local client_register_esp_flag, client_set_event_callback, client_update_player_list, entity_get_local_player, entity_get_players, entity_get_prop, entity_is_alive, math_sqrt, plist_get, plist_set, require, string_format, table_insert, ui_get, ui_new_checkbox, ui_new_hotkey, print, tostring = client.register_esp_flag, client.set_event_callback, client.update_player_list, entity.get_local_player, entity.get_players, entity.get_prop, entity.is_alive, math.sqrt, plist.get, plist.set, require, string.format, table.insert, ui.get, ui.new_checkbox, ui.new_hotkey, print, tostring
local hitgroup_names = { "generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "neck", "?", "gear" }
local player_memory = {}
local vector = require("vector")
local bit = require("bit")
local function getspeed(player_index)
return vector(entity.get_prop(player_index, "m_vecVelocity")):length()
end
local fixing_delta = ui_new_checkbox("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk")
local fixing_delta_key = ui_new_hotkey("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk_key", true)
client_set_event_callback("aim_hit", function(e)
if player_memory[e.target] and player_memory[e.target].lowdelta then
print("[memory lowdelta] Hit with enabled lowdelta fix")
end
end)
client_set_event_callback("aim_miss", function(e)
if e.reason ~= "?" then return end
local speed = getspeed(e.target)
if not player_memory[e.target] then
table_insert(player_memory, e.target, {
misses = 1,
lowdelta = false,
onStand = false
})
if plist_get(e.target, "Force body yaw") then
print("[memory lowdelta] Shot missed with playerlist to " .. e.target)
else
print("[memory lowdelta] Shot missed in " .. e.target .. " with default skeet resolver")
end
if hitgroup_names[e.hitgroup + 1] ~= "head" then return end
elseif player_memory[e.target] then
if player_memory[e.target].lowdelta == true then
player_memory[e.target].lowdelta = false
player_memory[e.target].misses = 0
if speed < 5 then player_memory[e.target].onStand = false end
return
end
player_memory[e.target].misses = player_memory[e.target].misses + 1
if player_memory[e.target].misses > 1 and not player_memory[e.target].lowdelta then
player_memory[e.target].lowdelta = true
if speed < 5 then player_memory[e.target].onStand = true end
print("[memory lowdelta] Enabled Playerlist for " .. e.target)
end
end
end)
client_set_event_callback("setup_command", function()
client_update_player_list()
local local_index = entity_get_local_player()
local enemies = entity_get_players(true)
for itter = 1, #enemies do
local i = enemies[itter]
local skip = false
if not player_memory[i] then
table_insert(player_memory, i, {
misses = 0,
lowdelta = false,
onStand = false
})
end
if player_memory[i] or (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) and not i == local_index then
local playerlist = {
active = false,
value = 0
}
local flags = entity_get_prop(i, "m_fFlags")
flags = bit.band(flags, bit.lshift(1, 0)) == 1 and bit.band(flags, bit.lshift(1, 1)) == 0
local speed = getspeed(i)
if (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) then
playerlist.active = player_memory[i].misses == 0 and speed > 5 and speed < 110 and flags
playerlist.value = 20
if player_memory[i].misses == 0 and speed > 5 and speed < 110 then skip = true end
end
if player_memory[i].lowdelta and not skip and speed > 5 then
playerlist.active = speed < 110 and flags
playerlist.value = 20
end
if player_memory[i].onStand and player_memory[i].lowdelta and speed < 5 and not skip then
playerlist.active = flags
playerlist.value = 20
end
plist_set(i, "Force body yaw", playerlist.active)
plist_set(i, "Force body yaw value", playerlist.value)
end
end
end)
client_register_esp_flag("is_elle_cute", 255, 255, 255, function(entity_index)
if player_memory[entity_index] and plist_get(entity_index, "Force body yaw") then
return true, "LOWDELTA"
end
end)
так блять это же не лоу дельта а спастщенный брутфорс лоудельты с https://yougame.biz/threads/171092/Лоу дельта на скит? это тебе не отк3, профорсил всё что можно, нашёл только это, если что то бинд на слоу волк ищи в "Misc"
