client.eye_position, client.key_state, client.log, client.random_int, client.scale_damage, client.screen_size, client.set_event_callback, client.trace_bullet, client.userid_to_entindex, database.read, database.write, entity.get_local_player, entity.get_player_weapon, entity.get_players, entity.get_prop, entity.hitbox_position, entity.is_alive, entity.is_enemy, math.abs, math.atan2, require, error, globals.absoluteframetime, globals.curtime, globals.realtime, math.atan, math.cos, math.deg, math.floor, math.max, math.min, math.rad, math.sin, math.sqrt, print, renderer.circle_outline, renderer.gradient, renderer.measure_text, renderer.rectangle, renderer.text, renderer.triangle, string.find, string.gmatch, string.gsub, string.lower, table.insert, table.remove, ui.get, ui.new_checkbox, ui.new_color_picker, ui.new_hotkey, ui.new_multiselect, ui.reference, tostring, ui.is_menu_open, ui.mouse_position, ui.new_combobox, ui.new_slider, ui.set, ui.set_callback, ui.set_visible, tonumber, pcall
local ui_menu_position, ui_menu_size, math_pi, renderer_indicator, entity_is_dormant, client_set_clan_tag, client_trace_line, entity_get_all, entity_get_classname = ui.menu_position, ui.menu_size, math.pi, renderer.indicator, entity.is_dormant, client.set_clan_tag, client.trace_line, entity.get_all, entity.get_classname


local lowdelta = ui_new_hotkey("AA", "Anti-aimbot angles", "Low Delta")
ui_set(lowdelta, "On hotkey")

local ref = {
    yawjitter = { ui_reference("AA", "Anti-aimbot angles", "Yaw Jitter") },
    yawlimit =  ui_reference("AA", "Anti-aimbot angles", "Fake yaw limit"),
    bodyyaw =   ui_reference("AA", "Anti-aimbot angles", "Body yaw")
}
local oldyawjitter = ui_get(ref.yawjitter[2])
local oldyawlimit = ui_get(ref.yawlimit)
local oldbodyyaw = ui_get(ref.bodyyaw)
local function on_setup_command()
        if ui_get(lowdelta) then
        ui_set(ref.yawjitter[2], 0)
        ui_set(ref.yawlimit, math.random(17,25))
        ui_set(ref.bodyyaw, "Static")
        else
        ui_set(ref.yawjitter[2], oldyawjitter)
        ui_set(ref.yawlimit, oldyawlimit)
        ui.set(ref.bodyyaw, oldbodyyaw)
        end
end
local function on_paint()
        if ui_get(lowdelta) then
        renderer_indicator(255, 255, 255, 255, "LD" )
        end
end

on_paint()
on_setup_command()
client_set_event_callback("setup_command", on_setup_command)
client_set_event_callback("paint", on_paint)
спасибо
 
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