[English] Supremacy performance fix

When it hit it hit.
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Hi, so i decided to make a thread about this since a lot people be using supremacy for Legacy hvh
Which i don't judge since supremacy is a really good base to start of, and since default build incomes with a lot performance issues here's some basic ways to fix / improve it.

(I will not spoonfeed code )

[Aimbot]

- Limit targets per tick explanation:

So imagine that aimbot's searching for targets and found more than 4 then grab 4 entitys that will be used to store data etc.

scan them randomly (so now your scanning only 4 ents instead of scanning 10/20/32.

in case of new targets appear and present some treat (use your brain) it will reset all targets which will result in new clients to be scanned and prioritized.

resume: so if you're getting peeked by 5 targets just grab 4 rand them, now you're ready to scan your new priority targets) which will not cause fps drops.


- Multi thread (public info)
 
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Hi, so i decided to make a thread about this since a lot people be using supremacy for Legacy hvh
Which i don't judge since supremacy is a really good base to start of, and since default build incomes with a lot performance issues here's some basic ways to fix / improve it.

(I will not spoonfeed code )

[Aimbot]

- Limit targets per tick explanation:

So imagine that aimbot's searching for targets and found more than 4 then grab 4 entitys that will be used to store data etc.

scan them randomly (so now your scanning only 4 ents instead of scanning 10/20/32.

in case of new targets appear and present some treat (use your brain) it will reset all targets which will result in new clients = the new ones to be scanned.

resume: so if you're getting peeked by 5 targets just grab 4 rand them, now you're ready to scan your new priority targets) which will not cause fps drops.


- Multi thread (public info)
smart move tbh
 
keep silence
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i thought it's kinda obvious that scanning all targets is bad idea lol. but anyway +rep
 
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I think storing four random targets is a bad idea. Cuz sometimes aimbot will delay. This is an issue in default legendware, where (kinda) the same thing is done. I guess it will be better to choose this four ents by some check or sorting.
1627911979010.png
 
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If u don't limit targets then ur so stupid ngl it's so fucking useless scanning thru every target and expect to not lose any fps lol
 
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Or just grab entity's who are alive, not on your team, not dormant, and able to do some sort of damage to them
 
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Pls don't be that much lazy person who just makes their aim to be so stupid. You can multithread your aimbot and do a lot of optimizations that will not hurt your potential. Do not try to miss some ticks or just do clamp / limitations. It's a bad idea at all.
 
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Hi, so i decided to make a thread about this since a lot people be using supremacy for Legacy hvh
Which i don't judge since supremacy is a really good base to start of, and since default build incomes with a lot performance issues here's some basic ways to fix / improve it.

(I will not spoonfeed code )

[Aimbot]

- Limit targets per tick explanation:

So imagine that aimbot's searching for targets and found more than 4 then grab 4 entitys that will be used to store data etc.

scan them randomly (so now your scanning only 4 ents instead of scanning 10/20/32.

in case of new targets appear and present some treat (use your brain) it will reset all targets which will result in new clients to be scanned and prioritized.

resume: so if you're getting peeked by 5 targets just grab 4 rand them, now you're ready to scan your new priority targets) which will not cause fps drops.


- Multi thread (public info)
thought about this but wanted to verify it thx for this thread
 
get good get legendware
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sapphire dev
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Hi, so i decided to make a thread about this since a lot people be using supremacy for Legacy hvh
Which i don't judge since supremacy is a really good base to start of, and since default build incomes with a lot performance issues here's some basic ways to fix / improve it.

(I will not spoonfeed code )

[Aimbot]

- Limit targets per tick explanation:

So imagine that aimbot's searching for targets and found more than 4 then grab 4 entitys that will be used to store data etc.

scan them randomly (so now your scanning only 4 ents instead of scanning 10/20/32.

in case of new targets appear and present some treat (use your brain) it will reset all targets which will result in new clients to be scanned and prioritized.

resume: so if you're getting peeked by 5 targets just grab 4 rand them, now you're ready to scan your new priority targets) which will not cause fps drops.


- Multi thread (public info)
Can u give much some advices?
Clamp targets and some mt is so little and hardless advices...
If u cant did why u make that useless "guid"?
 
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