Код:local client_register_esp_flag, client_set_event_callback, client_update_player_list, entity_get_local_player, entity_get_players, entity_get_prop, entity_is_alive, math_sqrt, plist_get, plist_set, require, string_format, table_insert, ui_get, ui_new_checkbox, ui_new_hotkey, print, tostring = client.register_esp_flag, client.set_event_callback, client.update_player_list, entity.get_local_player, entity.get_players, entity.get_prop, entity.is_alive, math.sqrt, plist.get, plist.set, require, string.format, table.insert, ui.get, ui.new_checkbox, ui.new_hotkey, print, tostring local hitgroup_names = { "generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "neck", "?", "gear" } local player_memory = {} local vector = require("vector") local bit = require("bit") local function getspeed(player_index) return vector(entity.get_prop(player_index, "m_vecVelocity")):length() end local fixing_delta = ui_new_checkbox("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk") local fixing_delta_key = ui_new_hotkey("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk_key", true) client_set_event_callback("aim_hit", function(e) if player_memory[e.target] and player_memory[e.target].lowdelta then print("[memory lowdelta] Hit with enabled lowdelta fix") end end) client_set_event_callback("aim_miss", function(e) if e.reason ~= "?" then return end local speed = getspeed(e.target) if not player_memory[e.target] then table_insert(player_memory, e.target, { misses = 1, lowdelta = false, onStand = false }) if plist_get(e.target, "Force body yaw") then print("[memory lowdelta] Shot missed with playerlist to " .. e.target) else print("[memory lowdelta] Shot missed in " .. e.target .. " with default skeet resolver") end if hitgroup_names[e.hitgroup + 1] ~= "head" then return end elseif player_memory[e.target] then if player_memory[e.target].lowdelta == true then player_memory[e.target].lowdelta = false player_memory[e.target].misses = 0 if speed < 5 then player_memory[e.target].onStand = false end return end player_memory[e.target].misses = player_memory[e.target].misses + 1 if player_memory[e.target].misses > 1 and not player_memory[e.target].lowdelta then player_memory[e.target].lowdelta = true if speed < 5 then player_memory[e.target].onStand = true end print("[memory lowdelta] Enabled Playerlist for " .. e.target) end end end) client_set_event_callback("setup_command", function() client_update_player_list() local local_index = entity_get_local_player() local enemies = entity_get_players(true) for itter = 1, #enemies do local i = enemies[itter] local skip = false if not player_memory[i] then table_insert(player_memory, i, { misses = 0, lowdelta = false, onStand = false }) end if player_memory[i] or (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) and not i == local_index then local playerlist = { active = false, value = 0 } local flags = entity_get_prop(i, "m_fFlags") flags = bit.band(flags, bit.lshift(1, 0)) == 1 and bit.band(flags, bit.lshift(1, 1)) == 0 local speed = getspeed(i) if (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) then playerlist.active = player_memory[i].misses == 0 and speed > 5 and speed < 110 and flags playerlist.value = 20 if player_memory[i].misses == 0 and speed > 5 and speed < 110 then skip = true end end if player_memory[i].lowdelta and not skip and speed > 5 then playerlist.active = speed < 110 and flags playerlist.value = 20 end if player_memory[i].onStand and player_memory[i].lowdelta and speed < 5 and not skip then playerlist.active = flags playerlist.value = 20 end plist_set(i, "Force body yaw", playerlist.active) plist_set(i, "Force body yaw value", playerlist.value) end end end) client_register_esp_flag("is_elle_cute", 255, 255, 255, function(entity_index) if player_memory[entity_index] and plist_get(entity_index, "Force body yaw") then return true, "LOWDELTA" end end)
Я тебе написал что профорсил всё, кроме этого не нашёл, даже не читал и сурс не смотрел, просто нашёл это по тегу "low delta gamesense"так блять это же не лоу дельта а спастщенный брутфорс лоудельты с https://yougame.biz/threads/171092/
какой детект лоу дельты, какой резольвер он просит луашку на лоу дельту по биндукто тебе детект лоу дельты даст? дядя ты куда............................. а кастом ресольвер ну это бред
это ты как понял?какой детект лоу дельты, какой резольвер он просит луашку на лоу дельту по бинду
не пишите про тим скит
По теме:это ты как понял?
