// entity & localplayer
DWORD m_nViewModelIndex = 0x29C0;
// FOR BHOP
DWORD dwForceJump = 0x524CFCC;
DWORD m_fFlags = 0x104;
// FOR CHECKS
DWORD entitylist = 0x4DA31DC;
DWORD LocalPlayer = 0xD8A2DC;
DWORD dwViewMatrix = 0x4D94AF4;
DWORD m_dwBoneMatrix = 0x26A8;
DWORD dw_position = 0x138;//m_vecOrigin
DWORD m_bDormant = 0xED;
DWORD m_iTeamNum = 0xF4;
DWORD m_iHealth = 0x100;
DWORD m_bIsScoped = 0x3928;
// FOR NO FLASH
DWORD m_flFlashDuration = 0xA420;
// For FOV
DWORD m_iFOV = 0x31E8;
DWORD m_hActiveWeapon = 0x2EF8;
DWORD m_iCrosshairId = 0xB3E8;