UI.AddCheckbox("Skeet legs [only fake-lag]")
UI.AddSliderInt("Skeet legs fakelag", 5, 15)
function staticLegs() {
var inAir = Entity.GetProp(local, 'CBasePlayer', 'm_hGroundEntity')
if (!UI.GetValue("Skeet legs [only fake-lag]") || Input.IsKeyPressed(0x20) || inAir =='m_hGroundEntity') return;
var fakelag = UI.GetValue("Skeet legs fakelag");
switch (Globals.Tickcount() % fakelag) {
case 0:
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", fakelag);
UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
break;
case (fakelag - 1):
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 0);
UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
UserCMD.SetMovement([0, 0, 0]);
break;
}
}
Cheat.RegisterCallback("CreateMove", "staticLegs")