тим скит крутой но там нельзя поставить фрестандинга боди яв с джиттерами, а мне надо только лоу дельтуПо теме:
Хз почему тебе тим скит не нравится, имбовая луашка, там лоудельту тоже можно сделать...
local ui_get, console_cmd = ui.get, client.exec
local bit_band, client_camera_angles, client_color_log, client_create_interface, client_delay_call, client_exec, client_eye_position, client_key_state, client_log, client_random_int, client_scale_damage, client_screen_size, client_set_event_callback, client_trace_bullet, client_userid_to_entindex, database_read, database_write, entity_get_local_player, entity_get_player_weapon, entity_get_players, entity_get_prop, entity_hitbox_position, entity_is_alive, entity_is_enemy, math_abs, math_atan2, require, error, globals_absoluteframetime, globals_curtime, globals_realtime, math_atan, math_cos, math_deg, math_floor, math_max, math_min, math_rad, math_sin, math_sqrt, print, renderer_circle_outline, renderer_gradient, renderer_measure_text, renderer_rectangle, renderer_text, renderer_triangle, string_find, string_gmatch, string_gsub, string_lower, table_insert, table_remove, ui_get, ui_new_checkbox, ui_new_color_picker, ui_new_hotkey, ui_new_multiselect, ui_reference, tostring, ui_is_menu_open, ui_mouse_position, ui_new_combobox, ui_new_slider, ui_set, ui_set_callback, ui_set_visible, tonumber, pcall = bit.band, client.camera_angles, client.color_log, client.create_interface, client.delay_call, client.exec, client.eye_position, client.key_state, client.log, client.random_int, client.scale_damage, client.screen_size, client.set_event_callback, client.trace_bullet, client.userid_to_entindex, database.read, database.write, entity.get_local_player, entity.get_player_weapon, entity.get_players, entity.get_prop, entity.hitbox_position, entity.is_alive, entity.is_enemy, math.abs, math.atan2, require, error, globals.absoluteframetime, globals.curtime, globals.realtime, math.atan, math.cos, math.deg, math.floor, math.max, math.min, math.rad, math.sin, math.sqrt, print, renderer.circle_outline, renderer.gradient, renderer.measure_text, renderer.rectangle, renderer.text, renderer.triangle, string.find, string.gmatch, string.gsub, string.lower, table.insert, table.remove, ui.get, ui.new_checkbox, ui.new_color_picker, ui.new_hotkey, ui.new_multiselect, ui.reference, tostring, ui.is_menu_open, ui.mouse_position, ui.new_combobox, ui.new_slider, ui.set, ui.set_callback, ui.set_visible, tonumber, pcall
local ui_menu_position, ui_menu_size, math_pi, renderer_indicator, entity_is_dormant, client_set_clan_tag, client_trace_line, entity_get_all, entity_get_classname = ui.menu_position, ui.menu_size, math.pi, renderer.indicator, entity.is_dormant, client.set_clan_tag, client.trace_line, entity.get_all, entity.get_classname
local lowdelta = ui_new_hotkey("AA", "Anti-aimbot angles", "Low Delta")
ui_set(lowdelta, "On hotkey")
local ref = {
yawjitter = { ui_reference("AA", "Anti-aimbot angles", "Yaw Jitter") },
yawlimit = ui_reference("AA", "Anti-aimbot angles", "Fake yaw limit"),
bodyyaw = ui_reference("AA", "Anti-aimbot angles", "Body yaw")
}
local oldyawjitter = ui_get(ref.yawjitter[2])
local oldyawlimit = ui_get(ref.yawlimit)
local oldbodyyaw = ui_get(ref.bodyyaw)
local function on_setup_command()
if ui_get(lowdelta) then
ui_set(ref.yawjitter[2], 0)
ui_set(ref.yawlimit, math.random(17,25))
ui_set(ref.bodyyaw, "Static")
else
ui_set(ref.yawjitter[2], oldyawjitter)
ui_set(ref.yawlimit, oldyawlimit)
ui.set(ref.bodyyaw, oldbodyyaw)
end
end
local function on_paint()
if ui_get(lowdelta) then
renderer_indicator(255, 255, 255, 255, "LD" )
end
end
on_paint()
on_setup_command()
client_set_event_callback("setup_command", on_setup_command)
client_set_event_callback("paint", on_paint)
