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- #1
Hello, so i wanted to make a multiple autostops for supremacy (slide, between shots etc etc) but i have one problem that i can not solve somehow.
When u look at supremacy's autostop you will see something like this:
if (g_menu.main.aimbot.autostop_checkbox.get ())
{
m_stop =! (g_cl.m_buttons & IN_JUMP) && on &&! hit;
g_movement.AutoStopSlide (g_cl.m_weapon_info, g_cl.m_cmd);
}
And this thing will stop you only when ur able to shoot, wich gives you a retarded effect of stop between shots that fucks up your accuracy, so my question is, how can i set up this thing so it will stop all the time and not only at the moment when im able to actually shoot.
Edit: m_stop is a bool value, and you check for it in your actual autostop
When u look at supremacy's autostop you will see something like this:
if (g_menu.main.aimbot.autostop_checkbox.get ())
{
m_stop =! (g_cl.m_buttons & IN_JUMP) && on &&! hit;
g_movement.AutoStopSlide (g_cl.m_weapon_info, g_cl.m_cmd);
}
And this thing will stop you only when ur able to shoot, wich gives you a retarded effect of stop between shots that fucks up your accuracy, so my question is, how can i set up this thing so it will stop all the time and not only at the moment when im able to actually shoot.
Edit: m_stop is a bool value, and you check for it in your actual autostop
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