спасибоСамая простая среди возможных. Грузить после загрузки кфг,чтобы взяло дефолтные значения аа
C-like:local ui_get, console_cmd = ui.get, client.exec local bit_band, client_camera_angles, client_color_log, client_create_interface, client_delay_call, client_exec, client_eye_position, client_key_state, client_log, client_random_int, client_scale_damage, client_screen_size, client_set_event_callback, client_trace_bullet, client_userid_to_entindex, database_read, database_write, entity_get_local_player, entity_get_player_weapon, entity_get_players, entity_get_prop, entity_hitbox_position, entity_is_alive, entity_is_enemy, math_abs, math_atan2, require, error, globals_absoluteframetime, globals_curtime, globals_realtime, math_atan, math_cos, math_deg, math_floor, math_max, math_min, math_rad, math_sin, math_sqrt, print, renderer_circle_outline, renderer_gradient, renderer_measure_text, renderer_rectangle, renderer_text, renderer_triangle, string_find, string_gmatch, string_gsub, string_lower, table_insert, table_remove, ui_get, ui_new_checkbox, ui_new_color_picker, ui_new_hotkey, ui_new_multiselect, ui_reference, tostring, ui_is_menu_open, ui_mouse_position, ui_new_combobox, ui_new_slider, ui_set, ui_set_callback, ui_set_visible, tonumber, pcall = bit.band, client.camera_angles, client.color_log, client.create_interface, client.delay_call, client.exec, client.eye_position, client.key_state, client.log, client.random_int, client.scale_damage, client.screen_size, client.set_event_callback, client.trace_bullet, client.userid_to_entindex, database.read, database.write, entity.get_local_player, entity.get_player_weapon, entity.get_players, entity.get_prop, entity.hitbox_position, entity.is_alive, entity.is_enemy, math.abs, math.atan2, require, error, globals.absoluteframetime, globals.curtime, globals.realtime, math.atan, math.cos, math.deg, math.floor, math.max, math.min, math.rad, math.sin, math.sqrt, print, renderer.circle_outline, renderer.gradient, renderer.measure_text, renderer.rectangle, renderer.text, renderer.triangle, string.find, string.gmatch, string.gsub, string.lower, table.insert, table.remove, ui.get, ui.new_checkbox, ui.new_color_picker, ui.new_hotkey, ui.new_multiselect, ui.reference, tostring, ui.is_menu_open, ui.mouse_position, ui.new_combobox, ui.new_slider, ui.set, ui.set_callback, ui.set_visible, tonumber, pcall local ui_menu_position, ui_menu_size, math_pi, renderer_indicator, entity_is_dormant, client_set_clan_tag, client_trace_line, entity_get_all, entity_get_classname = ui.menu_position, ui.menu_size, math.pi, renderer.indicator, entity.is_dormant, client.set_clan_tag, client.trace_line, entity.get_all, entity.get_classname local lowdelta = ui_new_hotkey("AA", "Anti-aimbot angles", "Low Delta") ui_set(lowdelta, "On hotkey") local ref = { yawjitter = { ui_reference("AA", "Anti-aimbot angles", "Yaw Jitter") }, yawlimit = ui_reference("AA", "Anti-aimbot angles", "Fake yaw limit"), bodyyaw = ui_reference("AA", "Anti-aimbot angles", "Body yaw") } local oldyawjitter = ui_get(ref.yawjitter[2]) local oldyawlimit = ui_get(ref.yawlimit) local oldbodyyaw = ui_get(ref.bodyyaw) local function on_setup_command() if ui_get(lowdelta) then ui_set(ref.yawjitter[2], 0) ui_set(ref.yawlimit, math.random(17,25)) ui_set(ref.bodyyaw, "Static") else ui_set(ref.yawjitter[2], oldyawjitter) ui_set(ref.yawlimit, oldyawlimit) ui.set(ref.bodyyaw, oldbodyyaw) end end local function on_paint() if ui_get(lowdelta) then renderer_indicator(255, 255, 255, 255, "LD" ) end end on_paint() on_setup_command() client_set_event_callback("setup_command", on_setup_command) client_set_event_callback("paint", on_paint)
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz